Jan. 01, 2013 2:11 AM
Hello Yuko Ray14 here with my new custom Gargole Bahamdia 100 R2F.
This combo is obviously an attack combo, but this is my attempt to make a new attack combo, not necessarily the ultimate attack combo, but rather another option for attack. Attack is thriving at it's least in today's metagame. For defense you can just put two relatively round chrome wheels together add a CS and boom instant defense combo. For stamina you have Duo and Phantom two exceptional wheels. For attack basically just Flash, with all the synchrom going around Variares can't preform up to the task.
Please be conscious that this is my first combo thread, though I do know the format rules.
Part explanation
Stone Face - Normal Stone Face
This combo already has enough weight to give a fierce attack adding anything else could slow the combo down.
Top Chrome Wheel - Bahamdia
This is the only part of the combo that makes contact with the opposing bey unless the bey is significantly shorter. This wheel is extremely wide measuring in at about 53 mm. this wheel just buy looking at it has smash I only have one so syncrhroming it is out of the option for me.
Bottom Chrome Wheel - Gargole
I chose gargole because it goes with Bahamdia very well, just like it fits Dragooon it also exposes Bahamdia's contact points. Ifraid would also fit the bill.
Track - 100
This track allows for there to be less destabilization, when I had it at GB145 a 120 track easily got under Bahamdia.
Tip - Right Rubber Flat
This is a very fierce attack tip as you know this is for speed and power.
Now for the tests
Procedure
3 segment launcher grip
launcher LR
launcher rubber
angle compass
BB-10
All parts in Mint/Prime condition
VS Stamina/Defense/Spin Equalize launched GB always Launched 2nd
VS Attack combos switched launch at round 11
Vs Stamina
Gargole Bahamdia VS Phantom Bull W145 WD
GB 18 wins (all KO)
PB 2wins (1 OS 1 KO)(KO was wall save)
1 Tie, Redone
Win Percentage 90%(Up 10%)
VS Defense
Gargole Bahamdia VS Reviser Killerken SP230 CS
GB 4 wins (all KO)
RK 16 wins (all OS)
1 Tie, Redone
Win Percentage 20% (Down 5%)
VS Attack
Gargole Bahmdia VS Flash Escolpio CH120 RF
GB 12 wins (all KO)
FE 8 wins (1 KO 10 OS)
Win Percentage 60%(Up 15%)
5 Ties, All Redone
VS Spin Equalize
Gargole Bahamdia VS Reviser Dragooon Bearing Drive
GB 17 wins (all KO)
RD 3 wins (2 OS 1 KO)
1 Tie, Redone
Win Percentage 85%( No change in percentage)
Well that's it hope it helps the WBO thank you for your time
This combo is obviously an attack combo, but this is my attempt to make a new attack combo, not necessarily the ultimate attack combo, but rather another option for attack. Attack is thriving at it's least in today's metagame. For defense you can just put two relatively round chrome wheels together add a CS and boom instant defense combo. For stamina you have Duo and Phantom two exceptional wheels. For attack basically just Flash, with all the synchrom going around Variares can't preform up to the task.
Please be conscious that this is my first combo thread, though I do know the format rules.
Part explanation
Stone Face - Normal Stone Face
This combo already has enough weight to give a fierce attack adding anything else could slow the combo down.
Top Chrome Wheel - Bahamdia
This is the only part of the combo that makes contact with the opposing bey unless the bey is significantly shorter. This wheel is extremely wide measuring in at about 53 mm. this wheel just buy looking at it has smash I only have one so syncrhroming it is out of the option for me.
Bottom Chrome Wheel - Gargole
I chose gargole because it goes with Bahamdia very well, just like it fits Dragooon it also exposes Bahamdia's contact points. Ifraid would also fit the bill.
Track - 100
This track allows for there to be less destabilization, when I had it at GB145 a 120 track easily got under Bahamdia.
Tip - Right Rubber Flat
This is a very fierce attack tip as you know this is for speed and power.
Now for the tests
Procedure
3 segment launcher grip
launcher LR
launcher rubber
angle compass
BB-10
All parts in Mint/Prime condition
VS Stamina/Defense/Spin Equalize launched GB always Launched 2nd
VS Attack combos switched launch at round 11
Vs Stamina
Gargole Bahamdia VS Phantom Bull W145 WD
GB 18 wins (all KO)
PB 2wins (1 OS 1 KO)(KO was wall save)
1 Tie, Redone
Win Percentage 90%(Up 10%)
Spoiler (Click to View)
My thoughts on this battle, this was a very cool battle, 100 was a very good option for this combo it delivered many uppercuts to PB.
Gargole Bahamdia VS Reviser Killerken SP230 CS
GB 4 wins (all KO)
RK 16 wins (all OS)
1 Tie, Redone
Win Percentage 20% (Down 5%)
Spoiler (Click to View)
My thoughts on this battle, GB did slightly worse than when it was at a 145 height, this combo made no metal contact what so ever so contact was only made with the disk.
Gargole Bahmdia VS Flash Escolpio CH120 RF
GB 12 wins (all KO)
FE 8 wins (1 KO 10 OS)
Win Percentage 60%(Up 15%)
5 Ties, All Redone
Spoiler (Click to View)
My thoughts on this battle, this battle was basically a battle of who was faster, the one behind the other would KO it or severely damage its spin power due to me changing GB's height to 100 there was no destabilization.
Gargole Bahamdia VS Reviser Dragooon Bearing Drive
GB 17 wins (all KO)
RD 3 wins (2 OS 1 KO)
1 Tie, Redone
Win Percentage 85%( No change in percentage)
Spoiler (Click to View)
My thoughts on this battle, this battle was a pretty normal many more uppercuts, dragooon had a hard time though.