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		<title><![CDATA[World Beyblade Organization - Burst GT Customizations]]></title>
		<link>https://worldbeyblade.org/</link>
		<description><![CDATA[World Beyblade Organization - https://worldbeyblade.org]]></description>
		<pubDate>Sat, 03 Oct 2026 03:40:29 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[超S.00W.Br' (Worn) Test]]></title>
			<link>https://worldbeyblade.org/Thread-%E8%B6%85S-00W-Br-Worn-Test</link>
			<pubDate>Fri, 19 Apr 2024 00:20:14 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-%E8%B6%85S-00W-Br-Worn-Test</guid>
			<description><![CDATA[超S (Left Spin) VS Imperial Valkyrie.00Expand.Destroy' (W-L-D)  <br />
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9-3-2 Cho-Z Spriggan wins.<br />
<hr class="mycode_hr" />
超S (Right Spin) VS Zwei Diabolos.Vanguard.Xtreme<br />
<br />
<br />
<br />
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<br />
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<br />
10-1-0 Cho-Z Spriggan wins.<br />
<hr class="mycode_hr" />
超S (Right Spin) VS Master Longinus.HasWheel.Xtend+<br />
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11-2-6 So Cho-Z Spriggan is having trouble against Mixed Attack and Left Master because Xt+ can draw against Br' from testing because they both have top tier LAD, So it can be 50/50 and because of Destroy being able to draw or counter Cho-Z on Bearing' But because of the normal spring lock combined with the round shape and tight teeth makes an unburstable combo that tanks hits because of the worn Bearing.<br />
<br />
I tried my best to provide test results and not show inaccurate win rates.<br />
<br />
Will it be <span style="font-weight: bold;" class="mycode_b">UnKOable</span>? Absolutely not, but many setups use it on Atomic and Bearing is a lot more forgotten in tournaments because of Bearing Drift/Bearing Mobius.]]></description>
			<content:encoded><![CDATA[超S (Left Spin) VS Imperial Valkyrie.00Expand.Destroy' (W-L-D)  <br />
<br />
<br />
<br />
<br />
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9-3-2 Cho-Z Spriggan wins.<br />
<hr class="mycode_hr" />
超S (Right Spin) VS Zwei Diabolos.Vanguard.Xtreme<br />
<br />
<br />
<br />
<br />
<br />
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10-1-0 Cho-Z Spriggan wins.<br />
<hr class="mycode_hr" />
超S (Right Spin) VS Master Longinus.HasWheel.Xtend+<br />
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<br />
<br />
<br />
<br />
<br />
<br />
11-2-6 So Cho-Z Spriggan is having trouble against Mixed Attack and Left Master because Xt+ can draw against Br' from testing because they both have top tier LAD, So it can be 50/50 and because of Destroy being able to draw or counter Cho-Z on Bearing' But because of the normal spring lock combined with the round shape and tight teeth makes an unburstable combo that tanks hits because of the worn Bearing.<br />
<br />
I tried my best to provide test results and not show inaccurate win rates.<br />
<br />
Will it be <span style="font-weight: bold;" class="mycode_b">UnKOable</span>? Absolutely not, but many setups use it on Atomic and Bearing is a lot more forgotten in tournaments because of Bearing Drift/Bearing Mobius.]]></content:encoded>
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			<title><![CDATA[Cosmo Achilles.00Wall.Bearing 極 Test]]></title>
			<link>https://worldbeyblade.org/Thread-Cosmo-Achilles-00Wall-Bearing-%E6%A5%B5-Test</link>
			<pubDate>Wed, 10 Jan 2024 23:21:33 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Cosmo-Achilles-00Wall-Bearing-%E6%A5%B5-Test</guid>
			<description><![CDATA[KIO already posted this combo in the Winning Combinations list, testing it on Bearing' to see it's still viable in the GT Format <br />
<br />
CA.00W.Br vs IV.Vn.X<br />
<br />
CA: 100% Win Rate <br />
<br />
IV: 30% Win Rate<br />
<br />
VS ZD.00E.V (Wombat)<br />
<br />
CA: 100%<br />
<br />
ZD: 50%<br />
<br />
VS hS.0C.Xt+<br />
<br />
CA: 100%<br />
<br />
hS: 90%<br />
<br />
VS ML.Wh.Zn'+Z<br />
<br />
CA 100%<br />
<br />
ML: 60%<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
Salamander, Master, and Zwei have all been really close and there was some ties and losses but it is maybe on par with Tact for Stamina and Defense. In a Attack-oriented meta I believe that with a worn POM tip and heavy weight I think it would do well.]]></description>
			<content:encoded><![CDATA[KIO already posted this combo in the Winning Combinations list, testing it on Bearing' to see it's still viable in the GT Format <br />
<br />
CA.00W.Br vs IV.Vn.X<br />
<br />
CA: 100% Win Rate <br />
<br />
IV: 30% Win Rate<br />
<br />
VS ZD.00E.V (Wombat)<br />
<br />
CA: 100%<br />
<br />
ZD: 50%<br />
<br />
VS hS.0C.Xt+<br />
<br />
CA: 100%<br />
<br />
hS: 90%<br />
<br />
VS ML.Wh.Zn'+Z<br />
<br />
CA 100%<br />
<br />
ML: 60%<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
Salamander, Master, and Zwei have all been really close and there was some ties and losses but it is maybe on par with Tact for Stamina and Defense. In a Attack-oriented meta I believe that with a worn POM tip and heavy weight I think it would do well.]]></content:encoded>
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			<title><![CDATA[Takara Tomy Master Diabolos combo ideas?]]></title>
			<link>https://worldbeyblade.org/Thread-Takara-Tomy-Master-Diabolos-combo-ideas</link>
			<pubDate>Wed, 15 Nov 2023 20:46:51 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Takara-Tomy-Master-Diabolos-combo-ideas</guid>
			<description><![CDATA[I'm planning on getting the Takara Tomy Master Diabolos and i need ideas for combos.<br />
<br />
I'm looking for high attack and high stamina.<br />
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<br />
PS: IT HAS TO BE POWERFUL!!!!]]></description>
			<content:encoded><![CDATA[I'm planning on getting the Takara Tomy Master Diabolos and i need ideas for combos.<br />
<br />
I'm looking for high attack and high stamina.<br />
<br />
<br />
<br />
<br />
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<br />
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<br />
PS: IT HAS TO BE POWERFUL!!!!]]></content:encoded>
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			<title><![CDATA[A combo I made: should I change it?]]></title>
			<link>https://worldbeyblade.org/Thread-A-combo-I-made-should-I-change-it</link>
			<pubDate>Fri, 21 Jul 2023 21:59:09 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-A-combo-I-made-should-I-change-it</guid>
			<description><![CDATA[I made this combo: Judgement Achilles 00Turn Charge Zan. I tested it and the results were:<br />
Ring out finish, Win   <br />
Survivor finish, Lose <br />
Another survivor finish, Lose<br />
<br />
One thing I noticed is that the bey has really low stamina. I was thinking I could change from Charge to Xtend+<br />
<br />
You may be asking. Why are you only using parts from Judgement Joker, Union Achilles and Ace Dragon?<br />
Because those are the only 3 GT Beys I have. So you can also recommend some. but plz not apocalypse, any genesis or imperial dragon if you will recommend a bey to buy. You can tell me any change I could make, while still keeping layer and chip?]]></description>
			<content:encoded><![CDATA[I made this combo: Judgement Achilles 00Turn Charge Zan. I tested it and the results were:<br />
Ring out finish, Win   <br />
Survivor finish, Lose <br />
Another survivor finish, Lose<br />
<br />
One thing I noticed is that the bey has really low stamina. I was thinking I could change from Charge to Xtend+<br />
<br />
You may be asking. Why are you only using parts from Judgement Joker, Union Achilles and Ace Dragon?<br />
Because those are the only 3 GT Beys I have. So you can also recommend some. but plz not apocalypse, any genesis or imperial dragon if you will recommend a bey to buy. You can tell me any change I could make, while still keeping layer and chip?]]></content:encoded>
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			<title><![CDATA[How good is rise in burst gt]]></title>
			<link>https://worldbeyblade.org/Thread-How-good-is-rise-in-burst-gt</link>
			<pubDate>Thu, 20 Apr 2023 22:51:30 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-How-good-is-rise-in-burst-gt</guid>
			<description><![CDATA[Rise always seems to be one of those drivers that people never seem to be able to tell how strong it is so today we change that<br />
<br />
Master spriggan (left) vanguard rise vs<br />
<br />
<br />
<br />
<br />
Heaven joker 00e ds’<br />
<br />
4 os 1 draw<br />
<br />
Absolutely humiliating for ds’ next driver<br />
<br />
Heaven joker 00e zeal<br />
<br />
3 os 2 draw<br />
<br />
Zeal put up a good fight but in the end couldn’t take a win, much closer than before<br />
<br />
Heaven joker 00e xplosion<br />
<br />
3 os 2 loss<br />
<br />
I’m impressed by the performance of xplosion, I can only guess that the wider base of the rubber helped it stay up for longer.<br />
<br />
Heaven joke tapered-q mobius<br />
<br />
5 os<br />
<br />
Surprisingly the issue for mobius was that it couldn’t get on top of rise and make it scrape due to rises high stability, mobius actually didn’t really fall over all that much.<br />
<br />
Lord joker 00p MNv<br />
<br />
5 os<br />
<br />
Disappointed in MNv thought it would preform better<br />
<br />
Heaven joker 00g xtend+<br />
<br />
1 os 1 draw 3 loss<br />
<br />
As expected xtend+ is strong, surprisingly compatible with heaven.<br />
<br />
Heaven joker around bdr<br />
<br />
1 os 3 draw 1 loss<br />
<br />
…<br />
<br />
<br />
<br />
(Note heaven was on zan during this)<br />
<br />
<br />
<br />
Well a lot of this was fairly unexpected, with it beating or going even with all but one.]]></description>
			<content:encoded><![CDATA[Rise always seems to be one of those drivers that people never seem to be able to tell how strong it is so today we change that<br />
<br />
Master spriggan (left) vanguard rise vs<br />
<br />
<br />
<br />
<br />
Heaven joker 00e ds’<br />
<br />
4 os 1 draw<br />
<br />
Absolutely humiliating for ds’ next driver<br />
<br />
Heaven joker 00e zeal<br />
<br />
3 os 2 draw<br />
<br />
Zeal put up a good fight but in the end couldn’t take a win, much closer than before<br />
<br />
Heaven joker 00e xplosion<br />
<br />
3 os 2 loss<br />
<br />
I’m impressed by the performance of xplosion, I can only guess that the wider base of the rubber helped it stay up for longer.<br />
<br />
Heaven joke tapered-q mobius<br />
<br />
5 os<br />
<br />
Surprisingly the issue for mobius was that it couldn’t get on top of rise and make it scrape due to rises high stability, mobius actually didn’t really fall over all that much.<br />
<br />
Lord joker 00p MNv<br />
<br />
5 os<br />
<br />
Disappointed in MNv thought it would preform better<br />
<br />
Heaven joker 00g xtend+<br />
<br />
1 os 1 draw 3 loss<br />
<br />
As expected xtend+ is strong, surprisingly compatible with heaven.<br />
<br />
Heaven joker around bdr<br />
<br />
1 os 3 draw 1 loss<br />
<br />
…<br />
<br />
<br />
<br />
(Note heaven was on zan during this)<br />
<br />
<br />
<br />
Well a lot of this was fairly unexpected, with it beating or going even with all but one.]]></content:encoded>
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			<title><![CDATA[Burst GT Format Competitive Combos List]]></title>
			<link>https://worldbeyblade.org/Thread-Burst-GT-Format-Competitive-Combos-List</link>
			<pubDate>Thu, 30 Mar 2023 04:52:00 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Burst-GT-Format-Competitive-Combos-List</guid>
