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Yeah my neo cross horn didn't even survive assembly no matter how careful I was.
Just made a pretty big update to the list. Some interesting additions and removals:

Wing Attack Ring has been added for Zombies and Weight Defense with Wide Defense. This is a shock, but try it. It actually has rather low recoil when a wide WD covers its contact points and the wings actually seem to give it some grinding ability without hurting survival. It's quite good, if a little fragile.

War Monkey has been added in Left Spin and its SAR in Left and Right Spin to relevant Core ARs. It actually has very low recoil in Left Spin and great synergy with its own SAR, but also works well with War Lion. It's really very good.

Great Dragon has been listed with War Lion SAR in right spin. It's also pretty good in left but not quite good enough. In Right though, it's a powerhouse with the ability to hit over Circle Survivor.

Neo Cross Horn has been removed - this is a contentious one but it is my opinion that if a part can't make it through a tournament reliably it isn't competitive. Perhaps Capricon Strike G's is better, there is some evidence in the lack of broken bit chip prongs, but on the whole I'm not confident in listing it when there are alternatives with similar or greater power that don't have crippling fragility issues. I have left SG Grip Change Base Up as it is unique in the metagame - this is something I will have a lot more to say on in future.
Here are the test results, as requested by th!nk, for Grip Change Base (Sharp Tip Mode) in a pure Defense set up vs Customize Grip Base (with Tip) based attackers, and an additional set of results with a Dark Wing AR + War Lion SAR attack custom to observe the KO resistance of Grip Change Base (Sharp Tip Mode) when placed in a suitable set up.

I've recorded videos for each test as this saves me writing things out and you can see for yourselves how everything behaves, and also to put my testing under scrutiny. Start of rounds timestamped in the video description.

Test 1:
https://www.youtube.com/watch?v=3c0RT0G9EGY
(NB: only 19 rounds but it doesn't really change the overall result)

Combo 1: Dark Wing AR + War Lion SAR + Wide Defense WD + Neo Right (HMC) SG + Defense Grip Base (Inverted Tip) BB

Combo 2: War Lion AR + Dragon Saucer SAR + Wide Defense WD + Neo Right (HMC) SG + Grip Change Base (Sharp Tip mode) BB + Defense Ring SP

Stadium: BB-10

Details: Combo 2 launched first.

*Results summary: Combo 1 = 1 Win, Combo 2 = 18 Wins (19 rounds)*

Test 2:
https://www.youtube.com/watch?v=WYxu16GZWD4

Combo 1: Mirage Goddess AR + Wide Defense WD + Neo Right (HMC) SG + Customize Grip Base (with Tip) BB + Defense Ring SP

Combo 2: War Lion AR + Dragon Saucer SAR + Wide Defense WD + Neo Right (HMC) SG + Grip Change Base (Sharp Tip mode) BB + Defense Ring SP.

Stadium: BB-10

Details: Combo 2 launched first.

*Results summary: Combo 1 = 14 Wins, Combo 2 = 5 Wins, 1 Draw (20 rounds)*

Test 3:
https://www.youtube.com/watch?v=ekeeXod7hNs

Combo 1: Mountain Hammer + Wide Defense WD + Neo Right (HMC) SG + Customize Grip Base (with Tip) BB + Defense Ring SP

Combo 2: War Lion AR with Dragon Saucer SAR + Wide Defense WD + Neo Right (HMC) SG + Grip Change Base (Sharp Tip mode) BB + Defense Ring SP.

Stadium: BB-10

Details: Combo 2 launched first.

*Results summary: Combo 1 = 14 Wins, Combo 2 = 4 Wins, 2 Draws (20 rounds)*

th!nk has also tested Defense Grip Base (Sharp Tip Mode) and observed similar behaviour with regards to KO resistance, and I will do some 20 rounds testing for it with videos unless this is not needed, let me know. I have briefly tested DGB (Sharp Tip Mode) however only for 10 rounds; it does show similar behaviour/KO resistance to GCB (Sharp Tip Mode) and also the same weakness in being able to be out spun by CGB based attackers, with similar win rates as above. The results for these brief tests are below (no videos).

Test 4

Combo 1: Dark Wing AR + Dark Wing SAR + Wide Defense + Right SG + Bearing Version 2 Shaft casing w/ Grip Change Base Tip SG + Customize Bearing Base BB + Survivor Ring SP (alignment under the Dark Wing AR contact points)

Combo 2: War Lion AR + Dragon Saucer SAR + Wide Defense WD + Neo Right (HMC) SG + Defense Grip Base (Sharp Tip) BB

Stadium: BB-10

Details: Combo 2 launched first.

*Results summary: Combo 2 = 9 Wins, 1 Draw (10 rounds)*

Test 5

Combo 1: Dark Wing AR + War Lion SAR + Wide Defense + Right SG + Bearing Version 2 Shaft casing w/ Grip Change Base Tip + Customize Bearing Base BB + Survivor Ring SP (alignment under the Dark Wing AR contact points)

Combo 2: War Lion AR + Dragon Saucer SAR + Wide Defense WD + Neo Right (HMC) SG + Defense Grip Base (Sharp Tip) BB

Stadium: BB-10

Details: Combo 2 launched first.

