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		<title><![CDATA[World Beyblade Organization - Rules & Resources]]></title>
		<link>https://worldbeyblade.org/</link>
		<description><![CDATA[World Beyblade Organization - https://worldbeyblade.org]]></description>
		<pubDate>Sat, 03 Oct 2026 07:13:00 +0000</pubDate>
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			<title><![CDATA[Beyblade X Rules  [Draft 2026-08-15]]]></title>
			<link>https://worldbeyblade.org/Thread-Beyblade-X-Rules-Draft-2026-08-15</link>
			<pubDate>Sat, 15 Aug 2026 22:07:54 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Beyblade-X-Rules-Draft-2026-08-15</guid>
			<description><![CDATA[&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell attention"&gt;<br />
&lt;div class="cell-heading"&gt;About This Rulebook&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;This rulebook is developed by the World Beyblade Organization, a fan-run volunteer project that has supported competitive Beyblade since 2008. The World Beyblade Organization is not affiliated with Takara Tomy, Hasbro or any other official Beyblade license holders.&lt;/p&gt;<br />
&lt;p&gt;This rulebook is based on the official Beyblade X rules published by Takara Tomy (B4) and extensive research of how those rules are applied at official events. Gameplay results are generally identical to the official rules. Some alternate rulesets that differ more from the official rules are also included.&lt;/p&gt;<br />
&lt;p&gt;&lt;a href="https://worldbeyblade.org/Thread-WBO-Vs-B4-Rules-What-s-Different" target="_blank"&gt;&lt;strong&gt;WBO Vs. B4 Rules: What's Different?&lt;/strong&gt;&lt;/a&gt;&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;h2&gt;About Beyblade&lt;/h2&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Beyblade is a game where two &lt;em&gt;bladers&lt;/em&gt; (players) compete by launching spinning tops known as &lt;em&gt;Beys&lt;/em&gt; into &lt;em&gt;battle&lt;/em&gt; within a &lt;em&gt;stadium&lt;/em&gt;.&lt;/li&gt;<br />
&lt;li&gt;Bladers can change how their Beys perform in battle by customizing their parts and launching them with various techniques.&lt;/li&gt;<br />
&lt;li&gt;The last Bey to remain spinning in the &lt;em&gt;battle zone&lt;/em&gt; — the central area of the stadium — wins the battle.&lt;/li&gt;<br />
&lt;li&gt;Beys are &lt;em&gt;finished&lt;/em&gt; when they &lt;em&gt;stop spinning, burst&lt;/em&gt; (parts detach)&lt;em&gt;,&lt;/em&gt; or become &lt;em&gt;unable to return to the battle zone&lt;/em&gt;.&lt;/li&gt;<br />
&lt;li&gt;The winner of each battle receives points based on how and where the opponent’s Bey was finished.&lt;/li&gt;<br />
&lt;li&gt;The objective of the game is to, through multiple battles, earn enough points (default: 4) to win the match.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Game Equipment&lt;/h2&gt;<br />
&lt;p&gt;&lt;strong&gt;IMPORTANT:&lt;/strong&gt; All equipment used must comply with &lt;a href="#equipment-regulations"&gt;equipment regulations.&lt;/a&gt;&lt;/p&gt;<br />
&lt;h3&gt;Bey&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A &lt;em&gt;Bey&lt;/em&gt; (often referred to as “a Beyblade”) is the spinning top used to battle.&lt;/li&gt;<br />
&lt;li&gt;A complete Bey consisting of a &lt;em&gt;blade, ratchet,&lt;/em&gt; and &lt;em&gt;bit&lt;/em&gt; must be used.<br />
&lt;ol&gt;<br />
&lt;li&gt;CX blades must contain all three parts: a &lt;em&gt;lock chip&lt;/em&gt;, &lt;em&gt;main blade&lt;/em&gt;, and &lt;em&gt;assist blade&lt;/em&gt;.&lt;/li&gt;<br />
&lt;li&gt;CX Expand blades must contain all four parts: a &lt;em&gt;lock chip&lt;/em&gt;, &lt;em&gt;over blade&lt;/em&gt;, &lt;em&gt;metal blade&lt;/em&gt;, and &lt;em&gt;assist blade&lt;/em&gt;.&lt;/li&gt;<br />
&lt;li&gt;Ratchet-integrated parts such as the &lt;em&gt;BulletGriffon&lt;/em&gt; blade and &lt;em&gt;Operate&lt;/em&gt; bit cannot use a ratchet.&lt;/li&gt;<br />
&lt;li&gt;A complete &lt;i&gt;BulletGriffon&lt;/i&gt; blade consists of the upper part &lt;i&gt;(Bullet/Rocket)&lt;/i&gt; and the main body lower part &lt;i&gt;Griffon.&lt;/i&gt;&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Deck&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A &lt;em&gt;deck&lt;/em&gt; is a set of 3 Beys that is required for most battle types.&lt;/li&gt;<br />
&lt;li&gt;A deck cannot include more than one copy of any part, except for basic lock chips.<br />
&lt;ol&gt;<br />
&lt;li&gt;Basic lock chips with the same design and/or name can be included any number of times.&lt;/li&gt;<br />
&lt;li&gt;Metal lock chips (&lt;em&gt;Valkyrie&lt;/em&gt; and &lt;em&gt;Emperor&lt;/em&gt;) can be included once each.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Parts cannot be exchanged between Beys within a deck at any point during a match.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Determining whether parts are the same&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Parts are generally considered the same part when they have the same name. The original Japanese product names take priority.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Recolors:&lt;/strong&gt; Parts that have been re-released in different colors are still considered the same as the original part.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Retools:&lt;/strong&gt; Parts that have similar designs because they are based on another part — such as &lt;em&gt;Optimus Primal&lt;/em&gt; being based on &lt;em&gt;SharkEdge&lt;/em&gt; — are considered &lt;em&gt;retools.&lt;/em&gt; While retools look similar to the parts they are based on, &lt;strong&gt;they are considered different, unique parts.&lt;/strong&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Mold Differences:&lt;/strong&gt; Copies of the same part which feature minor differences — such as &lt;em&gt;PhoenixWing&lt;/em&gt;, which has received at least two revisions — are considered &lt;em&gt;different molds&lt;/em&gt;. Different molds of a part are all considered to be the same part.<br />
&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Version 2.0 blades:&lt;/strong&gt; Version 2.0 blades are considered the same part as the original blades they are based on.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Versions:&lt;/strong&gt; Parts that have been re-released in new &lt;em&gt;versions,&lt;/em&gt; such as &lt;em&gt;TyrannoBeat Jurassic World Version&lt;/em&gt; (branded as &lt;em&gt;T. Rex&lt;/em&gt;) being a new version of &lt;em&gt;TyrannoBeat&lt;/em&gt;, are still considered the same part as the original.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;&lt;em&gt;Lightning L-Drago&lt;/em&gt;&lt;/strong&gt;&lt;strong&gt; blade:&lt;/strong&gt; &lt;em&gt;Lightning L-Drago (Rapid-Hit Type)&lt;/em&gt; and &lt;em&gt;Lightning L-Drago (Upper Type)&lt;/em&gt; cannot be used together in a deck. However, they are not considered the same part in other situations, such as replacing a part when it breaks.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
<br />
&lt;div class="rules-fig-container ok"&gt;<br />
&lt;div class="rules-fig-heading pointer" data-toggle="collapse" data-target="#legal-deck-toggle" aria-expanded="false"&gt;Legal Deck Examples &lt;span class="caret"&gt;&lt;/span&gt;&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix collapse" id="legal-deck-toggle"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ok-1.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;PhoenixWing 3-60R&lt;/li&gt;<br />
&lt;li&gt;WizardRod 1-60L&lt;/li&gt;<br />
&lt;li&gt;DranBuster 5-60LR&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Legal.&lt;/strong&gt; All parts are different.<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ok-2.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;StormPegasis 3-70RA&lt;/li&gt;<br />
&lt;li&gt;Rock Leone 6-80 GN&lt;/li&gt;<br />
&lt;li&gt;Lightning L-Drago (Upper) 1-60F&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Legal.&lt;/strong&gt; All parts are different.<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ok-3.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;SharkEdge 5-60LR&lt;/li&gt;<br />
&lt;li&gt;OptimusPrimal 1-60U&lt;/li&gt;<br />
&lt;li&gt;CrocCrunch 3-60LF&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Legal.&lt;/strong&gt;  While &lt;em&gt;SharkEdge, Optimus Prime&lt;/em&gt; and &lt;em&gt;CrocCrunch&lt;/em&gt; have similar designs, they are not the same, and are treated as unique from each other.<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ok-4.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;SphinxCowl 5-60O&lt;/li&gt;<br />
&lt;li&gt;TriceraSpiky 9-60U&lt;/li&gt;<br />
&lt;li&gt;HellsScythe 3-60B&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Legal.&lt;/strong&gt; While &lt;em&gt;SphinxCowl&lt;/em&gt; and &lt;em&gt;TriceraSpiky&lt;/em&gt; have similar designs, they are not the same, and are treated as unique from each other.<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ok-5.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;PhoenixWing 3-60R&lt;/li&gt;<br />
&lt;li&gt;AeroPegasus 1-60L&lt;/li&gt;<br />
&lt;li&gt;TyrannoRoar 9-60W&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Legal.&lt;/strong&gt; While &lt;em&gt;TyrannoRoar&lt;/em&gt; and &lt;em&gt;PhoenixWing&lt;/em&gt; have similar designs, they are not the same part.<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ok-6.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;DranBrave J3-60LR&lt;/li&gt;<br />
&lt;li&gt;ScorpioSpear 9-60FB&lt;/li&gt;<br />
&lt;li&gt;DranBrush S1-60LF&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Legal.&lt;/strong&gt; All parts are different, except for two &lt;em&gt;Dran&lt;/em&gt; lock chips. However, basic CX lock chips can be included any number of times in a deck.<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig-container ng"&gt;<br />
&lt;div class="rules-fig-heading pointer" data-toggle="collapse" data-target="#illegal-deck-toggle" aria-expanded="false"&gt;Illegal Deck Examples &lt;span class="caret"&gt;&lt;/span&gt;&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix collapse" id="illegal-deck-toggle"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ng-1.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;PhoenixWing 1-60LR&lt;/li&gt;<br />
&lt;li&gt;WizardRod 1-60L&lt;/li&gt;<br />
&lt;li&gt;DranBuster 5-60LR&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Illegal.&lt;/strong&gt; Two copies of both the 1-60 ratchet and LR bit are included. Although the 1-60 ratchets are different colors, they are still the same part.<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ng-2.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;CobaltDrake 5-60LR&lt;/li&gt;<br />
&lt;li&gt;ScorpioSpear 9-60FB&lt;/li&gt;<br />
&lt;li&gt;CobaltDrake 3-60P&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Illegal.&lt;/strong&gt; Two copies of the CobaltDrake blade are included. Although they are different colors, they are still the same part.<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ng-3.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;PhoenixWing (Mold 1) 1-60LR&lt;/li&gt;<br />
&lt;li&gt;SilverWolf 9-70H&lt;/li&gt;<br />
&lt;li&gt;PhoenixWing (Mold 3) 3-60P&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Illegal.&lt;/strong&gt; Two copies of the PhoenixWing blade are included. Although each PhoenixWing is a different color and from a different mold, they are still the same part.<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ng-4.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;DranBrave J3-60LR&lt;/li&gt;<br />
&lt;li&gt;ScorpioSpear 9-60FB&lt;/li&gt;<br />
&lt;li&gt;DranBrush J1-60LF&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Illegal.&lt;/strong&gt; Two copies of the Jaggy assist blade are included. Although they are different colors, they are still the same part.<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ng-5.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;StormPegasis 3-70RA&lt;/li&gt;<br />
&lt;li&gt;Lightning L-Drago 3-60LR (Rapid-Hit Type)&lt;/li&gt;<br />
&lt;li&gt;Lightning L-Drago 1-60F (Upper Type)&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Illegal.&lt;/strong&gt; Both Lightning L-Drago (Rapid) and Lightning L-Drago (Upper) are included, but as they are considered the same part, they cannot be used together in a deck.<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ng-6.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;TyrannoBeat 9-70P&lt;/li&gt;<br />
&lt;li&gt;TyrannoBeat 9-80LR&lt;/li&gt;<br />
&lt;li&gt;WizardRod 3-60H&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Illegal.&lt;/strong&gt; Two copies of TyrannoBeat are included, with one being TyrannoBeat Jurassic World Version. Although they have different decorations, they are still the same part.<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
<br />
&lt;h3&gt;Launcher&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The &lt;em&gt;launcher&lt;/em&gt; is used to &lt;em&gt;launch the Bey&lt;/em&gt; into the stadium for battle.&lt;/li&gt;<br />
&lt;li&gt;Launchers have two types:<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;em&gt;String launchers&lt;/em&gt;, which are powered by an internal string mechanism.&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Winder launchers&lt;/em&gt;, which are powered by an external &lt;em&gt;winder&lt;/em&gt;.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Any official Beyblade X winder may be used with any winder launcher.&lt;/li&gt;<br />
&lt;li&gt;Launchers may only be used with Beys of the matching spin direction (e.g. left launchers may only be used with Beys designated as left spin).&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Stadium&lt;/h3&gt;<br />
&lt;div class="rules-fig-container"&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-7"&gt;<br />
&lt;h4&gt;&lt;span class="text-muted"&gt;Fig. 1.&lt;/span&gt; Stadium Components&lt;/h4&gt;<br />
&lt;img src="/images/rules/x/stadium-parts.png" class="img-responsive"&gt;<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-5"&gt;<br />
&lt;h4&gt;&lt;span class="text-muted"&gt;Fig. 2.&lt;/span&gt; Stadium Zones&lt;/h4&gt;<br />
&lt;img src="/images/rules/x/stadium-zones.png" class="img-responsive"&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Battles take place in the &lt;em&gt;stadium&lt;/em&gt;. This ruleset is only intended for Takara Tomy's &lt;strong&gt;“Xtreme Stadium”&lt;/strong&gt; (aka Hasbro's &lt;strong&gt;“Tournament Beystadium”&lt;/strong&gt;), with supplementary rulings for Takara Tomy's &lt;strong&gt;“Infinity Stadium”&lt;/strong&gt;.&lt;/li&gt;<br />
&lt;li&gt;The stadium &lt;em&gt;is comprised&lt;/em&gt; of a &lt;em&gt;stadium cover&lt;/em&gt; and &lt;em&gt;stadium body&lt;/em&gt; (figure 1)&lt;em&gt;.&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The stadium cover includes the &lt;em&gt;launch area&lt;/em&gt;, a circular opening through which Beys are launched.&lt;/li&gt;<br />
&lt;li&gt;The stadium body is the surface Beys are launched onto.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;The space inside the stadium (between the stadium cover and stadium body) is divided into three types of &lt;em&gt;zones&lt;/em&gt; (figure 2):<br />
&lt;ol&gt;<br />
&lt;li&gt;the &lt;em&gt;battle zone&lt;/em&gt;, consisting of the entire space inside the stadium except for the &lt;em&gt;over zone&lt;/em&gt; and &lt;em&gt;Xtreme zone&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;the two &lt;em&gt;over zones,&lt;/em&gt; located at the left and right corners, at the front of the stadium&lt;/li&gt;<br />
&lt;li&gt;the &lt;em&gt;Xtreme zone&lt;/em&gt;, located in the center, at the front of the stadium&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;The stadium is placed on top of a flat, level &lt;em&gt;play surface.&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Any barriers or objects other than the flat surface the stadium is placed on are not considered part of the play surface, even if they are attached to the play surface.&lt;/li&gt;<br />
&lt;li&gt;Exercise caution when playing on elevated play surfaces, such as tables or stadium stands.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Battle Types&lt;/h2&gt;<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;1on1 Battle&lt;span class="rules-tag"&gt;Official&lt;/span&gt;&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;div class="battle-type-cell"&gt;<br />
&lt;img src="/images/rules/x/1on1.png" class="1on1"&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Each blader selects one Bey and uses it for the entire match.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;3on3 Battle&lt;span class="rules-tag"&gt;Official&lt;/span&gt;&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;div class="battle-type-cell"&gt;&lt;img src="/images/rules/x/3on3.png" class="3on3"&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Each blader selects a deck of 3 Beys, and orders their Beys from left to right as the 1st Bey, 2nd Bey, and 3rd Bey. &lt;strong&gt;The use of a deck case that conceals each Bey and separates their order is strongly recommended.&lt;/strong&gt;&lt;/li&gt;<br />
&lt;li&gt;For the first battle, each blader uses their 1st Bey. For each battle afterwards, bladers must use the next Bey in their deck order.&lt;/li&gt;<br />
&lt;li&gt;After battling with the 3rd Bey, both bladers may change the order of their deck in secret. Then, each blader uses their 1st Bey for the next battle.&lt;/li&gt;<br />
&lt;/ol&gt;&lt;/div&gt;<br />
&lt;/div&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Counter Battle&lt;span class="rules-tag"&gt;Designed by WBO&lt;/span&gt;&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;div class="battle-type-cell"&gt;&lt;img src="/images/rules/x/wbo-deck.png" class="wbo-deck"&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Each blader selects a deck of up to 3 Beys.&lt;/li&gt;<br />
&lt;li&gt;Before the first battle, each blader fully reveals their deck to the opponent. Then, each blader selects which Bey they will use for the first battle in secret.&lt;/li&gt;<br />
&lt;li&gt;After presenting Beys for the first battle, both bladers’ decks must be visible at all times.&lt;/li&gt;<br />
&lt;li&gt;The loser of each battle declares whether the next battle is a rematch or counter:<br />
&lt;ol&gt;<br />
&lt;li&gt;If a &lt;em&gt;rematch&lt;/em&gt; is declared, both bladers must use the same Beys and launchers without adjustment for the next battle. A rematch doesn’t affect the outcome of the previous battle.&lt;/li&gt;<br />
&lt;li&gt;If a &lt;em&gt;counter&lt;/em&gt; is declared, the winner of the previous battle selects any Bey in their deck to use for the next battle and presents it to the opponent. Then, the loser of the previous battle selects any Bey in their deck to use for the next battle and presents it.&lt;/li&gt;<br />
&lt;/ol&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
<br />
&lt;h2&gt;Match Types&lt;/h2&gt;<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;4-Point Match &lt;span class="rules-tag"&gt;Official&lt;/span&gt;&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;Earn 4 points to win the match.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;5-Point Match&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;Earn 5 points to win the match.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;7-Point Match&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;Earn 7 points to win the match.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Best of 3 [4-Point] Match&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;Earn 4 points to win a &lt;em&gt;set&lt;/em&gt;. Win two 4-point sets to win the match.&lt;/p&gt;<br />
&lt;p&gt;After each set, if the match continues, the loser of the previous set selects their launch position for the next set. Then both bladers can reorder their decks.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
<br />
&lt;h3 class="no-toc"&gt;Winning the Match&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A Beyblade match consists of &lt;em&gt;battles, points&lt;/em&gt; and &lt;em&gt;sets.&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;Battles:&lt;/strong&gt; When two Beys are played against each other and a winning Bey is determined once, resulting in points being awarded.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Points:&lt;/strong&gt; Awarded to the winner of the battle. The number of points awarded is based on how the battle was won (see: &lt;a href="#battle-result"&gt;battle result&lt;/a&gt;).&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Sets:&lt;/strong&gt; Won when a blader has earned the required number of points. A blader cannot earn more points than the number required.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;You win the match when:<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;4-point, 5-point, and 7-point:&lt;/strong&gt; you win one set with the required number of points.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Best of 3 [4-point]:&lt;/strong&gt; you win two 4-point sets.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Match Setup&lt;/h2&gt;<br />
&lt;div class="pre-table"&gt;Complete these steps once before the first battle of the match.&lt;/div&gt;<br />
<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Match Start&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;Arrive at your stadium promptly with all required equipment.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Select Position&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;One blader is randomly determined to select their launch position.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Select Beys&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;Bladers have one minute to finalize their Beys and deck order.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Judge Check&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;The judge checks each Bey to ensure they comply with the rules.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3&gt;Match Start&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The match starts once both participating bladers and the judge have arrived at the stadium.&lt;/li&gt;<br />
&lt;li&gt;Bring any equipment you may consider using during the match.&lt;/li&gt;<br />
&lt;li&gt;Once the match starts, you may not receive assistance from others or leave the stadium without the judge’s permission.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Select Position&lt;/h3&gt;<br />
If the &lt;em&gt;Infinity Stadium&lt;/em&gt; is being used, this step is optional and may be skipped.&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;One blader is randomly determined to choose their &lt;em&gt;launch position&lt;/em&gt; at either the &lt;em&gt;left side&lt;/em&gt; or &lt;em&gt;right side&lt;/em&gt; of the stadium.&lt;/li&gt;<br />
&lt;li&gt;The blader who will choose their launch position is determined through a fair, randomized method decided by the judge (e.g. a coin flip, die roll, or rock-paper-scissors). The randomly determined blader then declares their position.&lt;/li&gt;<br />
&lt;li&gt;The blader who didn’t choose a position must take the remaining position.&lt;/li&gt;<br />
&lt;li&gt;Launch position must be chosen independently by the randomly determined blader. Bladers may not discuss launch positions at any point.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Select Beys&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Bladers select their Bey(s) for the match, including the initial order of their deck.&lt;/li&gt;<br />
&lt;li&gt;Bey selection must be completed in secret (typically with both bladers turning their backs to the stadium).&lt;/li&gt;<br />
&lt;li&gt;You may never attempt to gain information about the opponent’s Bey selection.&lt;/li&gt;<br />
&lt;li&gt;Bey selection should be completed within 1 minute. Beyond 1 minute, the judge may ask you to immediately finalize your selection.&lt;/li&gt;<br />
&lt;li&gt;Once your Bey selection is complete, inform the judge.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Judge Check&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The judge will take each blader’s Beys and check them to ensure they comply with equipment regulations and deck building rules.&lt;/li&gt;<br />
&lt;li&gt;If the judge determines that a blader’s Beys cannot be used in the match, that blader does Bey selection once more.<br />
&lt;ol&gt;<br />
&lt;li&gt;If a blader’s Beys are rejected by a judge check twice during the same match, they immediately lose the match.&lt;/li&gt;<br />
&lt;li&gt;If you have questions about if you can use a part, ask before submitting to judge check.&lt;/li&gt;<br />
&lt;li&gt;If a blader fails a judge check due to intentional cheating, they will be disqualified.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;The judge may disassemble Beys when checking them, and may return them disassembled. Ensure your Beys are fully assembled before playing the first battle.&lt;/li&gt;<br />
&lt;li&gt;Alternatively, the judge may choose to retain each blader’s Beys and present them for each battle before returning them.&lt;/li&gt;<br />
&lt;li&gt;The judge may request to check each blader’s launchers. If so, you must present all launchers you will use for the match alongside your Beys.&lt;/li&gt;<br />
&lt;li&gt;Once the judge has confirmed that both bladers’ equipment can be used, the first battle will be played. After this point, the selected Beys and initial order of the deck cannot be changed.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Battle&lt;/h2&gt;<br />
&lt;div class="pre-table"&gt;Repeat these steps until one blader wins the match.&lt;/div&gt;<br />
<br />
&lt;div class="flex-table small"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Present Beys&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;Each blader clearly shows the Bey they will use to the opponent.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Ready for Launch&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;Beys are attached to launchers and held within legal launch range.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Launch&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;Beys are launched on the count of "three, two, one, go shoot! / let it rip!"&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Resolve Battle&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;Battle until one or both Beys can no longer spin in the battle zone.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Battle Result&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;The battle winner is determined and earns points based on how they won.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell" style="opacity: 0; flex: 2 1 0;"&gt;&amp;nbsp;&lt;/div&gt;<br />
&lt;div class="flex-table-cell attention" style="flex: 3 1 0;"&gt;<br />
&lt;div class="cell-body" style="border-radius: 4px;"&gt;&lt;p&gt;&lt;strong&gt;Restart Battle:&lt;/strong&gt; If an illegal launch, equipment failure or invalid battle result occurs, restart the battle at the &lt;em&gt;Ready for Launch&lt;/em&gt; step&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3&gt;Present Beys&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Both bladers &lt;em&gt;present&lt;/em&gt; the Bey they will use in the battle to each other by showing the top and bottom of the Bey so that all parts are clearly visible.&lt;/li&gt;<br />
&lt;li&gt;You may ask your opponent to present their Bey again, or to verbally state the parts in their Bey.&lt;/li&gt;<br />
&lt;li&gt;After both bladers have presented their Beys, both bladers may choose to &lt;em&gt;adjust their Bey.&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;When adjusting a Bey, a blader may adjust the orientation of parts in their Bey (such as rotating the position of the ratchet and/or bit), or change the mode of parts with &lt;em&gt;mode change&lt;/em&gt; functionality, even if these adjustments require disassembly of the Bey.&lt;/li&gt;<br />
&lt;li&gt;A blader must communicate to the opponent and the judge when they are about to adjust their Bey.&lt;/li&gt;<br />
&lt;li&gt;If both bladers wish to adjust their Beys, both bladers must complete their adjustments in secret.&lt;/li&gt;<br />
&lt;li&gt;Once the adjustment is complete and the Bey is fully assembled, the Bey is presented to the opponent again.&lt;/li&gt;<br />
&lt;li&gt;Beys can only be adjusted once per battle.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Ready for Launch&lt;/h3&gt;<br />
<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell attention"&gt;<br />
&lt;div class="cell-heading"&gt;Accessibility &amp; Accommodations&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;If you require any assistance, accommodations, or adjustments to these rules in order to play safely and comfortably, please inform the tournament organizer and/or head judge (in advance when possible).&lt;/p&gt;<br />
&lt;p&gt;WBO believes strongly in making Beyblade accessible to all. Tournament organizers and judges are empowered to provide reasonable accommodations while preserving the fairness and integrity of play.<br />
&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h4&gt;Launch Position&lt;/h4&gt;<br />
&lt;div class="rules-fig-container"&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12"&gt;<br />
&lt;h4&gt;&lt;span class="text-muted"&gt;Fig. 3.&lt;/span&gt; Launch Positions&lt;/h4&gt;<br />
&lt;img src="/images/rules/x/launch-positions.webp?v=1" class="img-responsive"&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;ol&gt;<br />
&lt;li&gt;Launch positions are the spaces each blader must launch their Bey from, determined during the select position step.&lt;/li&gt;<br />
&lt;li&gt;The &lt;em&gt;position boundary&lt;/em&gt; is an infinite line aligned to each blader’s stadium side, measured from the stadium itself (figure 3).&lt;/li&gt;<br />
&lt;li&gt;You can position your lower body anywhere within your launch position as long as you:<br />
&lt;ol&gt;<br />
&lt;li&gt;do not cross the position boundary&lt;/li&gt;<br />
&lt;li&gt;do not interfere with the opponent’s launch&lt;/li&gt;<br />
&lt;li&gt;do not interfere with the judge’s ability to judge the match&lt;/li&gt;<br />
&lt;li&gt;do not risk impact with surrounding objects or people&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;If the judge determines your positioning interferes with their ability to judge, the opponent’s ability to launch, or is unsafe, you must adjust it at their request.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
&lt;h4&gt;Launch Range&lt;/h4&gt;<br />
<br />
&lt;div class="rules-fig-container"&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12"&gt;<br />
&lt;h4&gt;&lt;span class="text-muted"&gt;Fig. 4.&lt;/span&gt; Launch Range&lt;/h4&gt;<br />
&lt;img src="/images/rules/x/WBO-launch-height-and-zone.png" class="img-responsive"&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;ol&gt;<br />
&lt;li&gt;Attach your Bey to your launcher and hold it within &lt;em&gt;launch range&lt;/em&gt; (figure 4):<br />
&lt;ol&gt;<br />
&lt;li&gt;directly above or within the launch area&lt;/li&gt;<br />
&lt;li&gt;with at least part of your Bey above the opening of the launch area&lt;/li&gt;<br />
&lt;li&gt;with at least part of your Bey within 5 cm/2 inches above the stadium cover’s highest point&lt;/li&gt;<br />
&lt;li&gt;with the Bey not tilted more than 70° in any direction&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
&lt;div class="rules-fig-container ok"&gt;<br />
&lt;div class="rules-fig-heading"&gt;Within Range Examples&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/range-ok-1.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Within range.&lt;/strong&gt; While part of the Bey is underneath the launch area opening, at least part of the Bey is above it.&lt;/p&gt;<br />
<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/range-ok-2.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Within range.&lt;/strong&gt; The Bey is above the opening of the launch area, but below 5cm from the top of the stadium cover.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig-container ng"&gt;<br />
&lt;div class="rules-fig-heading"&gt;Out-of-Range Examples&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/range-ng-1.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Out of range&lt;/strong&gt; due to part of the Bey not being directly above or within the launch area.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/range-ng-2.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Out of range&lt;/strong&gt; due to the entire Bey being below the opening of the launch area.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/range-ng-3.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Out of range&lt;/strong&gt; due to the entire Bey being more than 5cm / 2" higher than the top of the stadium cover.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/range-ng-4.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Out of range&lt;/strong&gt; due to the Bey being tilted at an angle greater than 70°.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;ol start="3"&gt;<br />
&lt;li&gt;The launch range is divided in half between the &lt;em&gt;left side&lt;/em&gt; and &lt;em&gt;right side&lt;/em&gt; of the stadium (figure 4).<br />
&lt;ol&gt;<br />
&lt;li&gt;You may hold your Bey anywhere within range on your side, unless there is mutual interference.&lt;/li&gt;<br />
&lt;li&gt;You may hold your Bey within range on the opponent's side only if it does not interfere with the opponent’s launch, as determined by the judge.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;You may move your Bey before and during launching as long as you remain within launch range and do not interfere with the opponent’s launch.&lt;/li&gt;<br />
&lt;li&gt;Bladers may never touch their opponent with any part of their body or equipment, or otherwise interfere with their opponent’s launch.<br />
&lt;ol&gt;<br />
&lt;li&gt;If you believe your opponent’s equipment interferes with your launch, inform your opponent and the judge.&lt;/li&gt;<br />
&lt;li&gt;If the judge determines that a blader is interfering with their opponent’s launch, or there is mutual interference, the judge may require one or both bladers to make any specified adjustments.&lt;/li&gt;<br />
&lt;li&gt;If a blader refuses to make specified adjustments, or intentionally interferes with their opponent’s launch, they will be disqualified.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
&lt;div class="rules-fig-container ok"&gt;<br />
&lt;div class="rules-fig-heading"&gt;Non-Interference Examples&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/no-interference-1.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;No interference.&lt;/strong&gt; Both Beys are within their bladers' side of launch range, and neither blader's launch is physically obstructed.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/no-interference-2.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;No interference.&lt;/strong&gt; While both Beys are within their opponents' side of launch range, neither bladers' launch is physically obstructed.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig-container ng"&gt;<br />
&lt;div class="rules-fig-heading"&gt;Interference Examples&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/interference-1.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;The left-side blader is interfering.&lt;/strong&gt; Their Bey is fully within their opponent's side of the launch range, and their launcher physically obstructs the right-side blader's launch.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/interference-2.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Both bladers are interfering with each other.&lt;/strong&gt; While both bladers' Beys and launchers are fully within their own sides of launch range, they are physically obstructing each others' launches.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;ol start="6"&gt;<br />
&lt;li&gt;Once both Beys are held within launch range and there is no interference, the judge will announce “ready set” to inform players that the &lt;em&gt;countdown&lt;/em&gt; to launch is about to start. If you are not ready to launch, immediately tell the judge.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
<br />
<br />
<br />
<br />
&lt;h3&gt;Launch&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;During the countdown, the judge will call out: “three, two, one, go &lt;strong&gt;shoot!&lt;/strong&gt;” or “three, two, one, let it &lt;strong&gt;rip!&lt;/strong&gt;”&lt;/li&gt;<br />
&lt;li&gt;Launch your Bey as the word &lt;strong&gt;“shoot”&lt;/strong&gt; or &lt;strong&gt;“rip”&lt;/strong&gt; is called. Do not begin pulling your winder/string before the word “shoot” or “rip” begins.&lt;/li&gt;<br />
&lt;li&gt;Launch your Bey so that it passes through the launch area and touches the stadium before it touches the opponent's Bey.&lt;/li&gt;<br />
&lt;li&gt;The judge will watch each blader’s launch to check for &lt;em&gt;launch errors, launch interference, failed launches,&lt;/em&gt; and &lt;em&gt;mid-air collisions&lt;/em&gt;. If any of these occur, the battle will be restarted.&lt;/li&gt;<br />
&lt;li&gt;If during the countdown, a Bey moves outside of launch range, falls off the launcher or otherwise becomes unready to launch, the countdown will be paused and restarted.&lt;/li&gt;<br />
&lt;li&gt;If the judge determines your launch method results in restarted battles, you must modify it at their request. If you do not, you will be disqualified.&lt;/li&gt;<br />
&lt;li&gt;If your launch was obstructed due to your opponent’s interference, your launcher failing, or another event outside your control, you may &lt;em&gt;request a restart&lt;/em&gt;.&lt;/li&gt;<br />
<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Launch errors&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A blader commits a &lt;em&gt;launch error&lt;/em&gt; when they:<br />
&lt;ol&gt;<br />
&lt;li&gt;position their Bey outside of launch range while launching &lt;em&gt;(out-of-range launch)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;launch or begin pulling their launcher’s winder/string before the word “shoot” or “rip” is called &lt;em&gt;(early launch)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;launch after the word “shoot” or “rip” is called &lt;em&gt;(late launch&lt;/em&gt;)&lt;/li&gt;<br />
&lt;li&gt;launch their Bey outside the stadium &lt;em&gt;(stadium miss)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;launch their Bey so that it touches the stadium cover before passing through the launch area &lt;em&gt;(launch area miss)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;launch their Bey so that the blade hits the stadium body before any other part &lt;em&gt;(flipped launch)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;touch the stadium with their body, launcher (except for the string of a string launcher), accessory or Bey while launching &lt;em&gt;(stadium contact)&lt;/em&gt;&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;When a blader commits a launch error, they receive a &lt;em&gt;pending penalty&lt;/em&gt;, and the battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;When a blader commits a launch error while they have a pending penalty, the opposing blader receives 1 point (a &lt;em&gt;penalty point&lt;/em&gt;). The pending penalty is then removed, and the battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;If both bladers commit a launch error during the same launch, neither blader will receive a pending penalty nor a penalty point.&lt;/li&gt;<br />
&lt;li&gt;When either blader wins a battle, any pending penalties are removed for both bladers.&lt;/li&gt;<br />
&lt;li&gt;If a blader commits a launch error, and a &lt;em&gt;failed launch&lt;/em&gt; or &lt;em&gt;launch interference&lt;/em&gt; also occurred during that launch, the launch error will be disregarded, and the battle will be restarted due to the &lt;em&gt;failed launch&lt;/em&gt; or &lt;em&gt;launch interference&lt;/em&gt; instead.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Failed launches&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A &lt;em&gt;failed launch&lt;/em&gt; occurs when:<br />
&lt;ol&gt;<br />
&lt;li&gt;A Bey bursts before it touches the stadium&lt;/li&gt;<br />
&lt;li&gt;A Bey is not spinning when it first touches the stadium&lt;/li&gt;<br />
&lt;li&gt;A Bey fails to release from its launcher&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;When a failed &lt;em&gt;launch&lt;/em&gt; &lt;em&gt;&lt;/em&gt;occurs, the battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;The judge may choose to check the equipment used before restarting the battle, and may require bladers to change their equipment if they determine it is defective.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Launch interference&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Launch interference occurs when the judge determines that either blader’s launch has been interfered with, including but not limited to:<br />
&lt;ol&gt;<br />
&lt;li&gt;one blader touches another with their body, launcher, or Bey&lt;/li&gt;<br />
&lt;li&gt;a blader suddenly repositions in a way that interferes with their opponent’s launch&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;When launch interference occurs, the battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;If the judge determines that the interference was due to one blader, and that the interference was intentional, severe, or repeated, they will be disqualified.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Mid-air collision&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;em&gt;Mid-air collision&lt;/em&gt; occurs when the Beys touch each other before both Beys have touched the stadium once.&lt;/li&gt;<br />
&lt;li&gt;When mid-air collision occurs, the battle is restarted.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Requesting a restart&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;You may &lt;em&gt;request a restart&lt;/em&gt; only if:<br />
&lt;ol&gt;<br />
&lt;li&gt;the opposing blader’s launch interfered with your launch&lt;/li&gt;<br />
&lt;li&gt;you were hit or otherwise obstructed by a person or object while launching&lt;/li&gt;<br />
&lt;li&gt;your launcher fails to function correctly or breaks during launching&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Request a restart by clearly saying “restart” and raising your hand &lt;strong&gt;immediately after launching&lt;/strong&gt;.&lt;/li&gt;<br />
&lt;li&gt;After requesting a restart, wait for the judge’s response, which may come after the battle ends. Then explain the reason for your request.&lt;/li&gt;<br />
&lt;li&gt;If your request is approved due to a technical issue with your launcher, you must use a different launcher for the rest of the match.&lt;/li&gt;<br />
&lt;li&gt;You may only request a restart for a launcher failure once per match.&lt;/li&gt;<br />
&lt;li&gt;If you request a restart for a launcher failure, the judge may check your launcher, including performing a test launch with it.&lt;/li&gt;<br />
&lt;li&gt;Requests for restarts are approved solely at the judge’s discretion.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Resolve Battle&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The battle starts once both Beys have passed through the launch area and touched the stadium, without any launch errors, failed launches, launch interference or mid-air collisions occurring.&lt;/li&gt;<br />
&lt;li&gt;A Bey becomes &lt;em&gt;finished&lt;/em&gt; when it &lt;em&gt;stops spinning&lt;/em&gt;, &lt;em&gt;bursts&lt;/em&gt; or &lt;em&gt;is unable to return to the battle zone&lt;/em&gt;.&lt;/li&gt;<br />
&lt;li&gt;The battle ends as soon as either:<br />
&lt;ol&gt;<br />
&lt;li&gt;one Bey is spinning in the battle zone while the opposing Bey is &lt;em&gt;finished&lt;/em&gt;, OR&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;both&lt;/em&gt; Beys are &lt;em&gt;finished&lt;/em&gt;.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Do not touch any Beys or the stadium until the judge confirms the battle result.&lt;/strong&gt; If you do, you will immediately lose the battle, and your opponent will receive 3 points. The battle will not be restarted.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Spinning and stops spinning&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A Bey is &lt;em&gt;spinning&lt;/em&gt; for as long as it continues to rotate in its original spin direction at any speed and without any detached parts, regardless of the Bey’s axis, orientation or position.&lt;/li&gt;<br />
&lt;li&gt;This includes:<br />
&lt;ol&gt;<br />
&lt;li&gt;when the Bey is rolling against the stadium body&lt;/li&gt;<br />
&lt;li&gt;when the Bey flips sideways or upside down&lt;/li&gt;<br />
&lt;li&gt;when the Bey is outside the battle zone or stadium&lt;/li&gt;<br />
&lt;li&gt;when the Bey cannot complete a full rotation, but is still rotating&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;A Bey &lt;em&gt;stops spinning&lt;/em&gt; the moment it ceases rotating in its original spin direction, or begins rotating in the opposite direction.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Burst&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A Bey &lt;em&gt;bursts&lt;/em&gt; when any part of the Bey fully detaches and separates from the rest of the Bey.&lt;/li&gt;<br />
&lt;li&gt;If a part partially detaches from a Bey but does not fully separate (e.g. a Bey’s bit pops out from the ratchet, but remains partially inside the ratchet), the Bey has not burst.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Unable to return to the battle zone&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A Bey is &lt;em&gt;unable to return to the battle zone&lt;/em&gt; when:<br />
&lt;ol&gt;<br />
&lt;li&gt;it stops spinning or bursts while outside the battle zone&lt;/li&gt;<br />
&lt;li&gt;it completely exits the stadium directly from the Xtreme zone or over zone&lt;/li&gt;<br />
&lt;li&gt;it touches anything other than the stadium, play surface, or the opposing Bey while outside the battle zone&lt;/li&gt;<br />
&lt;li&gt;it exits the stadium through the launch area and then, while still outside the stadium, touches anything other than the stadium or the opposing Bey&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;If a Bey exits the battle zone through the launch area:<br />
&lt;ol&gt;<br />
&lt;li&gt;it is able to return to the battle zone as long as it does not stop spinning, burst, or touch any object other than the stadium or opposing Bey&lt;/li&gt;<br />
&lt;li&gt;if it becomes unable to return to the battle zone, the battle is restarted&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Resolving battle with &lt;i&gt;BulletGriffon&lt;/i&gt;&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Beys including the parts &lt;i&gt;Bullet/Rocket&lt;/i&gt; and &lt;i&gt;Griffon&lt;/i&gt; are only considered finished when &lt;i&gt;Griffon&lt;/i&gt; (the lower part) stops spinning, bursts, or becomes unable to return to the battle zone. &lt;i&gt;Bullet&lt;/i&gt; (the upper part) cannot be finished.&lt;/li&gt;<br />
&lt;li&gt;When &lt;i&gt;Bullet&lt;/i&gt; detaches from &lt;i&gt;Griffon&lt;/i&gt;, it is not considered a burst.&lt;/li&gt;<br />
