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PHYSICS!

Ok, I've wanted to avoid this analogy, but it looks like I'm not going to be able to. Find yourself a swivel chair, one with really well-oiled bearings that has little drag. Sit in it, and start it spinning. Put your arms out to your sides at 90° from your body. Note your relative spin speed. Now, without stopping, pull them in close to your chest. Note that you speed up.

Brad is entirely correct in his assertion that a 10 Heavy, coupled with the HMC, would maximize rotational rate for this blade. The closer the weight is to the centre, the less centrifugal drag you have. As weight moves to the outside, you lose spin rate and gain balance. Compacts have decent balance because, even though they have concentrated centre weight to max out their spin rate, they're also very small in diameter.

Dranzer V2 is fairly wide as is, so you don't have to worry too much about boosting its balance with a wider WD. To improve the clutch ability, definitely stick with 10 Heavy and the HMC.
basically, i was right and everyone else should shut up

losers
wide WD = lighter, so will tend to lose spin velocity quickly...lighter blades will hit less vigorously with other blades, so is more suitable for endurance type blades...

However, wide WD tends to block the attack points on the AR.

Thus, your opponent's beyblades will tend to hit your WD more often than your AR... since your WD tends to be more circular and less rugged than your AR, this thus slightly helps to boost endurance as well...

in general, wide WD tends to stabilize beyblades that are lower in height... try it on a tall base and you will see your blade wobble (like master draciel...)

heavy WD = heavier, so tends to keep its spin velocity up longer... attacking power is boosted...

however, its small size makes the AR very exposed to attacks......

my favourite? use HMC with circular WD to boost both endurance and defense...
J Wrote:wide WD = lighter, so will tend to lose spin velocity quickly...lighter blades will hit less vigorously with other blades, so is more suitable for endurance type blades...
Attackers comonly use wide WDs (most smash attackers), since high movement speed is more important than high RPM in this case. Heavier WDs would only slow them down, especialy on combos with rubber tips, whose endurance is bad enough as it is.

J Wrote:However, wide WD tends to block the attack points on the AR.

Thus, your opponent's beyblades will tend to hit your WD more often than your AR... since your WD tends to be more circular and less rugged than your AR, this thus slightly helps to boost endurance as well...
Totally depends on what AR you're using and the height of your combo. In case of an attacker, they're usually the lowest, so it doesn't matter.
It is indeed helpfull on endurancers/defensers though, when using something like Wide Survivor to deflect hits.

J Wrote:heavy WD = heavier, so tends to keep its spin velocity up longer... attacking power is boosted...

however, its small size makes the AR very exposed to attacks......
Heavy WDs are used on compacts and upper attackers most of the time, so it's irrelevant if the AR is "exposed to attacks" or not.
One thing I noticed about Dranzer V2 was that over time, the sharp tip would become blunter. Several times, I would open it up and sharpen the tip slightly.

Tamer Brad Wrote:I can't think of a good reason to use Wide Defense for this.

It lines up perfectly with AR and SP.
I have no proof for this, but I get the feeling it helps in defence since there's no chance of the opponent getting into the little gap, resulting in more friction/recoil.

Blue Wrote:moment of inertia
i disagree, in that while a 10h would probably prolong it survival, it has the least kinetic energy.
a wide wd would mantain higher kinetic energy, therefore upper attack would be more effective due to more energy in the collision

Kinetic energy is not some mystical ability that is inherent in certain Beyblade parts. Kinetic energy is the result of your launch strength. The amount of energy you put into your launch will be transferred to your Beyblade. 10 heavy does not have the least kinetic energy, rather, a Beyblade launched by a weaker player will have the least kinetic energy.

Due to the greater moment of inertia that results from the increased mean radius of the weight, the resistive force exerted by the stadium surface on the tip will have lesser effect on the spin of the Beyblade.

True, this may allow it to mantain the energy. However, this does not necessarily mean that it would have better upper attack.

Your upper attack is dependent on how much "push" your Beyblade can give. It forces a wedge into the opponent, and by pushing forward, and due to the slope, it'll force the opponent upwards.

Generally, this impact has an infinitesimal time frame, therefore we can assume the speed of the Beyblade not to change much within this time. The momentum associated with this impact is more closely related to the speed at which the Beyblade is revolving.

For the same reasons that allows your Wide Defence to mantain it's spin, it is also difficult to accelerate it as far: consequently, the Heavy will tend to have a higher spin rate, although this drops faster than the wide defence. However, most of the time, it will be spinning faster.

You can think of it as an attacking surface. The faster it is spinning, the more force will be exerted upwards on the opponent. The more momentum it has, the longer the contact time will be on the opponent. However, if you consider the motion of the Beyblade, the difference in contact time is very minimal, and thus the rotational speed would have a greater impact on it than the momentum behind it.

