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Energy Layer - Nightmare Longinus - Printable Version

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Energy Layer - Nightmare Longinus - MonoDragon - Dec. 11, 2017

Quote:[Hasbro Name], known is Japan as Nightmare Longinus, is an Energy Layer released as part of the Burst System. It debuted with the release of the B-97 Starter Nightmare Longinus Destroy on November 11, 2017.

==Description==
Nightmare Longinus is an wide and heavy Energy Layer designed for Left Spin Attack. The Layer features four dragon heads, akin to its predecessor's two, representing the anime's rendition of this Layer's Beast, a dragon; two of which surround the center and two of which follow the perimeter. The snouts of the dragons are molded into the shape of spear heads which are meant to represent this Layer's Japanese namesake, the Roman Soldier Longinus of Christian Mythology who stabbed Christ in the heart with a Lance. The primary points of contact are two large wings that protrude from either side of the relatively round perimeter, creating high recoil akin to an elliptical design.

As part of the Switch-Strike/God Layer System, Nightmare Longinus features gimmicks;
The dragon heads are made of metal making the Layer one of the heaviest in the game.
The second is that the Layer has a built in Disk.

The heavy weight of the metal dragon heads generates high inertia which increases the Layer's Knock-Out and Burst potential, to prevent breaking the opponent's Layer however, contact with the dragon heads is prevented by the wide plastic base. While the left-spin nature of Nightmare Longinus may imply that Burst Attack is only prevalent against other left-spin opponents, this Layer still has strong Burst Attack against right-spin opponents when moderate launched.
Against a right-spin Beyblade, the left-spinning nature of Nightmare Longinus means that it and the opponent's Layer will spin together like gears if they are of similar spin speed which heavily reduces recoil and rate of Bursts. However, if Nightmare Longinus is soft launched to give it a slower spin that the opponent, the slower spin speed with create recoil from the opponent's Layer catching into Nightmare Longinus' wings, which grants this Layer Burst Attack and further improves Knock-Out Attack. Furthermore the opposite spin allows for some degree of Spin Equalization, however not to the degree of Fafnir F3.
The Takara Tomy release of Nightmare Longinus features only two teeth of average length, while this may imply poor Burst resistance, two factors compensate for this; the heavy weight of the Layer and the second gimmick.

Nightmare Longinus' second gimmick is the fact that the Layer has a built in Disk comprised of a plastic base and the perimeter dragon heads that moves independently from the rest of the Layer. This combination makes Nightmare Longinus heavier than any other Layer and Disk combination at the time of writing while also simulating the effect of a heavy Layer with a lightweight Disk which further increases Burst resistance. Because of the built in Disk, Nightmare Longinus is incompatible with Disks as a whole, however the plastic base features notches that allows Frames to be attached.
The perimeter dragon heads function as the prongs of normal Disks so they move behind the wings as the combination grows closer to Bursting, creating an effect akin to the Xcalius line of Layers with their stock Disks; the closer to Bursting, the more weight is added to the points of contact creating stronger attacks.

==Use in Attack/Spin Equalization Combinations==
Nightmare Longinus can be put to use in the Attack/Spin Equalization Combination Nightmare Longinus Bump/Meteor/Star/Vortex Destroy/Hold. The heavy weight of Nightmare Longinus Bump/Meteor/Star/Vortex creates high Burst and Knock-Out potential while Destroy/Hold grants aggressive movement and speed even when moderate launched which further bolsters Burst Attack. The plastic tip of Destroy/Hold prevents high friction from overtaking the Burst mitigating factors and the free spinning dish of Destroy/Hold allows high procession and Life-After-Death which allows for Spin-Equalization and the potential to outspin the opponent if a Burst is not achieved.

==Overall==
Nightmare's Longinus' heavy weight, Burst potential and Spin-Equalization potential makes it a highly versatile Layer. While the weak teeth can create inconsistent results, practiced launch techniques and part combinations can compensate to create top-tier combinations. With greater consistency in left-spin attack than Legend Spriggan and the ability to counter Fafnir F3, Nightmare Longinus has become a must have part for competitive bladers.

==Product List==
==Takara Tomy==
  • B-97 Nightmare Longinus Destroy (white, blue and magenta)
==Hasbro==
This took a while.
Anyone have information on how much the moving dragon heads increase Attacks?


RE: Energy Layer - Nightmare Longinus - Dragunix - Dec. 11, 2017

looks good as always! also, this is just a question, but is there really a mold inconsistency?


RE: Energy Layer - Nightmare Longinus - MonoDragon - Dec. 12, 2017

(Dec. 11, 2017  11:43 PM)Dragunix Wrote: looks good as always! also, this is just a question, but is there really a mold inconsistency?