&lt;li&gt;If Bullet exits the stadium through an area other than Xtreme zone or over zone, and cannot return to the stadium, the battle is restarted.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Battle Result&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;You &lt;em&gt;score a finish&lt;/em&gt; when the opponent’s Bey is finished (unless the battle is restarted).&lt;/li&gt;<br />
&lt;li&gt;When the battle ends, &lt;strong&gt;the blader that scored a finish wins the battle&lt;/strong&gt;, and earns points based on how the opposing Bey was finished.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;div class="flex-table finishes"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;<br />
&lt;div&gt;Xtreme Finish&lt;/div&gt;<br />
&lt;div&gt;3 points&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;strong&gt;Initiated&lt;/strong&gt; when the opponent’s Bey enters the Xtreme zone.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Scored&lt;/strong&gt; when the opponent’s Bey becomes unable to return to the battle zone.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;<br />
&lt;div&gt;Over Finish&lt;/div&gt;<br />
&lt;div&gt;2 points&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;strong&gt;Initiated&lt;/strong&gt; when the opponent’s Bey enters the over zone.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Scored&lt;/strong&gt; when the opponent’s Bey becomes unable to return to the battle zone.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;<br />
&lt;div&gt;Burst Finish&lt;/div&gt;<br />
&lt;div&gt;2 points&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;strong&gt;Initiated and scored&lt;/strong&gt; when the opponent’s Bey bursts while in the battle zone.<br />
&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;<br />
&lt;div&gt;Spin Finish&lt;/div&gt;<br />
&lt;div&gt;1 point&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;strong&gt;Initiated and scored&lt;/strong&gt; when the opponent’s Bey stops spinning while in the battle zone.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
<br />
&lt;ol start="3"&gt;<br />
&lt;li&gt;A Bey enters a zone when the entire Bey is completely within that zone. It is considered to remain within that zone until the entire Bey leaves that zone.&lt;/li&gt;<br />
&lt;li&gt;If both bladers score a finish, the first finish &lt;em&gt;initiated&lt;/em&gt; wins. If the judge determines both finishes initiated at the same time, the battle is a &lt;em&gt;draw&lt;/em&gt;, and is restarted.&lt;/li&gt;<br />
&lt;li&gt;If a Bey enters the Xtreme or over zone, but returns to the battle zone still spinning, the initiated finish is &lt;em&gt;reversed.&lt;/em&gt; When a finish is reversed, that finish is considered to have never been initiated and is not scored.&lt;/li&gt;<br />
&lt;li&gt;In the “Infinity Stadium”, if a Bey enters the Xtreme or over zone, and then enters directly into a &lt;strong&gt;different&lt;/strong&gt; Xtreme or over zone, the &lt;strong&gt;first&lt;/strong&gt; Xtreme or over zone entered (and thus the first finish &lt;em&gt;initiated&lt;/em&gt;) is &lt;em&gt;scored&lt;/em&gt; when the Bey becomes unable to return to the battle zone.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell attention"&gt;<br />
&lt;div class="cell-heading"&gt;After the Battle&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;After a battle winner has been determined and points have been awarded, unless the match has been won, continue to the next battle according to the &lt;a href="#match-types"&gt;match type&lt;/a&gt; and &lt;a href="#battle-types"&gt;battle type&lt;/a&gt;.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3&gt;Restart Battle&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A battle is restarted when:<br />
&lt;ol&gt;<br />
&lt;li&gt;a launch error, failed launch, launch interference, or mid-air collision occurs&lt;/li&gt;<br />
&lt;li&gt;a request for a restart due to launch obstruction is approved&lt;/li&gt;<br />
&lt;li&gt;a Bey exits the stadium without passing through the Xtreme zone or over zone, and becomes unable to return to the battle zone&lt;/li&gt;<br />
&lt;li&gt;a draw occurs&lt;/li&gt;<br />
&lt;li&gt;a Bey’s part breaks&lt;/li&gt;<br />
&lt;li&gt;the stadium breaks or part of the stadium detaches&lt;/li&gt;<br />
&lt;li&gt;a Bey becomes stuck between the stadium cover and side of the stadium body while within the battle zone&lt;/li&gt;<br />
&lt;li&gt;the judge otherwise determines that the fair and safe play of the battle has been interfered with&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;When a battle is restarted, any result of that battle is canceled, and the battle is played again using the same Beys and launchers without adjustment.&lt;/li&gt;<br />
&lt;li&gt;Begin the restarted battle at the launch position step, without presenting Beys.&lt;/li&gt;<br />
&lt;li&gt;If a battle would be restarted at the same time a blader would win the set (such as after they receive a penalty point), instead of restarting the battle, that blader wins the set.&lt;/li&gt;<br />
&lt;li&gt;If part of your Bey breaks during battle, or the judge otherwise determines that it no longer complies with equipment regulations, that part is &lt;em&gt;removed from play&lt;/em&gt;. Then, either:<br />
&lt;ol&gt;<br />
&lt;li&gt;Replace the removed part with another copy of the same part. The current battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;The removed part is not replaced, and the current battle is canceled. Both bladers return to the Select Beys step while retaining their current scores. You may not use any copy of the removed part for the rest of the match.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;About Judges&lt;/h2&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;In a Beyblade tournament, every match must be overseen by a &lt;em&gt;judge.&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;The judge’s role is to ensure that all matches are played in accordance with the rules and that match results are accurately reported.&lt;/li&gt;<br />
&lt;li&gt;If you have questions about the rules, you may ask the judge at any point other than when a battle is actively happening.&lt;/li&gt;<br />
&lt;li&gt;If you have questions or concerns about a decision made by the judge, &lt;strong&gt;inform the judge immediately.&lt;/strong&gt; Once the next battle begins, the previous battle’s result cannot be adjusted.&lt;/li&gt;<br />
&lt;li&gt;At some tournaments, match footage may be recorded by judges to assist in making decisions, in line with WBO's recording rules and the organizer's recording policy.&lt;/li&gt;<br />
&lt;li&gt;Some events may have a head judge and may allow you to appeal a ruling to them. You can ask the judge or the tournament organizer if this option is available.&lt;/li&gt;<br />
&lt;li&gt;The final decision of the battle and/or match result belongs to the judge(s). You must accept the judge’s final decision. Disruptive behavior as a result of disagreeing with a judge’s decision will lead to disqualification.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Blader Conduct&lt;/h2&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;Be on time.&lt;/strong&gt; Arrive by the tournament’s designated start time, and move promptly to your stadium when your match is called.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Be ready to play.&lt;/strong&gt; Review the event’s rules and arrive at your matches with legal equipment.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Respect others.&lt;/strong&gt; Avoid offensive and discriminatory language, “trash talking,” and other behavior that could disrupt the event or upset attendees and staff.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Respect the venue.&lt;/strong&gt; Keep the venue clean and avoid playing in ways that could damage the venue, stadiums or Beys.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Put fairness first.&lt;/strong&gt; Do your best to ensure the rules are always followed, both by yourself and your opponent. Do not intentionally circumvent the rules — if you’re not sure if something is legal, ask a judge.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Follow the instructions of tournament staff.&lt;/strong&gt; Tournament organizers and judges have the final say. If you disagree with a decision, calmly ask for a review. If you believe a judge or tournament organizer made the wrong decision, you can file a &lt;a href="https://docs.google.com/forms/d/1G3mVApO_uzr9TrM7dwfMDFHNsCWLFU0p-5ZdJXySC_o/"&gt;tournament issue report&lt;/a&gt;.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3 class="no-toc"&gt;Recording Matches&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;You may record your own matches with the judge’s permission, as long as it does not interfere with the match.&lt;/li&gt;<br />
&lt;li&gt;Place your camera setup away from the judge and the opposing blader.&lt;/li&gt;<br />
&lt;li&gt;Record one continuous video for the entire match. Do not start and stop recording during the match, as it may delay completion of the match.&lt;/li&gt;<br />
&lt;li&gt;Footage recorded by bladers or spectators will not be considered by judges when making a decision.&lt;/li&gt;<br />
&lt;li&gt;Judges may revoke a blader’s right to record matches at any time.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3 class="no-toc"&gt;Disqualification&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;At the discretion of the tournament organizer and judge(s), you may be disqualified from an event for any reason.&lt;/li&gt;<br />
&lt;li&gt;If you are disqualified during a match, you will lose the match.&lt;/li&gt;<br />
&lt;li&gt;The results of previous rounds will not be modified.&lt;/li&gt;<br />
&lt;li&gt;If you are disqualified from an event, you forfeit any placement and prizing.&lt;/li&gt;<br />
&lt;li&gt;If you are disqualified from an event, you may be suspended or banned from attending future events.&lt;/li&gt;<br />
&lt;li&gt;If you believe you were unfairly disqualified, you can file a &lt;a href="https://docs.google.com/forms/d/1G3mVApO_uzr9TrM7dwfMDFHNsCWLFU0p-5ZdJXySC_o/"&gt;tournament issue report&lt;/a&gt;.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Equipment Regulations&lt;/h2&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Only official Beyblade X parts and launchers produced by Takara Tomy and Hasbro may be used.<br />
&lt;ol&gt;<br />
&lt;li&gt;Parts from previous generations of Beyblade may not be used.&lt;/li&gt;<br />
&lt;li&gt;Some unofficial and custom launcher accessories are permitted (see: Launcher Regulations).&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Any modification of equipment beyond what is explicitly allowed in these regulations is forbidden.&lt;/li&gt;<br />
&lt;li&gt;Any modification that may cause damage to a Bey or stadium (including cosmetic damage), or create an unfair advantage in battle, is forbidden even if that modification otherwise appears to be permitted by the regulations.&lt;/li&gt;<br />
&lt;li&gt;Modified or unofficial parts, even if they appear to comply with these regulations, may be rejected at the judge’s discretion if they believe there is a possibility they will interfere with the fair and safe play of the match. Be prepared to switch to unmodified, official parts if necessary.&lt;/li&gt;<br />
&lt;li&gt;Parts made up of individual components (such as ratchets) can be disassembled and reassembled.<br />
&lt;ol&gt;<br />
&lt;li&gt;The reassembled part must identically match the construction and performance of a retail version of that part.&lt;/li&gt;<br />
&lt;li&gt;All components (including screws) must be official, unmodified and undamaged.&lt;/li&gt;<br />
&lt;li&gt;Parts that must be damaged to be disassembled (e.g. riveted parts) cannot be disassembled.&lt;/li&gt;<br />
&lt;li&gt;Components from multiple different parts can be reassembled together.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3 class="no-toc"&gt;Bey Regulations&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Parts cannot be painted except for small markings made with marker or thin paint. Clear coats cannot be used.&lt;/li&gt;<br />
&lt;li&gt;Markings can applied to:<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;Lock Chips:&lt;/strong&gt; On the top center. Excludes metal lock chips.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Blades:&lt;/strong&gt; On top of the launcher hooks, and the top center of the gear chip.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Ratchets:&lt;/strong&gt; Anywhere on the underside of the ratchet base except for where the bit touches it.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Bits:&lt;/strong&gt; The top surface of the bit's shaft.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Official stickers can be used in their official placements indicated in the product instructions.&lt;/li&gt;<br />
&lt;li&gt;Custom or unofficial stickers can be used only on the gear chip or basic CX lock chips.<br />
&lt;ol&gt;<br />
&lt;li&gt;Stickers must be thin and flat, and cannot contain offensive or inappropriate imagery.&lt;/li&gt;<br />
&lt;li&gt;Custom stickers cannot be applied to metal lock chips.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Stickers cannot be placed on top of other stickers, except for on top of stickers that were pre-applied to the product at retail.&lt;/li&gt;<br />
&lt;li&gt;Parts that have been worn down outside of normal play cannot be used.<br />
&lt;ol&gt;<br />
&lt;li&gt;Normal play is considered to be battling in an official stadium with a maximum of 2 other Beys.&lt;/li&gt;<br />
&lt;li&gt;Parts that have been worn or damaged through contact with surfaces or objects other than a Bey or official stadium cannot be used.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Parts which perform atypically due to a manufacturing defect (such as a bit manufactured with the incorrect level of burst resistance) cannot be used.&lt;/li&gt;<br />
&lt;li&gt;Parts that are &lt;em&gt;extremely worn&lt;/em&gt; cannot be used, even if worn through normal play.<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;em&gt;Extreme wear&lt;/em&gt; includes when a part’s shape or performance have dramatically changed from its original condition, e.g.&lt;/li&gt;<br />
&lt;li&gt;a sharp bit becoming flattened, or a flat bit becoming round or sharpened.&lt;/li&gt;<br />
&lt;li&gt;Extreme wear is determined at the judge’s discretion.&lt;/li&gt;<br />
&lt;li&gt;Rubber bits (such as &lt;em&gt;RA/Rubber Accel&lt;/em&gt;) wear down at an accelerated rate. Refer to the diagram below to determine whether a rubber bit is in legal condition.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
&lt;div class="row"&gt;<br />
&lt;div class="col-xs-12 col-sm-6"&gt;<br />
&lt;div class="rules-fig-container ok"&gt;<br />
&lt;div class="rules-fig-heading pointer"&gt;Legal RA Wear&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/ra-wear-2.webp" class="img-responsive"&gt;<br />
<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/ra-wear-3.webp" class="img-responsive"&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12"&gt;<br />
The edges have become somewhat rounded, but the center of the tip remains mostly flat. There is a clear vertical wall on the sides of the tip.<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="col-xs-12 col-sm-6"&gt;<br />
&lt;div class="rules-fig-container ng"&gt;<br />
&lt;div class="rules-fig-heading pointer"&gt;Illegal RA Wear&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/ra-wear-4.webp" class="img-responsive"&gt;<br />
<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/ra-wear-5.webp" class="img-responsive"&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12"&gt;<br />
The tip has become rounded without a clear flat surface, and the edges of the tip have reduced so that the plastic becomes a primary contact point.<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3 class="no-toc"&gt;Launcher Regulations&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Any type of winder may be used with any type of winder launcher.<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;Winders:&lt;/strong&gt; &lt;em&gt;Winder, Long Winder, Entry Winder&lt;/em&gt; and &lt;em&gt;Dragon Winder&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Winder launchers:&lt;/strong&gt; &lt;em&gt;Winder Launcher, Entry Launcher, Winder Launcher L,&lt;/em&gt; and &lt;em&gt;Hold Launcher&lt;/em&gt;&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Winders cannot be modified in any way.&lt;/li&gt;<br />
&lt;li&gt;Only one launcher grip can be attached to a launcher at a time.&lt;/li&gt;<br />
&lt;li&gt;Launchers, launcher grips, and accessories may be decorated with paint and stickers.<br />
&lt;ol&gt;<br />
&lt;li&gt;Applied paint or stickers may not affect performance.&lt;/li&gt;<br />
&lt;li&gt;Designs must not contain any offensive or inappropriate imagery.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Unofficial Launcher Accessories&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Unofficial and custom-made launcher grips and accessories may be used primarily for aesthetic, ergonomic and accessibility reasons.&lt;/li&gt;<br />
&lt;li&gt;Unofficial accessories must not:<br />
&lt;ol&gt;<br />
&lt;li&gt;modify the function or performance of the launcher itself&lt;/li&gt;<br />
&lt;li&gt;be electronically powered&lt;/li&gt;<br />
&lt;li&gt;communicate information (such as launch angle or location)&lt;/li&gt;<br />
&lt;li&gt;interfere with the opponent’s launch&lt;/li&gt;<br />
&lt;li&gt;risk contact with the stadium (such as dangling accessories)&lt;/li&gt;<br />
&lt;li&gt;be insecurely attached or otherwise unsafe, as determined by the judge&lt;/li&gt;<br />
&lt;li&gt;provide a significant gameplay advantage, as determined by the judge&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Examples of acceptable accessories (non-inclusive):<br />
&lt;ol&gt;<br />
&lt;li&gt;custom launcher grips with unique designs&lt;/li&gt;<br />
&lt;li&gt;replications of official launcher grips from previous Beyblade generations (but not their accessories)&lt;/li&gt;<br />
&lt;li&gt;custom attachments for the official Beyblade X Launcher Grip that alter its ergonomics&lt;/li&gt;<br />
&lt;li&gt;handle attachments for winders and string launchers&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3 class="no-toc"&gt;Banned Parts&lt;/h3&gt;<br />
&lt;h4&gt;Bits&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;MN/&lt;em&gt;Metal Needle&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;Reason:&lt;/strong&gt; This bit frequently damages stadiums with its pointed metal tip.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Optional Rules&lt;/h2&gt;<br />
&lt;p&gt;Optional rules can be used to modify the core ruleset above to create different gameplay experiences.&lt;/p&gt;<br />
&lt;p&gt;When an optional rule is in effect, it overrides any other rules that would contradict it.&lt;/p&gt;<br />
&lt;p&gt;Optional rules are the only modifications to this ruleset that are allowed in WBO Ranked League events.&lt;/p&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;em&gt;Registered deck list&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Bladers are required to &lt;em&gt;register a deck list&lt;/em&gt; for one or both tournament stages.&lt;/li&gt;<br />
&lt;li&gt;A registered deck list is a list of 3 Beys, including all of their parts by name.&lt;/li&gt;<br />
&lt;li&gt;You must use only the Beys registered on your decklist for the designated tournament stage.&lt;/li&gt;<br />
&lt;li&gt;You may not exchange parts between Beys in your registered decklist;&lt;/li&gt;<br />
&lt;li&gt;you must use every combination as it was written when registered.&lt;/li&gt;<br />
&lt;li&gt;Follow the tournament organizer’s instructions regarding how to register your decklist.&lt;/li&gt;<br />
&lt;li&gt;If your part breaks or is otherwise removed from play by the judge, you must replace it with a copy of the same part. If you cannot, you lose the match.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Registered side deck&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;This rule can only be used alongside the &lt;em&gt;registered deck list&lt;/em&gt; optional rule&lt;em&gt;.&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;When registering a deck, bladers can also register a &lt;em&gt;side deck&lt;/em&gt; including up to 2 additional Beys.&lt;/li&gt;<br />
&lt;li&gt;The Beys registered as a side deck cannot have repeating parts within the side deck.&lt;/li&gt;<br />
&lt;li&gt;The side deck can contain parts that are also included in the main deck, as long as the deck used for each match contains no repeating parts.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Own finish&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;When you score an Xtreme finish or over finish against a Bey that did not touch your Bey during the battle, it is considered an &lt;em&gt;own finish&lt;/em&gt; instead.&lt;/li&gt;<br />
&lt;li&gt;When you score an &lt;em&gt;own finish&lt;/em&gt;, you earn 1 point. Then, the battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;This optional rule can be applied to individual stages of the event.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Out-of-bounds finish&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;If the opposing Bey leaves the battle zone through the launch area and becomes unable to return, instead of restarting the battle, it will be considered an &lt;em&gt;out-of-bounds finish.&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;You initiate an &lt;em&gt;out-of-bounds finish&lt;/em&gt; when the opposing Bey exits the battle zone through the launch area, and score when it becomes unable to return to the battle zone.&lt;/li&gt;<br />
&lt;li&gt;An out-of-bounds finish is worth 1 or 2 points, as determined by the tournament organizer.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Painted blades allowed&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Blades can be decorated with paint provided it does not affect performance, and is not applied to areas of the blade that touch other parts of the assembled Bey.&lt;/li&gt;<br />
&lt;li&gt;Metal parts of blades can be dyed as long as they can be disassembled and reassembled without damage or any other modification. &lt;strong&gt;Plastic parts must not be dyed, as it may result in damage.&lt;/strong&gt;&lt;/li&gt;<br />
&lt;li&gt;<br />
Paint may not be applied to metal lock chips such as &lt;em&gt;Valkyrie&lt;/em&gt; and &lt;em&gt;Emperor&lt;/em&gt;.&lt;br&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Reveal and reorder&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;After judge check is complete, each blader reveals their entire deck to their opponent.&lt;/li&gt;<br />
&lt;li&gt;Then, each blader may reorder their deck before playing the first battle.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Swap positions after battle&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;After each battle within a set, the bladers swap launch positions.&lt;/li&gt;<br />
&lt;li&gt;In a counter battle, this does not apply if the next battle is a rematch.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Loser selects position after battle&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;After each battle within a set, the loser of the previous battle chooses their launch position.&lt;/li&gt;<br />
&lt;li&gt;In a counter battle, this does not apply if the next battle is a rematch.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;No disassembled components&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Parts that have been disassembled in a way not intended by the manufacturer (e.g. removing screws or separating ratchets) cannot be used.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;MN bit unbanned&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The MN (Metal Needle) bit may be used.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Adjust before presenting&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Beys must be adjusted before being presented to the opponent, and cannot be adjusted after.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;No reverse (Infinity Stadium only)&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;When a Bey leaves the battle zone and enters the Xtreme or over zone, the finish is initiated and scored the moment the majority of the Bey enters that Xtreme or over zone.&lt;/li&gt;<br />
&lt;li&gt;The pocket walls dividing the Xtreme and over zones are considered part of the battle zone. If a Bey enters this space between zones, neither an Xtreme or over finish occurs.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;3-second reverse countdown (Infinity Stadium only)&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;When a Bey leaves the battle zone and enters the Xtreme or over zone, the judge begins a 3-second countdown.&lt;/li&gt;<br />
&lt;li&gt;If the Bey does not return to the battle zone after the 3-second countdown, the initiated finish is scored.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;]]></description>
			<content:encoded><![CDATA[&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell attention"&gt;<br />
&lt;div class="cell-heading"&gt;About This Rulebook&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;This rulebook is developed by the World Beyblade Organization, a fan-run volunteer project that has supported competitive Beyblade since 2008. The World Beyblade Organization is not affiliated with Takara Tomy, Hasbro or any other official Beyblade license holders.&lt;/p&gt;<br />
&lt;p&gt;This rulebook is based on the official Beyblade X rules published by Takara Tomy (B4) and extensive research of how those rules are applied at official events. Gameplay results are generally identical to the official rules. Some alternate rulesets that differ more from the official rules are also included.&lt;/p&gt;<br />
&lt;p&gt;&lt;a href="https://worldbeyblade.org/Thread-WBO-Vs-B4-Rules-What-s-Different" target="_blank"&gt;&lt;strong&gt;WBO Vs. B4 Rules: What's Different?&lt;/strong&gt;&lt;/a&gt;&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;h2&gt;About Beyblade&lt;/h2&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Beyblade is a game where two &lt;em&gt;bladers&lt;/em&gt; (players) compete by launching spinning tops known as &lt;em&gt;Beys&lt;/em&gt; into &lt;em&gt;battle&lt;/em&gt; within a &lt;em&gt;stadium&lt;/em&gt;.&lt;/li&gt;<br />
&lt;li&gt;Bladers can change how their Beys perform in battle by customizing their parts and launching them with various techniques.&lt;/li&gt;<br />
&lt;li&gt;The last Bey to remain spinning in the &lt;em&gt;battle zone&lt;/em&gt; — the central area of the stadium — wins the battle.&lt;/li&gt;<br />
&lt;li&gt;Beys are &lt;em&gt;finished&lt;/em&gt; when they &lt;em&gt;stop spinning, burst&lt;/em&gt; (parts detach)&lt;em&gt;,&lt;/em&gt; or become &lt;em&gt;unable to return to the battle zone&lt;/em&gt;.&lt;/li&gt;<br />
&lt;li&gt;The winner of each battle receives points based on how and where the opponent’s Bey was finished.&lt;/li&gt;<br />
&lt;li&gt;The objective of the game is to, through multiple battles, earn enough points (default: 4) to win the match.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Game Equipment&lt;/h2&gt;<br />
&lt;p&gt;&lt;strong&gt;IMPORTANT:&lt;/strong&gt; All equipment used must comply with &lt;a href="#equipment-regulations"&gt;equipment regulations.&lt;/a&gt;&lt;/p&gt;<br />
&lt;h3&gt;Bey&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A &lt;em&gt;Bey&lt;/em&gt; (often referred to as “a Beyblade”) is the spinning top used to battle.&lt;/li&gt;<br />
&lt;li&gt;A complete Bey consisting of a &lt;em&gt;blade, ratchet,&lt;/em&gt; and &lt;em&gt;bit&lt;/em&gt; must be used.<br />
&lt;ol&gt;<br />
&lt;li&gt;CX blades must contain all three parts: a &lt;em&gt;lock chip&lt;/em&gt;, &lt;em&gt;main blade&lt;/em&gt;, and &lt;em&gt;assist blade&lt;/em&gt;.&lt;/li&gt;<br />
&lt;li&gt;CX Expand blades must contain all four parts: a &lt;em&gt;lock chip&lt;/em&gt;, &lt;em&gt;over blade&lt;/em&gt;, &lt;em&gt;metal blade&lt;/em&gt;, and &lt;em&gt;assist blade&lt;/em&gt;.&lt;/li&gt;<br />
&lt;li&gt;Ratchet-integrated parts such as the &lt;em&gt;BulletGriffon&lt;/em&gt; blade and &lt;em&gt;Operate&lt;/em&gt; bit cannot use a ratchet.&lt;/li&gt;<br />
&lt;li&gt;A complete &lt;i&gt;BulletGriffon&lt;/i&gt; blade consists of the upper part &lt;i&gt;(Bullet/Rocket)&lt;/i&gt; and the main body lower part &lt;i&gt;Griffon.&lt;/i&gt;&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Deck&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A &lt;em&gt;deck&lt;/em&gt; is a set of 3 Beys that is required for most battle types.&lt;/li&gt;<br />
&lt;li&gt;A deck cannot include more than one copy of any part, except for basic lock chips.<br />
&lt;ol&gt;<br />
&lt;li&gt;Basic lock chips with the same design and/or name can be included any number of times.&lt;/li&gt;<br />
&lt;li&gt;Metal lock chips (&lt;em&gt;Valkyrie&lt;/em&gt; and &lt;em&gt;Emperor&lt;/em&gt;) can be included once each.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Parts cannot be exchanged between Beys within a deck at any point during a match.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Determining whether parts are the same&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Parts are generally considered the same part when they have the same name. The original Japanese product names take priority.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Recolors:&lt;/strong&gt; Parts that have been re-released in different colors are still considered the same as the original part.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Retools:&lt;/strong&gt; Parts that have similar designs because they are based on another part — such as &lt;em&gt;Optimus Primal&lt;/em&gt; being based on &lt;em&gt;SharkEdge&lt;/em&gt; — are considered &lt;em&gt;retools.&lt;/em&gt; While retools look similar to the parts they are based on, &lt;strong&gt;they are considered different, unique parts.&lt;/strong&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Mold Differences:&lt;/strong&gt; Copies of the same part which feature minor differences — such as &lt;em&gt;PhoenixWing&lt;/em&gt;, which has received at least two revisions — are considered &lt;em&gt;different molds&lt;/em&gt;. Different molds of a part are all considered to be the same part.<br />
&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Version 2.0 blades:&lt;/strong&gt; Version 2.0 blades are considered the same part as the original blades they are based on.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Versions:&lt;/strong&gt; Parts that have been re-released in new &lt;em&gt;versions,&lt;/em&gt; such as &lt;em&gt;TyrannoBeat Jurassic World Version&lt;/em&gt; (branded as &lt;em&gt;T. Rex&lt;/em&gt;) being a new version of &lt;em&gt;TyrannoBeat&lt;/em&gt;, are still considered the same part as the original.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;&lt;em&gt;Lightning L-Drago&lt;/em&gt;&lt;/strong&gt;&lt;strong&gt; blade:&lt;/strong&gt; &lt;em&gt;Lightning L-Drago (Rapid-Hit Type)&lt;/em&gt; and &lt;em&gt;Lightning L-Drago (Upper Type)&lt;/em&gt; cannot be used together in a deck. However, they are not considered the same part in other situations, such as replacing a part when it breaks.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
<br />
&lt;div class="rules-fig-container ok"&gt;<br />
&lt;div class="rules-fig-heading pointer" data-toggle="collapse" data-target="#legal-deck-toggle" aria-expanded="false"&gt;Legal Deck Examples &lt;span class="caret"&gt;&lt;/span&gt;&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix collapse" id="legal-deck-toggle"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ok-1.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;PhoenixWing 3-60R&lt;/li&gt;<br />
&lt;li&gt;WizardRod 1-60L&lt;/li&gt;<br />
&lt;li&gt;DranBuster 5-60LR&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Legal.&lt;/strong&gt; All parts are different.<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ok-2.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;StormPegasis 3-70RA&lt;/li&gt;<br />
&lt;li&gt;Rock Leone 6-80 GN&lt;/li&gt;<br />
&lt;li&gt;Lightning L-Drago (Upper) 1-60F&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Legal.&lt;/strong&gt; All parts are different.<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ok-3.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;SharkEdge 5-60LR&lt;/li&gt;<br />
&lt;li&gt;OptimusPrimal 1-60U&lt;/li&gt;<br />
&lt;li&gt;CrocCrunch 3-60LF&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Legal.&lt;/strong&gt;  While &lt;em&gt;SharkEdge, Optimus Prime&lt;/em&gt; and &lt;em&gt;CrocCrunch&lt;/em&gt; have similar designs, they are not the same, and are treated as unique from each other.<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ok-4.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;SphinxCowl 5-60O&lt;/li&gt;<br />
&lt;li&gt;TriceraSpiky 9-60U&lt;/li&gt;<br />
&lt;li&gt;HellsScythe 3-60B&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Legal.&lt;/strong&gt; While &lt;em&gt;SphinxCowl&lt;/em&gt; and &lt;em&gt;TriceraSpiky&lt;/em&gt; have similar designs, they are not the same, and are treated as unique from each other.<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ok-5.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;PhoenixWing 3-60R&lt;/li&gt;<br />
&lt;li&gt;AeroPegasus 1-60L&lt;/li&gt;<br />
&lt;li&gt;TyrannoRoar 9-60W&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Legal.&lt;/strong&gt; While &lt;em&gt;TyrannoRoar&lt;/em&gt; and &lt;em&gt;PhoenixWing&lt;/em&gt; have similar designs, they are not the same part.<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ok-6.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;DranBrave J3-60LR&lt;/li&gt;<br />
&lt;li&gt;ScorpioSpear 9-60FB&lt;/li&gt;<br />
&lt;li&gt;DranBrush S1-60LF&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Legal.&lt;/strong&gt; All parts are different, except for two &lt;em&gt;Dran&lt;/em&gt; lock chips. However, basic CX lock chips can be included any number of times in a deck.<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig-container ng"&gt;<br />
&lt;div class="rules-fig-heading pointer" data-toggle="collapse" data-target="#illegal-deck-toggle" aria-expanded="false"&gt;Illegal Deck Examples &lt;span class="caret"&gt;&lt;/span&gt;&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix collapse" id="illegal-deck-toggle"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ng-1.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;PhoenixWing 1-60LR&lt;/li&gt;<br />
&lt;li&gt;WizardRod 1-60L&lt;/li&gt;<br />
&lt;li&gt;DranBuster 5-60LR&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Illegal.&lt;/strong&gt; Two copies of both the 1-60 ratchet and LR bit are included. Although the 1-60 ratchets are different colors, they are still the same part.<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ng-2.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;CobaltDrake 5-60LR&lt;/li&gt;<br />
&lt;li&gt;ScorpioSpear 9-60FB&lt;/li&gt;<br />
&lt;li&gt;CobaltDrake 3-60P&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Illegal.&lt;/strong&gt; Two copies of the CobaltDrake blade are included. Although they are different colors, they are still the same part.<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ng-3.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;PhoenixWing (Mold 1) 1-60LR&lt;/li&gt;<br />
&lt;li&gt;SilverWolf 9-70H&lt;/li&gt;<br />
&lt;li&gt;PhoenixWing (Mold 3) 3-60P&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Illegal.&lt;/strong&gt; Two copies of the PhoenixWing blade are included. Although each PhoenixWing is a different color and from a different mold, they are still the same part.<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ng-4.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;DranBrave J3-60LR&lt;/li&gt;<br />
&lt;li&gt;ScorpioSpear 9-60FB&lt;/li&gt;<br />
&lt;li&gt;DranBrush J1-60LF&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Illegal.&lt;/strong&gt; Two copies of the Jaggy assist blade are included. Although they are different colors, they are still the same part.<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ng-5.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;StormPegasis 3-70RA&lt;/li&gt;<br />
&lt;li&gt;Lightning L-Drago 3-60LR (Rapid-Hit Type)&lt;/li&gt;<br />
&lt;li&gt;Lightning L-Drago 1-60F (Upper Type)&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Illegal.&lt;/strong&gt; Both Lightning L-Drago (Rapid) and Lightning L-Drago (Upper) are included, but as they are considered the same part, they cannot be used together in a deck.<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ng-6.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;TyrannoBeat 9-70P&lt;/li&gt;<br />
&lt;li&gt;TyrannoBeat 9-80LR&lt;/li&gt;<br />
&lt;li&gt;WizardRod 3-60H&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Illegal.&lt;/strong&gt; Two copies of TyrannoBeat are included, with one being TyrannoBeat Jurassic World Version. Although they have different decorations, they are still the same part.<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
<br />
&lt;h3&gt;Launcher&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The &lt;em&gt;launcher&lt;/em&gt; is used to &lt;em&gt;launch the Bey&lt;/em&gt; into the stadium for battle.&lt;/li&gt;<br />
&lt;li&gt;Launchers have two types:<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;em&gt;String launchers&lt;/em&gt;, which are powered by an internal string mechanism.&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Winder launchers&lt;/em&gt;, which are powered by an external &lt;em&gt;winder&lt;/em&gt;.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Any official Beyblade X winder may be used with any winder launcher.&lt;/li&gt;<br />
&lt;li&gt;Launchers may only be used with Beys of the matching spin direction (e.g. left launchers may only be used with Beys designated as left spin).&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Stadium&lt;/h3&gt;<br />
&lt;div class="rules-fig-container"&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-7"&gt;<br />
&lt;h4&gt;&lt;span class="text-muted"&gt;Fig. 1.&lt;/span&gt; Stadium Components&lt;/h4&gt;<br />
&lt;img src="/images/rules/x/stadium-parts.png" class="img-responsive"&gt;<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-5"&gt;<br />
&lt;h4&gt;&lt;span class="text-muted"&gt;Fig. 2.&lt;/span&gt; Stadium Zones&lt;/h4&gt;<br />
&lt;img src="/images/rules/x/stadium-zones.png" class="img-responsive"&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Battles take place in the &lt;em&gt;stadium&lt;/em&gt;. This ruleset is only intended for Takara Tomy's &lt;strong&gt;“Xtreme Stadium”&lt;/strong&gt; (aka Hasbro's &lt;strong&gt;“Tournament Beystadium”&lt;/strong&gt;), with supplementary rulings for Takara Tomy's &lt;strong&gt;“Infinity Stadium”&lt;/strong&gt;.&lt;/li&gt;<br />
&lt;li&gt;The stadium &lt;em&gt;is comprised&lt;/em&gt; of a &lt;em&gt;stadium cover&lt;/em&gt; and &lt;em&gt;stadium body&lt;/em&gt; (figure 1)&lt;em&gt;.&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The stadium cover includes the &lt;em&gt;launch area&lt;/em&gt;, a circular opening through which Beys are launched.&lt;/li&gt;<br />
&lt;li&gt;The stadium body is the surface Beys are launched onto.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;The space inside the stadium (between the stadium cover and stadium body) is divided into three types of &lt;em&gt;zones&lt;/em&gt; (figure 2):<br />
&lt;ol&gt;<br />
&lt;li&gt;the &lt;em&gt;battle zone&lt;/em&gt;, consisting of the entire space inside the stadium except for the &lt;em&gt;over zone&lt;/em&gt; and &lt;em&gt;Xtreme zone&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;the two &lt;em&gt;over zones,&lt;/em&gt; located at the left and right corners, at the front of the stadium&lt;/li&gt;<br />
&lt;li&gt;the &lt;em&gt;Xtreme zone&lt;/em&gt;, located in the center, at the front of the stadium&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;The stadium is placed on top of a flat, level &lt;em&gt;play surface.&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Any barriers or objects other than the flat surface the stadium is placed on are not considered part of the play surface, even if they are attached to the play surface.&lt;/li&gt;<br />
&lt;li&gt;Exercise caution when playing on elevated play surfaces, such as tables or stadium stands.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Battle Types&lt;/h2&gt;<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;1on1 Battle&lt;span class="rules-tag"&gt;Official&lt;/span&gt;&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;div class="battle-type-cell"&gt;<br />
&lt;img src="/images/rules/x/1on1.png" class="1on1"&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Each blader selects one Bey and uses it for the entire match.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;3on3 Battle&lt;span class="rules-tag"&gt;Official&lt;/span&gt;&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;div class="battle-type-cell"&gt;&lt;img src="/images/rules/x/3on3.png" class="3on3"&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Each blader selects a deck of 3 Beys, and orders their Beys from left to right as the 1st Bey, 2nd Bey, and 3rd Bey. &lt;strong&gt;The use of a deck case that conceals each Bey and separates their order is strongly recommended.&lt;/strong&gt;&lt;/li&gt;<br />
&lt;li&gt;For the first battle, each blader uses their 1st Bey. For each battle afterwards, bladers must use the next Bey in their deck order.&lt;/li&gt;<br />
&lt;li&gt;After battling with the 3rd Bey, both bladers may change the order of their deck in secret. Then, each blader uses their 1st Bey for the next battle.&lt;/li&gt;<br />
&lt;/ol&gt;&lt;/div&gt;<br />
&lt;/div&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Counter Battle&lt;span class="rules-tag"&gt;Designed by WBO&lt;/span&gt;&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;div class="battle-type-cell"&gt;&lt;img src="/images/rules/x/wbo-deck.png" class="wbo-deck"&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Each blader selects a deck of up to 3 Beys.&lt;/li&gt;<br />
&lt;li&gt;Before the first battle, each blader fully reveals their deck to the opponent. Then, each blader selects which Bey they will use for the first battle in secret.&lt;/li&gt;<br />
&lt;li&gt;After presenting Beys for the first battle, both bladers’ decks must be visible at all times.&lt;/li&gt;<br />
&lt;li&gt;The loser of each battle declares whether the next battle is a rematch or counter:<br />
&lt;ol&gt;<br />
&lt;li&gt;If a &lt;em&gt;rematch&lt;/em&gt; is declared, both bladers must use the same Beys and launchers without adjustment for the next battle. A rematch doesn’t affect the outcome of the previous battle.&lt;/li&gt;<br />
&lt;li&gt;If a &lt;em&gt;counter&lt;/em&gt; is declared, the winner of the previous battle selects any Bey in their deck to use for the next battle and presents it to the opponent. Then, the loser of the previous battle selects any Bey in their deck to use for the next battle and presents it.&lt;/li&gt;<br />
&lt;/ol&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
<br />
&lt;h2&gt;Match Types&lt;/h2&gt;<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;4-Point Match &lt;span class="rules-tag"&gt;Official&lt;/span&gt;&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;Earn 4 points to win the match.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;5-Point Match&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;Earn 5 points to win the match.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;7-Point Match&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;Earn 7 points to win the match.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Best of 3 [4-Point] Match&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;Earn 4 points to win a &lt;em&gt;set&lt;/em&gt;. Win two 4-point sets to win the match.&lt;/p&gt;<br />
&lt;p&gt;After each set, if the match continues, the loser of the previous set selects their launch position for the next set. Then both bladers can reorder their decks.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
<br />
&lt;h3 class="no-toc"&gt;Winning the Match&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A Beyblade match consists of &lt;em&gt;battles, points&lt;/em&gt; and &lt;em&gt;sets.&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;Battles:&lt;/strong&gt; When two Beys are played against each other and a winning Bey is determined once, resulting in points being awarded.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Points:&lt;/strong&gt; Awarded to the winner of the battle. The number of points awarded is based on how the battle was won (see: &lt;a href="#battle-result"&gt;battle result&lt;/a&gt;).&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Sets:&lt;/strong&gt; Won when a blader has earned the required number of points. A blader cannot earn more points than the number required.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;You win the match when:<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;4-point, 5-point, and 7-point:&lt;/strong&gt; you win one set with the required number of points.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Best of 3 [4-point]:&lt;/strong&gt; you win two 4-point sets.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Match Setup&lt;/h2&gt;<br />
&lt;div class="pre-table"&gt;Complete these steps once before the first battle of the match.&lt;/div&gt;<br />
<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Match Start&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;Arrive at your stadium promptly with all required equipment.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Select Position&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;One blader is randomly determined to select their launch position.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Select Beys&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;Bladers have one minute to finalize their Beys and deck order.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Judge Check&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;The judge checks each Bey to ensure they comply with the rules.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3&gt;Match Start&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The match starts once both participating bladers and the judge have arrived at the stadium.&lt;/li&gt;<br />
&lt;li&gt;Bring any equipment you may consider using during the match.&lt;/li&gt;<br />
&lt;li&gt;Once the match starts, you may not receive assistance from others or leave the stadium without the judge’s permission.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Select Position&lt;/h3&gt;<br />
If the &lt;em&gt;Infinity Stadium&lt;/em&gt; is being used, this step is optional and may be skipped.&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;One blader is randomly determined to choose their &lt;em&gt;launch position&lt;/em&gt; at either the &lt;em&gt;left side&lt;/em&gt; or &lt;em&gt;right side&lt;/em&gt; of the stadium.&lt;/li&gt;<br />