			<description><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">T</span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">he WBO GT Format is one of the most interesting and balanced formats for Beyblade Burst and it allows many different parts and types to be utilised. Do note that t</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">his list is based on the B-09 Burst Standard Stadium being used, but the Hasbro Pro Series stadium is also applicable here.</span></span></span><br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">This post will serve as a general guide to the top tier viable combinations that you can use in the GT Format. Please note that attack Beyblades tend to require more launching practice than other types, especially those using rubber drivers. </span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Also, all combinations usually have a bit more context than just putting the combo together, most of this is based on synergy.</span></span></span><br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Special thanks to Zankye, th!nk, MagikHorse and any others who helped to give input and proofread this list! Appreciate y’all &lt;3</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Originally posted on: 3/30/23</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Some general notes about the parts:</span></span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">-Vanguard is always recommended to be used as “Bentguard”, which refers to bending the inner plastic tabs of the disc downward, to add extra pressure to the driver and giving the Beyblade much stronger burst resistance. Video by Zankye explaining here: </span></span><a href="https://www.youtube.com/watch?v=Agw5W5KgXSs&amp;t=517s&amp;ab_channel=zankye" target="_blank" rel="noopener" class="mycode_url"><span style="color: #1155cc;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Vanguard Is Creating A BIG PROBLEM In Beyblade Burst</span></span></a></span><br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">-Mold specific combos might be specified in the combo list as some molds may have better burst resistance or different changes that will affect the performance of the combo.</span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">(<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Bolded</span></span> parts are mold/brand specific, which will be detailed at the end of the combo or in the name of the part. eg: HasWheel = Hasbro Wheel)</span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Attack</span></span></span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Lightning L-Drago Vanguard&gt;Blitz Quick’/Xtreme’</span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Gravity Perseus Convert/Vanguard&gt;Around Quick’/Xtreme’</span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Judgement Achilles/Dragon2/</span></span></span><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Diabolos1</span></span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">/</span></span></span><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Pegasus/</span></span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Valkyrie Blitz/0Expand/0Lift Quick’/Xtreme’/Destroy’ Goku&gt;Zan</span></span></span></span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Zwei Longinus/Spriggan&gt;Bahamut/Diabolos1 Sting/Convert/Vanguard Quick’/Xtreme’/Destroy’ Goku&gt;Metsu</span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Knockout Dragon2/Diabolos1/Achilles/Pegasus/<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Valkyrie</span></span></span> Vanguard/Convert Quick’/Xtreme’ Goku&gt;Zan</span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Imperial</span></span> Dragon2/Achilles/Valkyrie/Pegasus Vanguard/0Expand Destroy’ [Mold2 or Pro Series Imperial/Command]</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Defense</span></span></span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Tact Longinus 0Expand Unite’ Goku&gt;Zan</span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Tact Longinus Around/0/00Expand/Wall</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"> </span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Drift Goku&gt;Zan</span></span></span></span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Tact Longinus Around/0/00Expand Zeal Goku&gt;Zan</span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Naked Spriggan/Diabolos1&gt;Bahamut Paradox(Upper)/<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">HasWheel</span></span> Xplosion’/Xceed’+Z Goku&gt;Zan (Anti-attack)</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Balance</span></span></span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Master(Left) Longinus/Spriggan <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">HasWheel</span></span>/00Cross/0Cross&gt;Around Xtend+</span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Master(Left) Longinus/Spriggan <span style="font-style: italic;" class="mycode_i"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">HasWheel</span></span></span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">/00Cross/0</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Cross</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">&gt;Around</span></span></span> Bearing Drift </span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Archer Hercules (Level Chip) <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Tapered-Q</span></span> High Xtend+’</span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Regalia Genesis (+BigBang Armour) Sting Wave’ [Same Spin]</span></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Lord Spriggan/Dragon2/Longinus&gt;<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Valkyrie/Achilles</span></span></span> HasWheel Xt+</span></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Perfect Phoenix (Level Chip) Outer Volcanic’ (Awakened)</span></span></span><br />
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<span style="color: #000000;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Stamina (General)</span></span></span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Driger V2 <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">HasTapered</span></span> Bearing Drift/Bearing’/High Xtend+'</span></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Cosmo Dragon2/Achilles/Valkyrie <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">HasWheel</span></span>/00Cross Xtend+/High Xtend+' Goku/Zan</span></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Lord Spriggan/Achilles/Dragon2/Longinus<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">/Valkyrie</span></span></span> Vanguard Bearing’ </span></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Wizard</span></span> Longinus/Diabolos1 <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">HasWheel</span></span>/00Cross Xtend+ Goku [Mold2 or Pro Series Wizard]</span></span></span><br />
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<span style="color: #000000;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Stamina (Same Spin)</span></span></span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Perfect Phoenix (Level Chip) Ignition’/<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Hybrid</span></span></span></span></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Cosmo Dragon2/Valkyrie Ignition’/<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Hybrid </span></span></span>Zan&gt;Sen</span></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Burn Phoenix/Storm Pegasus Ignition'</span></span></span><br />
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<span style="color: #000000;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Stamina (Opposite Spin)</span></span></span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Heaven Dragon2 0/00Expand/Wall/Cross &gt; Around Drift/Bearing Drift Goku&gt;Zan</span></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Naked Spriggan/Longinus/Diabolos1 Paradox(Upper) Drift/Bearing’/Zeal Goku&gt;Zan</span></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Master Spriggan/Longinus <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">HasWheel</span></span> Zeal/Rise</span></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Master(Left) Longinus/Spriggan 0/10Proof Metal Never/Rise [Opposite Spin]</span></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Cosmo Dragon2/Achilles/Valkyrie 00/10Expand Bearing Mobius Zan</span></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Cho-Z Spriggan <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">HasNexus+TT S/D Gear </span></span>Mobius</span></span></span><br />
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<span style="font-size: medium;" class="mycode_size">Thanks for reading! If you have any questions, feel free to comment here or message me on the WBO Discord, which is where I'm the most active. &lt;3</span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">T</span></span><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">he WBO GT Format is one of the most interesting and balanced formats for Beyblade Burst and it allows many different parts and types to be utilised. Do note that t</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">his list is based on the B-09 Burst Standard Stadium being used, but the Hasbro Pro Series stadium is also applicable here.</span></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">This post will serve as a general guide to the top tier viable combinations that you can use in the GT Format. Please note that attack Beyblades tend to require more launching practice than other types, especially those using rubber drivers. </span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Also, all combinations usually have a bit more context than just putting the combo together, most of this is based on synergy.</span></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Special thanks to Zankye, th!nk, MagikHorse and any others who helped to give input and proofread this list! Appreciate y’all &lt;3</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Originally posted on: 3/30/23</span></span></span><br />
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<span style="color: #000000;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Some general notes about the parts:</span></span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">-Vanguard is always recommended to be used as “Bentguard”, which refers to bending the inner plastic tabs of the disc downward, to add extra pressure to the driver and giving the Beyblade much stronger burst resistance. Video by Zankye explaining here: </span></span><a href="https://www.youtube.com/watch?v=Agw5W5KgXSs&amp;t=517s&amp;ab_channel=zankye" target="_blank" rel="noopener" class="mycode_url"><span style="color: #1155cc;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Vanguard Is Creating A BIG PROBLEM In Beyblade Burst</span></span></a></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">-Mold specific combos might be specified in the combo list as some molds may have better burst resistance or different changes that will affect the performance of the combo.</span></span></span><br />
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<span style="font-size: medium;" class="mycode_size">(<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Bolded</span></span> parts are mold/brand specific, which will be detailed at the end of the combo or in the name of the part. eg: HasWheel = Hasbro Wheel)</span><br />
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<span style="color: #000000;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Attack</span></span></span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Lightning L-Drago Vanguard&gt;Blitz Quick’/Xtreme’</span></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Gravity Perseus Convert/Vanguard&gt;Around Quick’/Xtreme’</span></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Judgement Achilles/Dragon2/</span></span></span><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Diabolos1</span></span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">/</span></span></span><span style="color: #000000;" class="mycode_color"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Pegasus/</span></span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Valkyrie Blitz/0Expand/0Lift Quick’/Xtreme’/Destroy’ Goku&gt;Zan</span></span></span></span></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Zwei Longinus/Spriggan&gt;Bahamut/Diabolos1 Sting/Convert/Vanguard Quick’/Xtreme’/Destroy’ Goku&gt;Metsu</span></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Knockout Dragon2/Diabolos1/Achilles/Pegasus/<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Valkyrie</span></span></span> Vanguard/Convert Quick’/Xtreme’ Goku&gt;Zan</span></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Imperial</span></span> Dragon2/Achilles/Valkyrie/Pegasus Vanguard/0Expand Destroy’ [Mold2 or Pro Series Imperial/Command]</span></span></span><br />
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<span style="color: #000000;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Defense</span></span></span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Tact Longinus 0Expand Unite’ Goku&gt;Zan</span></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Tact Longinus Around/0/00Expand/Wall</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"> </span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Drift Goku&gt;Zan</span></span></span></span></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Tact Longinus Around/0/00Expand Zeal Goku&gt;Zan</span></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Naked Spriggan/Diabolos1&gt;Bahamut Paradox(Upper)/<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">HasWheel</span></span> Xplosion’/Xceed’+Z Goku&gt;Zan (Anti-attack)</span></span></span><br />
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<span style="color: #000000;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Balance</span></span></span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Master(Left) Longinus/Spriggan <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">HasWheel</span></span>/00Cross/0Cross&gt;Around Xtend+</span></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Master(Left) Longinus/Spriggan <span style="font-style: italic;" class="mycode_i"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">HasWheel</span></span></span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">/00Cross/0</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Cross</span></span></span><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">&gt;Around</span></span></span> Bearing Drift </span></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Archer Hercules (Level Chip) <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Tapered-Q</span></span> High Xtend+’</span></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Regalia Genesis (+BigBang Armour) Sting Wave’ [Same Spin]</span></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Lord Spriggan/Dragon2/Longinus&gt;<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Valkyrie/Achilles</span></span></span> HasWheel Xt+</span></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Perfect Phoenix (Level Chip) Outer Volcanic’ (Awakened)</span></span></span><br />
