Dec. 26, 2015 9:50 PM
Introduction (Optional)
DISCLAIMER: Much of the information in this introduction is educated speculation on why certain Burst parts perform the way they do, based on my knowledge of Beyblades from other generations. Beyblade Burst is a relatively new series and new information is still being discovered about it. As such, take this information with a grain of salt as it may not be reliable.
So this idea has been around for a while, and while I'm definitely not the first one to discover it I *might* be the most vocal about it on the WBO. Basically the idea is that similarly to how Zero-G had Attack/Defense and Zero-G (Sway) Attack/Defense, Beyblade Burst has two methods of Attacking and Defending:
The factors that affect how each Beyblade performs for Burst Attack/Defense are similar to those that affect KO Attack/Defense, grip with the Stadium floor, weight, and contact points. However Layer teeth are also an important factor in how prone a Beyblade is to Bursting. When two Beyblades come into contact, the force of the collision is primarily distributed towards two things: knocking the opposing Beyblade in a certain direction (directional recoil), and rotating or "unclicking" the opposing Beyblade's Layer (known in previous generations as rotational recoil). Here is how each of these factors can affect Burst Defense:
Testing
In these tests, I decided to see how four of the most popular Disks (Heavy, Spread, Ring, and Armed) affected a combo's KO Defense and Burst Defense. For the combos, I used Wyvern (Disk) Survive as a Stationary Defense type and Spriggan Heavy Accel as an Attack type. From what I have noticed Spriggan seems more of a traditional Attack Layer as opposed to Valkyrie, which is more of a Burst Attack Layer. To compare the Disks' performance, I compared the Burst Rate/KO Rate as well as number of clicks lost (clicks always refers to Wyvern).
Spriggan Heavy Accel vs. Wyvern Heavy Survive
SHA: 9 wins (3 KO, 6 BF)
WHS: 11 wins (1 KO, 5 OS, 3 BF)
4 ties (all DBF) redone
Wyvern Winrate: 55%
Burst Rate: 66.66% (30%)
KO Rate: 33.33% (15%)
Average Teeth Skipped: 2.6
Spriggan Heavy Accel vs. Wyvern Spread Survive
SHA: 6 wins (3 KO, 2 BF, 1 OS)
WSS: 14 wins (1 KO, 5 BF, 8 OS)
2 ties (both DBF) redone
Wyvern Winrate: 70%
Burst Rate: 33.33% (10%)
KO Rate: 50% (15%)
Average Teeth Skipped: 1.4
Spriggan Heavy Accel vs. Wyvern Ring Survive
SHA: 7 wins (5 KO, 2 BF)
WRS: 13 wins (5 BF, 8 OS)
3 ties (all DBF) redone
Wyvern Winrate: 65%
Burst Rate: 28.57% (10%)
KO Rate: 71.42% (25%)
Average Teeth Skipped: 1.2
Spriggan Heavy Accel vs. Wyvern Armed Survive
SHA: 5 wins (2 KO, 1 BF, 2 OS)
WAS: 15 wins (1 KO, 10 BF, 4 OS)
2 ties (both DBF) redone)
Wyvern Winrate: 75%
Burst Rate: 20% (5%)
KO Rate: 40% (10%)
Average Teeth Skipped: 1.1
To clarify what probably seems unbelievable about Armed: Spriggan was getting KOs, but also blowing itself up in the process. I counted, and there were 7 "ties" where Spriggan KOed Wyvern and Wyvern Bursted Spriggan in the same hit, but due to the ruling on Burst/KO ties, Wyvern wins.
Spriggan Heavy Accel vs. Wyvern Central Survive
SHA: 8 wins (5 KO, 3 BF)
WCS: 12 wins (4 BF, 8 OS)
4 ties (3 DBF, 1 DSF) redone
Wyvern Winrate: 60%
Burst Rate: 37.5% (15%)
KO Rate: 62.5% (25%)
Average Teeth Skipped: 1.55
Conclusions/Limitations
The two biggest issues with these tests are that Spriggan is more of a traditional Attacker than a Burst Attacker, and that this was my first day using the Burst Stadium and I didn't quite get the heck of the Sliding Shoot in it yet. I used Spriggan for two reasons: I didn't want to wear my Valkyrie down, and to keep the teeth constant, seeing as the rate at which Valkyrie's teeth wear down probably would have skewed my results toward whichever Disk I tested last (in this case Armed).
[Image: DiowsbT.png]
There seems to be a correlation between Disk weight and Burst Rate, with heavier Disks being more prone to Bursting and also skipping more teeth on average than lighter Disks. However, there also seems to be a reverse correlation between Disk weight and KO Rate, and although Armed was technically the least KOed Disk, counting the Burst/KO ties it was KOed a total of 9 times. This does seem to support the theory that Armed is the "hardest Disk to Burst" (at least, compared to more popular options in the current metagame) and may be a top choice for Burst Defense with the current ruling on KO/Burst ties. Despite this, I would still consider Spread to be the best for balancing traditional Defense and Burst Defense; my results show that it bursts significantly less than Heavy while still being KOed the same amount. In addition, Spread's shape offers far more LAD than Heavy's which will be useful for OSing opponents.