&lt;li&gt;The blader who will choose their launch position is determined through a fair, randomized method decided by the judge (e.g. a coin flip, die roll, or rock-paper-scissors). The randomly determined blader then declares their position.&lt;/li&gt;<br />
&lt;li&gt;The blader who didn’t choose a position must take the remaining position.&lt;/li&gt;<br />
&lt;li&gt;Launch position must be chosen independently by the randomly determined blader. Bladers may not discuss launch positions at any point.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Select Beys&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Bladers select their Bey(s) for the match, including the initial order of their deck.&lt;/li&gt;<br />
&lt;li&gt;Bey selection must be completed in secret (typically with both bladers turning their backs to the stadium).&lt;/li&gt;<br />
&lt;li&gt;You may never attempt to gain information about the opponent’s Bey selection.&lt;/li&gt;<br />
&lt;li&gt;Bey selection should be completed within 1 minute. Beyond 1 minute, the judge may ask you to immediately finalize your selection.&lt;/li&gt;<br />
&lt;li&gt;Once your Bey selection is complete, inform the judge.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Judge Check&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The judge will take each blader’s Beys and check them to ensure they comply with equipment regulations and deck building rules.&lt;/li&gt;<br />
&lt;li&gt;If the judge determines that a blader’s Beys cannot be used in the match, that blader does Bey selection once more.<br />
&lt;ol&gt;<br />
&lt;li&gt;If a blader’s Beys are rejected by a judge check twice during the same match, they immediately lose the match.&lt;/li&gt;<br />
&lt;li&gt;If you have questions about if you can use a part, ask before submitting to judge check.&lt;/li&gt;<br />
&lt;li&gt;If a blader fails a judge check due to intentional cheating, they will be disqualified.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;The judge may disassemble Beys when checking them, and may return them disassembled. Ensure your Beys are fully assembled before playing the first battle.&lt;/li&gt;<br />
&lt;li&gt;Alternatively, the judge may choose to retain each blader’s Beys and present them for each battle before returning them.&lt;/li&gt;<br />
&lt;li&gt;The judge may request to check each blader’s launchers. If so, you must present all launchers you will use for the match alongside your Beys.&lt;/li&gt;<br />
&lt;li&gt;Once the judge has confirmed that both bladers’ equipment can be used, the first battle will be played. After this point, the selected Beys and initial order of the deck cannot be changed.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Battle&lt;/h2&gt;<br />
&lt;div class="pre-table"&gt;Repeat these steps until one blader wins the match.&lt;/div&gt;<br />
<br />
&lt;div class="flex-table small"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Present Beys&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;Each blader clearly shows the Bey they will use to the opponent.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Ready for Launch&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;Beys are attached to launchers and held within legal launch range.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Launch&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;Beys are launched on the count of "three, two, one, go shoot! / let it rip!"&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Resolve Battle&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;Battle until one or both Beys can no longer spin in the battle zone.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Battle Result&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;The battle winner is determined and earns points based on how they won.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell" style="opacity: 0; flex: 2 1 0;"&gt;&amp;nbsp;&lt;/div&gt;<br />
&lt;div class="flex-table-cell attention" style="flex: 3 1 0;"&gt;<br />
&lt;div class="cell-body" style="border-radius: 4px;"&gt;&lt;p&gt;&lt;strong&gt;Restart Battle:&lt;/strong&gt; If an illegal launch, equipment failure or invalid battle result occurs, restart the battle at the &lt;em&gt;Ready for Launch&lt;/em&gt; step&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3&gt;Present Beys&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Both bladers &lt;em&gt;present&lt;/em&gt; the Bey they will use in the battle to each other by showing the top and bottom of the Bey so that all parts are clearly visible.&lt;/li&gt;<br />
&lt;li&gt;You may ask your opponent to present their Bey again, or to verbally state the parts in their Bey.&lt;/li&gt;<br />
&lt;li&gt;After both bladers have presented their Beys, both bladers may choose to &lt;em&gt;adjust their Bey.&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;When adjusting a Bey, a blader may adjust the orientation of parts in their Bey (such as rotating the position of the ratchet and/or bit), or change the mode of parts with &lt;em&gt;mode change&lt;/em&gt; functionality, even if these adjustments require disassembly of the Bey.&lt;/li&gt;<br />
&lt;li&gt;A blader must communicate to the opponent and the judge when they are about to adjust their Bey.&lt;/li&gt;<br />
&lt;li&gt;If both bladers wish to adjust their Beys, both bladers must complete their adjustments in secret.&lt;/li&gt;<br />
&lt;li&gt;Once the adjustment is complete and the Bey is fully assembled, the Bey is presented to the opponent again.&lt;/li&gt;<br />
&lt;li&gt;Beys can only be adjusted once per battle.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Ready for Launch&lt;/h3&gt;<br />
<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell attention"&gt;<br />
&lt;div class="cell-heading"&gt;Accessibility &amp; Accommodations&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;If you require any assistance, accommodations, or adjustments to these rules in order to play safely and comfortably, please inform the tournament organizer and/or head judge (in advance when possible).&lt;/p&gt;<br />
&lt;p&gt;WBO believes strongly in making Beyblade accessible to all. Tournament organizers and judges are empowered to provide reasonable accommodations while preserving the fairness and integrity of play.<br />
&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h4&gt;Launch Position&lt;/h4&gt;<br />
&lt;div class="rules-fig-container"&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12"&gt;<br />
&lt;h4&gt;&lt;span class="text-muted"&gt;Fig. 3.&lt;/span&gt; Launch Positions&lt;/h4&gt;<br />
&lt;img src="/images/rules/x/launch-positions.webp?v=1" class="img-responsive"&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;ol&gt;<br />
&lt;li&gt;Launch positions are the spaces each blader must launch their Bey from, determined during the select position step.&lt;/li&gt;<br />
&lt;li&gt;The &lt;em&gt;position boundary&lt;/em&gt; is an infinite line aligned to each blader’s stadium side, measured from the stadium itself (figure 3).&lt;/li&gt;<br />
&lt;li&gt;You can position your lower body anywhere within your launch position as long as you:<br />
&lt;ol&gt;<br />
&lt;li&gt;do not cross the position boundary&lt;/li&gt;<br />
&lt;li&gt;do not interfere with the opponent’s launch&lt;/li&gt;<br />
&lt;li&gt;do not interfere with the judge’s ability to judge the match&lt;/li&gt;<br />
&lt;li&gt;do not risk impact with surrounding objects or people&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;If the judge determines your positioning interferes with their ability to judge, the opponent’s ability to launch, or is unsafe, you must adjust it at their request.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
&lt;h4&gt;Launch Range&lt;/h4&gt;<br />
<br />
&lt;div class="rules-fig-container"&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12"&gt;<br />
&lt;h4&gt;&lt;span class="text-muted"&gt;Fig. 4.&lt;/span&gt; Launch Range&lt;/h4&gt;<br />
&lt;img src="/images/rules/x/WBO-launch-height-and-zone.png" class="img-responsive"&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;ol&gt;<br />
&lt;li&gt;Attach your Bey to your launcher and hold it within &lt;em&gt;launch range&lt;/em&gt; (figure 4):<br />
&lt;ol&gt;<br />
&lt;li&gt;directly above or within the launch area&lt;/li&gt;<br />
&lt;li&gt;with at least part of your Bey above the opening of the launch area&lt;/li&gt;<br />
&lt;li&gt;with at least part of your Bey within 5 cm/2 inches above the stadium cover’s highest point&lt;/li&gt;<br />
&lt;li&gt;with the Bey not tilted more than 70° in any direction&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
&lt;div class="rules-fig-container ok"&gt;<br />
&lt;div class="rules-fig-heading"&gt;Within Range Examples&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/range-ok-1.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Within range.&lt;/strong&gt; While part of the Bey is underneath the launch area opening, at least part of the Bey is above it.&lt;/p&gt;<br />
<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/range-ok-2.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Within range.&lt;/strong&gt; The Bey is above the opening of the launch area, but below 5cm from the top of the stadium cover.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig-container ng"&gt;<br />
&lt;div class="rules-fig-heading"&gt;Out-of-Range Examples&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/range-ng-1.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Out of range&lt;/strong&gt; due to part of the Bey not being directly above or within the launch area.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/range-ng-2.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Out of range&lt;/strong&gt; due to the entire Bey being below the opening of the launch area.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/range-ng-3.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Out of range&lt;/strong&gt; due to the entire Bey being more than 5cm / 2" higher than the top of the stadium cover.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/range-ng-4.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Out of range&lt;/strong&gt; due to the Bey being tilted at an angle greater than 70°.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;ol start="3"&gt;<br />
&lt;li&gt;The launch range is divided in half between the &lt;em&gt;left side&lt;/em&gt; and &lt;em&gt;right side&lt;/em&gt; of the stadium (figure 4).<br />
&lt;ol&gt;<br />
&lt;li&gt;You may hold your Bey anywhere within range on your side, unless there is mutual interference.&lt;/li&gt;<br />
&lt;li&gt;You may hold your Bey within range on the opponent's side only if it does not interfere with the opponent’s launch, as determined by the judge.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;You may move your Bey before and during launching as long as you remain within launch range and do not interfere with the opponent’s launch.&lt;/li&gt;<br />
&lt;li&gt;Bladers may never touch their opponent with any part of their body or equipment, or otherwise interfere with their opponent’s launch.<br />
&lt;ol&gt;<br />
&lt;li&gt;If you believe your opponent’s equipment interferes with your launch, inform your opponent and the judge.&lt;/li&gt;<br />
&lt;li&gt;If the judge determines that a blader is interfering with their opponent’s launch, or there is mutual interference, the judge may require one or both bladers to make any specified adjustments.&lt;/li&gt;<br />
&lt;li&gt;If a blader refuses to make specified adjustments, or intentionally interferes with their opponent’s launch, they will be disqualified.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
&lt;div class="rules-fig-container ok"&gt;<br />
&lt;div class="rules-fig-heading"&gt;Non-Interference Examples&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/no-interference-1.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;No interference.&lt;/strong&gt; Both Beys are within their bladers' side of launch range, and neither blader's launch is physically obstructed.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/no-interference-2.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;No interference.&lt;/strong&gt; While both Beys are within their opponents' side of launch range, neither bladers' launch is physically obstructed.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig-container ng"&gt;<br />
&lt;div class="rules-fig-heading"&gt;Interference Examples&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/interference-1.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;The left-side blader is interfering.&lt;/strong&gt; Their Bey is fully within their opponent's side of the launch range, and their launcher physically obstructs the right-side blader's launch.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/interference-2.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Both bladers are interfering with each other.&lt;/strong&gt; While both bladers' Beys and launchers are fully within their own sides of launch range, they are physically obstructing each others' launches.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;ol start="6"&gt;<br />
&lt;li&gt;Once both Beys are held within launch range and there is no interference, the judge will announce “ready set” to inform players that the &lt;em&gt;countdown&lt;/em&gt; to launch is about to start. If you are not ready to launch, immediately tell the judge.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
<br />
<br />
<br />
<br />
&lt;h3&gt;Launch&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;During the countdown, the judge will call out: “three, two, one, go &lt;strong&gt;shoot!&lt;/strong&gt;” or “three, two, one, let it &lt;strong&gt;rip!&lt;/strong&gt;”&lt;/li&gt;<br />
&lt;li&gt;Launch your Bey as the word &lt;strong&gt;“shoot”&lt;/strong&gt; or &lt;strong&gt;“rip”&lt;/strong&gt; is called. Do not begin pulling your winder/string before the word “shoot” or “rip” begins.&lt;/li&gt;<br />
&lt;li&gt;Launch your Bey so that it passes through the launch area and touches the stadium before it touches the opponent's Bey.&lt;/li&gt;<br />
&lt;li&gt;The judge will watch each blader’s launch to check for &lt;em&gt;launch errors, launch interference, failed launches,&lt;/em&gt; and &lt;em&gt;mid-air collisions&lt;/em&gt;. If any of these occur, the battle will be restarted.&lt;/li&gt;<br />
&lt;li&gt;If during the countdown, a Bey moves outside of launch range, falls off the launcher or otherwise becomes unready to launch, the countdown will be paused and restarted.&lt;/li&gt;<br />
&lt;li&gt;If the judge determines your launch method results in restarted battles, you must modify it at their request. If you do not, you will be disqualified.&lt;/li&gt;<br />
&lt;li&gt;If your launch was obstructed due to your opponent’s interference, your launcher failing, or another event outside your control, you may &lt;em&gt;request a restart&lt;/em&gt;.&lt;/li&gt;<br />
<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Launch errors&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A blader commits a &lt;em&gt;launch error&lt;/em&gt; when they:<br />
&lt;ol&gt;<br />
&lt;li&gt;position their Bey outside of launch range while launching &lt;em&gt;(out-of-range launch)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;launch or begin pulling their launcher’s winder/string before the word “shoot” or “rip” is called &lt;em&gt;(early launch)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;launch after the word “shoot” or “rip” is called &lt;em&gt;(late launch&lt;/em&gt;)&lt;/li&gt;<br />
&lt;li&gt;launch their Bey outside the stadium &lt;em&gt;(stadium miss)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;launch their Bey so that it touches the stadium cover before passing through the launch area &lt;em&gt;(launch area miss)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;launch their Bey so that the blade hits the stadium body before any other part &lt;em&gt;(flipped launch)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;touch the stadium with their body, launcher (except for the string of a string launcher), accessory or Bey while launching &lt;em&gt;(stadium contact)&lt;/em&gt;&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;When a blader commits a launch error, they receive a &lt;em&gt;pending penalty&lt;/em&gt;, and the battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;When a blader commits a launch error while they have a pending penalty, the opposing blader receives 1 point (a &lt;em&gt;penalty point&lt;/em&gt;). The pending penalty is then removed, and the battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;If both bladers commit a launch error during the same launch, neither blader will receive a pending penalty nor a penalty point.&lt;/li&gt;<br />
&lt;li&gt;When either blader wins a battle, any pending penalties are removed for both bladers.&lt;/li&gt;<br />
&lt;li&gt;If a blader commits a launch error, and a &lt;em&gt;failed launch&lt;/em&gt; or &lt;em&gt;launch interference&lt;/em&gt; also occurred during that launch, the launch error will be disregarded, and the battle will be restarted due to the &lt;em&gt;failed launch&lt;/em&gt; or &lt;em&gt;launch interference&lt;/em&gt; instead.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Failed launches&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A &lt;em&gt;failed launch&lt;/em&gt; occurs when:<br />
&lt;ol&gt;<br />
&lt;li&gt;A Bey bursts before it touches the stadium&lt;/li&gt;<br />
&lt;li&gt;A Bey is not spinning when it first touches the stadium&lt;/li&gt;<br />
&lt;li&gt;A Bey fails to release from its launcher&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;When a failed &lt;em&gt;launch&lt;/em&gt; &lt;em&gt;&lt;/em&gt;occurs, the battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;The judge may choose to check the equipment used before restarting the battle, and may require bladers to change their equipment if they determine it is defective.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Launch interference&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Launch interference occurs when the judge determines that either blader’s launch has been interfered with, including but not limited to:<br />
&lt;ol&gt;<br />
&lt;li&gt;one blader touches another with their body, launcher, or Bey&lt;/li&gt;<br />
&lt;li&gt;a blader suddenly repositions in a way that interferes with their opponent’s launch&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;When launch interference occurs, the battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;If the judge determines that the interference was due to one blader, and that the interference was intentional, severe, or repeated, they will be disqualified.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Mid-air collision&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;em&gt;Mid-air collision&lt;/em&gt; occurs when the Beys touch each other before both Beys have touched the stadium once.&lt;/li&gt;<br />
&lt;li&gt;When mid-air collision occurs, the battle is restarted.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Requesting a restart&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;You may &lt;em&gt;request a restart&lt;/em&gt; only if:<br />
&lt;ol&gt;<br />
&lt;li&gt;the opposing blader’s launch interfered with your launch&lt;/li&gt;<br />
&lt;li&gt;you were hit or otherwise obstructed by a person or object while launching&lt;/li&gt;<br />
&lt;li&gt;your launcher fails to function correctly or breaks during launching&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Request a restart by clearly saying “restart” and raising your hand &lt;strong&gt;immediately after launching&lt;/strong&gt;.&lt;/li&gt;<br />
&lt;li&gt;After requesting a restart, wait for the judge’s response, which may come after the battle ends. Then explain the reason for your request.&lt;/li&gt;<br />
&lt;li&gt;If your request is approved due to a technical issue with your launcher, you must use a different launcher for the rest of the match.&lt;/li&gt;<br />
&lt;li&gt;You may only request a restart for a launcher failure once per match.&lt;/li&gt;<br />
&lt;li&gt;If you request a restart for a launcher failure, the judge may check your launcher, including performing a test launch with it.&lt;/li&gt;<br />
&lt;li&gt;Requests for restarts are approved solely at the judge’s discretion.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Resolve Battle&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The battle starts once both Beys have passed through the launch area and touched the stadium, without any launch errors, failed launches, launch interference or mid-air collisions occurring.&lt;/li&gt;<br />
&lt;li&gt;A Bey becomes &lt;em&gt;finished&lt;/em&gt; when it &lt;em&gt;stops spinning&lt;/em&gt;, &lt;em&gt;bursts&lt;/em&gt; or &lt;em&gt;is unable to return to the battle zone&lt;/em&gt;.&lt;/li&gt;<br />
&lt;li&gt;The battle ends as soon as either:<br />
&lt;ol&gt;<br />
&lt;li&gt;one Bey is spinning in the battle zone while the opposing Bey is &lt;em&gt;finished&lt;/em&gt;, OR&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;both&lt;/em&gt; Beys are &lt;em&gt;finished&lt;/em&gt;.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Do not touch any Beys or the stadium until the judge confirms the battle result.&lt;/strong&gt; If you do, you will immediately lose the battle, and your opponent will receive 3 points. The battle will not be restarted.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Spinning and stops spinning&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A Bey is &lt;em&gt;spinning&lt;/em&gt; for as long as it continues to rotate in its original spin direction at any speed and without any detached parts, regardless of the Bey’s axis, orientation or position.&lt;/li&gt;<br />
&lt;li&gt;This includes:<br />
&lt;ol&gt;<br />
&lt;li&gt;when the Bey is rolling against the stadium body&lt;/li&gt;<br />
&lt;li&gt;when the Bey flips sideways or upside down&lt;/li&gt;<br />
&lt;li&gt;when the Bey is outside the battle zone or stadium&lt;/li&gt;<br />
&lt;li&gt;when the Bey cannot complete a full rotation, but is still rotating&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;A Bey &lt;em&gt;stops spinning&lt;/em&gt; the moment it ceases rotating in its original spin direction, or begins rotating in the opposite direction.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Burst&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A Bey &lt;em&gt;bursts&lt;/em&gt; when any part of the Bey fully detaches and separates from the rest of the Bey.&lt;/li&gt;<br />
&lt;li&gt;If a part partially detaches from a Bey but does not fully separate (e.g. a Bey’s bit pops out from the ratchet, but remains partially inside the ratchet), the Bey has not burst.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Unable to return to the battle zone&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A Bey is &lt;em&gt;unable to return to the battle zone&lt;/em&gt; when:<br />
&lt;ol&gt;<br />
&lt;li&gt;it stops spinning or bursts while outside the battle zone&lt;/li&gt;<br />
&lt;li&gt;it completely exits the stadium directly from the Xtreme zone or over zone&lt;/li&gt;<br />
&lt;li&gt;it touches anything other than the stadium, play surface, or the opposing Bey while outside the battle zone&lt;/li&gt;<br />
&lt;li&gt;it exits the stadium through the launch area and then, while still outside the stadium, touches anything other than the stadium or the opposing Bey&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;If a Bey exits the battle zone through the launch area:<br />
&lt;ol&gt;<br />
&lt;li&gt;it is able to return to the battle zone as long as it does not stop spinning, burst, or touch any object other than the stadium or opposing Bey&lt;/li&gt;<br />
&lt;li&gt;if it becomes unable to return to the battle zone, the battle is restarted&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Resolving battle with &lt;i&gt;BulletGriffon&lt;/i&gt;&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Beys including the parts &lt;i&gt;Bullet/Rocket&lt;/i&gt; and &lt;i&gt;Griffon&lt;/i&gt; are only considered finished when &lt;i&gt;Griffon&lt;/i&gt; (the lower part) stops spinning, bursts, or becomes unable to return to the battle zone. &lt;i&gt;Bullet&lt;/i&gt; (the upper part) cannot be finished.&lt;/li&gt;<br />
&lt;li&gt;When &lt;i&gt;Bullet&lt;/i&gt; detaches from &lt;i&gt;Griffon&lt;/i&gt;, it is not considered a burst.&lt;/li&gt;<br />
&lt;li&gt;If Bullet exits the stadium through an area other than Xtreme zone or over zone, and cannot return to the stadium, the battle is restarted.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Battle Result&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;You &lt;em&gt;score a finish&lt;/em&gt; when the opponent’s Bey is finished (unless the battle is restarted).&lt;/li&gt;<br />
&lt;li&gt;When the battle ends, &lt;strong&gt;the blader that scored a finish wins the battle&lt;/strong&gt;, and earns points based on how the opposing Bey was finished.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;div class="flex-table finishes"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;<br />
&lt;div&gt;Xtreme Finish&lt;/div&gt;<br />
&lt;div&gt;3 points&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;strong&gt;Initiated&lt;/strong&gt; when the opponent’s Bey enters the Xtreme zone.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Scored&lt;/strong&gt; when the opponent’s Bey becomes unable to return to the battle zone.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;<br />
&lt;div&gt;Over Finish&lt;/div&gt;<br />
&lt;div&gt;2 points&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;strong&gt;Initiated&lt;/strong&gt; when the opponent’s Bey enters the over zone.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Scored&lt;/strong&gt; when the opponent’s Bey becomes unable to return to the battle zone.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;<br />
&lt;div&gt;Burst Finish&lt;/div&gt;<br />
&lt;div&gt;2 points&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;strong&gt;Initiated and scored&lt;/strong&gt; when the opponent’s Bey bursts while in the battle zone.<br />
&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;<br />
&lt;div&gt;Spin Finish&lt;/div&gt;<br />
&lt;div&gt;1 point&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;strong&gt;Initiated and scored&lt;/strong&gt; when the opponent’s Bey stops spinning while in the battle zone.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
<br />
&lt;ol start="3"&gt;<br />
&lt;li&gt;A Bey enters a zone when the entire Bey is completely within that zone. It is considered to remain within that zone until the entire Bey leaves that zone.&lt;/li&gt;<br />
&lt;li&gt;If both bladers score a finish, the first finish &lt;em&gt;initiated&lt;/em&gt; wins. If the judge determines both finishes initiated at the same time, the battle is a &lt;em&gt;draw&lt;/em&gt;, and is restarted.&lt;/li&gt;<br />
&lt;li&gt;If a Bey enters the Xtreme or over zone, but returns to the battle zone still spinning, the initiated finish is &lt;em&gt;reversed.&lt;/em&gt; When a finish is reversed, that finish is considered to have never been initiated and is not scored.&lt;/li&gt;<br />
&lt;li&gt;In the “Infinity Stadium”, if a Bey enters the Xtreme or over zone, and then enters directly into a &lt;strong&gt;different&lt;/strong&gt; Xtreme or over zone, the &lt;strong&gt;first&lt;/strong&gt; Xtreme or over zone entered (and thus the first finish &lt;em&gt;initiated&lt;/em&gt;) is &lt;em&gt;scored&lt;/em&gt; when the Bey becomes unable to return to the battle zone.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell attention"&gt;<br />
&lt;div class="cell-heading"&gt;After the Battle&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;After a battle winner has been determined and points have been awarded, unless the match has been won, continue to the next battle according to the &lt;a href="#match-types"&gt;match type&lt;/a&gt; and &lt;a href="#battle-types"&gt;battle type&lt;/a&gt;.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3&gt;Restart Battle&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A battle is restarted when:<br />
&lt;ol&gt;<br />
&lt;li&gt;a launch error, failed launch, launch interference, or mid-air collision occurs&lt;/li&gt;<br />
&lt;li&gt;a request for a restart due to launch obstruction is approved&lt;/li&gt;<br />
&lt;li&gt;a Bey exits the stadium without passing through the Xtreme zone or over zone, and becomes unable to return to the battle zone&lt;/li&gt;<br />
&lt;li&gt;a draw occurs&lt;/li&gt;<br />
&lt;li&gt;a Bey’s part breaks&lt;/li&gt;<br />
&lt;li&gt;the stadium breaks or part of the stadium detaches&lt;/li&gt;<br />
&lt;li&gt;a Bey becomes stuck between the stadium cover and side of the stadium body while within the battle zone&lt;/li&gt;<br />
&lt;li&gt;the judge otherwise determines that the fair and safe play of the battle has been interfered with&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;When a battle is restarted, any result of that battle is canceled, and the battle is played again using the same Beys and launchers without adjustment.&lt;/li&gt;<br />
&lt;li&gt;Begin the restarted battle at the launch position step, without presenting Beys.&lt;/li&gt;<br />
&lt;li&gt;If a battle would be restarted at the same time a blader would win the set (such as after they receive a penalty point), instead of restarting the battle, that blader wins the set.&lt;/li&gt;<br />
&lt;li&gt;If part of your Bey breaks during battle, or the judge otherwise determines that it no longer complies with equipment regulations, that part is &lt;em&gt;removed from play&lt;/em&gt;. Then, either:<br />
&lt;ol&gt;<br />
&lt;li&gt;Replace the removed part with another copy of the same part. The current battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;The removed part is not replaced, and the current battle is canceled. Both bladers return to the Select Beys step while retaining their current scores. You may not use any copy of the removed part for the rest of the match.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;About Judges&lt;/h2&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;In a Beyblade tournament, every match must be overseen by a &lt;em&gt;judge.&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;The judge’s role is to ensure that all matches are played in accordance with the rules and that match results are accurately reported.&lt;/li&gt;<br />
&lt;li&gt;If you have questions about the rules, you may ask the judge at any point other than when a battle is actively happening.&lt;/li&gt;<br />
&lt;li&gt;If you have questions or concerns about a decision made by the judge, &lt;strong&gt;inform the judge immediately.&lt;/strong&gt; Once the next battle begins, the previous battle’s result cannot be adjusted.&lt;/li&gt;<br />
&lt;li&gt;At some tournaments, match footage may be recorded by judges to assist in making decisions, in line with WBO's recording rules and the organizer's recording policy.&lt;/li&gt;<br />
&lt;li&gt;Some events may have a head judge and may allow you to appeal a ruling to them. You can ask the judge or the tournament organizer if this option is available.&lt;/li&gt;<br />
&lt;li&gt;The final decision of the battle and/or match result belongs to the judge(s). You must accept the judge’s final decision. Disruptive behavior as a result of disagreeing with a judge’s decision will lead to disqualification.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Blader Conduct&lt;/h2&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;Be on time.&lt;/strong&gt; Arrive by the tournament’s designated start time, and move promptly to your stadium when your match is called.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Be ready to play.&lt;/strong&gt; Review the event’s rules and arrive at your matches with legal equipment.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Respect others.&lt;/strong&gt; Avoid offensive and discriminatory language, “trash talking,” and other behavior that could disrupt the event or upset attendees and staff.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Respect the venue.&lt;/strong&gt; Keep the venue clean and avoid playing in ways that could damage the venue, stadiums or Beys.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Put fairness first.&lt;/strong&gt; Do your best to ensure the rules are always followed, both by yourself and your opponent. Do not intentionally circumvent the rules — if you’re not sure if something is legal, ask a judge.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Follow the instructions of tournament staff.&lt;/strong&gt; Tournament organizers and judges have the final say. If you disagree with a decision, calmly ask for a review. If you believe a judge or tournament organizer made the wrong decision, you can file a &lt;a href="https://docs.google.com/forms/d/1G3mVApO_uzr9TrM7dwfMDFHNsCWLFU0p-5ZdJXySC_o/"&gt;tournament issue report&lt;/a&gt;.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3 class="no-toc"&gt;Recording Matches&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;You may record your own matches with the judge’s permission, as long as it does not interfere with the match.&lt;/li&gt;<br />
&lt;li&gt;Place your camera setup away from the judge and the opposing blader.&lt;/li&gt;<br />
&lt;li&gt;Record one continuous video for the entire match. Do not start and stop recording during the match, as it may delay completion of the match.&lt;/li&gt;<br />
&lt;li&gt;Footage recorded by bladers or spectators will not be considered by judges when making a decision.&lt;/li&gt;<br />
&lt;li&gt;Judges may revoke a blader’s right to record matches at any time.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3 class="no-toc"&gt;Disqualification&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;At the discretion of the tournament organizer and judge(s), you may be disqualified from an event for any reason.&lt;/li&gt;<br />
&lt;li&gt;If you are disqualified during a match, you will lose the match.&lt;/li&gt;<br />
&lt;li&gt;The results of previous rounds will not be modified.&lt;/li&gt;<br />
&lt;li&gt;If you are disqualified from an event, you forfeit any placement and prizing.&lt;/li&gt;<br />
&lt;li&gt;If you are disqualified from an event, you may be suspended or banned from attending future events.&lt;/li&gt;<br />
&lt;li&gt;If you believe you were unfairly disqualified, you can file a &lt;a href="https://docs.google.com/forms/d/1G3mVApO_uzr9TrM7dwfMDFHNsCWLFU0p-5ZdJXySC_o/"&gt;tournament issue report&lt;/a&gt;.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Equipment Regulations&lt;/h2&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Only official Beyblade X parts and launchers produced by Takara Tomy and Hasbro may be used.<br />
&lt;ol&gt;<br />
&lt;li&gt;Parts from previous generations of Beyblade may not be used.&lt;/li&gt;<br />
&lt;li&gt;Some unofficial and custom launcher accessories are permitted (see: Launcher Regulations).&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Any modification of equipment beyond what is explicitly allowed in these regulations is forbidden.&lt;/li&gt;<br />
&lt;li&gt;Any modification that may cause damage to a Bey or stadium (including cosmetic damage), or create an unfair advantage in battle, is forbidden even if that modification otherwise appears to be permitted by the regulations.&lt;/li&gt;<br />
&lt;li&gt;Modified or unofficial parts, even if they appear to comply with these regulations, may be rejected at the judge’s discretion if they believe there is a possibility they will interfere with the fair and safe play of the match. Be prepared to switch to unmodified, official parts if necessary.&lt;/li&gt;<br />
&lt;li&gt;Parts made up of individual components (such as ratchets) can be disassembled and reassembled.<br />
&lt;ol&gt;<br />
&lt;li&gt;The reassembled part must identically match the construction and performance of a retail version of that part.&lt;/li&gt;<br />
&lt;li&gt;All components (including screws) must be official, unmodified and undamaged.&lt;/li&gt;<br />
&lt;li&gt;Parts that must be damaged to be disassembled (e.g. riveted parts) cannot be disassembled.&lt;/li&gt;<br />
&lt;li&gt;Components from multiple different parts can be reassembled together.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3 class="no-toc"&gt;Bey Regulations&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Parts cannot be painted except for small markings made with marker or thin paint. Clear coats cannot be used.&lt;/li&gt;<br />
&lt;li&gt;Markings can applied to:<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;Lock Chips:&lt;/strong&gt; On the top center. Excludes metal lock chips.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Blades:&lt;/strong&gt; On top of the launcher hooks, and the top center of the gear chip.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Ratchets:&lt;/strong&gt; Anywhere on the underside of the ratchet base except for where the bit touches it.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Bits:&lt;/strong&gt; The top surface of the bit's shaft.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Official stickers can be used in their official placements indicated in the product instructions.&lt;/li&gt;<br />
&lt;li&gt;Custom or unofficial stickers can be used only on the gear chip or basic CX lock chips.<br />
&lt;ol&gt;<br />
&lt;li&gt;Stickers must be thin and flat, and cannot contain offensive or inappropriate imagery.&lt;/li&gt;<br />
&lt;li&gt;Custom stickers cannot be applied to metal lock chips.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Stickers cannot be placed on top of other stickers, except for on top of stickers that were pre-applied to the product at retail.&lt;/li&gt;<br />
&lt;li&gt;Parts that have been worn down outside of normal play cannot be used.<br />
&lt;ol&gt;<br />
&lt;li&gt;Normal play is considered to be battling in an official stadium with a maximum of 2 other Beys.&lt;/li&gt;<br />
&lt;li&gt;Parts that have been worn or damaged through contact with surfaces or objects other than a Bey or official stadium cannot be used.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Parts which perform atypically due to a manufacturing defect (such as a bit manufactured with the incorrect level of burst resistance) cannot be used.&lt;/li&gt;<br />
&lt;li&gt;Parts that are &lt;em&gt;extremely worn&lt;/em&gt; cannot be used, even if worn through normal play.<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;em&gt;Extreme wear&lt;/em&gt; includes when a part’s shape or performance have dramatically changed from its original condition, e.g.&lt;/li&gt;<br />
&lt;li&gt;a sharp bit becoming flattened, or a flat bit becoming round or sharpened.&lt;/li&gt;<br />
&lt;li&gt;Extreme wear is determined at the judge’s discretion.&lt;/li&gt;<br />
&lt;li&gt;Rubber bits (such as &lt;em&gt;RA/Rubber Accel&lt;/em&gt;) wear down at an accelerated rate. Refer to the diagram below to determine whether a rubber bit is in legal condition.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
&lt;div class="row"&gt;<br />
&lt;div class="col-xs-12 col-sm-6"&gt;<br />
&lt;div class="rules-fig-container ok"&gt;<br />
&lt;div class="rules-fig-heading pointer"&gt;Legal RA Wear&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/ra-wear-2.webp" class="img-responsive"&gt;<br />
<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/ra-wear-3.webp" class="img-responsive"&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12"&gt;<br />
The edges have become somewhat rounded, but the center of the tip remains mostly flat. There is a clear vertical wall on the sides of the tip.<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="col-xs-12 col-sm-6"&gt;<br />
&lt;div class="rules-fig-container ng"&gt;<br />
&lt;div class="rules-fig-heading pointer"&gt;Illegal RA Wear&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/ra-wear-4.webp" class="img-responsive"&gt;<br />
<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/ra-wear-5.webp" class="img-responsive"&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12"&gt;<br />
The tip has become rounded without a clear flat surface, and the edges of the tip have reduced so that the plastic becomes a primary contact point.<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3 class="no-toc"&gt;Launcher Regulations&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Any type of winder may be used with any type of winder launcher.<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;Winders:&lt;/strong&gt; &lt;em&gt;Winder, Long Winder, Entry Winder&lt;/em&gt; and &lt;em&gt;Dragon Winder&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Winder launchers:&lt;/strong&gt; &lt;em&gt;Winder Launcher, Entry Launcher, Winder Launcher L,&lt;/em&gt; and &lt;em&gt;Hold Launcher&lt;/em&gt;&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Winders cannot be modified in any way.&lt;/li&gt;<br />
&lt;li&gt;Only one launcher grip can be attached to a launcher at a time.&lt;/li&gt;<br />
&lt;li&gt;Launchers, launcher grips, and accessories may be decorated with paint and stickers.<br />
&lt;ol&gt;<br />
&lt;li&gt;Applied paint or stickers may not affect performance.&lt;/li&gt;<br />
&lt;li&gt;Designs must not contain any offensive or inappropriate imagery.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Unofficial Launcher Accessories&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Unofficial and custom-made launcher grips and accessories may be used primarily for aesthetic, ergonomic and accessibility reasons.&lt;/li&gt;<br />
&lt;li&gt;Unofficial accessories must not:<br />
&lt;ol&gt;<br />
&lt;li&gt;modify the function or performance of the launcher itself&lt;/li&gt;<br />
&lt;li&gt;be electronically powered&lt;/li&gt;<br />
&lt;li&gt;communicate information (such as launch angle or location)&lt;/li&gt;<br />
&lt;li&gt;interfere with the opponent’s launch&lt;/li&gt;<br />
&lt;li&gt;risk contact with the stadium (such as dangling accessories)&lt;/li&gt;<br />
&lt;li&gt;be insecurely attached or otherwise unsafe, as determined by the judge&lt;/li&gt;<br />
&lt;li&gt;provide a significant gameplay advantage, as determined by the judge&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Examples of acceptable accessories (non-inclusive):<br />
&lt;ol&gt;<br />
&lt;li&gt;custom launcher grips with unique designs&lt;/li&gt;<br />
&lt;li&gt;replications of official launcher grips from previous Beyblade generations (but not their accessories)&lt;/li&gt;<br />
&lt;li&gt;custom attachments for the official Beyblade X Launcher Grip that alter its ergonomics&lt;/li&gt;<br />
&lt;li&gt;handle attachments for winders and string launchers&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3 class="no-toc"&gt;Banned Parts&lt;/h3&gt;<br />
&lt;h4&gt;Bits&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;MN/&lt;em&gt;Metal Needle&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;Reason:&lt;/strong&gt; This bit frequently damages stadiums with its pointed metal tip.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Optional Rules&lt;/h2&gt;<br />
&lt;p&gt;Optional rules can be used to modify the core ruleset above to create different gameplay experiences.&lt;/p&gt;<br />
&lt;p&gt;When an optional rule is in effect, it overrides any other rules that would contradict it.&lt;/p&gt;<br />
&lt;p&gt;Optional rules are the only modifications to this ruleset that are allowed in WBO Ranked League events.&lt;/p&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;em&gt;Registered deck list&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Bladers are required to &lt;em&gt;register a deck list&lt;/em&gt; for one or both tournament stages.&lt;/li&gt;<br />
&lt;li&gt;A registered deck list is a list of 3 Beys, including all of their parts by name.&lt;/li&gt;<br />
&lt;li&gt;You must use only the Beys registered on your decklist for the designated tournament stage.&lt;/li&gt;<br />
&lt;li&gt;You may not exchange parts between Beys in your registered decklist;&lt;/li&gt;<br />
&lt;li&gt;you must use every combination as it was written when registered.&lt;/li&gt;<br />
&lt;li&gt;Follow the tournament organizer’s instructions regarding how to register your decklist.&lt;/li&gt;<br />
&lt;li&gt;If your part breaks or is otherwise removed from play by the judge, you must replace it with a copy of the same part. If you cannot, you lose the match.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Registered side deck&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;This rule can only be used alongside the &lt;em&gt;registered deck list&lt;/em&gt; optional rule&lt;em&gt;.&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;When registering a deck, bladers can also register a &lt;em&gt;side deck&lt;/em&gt; including up to 2 additional Beys.&lt;/li&gt;<br />
&lt;li&gt;The Beys registered as a side deck cannot have repeating parts within the side deck.&lt;/li&gt;<br />
&lt;li&gt;The side deck can contain parts that are also included in the main deck, as long as the deck used for each match contains no repeating parts.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Own finish&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;When you score an Xtreme finish or over finish against a Bey that did not touch your Bey during the battle, it is considered an &lt;em&gt;own finish&lt;/em&gt; instead.&lt;/li&gt;<br />
&lt;li&gt;When you score an &lt;em&gt;own finish&lt;/em&gt;, you earn 1 point. Then, the battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;This optional rule can be applied to individual stages of the event.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Out-of-bounds finish&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;If the opposing Bey leaves the battle zone through the launch area and becomes unable to return, instead of restarting the battle, it will be considered an &lt;em&gt;out-of-bounds finish.&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;You initiate an &lt;em&gt;out-of-bounds finish&lt;/em&gt; when the opposing Bey exits the battle zone through the launch area, and score when it becomes unable to return to the battle zone.&lt;/li&gt;<br />
&lt;li&gt;An out-of-bounds finish is worth 1 or 2 points, as determined by the tournament organizer.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Painted blades allowed&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Blades can be decorated with paint provided it does not affect performance, and is not applied to areas of the blade that touch other parts of the assembled Bey.&lt;/li&gt;<br />
&lt;li&gt;Metal parts of blades can be dyed as long as they can be disassembled and reassembled without damage or any other modification. &lt;strong&gt;Plastic parts must not be dyed, as it may result in damage.&lt;/strong&gt;&lt;/li&gt;<br />
&lt;li&gt;<br />
Paint may not be applied to metal lock chips such as &lt;em&gt;Valkyrie&lt;/em&gt; and &lt;em&gt;Emperor&lt;/em&gt;.&lt;br&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Reveal and reorder&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;After judge check is complete, each blader reveals their entire deck to their opponent.&lt;/li&gt;<br />