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<span style="color: #000000;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Stamina (General)</span></span></span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Driger V2 <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">HasTapered</span></span> Bearing Drift/Bearing’/High Xtend+'</span></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Cosmo Dragon2/Achilles/Valkyrie <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">HasWheel</span></span>/00Cross Xtend+/High Xtend+' Goku/Zan</span></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Lord Spriggan/Achilles/Dragon2/Longinus<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">/Valkyrie</span></span></span> Vanguard Bearing’ </span></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Wizard</span></span> Longinus/Diabolos1 <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">HasWheel</span></span>/00Cross Xtend+ Goku [Mold2 or Pro Series Wizard]</span></span></span><br />
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<span style="color: #000000;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Stamina (Same Spin)</span></span></span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Perfect Phoenix (Level Chip) Ignition’/<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Hybrid</span></span></span></span></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Cosmo Dragon2/Valkyrie Ignition’/<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Hybrid </span></span></span>Zan&gt;Sen</span></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Burn Phoenix/Storm Pegasus Ignition'</span></span></span><br />
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<span style="color: #000000;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Stamina (Opposite Spin)</span></span></span></span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Heaven Dragon2 0/00Expand/Wall/Cross &gt; Around Drift/Bearing Drift Goku&gt;Zan</span></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Naked Spriggan/Longinus/Diabolos1 Paradox(Upper) Drift/Bearing’/Zeal Goku&gt;Zan</span></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Master Spriggan/Longinus <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">HasWheel</span></span> Zeal/Rise</span></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Master(Left) Longinus/Spriggan 0/10Proof Metal Never/Rise [Opposite Spin]</span></span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Cosmo Dragon2/Achilles/Valkyrie 00/10Expand Bearing Mobius Zan</span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Cho-Z Spriggan <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">HasNexus+TT S/D Gear </span></span>Mobius</span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">---------------------------------------------------------------------------------------------------------------------------------------------------</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Thanks for reading! If you have any questions, feel free to comment here or message me on the WBO Discord, which is where I'm the most active. &lt;3</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Naked diabolos testing and disscussion thread]]></title>
			<link>https://worldbeyblade.org/Thread-Naked-diabolos-testing-and-disscussion-thread</link>
			<pubDate>Fri, 30 Dec 2022 19:05:57 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Naked-diabolos-testing-and-disscussion-thread</guid>
			<description><![CDATA[Thread for the naked layerbase <br />
I personally have a combo that ill teat out alot in a bit <br />
Naked diabolos 1 7(bump)bearing goku <br />
I use 7 instead of 0 cuz i feel like i get better same spin results with 7 bump<br />
<hr class="mycode_hr" />
Did a test vs judgment <br />
Combos: naked diabolos1 7 bump bearing’ vs judgment achilles blitz quick<br />
Judgment: 14 ko’s<br />
Naked: 6 os<br />
Yea overall p bad against judgment<br />
Most of the time when it gets the os its because of some wall saves<br />
   expect it to do even worse vs zwei but ill test vs zwei next anyways<br />
It will probably do pretty well in same/opposite stamina though<br />
<hr class="mycode_hr" />
<blockquote class="mycode_quote"><cite><span> (Dec. 30, 2022&nbsp;&nbsp;8:05 PM)</span>DedZeY Wrote:  <a href="https://worldbeyblade.org/Thread-Naked-diabolos-testing-and-disscussion-thread&amp;pid=1837121#pid1837121" class="quick_jump"><i class="fa fa-arrow-right"></i></a></cite>Thread for the naked layerbase <br />
I personally have a combo that ill teat out alot in a bit <br />
Naked diabolos 1 7(bump)bearing goku <br />
I use 7 instead of 0 cuz i feel like i get better same spin results with 7 bump<br />
<hr class="mycode_hr" />
Did a test vs judgment <br />
Combos: naked diabolos1 7 bump bearing’ vs judgment achilles blitz quick<br />
Judgment: 14 ko’s<br />
Naked: 6 os<br />
judgment win percentage: 70%<br />
naked win percentage :30%<br />
Yea overall p bad against judgment<br />
Most of the time when it gets the os its because of some wall saves<br />
   expect it to do even worse vs zwei but ill test vs zwei next anyways<br />
It will probably do pretty well in same/opposite stamina though</blockquote><hr class="mycode_hr" />
Did the test vs swei <br />
Zwei Longinus blitz quick<br />
Vs<br />
Naked diabolos 7bump bearing <br />
Zwei: 7ko’s 1 burst<br />
Naked:2 os<br />
Zwei win percentage: 80%<br />
Naked win percentage:20 percent<br />
<br />
<br />
I didn’t  do more than 10 as it was very 1 sided<br />
Anyways doing it vs master and curse next]]></description>
			<content:encoded><![CDATA[Thread for the naked layerbase <br />
I personally have a combo that ill teat out alot in a bit <br />
Naked diabolos 1 7(bump)bearing goku <br />
I use 7 instead of 0 cuz i feel like i get better same spin results with 7 bump<br />
<hr class="mycode_hr" />
Did a test vs judgment <br />
Combos: naked diabolos1 7 bump bearing’ vs judgment achilles blitz quick<br />
Judgment: 14 ko’s<br />
Naked: 6 os<br />
Yea overall p bad against judgment<br />
Most of the time when it gets the os its because of some wall saves<br />
   expect it to do even worse vs zwei but ill test vs zwei next anyways<br />
It will probably do pretty well in same/opposite stamina though<br />
<hr class="mycode_hr" />
<blockquote class="mycode_quote"><cite><span> (Dec. 30, 2022&nbsp;&nbsp;8:05 PM)</span>DedZeY Wrote:  <a href="https://worldbeyblade.org/Thread-Naked-diabolos-testing-and-disscussion-thread&amp;pid=1837121#pid1837121" class="quick_jump"><i class="fa fa-arrow-right"></i></a></cite>Thread for the naked layerbase <br />
I personally have a combo that ill teat out alot in a bit <br />
Naked diabolos 1 7(bump)bearing goku <br />
I use 7 instead of 0 cuz i feel like i get better same spin results with 7 bump<br />
<hr class="mycode_hr" />
Did a test vs judgment <br />
Combos: naked diabolos1 7 bump bearing’ vs judgment achilles blitz quick<br />
Judgment: 14 ko’s<br />
Naked: 6 os<br />
judgment win percentage: 70%<br />
naked win percentage :30%<br />
Yea overall p bad against judgment<br />
Most of the time when it gets the os its because of some wall saves<br />
   expect it to do even worse vs zwei but ill test vs zwei next anyways<br />
It will probably do pretty well in same/opposite stamina though</blockquote><hr class="mycode_hr" />
Did the test vs swei <br />
Zwei Longinus blitz quick<br />
Vs<br />
Naked diabolos 7bump bearing <br />
Zwei: 7ko’s 1 burst<br />
Naked:2 os<br />
Zwei win percentage: 80%<br />
Naked win percentage:20 percent<br />
<br />
<br />
I didn’t  do more than 10 as it was very 1 sided<br />
Anyways doing it vs master and curse next]]></content:encoded>
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		<item>
			<title><![CDATA[Is Bearing Drift a problem against Attack for GT format testing.]]></title>
			<link>https://worldbeyblade.org/Thread-Is-Bearing-Drift-a-problem-against-Attack-for-GT-format-testing</link>
			<pubDate>Tue, 13 Dec 2022 21:26:46 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Is-Bearing-Drift-a-problem-against-Attack-for-GT-format-testing</guid>
			<description><![CDATA[I have decided to test the prevalence of bearing drift in GT format by going through this specific MU to see if it presents any significant problems against opposite spin attack.<br />
<br />
Test MU: Judgement Achilles Blitz Quick' Goku VS Master Spriggan Haswheel Bearing Drift<br />
<br />
Battle 1: KO by Judgement<br />
Video link: <a href="https://imgur.com/a/WvH41ix" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/a/WvH41ix</a><br />
<br />
Battle 2: Wall bounce by Judgement<br />
Video link: <a href="https://imgur.com/a/YhkVSeI" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/a/YhkVSeI</a><br />
<br />
Battle 3: OS by Master<br />
Video link: <a href="https://imgur.com/a/IMziRqH" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/a/IMziRqH</a><br />
<br />
Battle 4: Wall bounce by Judgement<br />
Video link: <a href="https://imgur.com/a/fgeEWu0" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/a/fgeEWu0</a><br />
<br />
Battle 5: KO by Master<br />
Video link: <a href="https://imgur.com/a/b2oczNs" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/a/b2oczNs</a><br />
<br />
Judgement Win percentage: 60%<br />
<br />
Master Win percentage: 40%.<br />
<br />
While this testing may make it seem like Judgement doesn't struggle too highly, I still feel this MU is either 50/50 or 40/60 at worst for Judgement as I had to use Master BDR against RandomBlader 64 at my own tournament who used Judgement on Blitz Quick' against me in which I still somehow won against her despite her scoring a good amount of KOs against me.  I will consistently make updates on this thread for the sake of consistency and for people that may ask me to test not-so-common attack type options against BDR such as Storm Pegasus, Lightning L-Drago and Gravity Perseus.]]></description>
			<content:encoded><![CDATA[I have decided to test the prevalence of bearing drift in GT format by going through this specific MU to see if it presents any significant problems against opposite spin attack.<br />
<br />
Test MU: Judgement Achilles Blitz Quick' Goku VS Master Spriggan Haswheel Bearing Drift<br />
<br />
Battle 1: KO by Judgement<br />
Video link: <a href="https://imgur.com/a/WvH41ix" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/a/WvH41ix</a><br />
<br />
Battle 2: Wall bounce by Judgement<br />
Video link: <a href="https://imgur.com/a/YhkVSeI" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/a/YhkVSeI</a><br />
<br />
Battle 3: OS by Master<br />
Video link: <a href="https://imgur.com/a/IMziRqH" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/a/IMziRqH</a><br />
<br />
Battle 4: Wall bounce by Judgement<br />
Video link: <a href="https://imgur.com/a/fgeEWu0" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/a/fgeEWu0</a><br />
<br />
Battle 5: KO by Master<br />
Video link: <a href="https://imgur.com/a/b2oczNs" target="_blank" rel="noopener" class="mycode_url">https://imgur.com/a/b2oczNs</a><br />
<br />
Judgement Win percentage: 60%<br />
<br />
Master Win percentage: 40%.<br />
<br />
While this testing may make it seem like Judgement doesn't struggle too highly, I still feel this MU is either 50/50 or 40/60 at worst for Judgement as I had to use Master BDR against RandomBlader 64 at my own tournament who used Judgement on Blitz Quick' against me in which I still somehow won against her despite her scoring a good amount of KOs against me.  I will consistently make updates on this thread for the sake of consistency and for people that may ask me to test not-so-common attack type options against BDR such as Storm Pegasus, Lightning L-Drago and Gravity Perseus.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Test hS.00W.Br. if it is still viable in GT format + Discussion]]></title>
			<link>https://worldbeyblade.org/Thread-Test-hS-00W-Br-if-it-is-still-viable-in-GT-format-Discussion</link>
			<pubDate>Sat, 10 Sep 2022 13:51:24 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Test-hS-00W-Br-if-it-is-still-viable-in-GT-format-Discussion</guid>
			<description><![CDATA[Hell Salamander.00Wall.Bearing is the predecessor to Cho-Z Spriggan.00Wall.Bearing because of it has the same perfect circle, blades that have a smooth underside and Outward Weight Distribution but the difference is, Cho-Z Spriggan is Dual-Spin. Test it against Cho-Z and GT Beys to see if it's still viable in this format or not<br />
<br />
My testing:<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">hS.00W.Br (10bm) VS cR.0E.Ds' (hS with the weakest launch) </span><br />
<br />
<br />
hS: W-L-D (<span style="font-weight: bold;" class="mycode_b">10-1-0)     </span><br />
<br />
cR: W-L-D <span style="font-weight: bold;" class="mycode_b">(1-10-0)</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Test this against your competitive combos and we'll discuss!</span>]]></description>