Unconfirmed


RE: Energy Layer - Nightmare Longinus - BusyBlader - Dec. 12, 2017

If it gets a Hasbro release, It's name will be Luinor L3.


RE: Energy Layer - Nightmare Longinus - MonoDragon - Dec. 12, 2017

(Dec. 12, 2017  3:44 AM)BusyBlader Wrote: If it gets a Hasbro release, It's name will be Luinor L3.

I'm waiting for the prefix to be announced


RE: Energy Layer - Nightmare Longinus - Thunder Blur - Dec. 16, 2017

The "disc" on nightmare Longinus has a 9 engraved on it.


RE: Energy Layer - Nightmare Longinus - Mage - Dec. 16, 2017

(Dec. 16, 2017  12:57 AM)Thunder Blur Wrote: The "disc" on nightmare Longinus has a 9 engraved on it.

It's like impossible to tell whether it's a six or a nine tho


RE: Energy Layer - Nightmare Longinus - Maximum beys - Dec. 16, 2017

Does nightmare outclass lost Longinus


RE: Energy Layer - Nightmare Longinus - Mage - Dec. 16, 2017

(Dec. 16, 2017  1:36 AM)Maximum beys Wrote: Does nightmare outclass lost Longinus

Oh ho ho, DEFINITELY YES


RE: Energy Layer - Nightmare Longinus - MonoDragon - Dec. 16, 2017

(Dec. 16, 2017  1:35 AM)Mage Wrote:
(Dec. 16, 2017  12:57 AM)Thunder Blur Wrote: The "disc" on nightmare Longinus has a 9 engraved on it.

It's like impossible to tell whether it's a six or a nine tho

We already have a 6 disk, compare the orientation to see


RE: Energy Layer - Nightmare Longinus - Mage - Dec. 16, 2017

(Dec. 16, 2017  1:54 AM)MonoDragon Wrote:
(Dec. 16, 2017  1:35 AM)Mage Wrote: It's like impossible to tell whether it's a six or a nine tho

We already have a 6 disk, compare the orientation to see

It could also just be a mold code, we might be thinking too much of it :3


RE: Energy Layer - Nightmare Longinus - Bersilus - Dec. 17, 2017

(Dec. 16, 2017  1:37 AM)Mage Wrote:
(Dec. 16, 2017  1:36 AM)Maximum beys Wrote: Does nightmare outclass lost Longinus

Oh ho ho, DEFINITELY YES

Seems 50 50 to me....


RE: Energy Layer - Nightmare Longinus - Dragunix - Dec. 17, 2017

wait are we going to keep the description as mythology or change it to "biblical events"?


RE: Energy Layer - Nightmare Longinus - Rebel Blader - Dec. 17, 2017

i dont think nL is a must have its weaker against right spin defense and stamina compared to other attack layer. its quite good against dF tho but even there lS can do the job while also having a greater chance of beating right spin stamina and defense


RE: Energy Layer - Nightmare Longinus - Mage - Dec. 17, 2017

(Dec. 17, 2017  4:39 PM)Bersilus Wrote:
(Dec. 16, 2017  1:37 AM)Mage Wrote: Oh ho ho, DEFINITELY YES

Seems 50 50 to me....

Lost Longinus doesn't have enough of that power to compete against top-tier combos now. It used to be more of a KO attacker against right spin but now that God Layers are much heavier than Dual Layers, they doknt get affected as much. Lost Longinus also can't deal with dF, it truly is harder to burst dF using L2. nL has the KO power and weight needed to competitive in the meta rn, and it's a pretty hard counter to dF.


RE: Energy Layer - Nightmare Longinus - Bersilus - Dec. 18, 2017

(Dec. 17, 2017  8:49 PM)Mage Wrote:
(Dec. 17, 2017  4:39 PM)Bersilus Wrote: Seems 50 50 to me....

Lost Longinus doesn't have enough of that power to compete against top-tier combos now. It used to be more of a KO attacker against right spin but now that God Layers are much heavier than Dual Layers, they doknt get affected as much. Lost Longinus also can't deal with dF, it truly is harder to burst dF using L2. nL has the KO power and weight needed to competitive in the meta rn, and it's a pretty hard counter to dF.

I had no problems vs df using l2 tho.. I felt the df clicks were never too strong anyways.. as for NL yeah the weight is hefty but there's only 2 clicks before bursting


RE: Energy Layer - Nightmare Longinus - Bastillon - Jan. 07, 2018

nL is actually not very good at attack. While I've had some success with KO combos like nLGV, dFSR held firm and seldom bursted. nL has a larger diameter than most layers, which means it is prone to scraping while having a lower rotational speed, rendering most drivers useless on nL, since defensive drivers like Orbit could sometimes be knocked over just enough for nL to scrape the stadium floor, which significantly reduces stamina, while attack drivers are meh-ish on nL because of its lackluster attack power. Even nL's dragon head gimmick failed to compensate for the fact that it has significantly lower attack power due to the increased diameter of the layer. While L2 definitely have lower burst resistance than nL, it had a higher attack power than nL with a smaller diameter and thus higher rotational speed.


