Uh, yeah. I learned how to do it. Keep in mind that these are paid commissions based on the time I take to do them. The payment of method will be sending cash to my P.O. box. Also, I DO NOT have a 3D printer and can only design the 3D FILES.
Price chart (everything is in USD):
$2 (per piece):
GT WEIGHT
DB ARMOR
$5 (per piece):
GT CHIP
SPARKING CHIP
DB CORE
DISCS (Specify if you want it to support low mode or not)
$10 (per piece):
GT BASE
SPARKING RING
DB BLADE
$12 (per piece)
REGULAR BURST BEY
GIMMICKS are $2 per gimmick (NOT INCLUDING DUAL SPIN if I have the template)
Dual spin templates I have:
DB Core (top part only)
DB blade
GT chip
Sparking ring and chip
I have a request. L-drago destructor. I have sketches if you want (although that is just for the system)
(Oct. 07, 2020 12:16 AM)Ali Baba Wrote: [ -> ] (Oct. 07, 2020 12:08 AM)GreenK9148 Wrote: [ -> ]Uh, yeah. I learned how to do it. I'm a beginner, and my only platform is tinkercad. But, I'll try my best. Request cap is 5
here the first bey I made: It's an evolution to Acid Anubis
sparking ring: https://www.tinkercad.com/things/7qjrkIE...for-anubis
chip: https://www.tinkercad.com/things/a4EEqSE...rking-chip
Requests:
They're cool designs! You're good at this. Could you make a Samurai Ifrit evolution please?
Into burst?
(Oct. 07, 2020 12:21 AM)6Jupiter5 Wrote: [ -> ]I have a request. L-drago destructor. I have sketches if you want (although that is just for the system)
Uh, what system? I'm using templates rn.
(Oct. 07, 2020 12:23 AM)GreenK9148 Wrote: [ -> ] (Oct. 07, 2020 12:16 AM)Ali Baba Wrote: [ -> ]They're cool designs! You're good at this. Could you make a Samurai Ifrit evolution please?
Into burst?
(Oct. 07, 2020 12:21 AM)6Jupiter5 Wrote: [ -> ]I have a request. L-drago destructor. I have sketches if you want (although that is just for the system)
Uh, what system? I'm using templates rn.
Oh, well I had made the sketch based off of the new MFB system coming out in November. I guess a Twisted Tempo remake using the Cho-z system would work.
Thanks a lot
(Oct. 07, 2020 12:23 AM)GreenK9148 Wrote: [ -> ] (Oct. 07, 2020 12:16 AM)Ali Baba Wrote: [ -> ]They're cool designs! You're good at this. Could you make a Samurai Ifrit evolution please?
Into burst?
(Oct. 07, 2020 12:21 AM)6Jupiter5 Wrote: [ -> ]I have a request. L-drago destructor. I have sketches if you want (although that is just for the system)
Uh, what system? I'm using templates rn.
Yes into burst sparking please.
Whenever I feel like dabbling in the arcane arts of materialization, I use Tinkercad, too. I like how accessible it is, but I feel like the trade-off is how unintuitive it can be. I've been using it (off and on) for about a year now, and the only way I've figured out to remove parts from a pre-existing model is to stick an "empty" block over the part I want gone, and then click "group"
A tip I can give you though, something I've started doing to make my models less "polygonal", is just grabbing pre-made assets from Thingiverse, then sticking them wherever I see fit onto the thing I'm working on. Give me a sec and I'll post a SK chip that I just made through that workaround
https://www.tinkercad.com/things/kn3YBOo...-parlangua
(Oct. 07, 2020 4:56 PM)GreenK9148 Wrote: [ -> ] (Oct. 07, 2020 4:38 AM)RoscoePColeslaw Wrote: [ -> ]Whenever I feel like dabbling in the arcane arts of materialization, I use Tinkercad, too. I like how accessible it is, but I feel like the trade-off is how unintuitive it can be. I've been using it (off and on) for about a year now, and the only way I've figured out to remove parts from a pre-existing model is to stick an "empty" block over the part I want gone, and then click "group"
A tip I can give you though, something I've started doing to make my models less "polygonal", is just grabbing pre-made assets from Thingiverse, then sticking them wherever I see fit onto the thing I'm working on. Give me a sec and I'll post a SK chip that I just made through that workaround
https://www.tinkercad.com/things/kn3YBOo...-parlangua
Thanks for the advice!
Edit: and When I'm done with your commissions, do you want me to pm you or post it in this thread?
You can post it here. Thanks for the commission
(Oct. 07, 2020 4:56 PM)GreenK9148 Wrote: [ -> ] (Oct. 07, 2020 4:38 AM)RoscoePColeslaw Wrote: [ -> ]Whenever I feel like dabbling in the arcane arts of materialization, I use Tinkercad, too. I like how accessible it is, but I feel like the trade-off is how unintuitive it can be. I've been using it (off and on) for about a year now, and the only way I've figured out to remove parts from a pre-existing model is to stick an "empty" block over the part I want gone, and then click "group"
A tip I can give you though, something I've started doing to make my models less "polygonal", is just grabbing pre-made assets from Thingiverse, then sticking them wherever I see fit onto the thing I'm working on. Give me a sec and I'll post a SK chip that I just made through that workaround
https://www.tinkercad.com/things/kn3YBOo...-parlangua
Thanks for the advice!
Edit: and
When I'm done with your commissions, do you want me to pm you or post it in this thread?
Post it here for all to use
(Oct. 07, 2020 10:04 PM)LEOBBG Wrote: [ -> ]these are really good!
Thanks! (theodd1sout is good. I agree)
(Oct. 07, 2020 10:12 PM)GreenK9148 Wrote: [ -> ] (Oct. 07, 2020 10:10 PM)LEOBBG Wrote: [ -> ]your welcome (for sure)
thanks lol. R.I.P Harry
yes we will always remember him (T^T)_/
R.I.P BBG William (no seriously, he deserves it at the very least, I ain’t joking or anything I’m serious)
(Oct. 07, 2020 10:18 PM)6Jupiter5 Wrote: [ -> ]R.I.P BBG William (no seriously, he deserves it at the very least, I ain’t joking or anything I’m serious)
Ik, but lets get back on topic.
(Oct. 07, 2020 10:18 PM)6Jupiter5 Wrote: [ -> ]R.I.P BBG William (no seriously, he deserves it at the very least, I ain’t joking or anything I’m serious)
i know he will always be remembered