			<content:encoded><![CDATA[Hell Salamander.00Wall.Bearing is the predecessor to Cho-Z Spriggan.00Wall.Bearing because of it has the same perfect circle, blades that have a smooth underside and Outward Weight Distribution but the difference is, Cho-Z Spriggan is Dual-Spin. Test it against Cho-Z and GT Beys to see if it's still viable in this format or not<br />
<br />
My testing:<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">hS.00W.Br (10bm) VS cR.0E.Ds' (hS with the weakest launch) </span><br />
<br />
<br />
hS: W-L-D (<span style="font-weight: bold;" class="mycode_b">10-1-0)     </span><br />
<br />
cR: W-L-D <span style="font-weight: bold;" class="mycode_b">(1-10-0)</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Test this against your competitive combos and we'll discuss!</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A Look at GT’s Defense Types]]></title>
			<link>https://worldbeyblade.org/Thread-A-Look-at-GT%E2%80%99s-Defense-Types</link>
			<pubDate>Wed, 10 Aug 2022 23:26:53 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-A-Look-at-GT%E2%80%99s-Defense-Types</guid>
			<description><![CDATA[After some discussion with fellow bladers, I got thinking. How strong is defense in the GT format? And what’s the best defense type? I will be covering my thoughts and opinions in this thread, backing them up with tests. Feel free to add your own opinions and tests here.<br />
<br />
Each test will be done with:<br />
<ul class="mycode_list"><li>A B-33 Stadium<br />
</li>
<li>A single person (me)<br />
</li>
<li>Two DB launchers equipped with power gears<br />
</li>
<li>Tips being cleared of any dust/dirt every round<br />
</li>
</ul>
In this post, I will be testing Master, Tact, and Dread on Keep’ and Drift, and seeing how they fare against Judgement Pegasus Blitz Quick’ Goku.<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Drift Testing:</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Master Diabolos2 00Expand Drift (soft launched, first) vs Judgement Pegasus Blitz Quick’ Goku (hard launched, sliding shoot, second)</span><br />
<div><div class="spoiler_header">Results <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
JP KO<br />
JP KO<br />
JP KO<br />
MDb KO<br />
MDb OS<br />
MDb KO<br />
JP KO<br />
JP KO<br />
JP KO<br />
JP KO</div></div>Judgement Win Rate: 70% (7 KOs)<br />
Master Win Rate: 30% (2 KOs, 1 OS)<br />
<br />
Master’s few wins were due to some mess ups in my launch of Judgement, minus the second KO, which was a valid one. Master Drift is not a valid answer to Judgement in my eyes.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tact Fafnir 00Expand Drift Sen (soft launched, first) vs Judgement Pegasus Blitz Quick’ Goku (hard launched, sliding shoot, second)</span><br />
<div><div class="spoiler_header">Results <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
TF KO<br />
JP KO<br />
JP KO<br />
JP OS<br />
TF OS<br />
JP KO<br />
JP KO<br />
JP KO<br />
JP KO<br />
TF KO</div></div>Judgement Win Rate: 70% (6 KOs, 1 OS)<br />
Tact Win Rate: 30% (2 KOs, 1 OS)<br />
<br />
Tact’s wins felt valid and not by user error, I think Tact Drift edges out Master Drift as a Judgement answer, but I don’t recommend it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Dread Diabolos 00Expand Drift (soft launched, first) vs Judgement Pegasus Blitz Quick’ Goku (hard launched, sliding shoot, second)</span><br />
<br />
<div><div class="spoiler_header">Results <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
DD KO<br />
JP KO<br />
DD Burst<br />
DD KO<br />
DD OS<br />
DD KO<br />
DD OS<br />
DD KO<br />
JP KO<br />
JP KO</div></div>Judgement Win Rate: 30% (3 KOs)<br />
Dread Win Rate: 70% (4 KOs, 2 OSes, 1 Burst)<br />
<br />
Dread is something I’ve been toying with myself, and I love it. It’s just as bulky as Tact, while not being limiting with what GT weight it has. It can tank Judgement’s hits really well, and often return them. It doesn’t self burst like you’d think it would either. It does need to be a pretty perfect launch or else it enters the Drift spiral of death, and becomes an easy target for Judgement. Definitely the best Judgement answer on Drift. I will return in another thread to test Dread’s opposite spin performance.<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Keep’ Testing:</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Master Diabolos2 00Expand Keep’ (soft-mid launched, first) vs Judgement Pegasus Blitz Quick’ Goku (hard launched, sliding shoot, second)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tact Fafnir 00Expand Keep’ Sen (soft-mid launched, first) vs Judgement Pegasus Blitz Quick’ Goku (hard launched, sliding shoot, second)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">[b]Dread Diabolos 00Expand Keep’ (soft-mid launched, first) vs Judgement Pegasus Blitz Quick’ Goku (hard launched, sliding shoot, second)</span>[/b]<br />
<br />
<br />
Testing stopped during Master Keep’ due to launcher breakage. Will finish those tests soon.<br />
<br />
So far, Dread is my favorite anti-Judgement defensive option. Worth noting here that my Judgement was very used, and was the really cool looking pink and white one from the random layer collection.]]></description>
			<content:encoded><![CDATA[After some discussion with fellow bladers, I got thinking. How strong is defense in the GT format? And what’s the best defense type? I will be covering my thoughts and opinions in this thread, backing them up with tests. Feel free to add your own opinions and tests here.<br />
<br />
Each test will be done with:<br />
<ul class="mycode_list"><li>A B-33 Stadium<br />
</li>
<li>A single person (me)<br />
</li>
<li>Two DB launchers equipped with power gears<br />
</li>
<li>Tips being cleared of any dust/dirt every round<br />
</li>
</ul>
In this post, I will be testing Master, Tact, and Dread on Keep’ and Drift, and seeing how they fare against Judgement Pegasus Blitz Quick’ Goku.<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Drift Testing:</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Master Diabolos2 00Expand Drift (soft launched, first) vs Judgement Pegasus Blitz Quick’ Goku (hard launched, sliding shoot, second)</span><br />
<div><div class="spoiler_header">Results <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
JP KO<br />
JP KO<br />
JP KO<br />
MDb KO<br />
MDb OS<br />
MDb KO<br />
JP KO<br />
JP KO<br />
JP KO<br />
JP KO</div></div>Judgement Win Rate: 70% (7 KOs)<br />
Master Win Rate: 30% (2 KOs, 1 OS)<br />
<br />
Master’s few wins were due to some mess ups in my launch of Judgement, minus the second KO, which was a valid one. Master Drift is not a valid answer to Judgement in my eyes.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tact Fafnir 00Expand Drift Sen (soft launched, first) vs Judgement Pegasus Blitz Quick’ Goku (hard launched, sliding shoot, second)</span><br />
<div><div class="spoiler_header">Results <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
TF KO<br />
JP KO<br />
JP KO<br />
JP OS<br />
TF OS<br />
JP KO<br />
JP KO<br />
JP KO<br />
JP KO<br />
TF KO</div></div>Judgement Win Rate: 70% (6 KOs, 1 OS)<br />
Tact Win Rate: 30% (2 KOs, 1 OS)<br />
<br />
Tact’s wins felt valid and not by user error, I think Tact Drift edges out Master Drift as a Judgement answer, but I don’t recommend it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Dread Diabolos 00Expand Drift (soft launched, first) vs Judgement Pegasus Blitz Quick’ Goku (hard launched, sliding shoot, second)</span><br />
<br />
<div><div class="spoiler_header">Results <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
DD KO<br />
JP KO<br />
DD Burst<br />
DD KO<br />
DD OS<br />
DD KO<br />
DD OS<br />
DD KO<br />
JP KO<br />
JP KO</div></div>Judgement Win Rate: 30% (3 KOs)<br />
Dread Win Rate: 70% (4 KOs, 2 OSes, 1 Burst)<br />
<br />
Dread is something I’ve been toying with myself, and I love it. It’s just as bulky as Tact, while not being limiting with what GT weight it has. It can tank Judgement’s hits really well, and often return them. It doesn’t self burst like you’d think it would either. It does need to be a pretty perfect launch or else it enters the Drift spiral of death, and becomes an easy target for Judgement. Definitely the best Judgement answer on Drift. I will return in another thread to test Dread’s opposite spin performance.<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Keep’ Testing:</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Master Diabolos2 00Expand Keep’ (soft-mid launched, first) vs Judgement Pegasus Blitz Quick’ Goku (hard launched, sliding shoot, second)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tact Fafnir 00Expand Keep’ Sen (soft-mid launched, first) vs Judgement Pegasus Blitz Quick’ Goku (hard launched, sliding shoot, second)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">[b]Dread Diabolos 00Expand Keep’ (soft-mid launched, first) vs Judgement Pegasus Blitz Quick’ Goku (hard launched, sliding shoot, second)</span>[/b]<br />
<br />
<br />
Testing stopped during Master Keep’ due to launcher breakage. Will finish those tests soon.<br />
<br />
So far, Dread is my favorite anti-Judgement defensive option. Worth noting here that my Judgement was very used, and was the really cool looking pink and white one from the random layer collection.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Curse vs Pp]]></title>
			<link>https://worldbeyblade.org/Thread-Curse-vs-Pp</link>
			<pubDate>Sun, 22 May 2022 11:53:19 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Curse-vs-Pp</guid>
			<description><![CDATA[I want to know whether Pp is better than curse or not.<br />
I will be testing about this and posting on this soon.]]></description>
			<content:encoded><![CDATA[I want to know whether Pp is better than curse or not.<br />
I will be testing about this and posting on this soon.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Abyss Testing and Discussion]]></title>
			<link>https://worldbeyblade.org/Thread-Abyss-Testing-and-Discussion</link>
			<pubDate>Fri, 04 Mar 2022 05:00:04 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Abyss-Testing-and-Discussion</guid>
			<description><![CDATA[No commentary from me.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Same Spin:</span><br />
<br />
Abyss Longinus.00Cross.Xtend+ 1S vs Lord Fafnir.00Cross.Xtend+ (Left)<br />
(Simultaneous launch)<br />
ALn.00C.Xt+ 1S: 7 wins (7 OS)<br />
LF.00C.Xt+: 3 wins (3 OS)<br />
Ties: 0 ties<br />
<br />
Abyss Longinus.00Cross.Xtend+ 1S vs Tact Fafnir.00Cross.Xtend+ Zan<br />
(Simultaneous launch)<br />
ALn.00C.Xt+ 1S: 9 wins (9 OS)<br />
TF.00C.Xt+ Zan: 1 win (1 OS)<br />
Ties: 0 ties<br />
<br />
Abyss Longinus.00Cross.Xtend+ 1S vs Master Spriggan.00Cross.Xtend+ (Left)<br />
(Simultaneous launch)<br />
ALn.00C.Xt+ 1S: 4 wins (4 OS)<br />
MS.00C.Xt+: 6 wins (6 OS)<br />
Ties: 0 ties<br />
(Both destabilized each other a lot. You could really call these layers evenly matched.)<br />
<br />
Abyss Longinus.00Cross.Xtend+ 1S vs Naked Longinus.00Cross.Xtend+ Zan<br />
(Simultaneous launch)<br />
ALn.00C.Xt+ 1S: 3 wins (3 OS)<br />
NL.00C.Xt+ Zan: 7 wins (7 OS)<br />
Ties: 0 ties<br />
<br />
And an extra test of Master vs Naked because I was curious:<br />
<br />
Master Spriggan.00Cross.Xtend+ (Left) vs Naked Longinus.00Cross.Xtend+ Zan<br />
(Simultaneous launch)<br />
MS.00C.Xt+: 9 wins (9 OS)<br />
NL.00C.Xt+ Zan: 1 win (1 OS)<br />
Ties: 0 ties<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Opposite Spin:</span><br />
<br />
Abyss Longinus.00Cross.Xtend+ 1S vs Heaven Dragon2.00Cross.Xtend+ Zan<br />
(Alternating launches)<br />
ALn.00C.Xt+ 1S: 5 wins (5 OS)<br />
HDr2.00C.Xt+ Zan: 5 wins (5 OS)<br />
Ties: 3 ties<br />
<br />
Abyss Longinus.00Cross.Xtend+ 1S vs Perfect Phoenix.00Cross.Xtend+<br />
(Alternating launches)<br />
ALn.00C.Xt+ 1S: 1 win (1 OS)<br />
pP.00C.Xt+: 9 wins (9 OS)<br />
Ties: 1 tie<br />
Armor off: 5 rounds<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Vs Attack:</span><br />
<br />
Abyss Longinus.00Cross.Xtend+ 1S vs Zwei Spriggan.Sting.Quick' Goku<br />
(Zwei launched second)<br />
ALn.00C.Xt+ 1S: 0 wins<br />
ZS.St.Qc' Goku: 10 wins (6 OS, 4 KO)<br />
Ties: 0 ties<br />
<br />
Abyss Longinus.00Cross.Xtend+ 1S vs Judgement (worn) Ashura.Around (JWv Painted).Quick' Goku<br />
(Judgement launched second)<br />
ALn.00C.Xt+ 1S: 4 wins (3 OS, 1 KO)<br />
JA.Ar.Qc' Goku: 6 wins (6 KO)<br />
Ties: 0 ties]]></description>
			<content:encoded><![CDATA[No commentary from me.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Same Spin:</span><br />
<br />
Abyss Longinus.00Cross.Xtend+ 1S vs Lord Fafnir.00Cross.Xtend+ (Left)<br />
(Simultaneous launch)<br />
ALn.00C.Xt+ 1S: 7 wins (7 OS)<br />
LF.00C.Xt+: 3 wins (3 OS)<br />
Ties: 0 ties<br />
<br />
Abyss Longinus.00Cross.Xtend+ 1S vs Tact Fafnir.00Cross.Xtend+ Zan<br />
(Simultaneous launch)<br />
ALn.00C.Xt+ 1S: 9 wins (9 OS)<br />
TF.00C.Xt+ Zan: 1 win (1 OS)<br />
Ties: 0 ties<br />
<br />
Abyss Longinus.00Cross.Xtend+ 1S vs Master Spriggan.00Cross.Xtend+ (Left)<br />
(Simultaneous launch)<br />
ALn.00C.Xt+ 1S: 4 wins (4 OS)<br />
MS.00C.Xt+: 6 wins (6 OS)<br />
Ties: 0 ties<br />
(Both destabilized each other a lot. You could really call these layers evenly matched.)<br />
<br />
Abyss Longinus.00Cross.Xtend+ 1S vs Naked Longinus.00Cross.Xtend+ Zan<br />
(Simultaneous launch)<br />
ALn.00C.Xt+ 1S: 3 wins (3 OS)<br />
NL.00C.Xt+ Zan: 7 wins (7 OS)<br />
Ties: 0 ties<br />
<br />
