World Beyblade Organization by Fighting Spirits Inc.
Noob Guide To Customisation - Printable Version

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+---- Thread: Noob Guide To Customisation (/Thread-Noob-Guide-To-Customisation)



Noob Guide To Customisation - Juv - Nov. 08, 2007

Okay how about we start from the very beginning for people who do not know anything. What I'm looking at is just some ideas, suggestions and some explanations on how to create different types of blades.

Example:
To create an attack type blade look for attack rings with pointy edges.

Example:
To create an endurance type blade look for a heavy weight disk.

Example:
A lighter weight disk will make the beyblade spin faster.


RE: Noob Guide To Customisation - SK - Nov. 08, 2007

...lol? A endurance doesn't need to have heavy weight disks? And that a attack type doesn't need pointy edges


RE: Noob Guide To Customisation - Bey Brad - Nov. 08, 2007

Quote:Example:
To create an attack type blade look for attack rings with pointy edges.

Example:
To create an endurance type blade look for a heavy weight disk.

Example:
A lighter weight disk will make the beyblade spin faster.

All three of these are incorrect, with the last two become completely opposites of the truth.

I'm not sure we can talk about Beyblade in such simple terms.


RE: Noob Guide To Customisation - Juv - Nov. 08, 2007

Silver Kane Wrote:...lol? A endurance doesn't need to have heavy weight disks? And that a attack type doesn't need pointy edges

Example only... as you probably can already tell I have no idea what I am talking about hence the reason for making this topic.


RE: Noob Guide To Customisation - Bey Brad - Nov. 08, 2007

Seems to me the best you can do is read what other people are posting. I'll try and write some basic overviews of customization.


RE: Noob Guide To Customisation - Juv - Nov. 08, 2007

Tamer Brad Wrote:Seems to me the best you can do is read what other people are posting. I'll try and write some basic overviews of customization.

So best thing to do is just to randomly stick parts together?


RE: Noob Guide To Customisation - Bey Brad - Nov. 08, 2007

Juv Wrote:
Tamer Brad Wrote:Seems to me the best you can do is read what other people are posting. I'll try and write some basic overviews of customization.

So best thing to do is just to randomly stick parts together?

I said what the best thing you can do is, and that is certainly not what I said.


RE: Noob Guide To Customisation - TheUnkownGod - Nov. 08, 2007

Juv Wrote:Okay how about we start from the very beginning for people who do not know anything. What I'm looking at is just some ideas, suggestions and some explanations on how to create different types of blades.

Example:
To create an attack type blade look for attack rings with pointy edges.

Example:
To create an endurance type blade look for a heavy weight disk.

Example:
A lighter weight disk will make the beyblade spin faster.

Yea I don'tthink these are always true. I just remember in my head what the attack ring's, wd's, and base's stats are and it helps alot.


RE: Noob Guide To Customisation - Kuznetsov - Nov. 08, 2007

TheUnkownGod Wrote:Yea I don'tthink these are always true. I just remember in my head what the attack ring's, wd's, and base's stats are and it helps alot.
Surely not the ones on the Hasbro boxes.


RE: Noob Guide To Customisation - KoD PT - Nov. 08, 2007

Kuznetsov Wrote:
TheUnkownGod Wrote:Yea I don'tthink these are always true. I just remember in my head what the attack ring's, wd's, and base's stats are and it helps alot.
Surely not the ones on the Hasbro boxes.
Or any others for that matter.


There's already a Compact combo customization page on BeyWiki and I'm sure the rest should follow soon. I think most people who don't know much yet, can just go look there for info and keep reading Beyblade customization threads, etc, here in the forums.


RE: Noob Guide To Customisation - Nic - Nov. 09, 2007

Simple understanding of a small handful of basic physics concepts allows you to think logically through customization. Maybe, I'll do an article on this, but I'll need regular poking or I'll forget.


RE: Noob Guide To Customisation - TheUnkownGod - Nov. 10, 2007

Composer of Requiems Wrote:Simple understanding of a small handful of basic physics concepts allows you to think logically through customization. Maybe, I'll do an article on this, but I'll need regular poking or I'll forget.

*Poke

That would be a handy thing to carry around. And why would Hasbro Boxe's ratings be bad?


RE: Noob Guide To Customisation - Bey Brad - Nov. 10, 2007

TheUnkownGod Wrote:
Composer of Requiems Wrote:Simple understanding of a small handful of basic physics concepts allows you to think logically through customization. Maybe, I'll do an article on this, but I'll need regular poking or I'll forget.

*Poke

That would be a handy thing to carry around. And why would Hasbro Boxe's ratings be bad?

Because those stats are completely meaningless.


RE: Noob Guide To Customisation - G - Nov. 10, 2007

TheUnkownGod Wrote:
Composer of Requiems Wrote:Simple understanding of a small handful of basic physics concepts allows you to think logically through customization. Maybe, I'll do an article on this, but I'll need regular poking or I'll forget.