*Results summary: Combo 2 = 8 Wins, Combo 1 = 2 Wins (10 rounds)*

The test below was before my Tiger Defenser AR broke, and this AR was the one initially suggested by th!nk in case if anyone is wondering why the test below was done with a different AR to the ones above.

Test 6

Combo 1: Mirage Goddess AR + Wide Defense WD + Neo Right (HMC) SG + Customize Grip Base (With Tip) BB + Defense Ring SP
Combo 2: Tiger Defenser AR + Wide Defense WD + Neo Right (HMC) SG + Defense Grip Base (Sharp Tip) BB

Stadium: BB-10

Details: Combo 2 launched first.

*Results summary: Combo 1 = 5 Wins, Combo 2 = 2 Wins, 3 Draws (10 rounds)* 
Thanks for that. So, here's the context:

Pure Grip Defense

So, Seaborg's base in defense mode is a wall, and with the prevalence of really powerful, higher recoil attack types, and because SGMF2 is a bit less relevant, it can't be ignored any more as its stamina is enough to do the job against the two most powerful attack tips (and grip base, generally)

It takes hits better than anything else in the game - though Uriel 2's SG Grip Change Base would quite possibly be a superior alternative it is basically not feasible due to fragility - an interesting case where the meta would be more accurate with a 3d printed copy than in its current state (that's for a future thinkpiece and I have some coming to hopefully do testing with to confirm how good it is and how accurate it might br) - the current method of reusing the tip does not allow for an HMC and as a result performs poorly. rxmnrng's testing showd the capability.

There are some risks and weaknesses. Because the base barely moves when hit, the AR has to take the full force of the hit itself. I've already broken a Roller Defense Ring and a Tiger Defenser trying to yeet this thing with Square Edge. The base is possibly more likely to lose a battle through breakage of itself or its AR than by KO. rxmnrng also ran into this. As such getting testing numbers has been difficult for me. rxmnrng has shown extreme bravery in many aspects of his testing.

Some build notes: Low recoil ARs only. Smash turtle does not provide any benefit like it does to weight defense.
Wide Defense gets hit a little further than 10h but not enough to really be significantly easier to KO and then has the stamina to reliably outspin DGB(ATK), SG GCB and Grip Base opponents even if they hit and then Tornado Stall - I would consider it the optimal choice especially as it shields the AR a bit. Spark Attack Ring is viable here too, funnily enough, but only with wide defense, otherwise with 10H its stamina issues are woeful.

Like RS in MFB, it is more effective against same spin, and while still capable against opposite spin, it's not going to stop the big boys. Interesting dynamic.

One really interesting thing for the meta though is that it does usually lose to Customise Grip Base Tip setups, and the LAD of SG GCB tip in CGB in opposite spin makes that a bad match up. The former really lets cgb carve out a niche among the top Attack BBs, between that and advantages vs Circle Survivor.

So, predictably specialised but nonetheless competitive due to changes in the meta - and an example of the impact that fragile parts are having on the meta's accuracy...

(Jun. 24, 2021  11:27 PM)rxmnrng Wrote: [ -> ]Here are the test results, as requested by th!nk, for Grip Change Base (Sharp Tip Mode) in a pure Defense set up vs Customize Grip Base (with Tip) based attackers, and an additional set of results with a Dark Wing AR + War Lion SAR attack custom to observe the KO resistance of Grip Change Base (Sharp Tip Mode) when placed in a suitable set up.

I've recorded videos for each test as this saves me writing things out and you can see for yourselves how everything behaves, and also to put my testing under scrutiny. Start of rounds timestamped in the video description.

Test 1:
https://www.youtube.com/watch?v=3c0RT0G9EGY
(NB: only 19 rounds but it doesn't really change the overall result)

Combo 1: Dark Wing AR + War Lion SAR + Wide Defense WD + Neo Right (HMC) SG + Defense Grip Base (Inverted Tip) BB

Combo 2: War Lion AR + Dragon Saucer SAR + Wide Defense WD + Neo Right (HMC) SG + Grip Change Base (Sharp Tip mode) BB + Defense Ring SP

Stadium: BB-10

Details: Combo 2 launched first.

*Results summary: Combo 1 = 1 Win, Combo 2 = 18 Wins (19 rounds)*

Test 2:
https://www.youtube.com/watch?v=WYxu16GZWD4

Combo 1: Mirage Goddess AR + Wide Defense WD + Neo Right (HMC) SG + Customize Grip Base (with Tip) BB + Defense Ring SP

Combo 2: War Lion AR + Dragon Saucer SAR + Wide Defense WD + Neo Right (HMC) SG + Grip Change Base (Sharp Tip mode) BB + Defense Ring SP.

Stadium: BB-10

Details: Combo 2 launched first.