RE: Energy Layer - Nightmare Longinus - dt1000 - Jan. 07, 2018

(Jan. 07, 2018  2:43 AM)Bastillon Wrote: nL is actually not very good at attack. While I've had some success with KO combos like nLGV, dFSR held firm and seldom bursted. nL has a larger diameter than most layers, which means it is prone to scraping while having a lower rotational speed, rendering most drivers useless on nL, since defensive drivers like Orbit could sometimes be knocked over just enough for nL to scrape the stadium floor, which significantly reduces stamina, while attack drivers are meh-ish on nL because of its lackluster attack power. Even nL's dragon head gimmick failed to compensate for the fact that it has significantly lower attack power due to the increased diameter of the layer. While L2 definitely have lower burst resistance than nL, it had a higher attack power than nL with a smaller diameter and thus higher rotational speed.

That is incorrect. Maximum Garuda was much bigger than other layers, but it had no scraping issues. Orbit stays stable long enough that that wouldn't happen. Its aggressive design makes it good at attack, it is only weaker than other layers since it spins left, but it can burst other layers easier thanks to that same fact. If it's bigger than other layers it is better for attack because it can hit opponents more. Both of them have metal dragon heads in the same place, giving them close enough weight distribution that they'd have very close rotational speeds.


RE: Energy Layer - Nightmare Longinus - MonoDragon - Jan. 07, 2018

(Jan. 07, 2018  2:43 AM)Bastillon Wrote: nL is actually not very good at attack. While I've had some success with KO combos like nLGV, dFSR held firm and seldom bursted. nL has a larger diameter than most layers, which means it is prone to scraping while having a lower rotational speed, rendering most drivers useless on nL, since defensive drivers like Orbit could sometimes be knocked over just enough for nL to scrape the stadium floor, which significantly reduces stamina, while attack drivers are meh-ish on nL because of its lackluster attack power. Even nL's dragon head gimmick failed to compensate for the fact that it has significantly lower attack power due to the increased diameter of the layer. While L2 definitely have lower burst resistance than nL, it had a higher attack power than nL with a smaller diameter and thus higher rotational speed.

When it comes to Left Spin Attack in Burst format, slower is better so the slower rotational speed from the larger diameter is actually better. The scraping issue is also why Destroy is used for Nightmare Longinus, the free spinning plate prevents scraping


RE: Energy Layer - Nightmare Longinus - Rebel Blader - Jan. 07, 2018

(Jan. 07, 2018  4:23 AM)MonoDragon Wrote: When it comes to Left Spin Attack in Burst format, slower is better so the slower rotational speed from the larger diameter is actually better. The scraping issue is also why Destroy is used for Nightmare Longinus, the free spinning plate prevents scraping

yea  but nL has difficulty  outspining things on destroy becuz its balance is worse than l2 causing it to fall over early


RE: Energy Layer - Nightmare Longinus - DragonicMeister - Jan. 08, 2018

(Dec. 17, 2017  4:53 PM)Dragunix Wrote: wait are we going to keep the description as mythology or change it to "biblical events"?

Tbh, I've heard the name Longinus from a different anime. But really, I am not sure. I think they decided the name from some sort of anime that involved with a dragon.


RE: Energy Layer - Nightmare Longinus - Bastillon - Jan. 08, 2018

(Jan. 07, 2018  3:30 AM)dt1000 Wrote: That is incorrect. Maximum Garuda was much bigger than other layers, but it had no scraping issues. Orbit stays stable long enough that that wouldn't happen. Its aggressive design makes it good at attack, it is only weaker than other layers since it spins left, but it can burst other layers easier thanks to that same fact. If it's bigger than other layers it is better for attack because it can hit opponents more. Both of them have metal dragon heads in the same place, giving them close enough weight distribution that they'd have very close rotational speeds.
Orbit itself has a small ridge between the free-spinning ball and the socket, which reduces a bit of stamina during rotation if in contact with the stadium, not to mention that while nL has high KO potential, it often suffers recoil and thus the rebound hit on the stadium walls while possessing a high momentum due to increased mass could overshadow the supposed stability Orbit provides. While it does increase the frequency of hitting an opponent, it seldom managed to burst any of them. I've done a few test launches, and nL had a very hard time bursting dF, and bR did not burst at all. It did burst lS, and therefore according to the above results, I have a good reason to believe that nL could only burst high-recoil layers consistently. While nL is a solid counter to dF, it often won by spin finish or KO, and only occasionally burst dF, and dF could burst nL as well.
(Jan. 07, 2018  4:23 AM)MonoDragon Wrote: When it comes to Left Spin Attack in Burst format, slower is better so the slower rotational speed from the larger diameter is actually better. The scraping issue is also why Destroy is used for Nightmare Longinus, the free spinning plate prevents scraping
While that was a possibility back when L2 was released, I seriously doubt low-stamina bursting to be anywhere near viable with the God Layer system being far more burst resistant, and the slow rotational speed just seems to serve as a hamstring at this point. Also, Destroy is far too slow to build up significant attack power, which again limits nL's attack power.