&lt;li&gt;Then, each blader may reorder their deck before playing the first battle.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Swap positions after battle&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;After each battle within a set, the bladers swap launch positions.&lt;/li&gt;<br />
&lt;li&gt;In a counter battle, this does not apply if the next battle is a rematch.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Loser selects position after battle&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;After each battle within a set, the loser of the previous battle chooses their launch position.&lt;/li&gt;<br />
&lt;li&gt;In a counter battle, this does not apply if the next battle is a rematch.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;No disassembled components&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Parts that have been disassembled in a way not intended by the manufacturer (e.g. removing screws or separating ratchets) cannot be used.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;MN bit unbanned&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The MN (Metal Needle) bit may be used.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Adjust before presenting&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Beys must be adjusted before being presented to the opponent, and cannot be adjusted after.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;No reverse (Infinity Stadium only)&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;When a Bey leaves the battle zone and enters the Xtreme or over zone, the finish is initiated and scored the moment the majority of the Bey enters that Xtreme or over zone.&lt;/li&gt;<br />
&lt;li&gt;The pocket walls dividing the Xtreme and over zones are considered part of the battle zone. If a Bey enters this space between zones, neither an Xtreme or over finish occurs.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;3-second reverse countdown (Infinity Stadium only)&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;When a Bey leaves the battle zone and enters the Xtreme or over zone, the judge begins a 3-second countdown.&lt;/li&gt;<br />
&lt;li&gt;If the Bey does not return to the battle zone after the 3-second countdown, the initiated finish is scored.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[WBO Vs. B4 Rules: What's Different?]]></title>
			<link>https://worldbeyblade.org/Thread-WBO-Vs-B4-Rules-What-s-Different</link>
			<pubDate>Mon, 24 Nov 2025 08:31:36 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-WBO-Vs-B4-Rules-What-s-Different</guid>
			<description><![CDATA[&lt;div class="row rules-diff-links"&gt;<br />
&lt;div class="col-xs-12 col-sm-3"&gt;<br />
&lt;a class="btn btn-primary btn-block btn-lg" href="/rules/x" target="_blank"&gt;WBO Rules&lt;/a&gt;<br />
&lt;/div&gt;<br />
&lt;div class="col-xs-12 col-sm-3"&gt;<br />
&lt;a class="btn btn-default btn-block btn-lg" href="https://takaratomyasia.com/img/beybladex/1763002321_BEYBLADE%20X%20regulation%20-%20Vol.11_Asia%20ver..pdf" target="_blank"&gt;B4 Rules (EN)&lt;/a&gt;<br />
&lt;/div&gt;<br />
&lt;div class="col-xs-12 col-sm-3"&gt;<br />
&lt;a class="btn btn-default btn-block btn-lg" href="https://beyblade.takaratomy.co.jp/beyblade-x/_image/regulation.pdf" target="_blank"&gt;B4 Rules (JP)&lt;/a&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h2&gt;Introduction&lt;/h2&gt;<br />
&lt;p&gt;The WBO Beyblade X Rulebook is based on the official Beyblade X rules provided by Takara Tomy (referred to as &lt;em&gt;B4 rules&lt;/em&gt;), including extensive research on how those rules are applied in real-world settings at official Takara Tomy events. The WBO Beyblade X rulebook produces identical battle results to the official rules.&lt;/p&gt;<br />
&lt;p&gt;&lt;strong&gt;What the WBO rulebook does differently from the official B4 rules:&lt;/strong&gt;&lt;/p&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;strong&gt;It provides a clear framework for competitive play.&lt;/strong&gt; The WBO rulebook breaks down the entire match into &lt;em&gt;match setup&lt;/em&gt; and &lt;em&gt;battle&lt;/em&gt; phases, each with clear steps for bladers and judges to follow. Beyond just a rulebook, WBO’s rules for Beyblade X are also designed to be an instructional guide for playing in and judging Beyblade tournaments.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;It covers more situations in more detail.&lt;/strong&gt; The official B4 rules that are available to the public are designed to be short and simple for bladers and tournament organizers at stores to understand. This is valuable, but it also means that many situations are not covered in detail, which can result in inconsistent judging. The WBO rulebook attempts to account for every situation that can occur during gameplay, with clear instructions on what to do next.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;It gives bladers more freedom without compromising competitive integrity.&lt;/strong&gt; Certain modifications not allowed in the official B4 rules — such as custom stickers and grips, or swapping the components of parts that can be safely disassembled — are permitted in the WBO rules with certain restrictions that prevent an unfair influence on gameplay.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;It provides additional gameplay formats and rules.&lt;/strong&gt; While our core ruleset closely matches the official B4 rules for Beyblade X, the WBO rulebook also contains additional gameplay formats, such as &lt;em&gt;5-point, 7-point&lt;/em&gt; and &lt;em&gt;best-of-3 sets&lt;/em&gt; match types, and the unique &lt;em&gt;counter&lt;/em&gt; battle type that emphasizes strategically switching between Beys. These exist not to replace official formats, but to give organizers and communities more options for how to play.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
&lt;h2&gt;Summary of Main Differences&lt;/h2&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;Additional match and battle types are available in addition to the standard 4-point 1on1 and 3on3 formats.&lt;/li&gt;<br />
&lt;li&gt;Parts that can be non-destructively disassembled (such as ratchets, launchers, and certain blades) can be disassembled and have their components replaced as long as the components themselves are unmodified and the performance is identical to a retail version of that part.&lt;/li&gt;<br />
&lt;li&gt;Bladers can &lt;em&gt;request a restart&lt;/em&gt; when something outside of their control interferes with their launch, including their launcher failing.&lt;/li&gt;<br />
&lt;li&gt;Blades can only be painted on the launcher hooks and the gear chip.&lt;/li&gt;<br />
&lt;li&gt;Unofficial gear/lock chip stickers may be used.&lt;/li&gt;<br />
&lt;li&gt;Unofficial launcher grips and accessories may be used provided they meet certain criteria.&lt;/li&gt;<br />
&lt;li&gt;Some actions that are illegal in B4 rules but do not have a clear penalty assigned are now considered &lt;em&gt;launch errors.&lt;/em&gt; Rules regarding simultaneous launch errors have been simplified.&lt;/li&gt;<br />
&lt;li&gt;Regulations regarding parts wear have been added.&lt;/li&gt;<br />
&lt;li&gt;Only the Xtreme Stadium and Xtreme Beystadium (from Hasbro) are supported.&lt;/li&gt;<br />
&lt;li&gt;Organizers can use certain &lt;em&gt;optional rules&lt;/em&gt; for their events that change elements of gameplay. These are based on community feedback and are not enabled by default.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
&lt;h2&gt;Match and Battle Types&lt;/h2&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;In addition to the standard &lt;em&gt;4-point&lt;/em&gt; match, WBO rules support &lt;em&gt;5-point&lt;/em&gt;, &lt;em&gt;7-point&lt;/em&gt;, and &lt;em&gt;best of 3 [4-point]&lt;/em&gt; matches.<br />
&lt;ul&gt;<br />
&lt;li&gt;7-point matches are extremely common for the final stage of WBO Ranked Events, as community feedback tells us bladers enjoy longer, more decisive-feeling matches in the final stage of a tournament. We see many communities outside of WBO also run 7-point matches. We also support best of 3 [4-point] matches, which extends the match length while aligning to the standard point structure of B4 rules.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;In addition to the official &lt;em&gt;1on1&lt;/em&gt; and &lt;em&gt;3on3&lt;/em&gt; battle types, WBO rules support &lt;em&gt;counter battle&lt;/em&gt;, an original battle type with a unique ruleset.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
&lt;h2&gt;Match Flow&lt;/h2&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;The flow of a Beyblade match is broken down into two distinct phases:<br />
&lt;ul&gt;<br />
&lt;li&gt;Match Setup: Steps that must be completed only once in order to begin the match:<br />
&lt;ul&gt;<br />
&lt;li&gt;Match Start&lt;/li&gt;<br />
&lt;li&gt;Select Position&lt;/li&gt;<br />
&lt;li&gt;Select Beys&lt;/li&gt;<br />
&lt;li&gt;Judge Check&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Battle: Steps that must be repeated until a match winner is determined:<br />
&lt;ul&gt;<br />
&lt;li&gt;Present Beys&lt;/li&gt;<br />
&lt;li&gt;Ready for Launch&lt;/li&gt;<br />
&lt;li&gt;Launch&lt;/li&gt;<br />
&lt;li&gt;Resolve Battle&lt;/li&gt;<br />
&lt;li&gt;Battle Result&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;These steps generally play out as a tournament match in a B4 tournament would. However, there are some small clarifications and adjustments in match setup:<br />
&lt;ul&gt;<br />
&lt;li&gt;Bladers may not discuss side selection at any point&lt;/li&gt;<br />
&lt;li&gt;Bladers have one minute to select Beys, which must be done in secret&lt;/li&gt;<br />
&lt;li&gt;If a blader fails judge check twice, they will immediately lose the match&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
&lt;h2&gt;Launching&lt;/h2&gt;<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;B4 Rules&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;When launching your Bey, shoot from a height of 20cm or less above the stadium body.&lt;/li&gt;<br />
&lt;li&gt;Decide the Shooting position (left position, right position, center position) by a fair means such as rock-paper-scissors. The chosen shoot position cannot be changed during that match.&lt;/li&gt;<br />
&lt;li&gt;Generally, players must prepare to shoot only when part of their Beyblade is within their chosen shoot position. However, this rule does not apply if the judge determines that neither player’s shooting stance interferes with the opponent’s launch or preparation.&lt;/li&gt;<br />
&lt;li&gt;It is prohibited to interfere with an opponent’s launch or stance through your shooting posture. Under no circumstances may a player’s body part / launcher / accessories be in contact with the opponent or the stadium during the launch. If an opponent’s hand, arm, launcher body, or accessories enter your shooting position and interfere with your launch or stance, you may report this to the judge. If the judge confirms there was interference, players will be required to adjust their launch stance, and the battle will begin. If contact occurs during a shot and the judge deems it dangerous, the judge may specify the shooting stance. Intentional contact with the opponent or stadium, as determined by the judge, will result in disqualification.&lt;/li&gt;<br />
&lt;li&gt;Shoot with the call “Three, Two, One, Go Shoot”.&lt;/li&gt;<br />
&lt;li&gt;Shoot your Bey so that it passes through the shoot area.&lt;/li&gt;<br />
&lt;li&gt;When the judge calls “Three, Two, One, Go Shoot”, launch your Bey during the call of “Shoot”.&lt;/li&gt;<br />
&lt;li&gt;Do not shoot your Bey while keeping it grounded in the stadium. If the judge determines that the contact touch was intentional, it will result in disqualification.&lt;/li&gt;<br />
&lt;li&gt;Prepare your shooting stance within the designated hatched area.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;WBO Rules&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Keep your feet and lower body within your designated launch position (figure 3).&lt;/li&gt;<br />
&lt;li&gt;Attach your Bey to your launcher and hold it within &lt;em&gt;launch range&lt;/em&gt; (figure 4):<br />
&lt;ol&gt;<br />
&lt;li&gt;directly above or within the launch area&lt;/li&gt;<br />
&lt;li&gt;with at least part of your Bey above the opening of the launch area&lt;/li&gt;<br />
&lt;li&gt;with the top of the Bey no higher than 5 cm/2 inches above the stadium cover’s highest point&lt;/li&gt;<br />
&lt;li&gt;with the Bey not tilted more than 70° in any direction&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;The launch range is divided in half between the &lt;em&gt;left side&lt;/em&gt; and &lt;em&gt;right side&lt;/em&gt; of the stadium.<br />
&lt;ol&gt;<br />
&lt;li&gt;You may hold your Bey anywhere within range on your side.&lt;/li&gt;<br />
&lt;li&gt;You may hold your Bey within range on the opponent's side only if it does not interfere with the opponent’s launch, as determined by the judge.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;You may move your Bey before and during launching as long as you remain within launch range and do not interfere with the opponent’s launch.&lt;/li&gt;<br />
&lt;li&gt;Bladers may never touch their opponent with any part of their body or equipment, or otherwise interfere with their opponent’s launch.<br />
&lt;ol&gt;<br />
&lt;li&gt;If you believe your opponent’s equipment interferes with your launch, inform your opponent and the judge.&lt;/li&gt;<br />
&lt;li&gt;If the judge determines that a blader is interfering with their opponent’s launch, or there is a high likelihood of interference, the judge may require one or both bladers to make any specified adjustments.&lt;/li&gt;<br />
&lt;li&gt;If a blader refuses to make specified adjustments, or intentionally interferes with their opponent’s launch, they will be disqualified.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Once both Beys are positioned within launch range, the judge will announce “ready set” to inform players that the &lt;em&gt;countdown&lt;/em&gt; to launch is about to start. If you are not ready to launch, immediately tell the judge.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3 class="no-toc"&gt;Changes from B4 rules&lt;/h3&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;<br />
The positioning of the Bey and launcher before launching has been broken into its own distinct step, &lt;em&gt;ready for launch&lt;/em&gt;.<br />
&lt;ul&gt;<br />
&lt;li&gt;<br />
&lt;em&gt;Shoot positions&lt;/em&gt; in B4 rules refer to each player’s designated side of the launch area.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
&lt;em&gt;Launch position&lt;/em&gt; in WBO rules refers to the side of the stadium the blader is located on, and the space their lower body can inhabit. Each blader’s side of the launch area is referred to as their side of launch range.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
Elements regarding when to launch and how to determine positions have been moved to other sections of the rules.<br />
&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
Created a new term &lt;em&gt;launch range&lt;/em&gt; to encompass the legal area from which a Bey can be positioned within and launched, combining multiple elements of B4 rules.<br />
&lt;ul&gt;<br />
&lt;li&gt;<br />
B4 rules specify that a Bey must be launched from within a maximum of 20cm height from the stadium body, but they do not clearly specify that the Bey must always be held within that height. However, footage from B4 events shows judges consistently hold their hand at this height to enforce launchers being positioned under them.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
While the B4 rules do not explicitly say your entire Bey cannot be placed under the launch area, they do require your Bey to “pass through” the launch area when being launched, which is only possible if at least part of your Bey is above it. A longtime official Beyblade judge contacted Takara Tomy to clarify this, and they confirmed the entire Bey cannot be below the launch area. Recent tournament footage (including the World Championships) supports this.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
The maximum height from which a Bey can be launched is now measured 5cm from the top of the stadium cover, instead of 20cm from the stadium body. The actual height is the same as B4 rules — this change is only to make height easier to measure.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
Bladers are forbidden from holding their Bey at an angle greater than 70°, which is almost sideways. This rule is to discourage launching the Bey sideways, which would likely be considered as an unsafe launch by B4 judges.<br />
&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
Added a rule detailing when and how you are allowed to move your launcher and Bey.<br />
&lt;ul&gt;<br />
&lt;li&gt;<br />
It is common for bladers to change the position of their launcher before launching when reviewing footage of Takara Tomy events, but the B4 rules do not explicitly cover this.<br />
&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
&lt;h2&gt;Launch Errors&lt;/h2&gt;<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;B4 Rules&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;If the Bey does not detach from the launcher during the shoot, or if the Bey falls off after the judge has called “Three, two, one, go shoot” or if the Bey is shot outside the designated shoot area and touches the exterior of stadium or the stadium cover, it will be considered a shooting error.&lt;/p&gt;<br />
&lt;p&gt;A shoot before the judge calls "shoot" is considered a premature launch (false start), while a shoot after the call has been completed is considered a delayed launch.&lt;/p&gt;<br />
&lt;p&gt;In the same battle, if there are a total of two shooting errors, premature launches, or delayed launches, one point is awarded to the opponent, and the battle will be replayed.&lt;/p&gt;<br />
&lt;p&gt;※ Once a point is scored, any previous shooting errors, premature launches, or delayed launches will be nullified.&lt;/p&gt;<br />
&lt;p&gt;※ However, if all players in the same battle simultaneously perform the action for the second time, the second occurrence will be invalidated, and the battle will be replayed with all players considered to have performed the action for the first time.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;WBO Rules&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A blader commits a &lt;em&gt;launch error&lt;/em&gt; when they:<br />
&lt;ol&gt;<br />
&lt;li&gt;position their Bey outside of launch range while launching &lt;em&gt;(out-of-range launch)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;launch or begin pulling their launcher’s winder/string before the word “shoot” or “rip” is called &lt;em&gt;(early launch)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;launch after the word “shoot” or “rip” is called &lt;em&gt;(late launch)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;launch their Bey outside the stadium &lt;em&gt;(stadium miss)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;launch their Bey so that it touches the stadium cover before passing through the launch area &lt;em&gt;(launch area miss)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;launch their Bey so that the blade hits the stadium body before any other part &lt;em&gt;(flipped launch)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;touch the stadium with their body, launcher, accessory or Bey while launching &lt;em&gt;(stadium contact)&lt;/em&gt;&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;When a blader commits a launch error, they receive a &lt;em&gt;pending penalty&lt;/em&gt;, and the battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;When a blader commits a launch error while they have a pending penalty, the opposing blader receives 1 point (a &lt;em&gt;penalty point&lt;/em&gt;). The pending penalty is then removed, and the battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;If both bladers commit a launch error during the same launch, neither blader will receive a pending penalty nor a penalty point.&lt;/li&gt;<br />
&lt;li&gt;When either blader wins a battle, any pending penalties are removed for both bladers.&lt;/li&gt;<br />
&lt;li&gt;If a blader commits a launch error, and a &lt;em&gt;failed launch&lt;/em&gt; or &lt;em&gt;launch interference&lt;/em&gt; also occurred during that launch, the launch error will be disregarded, and the battle will be restarted due to the &lt;em&gt;failed launch&lt;/em&gt; or &lt;em&gt;launch interference&lt;/em&gt; instead.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3 class="no-toc"&gt;Changes from B4 rules&lt;/h3&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;"Shooting errors," "premature launches," and "delayed launches" have been consolidated under a single category, &lt;em&gt;launch errors&lt;/em&gt;.&lt;/li&gt;<br />
&lt;li&gt;Some actions that are clearly illegal in B4 rules but do not have a specific penalty attached have also been added to launch errors:<br />
&lt;ul&gt;<br />
&lt;li&gt;launch their Bey outside the stadium without touching the stadium at all &lt;em&gt;(stadium miss)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;touch the stadium while launching &lt;em&gt;(stadium touch)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;move their Bey outside of launch range before it is launched &lt;em&gt;(out-of-range)&lt;/em&gt;&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Actions we believe are not permitted in Takara Tomy events or are generally not attempted by bladers in Takara Tomy-supported regions, but are not explicitly forbidden in B4 rules, have been added to launch errors:<br />
&lt;ul&gt;<br />
&lt;li&gt;launching their Bey upside down or sideways &lt;em&gt;(flipped launch)&lt;/em&gt;&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Situations where the Bey does not release from the launcher or releases from the launcher without spinning have been moved to their own category, &lt;em&gt;failed launches&lt;/em&gt;, and do not incur a penalty.&lt;/li&gt;<br />
&lt;li&gt;Introduced &lt;em&gt;pending penalties&lt;/em&gt; as a method of making it easier to track when penalty points should be applied. This is simply a wording change, and functions identically to the official rules.&lt;/li&gt;<br />
&lt;li&gt;Changed how to handle situations when both bladers simultaneously commit a launch error:<br />
&lt;ul&gt;<br />
&lt;li&gt;The B4 rules do not count simultaneous shooting errors, premature launches, or delayed launches towards awarding a point &lt;strong&gt;only if&lt;/strong&gt; the result would be both players being awarded a point simultaneously.&lt;/li&gt;<br />
&lt;li&gt;The WBO rules &lt;strong&gt;never&lt;/strong&gt; count simultaneous launch errors towards penalty points, regardless of whether it would result in both bladers being awarded a point simultaneously.&lt;br&gt;We believe this rule is simpler to understand and enforce, prevents rewarding players during battles where they themselves did not perform a legal launch, prevents disputes over the timing of when each error occurred, and prevents punishing players when their launch error was influenced by the opponent’s launch error.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;If a launch error occurs alongside any other type of illegal launch, the launch error is disregarded and the battle is restarted due to the other illegal launch instead. This prevents bladers from being penalized when the battle would have been restarted without their error anyway, and also prevents bladers who commit launch interference from benefitting when they cause their opponent to commit a launch error.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
&lt;h2&gt;Requesting a Restart&lt;/h2&gt;<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;WBO Rules&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;h4&gt;Requesting a restart&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;You may &lt;em&gt;request a restart&lt;/em&gt; only if:<br />
&lt;ol&gt;<br />
&lt;li&gt;the opposing blader’s launch interfered with your launch&lt;/li&gt;<br />
&lt;li&gt;you were hit or otherwise obstructed by a person or object while launching&lt;/li&gt;<br />
&lt;li&gt;your launcher fails to function correctly or breaks during launching&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Request a restart by clearly saying “restart” and raising your hand &lt;strong&gt;immediately after launching&lt;/strong&gt;.&lt;/li&gt;<br />
&lt;li&gt;After requesting a restart, wait for the judge’s response, which may come after the battle ends. Then explain the reason for your request.&lt;/li&gt;<br />
&lt;li&gt;If your request is approved due to a technical issue with your launcher, you must use a different launcher for the rest of the match.&lt;/li&gt;<br />
&lt;li&gt;You may only request a restart for a launcher failure once per match.&lt;/li&gt;<br />
&lt;li&gt;If you request a restart for a launcher failure, the judge may check your launcher, including performing a test launch with it.&lt;/li&gt;<br />
&lt;li&gt;Requests for restarts are approved solely at the judge’s discretion.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3 class="no-toc"&gt;Changes from B4 rules&lt;/h3&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;While a judge can restart the battle for any reason they see fit in the official B4 rules, there is not a clear process for a blader to request a restart when something occurs that unfairly interferes with their launch. In an ideal world, judges catch every situation proactively and bladers never need to request a restart; in the real world, some events may not be visible to judges, or equipment can unexpectedly fail. This rule provides a method to deal with such situations without unfairly penalizing bladers.&lt;/li&gt;<br />
&lt;li&gt;Restarts explicitly &lt;em&gt;cannot be requested&lt;/em&gt; due to a player’s error, such as accidentally underpowering their launch.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
&lt;h2&gt;Starting and Ending Battle&lt;/h2&gt;<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;B4 Rules&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;The battle begins once all Beys have passed through the shoot area and touched the stadium. If the Beys collide in the air before they touch the stadium, or if there are cases where parts come off, and the battle has not started, then the battle will be restarted.&lt;/p&gt;<br />
&lt;p&gt;If the battle starts without any shooting errors, premature launches, or delayed launches, points are awarded based on the following finishing moves. The first to earn 4 points wins the match.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;WBO Rules&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The battle starts once both Beys have passed through the launch area and touched the stadium, without any launch errors, failed launches, launch interference or mid-air collisions occurring.&lt;/li&gt;<br />
&lt;li&gt;A Bey becomes &lt;em&gt;finished&lt;/em&gt; when it &lt;em&gt;stops spinning&lt;/em&gt;, &lt;em&gt;bursts&lt;/em&gt; or &lt;em&gt;is unable to return to the battle zone&lt;/em&gt;.&lt;/li&gt;<br />
&lt;li&gt;The battle ends as soon as either:<br />
&lt;ol&gt;<br />
&lt;li&gt;one Bey is spinning in the battle zone while the opposing Bey is &lt;em&gt;finished&lt;/em&gt;, OR&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;both&lt;/em&gt; Beys are &lt;em&gt;finished&lt;/em&gt;.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Do not touch any Beys until the judge confirms the battle result.&lt;/strong&gt; If you do, your opponent will receive 3 points, and the battle will be restarted.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Spinning and stops spinning&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A Bey is &lt;em&gt;spinning&lt;/em&gt; for as long as it continues to rotate in its original spin direction at any speed and without any detached parts, regardless of the Bey’s axis, orientation or position.&lt;/li&gt;<br />
&lt;li&gt;This includes:<br />
&lt;ol&gt;<br />
&lt;li&gt;when the Bey is rolling against the stadium body&lt;/li&gt;<br />
&lt;li&gt;when the Bey flips sideways or upside down&lt;/li&gt;<br />
&lt;li&gt;when the Bey is outside the battle zone or stadium&lt;/li&gt;<br />
&lt;li&gt;when the Bey cannot complete a full rotation, but is still rotating&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;A Bey &lt;em&gt;stops spinning&lt;/em&gt; the moment it ceases rotating in its original spin direction, or begins rotating in the opposite direction.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Burst&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A Bey &lt;em&gt;bursts&lt;/em&gt; when any part of the Bey fully detaches and separates from the rest of the Bey.&lt;/li&gt;<br />
&lt;li&gt;If a part partially detaches from a Bey but does not fully separate (e.g. a Bey’s bit pops out from the ratchet, but remains partially inside the ratchet), the Bey has not burst.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Unable to return to the battle zone&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A Bey is &lt;em&gt;unable to return to the battle zone&lt;/em&gt; when:<br />
&lt;ol&gt;<br />
&lt;li&gt;it stops spinning or bursts while outside the battle zone&lt;/li&gt;<br />
&lt;li&gt;it completely exits the stadium directly from the Xtreme zone or over zone&lt;/li&gt;<br />
&lt;li&gt;it touches anything other than the stadium, play surface, or the opposing Bey while outside the battle zone&lt;/li&gt;<br />
&lt;li&gt;it exits the stadium through the launch area and then, while still outside the stadium, touches anything other than the stadium or the opposing Bey&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;If a Bey exits the battle zone through the launch area:<br />
&lt;ol&gt;<br />
&lt;li&gt;it is able to return to the battle zone as long as it does not stop spinning, burst, or touch any object other than the stadium or opposing Bey&lt;/li&gt;<br />
&lt;li&gt;if it becomes unable to return to the battle zone, the battle is restarted&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3 class="no-toc"&gt;Changes from B4 rules&lt;/h3&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;strong&gt;All changes are to wording only; battle results are identical to B4 rules by design.&lt;/strong&gt;&lt;/li&gt;<br />
&lt;li&gt;Added a new term, &lt;em&gt;finished,&lt;/em&gt; encompassing when a Bey stops spinning, bursts, or is unable to return to the battle zone.&lt;/li&gt;<br />
&lt;li&gt;Added a detailed definition for &lt;em&gt;stops spinning&lt;/em&gt; that aligns with official rulings, although it is not clearly documented in the official rules.<br />
&lt;ul&gt;<br />
&lt;li&gt;It has been ruled consistently since the first generation of Beyblade that “rolling” against the stadium floor is still spinning. Notably, this was key to the success of CobaltDragoon + Elevate combos in official events.&lt;/li&gt;<br />
&lt;li&gt;It is commonly misunderstood that a Bey that flips upside down is no longer considered to be spinning because it is moving in the “opposite direction” when viewed from above. But Takara Tomy has consistently ruled that a Bey spinning upside down is still spinning as long as its original rotation direction is maintained — even if it &lt;em&gt;looks&lt;/em&gt; the wrong way upside-down.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Added a definition for &lt;em&gt;bursts&lt;/em&gt; that clarifies a partially-detached part does not constitute a burst.&lt;/li&gt;<br />
&lt;li&gt;Added a detailed definition for &lt;em&gt;unable to return to the battle zone.&lt;/em&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;While the official wording simply leaves this to judge’s discretion, we see consistently in official event footage that a Bey must stop spinning or burst before being declared unable to return to the battle zone, and that a Bey that completely exits from the Xtreme zone can be immediately ruled unable to return without touching any foreign objects.&lt;/li&gt;<br />
&lt;li&gt;The wording around &lt;em&gt;touches anything other than the stadium or the play surface&lt;/em&gt; is to prevent any outside objects, such as cameras or barriers built into the stadium stand, from influencing the battle outcome if the Bey hits it and is then sent back into the stadium. This is especially important as setups across fan-run events may vary.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Added a definition for when the battle ends using the new &lt;em&gt;finished&lt;/em&gt; term, which clarifies how battle results are determined in B4 rules. This is to provide an objective criteria for when a judge should continue to wait for a result to be determined, such as waiting to see if a Bey will return to the battle zone after leaving the stadium and after the opposing Bey has &lt;em&gt;already become finished&lt;/em&gt;.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
&lt;h2&gt;Winning and Finishes&lt;/h2&gt;<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;B4 Rules&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;The Bey that continues to spin in the battle zone longer than the opponent's Bey wins.&lt;br&gt;Decisions regarding outcomes and finishing moves must follow the judge's rulings.&lt;/p&gt;<br />
&lt;p&gt;If the battle starts without any shooting errors, premature launches, or delayed launches, points are awarded based on the following finishing moves. The first to earn 4 points wins the match.&lt;/p&gt;<br />
&lt;p&gt;&lt;strong&gt;Xtreme finish - 3 Points earned:&lt;/strong&gt; This occurs when the opponent's Bey completely enters the Xtreme zone and cannot return to the battle zone. ※Subject to judge's discretion.&lt;/p&gt;<br />
&lt;p&gt;&lt;strong&gt;Over finish - 2 Points earned:&lt;/strong&gt; This occurs when the Bey completely enters the over zone and cannot return to the battle zone. ※Subject to judge's discretion.&lt;/p&gt;<br />
&lt;p&gt;&lt;strong&gt;Burst finish - 2 Points earned:&lt;/strong&gt; This occurs when the parts of the opponent’s Bey detach and separate before your Bey (such as the blade, ratchet, or bit).&lt;/p&gt;<br />
&lt;p&gt;&lt;strong&gt;Spin finish - 1 Point earned:&lt;/strong&gt; This occurs when the spinning speed of the opponent’s Bey in its original rotation direction becomes zero in the battle zone before your Bey.&lt;/p&gt;<br />
&lt;p&gt;If the judge determines that Xtreme Finish, Over Finish, Burst Finish, Spin Finish, or any combination of these occur simultaneously, it is considered a draw, and the battle will be restarted.&lt;/p&gt;<br />
&lt;p&gt;If multiple finishing moves occur in the same battle, the outcome will be determined by the finishing move that occurs first, based on the following timing.&lt;/p&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;Xtreme Finish: The moment the entire Bey enters the Xtreme zone.&lt;/li&gt;<br />
&lt;li&gt;Over Finish: The moment the entire Bey enters the over zone.&lt;/li&gt;<br />
&lt;li&gt;Burst Finish: The moment a Bey's parts detach and separate.&lt;/li&gt;<br />
&lt;li&gt;Spin Finish: The moment the Bey's spinning speed in its original rotation direction becomes zero&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;p&gt;It is considered as a Reverse if the entire Bey, after entering the Xtreme zone or over zone or after leaving the stadium once, returns to the battle zone while maintaining its rotation. In this case, the Xtreme finish, over finish, or restart is canceled, and the battle continues.&lt;/p&gt;<br />
&lt;p&gt;※ In cases where it is impossible to determine any finishing move, such as when a Bey exits the stadium from a location other than the Over Zone or Xtreme Zone and cannot return to the battle zone, the battle may be replayed at the discretion of the judge.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;WBO Rules&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;You &lt;em&gt;score a finish&lt;/em&gt; when the opponent’s Bey is finished (unless the battle is restarted).&lt;/li&gt;<br />
&lt;li&gt;When the battle ends, &lt;strong&gt;the blader that scored a finish wins the battle&lt;/strong&gt;, and receives points based on how the opposing Bey was finished.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;p&gt;&lt;strong&gt;Xtreme Finish (3 points)&lt;/strong&gt;&lt;/p&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;Initiated when the opponent’s Bey enters the Xtreme zone.&lt;/li&gt;<br />
&lt;li&gt;Scored when the opponent’s Bey becomes unable to return to the battle zone.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;p&gt;&lt;strong&gt;Over Finish (2 points)&lt;/strong&gt;&lt;/p&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;Initiated when the opponent’s Bey enters the over zone.&lt;/li&gt;<br />
&lt;li&gt;Scored when the opponent’s Bey becomes unable to return to the battle zone.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;p&gt;&lt;strong&gt;Burst Finish (2 points)&lt;/strong&gt;&lt;/p&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;Initiated and scored when the opponent’s Bey bursts while in the battle zone.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;p&gt;&lt;strong&gt;Spin Finish (1 point)&lt;/strong&gt;&lt;/p&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;Initiated and scored when the opponent’s Bey stops spinning while in the battle zone.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;ol start="3"&gt;<br />
&lt;li&gt;A Bey enters a zone when the entire Bey is completely within that zone. It is considered to remain within that zone until the entire Bey leaves that zone.&lt;/li&gt;<br />
&lt;li&gt;If both bladers score a finish, the first finish &lt;em&gt;initiated&lt;/em&gt; wins. If the judge determines both finishes initiated at the same time, the battle is a &lt;em&gt;draw&lt;/em&gt;, and is restarted.&lt;/li&gt;<br />
&lt;li&gt;If a Bey enters the Xtreme or over zone, but returns to the battle zone still spinning, the initiated finish is &lt;em&gt;reversed.&lt;/em&gt; When a finish is reversed, that finish is considered to have never been initiated and is not scored.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3 class="no-toc"&gt;Changes from B4 rules&lt;/h3&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;strong&gt;All changes are to wording only; battle results are identical to B4 rules by design.&lt;/strong&gt;&lt;/li&gt;<br />
&lt;li&gt;“Finishing moves” have been renamed to &lt;em&gt;finishes&lt;/em&gt;. Instead of a “finishing move occurring,” a &lt;em&gt;finish is initiated.&lt;/em&gt; Instead of a “finishing move completing,” a &lt;em&gt;finish is scored.&lt;/em&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;Although not mentioned in the written rules, the &lt;a href="https://www.youtube.com/watch?v=5kUa9-iASn8" target="_blank"&gt;official rules video&lt;/a&gt; confirms that finishes have an &lt;em&gt;occurred&lt;/em&gt; and &lt;em&gt;complete&lt;/em&gt; state. While spin finishes and burst finishes occur and complete simultaneously, Xtreme and over finishes occur before they complete. These states are only implied in the tie-breaking conditions in the official rules. WBO has renamed these states to &lt;em&gt;initiated&lt;/em&gt; and &lt;em&gt;scored&lt;/em&gt; to better reflect that they are the conditions of starting a finish and the finish meeting the condition to score points.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;B4 rules do not have a clear definition of when a Bey is unable to return to the battle zone, leaving it solely to the judge’s discretion. WBO rules have clear criteria for when a Bey is unable to return in the &lt;em&gt;resolve battle&lt;/em&gt; section.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
&lt;h2&gt;Parts Disassembly&lt;/h2&gt;<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;B4 Rules&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;Disassembling or modifying official Bey parts, and using such parts, is prohibited.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;WBO Rules&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Parts made up of individual components (such as ratchets) can be disassembled and reassembled.<br />
&lt;ol&gt;<br />
&lt;li&gt;The reassembled part must identically match the construction and performance of a retail version of that part.&lt;/li&gt;<br />
&lt;li&gt;All components (including screws) must be official, unmodified and undamaged.&lt;/li&gt;<br />
&lt;li&gt;Parts that must be damaged to be disassembled (e.g. riveted parts) cannot be disassembled.&lt;/li&gt;<br />
&lt;li&gt;Components from multiple different parts can be reassembled together.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3 class="no-toc"&gt;Changes from B4 rules&lt;/h3&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;The B4 rules forbid disassembling parts. The WBO rules allow parts disassembly and replacing identical components of a part. The major outcome of this is that "ratchet swapping" — disassembling ratchets and combining components from different ratchets — is allowed, provided the result is a legal, existing ratchet with each component itself remaining unmodified. This is allowed because:<br />
&lt;ul&gt;<br />
&lt;li&gt;There is a high level of variance in ratchet "tightness", even among copies of the same product, due to slight variances in size of the ratchet's inner components. You may be required to buy multiple copies of the same product to receive a ratchet that is at an acceptable level of tightness, despite the fact that the components within the ratchet are supposed to be the same. We believe it supports the fairness and accessibility of the game to allow this type of modification.&lt;/li&gt;<br />
&lt;li&gt;Even if disallowed, there is no way to detect this type of modification if it is performed correctly with unmodified components, as the result could be indistinguishable from a retail part. Some parts will also be defective out of the box, and should be rejected by the judge even though they are unmodified. Therefore, this rule does not change the need for the judge to inspect each ratchet to ensure its performance is typical of an out-of-the-box part.&lt;/li&gt;<br />
&lt;li&gt;Organizers who do not wish to allow this type of modification may forbid it by using the &lt;em&gt;no disassembled parts&lt;/em&gt; optional rule.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;The WBO rules around part disassembly also permit launcher repairs as long as no parts are modified and the launcher is reassembled to its original specifications.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
&lt;h2&gt;Paint and Stickers&lt;/h2&gt;<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;B4 Rules&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;※ The following type of paint application is generally prohibited.&lt;/p&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;Change of performance&lt;/li&gt;<br />
&lt;li&gt;Damage or distain the opponent’s Bey/stadium Coating of the contact areas of each part or the parts that come into contact with the launcher.&lt;/li&gt;<br />
&lt;li&gt;Things that the judge determines infringe or could infringe on the intellectual property rights, honor, credibility, likeness, privacy, or other rights of third parties.&lt;/li&gt;<br />
&lt;li&gt;Things that the judge determines contain content that is contrary to public order and morals.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;p&gt;The following types of sticker placement are generally prohibited.&lt;/p&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;Affixing stickers that are not officially sold or distributed&lt;/li&gt;<br />
&lt;li&gt;Change of performance&lt;/li&gt;<br />
&lt;li&gt;Damage or distain the opponent’s Bey/stadium&lt;/li&gt;<br />
&lt;li&gt;Applying stickers to the contact areas of each part or the parts that come into contact with the launcher&lt;/li&gt;<br />
&lt;li&gt;Affixing processed stickers such as cut-out stickers&lt;/li&gt;<br />
&lt;li&gt;Overlaying of stickers (However, it is permissible to place one sticker on top of items such as gear chip of the Unique Line, or on a sticker that is already attached to the product/prize at the time of opening.)&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;WBO Rules&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Parts cannot be painted except for small markings made with marker or thin paint. Clear coats cannot be used.&lt;/li&gt;<br />
&lt;li&gt;Markings can applied to:<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;Lock Chips:&lt;/strong&gt; On the top center. Excludes metal lock chips.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Blades:&lt;/strong&gt; On top of the launcher hooks, and the top center of the gear chip.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Ratchets:&lt;/strong&gt; Anywhere on the underside of the ratchet base except for where the bit touches it.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Bits:&lt;/strong&gt; The top surface of the bit's shaft.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Official stickers can be used in their official placements indicated in the product instructions.&lt;/li&gt;<br />
&lt;li&gt;Custom or unofficial stickers can be used only on the gear chip or basic CX lock chips.<br />
&lt;ol&gt;<br />
&lt;li&gt;Stickers must be thin and flat, and cannot contain offensive or inappropriate imagery.&lt;/li&gt;<br />
&lt;li&gt;Custom stickers cannot be applied to metal lock chips.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Stickers cannot be placed on top of other stickers, except for on top of stickers that were pre-applied to the product at retail.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3 class="no-toc"&gt;Changes from B4 rules&lt;/h3&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;WBO rules around paint are slightly more restrictive than what’s written in the B4 rules, but reports from players in Takara Tomy events show that parts that seem to align with these guidelines are frequently rejected from Takara Tomy events, especially higher level ones. We’ve aligned on this rule alongside community feedback to reduce concerns around unfair play and paint transfer.&lt;/li&gt;<br />
&lt;li&gt;WBO allows custom and unofficial stickers as long as they don’t affect performance or contain any offensive imagery.&lt;/li&gt;<br />
&lt;li&gt;In all cases, the judge may choose to refuse parts with paint or custom stickers if they believe they will interfere with battle.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
&lt;h2&gt;Regulations on Parts Wear&lt;/h2&gt;<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;B4 Rules&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;The use of parts whose original performance has been altered or enhanced is prohibited.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;WBO Rules&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Parts that have been worn down outside of normal play cannot be used.<br />
&lt;ol&gt;<br />
&lt;li&gt;Normal play is considered to be battling in an official stadium with a maximum of 2 other Beys.&lt;/li&gt;<br />