Thus, I would say the 10-heavy will allow it to have better upper attack than the wide defence.

J Wrote:wide WD = lighter, so will tend to lose spin velocity quickly...lighter blades will hit less vigorously with other blades, so is more suitable for endurance type blades...

heavy WD = heavier, so tends to keep its spin velocity up longer... attacking power is boosted...
Although it is lighter, the rotational inertia is greater due to the distance from the axis of rotation. This is more important than the weight itself in this case. I remember I did some calculations some time back to show this.

J Wrote:in general, wide WD tends to stabilize beyblades that are lower in height... try it on a tall base and you will see your blade wobble (like master draciel...)
It's not so much of the wide WD being more stable, it's more of the higher spin rate allowing the tall Beyblade to stay upright, and when it is about to die, it has the decency to die immediately rather than taking it's own time.

When you use a wide WD, it allows the Beyblade to mantain its spin better WHILE wobbling. That's why it appears to wobble more.

Spinster Wrote:Ok, I've wanted to avoid this analogy, but it looks like I'm not going to be able to. Find yourself a swivel chair, one with really well-oiled bearings that has little drag. Sit in it, and start it spinning. Put your arms out to your sides at 90° from your body. Note your relative spin speed. Now, without stopping, pull them in close to your chest. Note that you speed up.
I hate that analogy too.
Composer of Requiems Wrote:Several times, I would open it up and sharpen the tip slightly.

CHEATER
It Depend on how good you launch your Dranzer v2, I Remember this one guy launch his beyblade and lost that round but then he launch and won the 2nd round so it just luck or no luck but anyway I might be wrong.

You sould add the 10 heavy so you can go in for the kill, I mean if your opponent have some cool whip out blade then your dranzer v2 don't have a chance of winner but if he does add the Defense Disk so the opponent dont break your beyblade in half

It All about how fast the BeyBlade going when it spin and the launch
Draciel MS_Holder Wrote:It Depend on how good you launch your Dranzer v2, I Remember this one guy launch his beyblade and lost that round but then he launch and won the 2nd round so it just luck or no luck but anyway I might be wrong.

You sould add the 10 heavy so you can go in for the kill, I mean if your opponent have some cool whip out blade then your dranzer v2 don't have a chance of winner but if he does add the Defense Disk so the opponent dont break your beyblade in half

It All about how fast the BeyBlade going when it spin and the launch

Everything is wrong with this post. *sigh* Unhappy I don't even really understand what you're talking about.
Composer of Requiems Wrote:Kinetic energy is not some mystical ability that is inherent in certain Beyblade parts. Kinetic energy is the result of your launch strength. The amount of energy you put into your launch will be transferred to your Beyblade. 10 heavy does not have the least kinetic energy, rather, a Beyblade launched by a weaker player will have the least kinetic energy.

A point to note on the bold portions... the Kinetic Energy of a blade is dependent on the rotational speed and mass of your beyblade.

Kinetic Energy = 0.5 x (mass of beyblade) x (rotational speed)^2

To an experienced player, there is a maximum speed that he can pull the ripcord with. That is dependent on your muscle's ability to contract in the shortest time possible. Hence, the kinetic energy of the beyblade would be the maximum for an experienced bladder if the beyblade is the heaviest.

On the other hand, more often than not, most inexperienced bladders would tend to lose grip on their launchers if their blades are too heavy. As such, the accuracy and strength of the launch when using the heavy beyblade would be adversely affected.

So, beybladers, find out whether you are more experienced in handling heavy blades or not!
Wha? How does the weight of the Beyblade affect the grip of the launcher?
Tamer Brad Wrote:Wha? How does the weight of the Beyblade affect the grip of the launcher?

Mind you, if the beyblade is heavy, if you are not very experienced, you will have difficulty launching your beyblade because it will be much harder to pull the ripcord. You will tend to move the hand gripping the launcher in order to aid in your launch, resulting in lowering of the accuracy of that launch.
J I am sorry to say this but I think you are spamming everywhere
J Wrote:
Tamer Brad Wrote:Wha? How does the weight of the Beyblade affect the grip of the launcher?

Mind you, if the beyblade is heavy, if you are not very experienced, you will have difficulty launching your beyblade because it will be much harder to pull the ripcord. You will tend to move the hand gripping the launcher in order to aid in your launch, resulting in lowering of the accuracy of that launch.

The weight difference between a light Beyblade and a heavy Beyblade is so small in terms of human capacity that it's barely noticeable when pulling the winder.

Besides, anyone serious uses a grip.
Yeah I don't use a Grip and I have a Heavy Metal BeyBlade and the the ripcord isn't hard it easy to pull. Listen the heavy beyblade don't have nothing to do with it, it the same as the regular BeyBlade.
Tamer Brad Wrote:
Composer of Requiems Wrote:Several times, I would open it up and sharpen the tip slightly.

