Two Combos - Printable Version +- World Beyblade Organization by Fighting Spirits Inc. (https://worldbeyblade.org) +-- Forum: Beyblade Discussion (https://worldbeyblade.org/Forum-Beyblade-Discussion) +--- Forum: Beyblade Customizations (https://worldbeyblade.org/Forum-Beyblade-Customizations) +---- Forum: Plastic and HMS Customizations (https://worldbeyblade.org/Forum-Plastic-and-HMS-Customizations) +---- Thread: Two Combos (/Thread-Two-Combos) |
Two Combos - Kei - Nov. 22, 2007 Here is my second and third attempts at HMS combos! Here's the first one: AR: Circle Upper WD: Circle Heavy RC: Grip Sharp Core Concept: Defense Second combo: AR: Advance Attacker (Smash) WD: Circle Heavy RC: Flat Core Concept: Smash Attack I haven't tested either of these, and I'm not too sure about the WD on the second combo. I used only parts that I have right now. Strata Dragoon MS Wolborg MS Death Gargoyle MS Advance Guardian Advance Averazer Advance Striker Dark Leopard MS Samurai Changer Bearing Survivor Phantom Fox MS This may change soon if I get Mystikal's parts, but for now this is what I have. Any suggestions? RE: Two Combos - Alice - Nov. 22, 2007 Number two is just a downgraded Advance Striker. Metal Flat is FAR more effective. RE: Two Combos - Train - Nov. 22, 2007 Is Circle Upper not... DEMS? If so why put something that wide on a tip that sharp... with a smaller WD... I mean it's a wobbler sure, but umm defense it ain't... RE: Two Combos - KoD PT - Nov. 22, 2007 How does Grip Sharp compare to BC2 in terms of defense/survival? I don't have it, but I doubt it's better. I guess it's ok as a replacement though. I'd go with Samurai Upper instead for more weight and overall smoothness compared to Circle Upper (which is more aggressive in shape, especialy in left spin). Also use like CWD Defense Ring or Reverse Defenser. I think this might be a bit too heavy for Grip Sharp though, but it works good for BC2. For the attacker, yeah, Flat Core is outclassed by both Metal Flat and the Grip Flat ones. No point in using it if you have those available. There're also better AR choices for smash, like Jiraiya Blade, Seagon Attacker, left spin Circle Upper, etc. I think even Advance Eterner's AR has better smash from it's spikes. RE: Two Combos - Kei - Nov. 23, 2007 Alice Wrote:Number two is just a downgraded Advance Striker. Metal Flat is FAR more effective.Oh, is it really? Ook Ozuma Wrote:Is Circle Upper not... DEMS? If so why put something that wide on a tip that sharp... with a smaller WD... I mean it's a wobbler sure, but umm defense it ain't...Circle Upper is from DEMS, in left spin it has good defense (probably should have posted about that). Is there a better choice for WD? I don't know that much about HMS WD's. King of Darkness Wrote:How does Grip Sharp compare to BC2 in terms of defense/survival? I don't have it, but I doubt it's better. I guess it's ok as a replacement though. I'd go with Samurai Upper instead for more weight and overall smoothness compared to Circle Upper (which is more aggressive in shape, especialy in left spin). Also use like CWD Defense Ring or Reverse Defenser.I'm not sure about that comparison, but I do know that Grip Sharp Core has good defense capabilities. Also, I don't have CWD Defense Ring, whats Reverse Defenser? Alright, scrap the second combo for now lol RE: Two Combos - SexyMichael - Nov. 23, 2007 I wouldn't put all that weight on grip sharp core personally. RE: Two Combos - Train - Nov. 23, 2007 SexyMichael Wrote:I wouldn't put all that weight on grip sharp core personally. I would. I just wouldn't put it all out spread like that. You'd be far better with Magical Ape MS AR, but you don't have it. RE: Two Combos - KoD PT - Nov. 23, 2007 Kei Wrote:I'm not sure about that comparison, but I do know that Grip Sharp Core has good defense capabilities. Also, I don't have CWD Defense Ring, whats Reverse Defenser?Reverse Defenser is from DZMF. You can stick with Circle Heavy for now though. And, does Circle Upper really work for you in left spin for defensive purposes? I always found it to have good smash potencial in left, but I guess it depends on height. I'd still go with Samurai Upper though, since it's more defensive and heavier. RE: Two Combos - Kei - Nov. 23, 2007 King of Darkness Wrote:Reverse Defenser is from DZMF. You can stick with Circle Heavy for now though. Oh, alright then. As I said in my first post, I haven't tested either of the combos. They're just based off of knowledge I've gained by reading. I was looking through the Damashii archive and it says that Circle Upper in left spin has very good defense in left spin. Isn't Samurai Upper the same weight as Circle Upper? I could be mistaken, but I think they are. RE: Two Combos - Nic - Nov. 23, 2007 King of Darkness Wrote:How does Grip Sharp compare to BC2 in terms of defense/survival? It can't compare. The only advantages that I can see it having is that BC2 can still "roll" out when hit when tilted, and has slightly higher spin rate (I'm not too sure on this). Oh, and BC2 can sometimes go into attack mode when it's slightly worn down. RE: Two Combos - Train - Nov. 23, 2007 Composer of Requiems Wrote:It's probably got more defense Grip sharp. But only against like all out attackers (Dragoon's RC) and then it has enough survival to last out what's left of the attacker. Otherwise yeah BC2 all the way.King of Darkness Wrote:How does Grip Sharp compare to BC2 in terms of defense/survival? RE: Two Combos - KoD PT - Nov. 23, 2007 Kei Wrote:King of Darkness Wrote:Reverse Defenser is from DZMF. You can stick with Circle Heavy for now though. Circle Upper is 20g while Samurai Upper is 22g. I remember trying the old Circle Upper/Circle Wide/BC combo and recoil always seemed to kill it, especialy when used in left spin. I guess it shouldn't be as bad here given all the weight and sturdyness of the combo. RE: Two Combos - Kei - Nov. 24, 2007 So you're suggesting that I change the combo to AR: Samurai Upper WD: Circle Heavy RC: Bearing Core 2 Right? This would be in left spin too, I assume? RE: Two Combos - Nic - Nov. 24, 2007 Kei Wrote:So you're suggesting that I change the combo to This one is fun to use either way. You can experiment with different WDs to see what you like. RE: Two Combos - Cye Kinomiya - Nov. 24, 2007 Kei Wrote:So you're suggesting that I change the combo to Do you have God Ring? If you did I think you should try it. RE: Two Combos - Kei - Nov. 24, 2007 Cye Kinomiya Wrote:Do you have God Ring? If you did I think you should try it. Nope. That's from Shining God MS, right? I've never even really seen that Beyblade, what good would the God Ring do? Also, I'll test out that combo later and see what happens. RE: Two Combos - KoD PT - Nov. 24, 2007 Kei Wrote:It's good for defense, almost perfectly round, except for two notches on both sides. Good for deflecting hits and also heaviest CWD plastic part (from the usefull ones for defense), along with Free Defenser and Reverse Defenser, weighting 3g.Cye Kinomiya Wrote:Do you have God Ring? If you did I think you should try it. And about the combo, like Nic mentioned, it can go either direction. Using it in opposite spin direction is nice for deflecting and spin stealing though. RE: Two Combos - brandonk129 - Nov. 26, 2007 I own the god ring, and Shining God MS itself. The beyblade is a gimic blade, switching tip according to what spin you put it on. The main prize is the god ring. Its very thick, is free spinning, and makes for great deflection/defense. If needed i could post a pic. |