&lt;li&gt;Parts that have been worn or damaged through contact with surfaces or objects other than a Bey or official stadium cannot be used.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Parts which perform atypically due to a manufacturing defect (such as a bit manufactured with the incorrect level of burst resistance) cannot be used.&lt;/li&gt;<br />
&lt;li&gt;Parts that are &lt;em&gt;extremely worn&lt;/em&gt; cannot be used, even if worn through normal play.<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;em&gt;Extreme wear&lt;/em&gt; includes when a part’s shape or performance have dramatically changed from its original condition, e.g. a sharp bit becoming flattened, or a flat bit becoming round or sharpened.&lt;/li&gt;<br />
&lt;li&gt;Extreme wear is determined at the judge’s discretion.&lt;/li&gt;<br />
&lt;li&gt;Rubber bits (such as &lt;em&gt;RA/Rubber Accel&lt;/em&gt;) wear down at an accelerated rate. Refer to the diagram below to determine whether a rubber bit is in legal condition.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3 class="no-toc"&gt;Changes from B4 rules&lt;/h3&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;Added conditions for when parts are considered too worn to be used.<br />
&lt;ul&gt;<br />
&lt;li&gt;While we know B4 judges do frequently reject parts that are considered excessively worn (with Rubber Accel and any metal-coated blades seemingly the most vulnerable), they have not published any guidelines around part wear for Beyblade X.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Added visual guidelines for determining whether as worn &lt;em&gt;RA/Rubber Accel&lt;/em&gt; can be used.<br />
&lt;ul&gt;<br />
&lt;li&gt;We know from B4 tournament reports that even mildly worn RA bits are frequently rejected. We’ve provided visual guidance that is more lenient than what we’ve observed enforced in B4 tournaments, while still ensuring its performance has not dramatically changed.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
&lt;h2&gt;Launcher Regulations&lt;/h2&gt;<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;B4 Rules&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;The use of "disassembled" or "modified" official parts such as launchers and grips is prohibited. ※ Coating of parts such as launchers and grips is generally prohibited.&lt;/p&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;Change of performance&lt;/li&gt;<br />
&lt;li&gt;Damage or distain the opponent’s Bey/stadium&lt;/li&gt;<br />
&lt;li&gt;Coating of the contact areas of each part or the parts that come into contact with the launcher.&lt;/li&gt;<br />
&lt;li&gt;Things that the judge determines infringe or could infringe on the intellectual property rights, honor, credibility, likeness, privacy, or other rights of third parties.&lt;/li&gt;<br />
&lt;li&gt;Things that the judge determines contain content that is contrary to public order and morals.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;p&gt;※ The following types of sticker placement on parts such as launchers and grips are generally prohibited.&lt;/p&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;affixing stickers that are not officially sold or distributed&lt;/li&gt;<br />
&lt;li&gt;Change of performance&lt;/li&gt;<br />
&lt;li&gt;Damage or distain the opponent’s Bey/stadium&lt;/li&gt;<br />
&lt;li&gt;Applying stickers to the contact areas of each part or the parts that come into contact with the launcher&lt;/li&gt;<br />
&lt;li&gt;Overlaying of stickers&lt;/li&gt;<br />
&lt;li&gt;affixing processed stickers such as cut-out stickers&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;p&gt;※ The use of Battle Pass stickers that falls into the following categories is generally prohibited.&lt;/p&gt;<br />
&lt;p&gt;Things that the judge determines infringe or could infringe on the intellectual property rights, honor, credibility, likeness, privacy, or other rights of third parties.&lt;/p&gt;<br />
&lt;p&gt;Things that the judge determines contain content that is contrary to public order and morals.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;WBO Rules&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;h4&gt;Launcher Regulations&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Any type of winder may be used with any type of winder launcher.<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;Winders:&lt;/strong&gt; &lt;em&gt;Winder, Long Winder, Entry Winder&lt;/em&gt; and &lt;em&gt;Dragon Winder&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Winder launchers:&lt;/strong&gt; &lt;em&gt;Winder Launcher, Entry Launcher, Winder Launcher L,&lt;/em&gt; and &lt;em&gt;Hold Launcher&lt;/em&gt;&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Winders cannot be modified in any way.&lt;/li&gt;<br />
&lt;li&gt;Only one launcher grip can be attached to a launcher at a time.&lt;/li&gt;<br />
&lt;li&gt;Launchers, launcher grips, and accessories may be decorated with paint and stickers.<br />
&lt;ol&gt;<br />
&lt;li&gt;Applied paint or stickers may not affect performance.&lt;/li&gt;<br />
&lt;li&gt;Designs must not contain any offensive or inappropriate imagery.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Unofficial Launcher Accessories&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Unofficial and custom-made launcher grips and accessories may be used primarily for aesthetic, ergonomic and accessibility reasons.&lt;/li&gt;<br />
&lt;li&gt;Unofficial accessories must not:<br />
&lt;ol&gt;<br />
&lt;li&gt;modify the function or performance of the launcher itself&lt;/li&gt;<br />
&lt;li&gt;be electronically powered&lt;/li&gt;<br />
&lt;li&gt;communicate information (such as launch angle or location)&lt;/li&gt;<br />
&lt;li&gt;interfere with the opponent’s launch&lt;/li&gt;<br />
&lt;li&gt;risk contact with the stadium (such as dangling accessories)&lt;/li&gt;<br />
&lt;li&gt;be insecurely attached or otherwise unsafe, as determined by the judge&lt;/li&gt;<br />
&lt;li&gt;provide a significant gameplay advantage, as determined by the judge&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Examples of acceptable accessories (non-inclusive):<br />
&lt;ol&gt;<br />
&lt;li&gt;custom launcher grips with unique designs&lt;/li&gt;<br />
&lt;li&gt;replications of official launcher grips from previous Beyblade generations (but not their accessories)&lt;/li&gt;<br />
&lt;li&gt;custom attachments for the official Beyblade X Launcher Grip that alter its ergonomics&lt;/li&gt;<br />
&lt;li&gt;handle attachments for winders and string launchers&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3 class="no-toc"&gt;Changes from B4 rules&lt;/h3&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;Launchers, launcher grips, and accessories may be decorated with paint and stickers provided they do not affect performance.&lt;/li&gt;<br />
&lt;li&gt;Unofficial launcher grips and grip accessories may be used provided they meet reasonable conditions.<br />
&lt;ul&gt;<br />
&lt;li&gt;Use of third-party grips and accessories is fairly common, and is typically done for aesthetic or ergonomic reasons. These accessories generally have no impact on gameplay, and we believe it’s fine to allow them with judge review.&lt;/li&gt;<br />
&lt;li&gt;Allowing unofficial grips and accessories also opens up options for players with disabilities or who otherwise find official grips and accessories difficult to use.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Specified that all winders may be used with all winder regulations, which is aligned with Takara Tomy rulings but not clarified in the written regulations.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
&lt;h2&gt;Banned Parts&lt;/h2&gt;<br />
&lt;h3 class="no-toc"&gt;Changes from B4 rules&lt;/h3&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;Metal Needle (MN) is banned by default in WBO rules, due to its tendency to damage stadiums.<br />
&lt;ul&gt;<br />
&lt;li&gt;Because this part is both damaging and generally considered ineffective by bladers, we think banning it is an easy decision to make.&lt;/li&gt;<br />
&lt;li&gt;Organizers who wish to allow MN to be used in their events may use the &lt;em&gt;MN bit unbanned&lt;/em&gt; optional rule.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
&lt;h2&gt;Optional Rules&lt;/h2&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;The WBO rules make a set of &lt;em&gt;optional rules&lt;/em&gt; available to tournament organizers who want to customize their tournament experience, based on community feedback. These are not enabled by default. See &lt;em&gt;optional rules&lt;/em&gt; for more.&lt;/li&gt;<br />
&lt;/ul&gt;]]></description>
			<content:encoded><![CDATA[&lt;div class="row rules-diff-links"&gt;<br />
&lt;div class="col-xs-12 col-sm-3"&gt;<br />
&lt;a class="btn btn-primary btn-block btn-lg" href="/rules/x" target="_blank"&gt;WBO Rules&lt;/a&gt;<br />
&lt;/div&gt;<br />
&lt;div class="col-xs-12 col-sm-3"&gt;<br />
&lt;a class="btn btn-default btn-block btn-lg" href="https://takaratomyasia.com/img/beybladex/1763002321_BEYBLADE%20X%20regulation%20-%20Vol.11_Asia%20ver..pdf" target="_blank"&gt;B4 Rules (EN)&lt;/a&gt;<br />
&lt;/div&gt;<br />
&lt;div class="col-xs-12 col-sm-3"&gt;<br />
&lt;a class="btn btn-default btn-block btn-lg" href="https://beyblade.takaratomy.co.jp/beyblade-x/_image/regulation.pdf" target="_blank"&gt;B4 Rules (JP)&lt;/a&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h2&gt;Introduction&lt;/h2&gt;<br />
&lt;p&gt;The WBO Beyblade X Rulebook is based on the official Beyblade X rules provided by Takara Tomy (referred to as &lt;em&gt;B4 rules&lt;/em&gt;), including extensive research on how those rules are applied in real-world settings at official Takara Tomy events. The WBO Beyblade X rulebook produces identical battle results to the official rules.&lt;/p&gt;<br />
&lt;p&gt;&lt;strong&gt;What the WBO rulebook does differently from the official B4 rules:&lt;/strong&gt;&lt;/p&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;strong&gt;It provides a clear framework for competitive play.&lt;/strong&gt; The WBO rulebook breaks down the entire match into &lt;em&gt;match setup&lt;/em&gt; and &lt;em&gt;battle&lt;/em&gt; phases, each with clear steps for bladers and judges to follow. Beyond just a rulebook, WBO’s rules for Beyblade X are also designed to be an instructional guide for playing in and judging Beyblade tournaments.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;It covers more situations in more detail.&lt;/strong&gt; The official B4 rules that are available to the public are designed to be short and simple for bladers and tournament organizers at stores to understand. This is valuable, but it also means that many situations are not covered in detail, which can result in inconsistent judging. The WBO rulebook attempts to account for every situation that can occur during gameplay, with clear instructions on what to do next.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;It gives bladers more freedom without compromising competitive integrity.&lt;/strong&gt; Certain modifications not allowed in the official B4 rules — such as custom stickers and grips, or swapping the components of parts that can be safely disassembled — are permitted in the WBO rules with certain restrictions that prevent an unfair influence on gameplay.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;It provides additional gameplay formats and rules.&lt;/strong&gt; While our core ruleset closely matches the official B4 rules for Beyblade X, the WBO rulebook also contains additional gameplay formats, such as &lt;em&gt;5-point, 7-point&lt;/em&gt; and &lt;em&gt;best-of-3 sets&lt;/em&gt; match types, and the unique &lt;em&gt;counter&lt;/em&gt; battle type that emphasizes strategically switching between Beys. These exist not to replace official formats, but to give organizers and communities more options for how to play.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
&lt;h2&gt;Summary of Main Differences&lt;/h2&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;Additional match and battle types are available in addition to the standard 4-point 1on1 and 3on3 formats.&lt;/li&gt;<br />
&lt;li&gt;Parts that can be non-destructively disassembled (such as ratchets, launchers, and certain blades) can be disassembled and have their components replaced as long as the components themselves are unmodified and the performance is identical to a retail version of that part.&lt;/li&gt;<br />
&lt;li&gt;Bladers can &lt;em&gt;request a restart&lt;/em&gt; when something outside of their control interferes with their launch, including their launcher failing.&lt;/li&gt;<br />
&lt;li&gt;Blades can only be painted on the launcher hooks and the gear chip.&lt;/li&gt;<br />
&lt;li&gt;Unofficial gear/lock chip stickers may be used.&lt;/li&gt;<br />
&lt;li&gt;Unofficial launcher grips and accessories may be used provided they meet certain criteria.&lt;/li&gt;<br />
&lt;li&gt;Some actions that are illegal in B4 rules but do not have a clear penalty assigned are now considered &lt;em&gt;launch errors.&lt;/em&gt; Rules regarding simultaneous launch errors have been simplified.&lt;/li&gt;<br />
&lt;li&gt;Regulations regarding parts wear have been added.&lt;/li&gt;<br />
&lt;li&gt;Only the Xtreme Stadium and Xtreme Beystadium (from Hasbro) are supported.&lt;/li&gt;<br />
&lt;li&gt;Organizers can use certain &lt;em&gt;optional rules&lt;/em&gt; for their events that change elements of gameplay. These are based on community feedback and are not enabled by default.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
&lt;h2&gt;Match and Battle Types&lt;/h2&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;In addition to the standard &lt;em&gt;4-point&lt;/em&gt; match, WBO rules support &lt;em&gt;5-point&lt;/em&gt;, &lt;em&gt;7-point&lt;/em&gt;, and &lt;em&gt;best of 3 [4-point]&lt;/em&gt; matches.<br />
&lt;ul&gt;<br />
&lt;li&gt;7-point matches are extremely common for the final stage of WBO Ranked Events, as community feedback tells us bladers enjoy longer, more decisive-feeling matches in the final stage of a tournament. We see many communities outside of WBO also run 7-point matches. We also support best of 3 [4-point] matches, which extends the match length while aligning to the standard point structure of B4 rules.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;In addition to the official &lt;em&gt;1on1&lt;/em&gt; and &lt;em&gt;3on3&lt;/em&gt; battle types, WBO rules support &lt;em&gt;counter battle&lt;/em&gt;, an original battle type with a unique ruleset.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
&lt;h2&gt;Match Flow&lt;/h2&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;The flow of a Beyblade match is broken down into two distinct phases:<br />
&lt;ul&gt;<br />
&lt;li&gt;Match Setup: Steps that must be completed only once in order to begin the match:<br />
&lt;ul&gt;<br />
&lt;li&gt;Match Start&lt;/li&gt;<br />
&lt;li&gt;Select Position&lt;/li&gt;<br />
&lt;li&gt;Select Beys&lt;/li&gt;<br />
&lt;li&gt;Judge Check&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Battle: Steps that must be repeated until a match winner is determined:<br />
&lt;ul&gt;<br />
&lt;li&gt;Present Beys&lt;/li&gt;<br />
&lt;li&gt;Ready for Launch&lt;/li&gt;<br />
&lt;li&gt;Launch&lt;/li&gt;<br />
&lt;li&gt;Resolve Battle&lt;/li&gt;<br />
&lt;li&gt;Battle Result&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;These steps generally play out as a tournament match in a B4 tournament would. However, there are some small clarifications and adjustments in match setup:<br />
&lt;ul&gt;<br />
&lt;li&gt;Bladers may not discuss side selection at any point&lt;/li&gt;<br />
&lt;li&gt;Bladers have one minute to select Beys, which must be done in secret&lt;/li&gt;<br />
&lt;li&gt;If a blader fails judge check twice, they will immediately lose the match&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
&lt;h2&gt;Launching&lt;/h2&gt;<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;B4 Rules&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;When launching your Bey, shoot from a height of 20cm or less above the stadium body.&lt;/li&gt;<br />
&lt;li&gt;Decide the Shooting position (left position, right position, center position) by a fair means such as rock-paper-scissors. The chosen shoot position cannot be changed during that match.&lt;/li&gt;<br />
&lt;li&gt;Generally, players must prepare to shoot only when part of their Beyblade is within their chosen shoot position. However, this rule does not apply if the judge determines that neither player’s shooting stance interferes with the opponent’s launch or preparation.&lt;/li&gt;<br />
&lt;li&gt;It is prohibited to interfere with an opponent’s launch or stance through your shooting posture. Under no circumstances may a player’s body part / launcher / accessories be in contact with the opponent or the stadium during the launch. If an opponent’s hand, arm, launcher body, or accessories enter your shooting position and interfere with your launch or stance, you may report this to the judge. If the judge confirms there was interference, players will be required to adjust their launch stance, and the battle will begin. If contact occurs during a shot and the judge deems it dangerous, the judge may specify the shooting stance. Intentional contact with the opponent or stadium, as determined by the judge, will result in disqualification.&lt;/li&gt;<br />
&lt;li&gt;Shoot with the call “Three, Two, One, Go Shoot”.&lt;/li&gt;<br />
&lt;li&gt;Shoot your Bey so that it passes through the shoot area.&lt;/li&gt;<br />
&lt;li&gt;When the judge calls “Three, Two, One, Go Shoot”, launch your Bey during the call of “Shoot”.&lt;/li&gt;<br />
&lt;li&gt;Do not shoot your Bey while keeping it grounded in the stadium. If the judge determines that the contact touch was intentional, it will result in disqualification.&lt;/li&gt;<br />
&lt;li&gt;Prepare your shooting stance within the designated hatched area.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;WBO Rules&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Keep your feet and lower body within your designated launch position (figure 3).&lt;/li&gt;<br />
&lt;li&gt;Attach your Bey to your launcher and hold it within &lt;em&gt;launch range&lt;/em&gt; (figure 4):<br />
&lt;ol&gt;<br />
&lt;li&gt;directly above or within the launch area&lt;/li&gt;<br />
&lt;li&gt;with at least part of your Bey above the opening of the launch area&lt;/li&gt;<br />
&lt;li&gt;with the top of the Bey no higher than 5 cm/2 inches above the stadium cover’s highest point&lt;/li&gt;<br />
&lt;li&gt;with the Bey not tilted more than 70° in any direction&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;The launch range is divided in half between the &lt;em&gt;left side&lt;/em&gt; and &lt;em&gt;right side&lt;/em&gt; of the stadium.<br />
&lt;ol&gt;<br />
&lt;li&gt;You may hold your Bey anywhere within range on your side.&lt;/li&gt;<br />
&lt;li&gt;You may hold your Bey within range on the opponent's side only if it does not interfere with the opponent’s launch, as determined by the judge.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;You may move your Bey before and during launching as long as you remain within launch range and do not interfere with the opponent’s launch.&lt;/li&gt;<br />
&lt;li&gt;Bladers may never touch their opponent with any part of their body or equipment, or otherwise interfere with their opponent’s launch.<br />
&lt;ol&gt;<br />
&lt;li&gt;If you believe your opponent’s equipment interferes with your launch, inform your opponent and the judge.&lt;/li&gt;<br />
&lt;li&gt;If the judge determines that a blader is interfering with their opponent’s launch, or there is a high likelihood of interference, the judge may require one or both bladers to make any specified adjustments.&lt;/li&gt;<br />
&lt;li&gt;If a blader refuses to make specified adjustments, or intentionally interferes with their opponent’s launch, they will be disqualified.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Once both Beys are positioned within launch range, the judge will announce “ready set” to inform players that the &lt;em&gt;countdown&lt;/em&gt; to launch is about to start. If you are not ready to launch, immediately tell the judge.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3 class="no-toc"&gt;Changes from B4 rules&lt;/h3&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;<br />
The positioning of the Bey and launcher before launching has been broken into its own distinct step, &lt;em&gt;ready for launch&lt;/em&gt;.<br />
&lt;ul&gt;<br />
&lt;li&gt;<br />
&lt;em&gt;Shoot positions&lt;/em&gt; in B4 rules refer to each player’s designated side of the launch area.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
&lt;em&gt;Launch position&lt;/em&gt; in WBO rules refers to the side of the stadium the blader is located on, and the space their lower body can inhabit. Each blader’s side of the launch area is referred to as their side of launch range.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
Elements regarding when to launch and how to determine positions have been moved to other sections of the rules.<br />
&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
Created a new term &lt;em&gt;launch range&lt;/em&gt; to encompass the legal area from which a Bey can be positioned within and launched, combining multiple elements of B4 rules.<br />
&lt;ul&gt;<br />
&lt;li&gt;<br />
B4 rules specify that a Bey must be launched from within a maximum of 20cm height from the stadium body, but they do not clearly specify that the Bey must always be held within that height. However, footage from B4 events shows judges consistently hold their hand at this height to enforce launchers being positioned under them.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
While the B4 rules do not explicitly say your entire Bey cannot be placed under the launch area, they do require your Bey to “pass through” the launch area when being launched, which is only possible if at least part of your Bey is above it. A longtime official Beyblade judge contacted Takara Tomy to clarify this, and they confirmed the entire Bey cannot be below the launch area. Recent tournament footage (including the World Championships) supports this.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
The maximum height from which a Bey can be launched is now measured 5cm from the top of the stadium cover, instead of 20cm from the stadium body. The actual height is the same as B4 rules — this change is only to make height easier to measure.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
Bladers are forbidden from holding their Bey at an angle greater than 70°, which is almost sideways. This rule is to discourage launching the Bey sideways, which would likely be considered as an unsafe launch by B4 judges.<br />
&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
Added a rule detailing when and how you are allowed to move your launcher and Bey.<br />
&lt;ul&gt;<br />
&lt;li&gt;<br />
It is common for bladers to change the position of their launcher before launching when reviewing footage of Takara Tomy events, but the B4 rules do not explicitly cover this.<br />
&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
&lt;h2&gt;Launch Errors&lt;/h2&gt;<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;B4 Rules&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;If the Bey does not detach from the launcher during the shoot, or if the Bey falls off after the judge has called “Three, two, one, go shoot” or if the Bey is shot outside the designated shoot area and touches the exterior of stadium or the stadium cover, it will be considered a shooting error.&lt;/p&gt;<br />
&lt;p&gt;A shoot before the judge calls "shoot" is considered a premature launch (false start), while a shoot after the call has been completed is considered a delayed launch.&lt;/p&gt;<br />
&lt;p&gt;In the same battle, if there are a total of two shooting errors, premature launches, or delayed launches, one point is awarded to the opponent, and the battle will be replayed.&lt;/p&gt;<br />
&lt;p&gt;※ Once a point is scored, any previous shooting errors, premature launches, or delayed launches will be nullified.&lt;/p&gt;<br />
&lt;p&gt;※ However, if all players in the same battle simultaneously perform the action for the second time, the second occurrence will be invalidated, and the battle will be replayed with all players considered to have performed the action for the first time.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;WBO Rules&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A blader commits a &lt;em&gt;launch error&lt;/em&gt; when they:<br />
&lt;ol&gt;<br />
&lt;li&gt;position their Bey outside of launch range while launching &lt;em&gt;(out-of-range launch)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;launch or begin pulling their launcher’s winder/string before the word “shoot” or “rip” is called &lt;em&gt;(early launch)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;launch after the word “shoot” or “rip” is called &lt;em&gt;(late launch)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;launch their Bey outside the stadium &lt;em&gt;(stadium miss)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;launch their Bey so that it touches the stadium cover before passing through the launch area &lt;em&gt;(launch area miss)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;launch their Bey so that the blade hits the stadium body before any other part &lt;em&gt;(flipped launch)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;touch the stadium with their body, launcher, accessory or Bey while launching &lt;em&gt;(stadium contact)&lt;/em&gt;&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;When a blader commits a launch error, they receive a &lt;em&gt;pending penalty&lt;/em&gt;, and the battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;When a blader commits a launch error while they have a pending penalty, the opposing blader receives 1 point (a &lt;em&gt;penalty point&lt;/em&gt;). The pending penalty is then removed, and the battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;If both bladers commit a launch error during the same launch, neither blader will receive a pending penalty nor a penalty point.&lt;/li&gt;<br />
&lt;li&gt;When either blader wins a battle, any pending penalties are removed for both bladers.&lt;/li&gt;<br />
&lt;li&gt;If a blader commits a launch error, and a &lt;em&gt;failed launch&lt;/em&gt; or &lt;em&gt;launch interference&lt;/em&gt; also occurred during that launch, the launch error will be disregarded, and the battle will be restarted due to the &lt;em&gt;failed launch&lt;/em&gt; or &lt;em&gt;launch interference&lt;/em&gt; instead.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3 class="no-toc"&gt;Changes from B4 rules&lt;/h3&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;"Shooting errors," "premature launches," and "delayed launches" have been consolidated under a single category, &lt;em&gt;launch errors&lt;/em&gt;.&lt;/li&gt;<br />
&lt;li&gt;Some actions that are clearly illegal in B4 rules but do not have a specific penalty attached have also been added to launch errors:<br />
&lt;ul&gt;<br />
&lt;li&gt;launch their Bey outside the stadium without touching the stadium at all &lt;em&gt;(stadium miss)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;touch the stadium while launching &lt;em&gt;(stadium touch)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;move their Bey outside of launch range before it is launched &lt;em&gt;(out-of-range)&lt;/em&gt;&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Actions we believe are not permitted in Takara Tomy events or are generally not attempted by bladers in Takara Tomy-supported regions, but are not explicitly forbidden in B4 rules, have been added to launch errors:<br />
&lt;ul&gt;<br />
&lt;li&gt;launching their Bey upside down or sideways &lt;em&gt;(flipped launch)&lt;/em&gt;&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Situations where the Bey does not release from the launcher or releases from the launcher without spinning have been moved to their own category, &lt;em&gt;failed launches&lt;/em&gt;, and do not incur a penalty.&lt;/li&gt;<br />
&lt;li&gt;Introduced &lt;em&gt;pending penalties&lt;/em&gt; as a method of making it easier to track when penalty points should be applied. This is simply a wording change, and functions identically to the official rules.&lt;/li&gt;<br />
&lt;li&gt;Changed how to handle situations when both bladers simultaneously commit a launch error:<br />
&lt;ul&gt;<br />
&lt;li&gt;The B4 rules do not count simultaneous shooting errors, premature launches, or delayed launches towards awarding a point &lt;strong&gt;only if&lt;/strong&gt; the result would be both players being awarded a point simultaneously.&lt;/li&gt;<br />
&lt;li&gt;The WBO rules &lt;strong&gt;never&lt;/strong&gt; count simultaneous launch errors towards penalty points, regardless of whether it would result in both bladers being awarded a point simultaneously.&lt;br&gt;We believe this rule is simpler to understand and enforce, prevents rewarding players during battles where they themselves did not perform a legal launch, prevents disputes over the timing of when each error occurred, and prevents punishing players when their launch error was influenced by the opponent’s launch error.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;If a launch error occurs alongside any other type of illegal launch, the launch error is disregarded and the battle is restarted due to the other illegal launch instead. This prevents bladers from being penalized when the battle would have been restarted without their error anyway, and also prevents bladers who commit launch interference from benefitting when they cause their opponent to commit a launch error.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
&lt;h2&gt;Requesting a Restart&lt;/h2&gt;<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;WBO Rules&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;h4&gt;Requesting a restart&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;You may &lt;em&gt;request a restart&lt;/em&gt; only if:<br />
&lt;ol&gt;<br />
&lt;li&gt;the opposing blader’s launch interfered with your launch&lt;/li&gt;<br />
&lt;li&gt;you were hit or otherwise obstructed by a person or object while launching&lt;/li&gt;<br />
&lt;li&gt;your launcher fails to function correctly or breaks during launching&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Request a restart by clearly saying “restart” and raising your hand &lt;strong&gt;immediately after launching&lt;/strong&gt;.&lt;/li&gt;<br />
&lt;li&gt;After requesting a restart, wait for the judge’s response, which may come after the battle ends. Then explain the reason for your request.&lt;/li&gt;<br />
&lt;li&gt;If your request is approved due to a technical issue with your launcher, you must use a different launcher for the rest of the match.&lt;/li&gt;<br />
&lt;li&gt;You may only request a restart for a launcher failure once per match.&lt;/li&gt;<br />
&lt;li&gt;If you request a restart for a launcher failure, the judge may check your launcher, including performing a test launch with it.&lt;/li&gt;<br />
&lt;li&gt;Requests for restarts are approved solely at the judge’s discretion.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3 class="no-toc"&gt;Changes from B4 rules&lt;/h3&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;While a judge can restart the battle for any reason they see fit in the official B4 rules, there is not a clear process for a blader to request a restart when something occurs that unfairly interferes with their launch. In an ideal world, judges catch every situation proactively and bladers never need to request a restart; in the real world, some events may not be visible to judges, or equipment can unexpectedly fail. This rule provides a method to deal with such situations without unfairly penalizing bladers.&lt;/li&gt;<br />
&lt;li&gt;Restarts explicitly &lt;em&gt;cannot be requested&lt;/em&gt; due to a player’s error, such as accidentally underpowering their launch.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
&lt;h2&gt;Starting and Ending Battle&lt;/h2&gt;<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;B4 Rules&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;The battle begins once all Beys have passed through the shoot area and touched the stadium. If the Beys collide in the air before they touch the stadium, or if there are cases where parts come off, and the battle has not started, then the battle will be restarted.&lt;/p&gt;<br />
&lt;p&gt;If the battle starts without any shooting errors, premature launches, or delayed launches, points are awarded based on the following finishing moves. The first to earn 4 points wins the match.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;WBO Rules&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The battle starts once both Beys have passed through the launch area and touched the stadium, without any launch errors, failed launches, launch interference or mid-air collisions occurring.&lt;/li&gt;<br />
&lt;li&gt;A Bey becomes &lt;em&gt;finished&lt;/em&gt; when it &lt;em&gt;stops spinning&lt;/em&gt;, &lt;em&gt;bursts&lt;/em&gt; or &lt;em&gt;is unable to return to the battle zone&lt;/em&gt;.&lt;/li&gt;<br />
&lt;li&gt;The battle ends as soon as either:<br />
&lt;ol&gt;<br />
&lt;li&gt;one Bey is spinning in the battle zone while the opposing Bey is &lt;em&gt;finished&lt;/em&gt;, OR&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;both&lt;/em&gt; Beys are &lt;em&gt;finished&lt;/em&gt;.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Do not touch any Beys until the judge confirms the battle result.&lt;/strong&gt; If you do, your opponent will receive 3 points, and the battle will be restarted.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Spinning and stops spinning&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A Bey is &lt;em&gt;spinning&lt;/em&gt; for as long as it continues to rotate in its original spin direction at any speed and without any detached parts, regardless of the Bey’s axis, orientation or position.&lt;/li&gt;<br />
&lt;li&gt;This includes:<br />
&lt;ol&gt;<br />
&lt;li&gt;when the Bey is rolling against the stadium body&lt;/li&gt;<br />
&lt;li&gt;when the Bey flips sideways or upside down&lt;/li&gt;<br />
&lt;li&gt;when the Bey is outside the battle zone or stadium&lt;/li&gt;<br />
&lt;li&gt;when the Bey cannot complete a full rotation, but is still rotating&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;A Bey &lt;em&gt;stops spinning&lt;/em&gt; the moment it ceases rotating in its original spin direction, or begins rotating in the opposite direction.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Burst&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A Bey &lt;em&gt;bursts&lt;/em&gt; when any part of the Bey fully detaches and separates from the rest of the Bey.&lt;/li&gt;<br />
&lt;li&gt;If a part partially detaches from a Bey but does not fully separate (e.g. a Bey’s bit pops out from the ratchet, but remains partially inside the ratchet), the Bey has not burst.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Unable to return to the battle zone&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A Bey is &lt;em&gt;unable to return to the battle zone&lt;/em&gt; when:<br />
&lt;ol&gt;<br />
&lt;li&gt;it stops spinning or bursts while outside the battle zone&lt;/li&gt;<br />
&lt;li&gt;it completely exits the stadium directly from the Xtreme zone or over zone&lt;/li&gt;<br />
&lt;li&gt;it touches anything other than the stadium, play surface, or the opposing Bey while outside the battle zone&lt;/li&gt;<br />
&lt;li&gt;it exits the stadium through the launch area and then, while still outside the stadium, touches anything other than the stadium or the opposing Bey&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;If a Bey exits the battle zone through the launch area:<br />
&lt;ol&gt;<br />
&lt;li&gt;it is able to return to the battle zone as long as it does not stop spinning, burst, or touch any object other than the stadium or opposing Bey&lt;/li&gt;<br />
&lt;li&gt;if it becomes unable to return to the battle zone, the battle is restarted&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3 class="no-toc"&gt;Changes from B4 rules&lt;/h3&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;strong&gt;All changes are to wording only; battle results are identical to B4 rules by design.&lt;/strong&gt;&lt;/li&gt;<br />
&lt;li&gt;Added a new term, &lt;em&gt;finished,&lt;/em&gt; encompassing when a Bey stops spinning, bursts, or is unable to return to the battle zone.&lt;/li&gt;<br />
&lt;li&gt;Added a detailed definition for &lt;em&gt;stops spinning&lt;/em&gt; that aligns with official rulings, although it is not clearly documented in the official rules.<br />
&lt;ul&gt;<br />
&lt;li&gt;It has been ruled consistently since the first generation of Beyblade that “rolling” against the stadium floor is still spinning. Notably, this was key to the success of CobaltDragoon + Elevate combos in official events.&lt;/li&gt;<br />
&lt;li&gt;It is commonly misunderstood that a Bey that flips upside down is no longer considered to be spinning because it is moving in the “opposite direction” when viewed from above. But Takara Tomy has consistently ruled that a Bey spinning upside down is still spinning as long as its original rotation direction is maintained — even if it &lt;em&gt;looks&lt;/em&gt; the wrong way upside-down.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Added a definition for &lt;em&gt;bursts&lt;/em&gt; that clarifies a partially-detached part does not constitute a burst.&lt;/li&gt;<br />
&lt;li&gt;Added a detailed definition for &lt;em&gt;unable to return to the battle zone.&lt;/em&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;While the official wording simply leaves this to judge’s discretion, we see consistently in official event footage that a Bey must stop spinning or burst before being declared unable to return to the battle zone, and that a Bey that completely exits from the Xtreme zone can be immediately ruled unable to return without touching any foreign objects.&lt;/li&gt;<br />
&lt;li&gt;The wording around &lt;em&gt;touches anything other than the stadium or the play surface&lt;/em&gt; is to prevent any outside objects, such as cameras or barriers built into the stadium stand, from influencing the battle outcome if the Bey hits it and is then sent back into the stadium. This is especially important as setups across fan-run events may vary.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Added a definition for when the battle ends using the new &lt;em&gt;finished&lt;/em&gt; term, which clarifies how battle results are determined in B4 rules. This is to provide an objective criteria for when a judge should continue to wait for a result to be determined, such as waiting to see if a Bey will return to the battle zone after leaving the stadium and after the opposing Bey has &lt;em&gt;already become finished&lt;/em&gt;.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
&lt;h2&gt;Winning and Finishes&lt;/h2&gt;<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;B4 Rules&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;The Bey that continues to spin in the battle zone longer than the opponent's Bey wins.&lt;br&gt;Decisions regarding outcomes and finishing moves must follow the judge's rulings.&lt;/p&gt;<br />
&lt;p&gt;If the battle starts without any shooting errors, premature launches, or delayed launches, points are awarded based on the following finishing moves. The first to earn 4 points wins the match.&lt;/p&gt;<br />
&lt;p&gt;&lt;strong&gt;Xtreme finish - 3 Points earned:&lt;/strong&gt; This occurs when the opponent's Bey completely enters the Xtreme zone and cannot return to the battle zone. ※Subject to judge's discretion.&lt;/p&gt;<br />
&lt;p&gt;&lt;strong&gt;Over finish - 2 Points earned:&lt;/strong&gt; This occurs when the Bey completely enters the over zone and cannot return to the battle zone. ※Subject to judge's discretion.&lt;/p&gt;<br />
&lt;p&gt;&lt;strong&gt;Burst finish - 2 Points earned:&lt;/strong&gt; This occurs when the parts of the opponent’s Bey detach and separate before your Bey (such as the blade, ratchet, or bit).&lt;/p&gt;<br />
&lt;p&gt;&lt;strong&gt;Spin finish - 1 Point earned:&lt;/strong&gt; This occurs when the spinning speed of the opponent’s Bey in its original rotation direction becomes zero in the battle zone before your Bey.&lt;/p&gt;<br />
&lt;p&gt;If the judge determines that Xtreme Finish, Over Finish, Burst Finish, Spin Finish, or any combination of these occur simultaneously, it is considered a draw, and the battle will be restarted.&lt;/p&gt;<br />
&lt;p&gt;If multiple finishing moves occur in the same battle, the outcome will be determined by the finishing move that occurs first, based on the following timing.&lt;/p&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;Xtreme Finish: The moment the entire Bey enters the Xtreme zone.&lt;/li&gt;<br />
&lt;li&gt;Over Finish: The moment the entire Bey enters the over zone.&lt;/li&gt;<br />
&lt;li&gt;Burst Finish: The moment a Bey's parts detach and separate.&lt;/li&gt;<br />
&lt;li&gt;Spin Finish: The moment the Bey's spinning speed in its original rotation direction becomes zero&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;p&gt;It is considered as a Reverse if the entire Bey, after entering the Xtreme zone or over zone or after leaving the stadium once, returns to the battle zone while maintaining its rotation. In this case, the Xtreme finish, over finish, or restart is canceled, and the battle continues.&lt;/p&gt;<br />
&lt;p&gt;※ In cases where it is impossible to determine any finishing move, such as when a Bey exits the stadium from a location other than the Over Zone or Xtreme Zone and cannot return to the battle zone, the battle may be replayed at the discretion of the judge.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;WBO Rules&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;You &lt;em&gt;score a finish&lt;/em&gt; when the opponent’s Bey is finished (unless the battle is restarted).&lt;/li&gt;<br />
&lt;li&gt;When the battle ends, &lt;strong&gt;the blader that scored a finish wins the battle&lt;/strong&gt;, and receives points based on how the opposing Bey was finished.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;p&gt;&lt;strong&gt;Xtreme Finish (3 points)&lt;/strong&gt;&lt;/p&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;Initiated when the opponent’s Bey enters the Xtreme zone.&lt;/li&gt;<br />
&lt;li&gt;Scored when the opponent’s Bey becomes unable to return to the battle zone.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;p&gt;&lt;strong&gt;Over Finish (2 points)&lt;/strong&gt;&lt;/p&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;Initiated when the opponent’s Bey enters the over zone.&lt;/li&gt;<br />
&lt;li&gt;Scored when the opponent’s Bey becomes unable to return to the battle zone.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;p&gt;&lt;strong&gt;Burst Finish (2 points)&lt;/strong&gt;&lt;/p&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;Initiated and scored when the opponent’s Bey bursts while in the battle zone.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;p&gt;&lt;strong&gt;Spin Finish (1 point)&lt;/strong&gt;&lt;/p&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;Initiated and scored when the opponent’s Bey stops spinning while in the battle zone.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;ol start="3"&gt;<br />
&lt;li&gt;A Bey enters a zone when the entire Bey is completely within that zone. It is considered to remain within that zone until the entire Bey leaves that zone.&lt;/li&gt;<br />
&lt;li&gt;If both bladers score a finish, the first finish &lt;em&gt;initiated&lt;/em&gt; wins. If the judge determines both finishes initiated at the same time, the battle is a &lt;em&gt;draw&lt;/em&gt;, and is restarted.&lt;/li&gt;<br />
&lt;li&gt;If a Bey enters the Xtreme or over zone, but returns to the battle zone still spinning, the initiated finish is &lt;em&gt;reversed.&lt;/em&gt; When a finish is reversed, that finish is considered to have never been initiated and is not scored.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3 class="no-toc"&gt;Changes from B4 rules&lt;/h3&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;strong&gt;All changes are to wording only; battle results are identical to B4 rules by design.&lt;/strong&gt;&lt;/li&gt;<br />
&lt;li&gt;“Finishing moves” have been renamed to &lt;em&gt;finishes&lt;/em&gt;. Instead of a “finishing move occurring,” a &lt;em&gt;finish is initiated.&lt;/em&gt; Instead of a “finishing move completing,” a &lt;em&gt;finish is scored.&lt;/em&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;Although not mentioned in the written rules, the &lt;a href="https://www.youtube.com/watch?v=5kUa9-iASn8" target="_blank"&gt;official rules video&lt;/a&gt; confirms that finishes have an &lt;em&gt;occurred&lt;/em&gt; and &lt;em&gt;complete&lt;/em&gt; state. While spin finishes and burst finishes occur and complete simultaneously, Xtreme and over finishes occur before they complete. These states are only implied in the tie-breaking conditions in the official rules. WBO has renamed these states to &lt;em&gt;initiated&lt;/em&gt; and &lt;em&gt;scored&lt;/em&gt; to better reflect that they are the conditions of starting a finish and the finish meeting the condition to score points.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;B4 rules do not have a clear definition of when a Bey is unable to return to the battle zone, leaving it solely to the judge’s discretion. WBO rules have clear criteria for when a Bey is unable to return in the &lt;em&gt;resolve battle&lt;/em&gt; section.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
&lt;h2&gt;Parts Disassembly&lt;/h2&gt;<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;B4 Rules&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;Disassembling or modifying official Bey parts, and using such parts, is prohibited.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;WBO Rules&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Parts made up of individual components (such as ratchets) can be disassembled and reassembled.<br />
&lt;ol&gt;<br />
&lt;li&gt;The reassembled part must identically match the construction and performance of a retail version of that part.&lt;/li&gt;<br />
&lt;li&gt;All components (including screws) must be official, unmodified and undamaged.&lt;/li&gt;<br />
&lt;li&gt;Parts that must be damaged to be disassembled (e.g. riveted parts) cannot be disassembled.&lt;/li&gt;<br />
&lt;li&gt;Components from multiple different parts can be reassembled together.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3 class="no-toc"&gt;Changes from B4 rules&lt;/h3&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;The B4 rules forbid disassembling parts. The WBO rules allow parts disassembly and replacing identical components of a part. The major outcome of this is that "ratchet swapping" — disassembling ratchets and combining components from different ratchets — is allowed, provided the result is a legal, existing ratchet with each component itself remaining unmodified. This is allowed because:<br />