And an extra test of Master vs Naked because I was curious:<br />
<br />
Master Spriggan.00Cross.Xtend+ (Left) vs Naked Longinus.00Cross.Xtend+ Zan<br />
(Simultaneous launch)<br />
MS.00C.Xt+: 9 wins (9 OS)<br />
NL.00C.Xt+ Zan: 1 win (1 OS)<br />
Ties: 0 ties<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Opposite Spin:</span><br />
<br />
Abyss Longinus.00Cross.Xtend+ 1S vs Heaven Dragon2.00Cross.Xtend+ Zan<br />
(Alternating launches)<br />
ALn.00C.Xt+ 1S: 5 wins (5 OS)<br />
HDr2.00C.Xt+ Zan: 5 wins (5 OS)<br />
Ties: 3 ties<br />
<br />
Abyss Longinus.00Cross.Xtend+ 1S vs Perfect Phoenix.00Cross.Xtend+<br />
(Alternating launches)<br />
ALn.00C.Xt+ 1S: 1 win (1 OS)<br />
pP.00C.Xt+: 9 wins (9 OS)<br />
Ties: 1 tie<br />
Armor off: 5 rounds<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Vs Attack:</span><br />
<br />
Abyss Longinus.00Cross.Xtend+ 1S vs Zwei Spriggan.Sting.Quick' Goku<br />
(Zwei launched second)<br />
ALn.00C.Xt+ 1S: 0 wins<br />
ZS.St.Qc' Goku: 10 wins (6 OS, 4 KO)<br />
Ties: 0 ties<br />
<br />
Abyss Longinus.00Cross.Xtend+ 1S vs Judgement (worn) Ashura.Around (JWv Painted).Quick' Goku<br />
(Judgement launched second)<br />
ALn.00C.Xt+ 1S: 4 wins (3 OS, 1 KO)<br />
JA.Ar.Qc' Goku: 6 wins (6 KO)<br />
Ties: 0 ties]]></content:encoded>
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			<title><![CDATA[Glide Ring Testing and Discussion]]></title>
			<link>https://worldbeyblade.org/Thread-Glide-Ring-Testing-and-Discussion</link>
			<pubDate>Fri, 25 Feb 2022 01:26:48 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Glide-Ring-Testing-and-Discussion</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">DB Power Launcher</span><br />
<span style="font-weight: bold;" class="mycode_b">Launches alternated</span><br />
<span style="font-weight: bold;" class="mycode_b">Standard Stadium</span><br />
<span style="font-weight: bold;" class="mycode_b">Combos Balanced Tuned</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Same Spin: </span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Glide Satan 0 (4 star) survive 1S vs. Lord Dragon 0 (4 star) metal survive</span><br />
Lord(4 OS)<br />
Glide(1 OS, 2 BST)<br />
3 Draws<br />
Glide seemed to cause ALOT of recoil. Despite its main 3 contact points being flat and smooth on both ends of these contact point are jagged edges similiar to the ones on the end of braves wings. The battles were really just glide and lord clashing and knocking eachother back and forth. Either lord burst, lord had the center, or they both hit eachother so hard they stopped spinning at the same time. That’s wierd, but I have experienced this when experimenting with combos for glide. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Glide Lucifer2(Lucifer2 chip on balanced side of glide ring) 0 (4 star) survive vs Lord Dragon 0(4 star) metal survive</span><br />
Lord(3 OS)<br />
Glide(4 OS, 1 BST, 1 KO)<br />
1 Draw <br />
<br />
Lucifer2 being on the lighter side of glide seemed to lessen the recoil hits, but there was definitely still recoil. Lucifer2 also made glide in control of the center which is the opposite of what happened with Satan. My theory is that the central weight of Lucifer2 <br />
made glide harder to destabilize. Despite lucifer2’s weight being near the bottom the chip itself is in the center of the bey. <br />
<br />
Just for fun, I put Lucifer2’s heavier side on glides heavier side. Think of it like an unbalanced mode like hollow with 4A. Now it’s recoil will be maxed. <br />
<span style="font-weight: bold;" class="mycode_b">Glide Lucifer2 (unbalanced mode) 0(4 star) survive vs Lord Dragon 0(4 star) metal survive</span><br />
<div style="text-align: left;" class="mycode_align">Glide(1 KO, 2 OS)</div>
<div style="text-align: left;" class="mycode_align">Lord()</div>
<div style="text-align: left;" class="mycode_align">I decided to stop there and spare lord the suffering</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Glide Lucifer2 (balanced) 0(4 star) Bump Octa? </span></div>
<div style="text-align: left;" class="mycode_align">Since glide is a ring that produces recoil but seems to have decent stamina with that, how does it do on Octa with Lucifer2(balanced mode)? </div>
<br />
vs Revive Pheonix Outer (3 star) revolve<br />
Glide (2 OS, 1 BST)<br />
Pheonix (2 KO, 1 OS)<br />
Yeah even with Lucifer2 to offset Glide’s recoil Octa makes it way too off balance. It’s basically like tempest stock but in BGT. And because of that, judgement is just better on Octa than glide anyway. The only way glide got those outspins were by beating down revive and even then it was really close. It got a burst by knocking it into its own armor, and then Pheonix got 2 recoil KO’s and an outspin. Considering this is outer revolve and not even perfect pheonix, I don’t think I need to continue with glide on Octa. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Opposite Spin (First to 3pts because I don’t want to be here all day)</span><br />
<span style="font-weight: bold;" class="mycode_b">Glide Lucifer2(balance) 0 cross Xt+(worn) stamina mode vs Lord(Left)Diabolos 0 Wall Bearing’ (worn)</span><br />
<span style="font-weight: bold;" class="mycode_b">Lord (3 OS)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Glide Lucifer2(balance) 0 wall bearing’(worn) vs Lord(Left)Diabolos 0 cross Xt+(worn)stamina </span><br />
<span style="font-weight: bold;" class="mycode_b">Lord (3 OS)</span><br />
<span style="font-weight: bold;" class="mycode_b">Glide(2 OS)</span><br />
<br />
My bearings tip is flat, the whole bearing isn’t flat just the sharp part thst it used to be is very flat now. My Xtend+ is worn to a bit less then what Accel looks like. Because of that bearing seemed to have the edge. Lord won either way, so that means lord is better than glide. When bearing was paired with lord there were draws but glide never won. When glide was paired with bearing it was much closer. But either way this shows that glide is not very good in opposite spin. From my observations it seemed like glide tipped over to fast. Maybe due to its large contact points, the smoothness had trouble keeping contact with the opponent? Or the recoil contact points pushed it down. It’s hard to say.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">DB Power Launcher</span><br />
<span style="font-weight: bold;" class="mycode_b">Launches alternated</span><br />
<span style="font-weight: bold;" class="mycode_b">Standard Stadium</span><br />
<span style="font-weight: bold;" class="mycode_b">Combos Balanced Tuned</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Same Spin: </span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Glide Satan 0 (4 star) survive 1S vs. Lord Dragon 0 (4 star) metal survive</span><br />
Lord(4 OS)<br />
Glide(1 OS, 2 BST)<br />
3 Draws<br />
Glide seemed to cause ALOT of recoil. Despite its main 3 contact points being flat and smooth on both ends of these contact point are jagged edges similiar to the ones on the end of braves wings. The battles were really just glide and lord clashing and knocking eachother back and forth. Either lord burst, lord had the center, or they both hit eachother so hard they stopped spinning at the same time. That’s wierd, but I have experienced this when experimenting with combos for glide. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Glide Lucifer2(Lucifer2 chip on balanced side of glide ring) 0 (4 star) survive vs Lord Dragon 0(4 star) metal survive</span><br />
Lord(3 OS)<br />
Glide(4 OS, 1 BST, 1 KO)<br />
1 Draw <br />
<br />
Lucifer2 being on the lighter side of glide seemed to lessen the recoil hits, but there was definitely still recoil. Lucifer2 also made glide in control of the center which is the opposite of what happened with Satan. My theory is that the central weight of Lucifer2 <br />
made glide harder to destabilize. Despite lucifer2’s weight being near the bottom the chip itself is in the center of the bey. <br />
<br />
Just for fun, I put Lucifer2’s heavier side on glides heavier side. Think of it like an unbalanced mode like hollow with 4A. Now it’s recoil will be maxed. <br />
<span style="font-weight: bold;" class="mycode_b">Glide Lucifer2 (unbalanced mode) 0(4 star) survive vs Lord Dragon 0(4 star) metal survive</span><br />
<div style="text-align: left;" class="mycode_align">Glide(1 KO, 2 OS)</div>
<div style="text-align: left;" class="mycode_align">Lord()</div>
<div style="text-align: left;" class="mycode_align">I decided to stop there and spare lord the suffering</div>
<br />
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Glide Lucifer2 (balanced) 0(4 star) Bump Octa? </span></div>
<div style="text-align: left;" class="mycode_align">Since glide is a ring that produces recoil but seems to have decent stamina with that, how does it do on Octa with Lucifer2(balanced mode)? </div>
<br />
vs Revive Pheonix Outer (3 star) revolve<br />
Glide (2 OS, 1 BST)<br />
Pheonix (2 KO, 1 OS)<br />
Yeah even with Lucifer2 to offset Glide’s recoil Octa makes it way too off balance. It’s basically like tempest stock but in BGT. And because of that, judgement is just better on Octa than glide anyway. The only way glide got those outspins were by beating down revive and even then it was really close. It got a burst by knocking it into its own armor, and then Pheonix got 2 recoil KO’s and an outspin. Considering this is outer revolve and not even perfect pheonix, I don’t think I need to continue with glide on Octa. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Opposite Spin (First to 3pts because I don’t want to be here all day)</span><br />
<span style="font-weight: bold;" class="mycode_b">Glide Lucifer2(balance) 0 cross Xt+(worn) stamina mode vs Lord(Left)Diabolos 0 Wall Bearing’ (worn)</span><br />
<span style="font-weight: bold;" class="mycode_b">Lord (3 OS)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Glide Lucifer2(balance) 0 wall bearing’(worn) vs Lord(Left)Diabolos 0 cross Xt+(worn)stamina </span><br />
<span style="font-weight: bold;" class="mycode_b">Lord (3 OS)</span><br />
<span style="font-weight: bold;" class="mycode_b">Glide(2 OS)</span><br />
<br />
My bearings tip is flat, the whole bearing isn’t flat just the sharp part thst it used to be is very flat now. My Xtend+ is worn to a bit less then what Accel looks like. Because of that bearing seemed to have the edge. Lord won either way, so that means lord is better than glide. When bearing was paired with lord there were draws but glide never won. When glide was paired with bearing it was much closer. But either way this shows that glide is not very good in opposite spin. From my observations it seemed like glide tipped over to fast. Maybe due to its large contact points, the smoothness had trouble keeping contact with the opponent? Or the recoil contact points pushed it down. It’s hard to say.]]></content:encoded>
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			<title><![CDATA[Burst GT Random Testing Thread]]></title>
			<link>https://worldbeyblade.org/Thread-Burst-GT-Random-Testing-Thread</link>
			<pubDate>Wed, 23 Feb 2022 12:58:22 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Burst-GT-Random-Testing-Thread</guid>
			<description><![CDATA[There is one of these for classic, so I figured I'd do one up for Burst GT while we're in this initial data-gathering phase. This thread is for tests that you don't feel need a thread (or you've used for reference), but which you (admirably) still wish to have recorded should someone wish to refer to them. <br />
<br />
Don't be afraid to make a thread though if the part you are testing doesn't have one, but this can be good for well known parts or even things that you thought might work but just... Don't! That's okay! This way we can learn from that and maybe build on your idea. <br />
<br />
Just remember - please keep it to tests and discussion of tests only, and please follow <a href="https://worldbeyblade.org/Announcement-Posting-Test-Results-Formatting-Rules" target="_blank" rel="noopener" class="mycode_url">These Guidelines</a> when posting tests.]]></description>
			<content:encoded><![CDATA[There is one of these for classic, so I figured I'd do one up for Burst GT while we're in this initial data-gathering phase. This thread is for tests that you don't feel need a thread (or you've used for reference), but which you (admirably) still wish to have recorded should someone wish to refer to them. <br />
<br />
Don't be afraid to make a thread though if the part you are testing doesn't have one, but this can be good for well known parts or even things that you thought might work but just... Don't! That's okay! This way we can learn from that and maybe build on your idea. <br />
<br />
Just remember - please keep it to tests and discussion of tests only, and please follow <a href="https://worldbeyblade.org/Announcement-Posting-Test-Results-Formatting-Rules" target="_blank" rel="noopener" class="mycode_url">These Guidelines</a> when posting tests.]]></content:encoded>
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			<title><![CDATA[Death (SK Layer) Testing]]></title>
			<link>https://worldbeyblade.org/Thread-Death-SK-Layer-Testing</link>
			<pubDate>Wed, 23 Feb 2022 11:07:42 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Death-SK-Layer-Testing</guid>