DISCLAIMER: Much of the information in this introduction is educated speculation on why certain Burst parts perform the way they do, based on my knowledge of Beyblades from other generations. Beyblade Burst is a relatively new series and new information is still being discovered about it. As such, take this information with a grain of salt as it may not be reliable.
So this idea has been around for a while, and while I'm definitely not the first one to discover it I *might* be the most vocal about it on the WBO. Basically the idea is that similarly to how Zero-G had Attack/Defense and Zero-G (Sway) Attack/Defense, Beyblade Burst has two methods of Attacking and Defending:
- KO Attack: The ability to KO an opponent.
- KO Defense: The ability to resist being KOed.
- Burst Attack: The ability to Burst an opponent.
- Burst Defense: The ability to resist being Bursted.
The factors that affect how each Beyblade performs for Burst Attack/Defense are similar to those that affect KO Attack/Defense, grip with the Stadium floor, weight, and contact points. However Layer teeth are also an important factor in how prone a Beyblade is to Bursting. When two Beyblades come into contact, the force of the collision is primarily distributed towards two things: knocking the opposing Beyblade in a certain direction (directional recoil), and rotating or "unclicking" the opposing Beyblade's Layer (known in previous generations as rotational recoil). Here is how each of these factors can affect Burst Defense:
- Layer tooth shape: A Layer with sharp, bold teeth will be more difficult to Burst than a Layer with shallow, blunt teeth, since more force (rotational recoil) will be required to skip each tooth over the tab of the Driver. By extension, this means that Layers with more worn teeth will also be easier to Burst.
- Layer shape/contact points: A Layer with many protrusions that get "caught" easily on an opposing Beyblade will put more strain on its teeth when struck. For example, Deathscyther's shape explains why it is more prone to bursting compared to more defensively shaped Layers such as Neptune or Wyvern.
- Grip with the Stadium floor: While having a strong grip on the Stadium floor is very important to avoid being KOed and controlling recoil, having less force dedicated to managing directional recoil will cause more of the force from a collision to be distributed towards rotational recoil (unclicking the Layer). Therefore a Beyblade that has a lot of friction with the Stadium floor will be easier to Burst.
- Weight: A heavier Beyblade will have more friction with the Stadium floor, thus directing more force from the collision into rotational recoil. However, if one Beyblade significantly outweighs its opponent collisions between the two will result in more force transferred onto the lighter Beyblade and less onto the heavier one (weight will likely play a larger part in Burst Attack/Defense as weight differences between Beyblades inevitably grow larger).
- Spin Velocity/RPM: A Beyblade that is spinning faster will both exert more rotational force onto its opponent and suffer more rotational recoil from hits. This is because the Layer and Disk/Driver rotate "independently" of one another, with the Disk carrying most of the Beyblade's angular momentum. During a collision, the Layer moves "backwards" while the Disk and Driver continue moving "forwards" (causing the Layer Teeth to pass over the Driver teeth) since being heavier, it is more difficult to slow down. With a slower rotation speed, the Disk is also easier to slow down and be pushed "backwards" to an extent, making it so during a collision the Beyblade moves more as "one unit" and reduces the amount of teeth skipped.
- Weight Distribution: As explained in the previous point, the Disk carries most of the Beyblade's angular momentum as it is the component that comprises the majority of the Beyblade's weight. Depending on how this weight is distributed, the Beyblade can become easier or more difficult to Burst. A Disk with lots of Outward Weight Distribution (OWD) will be more difficult to slow down and therefore make teeth skipping more frequent, while a Disk with most of its weight closer to the center of the Beyblade will be easier to slow down and more difficult to Burst.
Testing
In these tests, I decided to see how four of the most popular Disks (Heavy, Spread, Ring, and Armed) affected a combo's KO Defense and Burst Defense. For the combos, I used Wyvern (Disk) Survive as a Stationary Defense type and Spriggan Heavy Accel as an Attack type. From what I have noticed Spriggan seems more of a traditional Attack Layer as opposed to Valkyrie, which is more of a Burst Attack Layer. To compare the Disks' performance, I compared the Burst Rate/KO Rate as well as number of clicks lost (clicks always refers to Wyvern).