&lt;ul&gt;<br />
&lt;li&gt;There is a high level of variance in ratchet "tightness", even among copies of the same product, due to slight variances in size of the ratchet's inner components. You may be required to buy multiple copies of the same product to receive a ratchet that is at an acceptable level of tightness, despite the fact that the components within the ratchet are supposed to be the same. We believe it supports the fairness and accessibility of the game to allow this type of modification.&lt;/li&gt;<br />
&lt;li&gt;Even if disallowed, there is no way to detect this type of modification if it is performed correctly with unmodified components, as the result could be indistinguishable from a retail part. Some parts will also be defective out of the box, and should be rejected by the judge even though they are unmodified. Therefore, this rule does not change the need for the judge to inspect each ratchet to ensure its performance is typical of an out-of-the-box part.&lt;/li&gt;<br />
&lt;li&gt;Organizers who do not wish to allow this type of modification may forbid it by using the &lt;em&gt;no disassembled parts&lt;/em&gt; optional rule.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;The WBO rules around part disassembly also permit launcher repairs as long as no parts are modified and the launcher is reassembled to its original specifications.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
&lt;h2&gt;Paint and Stickers&lt;/h2&gt;<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;B4 Rules&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;※ The following type of paint application is generally prohibited.&lt;/p&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;Change of performance&lt;/li&gt;<br />
&lt;li&gt;Damage or distain the opponent’s Bey/stadium Coating of the contact areas of each part or the parts that come into contact with the launcher.&lt;/li&gt;<br />
&lt;li&gt;Things that the judge determines infringe or could infringe on the intellectual property rights, honor, credibility, likeness, privacy, or other rights of third parties.&lt;/li&gt;<br />
&lt;li&gt;Things that the judge determines contain content that is contrary to public order and morals.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;p&gt;The following types of sticker placement are generally prohibited.&lt;/p&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;Affixing stickers that are not officially sold or distributed&lt;/li&gt;<br />
&lt;li&gt;Change of performance&lt;/li&gt;<br />
&lt;li&gt;Damage or distain the opponent’s Bey/stadium&lt;/li&gt;<br />
&lt;li&gt;Applying stickers to the contact areas of each part or the parts that come into contact with the launcher&lt;/li&gt;<br />
&lt;li&gt;Affixing processed stickers such as cut-out stickers&lt;/li&gt;<br />
&lt;li&gt;Overlaying of stickers (However, it is permissible to place one sticker on top of items such as gear chip of the Unique Line, or on a sticker that is already attached to the product/prize at the time of opening.)&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;WBO Rules&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Parts cannot be painted except for small markings made with marker or thin paint. Clear coats cannot be used.&lt;/li&gt;<br />
&lt;li&gt;Markings can applied to:<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;Lock Chips:&lt;/strong&gt; On the top center. Excludes metal lock chips.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Blades:&lt;/strong&gt; On top of the launcher hooks, and the top center of the gear chip.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Ratchets:&lt;/strong&gt; Anywhere on the underside of the ratchet base except for where the bit touches it.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Bits:&lt;/strong&gt; The top surface of the bit's shaft.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Official stickers can be used in their official placements indicated in the product instructions.&lt;/li&gt;<br />
&lt;li&gt;Custom or unofficial stickers can be used only on the gear chip or basic CX lock chips.<br />
&lt;ol&gt;<br />
&lt;li&gt;Stickers must be thin and flat, and cannot contain offensive or inappropriate imagery.&lt;/li&gt;<br />
&lt;li&gt;Custom stickers cannot be applied to metal lock chips.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Stickers cannot be placed on top of other stickers, except for on top of stickers that were pre-applied to the product at retail.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3 class="no-toc"&gt;Changes from B4 rules&lt;/h3&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;WBO rules around paint are slightly more restrictive than what’s written in the B4 rules, but reports from players in Takara Tomy events show that parts that seem to align with these guidelines are frequently rejected from Takara Tomy events, especially higher level ones. We’ve aligned on this rule alongside community feedback to reduce concerns around unfair play and paint transfer.&lt;/li&gt;<br />
&lt;li&gt;WBO allows custom and unofficial stickers as long as they don’t affect performance or contain any offensive imagery.&lt;/li&gt;<br />
&lt;li&gt;In all cases, the judge may choose to refuse parts with paint or custom stickers if they believe they will interfere with battle.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
&lt;h2&gt;Regulations on Parts Wear&lt;/h2&gt;<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;B4 Rules&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;The use of parts whose original performance has been altered or enhanced is prohibited.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;WBO Rules&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Parts that have been worn down outside of normal play cannot be used.<br />
&lt;ol&gt;<br />
&lt;li&gt;Normal play is considered to be battling in an official stadium with a maximum of 2 other Beys.&lt;/li&gt;<br />
&lt;li&gt;Parts that have been worn or damaged through contact with surfaces or objects other than a Bey or official stadium cannot be used.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Parts which perform atypically due to a manufacturing defect (such as a bit manufactured with the incorrect level of burst resistance) cannot be used.&lt;/li&gt;<br />
&lt;li&gt;Parts that are &lt;em&gt;extremely worn&lt;/em&gt; cannot be used, even if worn through normal play.<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;em&gt;Extreme wear&lt;/em&gt; includes when a part’s shape or performance have dramatically changed from its original condition, e.g. a sharp bit becoming flattened, or a flat bit becoming round or sharpened.&lt;/li&gt;<br />
&lt;li&gt;Extreme wear is determined at the judge’s discretion.&lt;/li&gt;<br />
&lt;li&gt;Rubber bits (such as &lt;em&gt;RA/Rubber Accel&lt;/em&gt;) wear down at an accelerated rate. Refer to the diagram below to determine whether a rubber bit is in legal condition.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3 class="no-toc"&gt;Changes from B4 rules&lt;/h3&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;Added conditions for when parts are considered too worn to be used.<br />
&lt;ul&gt;<br />
&lt;li&gt;While we know B4 judges do frequently reject parts that are considered excessively worn (with Rubber Accel and any metal-coated blades seemingly the most vulnerable), they have not published any guidelines around part wear for Beyblade X.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Added visual guidelines for determining whether as worn &lt;em&gt;RA/Rubber Accel&lt;/em&gt; can be used.<br />
&lt;ul&gt;<br />
&lt;li&gt;We know from B4 tournament reports that even mildly worn RA bits are frequently rejected. We’ve provided visual guidance that is more lenient than what we’ve observed enforced in B4 tournaments, while still ensuring its performance has not dramatically changed.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
&lt;h2&gt;Launcher Regulations&lt;/h2&gt;<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;B4 Rules&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;The use of "disassembled" or "modified" official parts such as launchers and grips is prohibited. ※ Coating of parts such as launchers and grips is generally prohibited.&lt;/p&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;Change of performance&lt;/li&gt;<br />
&lt;li&gt;Damage or distain the opponent’s Bey/stadium&lt;/li&gt;<br />
&lt;li&gt;Coating of the contact areas of each part or the parts that come into contact with the launcher.&lt;/li&gt;<br />
&lt;li&gt;Things that the judge determines infringe or could infringe on the intellectual property rights, honor, credibility, likeness, privacy, or other rights of third parties.&lt;/li&gt;<br />
&lt;li&gt;Things that the judge determines contain content that is contrary to public order and morals.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;p&gt;※ The following types of sticker placement on parts such as launchers and grips are generally prohibited.&lt;/p&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;affixing stickers that are not officially sold or distributed&lt;/li&gt;<br />
&lt;li&gt;Change of performance&lt;/li&gt;<br />
&lt;li&gt;Damage or distain the opponent’s Bey/stadium&lt;/li&gt;<br />
&lt;li&gt;Applying stickers to the contact areas of each part or the parts that come into contact with the launcher&lt;/li&gt;<br />
&lt;li&gt;Overlaying of stickers&lt;/li&gt;<br />
&lt;li&gt;affixing processed stickers such as cut-out stickers&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;p&gt;※ The use of Battle Pass stickers that falls into the following categories is generally prohibited.&lt;/p&gt;<br />
&lt;p&gt;Things that the judge determines infringe or could infringe on the intellectual property rights, honor, credibility, likeness, privacy, or other rights of third parties.&lt;/p&gt;<br />
&lt;p&gt;Things that the judge determines contain content that is contrary to public order and morals.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;WBO Rules&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;h4&gt;Launcher Regulations&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Any type of winder may be used with any type of winder launcher.<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;Winders:&lt;/strong&gt; &lt;em&gt;Winder, Long Winder, Entry Winder&lt;/em&gt; and &lt;em&gt;Dragon Winder&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Winder launchers:&lt;/strong&gt; &lt;em&gt;Winder Launcher, Entry Launcher, Winder Launcher L,&lt;/em&gt; and &lt;em&gt;Hold Launcher&lt;/em&gt;&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Winders cannot be modified in any way.&lt;/li&gt;<br />
&lt;li&gt;Only one launcher grip can be attached to a launcher at a time.&lt;/li&gt;<br />
&lt;li&gt;Launchers, launcher grips, and accessories may be decorated with paint and stickers.<br />
&lt;ol&gt;<br />
&lt;li&gt;Applied paint or stickers may not affect performance.&lt;/li&gt;<br />
&lt;li&gt;Designs must not contain any offensive or inappropriate imagery.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Unofficial Launcher Accessories&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Unofficial and custom-made launcher grips and accessories may be used primarily for aesthetic, ergonomic and accessibility reasons.&lt;/li&gt;<br />
&lt;li&gt;Unofficial accessories must not:<br />
&lt;ol&gt;<br />
&lt;li&gt;modify the function or performance of the launcher itself&lt;/li&gt;<br />
&lt;li&gt;be electronically powered&lt;/li&gt;<br />
&lt;li&gt;communicate information (such as launch angle or location)&lt;/li&gt;<br />
&lt;li&gt;interfere with the opponent’s launch&lt;/li&gt;<br />
&lt;li&gt;risk contact with the stadium (such as dangling accessories)&lt;/li&gt;<br />
&lt;li&gt;be insecurely attached or otherwise unsafe, as determined by the judge&lt;/li&gt;<br />
&lt;li&gt;provide a significant gameplay advantage, as determined by the judge&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Examples of acceptable accessories (non-inclusive):<br />
&lt;ol&gt;<br />
&lt;li&gt;custom launcher grips with unique designs&lt;/li&gt;<br />
&lt;li&gt;replications of official launcher grips from previous Beyblade generations (but not their accessories)&lt;/li&gt;<br />
&lt;li&gt;custom attachments for the official Beyblade X Launcher Grip that alter its ergonomics&lt;/li&gt;<br />
&lt;li&gt;handle attachments for winders and string launchers&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3 class="no-toc"&gt;Changes from B4 rules&lt;/h3&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;Launchers, launcher grips, and accessories may be decorated with paint and stickers provided they do not affect performance.&lt;/li&gt;<br />
&lt;li&gt;Unofficial launcher grips and grip accessories may be used provided they meet reasonable conditions.<br />
&lt;ul&gt;<br />
&lt;li&gt;Use of third-party grips and accessories is fairly common, and is typically done for aesthetic or ergonomic reasons. These accessories generally have no impact on gameplay, and we believe it’s fine to allow them with judge review.&lt;/li&gt;<br />
&lt;li&gt;Allowing unofficial grips and accessories also opens up options for players with disabilities or who otherwise find official grips and accessories difficult to use.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Specified that all winders may be used with all winder regulations, which is aligned with Takara Tomy rulings but not clarified in the written regulations.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
&lt;h2&gt;Banned Parts&lt;/h2&gt;<br />
&lt;h3 class="no-toc"&gt;Changes from B4 rules&lt;/h3&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;Metal Needle (MN) is banned by default in WBO rules, due to its tendency to damage stadiums.<br />
&lt;ul&gt;<br />
&lt;li&gt;Because this part is both damaging and generally considered ineffective by bladers, we think banning it is an easy decision to make.&lt;/li&gt;<br />
&lt;li&gt;Organizers who wish to allow MN to be used in their events may use the &lt;em&gt;MN bit unbanned&lt;/em&gt; optional rule.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/li&gt;<br />
&lt;/ul&gt;<br />
<br />
&lt;h2&gt;Optional Rules&lt;/h2&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;The WBO rules make a set of &lt;em&gt;optional rules&lt;/em&gt; available to tournament organizers who want to customize their tournament experience, based on community feedback. These are not enabled by default. See &lt;em&gt;optional rules&lt;/em&gt; for more.&lt;/li&gt;<br />
&lt;/ul&gt;]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Beyblade X Rulebook]]></title>
			<link>https://worldbeyblade.org/Thread-Beyblade-X-Rulebook</link>
			<pubDate>Sun, 16 Nov 2025 22:24:20 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Beyblade-X-Rulebook</guid>
			<description><![CDATA[&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell attention"&gt;<br />
&lt;div class="cell-heading"&gt;About This Rulebook&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;This rulebook is developed by the World Beyblade Organization, a fan-run volunteer project that has supported competitive Beyblade since 2008. The World Beyblade Organization is not affiliated with Takara Tomy, Hasbro or any other official Beyblade license holders.&lt;/p&gt;<br />
&lt;p&gt;This rulebook is based on the official Beyblade X rules published by Takara Tomy (B4) and extensive research of how those rules are applied at official events. Gameplay results are generally identical to the official rules. Some alternate rulesets that differ more from the official rules are also included.&lt;/p&gt;<br />
&lt;p&gt;&lt;a href="https://worldbeyblade.org/Thread-WBO-Vs-B4-Rules-What-s-Different" target="_blank"&gt;&lt;strong&gt;WBO Vs. B4 Rules: What's Different?&lt;/strong&gt;&lt;/a&gt;&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;h2&gt;About Beyblade&lt;/h2&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Beyblade is a game where two &lt;em&gt;bladers&lt;/em&gt; (players) compete by launching spinning tops known as &lt;em&gt;Beys&lt;/em&gt; into &lt;em&gt;battle&lt;/em&gt; within a &lt;em&gt;stadium&lt;/em&gt;.&lt;/li&gt;<br />
&lt;li&gt;Bladers can change how their Beys perform in battle by customizing their parts and launching them with various techniques.&lt;/li&gt;<br />
&lt;li&gt;The last Bey to remain spinning in the &lt;em&gt;battle zone&lt;/em&gt; — the central area of the stadium — wins the battle.&lt;/li&gt;<br />
&lt;li&gt;Beys are &lt;em&gt;finished&lt;/em&gt; when they &lt;em&gt;stop spinning, burst&lt;/em&gt; (parts detach)&lt;em&gt;,&lt;/em&gt; or become &lt;em&gt;unable to return to the battle zone&lt;/em&gt;.&lt;/li&gt;<br />
&lt;li&gt;The winner of each battle receives points based on how and where the opponent’s Bey was finished.&lt;/li&gt;<br />
&lt;li&gt;The objective of the game is to, through multiple battles, earn enough points (default: 4) to win the match.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Game Equipment&lt;/h2&gt;<br />
&lt;p&gt;&lt;strong&gt;IMPORTANT:&lt;/strong&gt; All equipment used must comply with &lt;a href="#equipment-regulations"&gt;equipment regulations.&lt;/a&gt;&lt;/p&gt;<br />
&lt;h3&gt;Bey&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A &lt;em&gt;Bey&lt;/em&gt; (often referred to as “a Beyblade”) is the spinning top used to battle.&lt;/li&gt;<br />
&lt;li&gt;A complete Bey consisting of a &lt;em&gt;blade, ratchet,&lt;/em&gt; and &lt;em&gt;bit&lt;/em&gt; must be used.<br />
&lt;ol&gt;<br />
&lt;li&gt;CX blades must contain all three parts: a &lt;em&gt;lock chip&lt;/em&gt;, &lt;em&gt;main blade&lt;/em&gt;, and &lt;em&gt;assist blade&lt;/em&gt;.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Deck&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A &lt;em&gt;deck&lt;/em&gt; is a set of 3 Beys that is required for most battle types.&lt;/li&gt;<br />
&lt;li&gt;A deck cannot include more than one copy of any part, except for basic lock chips.<br />
&lt;ol&gt;<br />
&lt;li&gt;Basic lock chips with the same design and/or name can be included any number of times.&lt;/li&gt;<br />
&lt;li&gt;Metal lock chips (&lt;em&gt;Valkyrie&lt;/em&gt; and &lt;em&gt;Emperor&lt;/em&gt;) can be included once each.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Parts cannot be exchanged between Beys within a deck at any point during a match.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Determining whether parts are the same&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Parts are generally considered the same part when they have the same name. The original Japanese product names take priority.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Recolors:&lt;/strong&gt; Parts that have been re-released in different colors are still considered the same as the original part.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Retools:&lt;/strong&gt; Parts that have similar designs because they are based on another part — such as &lt;em&gt;Optimus Primal&lt;/em&gt; being based on &lt;em&gt;SharkEdge&lt;/em&gt; — are considered &lt;em&gt;retools.&lt;/em&gt; While retools look similar to the parts they are based on, &lt;strong&gt;they are considered different, unique parts.&lt;/strong&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Mold Differences:&lt;/strong&gt; Copies of the same part which feature minor differences — such as &lt;em&gt;PhoenixWing&lt;/em&gt;, which has received at least two revisions — are considered &lt;em&gt;different molds&lt;/em&gt;. Different molds of a part are all considered to be the same part.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Versions:&lt;/strong&gt; Parts that have been re-released in new &lt;em&gt;versions,&lt;/em&gt; such as &lt;em&gt;TyrannoBeat Jurassic World Version&lt;/em&gt; (branded as &lt;em&gt;T. Rex&lt;/em&gt;) being a new version of &lt;em&gt;TyrannoBeat&lt;/em&gt;, are still considered the same part as the original.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;&lt;em&gt;Lightning L-Drago&lt;/em&gt;&lt;/strong&gt;&lt;strong&gt; blade:&lt;/strong&gt; Both versions of the &lt;em&gt;Lightning L-Drago&lt;/em&gt; blade, &lt;em&gt;Lightning L-Drago (Upper Type)&lt;/em&gt; and &lt;em&gt;Lightning L-Drago (Rapid-Hit Type),&lt;/em&gt; are treated as being the same part.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
<br />
&lt;div class="rules-fig-container ok"&gt;<br />
&lt;div class="rules-fig-heading pointer" data-toggle="collapse" data-target="#legal-deck-toggle" aria-expanded="false"&gt;Legal Deck Examples &lt;span class="caret"&gt;&lt;/span&gt;&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix collapse" id="legal-deck-toggle"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ok-1.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;PhoenixWing 3-60R&lt;/li&gt;<br />
&lt;li&gt;WizardRod 1-60L&lt;/li&gt;<br />
&lt;li&gt;DranBuster 5-60LR&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Legal.&lt;/strong&gt; All parts are different.<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ok-2.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;StormPegasis 3-70RA&lt;/li&gt;<br />
&lt;li&gt;Rock Leone 6-80 GN&lt;/li&gt;<br />
&lt;li&gt;Lightning L-Drago (Upper) 1-60F&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Legal.&lt;/strong&gt; All parts are different.<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ok-3.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;SharkEdge 5-60LR&lt;/li&gt;<br />
&lt;li&gt;OptimusPrimal 1-60U&lt;/li&gt;<br />
&lt;li&gt;CrocCrunch 3-60LF&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Legal.&lt;/strong&gt;  While &lt;em&gt;SharkEdge, Optimus Prime&lt;/em&gt; and &lt;em&gt;CrocCrunch&lt;/em&gt; have similar designs, they are not the same, and are treated as unique from each other.<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ok-4.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;SphinxCowl 5-60O&lt;/li&gt;<br />
&lt;li&gt;TriceraSpiky 9-60U&lt;/li&gt;<br />
&lt;li&gt;HellsScythe 3-60B&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Legal.&lt;/strong&gt; While &lt;em&gt;SphinxCowl&lt;/em&gt; and &lt;em&gt;TriceraSpiky&lt;/em&gt; have similar designs, they are not the same, and are treated as unique from each other.<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ok-5.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;PhoenixWing 3-60R&lt;/li&gt;<br />
&lt;li&gt;AeroPegasus 1-60L&lt;/li&gt;<br />
&lt;li&gt;TyrannoRoar 9-60W&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Legal.&lt;/strong&gt; While &lt;em&gt;TyrannoRoar&lt;/em&gt; and &lt;em&gt;PhoenixWing&lt;/em&gt; have similar designs, they are not the same part.<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ok-6.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;DranBrave J3-60LR&lt;/li&gt;<br />
&lt;li&gt;ScorpioSpear 9-60FB&lt;/li&gt;<br />
&lt;li&gt;DranBrush S1-60LF&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Legal.&lt;/strong&gt; All parts are different, except for two &lt;em&gt;Dran&lt;/em&gt; lock chips. However, basic CX lock chips can be included any number of times in a deck.<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig-container ng"&gt;<br />
&lt;div class="rules-fig-heading pointer" data-toggle="collapse" data-target="#illegal-deck-toggle" aria-expanded="false"&gt;Illegal Deck Examples &lt;span class="caret"&gt;&lt;/span&gt;&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix collapse" id="illegal-deck-toggle"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ng-1.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;PhoenixWing 1-60LR&lt;/li&gt;<br />
&lt;li&gt;WizardRod 1-60L&lt;/li&gt;<br />
&lt;li&gt;DranBuster 5-60LR&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Illegal.&lt;/strong&gt; Two copies of both the 1-60 ratchet and LR bit are included. Although the 1-60 ratchets are different colors, they are still the same part.<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ng-2.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;CobaltDrake 5-60LR&lt;/li&gt;<br />
&lt;li&gt;ScorpioSpear 9-60FB&lt;/li&gt;<br />
&lt;li&gt;CobaltDrake 3-60P&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Illegal.&lt;/strong&gt; Two copies of the CobaltDrake blade are included. Although they are different colors, they are still the same part.<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ng-3.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;PhoenixWing (Mold 1) 1-60LR&lt;/li&gt;<br />
&lt;li&gt;SilverWolf 9-70H&lt;/li&gt;<br />
&lt;li&gt;PhoenixWing (Mold 3) 3-60P&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Illegal.&lt;/strong&gt; Two copies of the PhoenixWing blade are included. Although each PhoenixWing is a different color and from a different mold, they are still the same part.<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ng-4.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;DranBrave J3-60LR&lt;/li&gt;<br />
&lt;li&gt;ScorpioSpear 9-60FB&lt;/li&gt;<br />
&lt;li&gt;DranBrush J1-60LF&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Illegal.&lt;/strong&gt; Two copies of the Jaggy assist blade are included. Although they are different colors, they are still the same part.<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ng-5.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;StormPegasis 3-70RA&lt;/li&gt;<br />
&lt;li&gt;Lightning L-Drago 3-60LR (Rapid-Hit Type)&lt;/li&gt;<br />
&lt;li&gt;Lightning L-Drago 1-60F (Upper Type)&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Illegal.&lt;/strong&gt; Both Lightning L-Drago (Rapid) and Lightning L-Drago (Upper) are included, but as they are considered the same part, they cannot be used together in a deck.<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ng-6.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;TyrannoBeat 9-70P&lt;/li&gt;<br />
&lt;li&gt;TyrannoBeat 9-80LR&lt;/li&gt;<br />
&lt;li&gt;WizardRod 3-60H&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Illegal.&lt;/strong&gt; Two copies of TyrannoBeat are included, with one being TyrannoBeat Jurassic World Version. Although they have different decorations, they are still the same part.<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
<br />
&lt;h3&gt;Launcher&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The &lt;em&gt;launcher&lt;/em&gt; is used to &lt;em&gt;launch the Bey&lt;/em&gt; into the stadium for battle.&lt;/li&gt;<br />
&lt;li&gt;Launchers have two types:<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;em&gt;String launchers&lt;/em&gt;, which are powered by an internal string mechanism.&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Winder launchers&lt;/em&gt;, which are powered by an external &lt;em&gt;winder&lt;/em&gt;.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Any official Beyblade X winder may be used with any winder launcher.&lt;/li&gt;<br />
&lt;li&gt;Launchers may only be used with Beys of the matching spin direction (e.g. left launchers may only be used with Beys designated as left spin).&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Stadium&lt;/h3&gt;<br />
&lt;div class="rules-fig-container"&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-7"&gt;<br />
&lt;h4&gt;&lt;span class="text-muted"&gt;Fig. 1.&lt;/span&gt; Stadium Components&lt;/h4&gt;<br />
&lt;img src="/images/rules/x/stadium-parts.png" class="img-responsive"&gt;<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-5"&gt;<br />
&lt;h4&gt;&lt;span class="text-muted"&gt;Fig. 2.&lt;/span&gt; Stadium Zones&lt;/h4&gt;<br />
&lt;img src="/images/rules/x/stadium-zones.png" class="img-responsive"&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Battles take place in the &lt;em&gt;stadium&lt;/em&gt;. &lt;strong&gt;This ruleset supports the Xtreme Stadium/Beystadium only.&lt;/strong&gt;&lt;/li&gt;<br />
&lt;li&gt;The stadium &lt;em&gt;is comprised&lt;/em&gt; of a &lt;em&gt;stadium cover&lt;/em&gt; and &lt;em&gt;stadium body&lt;/em&gt; (figure 1)&lt;em&gt;.&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The stadium cover includes the &lt;em&gt;launch area&lt;/em&gt;, a circular opening through which Beys are launched.&lt;/li&gt;<br />
&lt;li&gt;The stadium body is the surface Beys are launched onto.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;The space inside the stadium (between the stadium cover and stadium body) is divided into three types of &lt;em&gt;zones&lt;/em&gt; (figure 2):<br />
&lt;ol&gt;<br />
&lt;li&gt;the &lt;em&gt;battle zone&lt;/em&gt;, consisting of the entire space inside the stadium except for the &lt;em&gt;over zone&lt;/em&gt; and &lt;em&gt;Xtreme zone&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;the two &lt;em&gt;over zones,&lt;/em&gt; located at the left and right corners, at the front of the stadium&lt;/li&gt;<br />
&lt;li&gt;the &lt;em&gt;Xtreme zone&lt;/em&gt;, located in the center, at the front of the stadium&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;The stadium is placed on top of a flat, level &lt;em&gt;play surface.&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Any barriers or objects other than the flat surface the stadium is placed on are not considered part of the play surface, even if they are attached to the play surface.&lt;/li&gt;<br />
&lt;li&gt;Exercise caution when playing on elevated play surfaces, such as tables or stadium stands.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Battle Types&lt;/h2&gt;<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;1on1 Battle&lt;span class="rules-tag"&gt;Official&lt;/span&gt;&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;div class="battle-type-cell"&gt;<br />
&lt;img src="/images/rules/x/1on1.png" class="1on1"&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Each blader selects one Bey and uses it for the entire match.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;3on3 Battle&lt;span class="rules-tag"&gt;Official&lt;/span&gt;&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;div class="battle-type-cell"&gt;&lt;img src="/images/rules/x/3on3.png" class="3on3"&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Each blader selects a deck of 3 Beys, and orders their Beys from left to right as the 1st Bey, 2nd Bey, and 3rd Bey. &lt;strong&gt;The use of a deck case that conceals each Bey and separates their order is strongly recommended.&lt;/strong&gt;&lt;/li&gt;<br />
&lt;li&gt;For the first battle, each blader uses their 1st Bey. For each battle afterwards, bladers must use the next Bey in their deck order.&lt;/li&gt;<br />
&lt;li&gt;After battling with the 3rd Bey, both bladers may change the order of their deck in secret. Then, each blader uses their 1st Bey for the next battle.&lt;/li&gt;<br />
&lt;/ol&gt;&lt;/div&gt;<br />
&lt;/div&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Counter Battle&lt;span class="rules-tag"&gt;Designed by WBO&lt;/span&gt;&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;div class="battle-type-cell"&gt;&lt;img src="/images/rules/x/wbo-deck.png" class="wbo-deck"&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Each blader selects a deck of up to 3 Beys.&lt;/li&gt;<br />
&lt;li&gt;Before the first battle, each blader fully reveals their deck to the opponent. Then, each blader selects which Bey they will use for the first battle in secret.&lt;/li&gt;<br />
&lt;li&gt;After presenting Beys for the first battle, both bladers’ decks must be visible at all times.&lt;/li&gt;<br />
&lt;li&gt;The loser of each battle declares whether the next battle is a rematch or counter:<br />
&lt;ol&gt;<br />
&lt;li&gt;If a &lt;em&gt;rematch&lt;/em&gt; is declared, both bladers must use the same Beys and launchers without adjustment for the next battle. A rematch doesn’t affect the outcome of the previous battle.&lt;/li&gt;<br />
&lt;li&gt;If a &lt;em&gt;counter&lt;/em&gt; is declared, the winner of the previous battle selects any Bey in their deck to use for the next battle and presents it to the opponent. Then, the loser of the previous battle selects any Bey in their deck to use for the next battle and presents it.&lt;/li&gt;<br />
&lt;/ol&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
<br />
&lt;h2&gt;Match Types&lt;/h2&gt;<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;4-Point Match &lt;span class="rules-tag"&gt;Official&lt;/span&gt;&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;Earn 4 points to win the match.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;5-Point Match&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;Earn 5 points to win the match.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;7-Point Match&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;Earn 7 points to win the match.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Best of 3 [4-Point] Match&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;Earn 4 points to win a &lt;em&gt;set&lt;/em&gt;. Win two 4-point sets to win the match.&lt;/p&gt;<br />
&lt;p&gt;After each set, if the match continues, the loser of the previous set selects their launch position for the next set. Then both bladers can reorder their decks.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
<br />
&lt;h3 class="no-toc"&gt;Winning the Match&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A Beyblade match consists of &lt;em&gt;battles, points&lt;/em&gt; and &lt;em&gt;sets.&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;Battles:&lt;/strong&gt; When two Beys are played against each other and a winning Bey is determined once, resulting in points being awarded.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Points:&lt;/strong&gt; Awarded to the winner of the battle. The number of points awarded is based on how the battle was won (see: &lt;a href="#battle-result"&gt;battle result&lt;/a&gt;).&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Sets:&lt;/strong&gt; Won when a blader has earned the required number of points. A blader cannot earn more points than the number required.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;You win the match when:<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;4-point, 5-point, and 7-point:&lt;/strong&gt; you win one set with the required number of points.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Best of 3 [4-point]:&lt;/strong&gt; you win two 4-point sets.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Match Setup&lt;/h2&gt;<br />
&lt;div class="pre-table"&gt;Complete these steps once before the first battle of the match.&lt;/div&gt;<br />
<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Match Start&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;Arrive at your stadium promptly with all required equipment.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Select Position&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;One blader is randomly determined to select their launch position.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Select Beys&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;Bladers have one minute to finalize their Beys and deck order.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Judge Check&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;The judge checks each Bey to ensure they comply with the rules.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3&gt;Match Start&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The match starts once both participating bladers and the judge have arrived at the stadium.&lt;/li&gt;<br />
&lt;li&gt;Bring any equipment you may consider using during the match.&lt;/li&gt;<br />
&lt;li&gt;Once the match starts, you may not receive assistance from others or leave the stadium without the judge’s permission.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Select Position&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;One blader is randomly determined to choose their &lt;em&gt;launch position&lt;/em&gt; at either the &lt;em&gt;left side&lt;/em&gt; or &lt;em&gt;right side&lt;/em&gt; of the stadium.&lt;/li&gt;<br />
&lt;li&gt;The blader who will choose their launch position is determined through a fair, randomized method decided by the judge (e.g. a coin flip, die roll, or rock-paper-scissors). The randomly determined blader then declares their position.&lt;/li&gt;<br />
&lt;li&gt;The blader who didn’t choose a position must take the remaining position.&lt;/li&gt;<br />
&lt;li&gt;Launch position must be chosen independently by the randomly determined blader. Bladers may not discuss launch positions at any point.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Select Beys&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Bladers select their Bey(s) for the match, including the initial order of their deck.&lt;/li&gt;<br />
&lt;li&gt;Bey selection must be completed in secret (typically with both bladers turning their backs to the stadium).&lt;/li&gt;<br />
&lt;li&gt;You may never attempt to gain information about the opponent’s Bey selection.&lt;/li&gt;<br />
&lt;li&gt;Bey selection should be completed within 1 minute. Beyond 1 minute, the judge may ask you to immediately finalize your selection.&lt;/li&gt;<br />
&lt;li&gt;Once your Bey selection is complete, inform the judge.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Judge Check&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The judge will take each blader’s Beys and check them to ensure they comply with equipment regulations and deck building rules.&lt;/li&gt;<br />
&lt;li&gt;If the judge determines that a blader’s Beys cannot be used in the match, that blader does Bey selection once more.<br />
&lt;ol&gt;<br />
&lt;li&gt;If a blader’s Beys are rejected by a judge check twice during the same match, they immediately lose the match.&lt;/li&gt;<br />
&lt;li&gt;If you have questions about if you can use a part, ask before submitting to judge check.&lt;/li&gt;<br />
&lt;li&gt;If a blader fails a judge check due to intentional cheating, they will be disqualified.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;The judge may disassemble Beys when checking them, and may return them disassembled. Ensure your Beys are fully assembled before playing the first battle.&lt;/li&gt;<br />
&lt;li&gt;Alternatively, the judge may choose to retain each blader’s Beys and present them for each battle before returning them.&lt;/li&gt;<br />
&lt;li&gt;The judge may request to check each blader’s launchers. If so, you must present all launchers you will use for the match alongside your Beys.&lt;/li&gt;<br />
&lt;li&gt;Once the judge has confirmed that both bladers’ equipment can be used, the first battle will be played. After this point, the selected Beys and initial order of the deck cannot be changed.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Battle&lt;/h2&gt;<br />
&lt;div class="pre-table"&gt;Repeat these steps until one blader wins the match.&lt;/div&gt;<br />
<br />
&lt;div class="flex-table small"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Present Beys&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;Each blader clearly shows the Bey they will use to the opponent.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Ready for Launch&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;Beys are attached to launchers and held within legal launch range.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Launch&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;Beys are launched on the count of "three, two, one, go shoot! / let it rip!"&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Resolve Battle&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;Battle until one or both Beys can no longer spin in the battle zone.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Battle Result&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;The battle winner is determined and earns points based on how they won.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell" style="opacity: 0; flex: 2 1 0;"&gt;&amp;nbsp;&lt;/div&gt;<br />
&lt;div class="flex-table-cell attention" style="flex: 3 1 0;"&gt;<br />
&lt;div class="cell-body" style="border-radius: 4px;"&gt;&lt;p&gt;&lt;strong&gt;Restart Battle:&lt;/strong&gt; If an illegal launch, equipment failure or invalid battle result occurs, restart the battle at the &lt;em&gt;Ready for Launch&lt;/em&gt; step&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3&gt;Present Beys&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Both bladers &lt;em&gt;present&lt;/em&gt; the Bey they will use in the battle to each other by showing the top and bottom of the Bey so that all parts are clearly visible.&lt;/li&gt;<br />
&lt;li&gt;You may ask your opponent to present their Bey again, or to verbally state the parts in their Bey.&lt;/li&gt;<br />
&lt;li&gt;After both bladers have presented their Beys, both bladers may choose to &lt;em&gt;adjust their Bey.&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;When adjusting a Bey, a blader may adjust the orientation of parts in their Bey (such as rotating the position of the ratchet and/or bit), or change the mode of parts with &lt;em&gt;mode change&lt;/em&gt; functionality, even if these adjustments require disassembly of the Bey.&lt;/li&gt;<br />
&lt;li&gt;A blader must communicate to the opponent and the judge when they are about to adjust their Bey.&lt;/li&gt;<br />
&lt;li&gt;If both bladers wish to adjust their Beys, both bladers must complete their adjustments in secret.&lt;/li&gt;<br />
&lt;li&gt;Once the adjustment is complete and the Bey is fully assembled, the Bey is presented to the opponent again.&lt;/li&gt;<br />
&lt;li&gt;Beys can only be adjusted once per battle.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Ready for Launch&lt;/h3&gt;<br />
<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell attention"&gt;<br />
&lt;div class="cell-heading"&gt;Accessibility &amp; Accommodations&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;If you require any assistance, accommodations, or adjustments to these rules in order to play safely and comfortably, please inform the tournament organizer and/or head judge (in advance when possible).&lt;/p&gt;<br />
&lt;p&gt;WBO believes strongly in making Beyblade accessible to all. Tournament organizers and judges are empowered to provide reasonable accommodations while preserving the fairness and integrity of play.<br />
&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig-container"&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-7"&gt;<br />
&lt;h4&gt;&lt;span class="text-muted"&gt;Fig. 3.&lt;/span&gt; Launch Positions&lt;/h4&gt;<br />
&lt;img src="/images/rules/x/launch-positions.webp" class="img-responsive"&gt;<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-5"&gt;<br />
&lt;h4&gt;&lt;span class="text-muted"&gt;Fig. 4.&lt;/span&gt; Launch Range&lt;/h4&gt;<br />
&lt;img src="/images/rules/x/WBO-launch-height-and-zone.png" class="img-responsive"&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
<br />
<br />
&lt;ol&gt;<br />
&lt;li&gt;Keep your feet and lower body within your designated launch position (figure 3).&lt;/li&gt;<br />
&lt;li&gt;Attach your Bey to your launcher and hold it within &lt;em&gt;launch range&lt;/em&gt; (figure 4):<br />
&lt;ol&gt;<br />
&lt;li&gt;directly above or within the launch area&lt;/li&gt;<br />
&lt;li&gt;with at least part of your Bey above the opening of the launch area&lt;/li&gt;<br />
&lt;li&gt;with the top of the Bey no higher than 5 cm/2 inches above the stadium cover’s highest point&lt;/li&gt;<br />
&lt;li&gt;with the Bey not tilted more than 70° in any direction&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
&lt;div class="rules-fig-container ok"&gt;<br />
&lt;div class="rules-fig-heading"&gt;Within Range Examples&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/range-ok-1.webp?v=1" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Within range.&lt;/strong&gt; While part of the Bey is underneath the launch area opening, at least part of the Bey is above it.&lt;/p&gt;<br />
<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/range-ok-2.webp?v=1" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Within range.&lt;/strong&gt; The Bey is above the opening of the launch area, but below 5cm from the top of the stadium cover.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig-container ng"&gt;<br />
&lt;div class="rules-fig-heading"&gt;Out-of-Range Examples&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/range-ng-1.webp?v=1" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Out of range&lt;/strong&gt; due to part of the Bey not being directly above or within the launch area.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/range-ng-2.webp?v=1" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Out of range&lt;/strong&gt; due to the entire Bey being below the opening of the launch area.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/range-ng-3.webp?v=1" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Out of range&lt;/strong&gt; due to part of the Bey being more than 5cm / 2" higher than the top of the stadium cover.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/range-ng-4.webp?v=1" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Out of range&lt;/strong&gt; due to the Bey being tilted at an angle greater than 70°.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;ol start="3"&gt;<br />
&lt;li&gt;The launch range is divided in half between the &lt;em&gt;left side&lt;/em&gt; and &lt;em&gt;right side&lt;/em&gt; of the stadium (figure 4).<br />
&lt;ol&gt;<br />
&lt;li&gt;You may hold your Bey anywhere within range on your side, unless there is mutual interference.&lt;/li&gt;<br />
&lt;li&gt;You may hold your Bey within range on the opponent's side only if it does not interfere with the opponent’s launch, as determined by the judge.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;You may move your Bey before and during launching as long as you remain within launch range and do not interfere with the opponent’s launch.&lt;/li&gt;<br />
&lt;li&gt;Bladers may never touch their opponent with any part of their body or equipment, or otherwise interfere with their opponent’s launch.<br />
&lt;ol&gt;<br />
&lt;li&gt;If you believe your opponent’s equipment interferes with your launch, inform your opponent and the judge.&lt;/li&gt;<br />
&lt;li&gt;If the judge determines that a blader is interfering with their opponent’s launch, or there is mutual interference, the judge may require one or both bladers to make any specified adjustments.&lt;/li&gt;<br />
&lt;li&gt;If a blader refuses to make specified adjustments, or intentionally interferes with their opponent’s launch, they will be disqualified.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
&lt;div class="rules-fig-container ok"&gt;<br />
&lt;div class="rules-fig-heading"&gt;Non-Interference Examples&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/no-interference-1.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;No interference.&lt;/strong&gt; Both Beys are within their bladers' side of launch range, and neither blader's launch is physically obstructed.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/no-interference-2.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;No interference.&lt;/strong&gt; While both Beys are within their opponents' side of launch range, neither bladers' launch is physically obstructed.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig-container ng"&gt;<br />