CHEATER

=(

I could only get one due to shortage of stock.

J Wrote:A point to note on the bold portions... the Kinetic Energy of a blade is dependent on the rotational speed and mass of your beyblade.

Kinetic Energy = 0.5 x (mass of beyblade) x (rotational speed)^2

To an experienced player, there is a maximum speed that he can pull the ripcord with. That is dependent on your muscle's ability to contract in the shortest time possible. Hence, the kinetic energy of the beyblade would be the maximum for an experienced bladder if the beyblade is the heaviest.

On the other hand, more often than not, most inexperienced bladders would tend to lose grip on their launchers if their blades are too heavy. As such, the accuracy and strength of the launch when using the heavy beyblade would be adversely affected.

So, beybladers, find out whether you are more experienced in handling heavy blades or not!

No. You're seeing it the wrong way around. You are assuming that the SPEED is constant.

However, I would say it is not the speed that is constant, but the force exerted that is constant. At the moment I'm a bit lazy to do the exact calculations, but intuitively I feel that in the long run, a roughly equal amount of energy will be transferred to it. It will not be exactly the same, but close enough that the vast difference in angular inertia between the two WD types will have a much more prominent effect than this. Of course, I may be wrong on this point, can't say for sure until I've worked it out precisely, but I'm quite sure on this.

In any case, your equation is wrong. You're mixing up rotational kinetic energy and translational kinetic energy. The units do not add up right, you will not get it in terms of joules in this form.
The AR doesn't line up with the Wide Defense perfectly, but it does fill in that "gap" better than the other WDs.

I don't think you need too much strength involved in the launch... You just need a firm grip if you want a stable launch.
Tamer Brad Wrote:
J Wrote:
Tamer Brad Wrote:Wha? How does the weight of the Beyblade affect the grip of the launcher?

Mind you, if the beyblade is heavy, if you are not very experienced, you will have difficulty launching your beyblade because it will be much harder to pull the ripcord. You will tend to move the hand gripping the launcher in order to aid in your launch, resulting in lowering of the accuracy of that launch.

The weight difference between a light Beyblade and a heavy Beyblade is so small in terms of human capacity that it's barely noticeable when pulling the winder.

Besides, anyone serious uses a grip.

I am just trying to say u lose grip of your launcher, not lose grip of your grip. u get it? lol...

anyway, heavy beyblades might apply more to inexperience beybladers (like 6 years old kids?). they have trouble using heavy beyblades (like Driger V2 with 10 heavy and HMC for that matter) and i have seen them struggling with it. to experienced players like us, the weight difference is of course negligible.
off topic: driger V2 or dranzer V2 is better? IMO, driger V2 works well uncustomized while dranzer V2's support parts are very very useful. What's your opinion?
J Wrote:off topic: driger V2 or dranzer V2 is better? IMO, driger V2 works well uncustomized while dranzer V2's support parts are very very useful. What's your opinion?

My opinion is that this isn't on topic and you shouldn't be discussing it here.
Tamer Brad Wrote:
J Wrote:off topic: driger V2 or dranzer V2 is better? IMO, driger V2 works well uncustomized while dranzer V2's support parts are very very useful. What's your opinion?

My opinion is that this isn't on topic and you shouldn't be discussing it here.

sorry but i was following you. i saw u doing that in some other forum so i thought it was ok.
J Wrote:
Tamer Brad Wrote:
J Wrote:off topic: driger V2 or dranzer V2 is better? IMO, driger V2 works well uncustomized while dranzer V2's support parts are very very useful. What's your opinion?

My opinion is that this isn't on topic and you shouldn't be discussing it here.

sorry but i was following you. i saw u doing that in some other forum so i thought it was ok.

If you're going to outright say "off topic:" in an attempt to force things off topic, that's not okay. If you want to talk about it, you can make a new topic in Beyblade Hobby.
J Wrote:I am just trying to say u lose grip of your launcher, not lose grip of your grip. u get it? lol...

And he is just trying to say anyone who wants to play seriously would use a grip to stabilize your launch, since it's harder to lose your grip on it. That's why it's called a grip.

J Wrote:off topic: driger V2 or dranzer V2 is better? IMO, driger V2 works well uncustomized while dranzer V2's support parts are very very useful. What's your opinion?

Hate to flog the dead horse again, but I need your opinion: should I get a car or a motorboat?
Motorboat. Cars are old hat.
Tamer Brad Wrote:Motorboat. Cars are old hat.


Go to hell.

Draciel MS_Holder Wrote:J I am sorry to say this but I think you are spamming everywhere



Pot; kettle.
I tried mine with HMC and Wide Defense. When Dranzer V2 goes into attack form, it is more of a "hitting-other-beyblades-off-balance" than a "hitting-other-beyblades-out-of-stadium" type.
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