Spriggan Heavy Accel vs. Wyvern Heavy Survive
SHA: 9 wins (3 KO, 6 BF)
WHS: 11 wins (1 KO, 5 OS, 3 BF)
4 ties (all DBF) redone
Detailed Results (Click to View)
WHS BF, 2 teeth
WHS OS, 1 tooth
WHS BF, 1 tooth
SHA BF, 4 teeth
WHS OS, 2 teeth
SHA KO, 3 teeth
SHA BF, 4 teeth
WHS BF, 2 teeth
WHS OS, 2 teeth
SHA BF, 4 teeth
SHA KO, 1 tooth
WHS BF, 3 teeth
WHS KO, 2 teeth
SHA BF, 4 teeth
SHA BF, 4 teeth
SHA BF, 4 teeth
WHS OS, 3 teeth
SHA KO, 2 teeth
WHS OS, 1 tooth
WHS BF, 3 teeth
WHS OS, 1 tooth
WHS BF, 1 tooth
SHA BF, 4 teeth
WHS OS, 2 teeth
SHA KO, 3 teeth
SHA BF, 4 teeth
WHS BF, 2 teeth
WHS OS, 2 teeth
SHA BF, 4 teeth
SHA KO, 1 tooth
WHS BF, 3 teeth
WHS KO, 2 teeth
SHA BF, 4 teeth
SHA BF, 4 teeth
SHA BF, 4 teeth
WHS OS, 3 teeth
SHA KO, 2 teeth
WHS OS, 1 tooth
WHS BF, 3 teeth
Burst Rate: 66.66% (30%)
KO Rate: 33.33% (15%)
Average Teeth Skipped: 2.6
Spriggan Heavy Accel vs. Wyvern Spread Survive
SHA: 6 wins (3 KO, 2 BF, 1 OS)
WSS: 14 wins (1 KO, 5 BF, 8 OS)
2 ties (both DBF) redone
Detailed Results (Click to View)
WSS BF, 2 teeth
WSS BF, 1 tooth
WSS OS, 1 tooth
WSS OS, 1 tooth
SHA BF, 4 teeth
SHA KO, 2 teeth
WSS OS, 0 teeth
WSS BF, 1 tooth
SHA BF, 4 teeth
WSS KO, 2 teeth
WSS OS, 2 teeth
SHA KO, 0 teeth
WSS OS, 0 teeth
WSS OS, 2 teeth
SHA OS, 1 tooth
WSS BF, 2 teeth
WSS BF, 1 tooth
WSS OS, 0 teeth
WSS OS, 1 tooth
SHA KO, 1 tooth
WSS BF, 1 tooth
WSS OS, 1 tooth
WSS OS, 1 tooth
SHA BF, 4 teeth
SHA KO, 2 teeth
WSS OS, 0 teeth
WSS BF, 1 tooth
SHA BF, 4 teeth
WSS KO, 2 teeth
WSS OS, 2 teeth
SHA KO, 0 teeth
WSS OS, 0 teeth
WSS OS, 2 teeth
SHA OS, 1 tooth
WSS BF, 2 teeth
WSS BF, 1 tooth
WSS OS, 0 teeth
WSS OS, 1 tooth
SHA KO, 1 tooth
Burst Rate: 33.33% (10%)
KO Rate: 50% (15%)
Average Teeth Skipped: 1.4
Spriggan Heavy Accel vs. Wyvern Ring Survive
SHA: 7 wins (5 KO, 2 BF)
WRS: 13 wins (5 BF, 8 OS)
3 ties (all DBF) redone
Detailed Results (Click to View)
SHA BF, 4 teeth
WRS OS, 0 teeth
WRS BF, 0 teeth
WRS BF, 0 teeth
WRS BF, 1 tooth
SHA BF, 4 teeth
SHA KO, 0 teeth
WRS OS, 1 tooth
WRS OS, 2 teeth
WRS OS, 0 teeth
SHA KO, 3 teeth
WRS BF, 1 tooth
WRS OS, 1 tooth
SHA KO, 1 tooth
WRS OS, 0 teeth
WRS OS, 3 teeth
SHA KO, 1 tooth
WRS BF, 2 teeth
SHA KO, 0 teeth
WRS OS, 0 teeth
WRS OS, 0 teeth
WRS BF, 0 teeth
WRS BF, 0 teeth
WRS BF, 1 tooth
SHA BF, 4 teeth
SHA KO, 0 teeth
WRS OS, 1 tooth
WRS OS, 2 teeth
WRS OS, 0 teeth
SHA KO, 3 teeth
WRS BF, 1 tooth
WRS OS, 1 tooth
SHA KO, 1 tooth
WRS OS, 0 teeth
WRS OS, 3 teeth
SHA KO, 1 tooth
WRS BF, 2 teeth
SHA KO, 0 teeth
WRS OS, 0 teeth
Burst Rate: 28.57% (10%)
KO Rate: 71.42% (25%)
Average Teeth Skipped: 1.2
Spriggan Heavy Accel vs. Wyvern Armed Survive
SHA: 5 wins (2 KO, 1 BF, 2 OS)
WAS: 15 wins (1 KO, 10 BF, 4 OS)
2 ties (both DBF) redone)
Detailed Results (Click to View)
WAS OS, 1 tooth
SHA OS, 2 teeth
WAS OS, 0 teeth
SHA OS, 2 teeth
WAS BF, 0 teeth
WAS BF, 1 tooth
WAS BF, 1 tooth
WAS KO, 2 teeth
WAS BF, 1 tooth
SHA KO, 1 tooth
WAS BF, 0 teeth
SHA BF, 4 teeth
WAS BF, 3 teeth
SHA KO, 0 teeth
WAS BF, 1 tooth
WAS OS, 1 tooth
WAS BF, 0 teeth