*Results summary: Combo 1 = 14 Wins, Combo 2 = 5 Wins, 1 Draw (20 rounds)*

Test 3:
https://www.youtube.com/watch?v=ekeeXod7hNs

Combo 1: Mountain Hammer + Wide Defense WD + Neo Right (HMC) SG + Customize Grip Base (with Tip) BB + Defense Ring SP

Combo 2: War Lion AR with Dragon Saucer SAR + Wide Defense WD + Neo Right (HMC) SG + Grip Change Base (Sharp Tip mode) BB + Defense Ring SP.

Stadium: BB-10

Details: Combo 2 launched first.

*Results summary: Combo 1 = 14 Wins, Combo 2 = 4 Wins, 2 Draws (20 rounds)*

th!nk has also tested Defense Grip Base (Sharp Tip Mode) and observed similar behaviour with regards to KO resistance, and I will do some 20 rounds testing for it with videos unless this is not needed, let me know. I have briefly tested DGB (Sharp Tip Mode) however only for 10 rounds; it does show similar behaviour/KO resistance to GCB (Sharp Tip Mode) and also the same weakness in being able to be out spun by CGB based attackers, with similar win rates as above. The results for these brief tests are below (no videos).

Test 4

Combo 1: Dark Wing AR + Dark Wing SAR + Wide Defense + Right SG + Bearing Version 2 Shaft casing w/ Grip Change Base Tip SG + Customize Bearing Base BB + Survivor Ring SP (alignment under the Dark Wing AR contact points)

Combo 2: War Lion AR + Dragon Saucer SAR + Wide Defense WD + Neo Right (HMC) SG + Defense Grip Base (Sharp Tip) BB

Stadium: BB-10

Details: Combo 2 launched first.

*Results summary: Combo 2 = 9 Wins, 1 Draw (10 rounds)*

Test 5

Combo 1: Dark Wing AR + War Lion SAR + Wide Defense + Right SG + Bearing Version 2 Shaft casing w/ Grip Change Base Tip + Customize Bearing Base BB + Survivor Ring SP (alignment under the Dark Wing AR contact points)

Combo 2: War Lion AR + Dragon Saucer SAR + Wide Defense WD + Neo Right (HMC) SG + Defense Grip Base (Sharp Tip) BB

Stadium: BB-10

Details: Combo 2 launched first.

*Results summary: Combo 2 = 8 Wins, Combo 1 = 2 Wins (10 rounds)*

The test below was before my Tiger Defenser AR broke, and this AR was the one initially suggested by th!nk in case if anyone is wondering why the test below was done with a different AR to the ones above.

Test 6

Combo 1: Mirage Goddess AR + Wide Defense WD + Neo Right (HMC) SG + Customize Grip Base (With Tip) BB + Defense Ring SP
Combo 2: Tiger Defenser AR + Wide Defense WD + Neo Right (HMC) SG + Defense Grip Base (Sharp Tip) BB

Stadium: BB-10

Details: Combo 2 launched first.

*Results summary: Combo 1 = 5 Wins, Combo 2 = 2 Wins, 3 Draws (10 rounds)* 
Dgb for defense is interesting. A defense option that I like to use is:
Smash turtle
10 heavy
Bearing version 2
Fortress base (4 balls, but also works well with 2 balls if 4 isn't legal, I can't recall.)

I haven't done any standard testing with it yet, as I'm waiting for other parts to arrive so I can produce benchmarks. From the tests that I have done, It has ko resistance rivaling circle survivor due to its heavy weight and grip, and doesn't lose much stamina due to the bearing. The weaknesses with this combo are its lack of any useful LAD, along with its vulnerability to upper attack. I'll update y'all when I can get proper testing done.
(Jun. 25, 2021  8:14 PM)Flame~Capricorn Wrote: [ -> ]Dgb for defense is interesting. A defense option that I like to use is:
Smash turtle
10 heavy
Bearing version 2
Fortress base (4 balls, but also works well with 2 balls if 4 isn't legal, I can't recall.)

I haven't done any standard testing with it yet, as I'm waiting for other parts to arrive so I can produce benchmarks. From the tests that I have done, It has ko resistance rivaling circle survivor due to its heavy weight and grip, and doesn't lose much stamina due to the bearing. The weaknesses with this combo are its lack of any useful LAD, along with its vulnerability to upper attack. I'll update y'all when I can get proper testing done.

I've looked at this before but it doesn't work well. It's still not *that* hard to KO and the stamina is awful - mine is outspun by Grip Base for example. It can only have two balls in it legally (it isn't designed for 4) and cannot use wide WDs to help with stamina due to the fact that even with 2 they can fly out if not using the stock SG. The weight is also not great. CGB+Defense Ring is about 7.9g while fortress base with 2 metal balls is only 7.6g.

It's a neat and interesting idea but fortress base is unfortunately a very crippled part.
Grip Defense has been added to the CC List. Please note that SG Grip Change Base is only included as it is theoretically the best option for the type - in practice, it isn't really usable due to fragility.
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