Zero-G, with its Stadium Attack Type, has been out for two months already. It is not everyone who owns the new stadiums at the moment, but I think it is time we stop being impressed by the general gimmick and start really putting our competitive minds to the issue. The new swaying gimmick allows for a whole new type of gameplay, which is really interesting and, frankly, definitely the refreshment Beyblade needed, otherwise it could have easily slipped into another boring state which would lead to a second hiatus.
Keep in mind that I only have the Zero-G Stadium Attack Type right now, that I have no Zero-G-oriented parts like CF yet, and that I am only playing against myself, but these are some launching techniques I have come up with already :
So, what have you all found, from your personal testing with the new Zero-G BeyStadiums ? TAKARA-TOMY will probably give us support in the following months by introducing 'official' launching techniques, but I am really curious to see what we can all come up with meanwhile.
By the way, it will be quite difficult to launch with two people if you have anything but a small launcher ... The 3 Segment Launcher Grip's card holder section can easily catch the opposite side of the cover and move the stadium ... We will also probably have to include, in the rules, that if you wish to launcher anywhere below the cover, you will need to pull the string upwards, not anywhere on the sides.
Keep in mind that I only have the Zero-G Stadium Attack Type right now, that I have no Zero-G-oriented parts like CF yet, and that I am only playing against myself, but these are some launching techniques I have come up with already :
- Normal launch in the middle - The centre is slightly flatter than the rest of the stadium's slope, so what were you expecting, hah.
- Sliding Shoot in the upper part of the slope - This seems to give a weak pattern, contrarily to what could be expected.
- Sliding Shoot near the centre - The Beyblade follows a wide and seemingly effective Sliding-Shoot-flower pattern.
- Vertical launch - Works better with Attack Types, and slightly high in the air. It sometimes destabilises the opposing Beyblade, and, ironically, the Beyblade shot this way actually keeps spinning if it does not knock itself out.
- Very high normal launch - Avoid doing this with rubber-tipped combination, especially flat-tipped ones. For me, it worked better with a relatively light Stamina customization, Phantom Orion TH170WD. However, Meteo L Drago CH120EWD could not really take it.
So, what have you all found, from your personal testing with the new Zero-G BeyStadiums ? TAKARA-TOMY will probably give us support in the following months by introducing 'official' launching techniques, but I am really curious to see what we can all come up with meanwhile.
By the way, it will be quite difficult to launch with two people if you have anything but a small launcher ... The 3 Segment Launcher Grip's card holder section can easily catch the opposite side of the cover and move the stadium ... We will also probably have to include, in the rules, that if you wish to launcher anywhere below the cover, you will need to pull the string upwards, not anywhere on the sides.