WAS BF, 1 tooth
WAS BF, 0 teeth
WAS OS, 1 tooth
SHA OS, 2 teeth
WAS OS, 0 teeth
SHA OS, 2 teeth
WAS BF, 0 teeth
WAS BF, 1 tooth
WAS BF, 1 tooth
WAS KO, 2 teeth
WAS BF, 1 tooth
SHA KO, 1 tooth
WAS BF, 0 teeth
SHA BF, 4 teeth
WAS BF, 3 teeth
SHA KO, 0 teeth
WAS BF, 1 tooth
WAS OS, 1 tooth
WAS BF, 0 teeth
WAS BF, 1 tooth
WAS BF, 0 teeth
WAS OS, 1 tooth
Burst Rate: 20% (5%)
KO Rate: 40% (10%)
Average Teeth Skipped: 1.1
To clarify what probably seems unbelievable about Armed: Spriggan was getting KOs, but also blowing itself up in the process. I counted, and there were 7 "ties" where Spriggan KOed Wyvern and Wyvern Bursted Spriggan in the same hit, but due to the ruling on Burst/KO ties, Wyvern wins.
Spriggan Heavy Accel vs. Wyvern Central Survive
SHA: 8 wins (5 KO, 3 BF)
WCS: 12 wins (4 BF, 8 OS)
4 ties (3 DBF, 1 DSF) redone
Detailed Results (Click to View)
SHA KO, 2 teeth
WCS OS, 1 tooth
SHA KO, 0 teeth
SHA KO, 1 tooth
WCS OS, 2 teeth
SHA BF, 4 teeth
WCS OS, 0 teeth
WCS BF, 2 teeth
WCS OS, 1 tooth
WCS OS, 0 teeth
WCS BF, 2 teeth
SHA KO, 1 tooth
WCS OS, 2 teeth
SHA KO, 1 tooth
WCS BF, 2 teeth
WCS BF, 0 teeth
WCS OS, 2 teeth
SHA BF, 4 teeth
WCS OS, 0 teeth
SHA BF, 4 teeth
WCS OS, 1 tooth
SHA KO, 0 teeth
SHA KO, 1 tooth
WCS OS, 2 teeth
SHA BF, 4 teeth
WCS OS, 0 teeth
WCS BF, 2 teeth
WCS OS, 1 tooth
WCS OS, 0 teeth
WCS BF, 2 teeth
SHA KO, 1 tooth
WCS OS, 2 teeth
SHA KO, 1 tooth
WCS BF, 2 teeth
WCS BF, 0 teeth
WCS OS, 2 teeth
SHA BF, 4 teeth
WCS OS, 0 teeth
SHA BF, 4 teeth
Burst Rate: 37.5% (15%)
KO Rate: 62.5% (25%)
Average Teeth Skipped: 1.55
Conclusions/Limitations
The two biggest issues with these tests are that Spriggan is more of a traditional Attacker than a Burst Attacker, and that this was my first day using the Burst Stadium and I didn't quite get the heck of the Sliding Shoot in it yet. I used Spriggan for two reasons: I didn't want to wear my Valkyrie down, and to keep the teeth constant, seeing as the rate at which Valkyrie's teeth wear down probably would have skewed my results toward whichever Disk I tested last (in this case Armed).
[Image: DiowsbT.png]
There seems to be a correlation between Disk weight and Burst Rate, with heavier Disks being more prone to Bursting and also skipping more teeth on average than lighter Disks. However, there also seems to be a reverse correlation between Disk weight and KO Rate, and although Armed was technically the least KOed Disk, counting the Burst/KO ties it was KOed a total of 9 times. This does seem to support the theory that Armed is the "hardest Disk to Burst" (at least, compared to more popular options in the current metagame) and may be a top choice for Burst Defense with the current ruling on KO/Burst ties. Despite this, I would still consider Spread to be the best for balancing traditional Defense and Burst Defense; my results show that it bursts significantly less than Heavy while still being KOed the same amount. In addition, Spread's shape offers far more LAD than Heavy's which will be useful for OSing opponents.