&lt;div class="rules-fig-heading"&gt;Interference Examples&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/interference-1.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;The left-side blader is interfering.&lt;/strong&gt; Their Bey is fully within their opponent's side of the launch range, and their launcher physically obstructs the right-side blader's launch.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/interference-2.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Both bladers are interfering with each other.&lt;/strong&gt; While both bladers' Beys and launchers are fully within their own sides of launch range, they are physically obstructing each others' launches.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;ol start="6"&gt;<br />
&lt;li&gt;Once both Beys are held within launch range and there is no interference, the judge will announce “ready set” to inform players that the &lt;em&gt;countdown&lt;/em&gt; to launch is about to start. If you are not ready to launch, immediately tell the judge.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
<br />
<br />
<br />
<br />
&lt;h3&gt;Launch&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;During the countdown, the judge will call out: “three, two, one, go &lt;strong&gt;shoot!&lt;/strong&gt;” or “three, two, one, let it &lt;strong&gt;rip!&lt;/strong&gt;”&lt;/li&gt;<br />
&lt;li&gt;Launch your Bey as the word &lt;strong&gt;“shoot”&lt;/strong&gt; or &lt;strong&gt;“rip”&lt;/strong&gt; is called. Do not begin pulling your winder/string before the word “shoot” or “rip” begins.&lt;/li&gt;<br />
&lt;li&gt;Launch your Bey so that it passes through the launch area and touches the stadium before it touches the opponent's Bey.&lt;/li&gt;<br />
&lt;li&gt;The judge will watch each blader’s launch to check for &lt;em&gt;launch errors, launch interference, failed launches,&lt;/em&gt; and &lt;em&gt;mid-air collisions&lt;/em&gt;. If any of these occur, the battle will be restarted.&lt;/li&gt;<br />
&lt;li&gt;If during the countdown, a Bey moves outside of launch range, falls off the launcher or otherwise becomes unready to launch, the countdown will be paused and restarted.&lt;/li&gt;<br />
&lt;li&gt;If the judge determines your launch method results in restarted battles, you must modify it at their request. If you do not, you will be disqualified.&lt;/li&gt;<br />
&lt;li&gt;If your launch was obstructed due to your opponent’s interference, your launcher failing, or another event outside your control, you may &lt;em&gt;request a restart&lt;/em&gt;.&lt;/li&gt;<br />
<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Launch errors&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A blader commits a &lt;em&gt;launch error&lt;/em&gt; when they:<br />
&lt;ol&gt;<br />
&lt;li&gt;position their Bey outside of launch range while launching &lt;em&gt;(out-of-range launch)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;launch or begin pulling their launcher’s winder/string before the word “shoot” or “rip” is called &lt;em&gt;(early launch)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;launch after the word “shoot” or “rip” is called &lt;em&gt;(late launch&lt;/em&gt;)&lt;/li&gt;<br />
&lt;li&gt;launch their Bey outside the stadium &lt;em&gt;(stadium miss)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;launch their Bey so that it touches the stadium cover before passing through the launch area &lt;em&gt;(launch area miss)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;launch their Bey so that the blade hits the stadium body before any other part &lt;em&gt;(flipped launch)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;touch the stadium with their body, launcher, accessory or Bey while launching &lt;em&gt;(stadium contact)&lt;/em&gt;&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;When a blader commits a launch error, they receive a &lt;em&gt;pending penalty&lt;/em&gt;, and the battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;When a blader commits a launch error while they have a pending penalty, the opposing blader receives 1 point (a &lt;em&gt;penalty point&lt;/em&gt;). The pending penalty is then removed, and the battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;If both bladers commit a launch error during the same launch, neither blader will receive a pending penalty nor a penalty point.&lt;/li&gt;<br />
&lt;li&gt;When either blader wins a battle, any pending penalties are removed for both bladers.&lt;/li&gt;<br />
&lt;li&gt;If a blader commits a launch error, and a &lt;em&gt;failed launch&lt;/em&gt; or &lt;em&gt;launch interference&lt;/em&gt; also occurred during that launch, the launch error will be disregarded, and the battle will be restarted due to the &lt;em&gt;failed launch&lt;/em&gt; or &lt;em&gt;launch interference&lt;/em&gt; instead.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Failed launches&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A &lt;em&gt;failed launch&lt;/em&gt; occurs when:<br />
&lt;ol&gt;<br />
&lt;li&gt;A part detaches from a Bey before it touches the stadium&lt;/li&gt;<br />
&lt;li&gt;A Bey is not spinning when it first touches the stadium&lt;/li&gt;<br />
&lt;li&gt;A Bey fails to release from its launcher&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;When a failed &lt;em&gt;launch&lt;/em&gt; &lt;em&gt;&lt;/em&gt;occurs, the battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;The judge may choose to check the equipment used before restarting the battle, and may require bladers to change their equipment if they determine it is defective.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Launch interference&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Launch interference occurs when the judge determines that either blader’s launch has been interfered with, including but not limited to:<br />
&lt;ol&gt;<br />
&lt;li&gt;one blader touches another with their body, launcher, or Bey&lt;/li&gt;<br />
&lt;li&gt;a blader suddenly repositions in a way that interferes with their opponent’s launch&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;When launch interference occurs, the battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;If the judge determines that the interference was due to one blader, and that the interference was intentional, severe, or repeated, they will be disqualified.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Mid-air collision&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;em&gt;Mid-air collision&lt;/em&gt; occurs when the Beys touch each other before both Beys have touched the stadium once.&lt;/li&gt;<br />
&lt;li&gt;When mid-air collision occurs, the battle is restarted.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Requesting a restart&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;You may &lt;em&gt;request a restart&lt;/em&gt; only if:<br />
&lt;ol&gt;<br />
&lt;li&gt;the opposing blader’s launch interfered with your launch&lt;/li&gt;<br />
&lt;li&gt;you were hit or otherwise obstructed by a person or object while launching&lt;/li&gt;<br />
&lt;li&gt;your launcher fails to function correctly or breaks during launching&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Request a restart by clearly saying “restart” and raising your hand &lt;strong&gt;immediately after launching&lt;/strong&gt;.&lt;/li&gt;<br />
&lt;li&gt;After requesting a restart, wait for the judge’s response, which may come after the battle ends. Then explain the reason for your request.&lt;/li&gt;<br />
&lt;li&gt;If your request is approved due to a technical issue with your launcher, you must use a different launcher for the rest of the match.&lt;/li&gt;<br />
&lt;li&gt;You may only request a restart for a launcher failure once per match.&lt;/li&gt;<br />
&lt;li&gt;If you request a restart for a launcher failure, the judge may check your launcher, including performing a test launch with it.&lt;/li&gt;<br />
&lt;li&gt;Requests for restarts are approved solely at the judge’s discretion.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Resolve Battle&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The battle starts once both Beys have passed through the launch area and touched the stadium, without any launch errors, failed launches, launch interference or mid-air collisions occurring.&lt;/li&gt;<br />
&lt;li&gt;A Bey becomes &lt;em&gt;finished&lt;/em&gt; when it &lt;em&gt;stops spinning&lt;/em&gt;, &lt;em&gt;bursts&lt;/em&gt; or &lt;em&gt;is unable to return to the battle zone&lt;/em&gt;.&lt;/li&gt;<br />
&lt;li&gt;The battle ends as soon as either:<br />
&lt;ol&gt;<br />
&lt;li&gt;one Bey is spinning in the battle zone while the opposing Bey is &lt;em&gt;finished&lt;/em&gt;, OR&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;both&lt;/em&gt; Beys are &lt;em&gt;finished&lt;/em&gt;.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Do not touch any Beys until the judge confirms the battle result.&lt;/strong&gt; If you do, your opponent will receive 3 points, and the battle will be restarted.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Spinning and stops spinning&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A Bey is &lt;em&gt;spinning&lt;/em&gt; for as long as it continues to rotate in its original spin direction at any speed and without any detached parts, regardless of the Bey’s axis, orientation or position.&lt;/li&gt;<br />
&lt;li&gt;This includes:<br />
&lt;ol&gt;<br />
&lt;li&gt;when the Bey is rolling against the stadium body&lt;/li&gt;<br />
&lt;li&gt;when the Bey flips sideways or upside down&lt;/li&gt;<br />
&lt;li&gt;when the Bey is outside the battle zone or stadium&lt;/li&gt;<br />
&lt;li&gt;when the Bey cannot complete a full rotation, but is still rotating&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;A Bey &lt;em&gt;stops spinning&lt;/em&gt; the moment it ceases rotating in its original spin direction, or begins rotating in the opposite direction.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Burst&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A Bey &lt;em&gt;bursts&lt;/em&gt; when any part of the Bey fully detaches and separates from the rest of the Bey.&lt;/li&gt;<br />
&lt;li&gt;If a part partially detaches from a Bey but does not fully separate (e.g. a Bey’s bit pops out from the ratchet, but remains partially inside the ratchet), the Bey has not burst.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Unable to return to the battle zone&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A Bey is &lt;em&gt;unable to return to the battle zone&lt;/em&gt; when:<br />
&lt;ol&gt;<br />
&lt;li&gt;it stops spinning or bursts while outside the battle zone&lt;/li&gt;<br />
&lt;li&gt;it completely exits the stadium directly from the Xtreme zone or over zone&lt;/li&gt;<br />
&lt;li&gt;it touches anything other than the stadium, play surface, or the opposing Bey while outside the battle zone&lt;/li&gt;<br />
&lt;li&gt;it exits the stadium through the launch area and then, while still outside the stadium, touches anything other than the stadium or the opposing Bey&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;If a Bey exits the battle zone through the launch area:<br />
&lt;ol&gt;<br />
&lt;li&gt;it is able to return to the battle zone as long as it does not stop spinning, burst, or touch any object other than the stadium or opposing Bey&lt;/li&gt;<br />
&lt;li&gt;if it becomes unable to return to the battle zone, the battle is restarted&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Battle Result&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;You &lt;em&gt;score a finish&lt;/em&gt; when the opponent’s Bey is finished (unless the battle is restarted).&lt;/li&gt;<br />
&lt;li&gt;When the battle ends, &lt;strong&gt;the blader that scored a finish wins the battle&lt;/strong&gt;, and earns points based on how the opposing Bey was finished.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;div class="flex-table finishes"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;<br />
&lt;div&gt;Xtreme Finish&lt;/div&gt;<br />
&lt;div&gt;3 points&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;strong&gt;Initiated&lt;/strong&gt; when the opponent’s Bey enters the Xtreme zone.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Scored&lt;/strong&gt; when the opponent’s Bey becomes unable to return to the battle zone.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;<br />
&lt;div&gt;Over Finish&lt;/div&gt;<br />
&lt;div&gt;2 points&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;strong&gt;Initiated&lt;/strong&gt; when the opponent’s Bey enters the over zone.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Scored&lt;/strong&gt; when the opponent’s Bey becomes unable to return to the battle zone.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;<br />
&lt;div&gt;Burst Finish&lt;/div&gt;<br />
&lt;div&gt;2 points&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;strong&gt;Initiated and scored&lt;/strong&gt; when the opponent’s Bey bursts while in the battle zone.<br />
&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;<br />
&lt;div&gt;Spin Finish&lt;/div&gt;<br />
&lt;div&gt;1 point&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;strong&gt;Initiated and scored&lt;/strong&gt; when the opponent’s Bey stops spinning while in the battle zone.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
<br />
&lt;ol start="3"&gt;<br />
&lt;li&gt;A Bey enters a zone when the entire Bey is completely within that zone. It is considered to remain within that zone until the entire Bey leaves that zone.&lt;/li&gt;<br />
&lt;li&gt;If both bladers score a finish, the first finish &lt;em&gt;initiated&lt;/em&gt; wins. If the judge determines both finishes initiated at the same time, the battle is a &lt;em&gt;draw&lt;/em&gt;, and is restarted.&lt;/li&gt;<br />
&lt;li&gt;If a Bey enters the Xtreme or over zone, but returns to the battle zone still spinning, the initiated finish is &lt;em&gt;reversed.&lt;/em&gt; When a finish is reversed, that finish is considered to have never been initiated and is not scored.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell attention"&gt;<br />
&lt;div class="cell-heading"&gt;After the Battle&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;After a battle winner has been determined and points have been awarded, unless the match has been won, continue to the next battle according to the &lt;a href="#match-types"&gt;match type&lt;/a&gt; and &lt;a href="#battle-types"&gt;battle type&lt;/a&gt;.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3&gt;Restart Battle&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A battle is restarted when:<br />
&lt;ol&gt;<br />
&lt;li&gt;a launch error, failed launch, launch interference, or mid-air collision occurs&lt;/li&gt;<br />
&lt;li&gt;a request for a restart due to launch obstruction is approved&lt;/li&gt;<br />
&lt;li&gt;a Bey exits the stadium without passing through the Xtreme zone or over zone, and becomes unable to return to the battle zone&lt;/li&gt;<br />
&lt;li&gt;a draw occurs&lt;/li&gt;<br />
&lt;li&gt;a Bey’s part breaks&lt;/li&gt;<br />
&lt;li&gt;the stadium breaks or part of the stadium detaches&lt;/li&gt;<br />
&lt;li&gt;a blader touches a Bey before the battle result is confirmed by the judge&lt;/li&gt;<br />
&lt;li&gt;a Bey becomes stuck between the stadium cover and side of the stadium body while within the battle zone&lt;/li&gt;<br />
&lt;li&gt;the judge otherwise determines that the fair and safe play of the battle has been interfered with&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;When a battle is restarted, any result of that battle is canceled, and the battle is played again using the same Beys and launchers without adjustment.&lt;/li&gt;<br />
&lt;li&gt;Begin the restarted battle at the launch position step, without presenting Beys.&lt;/li&gt;<br />
&lt;li&gt;If a battle would be restarted at the same time a blader would win the set (such as after they receive a penalty point), instead of restarting the battle, that blader wins the set.&lt;/li&gt;<br />
&lt;li&gt;If part of your Bey breaks during battle, or the judge otherwise determines that it can no longer be used in the match:<br />
&lt;ol&gt;<br />
&lt;li&gt;If you can replace the part with another copy of the same part, the broken part is replaced and the battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;If you can’t replace the part with another copy, instead of restarting the current battle, the current battle is canceled.&lt;/li&gt;<br />
&lt;li&gt;Then, both bladers select Beys again and continue the set while retaining their current points.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;About Judges&lt;/h2&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;In a Beyblade tournament, every match must be overseen by a &lt;em&gt;judge.&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;The judge’s role is to ensure that all matches are played in accordance with the rules and that match results are accurately reported.&lt;/li&gt;<br />
&lt;li&gt;If you have questions about the rules, you may ask the judge at any point other than when a battle is actively happening.&lt;/li&gt;<br />
&lt;li&gt;If you have questions or concerns about a decision made by the judge, &lt;strong&gt;inform the judge immediately.&lt;/strong&gt; Once the next battle begins, the previous battle’s result cannot be adjusted.&lt;/li&gt;<br />
&lt;li&gt;At some tournaments, match footage may be recorded by judges to assist in making decisions, in line with WBO's recording rules and the organizer's recording policy.&lt;/li&gt;<br />
&lt;li&gt;Some events may have a head judge and may allow you to appeal a ruling to them. You can ask the judge or the tournament organizer if this option is available.&lt;/li&gt;<br />
&lt;li&gt;The final decision of the battle and/or match result belongs to the judge(s). You must accept the judge’s final decision. Disruptive behavior as a result of disagreeing with a judge’s decision will lead to disqualification.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Blader Conduct&lt;/h2&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;Be on time.&lt;/strong&gt; Arrive by the tournament’s designated start time, and move promptly to your stadium when your match is called.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Be ready to play.&lt;/strong&gt; Review the event’s rules and arrive at your matches with legal equipment.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Respect others.&lt;/strong&gt; Avoid offensive and discriminatory language, “trash talking,” and other behavior that could disrupt the event or upset attendees and staff.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Respect the venue.&lt;/strong&gt; Keep the venue clean and avoid playing in ways that could damage the venue, stadiums or Beys.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Put fairness first.&lt;/strong&gt; Do your best to ensure the rules are always followed, both by yourself and your opponent. Do not intentionally circumvent the rules — if you’re not sure if something is legal, ask a judge.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Follow the instructions of tournament staff.&lt;/strong&gt; Tournament organizers and judges have the final say. If you disagree with a decision, calmly ask for a review. If you believe a judge or tournament organizer made the wrong decision, you can file a &lt;a href="https://docs.google.com/forms/d/1G3mVApO_uzr9TrM7dwfMDFHNsCWLFU0p-5ZdJXySC_o/"&gt;tournament issue report&lt;/a&gt;.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3 class="no-toc"&gt;Recording Matches&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;You may record your own matches with the judge’s permission, as long as it does not interfere with the match.&lt;/li&gt;<br />
&lt;li&gt;Place your camera setup away from the judge and the opposing blader.&lt;/li&gt;<br />
&lt;li&gt;Record one continuous video for the entire match. Do not start and stop recording during the match, as it may delay completion of the match.&lt;/li&gt;<br />
&lt;li&gt;Footage recorded by bladers or spectators will not be considered by judges when making a decision.&lt;/li&gt;<br />
&lt;li&gt;Judges may revoke a blader’s right to record matches at any time.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3 class="no-toc"&gt;Disqualification&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;At the discretion of the tournament organizer and judge(s), you may be disqualified from an event for any reason.&lt;/li&gt;<br />
&lt;li&gt;If you are disqualified during a match, you will lose the match.&lt;/li&gt;<br />
&lt;li&gt;The results of previous rounds will not be modified.&lt;/li&gt;<br />
&lt;li&gt;If you are disqualified from an event, you forfeit any placement and prizing.&lt;/li&gt;<br />
&lt;li&gt;If you are disqualified from an event, you may be suspended or banned from attending future events.&lt;/li&gt;<br />
&lt;li&gt;If you believe you were unfairly disqualified, you can file a &lt;a href="https://docs.google.com/forms/d/1G3mVApO_uzr9TrM7dwfMDFHNsCWLFU0p-5ZdJXySC_o/"&gt;tournament issue report&lt;/a&gt;.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Equipment Regulations&lt;/h2&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Only official Beyblade X parts and launchers produced by Takara Tomy and Hasbro may be used.<br />
&lt;ol&gt;<br />
&lt;li&gt;Parts from previous generations of Beyblade may not be used.&lt;/li&gt;<br />
&lt;li&gt;Some unofficial and custom launcher accessories are permitted (see: Launcher Regulations).&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Any modification of equipment beyond what is explicitly allowed in these regulations is forbidden.&lt;/li&gt;<br />
&lt;li&gt;Any modification that may cause damage to a Bey or stadium (including cosmetic damage), or create an unfair advantage in battle, is forbidden even if that modification otherwise appears to be permitted by the regulations.&lt;/li&gt;<br />
&lt;li&gt;Modified or unofficial parts, even if they appear to comply with these regulations, may be rejected at the judge’s discretion if they believe there is a possibility they will interfere with the fair and safe play of the match. Be prepared to switch to unmodified, official parts if necessary.&lt;/li&gt;<br />
&lt;li&gt;Parts made up of individual components (such as ratchets) can be disassembled and reassembled.<br />
&lt;ol&gt;<br />
&lt;li&gt;The reassembled part must identically match the construction and performance of a retail version of that part.&lt;/li&gt;<br />
&lt;li&gt;All components (including screws) must be official, unmodified and undamaged.&lt;/li&gt;<br />
&lt;li&gt;Parts that must be damaged to be disassembled (e.g. riveted parts) cannot be disassembled.&lt;/li&gt;<br />
&lt;li&gt;Components from multiple different parts can be reassembled together.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3 class="no-toc"&gt;Bey Regulations&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Parts cannot be painted except for small markings made with marker or thin paint. Clear coats cannot be used.&lt;/li&gt;<br />
&lt;li&gt;Markings can applied to:<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;Lock Chips:&lt;/strong&gt; On the top center. Excludes metal lock chips.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Blades:&lt;/strong&gt; On top of the launcher hooks, and the top center of the gear chip.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Ratchets:&lt;/strong&gt; Anywhere on the underside of the ratchet base except for where the bit touches it.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Bits:&lt;/strong&gt; The top surface of the bit's shaft.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Official stickers can be used in their official placements indicated in the product instructions.&lt;/li&gt;<br />
&lt;li&gt;Custom or unofficial stickers can be used only on the gear chip or basic CX lock chips.<br />
&lt;ol&gt;<br />
&lt;li&gt;Stickers must be thin and flat, and cannot contain offensive or inappropriate imagery.&lt;/li&gt;<br />
&lt;li&gt;Custom stickers cannot be applied to metal lock chips.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Stickers cannot be placed on top of other stickers, except for on top of stickers that were pre-applied to the product at retail.&lt;/li&gt;<br />
&lt;li&gt;Parts that have been worn down outside of normal play cannot be used.<br />
&lt;ol&gt;<br />
&lt;li&gt;Normal play is considered to be battling in an official stadium with a maximum of 2 other Beys.&lt;/li&gt;<br />
&lt;li&gt;Parts that have been worn or damaged through contact with surfaces or objects other than a Bey or official stadium cannot be used.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Parts which perform atypically due to a manufacturing defect (such as a bit manufactured with the incorrect level of burst resistance) cannot be used.&lt;/li&gt;<br />
&lt;li&gt;Parts that are &lt;em&gt;extremely worn&lt;/em&gt; cannot be used, even if worn through normal play.<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;em&gt;Extreme wear&lt;/em&gt; includes when a part’s shape or performance have dramatically changed from its original condition, e.g.&lt;/li&gt;<br />
&lt;li&gt;a sharp bit becoming flattened, or a flat bit becoming round or sharpened.&lt;/li&gt;<br />
&lt;li&gt;Extreme wear is determined at the judge’s discretion.&lt;/li&gt;<br />
&lt;li&gt;Rubber bits (such as &lt;em&gt;RA/Rubber Accel&lt;/em&gt;) wear down at an accelerated rate. Refer to the diagram below to determine whether a rubber bit is in legal condition.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
&lt;div class="row"&gt;<br />
&lt;div class="col-xs-12 col-sm-6"&gt;<br />
&lt;div class="rules-fig-container ok"&gt;<br />
&lt;div class="rules-fig-heading pointer"&gt;Legal RA Wear&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/ra-wear-2.webp" class="img-responsive"&gt;<br />
<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/ra-wear-3.webp" class="img-responsive"&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12"&gt;<br />
The edges have become somewhat rounded, but the center of the tip remains mostly flat. There is a clear vertical wall on the sides of the tip.<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="col-xs-12 col-sm-6"&gt;<br />
&lt;div class="rules-fig-container ng"&gt;<br />
&lt;div class="rules-fig-heading pointer"&gt;Illegal RA Wear&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/ra-wear-4.webp" class="img-responsive"&gt;<br />
<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/ra-wear-5.webp" class="img-responsive"&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12"&gt;<br />
The tip has become rounded without a clear flat surface, and the edges of the tip have reduced so that the plastic becomes a primary contact point.<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3 class="no-toc"&gt;Launcher Regulations&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Any type of winder may be used with any type of winder launcher.<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;Winders:&lt;/strong&gt; &lt;em&gt;Winder, Long Winder, Entry Winder&lt;/em&gt; and &lt;em&gt;Dragon Winder&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Winder launchers:&lt;/strong&gt; &lt;em&gt;Winder Launcher, Entry Launcher, Winder Launcher L,&lt;/em&gt; and &lt;em&gt;Hold Launcher&lt;/em&gt;&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Winders cannot be modified in any way.&lt;/li&gt;<br />
&lt;li&gt;Only one launcher grip can be attached to a launcher at a time.&lt;/li&gt;<br />
&lt;li&gt;Launchers, launcher grips, and accessories may be decorated with paint and stickers.<br />
&lt;ol&gt;<br />
&lt;li&gt;Applied paint or stickers may not affect performance.&lt;/li&gt;<br />
&lt;li&gt;Designs must not contain any offensive or inappropriate imagery.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Unofficial Launcher Accessories&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Unofficial and custom-made launcher grips and accessories may be used primarily for aesthetic, ergonomic and accessibility reasons.&lt;/li&gt;<br />
&lt;li&gt;Unofficial accessories must not:<br />
&lt;ol&gt;<br />
&lt;li&gt;modify the function or performance of the launcher itself&lt;/li&gt;<br />
&lt;li&gt;be electronically powered&lt;/li&gt;<br />
&lt;li&gt;communicate information (such as launch angle or location)&lt;/li&gt;<br />
&lt;li&gt;interfere with the opponent’s launch&lt;/li&gt;<br />
&lt;li&gt;risk contact with the stadium (such as dangling accessories)&lt;/li&gt;<br />
&lt;li&gt;be insecurely attached or otherwise unsafe, as determined by the judge&lt;/li&gt;<br />
&lt;li&gt;provide a significant gameplay advantage, as determined by the judge&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Examples of acceptable accessories (non-inclusive):<br />
&lt;ol&gt;<br />
&lt;li&gt;custom launcher grips with unique designs&lt;/li&gt;<br />
&lt;li&gt;replications of official launcher grips from previous Beyblade generations (but not their accessories)&lt;/li&gt;<br />
&lt;li&gt;custom attachments for the official Beyblade X Launcher Grip that alter its ergonomics&lt;/li&gt;<br />
&lt;li&gt;handle attachments for winders and string launchers&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3 class="no-toc"&gt;Banned Parts&lt;/h3&gt;<br />
&lt;h4&gt;Bits&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;MN/&lt;em&gt;Metal Needle&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;Reason:&lt;/strong&gt; This bit frequently damages stadiums with its pointed metal tip.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Optional Rules&lt;/h2&gt;<br />
&lt;p&gt;Optional rules can be used to modify the core ruleset above to create different gameplay experiences.&lt;/p&gt;<br />
&lt;p&gt;When an optional rule is in effect, it overrides any other rules that would contradict it.&lt;/p&gt;<br />
&lt;p&gt;Optional rules are the only modifications to this ruleset allowed in WBO Ranked Events.&lt;/p&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;em&gt;Registered deck list&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Bladers are required to &lt;em&gt;register a deck list&lt;/em&gt; for one or both tournament stages.&lt;/li&gt;<br />
&lt;li&gt;A registered deck list is a list of 3 Beys, including all of their parts by name.&lt;/li&gt;<br />
&lt;li&gt;You must use only the Beys registered on your decklist for the designated tournament stage.&lt;/li&gt;<br />
&lt;li&gt;You may not exchange parts between Beys in your registered decklist;&lt;/li&gt;<br />
&lt;li&gt;you must use every combination as it was written when registered.&lt;/li&gt;<br />
&lt;li&gt;Follow the tournament organizer’s instructions regarding how to register your decklist.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Registered side deck&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;This rule can only be used alongside the &lt;em&gt;registered deck list&lt;/em&gt; optional rule&lt;em&gt;.&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;When registering a deck, bladers can also register a &lt;em&gt;side deck&lt;/em&gt; including up to 2 additional Beys.&lt;/li&gt;<br />
&lt;li&gt;The Beys registered as a side deck cannot have repeating parts within the side deck.&lt;/li&gt;<br />
&lt;li&gt;The side deck can contain parts that are also included in the main deck, as long as the deck used for each match contains no repeating parts.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Own finish&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;When you score an Xtreme finish or over finish against a Bey that did not touch your Bey during the battle, it is considered an &lt;em&gt;own finish&lt;/em&gt; instead.&lt;/li&gt;<br />
&lt;li&gt;When you score an &lt;em&gt;own finish&lt;/em&gt;, you earn 1 point. Then, the battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;This optional rule can be applied to individual stages of the event.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Out-of-bounds finish&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;If the opposing Bey leaves the battle zone through the launch area and becomes unable to return, instead of restarting the battle, it will be considered an &lt;em&gt;out-of-bounds finish.&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;You initiate an &lt;em&gt;out-of-bounds finish&lt;/em&gt; when the opposing Bey exits the battle zone through the launch area, and score when it becomes unable to return to the battle zone.&lt;/li&gt;<br />
&lt;li&gt;An out-of-bounds finish is worth 1 or 2 points, as determined by the tournament organizer.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Painted blades allowed&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Blades can be decorated with paint provided it does not affect performance, and is not applied to areas of the blade that touch other parts of the assembled Bey.&lt;/li&gt;<br />
&lt;li&gt;Metal parts of blades can be dyed as long as they can be disassembled and reassembled without damage or any other modification. &lt;strong&gt;Plastic parts must not be dyed, as it may result in damage.&lt;/strong&gt;&lt;/li&gt;<br />
&lt;li&gt;<br />
Paint may not be applied to metal lock chips such as &lt;em&gt;Valkyrie&lt;/em&gt; and &lt;em&gt;Emperor&lt;/em&gt;.&lt;br&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Reveal and reorder&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;After judge check is complete, each blader reveals their entire deck to their opponent.&lt;/li&gt;<br />
&lt;li&gt;Then, each blader may reorder their deck before playing the first battle.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Swap positions after battle&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;After each battle within a set, the bladers swap launch positions.&lt;/li&gt;<br />
&lt;li&gt;In a counter battle, this does not apply if the next battle is a replay.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Loser selects position after battle&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;After each battle within a set, the loser of the previous battle chooses their launch position.&lt;/li&gt;<br />
&lt;li&gt;In a counter battle, this does not apply if the next battle is a replay.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;No disassembled components&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Parts that have been disassembled in a way not intended by the manufacturer (e.g. removing screws or separating ratchets) cannot be used.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;MN bit unbanned&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The MN (Metal Needle) bit may be used.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Adjust before presenting&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Beys must be adjusted before being presented to the opponent, and cannot be adjusted after.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;]]></description>
			<content:encoded><![CDATA[&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell attention"&gt;<br />
&lt;div class="cell-heading"&gt;About This Rulebook&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;This rulebook is developed by the World Beyblade Organization, a fan-run volunteer project that has supported competitive Beyblade since 2008. The World Beyblade Organization is not affiliated with Takara Tomy, Hasbro or any other official Beyblade license holders.&lt;/p&gt;<br />
&lt;p&gt;This rulebook is based on the official Beyblade X rules published by Takara Tomy (B4) and extensive research of how those rules are applied at official events. Gameplay results are generally identical to the official rules. Some alternate rulesets that differ more from the official rules are also included.&lt;/p&gt;<br />
&lt;p&gt;&lt;a href="https://worldbeyblade.org/Thread-WBO-Vs-B4-Rules-What-s-Different" target="_blank"&gt;&lt;strong&gt;WBO Vs. B4 Rules: What's Different?&lt;/strong&gt;&lt;/a&gt;&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;h2&gt;About Beyblade&lt;/h2&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Beyblade is a game where two &lt;em&gt;bladers&lt;/em&gt; (players) compete by launching spinning tops known as &lt;em&gt;Beys&lt;/em&gt; into &lt;em&gt;battle&lt;/em&gt; within a &lt;em&gt;stadium&lt;/em&gt;.&lt;/li&gt;<br />
&lt;li&gt;Bladers can change how their Beys perform in battle by customizing their parts and launching them with various techniques.&lt;/li&gt;<br />
&lt;li&gt;The last Bey to remain spinning in the &lt;em&gt;battle zone&lt;/em&gt; — the central area of the stadium — wins the battle.&lt;/li&gt;<br />
&lt;li&gt;Beys are &lt;em&gt;finished&lt;/em&gt; when they &lt;em&gt;stop spinning, burst&lt;/em&gt; (parts detach)&lt;em&gt;,&lt;/em&gt; or become &lt;em&gt;unable to return to the battle zone&lt;/em&gt;.&lt;/li&gt;<br />
&lt;li&gt;The winner of each battle receives points based on how and where the opponent’s Bey was finished.&lt;/li&gt;<br />
&lt;li&gt;The objective of the game is to, through multiple battles, earn enough points (default: 4) to win the match.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Game Equipment&lt;/h2&gt;<br />
&lt;p&gt;&lt;strong&gt;IMPORTANT:&lt;/strong&gt; All equipment used must comply with &lt;a href="#equipment-regulations"&gt;equipment regulations.&lt;/a&gt;&lt;/p&gt;<br />
&lt;h3&gt;Bey&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A &lt;em&gt;Bey&lt;/em&gt; (often referred to as “a Beyblade”) is the spinning top used to battle.&lt;/li&gt;<br />
&lt;li&gt;A complete Bey consisting of a &lt;em&gt;blade, ratchet,&lt;/em&gt; and &lt;em&gt;bit&lt;/em&gt; must be used.<br />
&lt;ol&gt;<br />
&lt;li&gt;CX blades must contain all three parts: a &lt;em&gt;lock chip&lt;/em&gt;, &lt;em&gt;main blade&lt;/em&gt;, and &lt;em&gt;assist blade&lt;/em&gt;.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Deck&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A &lt;em&gt;deck&lt;/em&gt; is a set of 3 Beys that is required for most battle types.&lt;/li&gt;<br />
&lt;li&gt;A deck cannot include more than one copy of any part, except for basic lock chips.<br />
&lt;ol&gt;<br />
&lt;li&gt;Basic lock chips with the same design and/or name can be included any number of times.&lt;/li&gt;<br />
&lt;li&gt;Metal lock chips (&lt;em&gt;Valkyrie&lt;/em&gt; and &lt;em&gt;Emperor&lt;/em&gt;) can be included once each.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Parts cannot be exchanged between Beys within a deck at any point during a match.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Determining whether parts are the same&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Parts are generally considered the same part when they have the same name. The original Japanese product names take priority.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Recolors:&lt;/strong&gt; Parts that have been re-released in different colors are still considered the same as the original part.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Retools:&lt;/strong&gt; Parts that have similar designs because they are based on another part — such as &lt;em&gt;Optimus Primal&lt;/em&gt; being based on &lt;em&gt;SharkEdge&lt;/em&gt; — are considered &lt;em&gt;retools.&lt;/em&gt; While retools look similar to the parts they are based on, &lt;strong&gt;they are considered different, unique parts.&lt;/strong&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Mold Differences:&lt;/strong&gt; Copies of the same part which feature minor differences — such as &lt;em&gt;PhoenixWing&lt;/em&gt;, which has received at least two revisions — are considered &lt;em&gt;different molds&lt;/em&gt;. Different molds of a part are all considered to be the same part.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Versions:&lt;/strong&gt; Parts that have been re-released in new &lt;em&gt;versions,&lt;/em&gt; such as &lt;em&gt;TyrannoBeat Jurassic World Version&lt;/em&gt; (branded as &lt;em&gt;T. Rex&lt;/em&gt;) being a new version of &lt;em&gt;TyrannoBeat&lt;/em&gt;, are still considered the same part as the original.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;&lt;em&gt;Lightning L-Drago&lt;/em&gt;&lt;/strong&gt;&lt;strong&gt; blade:&lt;/strong&gt; Both versions of the &lt;em&gt;Lightning L-Drago&lt;/em&gt; blade, &lt;em&gt;Lightning L-Drago (Upper Type)&lt;/em&gt; and &lt;em&gt;Lightning L-Drago (Rapid-Hit Type),&lt;/em&gt; are treated as being the same part.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
<br />
&lt;div class="rules-fig-container ok"&gt;<br />
&lt;div class="rules-fig-heading pointer" data-toggle="collapse" data-target="#legal-deck-toggle" aria-expanded="false"&gt;Legal Deck Examples &lt;span class="caret"&gt;&lt;/span&gt;&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix collapse" id="legal-deck-toggle"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ok-1.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;PhoenixWing 3-60R&lt;/li&gt;<br />
&lt;li&gt;WizardRod 1-60L&lt;/li&gt;<br />
&lt;li&gt;DranBuster 5-60LR&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Legal.&lt;/strong&gt; All parts are different.<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ok-2.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;StormPegasis 3-70RA&lt;/li&gt;<br />
&lt;li&gt;Rock Leone 6-80 GN&lt;/li&gt;<br />
&lt;li&gt;Lightning L-Drago (Upper) 1-60F&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Legal.&lt;/strong&gt; All parts are different.<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ok-3.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;SharkEdge 5-60LR&lt;/li&gt;<br />
&lt;li&gt;OptimusPrimal 1-60U&lt;/li&gt;<br />
&lt;li&gt;CrocCrunch 3-60LF&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Legal.&lt;/strong&gt;  While &lt;em&gt;SharkEdge, Optimus Prime&lt;/em&gt; and &lt;em&gt;CrocCrunch&lt;/em&gt; have similar designs, they are not the same, and are treated as unique from each other.<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ok-4.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;SphinxCowl 5-60O&lt;/li&gt;<br />
&lt;li&gt;TriceraSpiky 9-60U&lt;/li&gt;<br />
&lt;li&gt;HellsScythe 3-60B&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Legal.&lt;/strong&gt; While &lt;em&gt;SphinxCowl&lt;/em&gt; and &lt;em&gt;TriceraSpiky&lt;/em&gt; have similar designs, they are not the same, and are treated as unique from each other.<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ok-5.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;PhoenixWing 3-60R&lt;/li&gt;<br />
&lt;li&gt;AeroPegasus 1-60L&lt;/li&gt;<br />
&lt;li&gt;TyrannoRoar 9-60W&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Legal.&lt;/strong&gt; While &lt;em&gt;TyrannoRoar&lt;/em&gt; and &lt;em&gt;PhoenixWing&lt;/em&gt; have similar designs, they are not the same part.<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ok-6.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;DranBrave J3-60LR&lt;/li&gt;<br />
&lt;li&gt;ScorpioSpear 9-60FB&lt;/li&gt;<br />
&lt;li&gt;DranBrush S1-60LF&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Legal.&lt;/strong&gt; All parts are different, except for two &lt;em&gt;Dran&lt;/em&gt; lock chips. However, basic CX lock chips can be included any number of times in a deck.<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig-container ng"&gt;<br />
&lt;div class="rules-fig-heading pointer" data-toggle="collapse" data-target="#illegal-deck-toggle" aria-expanded="false"&gt;Illegal Deck Examples &lt;span class="caret"&gt;&lt;/span&gt;&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix collapse" id="illegal-deck-toggle"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ng-1.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;PhoenixWing 1-60LR&lt;/li&gt;<br />
&lt;li&gt;WizardRod 1-60L&lt;/li&gt;<br />
&lt;li&gt;DranBuster 5-60LR&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Illegal.&lt;/strong&gt; Two copies of both the 1-60 ratchet and LR bit are included. Although the 1-60 ratchets are different colors, they are still the same part.<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ng-2.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;CobaltDrake 5-60LR&lt;/li&gt;<br />
&lt;li&gt;ScorpioSpear 9-60FB&lt;/li&gt;<br />
&lt;li&gt;CobaltDrake 3-60P&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Illegal.&lt;/strong&gt; Two copies of the CobaltDrake blade are included. Although they are different colors, they are still the same part.<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ng-3.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;PhoenixWing (Mold 1) 1-60LR&lt;/li&gt;<br />
&lt;li&gt;SilverWolf 9-70H&lt;/li&gt;<br />
&lt;li&gt;PhoenixWing (Mold 3) 3-60P&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Illegal.&lt;/strong&gt; Two copies of the PhoenixWing blade are included. Although each PhoenixWing is a different color and from a different mold, they are still the same part.<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ng-4.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;DranBrave J3-60LR&lt;/li&gt;<br />
&lt;li&gt;ScorpioSpear 9-60FB&lt;/li&gt;<br />
&lt;li&gt;DranBrush J1-60LF&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Illegal.&lt;/strong&gt; Two copies of the Jaggy assist blade are included. Although they are different colors, they are still the same part.<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ng-5.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;StormPegasis 3-70RA&lt;/li&gt;<br />
&lt;li&gt;Lightning L-Drago 3-60LR (Rapid-Hit Type)&lt;/li&gt;<br />
&lt;li&gt;Lightning L-Drago 1-60F (Upper Type)&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Illegal.&lt;/strong&gt; Both Lightning L-Drago (Rapid) and Lightning L-Drago (Upper) are included, but as they are considered the same part, they cannot be used together in a deck.<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ng-6.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;TyrannoBeat 9-70P&lt;/li&gt;<br />
&lt;li&gt;TyrannoBeat 9-80LR&lt;/li&gt;<br />
&lt;li&gt;WizardRod 3-60H&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Illegal.&lt;/strong&gt; Two copies of TyrannoBeat are included, with one being TyrannoBeat Jurassic World Version. Although they have different decorations, they are still the same part.<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
<br />
&lt;h3&gt;Launcher&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The &lt;em&gt;launcher&lt;/em&gt; is used to &lt;em&gt;launch the Bey&lt;/em&gt; into the stadium for battle.&lt;/li&gt;<br />
&lt;li&gt;Launchers have two types:<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;em&gt;String launchers&lt;/em&gt;, which are powered by an internal string mechanism.&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Winder launchers&lt;/em&gt;, which are powered by an external &lt;em&gt;winder&lt;/em&gt;.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Any official Beyblade X winder may be used with any winder launcher.&lt;/li&gt;<br />
&lt;li&gt;Launchers may only be used with Beys of the matching spin direction (e.g. left launchers may only be used with Beys designated as left spin).&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Stadium&lt;/h3&gt;<br />