			<description><![CDATA[While I think Curse and from what I've seen in others' testing, Abyss, are very obvious problems for the format as currently proposed, Death is a little more borderline. It isn't as good in opposite as Curse so it can lose a good driver match up. But it is *heavy* and still able to use Drift to a degree to at least get draws. Overall, it's similar to Imperial though it is about 5g heavier with Solomon+MCC and 1S, and a little less aggressive. <br />
<br />
I will be testing with and without metal chips and cores to analyse their effect here as preliminary testing indicated to me that Death may be acceptable without them (it's a little too good with them). I have done basic stamina tests so far. Further tests will be uploaded as they are completed. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Weight</span><br />
Death Solomon[MCC] 1S = 33.3g<br />
Death Satan 1S = 29.4g<br />
Imperial Valkyrie = 28.6g<br />
As you can see, even without metal chips it's still heavier than the heaviest meta layer in GT!<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Same-Spin Stamina Tests</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Death Solomon[MCC] Wheel (Hasbro, 2*) Xtend+(TT, Stamina)<br />
Vs<br />
Lord Dragon Wheel (Hasbro, 2*) Xtend+(TT, Stamina) (RIGHT) </span><br />
<br />
Standard Procedure with T Launcher Used, Discs/Drivers swapped after round 5 and 15<br />
<div><div class="spoiler_header">Results <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. DOS<br />
2. LOS<br />
3. DKO<br />
4. LOS<br />
5. LOS<br />
6. DOS<br />
7. DOS<br />
8. LOS<br />
9. DOS<br />
10. LOS<br />
11. DKO<br />
12. LKO<br />
13. LOS<br />
14. DOS<br />
15. DKO<br />
16. DKO<br />
17. DOS<br />
18. DKO<br />
19. DOS<br />
20. LOS</div></div>Death Win Rate: <span style="font-weight: bold;" class="mycode_b">60%</span> (7OS, 5KO)<br />
Lord Win Rate: 40% (7OS, 1KO)<br />
0 Draws<br />
<br />
So, this was not what I expected. Death actually ties Lord (Right) for stamina matches but also it can KO it every so often as well. I really expected Lord to stomp it here. So much so I did 20 rounds in case it was chance - and then it only got worse. OS's were very very close. Death always controlled the centre at the end of the match and this meant that while it had less spin left, it would consistently destabilise Lord while itself remaining upright. You may be able to bank it for even better results - 2 person testing of this would be great. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Death Satan Wheel (Hasbro, 2*) Xtend+(TT, Stamina)<br />
Vs<br />
Lord Dragon Wheel (Hasbro, 2*) Xtend+(TT, Stamina) (RIGHT) </span><br />
<br />
Standard Procedure with T launcher used, Discs/Drivers swapped after round 5<br />
<div><div class="spoiler_header">Results <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. DKO<br />
2. DKO<br />
3. LOS<br />
4. LOS<br />
5. LKO<br />
6. LKO<br />
7. LOS<br />
8. DOS<br />
9. LOS<br />
10. LOS</div></div>Death Win Rate: <span style="font-weight: bold;" class="mycode_b">30%</span> (2KO, 1OS)<br />
Lord Win Rate: 70% (5OS, 2KO)<br />
0 Draws<br />
<br />
Stopped at 10 rounds here. Without the obscene weight advantage from metal chips and cores to carry it, Death can no longer reliably maintain spin, destabilise and KO Lord. For such an aggressive layer, this setup feels much less like an outlier to the format. <br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Opposite Spin Stamina Tests</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Death Satan Wheel (Hasbro, 2*) Xtend+(TT, Stamina)<br />
Vs<br />
Lord Spriggan Wheel (Hasbro, 2*) Xtend+(TT, Stamina) (LEFT) </span><br />
Standard Procedure (lord launched 1st R1) with 70% launch strength, Discs/Drivers swapped after round 5<br />
<div><div class="spoiler_header">Results <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. DKO<br />
2. LOS<br />
3. LKO<br />
4. LOS<br />
5. LOS<br />
6. LOS<br />
7. DKO<br />
8. LOS<br />
9. DOS<br />
10. DKO</div></div>Death Win Rate: <span style="font-weight: bold;" class="mycode_b">40%</span> (3KO, 1 OS)<br />
Lord Win Rate: 60% (5 OS, 1KO)<br />
4 Draws<br />
<br />
Death only won once by OS through a lucky hit, otherwise it has to rely on KOs here. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Death Solomon[MCC] Wheel (Hasbro, 2*) Xtend+(TT, Stamina)<br />
Vs<br />
Lord Spriggan Wheel (Hasbro, 2*) Xtend+(TT, Stamina) (LEFT) </span><br />
Standard Procedure (lord launched 1st R1) with 70% launch strength, Discs/Drivers swapped after round 5<br />
<div><div class="spoiler_header">Results <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. DKO<br />
2. LKO<br />
3. LOS<br />
4. DKO<br />
5. LOS<br />
6. DKO<br />
7. DKO<br />
8. LOS<br />
9. LOS<br />
10. LOS</div></div>Death Win Rate: <span style="font-weight: bold;" class="mycode_b">40%</span> (4KO)<br />
Lord Win Rate: 60% (5OS, 1KO)<br />
8 Draws<br />
<br />
Lord won every OS victory, but note the 100% increase in draws over the previous match, and one extra KO for death.in exchange for the lucky OS from last time. <br />
<br />
I will need to do driver advantage tests (oe testing if a layer is good enough to overcome a driver disadvantage or bad enough to lose with advantage) at some point, but generally it's not exceptional in opposite spin except for being heavy enough to use stamina stuff and still hit reasonably hard.  <br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Rubber Attack Tests</span></span><br />
Benchmark: <span style="font-weight: bold;" class="mycode_b">Judgment (Pro) Achilles Sting Xtreme' (Red Rubber) Goku<br />
Vs<br />
Tact Longinus Ratchet Drift Goku</span><br />
Standard procedure except tact is weak launched<br />
<div><div class="spoiler_header">Results <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. JKO<br />
2. JKO<br />
3. JKO<br />
4. JKO<br />
5. TKO<br />
6. TOS<br />
7. JKO<br />
8. JKO<br />
9. TOS<br />
10. JKO</div></div>Judgment Win Rate: 70% (7 KO)<br />
Tact Win Rate: 30% (2OS, 1 KO)<br />
Great pallette cleanser, Tact is actually pretty monstrous to be honest - this is on drift. It's a lot scarier than Master IMO. Still, Judgment is Burst's greatest monster, and the only thing that can stop it when launched well are wall saves here. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Death Solomon[MCC] Sting Xtreme' (Red Rubber) 1S<br />
Vs<br />
Tact Longinus Ratchet Drift Goku</span><br />
Standard procedure except tact is weak launched<br />
<div><div class="spoiler_header">Results <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. DKO<br />
2. TOS<br />
3. DKO<br />
4. TOS<br />
5. TOS<br />
6. TOS<br />
7. DKO<br />
8. TOS<br />
9. DKO<br />
10. DKO</div></div>Death Win Rate: 50% (5KO)<br />
Tact Win Rate: 50% (5OS)<br />
<br />
If there were a jolt' with soft rubber death might be ok on it BC it's when it hits at an angle that it sends things flying. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Death Satan Sting Xtreme' (Red Rubber) 1S<br />
Vs<br />
Tact Longinus Ratchet Drift Goku</span><br />
Standard procedure except tact is weak launched<br />
<div><div class="spoiler_header">Results <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. TOS<br />
2. DKO<br />
3. TKO<br />
4. TOS<br />
5. TOS<br />
6. DKO<br />
7. TKO<br />
8. TOS<br />
9. DKO<br />
10. TOS</div></div>Death Win Rate: <span style="font-weight: bold;" class="mycode_b">30%</span> (3KO)<br />
Tact Win Rate: 70% (5OS, 2KO)<br />
<br />
Death only really gets one or two big hits before it gasses, so it's way more prone to wall saves, which hurt bad here - it had awful luck with wall saves and some very near misses. Honestly it didn't feel much worse than with Solomon, I don't think it really makes that big a difference. <br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Destroy "Attack" Tests</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Death Satan 00Expand Destroy' 1S<br />
Vs<br />
Lord Dragon Wheel (Hasbro, 2*) Xtend+(TT, Stamina) (RIGHT) </span><br />
Standard Procedure, Lord launched first. <br />
<div><div class="spoiler_header">Results <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. DKO<br />
2. LOS<br />
3. LOS<br />
4. LOS<br />
5. LOS<br />
6. LOS<br />
7. DOS<br />
8. LOS<br />
9. DKO (lategame)<br />
10. LOS</div></div>Death Win Rate: <span style="font-weight: bold;" class="mycode_b">30%</span> (3 KO)<br />
Lord Win Rate: 70% (all OS)<br />
<br />
Death isn't as big as imperial and without Solomon it isn't as heavy either. Stamina is okay but not enough to make an impact here. The one late game KO was a big surprise tho. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Death Solomon[MCC] 00Expand Destroy' 1S<br />
Vs<br />
Lord Dragon Wheel (Hasbro, 2*) Xtend+(TT, Stamina) (RIGHT) </span><br />
Standard Procedure, Lord launched first. <br />
<div><div class="spoiler_header">Results <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. DKO<br />
2. DOS<br />
3. LOS<br />
4. LOS<br />
5. DKO (lategame)<br />
6. LOS<br />
7. LOS<br />
8. LOS<br />
9. LOS<br />
10. DKO</div></div>Death Win Rate: <span style="font-weight: bold;" class="mycode_b">40%</span> (3KO, 1 OS)<br />
Lord Win Rate: 60% (6 OS)<br />
Draws: 1 Double KO<br />
<br />
If death gets early hits in it can use sheer weight to knock the wind out of Lord or KO it. Destroy' is still not a great attack driver IMO.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Imperial Valkyrie 00Expand Destroy'<br />
Vs<br />
Lord Dragon Wheel (Hasbro, 2*) Xtend+(TT, Stamina) (RIGHT) </span><br />
Standard Procedure, Lord launched first. Imperial is Mold 2 from Pro Command Dragon, fully awakened.<br />
<div><div class="spoiler_header">Results <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. IOS<br />
2. IOS<br />
3. LOS<br />
4. LOS<br />
5. IKO<br />
6. IOS<br />
7. LKO<br />
8. IOS<br />
9. IKO<br />
10. IKO</div></div>Imperial Win Rate: 70% (4OS, 3KO)<br />
Lord Win Rate: 30% (2OS, 1KO)<br />
Draws: 1 Double KO<br />
If it can make enough contact, Imperial just bullies lord into submission. <br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Drift "Defense" Tests</span></span><br />
Comparison to be used: Imperial (Trust Me), plus compared with aH tests from Curse Thread Post<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Death Solomon[MCC] 00Wall Drift 1S<br />
Vs<br />
Zwei Diabolos1 Convert Qc'</span><br />
Standard Procedure<br />
<div><div class="spoiler_header">Results <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. ZKO<br />
2. ZKO<br />
3. DKO<br />
4. DOS<br />
5. DOS<br />
6. DOS<br />
7. ZKO<br />
8. DOS<br />
9. ZKO<br />
10. ZKO<br />
</div></div>Death Win Rate: <span style="font-weight: bold;" class="mycode_b">50%</span> (1KO, 4OS)<br />
Zwei Win Rate: 50% (all KO)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Death Satan 00Wall Drift 1S<br />
Vs<br />
Zwei Diabolos1 Convert Qc'</span><br />
Standard Procedure<br />
<div><div class="spoiler_header">Results <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. ZKO<br />
2. DOS<br />
3. ZKO<br />
4. ZKO<br />
5. ZKO<br />
6. ZKO<br />
7. ZKO<br />
8. DKO<br />
9. ZKO<br />
10. ZKO</div></div>Death Win Rate: <span style="font-weight: bold;" class="mycode_b">20%</span> (1OS, 1 KO)<br />
Zwei Win Rate: 80% (All KO)<br />
<br />
Such is the obscenity of weight. Stripped of its massive weight advantage, Death no longer stops before the exit before rolling back to the centre, but it's recoily shape acts more sensibly as it reels into the pits. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Imperial Valkyrie 00Wall Drift<br />
Vs<br />
Zwei Diabolos1 Convert Qc'</span><br />
Standard Procedure. Imperial is Mold 2 from Pro Command Dragon<br />
<div><div class="spoiler_header">Results <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. ZKO<br />
2. ZKO<br />
3. ZKO<br />
4. ZKO<br />
5. IOS<br />
6. IOS<br />
7. ZKO<br />
8. IOS<br />
9. ZKO<br />
10. ZKO</div></div>Imperial Win Rate: 30% (all OS)<br />
Zwei Win Rate: 70% (all KO)<br />
This imperial combo isn't that great, but the key thing is it also works as an LLD counter without also murking Zwei as much (the two may be left spin dragons but they work very differently). <br />
<br />
Also a traditional Defense Match Up, just showing that Death Solomon [MCC] 1S is a <span style="font-style: italic;" class="mycode_i">bit much.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Zwei Diabolos1 Convert Qc'</span> vs <span style="font-weight: bold;" class="mycode_b">Archer Hercules 00 Keep'</span><br />
aH launched about 50% strength. Zwei launched FULL YEET. Convert in Balanced Mode<br />
<div><div class="spoiler_header">Results <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. aHOS<br />
2. ZKO<br />
3. aHOS<br />
4. ZKO<br />
5. ZKO<br />
6. ZKO<br />
7. aHKO<br />
8. aHOS<br />
9. aHOS<br />
10. aHOS</div></div>Zwei Win Rate: <span style="font-weight: bold;" class="mycode_b">40%</span> (all KO)<br />
aH Win Rate: 60% (5 OS, 1 KO)<br />
As you can see, there's only slight benefit to using conventional Defense over a half decent LAD setup. Hm. <br />
<br />
That wraps me up for tonight. I think Death may be OK if you get rid of the metal chips and cores, or if you get rid of curse, abyss (which should probably both go anyway) and death maybe you can keep the metal chips? Need to test glide and get a King. 😅]]></description>