RE: Energy Layer - Nightmare Longinus - Suzaku-X - Jan. 08, 2018

(Jan. 08, 2018  12:09 PM)Bastillon Wrote:
(Jan. 07, 2018  3:30 AM)dt1000 Wrote: That is incorrect. Maximum Garuda was much bigger than other layers, but it had no scraping issues. Orbit stays stable long enough that that wouldn't happen. Its aggressive design makes it good at attack, it is only weaker than other layers since it spins left, but it can burst other layers easier thanks to that same fact. If it's bigger than other layers it is better for attack because it can hit opponents more. Both of them have metal dragon heads in the same place, giving them close enough weight distribution that they'd have very close rotational speeds.
Orbit itself has a small ridge between the free-spinning ball and the socket, which reduces a bit of stamina during rotation if in contact with the stadium, not to mention that while nL has high KO potential, it often suffers recoil and thus the rebound hit on the stadium walls while possessing a high momentum due to increased mass could overshadow the supposed stability Orbit provides. While it does increase the frequency of hitting an opponent, it seldom managed to burst any of them. I've done a few test launches, and nL had a very hard time bursting dF, and bR did not burst at all. It did burst lS, and therefore according to the above results, I have a good reason to believe that nL could only burst high-recoil layers consistently. While nL is a solid counter to dF, it often won by spin finish or KO, and only occasionally burst dF, and dF could burst nL as well.  
(Jan. 07, 2018  4:23 AM)MonoDragon Wrote: When it comes to Left Spin Attack in Burst format, slower is better so the slower rotational speed from the larger diameter is actually better. The scraping issue is also why Destroy is used for Nightmare Longinus, the free spinning plate prevents scraping
While that was a possibility back when L2 was released, I seriously doubt low-stamina bursting to be anywhere near viable with the God Layer system being far more burst resistant, and the slow rotational speed just seems to serve as a hamstring at this point. Also, Destroy is far too slow to build up significant attack power, which again limits nL's attack power.

Drain Fafnir worked well slow, and overall, Nightmare Longinus is better slow too.

Also, Longinus is the name of the spear that pierced Christ, if anyone was questioning.


RE: Energy Layer - Nightmare Longinus - mrvitobeygeek2 - Jan. 08, 2018

(Jan. 08, 2018  8:11 PM)Suzaku-X Wrote:
(Jan. 08, 2018  12:09 PM)Bastillon Wrote: Orbit itself has a small ridge between the free-spinning ball and the socket, which reduces a bit of stamina during rotation if in contact with the stadium, not to mention that while nL has high KO potential, it often suffers recoil and thus the rebound hit on the stadium walls while possessing a high momentum due to increased mass could overshadow the supposed stability Orbit provides. While it does increase the frequency of hitting an opponent, it seldom managed to burst any of them. I've done a few test launches, and nL had a very hard time bursting dF, and bR did not burst at all. It did burst lS, and therefore according to the above results, I have a good reason to believe that nL could only burst high-recoil layers consistently. While nL is a solid counter to dF, it often won by spin finish or KO, and only occasionally burst dF, and dF could burst nL as well.  
While that was a possibility back when L2 was released, I seriously doubt low-stamina bursting to be anywhere near viable with the God Layer system being far more burst resistant, and the slow rotational speed just seems to serve as a hamstring at this point. Also, Destroy is far too slow to build up significant attack power, which again limits nL's attack power.

Drain Fafnir worked well slow, and overall, Nightmare Longinus is better slow too.

Also, Longinus is the name of the spear that pierced Christ, if anyone was questioning.

It says in the thread that Longinus is the roman soldier who stabbed christ with a lance just to let you know no offense


RE: Energy Layer - Nightmare Longinus - Suzaku-X - Jan. 09, 2018

(Jan. 08, 2018  8:59 PM)mrvitobeygeek2 Wrote:
(Jan. 08, 2018  8:11 PM)Suzaku-X Wrote: Drain Fafnir worked well slow, and overall, Nightmare Longinus is better slow too.

Also, Longinus is the name of the spear that pierced Christ, if anyone was questioning.

It says in the thread that Longinus is the roman soldier who stabbed christ with a lance just to let you know no offense

Longinus is commonly used to refer to both.