*Poke

That would be a handy thing to carry around. And why would Hasbro Boxe's ratings be bad?

They aren't accurate at all. Most ARs function differently in the opposite direction so the AR stats would be different. Also, if you put stuff with like 4 Stars for attack together, it'd supposed be the the best attacker in the game, but it doesn't work like that.


RE: Noob Guide To Customisation - TheUnkownGod - Nov. 10, 2007

G Wrote:
TheUnkownGod Wrote:
Composer of Requiems Wrote:Simple understanding of a small handful of basic physics concepts allows you to think logically through customization. Maybe, I'll do an article on this, but I'll need regular poking or I'll forget.

*Poke

That would be a handy thing to carry around. And why would Hasbro Boxe's ratings be bad?

They aren't accurate at all. Most ARs function differently in the opposite direction so the AR stats would be different. Also, if you put stuff with like 4 Stars for attack together, it'd supposed be the the best attacker in the game, but it doesn't work like that.

Hmmm...they probably put those stats on from what they put on the Anime, so thats why their probably way off the charts lol


RE: Noob Guide To Customisation - OSW - Nov. 10, 2007

box stats, they are funny but kind of a neat idea.

btw what physics law does this concept relate to?
the concept that things rotate easier/faster when they are closer to their axis.

consider your observations, and what makes things happen.

Ie. wider tip causes more movement, because of more contact, friction with the stadium per rotation.
sharper tips aid endurance thanks to less friction (which slows down spinning) but also have less balance, because there is a smaller point to balance on
same with tip materials.

also consider, would a rounder attack ring make harder impacts, or one with larger projections.

think left spin vs left spin, left vs right.

what gives more defence? more friction, more weight etc.


RE: Noob Guide To Customisation - Nic - Nov. 10, 2007

TheUnkownGod Wrote:Hmmm...they probably put those stats on from what they put on the Anime, so thats why their probably way off the charts lol

I believe it's different, from what I remember seeing long ago.

OSW Wrote:btw what physics law does this concept relate to?
the concept that things rotate easier/faster when they are closer to their axis.

Ie. wider tip causes more movement, because of more contact, friction with the stadium per rotation.
sharper tips aid endurance thanks to less friction (which slows down spinning) but also have less balance, because there is a smaller point to balance on
same with tip materials.

also consider, would a rounder attack ring make harder impacts, or one with larger projections.

think left spin vs left spin, left vs right.

what gives more defence? more friction, more weight etc.

Rotate faster- Conversation of Angular Momentum/Angular kinetic energy (can be treated either way); but for the same amount of energy imparted, there is a balance between moment of inertia and angular velocity, consequently as the moment of inertia decreases, angular velocity increases. Given that moment of inertia decreases with radius, yeah there you have it.

The thing about the wider tip... you know, I'm having problems believing that it's due to more friction. I think it's more of the contact angle and the direction of the force that the Beyblade acts on the stadium surface.

The less balance thing... again, that is an intuitive feel to it, but I doubt it's because of that.

The rest should be pretty obvious. I've a concert next Friday, but after that I'm pretty free since school holidays have started.


RE: Noob Guide To Customisation - OSW - Nov. 12, 2007

yeah i was just explaining how i see a few things, as i'm reasonably inexperienced. I know i do have some basic physics concepts (mainly i've understood from experience), of course many don't apply to beyblade.

I think balance has alot to do with weight distribution.

Composer of Requiems Wrote:there is a balance between moment of inertia and angular velocity
ah thank you, these are the terms i was trying to think of.


RE: Noob Guide To Customisation - Nic - Nov. 13, 2007

OSW Wrote:I think balance has alot to do with weight distribution
Generally, considering that Beyblades are mainly symmetrical, weight distribution has a smaller part than some other factors. With exception of certain Beyblades.


RE: Noob Guide To Customisation - OSW - Nov. 13, 2007

Perhaps that is why, they call you the Composer Grin


RE: Noob Guide To Customisation - Fleetscut - Nov. 13, 2007

Composer of Requiems Wrote:
OSW Wrote:I think balance has alot to do with weight distribution
Generally, considering that Beyblades are mainly symmetrical, weight distribution has a smaller part than some other factors. With exception of certain Beyblades.

weight distribution may have a small part but what about location of weight from the center? wouldnt the closer it is the center of the object improve stability?


RE: Noob Guide To Customisation - Nic - Nov. 14, 2007

Fleetscut Wrote:
Composer of Requiems Wrote:
OSW Wrote:I think balance has alot to do with weight distribution
Generally, considering that Beyblades are mainly symmetrical, weight distribution has a smaller part than some other factors. With exception of certain Beyblades.

weight distribution may have a small part but what about location of weight from the center? wouldnt the closer it is the center of the object improve stability?

It could, but indirectly; closer to the center may improve stability by allowing higher spin velocity.