			<content:encoded><![CDATA[While I think Curse and from what I've seen in others' testing, Abyss, are very obvious problems for the format as currently proposed, Death is a little more borderline. It isn't as good in opposite as Curse so it can lose a good driver match up. But it is *heavy* and still able to use Drift to a degree to at least get draws. Overall, it's similar to Imperial though it is about 5g heavier with Solomon+MCC and 1S, and a little less aggressive. <br />
<br />
I will be testing with and without metal chips and cores to analyse their effect here as preliminary testing indicated to me that Death may be acceptable without them (it's a little too good with them). I have done basic stamina tests so far. Further tests will be uploaded as they are completed. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Weight</span><br />
Death Solomon[MCC] 1S = 33.3g<br />
Death Satan 1S = 29.4g<br />
Imperial Valkyrie = 28.6g<br />
As you can see, even without metal chips it's still heavier than the heaviest meta layer in GT!<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Same-Spin Stamina Tests</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Death Solomon[MCC] Wheel (Hasbro, 2*) Xtend+(TT, Stamina)<br />
Vs<br />
Lord Dragon Wheel (Hasbro, 2*) Xtend+(TT, Stamina) (RIGHT) </span><br />
<br />
Standard Procedure with T Launcher Used, Discs/Drivers swapped after round 5 and 15<br />
<div><div class="spoiler_header">Results <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. DOS<br />
2. LOS<br />
3. DKO<br />
4. LOS<br />
5. LOS<br />
6. DOS<br />
7. DOS<br />
8. LOS<br />
9. DOS<br />
10. LOS<br />
11. DKO<br />
12. LKO<br />
13. LOS<br />
14. DOS<br />
15. DKO<br />
16. DKO<br />
17. DOS<br />
18. DKO<br />
19. DOS<br />
20. LOS</div></div>Death Win Rate: <span style="font-weight: bold;" class="mycode_b">60%</span> (7OS, 5KO)<br />
Lord Win Rate: 40% (7OS, 1KO)<br />
0 Draws<br />
<br />
So, this was not what I expected. Death actually ties Lord (Right) for stamina matches but also it can KO it every so often as well. I really expected Lord to stomp it here. So much so I did 20 rounds in case it was chance - and then it only got worse. OS's were very very close. Death always controlled the centre at the end of the match and this meant that while it had less spin left, it would consistently destabilise Lord while itself remaining upright. You may be able to bank it for even better results - 2 person testing of this would be great. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Death Satan Wheel (Hasbro, 2*) Xtend+(TT, Stamina)<br />
Vs<br />
Lord Dragon Wheel (Hasbro, 2*) Xtend+(TT, Stamina) (RIGHT) </span><br />
<br />
Standard Procedure with T launcher used, Discs/Drivers swapped after round 5<br />
<div><div class="spoiler_header">Results <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. DKO<br />
2. DKO<br />
3. LOS<br />
4. LOS<br />
5. LKO<br />
6. LKO<br />
7. LOS<br />
8. DOS<br />
9. LOS<br />
10. LOS</div></div>Death Win Rate: <span style="font-weight: bold;" class="mycode_b">30%</span> (2KO, 1OS)<br />
Lord Win Rate: 70% (5OS, 2KO)<br />
0 Draws<br />
<br />
Stopped at 10 rounds here. Without the obscene weight advantage from metal chips and cores to carry it, Death can no longer reliably maintain spin, destabilise and KO Lord. For such an aggressive layer, this setup feels much less like an outlier to the format. <br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Opposite Spin Stamina Tests</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Death Satan Wheel (Hasbro, 2*) Xtend+(TT, Stamina)<br />
Vs<br />
Lord Spriggan Wheel (Hasbro, 2*) Xtend+(TT, Stamina) (LEFT) </span><br />
Standard Procedure (lord launched 1st R1) with 70% launch strength, Discs/Drivers swapped after round 5<br />
<div><div class="spoiler_header">Results <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. DKO<br />
2. LOS<br />
3. LKO<br />
4. LOS<br />
5. LOS<br />
6. LOS<br />
7. DKO<br />
8. LOS<br />
9. DOS<br />
10. DKO</div></div>Death Win Rate: <span style="font-weight: bold;" class="mycode_b">40%</span> (3KO, 1 OS)<br />
Lord Win Rate: 60% (5 OS, 1KO)<br />
4 Draws<br />
<br />
Death only won once by OS through a lucky hit, otherwise it has to rely on KOs here. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Death Solomon[MCC] Wheel (Hasbro, 2*) Xtend+(TT, Stamina)<br />
Vs<br />
Lord Spriggan Wheel (Hasbro, 2*) Xtend+(TT, Stamina) (LEFT) </span><br />
Standard Procedure (lord launched 1st R1) with 70% launch strength, Discs/Drivers swapped after round 5<br />
<div><div class="spoiler_header">Results <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. DKO<br />
2. LKO<br />
3. LOS<br />
4. DKO<br />
5. LOS<br />
6. DKO<br />
7. DKO<br />
8. LOS<br />
9. LOS<br />
10. LOS</div></div>Death Win Rate: <span style="font-weight: bold;" class="mycode_b">40%</span> (4KO)<br />
Lord Win Rate: 60% (5OS, 1KO)<br />
8 Draws<br />
<br />
Lord won every OS victory, but note the 100% increase in draws over the previous match, and one extra KO for death.in exchange for the lucky OS from last time. <br />
<br />
I will need to do driver advantage tests (oe testing if a layer is good enough to overcome a driver disadvantage or bad enough to lose with advantage) at some point, but generally it's not exceptional in opposite spin except for being heavy enough to use stamina stuff and still hit reasonably hard.  <br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Rubber Attack Tests</span></span><br />
Benchmark: <span style="font-weight: bold;" class="mycode_b">Judgment (Pro) Achilles Sting Xtreme' (Red Rubber) Goku<br />
Vs<br />
Tact Longinus Ratchet Drift Goku</span><br />
Standard procedure except tact is weak launched<br />
<div><div class="spoiler_header">Results <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. JKO<br />
2. JKO<br />
3. JKO<br />
4. JKO<br />
5. TKO<br />
6. TOS<br />
7. JKO<br />
8. JKO<br />
9. TOS<br />
10. JKO</div></div>Judgment Win Rate: 70% (7 KO)<br />
Tact Win Rate: 30% (2OS, 1 KO)<br />
Great pallette cleanser, Tact is actually pretty monstrous to be honest - this is on drift. It's a lot scarier than Master IMO. Still, Judgment is Burst's greatest monster, and the only thing that can stop it when launched well are wall saves here. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Death Solomon[MCC] Sting Xtreme' (Red Rubber) 1S<br />
Vs<br />
Tact Longinus Ratchet Drift Goku</span><br />
Standard procedure except tact is weak launched<br />
<div><div class="spoiler_header">Results <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. DKO<br />
2. TOS<br />
3. DKO<br />
4. TOS<br />
5. TOS<br />
6. TOS<br />
7. DKO<br />
8. TOS<br />
9. DKO<br />
10. DKO</div></div>Death Win Rate: 50% (5KO)<br />
Tact Win Rate: 50% (5OS)<br />
<br />
If there were a jolt' with soft rubber death might be ok on it BC it's when it hits at an angle that it sends things flying. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Death Satan Sting Xtreme' (Red Rubber) 1S<br />
Vs<br />
Tact Longinus Ratchet Drift Goku</span><br />
Standard procedure except tact is weak launched<br />
<div><div class="spoiler_header">Results <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. TOS<br />
2. DKO<br />
3. TKO<br />
4. TOS<br />
5. TOS<br />
6. DKO<br />
7. TKO<br />
8. TOS<br />
9. DKO<br />
10. TOS</div></div>Death Win Rate: <span style="font-weight: bold;" class="mycode_b">30%</span> (3KO)<br />
Tact Win Rate: 70% (5OS, 2KO)<br />
<br />
Death only really gets one or two big hits before it gasses, so it's way more prone to wall saves, which hurt bad here - it had awful luck with wall saves and some very near misses. Honestly it didn't feel much worse than with Solomon, I don't think it really makes that big a difference. <br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Destroy "Attack" Tests</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Death Satan 00Expand Destroy' 1S<br />
Vs<br />
Lord Dragon Wheel (Hasbro, 2*) Xtend+(TT, Stamina) (RIGHT) </span><br />
Standard Procedure, Lord launched first. <br />
<div><div class="spoiler_header">Results <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. DKO<br />
2. LOS<br />
3. LOS<br />
4. LOS<br />
5. LOS<br />
6. LOS<br />
7. DOS<br />
8. LOS<br />
9. DKO (lategame)<br />
10. LOS</div></div>Death Win Rate: <span style="font-weight: bold;" class="mycode_b">30%</span> (3 KO)<br />
Lord Win Rate: 70% (all OS)<br />
<br />
Death isn't as big as imperial and without Solomon it isn't as heavy either. Stamina is okay but not enough to make an impact here. The one late game KO was a big surprise tho. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Death Solomon[MCC] 00Expand Destroy' 1S<br />
Vs<br />
Lord Dragon Wheel (Hasbro, 2*) Xtend+(TT, Stamina) (RIGHT) </span><br />
Standard Procedure, Lord launched first. <br />
<div><div class="spoiler_header">Results <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. DKO<br />
2. DOS<br />
3. LOS<br />
4. LOS<br />
5. DKO (lategame)<br />
6. LOS<br />
7. LOS<br />
8. LOS<br />
9. LOS<br />
10. DKO</div></div>Death Win Rate: <span style="font-weight: bold;" class="mycode_b">40%</span> (3KO, 1 OS)<br />
Lord Win Rate: 60% (6 OS)<br />
Draws: 1 Double KO<br />
<br />
If death gets early hits in it can use sheer weight to knock the wind out of Lord or KO it. Destroy' is still not a great attack driver IMO.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Imperial Valkyrie 00Expand Destroy'<br />
Vs<br />
Lord Dragon Wheel (Hasbro, 2*) Xtend+(TT, Stamina) (RIGHT) </span><br />
Standard Procedure, Lord launched first. Imperial is Mold 2 from Pro Command Dragon, fully awakened.<br />
<div><div class="spoiler_header">Results <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. IOS<br />
2. IOS<br />
3. LOS<br />
4. LOS<br />
5. IKO<br />
6. IOS<br />
7. LKO<br />
8. IOS<br />
9. IKO<br />
10. IKO</div></div>Imperial Win Rate: 70% (4OS, 3KO)<br />
Lord Win Rate: 30% (2OS, 1KO)<br />
Draws: 1 Double KO<br />
If it can make enough contact, Imperial just bullies lord into submission. <br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Drift "Defense" Tests</span></span><br />
Comparison to be used: Imperial (Trust Me), plus compared with aH tests from Curse Thread Post<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Death Solomon[MCC] 00Wall Drift 1S<br />
Vs<br />
Zwei Diabolos1 Convert Qc'</span><br />
Standard Procedure<br />
<div><div class="spoiler_header">Results <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. ZKO<br />
2. ZKO<br />
3. DKO<br />
4. DOS<br />
5. DOS<br />
6. DOS<br />
7. ZKO<br />
8. DOS<br />
9. ZKO<br />
10. ZKO<br />
</div></div>Death Win Rate: <span style="font-weight: bold;" class="mycode_b">50%</span> (1KO, 4OS)<br />
Zwei Win Rate: 50% (all KO)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Death Satan 00Wall Drift 1S<br />
Vs<br />
Zwei Diabolos1 Convert Qc'</span><br />
Standard Procedure<br />
<div><div class="spoiler_header">Results <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. ZKO<br />
2. DOS<br />
3. ZKO<br />
4. ZKO<br />
5. ZKO<br />
6. ZKO<br />
7. ZKO<br />
8. DKO<br />
9. ZKO<br />
10. ZKO</div></div>Death Win Rate: <span style="font-weight: bold;" class="mycode_b">20%</span> (1OS, 1 KO)<br />
Zwei Win Rate: 80% (All KO)<br />
<br />
Such is the obscenity of weight. Stripped of its massive weight advantage, Death no longer stops before the exit before rolling back to the centre, but it's recoily shape acts more sensibly as it reels into the pits. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Imperial Valkyrie 00Wall Drift<br />
Vs<br />
Zwei Diabolos1 Convert Qc'</span><br />
Standard Procedure. Imperial is Mold 2 from Pro Command Dragon<br />
<div><div class="spoiler_header">Results <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. ZKO<br />
2. ZKO<br />
3. ZKO<br />
4. ZKO<br />
5. IOS<br />
6. IOS<br />
7. ZKO<br />
8. IOS<br />
9. ZKO<br />
10. ZKO</div></div>Imperial Win Rate: 30% (all OS)<br />
Zwei Win Rate: 70% (all KO)<br />
This imperial combo isn't that great, but the key thing is it also works as an LLD counter without also murking Zwei as much (the two may be left spin dragons but they work very differently). <br />
<br />
Also a traditional Defense Match Up, just showing that Death Solomon [MCC] 1S is a <span style="font-style: italic;" class="mycode_i">bit much.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Zwei Diabolos1 Convert Qc'</span> vs <span style="font-weight: bold;" class="mycode_b">Archer Hercules 00 Keep'</span><br />
aH launched about 50% strength. Zwei launched FULL YEET. Convert in Balanced Mode<br />
<div><div class="spoiler_header">Results <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. aHOS<br />
2. ZKO<br />
3. aHOS<br />
4. ZKO<br />
5. ZKO<br />
6. ZKO<br />
7. aHKO<br />
8. aHOS<br />
9. aHOS<br />
10. aHOS</div></div>Zwei Win Rate: <span style="font-weight: bold;" class="mycode_b">40%</span> (all KO)<br />
aH Win Rate: 60% (5 OS, 1 KO)<br />
As you can see, there's only slight benefit to using conventional Defense over a half decent LAD setup. Hm. <br />
<br />
That wraps me up for tonight. I think Death may be OK if you get rid of the metal chips and cores, or if you get rid of curse, abyss (which should probably both go anyway) and death maybe you can keep the metal chips? Need to test glide and get a King. 😅]]></content:encoded>
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			<title><![CDATA[Master Testing And Discussion Thread]]></title>
			<link>https://worldbeyblade.org/Thread-Master-Testing-And-Discussion-Thread</link>
			<pubDate>Sun, 20 Feb 2022 22:40:16 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Master-Testing-And-Discussion-Thread</guid>
			<description><![CDATA[Master is definitely gonna have use, especially with Curse Around its heavy and good both spins<br />
<br />
<br />
Master Fafnir Around Zone+Z' is a good counter to Curse LuciferII 00 Wall Bearing' 1S<br />
<br />
<br />
so what you think post results here]]></description>
			<content:encoded><![CDATA[Master is definitely gonna have use, especially with Curse Around its heavy and good both spins<br />
<br />
<br />
Master Fafnir Around Zone+Z' is a good counter to Curse LuciferII 00 Wall Bearing' 1S<br />
<br />
<br />
so what you think post results here]]></content:encoded>
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		<item>
			<title><![CDATA[Some GT Format customisations i could make]]></title>
			<link>https://worldbeyblade.org/Thread-Some-GT-Format-customisations-i-could-make</link>
			<pubDate>Sun, 20 Feb 2022 20:20:28 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Some-GT-Format-customisations-i-could-make</guid>
			<description><![CDATA[again, i do not have all of the parts for these combos, so it would be appreciated if someone tested them for me:<br />
Hell Salamander Around/7Bump Atomic/Atomic' <br />
(one of wombat's spicy combos) Zwei Diabolos1 00Expand Variable'<br />
Judement Dragon Metsu Sting/Blitz Destroy<br />
Archer Hercules 7Cross Bearing'<br />
Cho-Z Achilles Blitz Quick'<br />
<br />
<br />
2 combos i can actually make:<br />
Judgement Dragon2 Sen Sting Variable'<br />
Turbo Spryzen S4 Vanguard (TT) Mobius-SP]]></description>
			<content:encoded><![CDATA[again, i do not have all of the parts for these combos, so it would be appreciated if someone tested them for me:<br />
Hell Salamander Around/7Bump Atomic/Atomic' <br />
(one of wombat's spicy combos) Zwei Diabolos1 00Expand Variable'<br />
Judement Dragon Metsu Sting/Blitz Destroy<br />
Archer Hercules 7Cross Bearing'<br />
Cho-Z Achilles Blitz Quick'<br />
<br />
<br />
2 combos i can actually make:<br />
Judgement Dragon2 Sen Sting Variable'<br />
Turbo Spryzen S4 Vanguard (TT) Mobius-SP]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Curse SK Ring: BGT Discussion/Testing Thread]]></title>
			<link>https://worldbeyblade.org/Thread-Curse-SK-Ring-BGT-Discussion-Testing-Thread</link>
			<pubDate>Sun, 20 Feb 2022 18:00:27 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Curse-SK-Ring-BGT-Discussion-Testing-Thread</guid>
			<description><![CDATA[Since people are talking a lot about curse in the BGT experimental thread I figured let’s just move the conversation to a thread specifically focused on curse. I’ll re-post tests I did with curse and we can just continue the discussion about it here.<br />
<br />
Edit: I realize double chassis are banned, sorry about that <br />
<br />
Consider this more of informal testing, meaning without specifically how many rounds or KO’s but just generally how well each combo did<br />
Curse Lucifer2 00 wall drift 1S/Xtend+(Stamina) 2A vs. Judgement Spriggan Blitz Quick’ Goku <br />
00 wall drift 1S: Most of the time Judgement hit curse out of control, but to my surprise it didn’t actually get knocked out. And some rounds curse stood its ground for about 3 seconds. Either way judgement won by OS, usually by drift getting knocked out of control due to the recoil but it didn’t actually get KO’d. A big part of this could be the fact that I weak launched drift, as it would go out of control with LC2 if medium launched. So that reduces recoil. As well as LC2 and 1S increasing the weight. A normal Gt bey would be in the low 60s in terms of grams, curse is 71 grams. That’s a lot of weight. I’ll try the tests with Ragnarok and 1D to balance out the weight more and see if Curse or drift is the problem.<br />
<br />
Curse Ragnarok 00 wall drift 1D vs. Judgement Spriggan Blitz Quick’<br />
Before I talk about it, just to compare the weight and show it’s more balanced Curse is 62 grams now and judgement remains 59. <br />
Judgement did get a couple more KO’s, but this time judgement got itself recoil KO’d more times. That’s weird since curse is lighter. maybe curse is the problem?<br />
<br />
Lord Dragon 00 wall drift vs Judgement Spriggan Blitz Quick’Goku<br />
Lords weight is 61, judgement is 59. Grams.<br />
<br />
Lord did the same thing. It didn’t get knocked out, but it also didn’t get knocked out of control that much. That is so wierd. I’m gonna just switch to 0 cross Xtend+ and see if drift is the problem because I think it might be, especially paired with 00 wall. <br />
<br />
Curse Ragnarok Xtend+ 2A vs Judgment [/font][/size]<br />
Yeah curse got destroyed. To be fair, it helots ground better than lord but still. I didn’t count specifically but I’d say judgment got 6 KO’s and curse got 4 OS’s. But curse on 2A is really tight and judgment actually pushed it to the halfway bursting point twice.<br />
<br />
Lord Dragon 0 cross Xtend+ vs Judgment <br />
Yeah lord got 2 OS’s. I think that’s all I need to say. <br />
<br />
So what did we learn? 00 wall drift is OP. Not for stamina, for defense. I didn’t try out Zwei because mine is basically like hollow. Even on a perfectly balanced outer revolve sen it’s jumpy. So on and KO attack drivers it’s flowering is messed up. But yeah we learned 00 wall drift 1S has OP defense, but horrible stamina. And that curse is better than lord for KO defense overall. Even though it only got knocked out 2 times less, overall it just took hits better.<br />
<br />
Curse vs Cosmo/Lord/Revive Pheonix (don’t have dead Pheonix) Same Spin <br />
DB Power Launcher <br />
Standard Stadium<br />
Combos Balance Tuned<br />
Launches alternated<br />
Orbit/orbit metal drivers switched halfway through<br />
Curse Ragnarok Blitz Orbit Metal/Orbit 1S vs Cosmo achilles Blitz Orbit/Metal Ten<br />
Curse 8 OS<br />
Cosmo 2 OS<br />
Curse won by a second or 2 usually, and it won by destabilizing. Their stamina seemed equal but curse, no matter the launch order was able to hold the center and force Anubis under it at the end. I’d say if they were both on taller drivers like Ig’it’d be even. In this case curse won, and I think it is better overall given its better defense and burst resistance. <br />
<br />
Curse Ragnarok Blitz Orbit Metal/Orbit 1S vs. Lord Joker Blitz Orbit/ OrbitMetal <br />
Curse 2 OS <br />
Lord 5 OS <br />
1 Draw <br />
…… My Ragnarok chip broke. One of the prongs fell off. WHYYYYYYYYYYYYYYYYYYYYYYYYY!?!?!? <br />
<br />
The battles individually were very close. Both beys destabilized one another, really depended on who got to the center first. Curse did get a couple recoil big hits off lord, but those usually put lord in the center and lord destabilized curse. There was clearly a winner though. This is a testament to how Curse is not OP enough to be banned. It’d got great same spin and defense sure, but it can still be beaten by top tier stamina and top tier attack. And it’s opposite spin I don’t think is good but hey, maybe I’m wrong. <br />
<br />
Curse Satan Blitz Orbit Metal/Orbit 1S vs. Revive Pheonix Blitz Orbit/Orbit Metal <br />
Curse 5 OS<br />
Pheonix <br />
<br />
Don’t judge me, but this is where I stopped. I didn’t want my satan chip to break either, and I also figured this wasn’t perfect pheonix. This was revive Pheonix there was no point to keep seeing Curse destroy it (by OS, not by Burst or anything if you thought I meant that.)<br />
<br />
So it beat cosmo pretty much, it basically lost to lord and it beat revive. Not the absolute best same spin, but considering how close the battles were vs lord and its defensive capabilities, I’d say it’s good but definitely not good enough to be banned. If someone proves me wrong with its opposite spin then go ahead. I just don’t think curse has good opposite spin.]]></description>
			<content:encoded><![CDATA[Since people are talking a lot about curse in the BGT experimental thread I figured let’s just move the conversation to a thread specifically focused on curse. I’ll re-post tests I did with curse and we can just continue the discussion about it here.<br />
<br />
Edit: I realize double chassis are banned, sorry about that <br />
<br />
Consider this more of informal testing, meaning without specifically how many rounds or KO’s but just generally how well each combo did<br />
Curse Lucifer2 00 wall drift 1S/Xtend+(Stamina) 2A vs. Judgement Spriggan Blitz Quick’ Goku <br />
00 wall drift 1S: Most of the time Judgement hit curse out of control, but to my surprise it didn’t actually get knocked out. And some rounds curse stood its ground for about 3 seconds. Either way judgement won by OS, usually by drift getting knocked out of control due to the recoil but it didn’t actually get KO’d. A big part of this could be the fact that I weak launched drift, as it would go out of control with LC2 if medium launched. So that reduces recoil. As well as LC2 and 1S increasing the weight. A normal Gt bey would be in the low 60s in terms of grams, curse is 71 grams. That’s a lot of weight. I’ll try the tests with Ragnarok and 1D to balance out the weight more and see if Curse or drift is the problem.<br />
<br />
Curse Ragnarok 00 wall drift 1D vs. Judgement Spriggan Blitz Quick’<br />
Before I talk about it, just to compare the weight and show it’s more balanced Curse is 62 grams now and judgement remains 59. <br />
Judgement did get a couple more KO’s, but this time judgement got itself recoil KO’d more times. That’s weird since curse is lighter. maybe curse is the problem?<br />
<br />
Lord Dragon 00 wall drift vs Judgement Spriggan Blitz Quick’Goku<br />
Lords weight is 61, judgement is 59. Grams.<br />
<br />
Lord did the same thing. It didn’t get knocked out, but it also didn’t get knocked out of control that much. That is so wierd. I’m gonna just switch to 0 cross Xtend+ and see if drift is the problem because I think it might be, especially paired with 00 wall. <br />
<br />
Curse Ragnarok Xtend+ 2A vs Judgment [/font][/size]<br />
Yeah curse got destroyed. To be fair, it helots ground better than lord but still. I didn’t count specifically but I’d say judgment got 6 KO’s and curse got 4 OS’s. But curse on 2A is really tight and judgment actually pushed it to the halfway bursting point twice.<br />
<br />
Lord Dragon 0 cross Xtend+ vs Judgment <br />
Yeah lord got 2 OS’s. I think that’s all I need to say. <br />
<br />
So what did we learn? 00 wall drift is OP. Not for stamina, for defense. I didn’t try out Zwei because mine is basically like hollow. Even on a perfectly balanced outer revolve sen it’s jumpy. So on and KO attack drivers it’s flowering is messed up. But yeah we learned 00 wall drift 1S has OP defense, but horrible stamina. And that curse is better than lord for KO defense overall. Even though it only got knocked out 2 times less, overall it just took hits better.<br />
<br />
Curse vs Cosmo/Lord/Revive Pheonix (don’t have dead Pheonix) Same Spin <br />
DB Power Launcher <br />
Standard Stadium<br />
Combos Balance Tuned<br />
Launches alternated<br />
Orbit/orbit metal drivers switched halfway through<br />
Curse Ragnarok Blitz Orbit Metal/Orbit 1S vs Cosmo achilles Blitz Orbit/Metal Ten<br />
Curse 8 OS<br />
Cosmo 2 OS<br />
Curse won by a second or 2 usually, and it won by destabilizing. Their stamina seemed equal but curse, no matter the launch order was able to hold the center and force Anubis under it at the end. I’d say if they were both on taller drivers like Ig’it’d be even. In this case curse won, and I think it is better overall given its better defense and burst resistance. <br />
<br />
Curse Ragnarok Blitz Orbit Metal/Orbit 1S vs. Lord Joker Blitz Orbit/ OrbitMetal <br />
Curse 2 OS <br />
Lord 5 OS <br />
1 Draw <br />
…… My Ragnarok chip broke. One of the prongs fell off. WHYYYYYYYYYYYYYYYYYYYYYYYYY!?!?!? <br />
<br />
The battles individually were very close. Both beys destabilized one another, really depended on who got to the center first. Curse did get a couple recoil big hits off lord, but those usually put lord in the center and lord destabilized curse. There was clearly a winner though. This is a testament to how Curse is not OP enough to be banned. It’d got great same spin and defense sure, but it can still be beaten by top tier stamina and top tier attack. And it’s opposite spin I don’t think is good but hey, maybe I’m wrong. <br />
<br />
Curse Satan Blitz Orbit Metal/Orbit 1S vs. Revive Pheonix Blitz Orbit/Orbit Metal <br />
Curse 5 OS<br />
Pheonix <br />
<br />
Don’t judge me, but this is where I stopped. I didn’t want my satan chip to break either, and I also figured this wasn’t perfect pheonix. This was revive Pheonix there was no point to keep seeing Curse destroy it (by OS, not by Burst or anything if you thought I meant that.)<br />
<br />
So it beat cosmo pretty much, it basically lost to lord and it beat revive. Not the absolute best same spin, but considering how close the battles were vs lord and its defensive capabilities, I’d say it’s good but definitely not good enough to be banned. If someone proves me wrong with its opposite spin then go ahead. I just don’t think curse has good opposite spin.]]></content:encoded>
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