&lt;div class="rules-fig-container"&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-7"&gt;<br />
&lt;h4&gt;&lt;span class="text-muted"&gt;Fig. 1.&lt;/span&gt; Stadium Components&lt;/h4&gt;<br />
&lt;img src="/images/rules/x/stadium-parts.png" class="img-responsive"&gt;<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-5"&gt;<br />
&lt;h4&gt;&lt;span class="text-muted"&gt;Fig. 2.&lt;/span&gt; Stadium Zones&lt;/h4&gt;<br />
&lt;img src="/images/rules/x/stadium-zones.png" class="img-responsive"&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Battles take place in the &lt;em&gt;stadium&lt;/em&gt;. &lt;strong&gt;This ruleset supports the Xtreme Stadium/Beystadium only.&lt;/strong&gt;&lt;/li&gt;<br />
&lt;li&gt;The stadium &lt;em&gt;is comprised&lt;/em&gt; of a &lt;em&gt;stadium cover&lt;/em&gt; and &lt;em&gt;stadium body&lt;/em&gt; (figure 1)&lt;em&gt;.&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The stadium cover includes the &lt;em&gt;launch area&lt;/em&gt;, a circular opening through which Beys are launched.&lt;/li&gt;<br />
&lt;li&gt;The stadium body is the surface Beys are launched onto.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;The space inside the stadium (between the stadium cover and stadium body) is divided into three types of &lt;em&gt;zones&lt;/em&gt; (figure 2):<br />
&lt;ol&gt;<br />
&lt;li&gt;the &lt;em&gt;battle zone&lt;/em&gt;, consisting of the entire space inside the stadium except for the &lt;em&gt;over zone&lt;/em&gt; and &lt;em&gt;Xtreme zone&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;the two &lt;em&gt;over zones,&lt;/em&gt; located at the left and right corners, at the front of the stadium&lt;/li&gt;<br />
&lt;li&gt;the &lt;em&gt;Xtreme zone&lt;/em&gt;, located in the center, at the front of the stadium&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;The stadium is placed on top of a flat, level &lt;em&gt;play surface.&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Any barriers or objects other than the flat surface the stadium is placed on are not considered part of the play surface, even if they are attached to the play surface.&lt;/li&gt;<br />
&lt;li&gt;Exercise caution when playing on elevated play surfaces, such as tables or stadium stands.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Battle Types&lt;/h2&gt;<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;1on1 Battle&lt;span class="rules-tag"&gt;Official&lt;/span&gt;&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;div class="battle-type-cell"&gt;<br />
&lt;img src="/images/rules/x/1on1.png" class="1on1"&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Each blader selects one Bey and uses it for the entire match.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;3on3 Battle&lt;span class="rules-tag"&gt;Official&lt;/span&gt;&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;div class="battle-type-cell"&gt;&lt;img src="/images/rules/x/3on3.png" class="3on3"&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Each blader selects a deck of 3 Beys, and orders their Beys from left to right as the 1st Bey, 2nd Bey, and 3rd Bey. &lt;strong&gt;The use of a deck case that conceals each Bey and separates their order is strongly recommended.&lt;/strong&gt;&lt;/li&gt;<br />
&lt;li&gt;For the first battle, each blader uses their 1st Bey. For each battle afterwards, bladers must use the next Bey in their deck order.&lt;/li&gt;<br />
&lt;li&gt;After battling with the 3rd Bey, both bladers may change the order of their deck in secret. Then, each blader uses their 1st Bey for the next battle.&lt;/li&gt;<br />
&lt;/ol&gt;&lt;/div&gt;<br />
&lt;/div&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Counter Battle&lt;span class="rules-tag"&gt;Designed by WBO&lt;/span&gt;&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;div class="battle-type-cell"&gt;&lt;img src="/images/rules/x/wbo-deck.png" class="wbo-deck"&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Each blader selects a deck of up to 3 Beys.&lt;/li&gt;<br />
&lt;li&gt;Before the first battle, each blader fully reveals their deck to the opponent. Then, each blader selects which Bey they will use for the first battle in secret.&lt;/li&gt;<br />
&lt;li&gt;After presenting Beys for the first battle, both bladers’ decks must be visible at all times.&lt;/li&gt;<br />
&lt;li&gt;The loser of each battle declares whether the next battle is a rematch or counter:<br />
&lt;ol&gt;<br />
&lt;li&gt;If a &lt;em&gt;rematch&lt;/em&gt; is declared, both bladers must use the same Beys and launchers without adjustment for the next battle. A rematch doesn’t affect the outcome of the previous battle.&lt;/li&gt;<br />
&lt;li&gt;If a &lt;em&gt;counter&lt;/em&gt; is declared, the winner of the previous battle selects any Bey in their deck to use for the next battle and presents it to the opponent. Then, the loser of the previous battle selects any Bey in their deck to use for the next battle and presents it.&lt;/li&gt;<br />
&lt;/ol&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
<br />
&lt;h2&gt;Match Types&lt;/h2&gt;<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;4-Point Match &lt;span class="rules-tag"&gt;Official&lt;/span&gt;&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;Earn 4 points to win the match.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;5-Point Match&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;Earn 5 points to win the match.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;7-Point Match&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;Earn 7 points to win the match.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Best of 3 [4-Point] Match&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;Earn 4 points to win a &lt;em&gt;set&lt;/em&gt;. Win two 4-point sets to win the match.&lt;/p&gt;<br />
&lt;p&gt;After each set, if the match continues, the loser of the previous set selects their launch position for the next set. Then both bladers can reorder their decks.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
<br />
&lt;h3 class="no-toc"&gt;Winning the Match&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A Beyblade match consists of &lt;em&gt;battles, points&lt;/em&gt; and &lt;em&gt;sets.&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;Battles:&lt;/strong&gt; When two Beys are played against each other and a winning Bey is determined once, resulting in points being awarded.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Points:&lt;/strong&gt; Awarded to the winner of the battle. The number of points awarded is based on how the battle was won (see: &lt;a href="#battle-result"&gt;battle result&lt;/a&gt;).&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Sets:&lt;/strong&gt; Won when a blader has earned the required number of points. A blader cannot earn more points than the number required.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;You win the match when:<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;4-point, 5-point, and 7-point:&lt;/strong&gt; you win one set with the required number of points.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Best of 3 [4-point]:&lt;/strong&gt; you win two 4-point sets.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Match Setup&lt;/h2&gt;<br />
&lt;div class="pre-table"&gt;Complete these steps once before the first battle of the match.&lt;/div&gt;<br />
<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Match Start&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;Arrive at your stadium promptly with all required equipment.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Select Position&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;One blader is randomly determined to select their launch position.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Select Beys&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;Bladers have one minute to finalize their Beys and deck order.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Judge Check&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;The judge checks each Bey to ensure they comply with the rules.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3&gt;Match Start&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The match starts once both participating bladers and the judge have arrived at the stadium.&lt;/li&gt;<br />
&lt;li&gt;Bring any equipment you may consider using during the match.&lt;/li&gt;<br />
&lt;li&gt;Once the match starts, you may not receive assistance from others or leave the stadium without the judge’s permission.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Select Position&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;One blader is randomly determined to choose their &lt;em&gt;launch position&lt;/em&gt; at either the &lt;em&gt;left side&lt;/em&gt; or &lt;em&gt;right side&lt;/em&gt; of the stadium.&lt;/li&gt;<br />
&lt;li&gt;The blader who will choose their launch position is determined through a fair, randomized method decided by the judge (e.g. a coin flip, die roll, or rock-paper-scissors). The randomly determined blader then declares their position.&lt;/li&gt;<br />
&lt;li&gt;The blader who didn’t choose a position must take the remaining position.&lt;/li&gt;<br />
&lt;li&gt;Launch position must be chosen independently by the randomly determined blader. Bladers may not discuss launch positions at any point.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Select Beys&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Bladers select their Bey(s) for the match, including the initial order of their deck.&lt;/li&gt;<br />
&lt;li&gt;Bey selection must be completed in secret (typically with both bladers turning their backs to the stadium).&lt;/li&gt;<br />
&lt;li&gt;You may never attempt to gain information about the opponent’s Bey selection.&lt;/li&gt;<br />
&lt;li&gt;Bey selection should be completed within 1 minute. Beyond 1 minute, the judge may ask you to immediately finalize your selection.&lt;/li&gt;<br />
&lt;li&gt;Once your Bey selection is complete, inform the judge.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Judge Check&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The judge will take each blader’s Beys and check them to ensure they comply with equipment regulations and deck building rules.&lt;/li&gt;<br />
&lt;li&gt;If the judge determines that a blader’s Beys cannot be used in the match, that blader does Bey selection once more.<br />
&lt;ol&gt;<br />
&lt;li&gt;If a blader’s Beys are rejected by a judge check twice during the same match, they immediately lose the match.&lt;/li&gt;<br />
&lt;li&gt;If you have questions about if you can use a part, ask before submitting to judge check.&lt;/li&gt;<br />
&lt;li&gt;If a blader fails a judge check due to intentional cheating, they will be disqualified.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;The judge may disassemble Beys when checking them, and may return them disassembled. Ensure your Beys are fully assembled before playing the first battle.&lt;/li&gt;<br />
&lt;li&gt;Alternatively, the judge may choose to retain each blader’s Beys and present them for each battle before returning them.&lt;/li&gt;<br />
&lt;li&gt;The judge may request to check each blader’s launchers. If so, you must present all launchers you will use for the match alongside your Beys.&lt;/li&gt;<br />
&lt;li&gt;Once the judge has confirmed that both bladers’ equipment can be used, the first battle will be played. After this point, the selected Beys and initial order of the deck cannot be changed.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Battle&lt;/h2&gt;<br />
&lt;div class="pre-table"&gt;Repeat these steps until one blader wins the match.&lt;/div&gt;<br />
<br />
&lt;div class="flex-table small"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Present Beys&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;Each blader clearly shows the Bey they will use to the opponent.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Ready for Launch&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;Beys are attached to launchers and held within legal launch range.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Launch&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;Beys are launched on the count of "three, two, one, go shoot! / let it rip!"&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Resolve Battle&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;Battle until one or both Beys can no longer spin in the battle zone.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Battle Result&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;The battle winner is determined and earns points based on how they won.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell" style="opacity: 0; flex: 2 1 0;"&gt;&amp;nbsp;&lt;/div&gt;<br />
&lt;div class="flex-table-cell attention" style="flex: 3 1 0;"&gt;<br />
&lt;div class="cell-body" style="border-radius: 4px;"&gt;&lt;p&gt;&lt;strong&gt;Restart Battle:&lt;/strong&gt; If an illegal launch, equipment failure or invalid battle result occurs, restart the battle at the &lt;em&gt;Ready for Launch&lt;/em&gt; step&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3&gt;Present Beys&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Both bladers &lt;em&gt;present&lt;/em&gt; the Bey they will use in the battle to each other by showing the top and bottom of the Bey so that all parts are clearly visible.&lt;/li&gt;<br />
&lt;li&gt;You may ask your opponent to present their Bey again, or to verbally state the parts in their Bey.&lt;/li&gt;<br />
&lt;li&gt;After both bladers have presented their Beys, both bladers may choose to &lt;em&gt;adjust their Bey.&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;When adjusting a Bey, a blader may adjust the orientation of parts in their Bey (such as rotating the position of the ratchet and/or bit), or change the mode of parts with &lt;em&gt;mode change&lt;/em&gt; functionality, even if these adjustments require disassembly of the Bey.&lt;/li&gt;<br />
&lt;li&gt;A blader must communicate to the opponent and the judge when they are about to adjust their Bey.&lt;/li&gt;<br />
&lt;li&gt;If both bladers wish to adjust their Beys, both bladers must complete their adjustments in secret.&lt;/li&gt;<br />
&lt;li&gt;Once the adjustment is complete and the Bey is fully assembled, the Bey is presented to the opponent again.&lt;/li&gt;<br />
&lt;li&gt;Beys can only be adjusted once per battle.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Ready for Launch&lt;/h3&gt;<br />
<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell attention"&gt;<br />
&lt;div class="cell-heading"&gt;Accessibility &amp; Accommodations&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;If you require any assistance, accommodations, or adjustments to these rules in order to play safely and comfortably, please inform the tournament organizer and/or head judge (in advance when possible).&lt;/p&gt;<br />
&lt;p&gt;WBO believes strongly in making Beyblade accessible to all. Tournament organizers and judges are empowered to provide reasonable accommodations while preserving the fairness and integrity of play.<br />
&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig-container"&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-7"&gt;<br />
&lt;h4&gt;&lt;span class="text-muted"&gt;Fig. 3.&lt;/span&gt; Launch Positions&lt;/h4&gt;<br />
&lt;img src="/images/rules/x/launch-positions.webp" class="img-responsive"&gt;<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-5"&gt;<br />
&lt;h4&gt;&lt;span class="text-muted"&gt;Fig. 4.&lt;/span&gt; Launch Range&lt;/h4&gt;<br />
&lt;img src="/images/rules/x/WBO-launch-height-and-zone.png" class="img-responsive"&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
<br />
<br />
&lt;ol&gt;<br />
&lt;li&gt;Keep your feet and lower body within your designated launch position (figure 3).&lt;/li&gt;<br />
&lt;li&gt;Attach your Bey to your launcher and hold it within &lt;em&gt;launch range&lt;/em&gt; (figure 4):<br />
&lt;ol&gt;<br />
&lt;li&gt;directly above or within the launch area&lt;/li&gt;<br />
&lt;li&gt;with at least part of your Bey above the opening of the launch area&lt;/li&gt;<br />
&lt;li&gt;with the top of the Bey no higher than 5 cm/2 inches above the stadium cover’s highest point&lt;/li&gt;<br />
&lt;li&gt;with the Bey not tilted more than 70° in any direction&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
&lt;div class="rules-fig-container ok"&gt;<br />
&lt;div class="rules-fig-heading"&gt;Within Range Examples&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/range-ok-1.webp?v=1" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Within range.&lt;/strong&gt; While part of the Bey is underneath the launch area opening, at least part of the Bey is above it.&lt;/p&gt;<br />
<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/range-ok-2.webp?v=1" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Within range.&lt;/strong&gt; The Bey is above the opening of the launch area, but below 5cm from the top of the stadium cover.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig-container ng"&gt;<br />
&lt;div class="rules-fig-heading"&gt;Out-of-Range Examples&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/range-ng-1.webp?v=1" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Out of range&lt;/strong&gt; due to part of the Bey not being directly above or within the launch area.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/range-ng-2.webp?v=1" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Out of range&lt;/strong&gt; due to the entire Bey being below the opening of the launch area.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/range-ng-3.webp?v=1" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Out of range&lt;/strong&gt; due to part of the Bey being more than 5cm / 2" higher than the top of the stadium cover.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/range-ng-4.webp?v=1" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Out of range&lt;/strong&gt; due to the Bey being tilted at an angle greater than 70°.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;ol start="3"&gt;<br />
&lt;li&gt;The launch range is divided in half between the &lt;em&gt;left side&lt;/em&gt; and &lt;em&gt;right side&lt;/em&gt; of the stadium (figure 4).<br />
&lt;ol&gt;<br />
&lt;li&gt;You may hold your Bey anywhere within range on your side, unless there is mutual interference.&lt;/li&gt;<br />
&lt;li&gt;You may hold your Bey within range on the opponent's side only if it does not interfere with the opponent’s launch, as determined by the judge.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;You may move your Bey before and during launching as long as you remain within launch range and do not interfere with the opponent’s launch.&lt;/li&gt;<br />
&lt;li&gt;Bladers may never touch their opponent with any part of their body or equipment, or otherwise interfere with their opponent’s launch.<br />
&lt;ol&gt;<br />
&lt;li&gt;If you believe your opponent’s equipment interferes with your launch, inform your opponent and the judge.&lt;/li&gt;<br />
&lt;li&gt;If the judge determines that a blader is interfering with their opponent’s launch, or there is mutual interference, the judge may require one or both bladers to make any specified adjustments.&lt;/li&gt;<br />
&lt;li&gt;If a blader refuses to make specified adjustments, or intentionally interferes with their opponent’s launch, they will be disqualified.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
&lt;div class="rules-fig-container ok"&gt;<br />
&lt;div class="rules-fig-heading"&gt;Non-Interference Examples&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/no-interference-1.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;No interference.&lt;/strong&gt; Both Beys are within their bladers' side of launch range, and neither blader's launch is physically obstructed.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/no-interference-2.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;No interference.&lt;/strong&gt; While both Beys are within their opponents' side of launch range, neither bladers' launch is physically obstructed.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig-container ng"&gt;<br />
&lt;div class="rules-fig-heading"&gt;Interference Examples&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/interference-1.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;The left-side blader is interfering.&lt;/strong&gt; Their Bey is fully within their opponent's side of the launch range, and their launcher physically obstructs the right-side blader's launch.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/interference-2.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Both bladers are interfering with each other.&lt;/strong&gt; While both bladers' Beys and launchers are fully within their own sides of launch range, they are physically obstructing each others' launches.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;ol start="6"&gt;<br />
&lt;li&gt;Once both Beys are held within launch range and there is no interference, the judge will announce “ready set” to inform players that the &lt;em&gt;countdown&lt;/em&gt; to launch is about to start. If you are not ready to launch, immediately tell the judge.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
<br />
<br />
<br />
<br />
&lt;h3&gt;Launch&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;During the countdown, the judge will call out: “three, two, one, go &lt;strong&gt;shoot!&lt;/strong&gt;” or “three, two, one, let it &lt;strong&gt;rip!&lt;/strong&gt;”&lt;/li&gt;<br />
&lt;li&gt;Launch your Bey as the word &lt;strong&gt;“shoot”&lt;/strong&gt; or &lt;strong&gt;“rip”&lt;/strong&gt; is called. Do not begin pulling your winder/string before the word “shoot” or “rip” begins.&lt;/li&gt;<br />
&lt;li&gt;Launch your Bey so that it passes through the launch area and touches the stadium before it touches the opponent's Bey.&lt;/li&gt;<br />
&lt;li&gt;The judge will watch each blader’s launch to check for &lt;em&gt;launch errors, launch interference, failed launches,&lt;/em&gt; and &lt;em&gt;mid-air collisions&lt;/em&gt;. If any of these occur, the battle will be restarted.&lt;/li&gt;<br />
&lt;li&gt;If during the countdown, a Bey moves outside of launch range, falls off the launcher or otherwise becomes unready to launch, the countdown will be paused and restarted.&lt;/li&gt;<br />
&lt;li&gt;If the judge determines your launch method results in restarted battles, you must modify it at their request. If you do not, you will be disqualified.&lt;/li&gt;<br />
&lt;li&gt;If your launch was obstructed due to your opponent’s interference, your launcher failing, or another event outside your control, you may &lt;em&gt;request a restart&lt;/em&gt;.&lt;/li&gt;<br />
<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Launch errors&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A blader commits a &lt;em&gt;launch error&lt;/em&gt; when they:<br />
&lt;ol&gt;<br />
&lt;li&gt;position their Bey outside of launch range while launching &lt;em&gt;(out-of-range launch)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;launch or begin pulling their launcher’s winder/string before the word “shoot” or “rip” is called &lt;em&gt;(early launch)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;launch after the word “shoot” or “rip” is called &lt;em&gt;(late launch&lt;/em&gt;)&lt;/li&gt;<br />
&lt;li&gt;launch their Bey outside the stadium &lt;em&gt;(stadium miss)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;launch their Bey so that it touches the stadium cover before passing through the launch area &lt;em&gt;(launch area miss)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;launch their Bey so that the blade hits the stadium body before any other part &lt;em&gt;(flipped launch)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;touch the stadium with their body, launcher, accessory or Bey while launching &lt;em&gt;(stadium contact)&lt;/em&gt;&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;When a blader commits a launch error, they receive a &lt;em&gt;pending penalty&lt;/em&gt;, and the battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;When a blader commits a launch error while they have a pending penalty, the opposing blader receives 1 point (a &lt;em&gt;penalty point&lt;/em&gt;). The pending penalty is then removed, and the battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;If both bladers commit a launch error during the same launch, neither blader will receive a pending penalty nor a penalty point.&lt;/li&gt;<br />
&lt;li&gt;When either blader wins a battle, any pending penalties are removed for both bladers.&lt;/li&gt;<br />
&lt;li&gt;If a blader commits a launch error, and a &lt;em&gt;failed launch&lt;/em&gt; or &lt;em&gt;launch interference&lt;/em&gt; also occurred during that launch, the launch error will be disregarded, and the battle will be restarted due to the &lt;em&gt;failed launch&lt;/em&gt; or &lt;em&gt;launch interference&lt;/em&gt; instead.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Failed launches&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A &lt;em&gt;failed launch&lt;/em&gt; occurs when:<br />
&lt;ol&gt;<br />
&lt;li&gt;A part detaches from a Bey before it touches the stadium&lt;/li&gt;<br />
&lt;li&gt;A Bey is not spinning when it first touches the stadium&lt;/li&gt;<br />
&lt;li&gt;A Bey fails to release from its launcher&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;When a failed &lt;em&gt;launch&lt;/em&gt; &lt;em&gt;&lt;/em&gt;occurs, the battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;The judge may choose to check the equipment used before restarting the battle, and may require bladers to change their equipment if they determine it is defective.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Launch interference&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Launch interference occurs when the judge determines that either blader’s launch has been interfered with, including but not limited to:<br />
&lt;ol&gt;<br />
&lt;li&gt;one blader touches another with their body, launcher, or Bey&lt;/li&gt;<br />
&lt;li&gt;a blader suddenly repositions in a way that interferes with their opponent’s launch&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;When launch interference occurs, the battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;If the judge determines that the interference was due to one blader, and that the interference was intentional, severe, or repeated, they will be disqualified.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Mid-air collision&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;em&gt;Mid-air collision&lt;/em&gt; occurs when the Beys touch each other before both Beys have touched the stadium once.&lt;/li&gt;<br />
&lt;li&gt;When mid-air collision occurs, the battle is restarted.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Requesting a restart&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;You may &lt;em&gt;request a restart&lt;/em&gt; only if:<br />
&lt;ol&gt;<br />
&lt;li&gt;the opposing blader’s launch interfered with your launch&lt;/li&gt;<br />
&lt;li&gt;you were hit or otherwise obstructed by a person or object while launching&lt;/li&gt;<br />
&lt;li&gt;your launcher fails to function correctly or breaks during launching&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Request a restart by clearly saying “restart” and raising your hand &lt;strong&gt;immediately after launching&lt;/strong&gt;.&lt;/li&gt;<br />
&lt;li&gt;After requesting a restart, wait for the judge’s response, which may come after the battle ends. Then explain the reason for your request.&lt;/li&gt;<br />
&lt;li&gt;If your request is approved due to a technical issue with your launcher, you must use a different launcher for the rest of the match.&lt;/li&gt;<br />
&lt;li&gt;You may only request a restart for a launcher failure once per match.&lt;/li&gt;<br />
&lt;li&gt;If you request a restart for a launcher failure, the judge may check your launcher, including performing a test launch with it.&lt;/li&gt;<br />
&lt;li&gt;Requests for restarts are approved solely at the judge’s discretion.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Resolve Battle&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The battle starts once both Beys have passed through the launch area and touched the stadium, without any launch errors, failed launches, launch interference or mid-air collisions occurring.&lt;/li&gt;<br />
&lt;li&gt;A Bey becomes &lt;em&gt;finished&lt;/em&gt; when it &lt;em&gt;stops spinning&lt;/em&gt;, &lt;em&gt;bursts&lt;/em&gt; or &lt;em&gt;is unable to return to the battle zone&lt;/em&gt;.&lt;/li&gt;<br />
&lt;li&gt;The battle ends as soon as either:<br />
&lt;ol&gt;<br />
&lt;li&gt;one Bey is spinning in the battle zone while the opposing Bey is &lt;em&gt;finished&lt;/em&gt;, OR&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;both&lt;/em&gt; Beys are &lt;em&gt;finished&lt;/em&gt;.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Do not touch any Beys until the judge confirms the battle result.&lt;/strong&gt; If you do, your opponent will receive 3 points, and the battle will be restarted.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Spinning and stops spinning&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A Bey is &lt;em&gt;spinning&lt;/em&gt; for as long as it continues to rotate in its original spin direction at any speed and without any detached parts, regardless of the Bey’s axis, orientation or position.&lt;/li&gt;<br />
&lt;li&gt;This includes:<br />
&lt;ol&gt;<br />
&lt;li&gt;when the Bey is rolling against the stadium body&lt;/li&gt;<br />
&lt;li&gt;when the Bey flips sideways or upside down&lt;/li&gt;<br />
&lt;li&gt;when the Bey is outside the battle zone or stadium&lt;/li&gt;<br />
&lt;li&gt;when the Bey cannot complete a full rotation, but is still rotating&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;A Bey &lt;em&gt;stops spinning&lt;/em&gt; the moment it ceases rotating in its original spin direction, or begins rotating in the opposite direction.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Burst&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A Bey &lt;em&gt;bursts&lt;/em&gt; when any part of the Bey fully detaches and separates from the rest of the Bey.&lt;/li&gt;<br />
&lt;li&gt;If a part partially detaches from a Bey but does not fully separate (e.g. a Bey’s bit pops out from the ratchet, but remains partially inside the ratchet), the Bey has not burst.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Unable to return to the battle zone&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A Bey is &lt;em&gt;unable to return to the battle zone&lt;/em&gt; when:<br />
&lt;ol&gt;<br />
&lt;li&gt;it stops spinning or bursts while outside the battle zone&lt;/li&gt;<br />
&lt;li&gt;it completely exits the stadium directly from the Xtreme zone or over zone&lt;/li&gt;<br />
&lt;li&gt;it touches anything other than the stadium, play surface, or the opposing Bey while outside the battle zone&lt;/li&gt;<br />
&lt;li&gt;it exits the stadium through the launch area and then, while still outside the stadium, touches anything other than the stadium or the opposing Bey&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;If a Bey exits the battle zone through the launch area:<br />
&lt;ol&gt;<br />
&lt;li&gt;it is able to return to the battle zone as long as it does not stop spinning, burst, or touch any object other than the stadium or opposing Bey&lt;/li&gt;<br />
&lt;li&gt;if it becomes unable to return to the battle zone, the battle is restarted&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Battle Result&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;You &lt;em&gt;score a finish&lt;/em&gt; when the opponent’s Bey is finished (unless the battle is restarted).&lt;/li&gt;<br />
&lt;li&gt;When the battle ends, &lt;strong&gt;the blader that scored a finish wins the battle&lt;/strong&gt;, and earns points based on how the opposing Bey was finished.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;div class="flex-table finishes"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;<br />
&lt;div&gt;Xtreme Finish&lt;/div&gt;<br />
&lt;div&gt;3 points&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;strong&gt;Initiated&lt;/strong&gt; when the opponent’s Bey enters the Xtreme zone.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Scored&lt;/strong&gt; when the opponent’s Bey becomes unable to return to the battle zone.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;<br />
&lt;div&gt;Over Finish&lt;/div&gt;<br />
&lt;div&gt;2 points&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;strong&gt;Initiated&lt;/strong&gt; when the opponent’s Bey enters the over zone.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Scored&lt;/strong&gt; when the opponent’s Bey becomes unable to return to the battle zone.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;<br />
&lt;div&gt;Burst Finish&lt;/div&gt;<br />
&lt;div&gt;2 points&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;strong&gt;Initiated and scored&lt;/strong&gt; when the opponent’s Bey bursts while in the battle zone.<br />
&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;<br />
&lt;div&gt;Spin Finish&lt;/div&gt;<br />
&lt;div&gt;1 point&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;strong&gt;Initiated and scored&lt;/strong&gt; when the opponent’s Bey stops spinning while in the battle zone.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
<br />
&lt;ol start="3"&gt;<br />
&lt;li&gt;A Bey enters a zone when the entire Bey is completely within that zone. It is considered to remain within that zone until the entire Bey leaves that zone.&lt;/li&gt;<br />
&lt;li&gt;If both bladers score a finish, the first finish &lt;em&gt;initiated&lt;/em&gt; wins. If the judge determines both finishes initiated at the same time, the battle is a &lt;em&gt;draw&lt;/em&gt;, and is restarted.&lt;/li&gt;<br />
&lt;li&gt;If a Bey enters the Xtreme or over zone, but returns to the battle zone still spinning, the initiated finish is &lt;em&gt;reversed.&lt;/em&gt; When a finish is reversed, that finish is considered to have never been initiated and is not scored.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell attention"&gt;<br />
&lt;div class="cell-heading"&gt;After the Battle&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;After a battle winner has been determined and points have been awarded, unless the match has been won, continue to the next battle according to the &lt;a href="#match-types"&gt;match type&lt;/a&gt; and &lt;a href="#battle-types"&gt;battle type&lt;/a&gt;.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3&gt;Restart Battle&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A battle is restarted when:<br />
&lt;ol&gt;<br />
&lt;li&gt;a launch error, failed launch, launch interference, or mid-air collision occurs&lt;/li&gt;<br />
&lt;li&gt;a request for a restart due to launch obstruction is approved&lt;/li&gt;<br />
&lt;li&gt;a Bey exits the stadium without passing through the Xtreme zone or over zone, and becomes unable to return to the battle zone&lt;/li&gt;<br />
&lt;li&gt;a draw occurs&lt;/li&gt;<br />
&lt;li&gt;a Bey’s part breaks&lt;/li&gt;<br />
&lt;li&gt;the stadium breaks or part of the stadium detaches&lt;/li&gt;<br />
&lt;li&gt;a blader touches a Bey before the battle result is confirmed by the judge&lt;/li&gt;<br />
&lt;li&gt;a Bey becomes stuck between the stadium cover and side of the stadium body while within the battle zone&lt;/li&gt;<br />
&lt;li&gt;the judge otherwise determines that the fair and safe play of the battle has been interfered with&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;When a battle is restarted, any result of that battle is canceled, and the battle is played again using the same Beys and launchers without adjustment.&lt;/li&gt;<br />
&lt;li&gt;Begin the restarted battle at the launch position step, without presenting Beys.&lt;/li&gt;<br />
&lt;li&gt;If a battle would be restarted at the same time a blader would win the set (such as after they receive a penalty point), instead of restarting the battle, that blader wins the set.&lt;/li&gt;<br />
&lt;li&gt;If part of your Bey breaks during battle, or the judge otherwise determines that it can no longer be used in the match:<br />
&lt;ol&gt;<br />
&lt;li&gt;If you can replace the part with another copy of the same part, the broken part is replaced and the battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;If you can’t replace the part with another copy, instead of restarting the current battle, the current battle is canceled.&lt;/li&gt;<br />
&lt;li&gt;Then, both bladers select Beys again and continue the set while retaining their current points.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;About Judges&lt;/h2&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;In a Beyblade tournament, every match must be overseen by a &lt;em&gt;judge.&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;The judge’s role is to ensure that all matches are played in accordance with the rules and that match results are accurately reported.&lt;/li&gt;<br />
&lt;li&gt;If you have questions about the rules, you may ask the judge at any point other than when a battle is actively happening.&lt;/li&gt;<br />
&lt;li&gt;If you have questions or concerns about a decision made by the judge, &lt;strong&gt;inform the judge immediately.&lt;/strong&gt; Once the next battle begins, the previous battle’s result cannot be adjusted.&lt;/li&gt;<br />
&lt;li&gt;At some tournaments, match footage may be recorded by judges to assist in making decisions, in line with WBO's recording rules and the organizer's recording policy.&lt;/li&gt;<br />
&lt;li&gt;Some events may have a head judge and may allow you to appeal a ruling to them. You can ask the judge or the tournament organizer if this option is available.&lt;/li&gt;<br />
&lt;li&gt;The final decision of the battle and/or match result belongs to the judge(s). You must accept the judge’s final decision. Disruptive behavior as a result of disagreeing with a judge’s decision will lead to disqualification.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Blader Conduct&lt;/h2&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;Be on time.&lt;/strong&gt; Arrive by the tournament’s designated start time, and move promptly to your stadium when your match is called.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Be ready to play.&lt;/strong&gt; Review the event’s rules and arrive at your matches with legal equipment.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Respect others.&lt;/strong&gt; Avoid offensive and discriminatory language, “trash talking,” and other behavior that could disrupt the event or upset attendees and staff.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Respect the venue.&lt;/strong&gt; Keep the venue clean and avoid playing in ways that could damage the venue, stadiums or Beys.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Put fairness first.&lt;/strong&gt; Do your best to ensure the rules are always followed, both by yourself and your opponent. Do not intentionally circumvent the rules — if you’re not sure if something is legal, ask a judge.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Follow the instructions of tournament staff.&lt;/strong&gt; Tournament organizers and judges have the final say. If you disagree with a decision, calmly ask for a review. If you believe a judge or tournament organizer made the wrong decision, you can file a &lt;a href="https://docs.google.com/forms/d/1G3mVApO_uzr9TrM7dwfMDFHNsCWLFU0p-5ZdJXySC_o/"&gt;tournament issue report&lt;/a&gt;.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3 class="no-toc"&gt;Recording Matches&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;You may record your own matches with the judge’s permission, as long as it does not interfere with the match.&lt;/li&gt;<br />
&lt;li&gt;Place your camera setup away from the judge and the opposing blader.&lt;/li&gt;<br />
&lt;li&gt;Record one continuous video for the entire match. Do not start and stop recording during the match, as it may delay completion of the match.&lt;/li&gt;<br />
&lt;li&gt;Footage recorded by bladers or spectators will not be considered by judges when making a decision.&lt;/li&gt;<br />
&lt;li&gt;Judges may revoke a blader’s right to record matches at any time.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3 class="no-toc"&gt;Disqualification&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;At the discretion of the tournament organizer and judge(s), you may be disqualified from an event for any reason.&lt;/li&gt;<br />
&lt;li&gt;If you are disqualified during a match, you will lose the match.&lt;/li&gt;<br />
&lt;li&gt;The results of previous rounds will not be modified.&lt;/li&gt;<br />
&lt;li&gt;If you are disqualified from an event, you forfeit any placement and prizing.&lt;/li&gt;<br />
&lt;li&gt;If you are disqualified from an event, you may be suspended or banned from attending future events.&lt;/li&gt;<br />
&lt;li&gt;If you believe you were unfairly disqualified, you can file a &lt;a href="https://docs.google.com/forms/d/1G3mVApO_uzr9TrM7dwfMDFHNsCWLFU0p-5ZdJXySC_o/"&gt;tournament issue report&lt;/a&gt;.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Equipment Regulations&lt;/h2&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Only official Beyblade X parts and launchers produced by Takara Tomy and Hasbro may be used.<br />
&lt;ol&gt;<br />
&lt;li&gt;Parts from previous generations of Beyblade may not be used.&lt;/li&gt;<br />
&lt;li&gt;Some unofficial and custom launcher accessories are permitted (see: Launcher Regulations).&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Any modification of equipment beyond what is explicitly allowed in these regulations is forbidden.&lt;/li&gt;<br />
&lt;li&gt;Any modification that may cause damage to a Bey or stadium (including cosmetic damage), or create an unfair advantage in battle, is forbidden even if that modification otherwise appears to be permitted by the regulations.&lt;/li&gt;<br />
&lt;li&gt;Modified or unofficial parts, even if they appear to comply with these regulations, may be rejected at the judge’s discretion if they believe there is a possibility they will interfere with the fair and safe play of the match. Be prepared to switch to unmodified, official parts if necessary.&lt;/li&gt;<br />
&lt;li&gt;Parts made up of individual components (such as ratchets) can be disassembled and reassembled.<br />
&lt;ol&gt;<br />
&lt;li&gt;The reassembled part must identically match the construction and performance of a retail version of that part.&lt;/li&gt;<br />
&lt;li&gt;All components (including screws) must be official, unmodified and undamaged.&lt;/li&gt;<br />
&lt;li&gt;Parts that must be damaged to be disassembled (e.g. riveted parts) cannot be disassembled.&lt;/li&gt;<br />
&lt;li&gt;Components from multiple different parts can be reassembled together.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3 class="no-toc"&gt;Bey Regulations&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Parts cannot be painted except for small markings made with marker or thin paint. Clear coats cannot be used.&lt;/li&gt;<br />
&lt;li&gt;Markings can applied to:<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;Lock Chips:&lt;/strong&gt; On the top center. Excludes metal lock chips.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Blades:&lt;/strong&gt; On top of the launcher hooks, and the top center of the gear chip.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Ratchets:&lt;/strong&gt; Anywhere on the underside of the ratchet base except for where the bit touches it.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Bits:&lt;/strong&gt; The top surface of the bit's shaft.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Official stickers can be used in their official placements indicated in the product instructions.&lt;/li&gt;<br />
&lt;li&gt;Custom or unofficial stickers can be used only on the gear chip or basic CX lock chips.<br />
&lt;ol&gt;<br />
&lt;li&gt;Stickers must be thin and flat, and cannot contain offensive or inappropriate imagery.&lt;/li&gt;<br />
&lt;li&gt;Custom stickers cannot be applied to metal lock chips.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Stickers cannot be placed on top of other stickers, except for on top of stickers that were pre-applied to the product at retail.&lt;/li&gt;<br />
&lt;li&gt;Parts that have been worn down outside of normal play cannot be used.<br />
&lt;ol&gt;<br />
&lt;li&gt;Normal play is considered to be battling in an official stadium with a maximum of 2 other Beys.&lt;/li&gt;<br />
&lt;li&gt;Parts that have been worn or damaged through contact with surfaces or objects other than a Bey or official stadium cannot be used.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Parts which perform atypically due to a manufacturing defect (such as a bit manufactured with the incorrect level of burst resistance) cannot be used.&lt;/li&gt;<br />
&lt;li&gt;Parts that are &lt;em&gt;extremely worn&lt;/em&gt; cannot be used, even if worn through normal play.<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;em&gt;Extreme wear&lt;/em&gt; includes when a part’s shape or performance have dramatically changed from its original condition, e.g.&lt;/li&gt;<br />
&lt;li&gt;a sharp bit becoming flattened, or a flat bit becoming round or sharpened.&lt;/li&gt;<br />
&lt;li&gt;Extreme wear is determined at the judge’s discretion.&lt;/li&gt;<br />
&lt;li&gt;Rubber bits (such as &lt;em&gt;RA/Rubber Accel&lt;/em&gt;) wear down at an accelerated rate. Refer to the diagram below to determine whether a rubber bit is in legal condition.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
&lt;div class="row"&gt;<br />
&lt;div class="col-xs-12 col-sm-6"&gt;<br />
&lt;div class="rules-fig-container ok"&gt;<br />
&lt;div class="rules-fig-heading pointer"&gt;Legal RA Wear&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/ra-wear-2.webp" class="img-responsive"&gt;<br />
<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/ra-wear-3.webp" class="img-responsive"&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12"&gt;<br />
The edges have become somewhat rounded, but the center of the tip remains mostly flat. There is a clear vertical wall on the sides of the tip.<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="col-xs-12 col-sm-6"&gt;<br />
&lt;div class="rules-fig-container ng"&gt;<br />
&lt;div class="rules-fig-heading pointer"&gt;Illegal RA Wear&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/ra-wear-4.webp" class="img-responsive"&gt;<br />
<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/ra-wear-5.webp" class="img-responsive"&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12"&gt;<br />
The tip has become rounded without a clear flat surface, and the edges of the tip have reduced so that the plastic becomes a primary contact point.<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3 class="no-toc"&gt;Launcher Regulations&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Any type of winder may be used with any type of winder launcher.<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;Winders:&lt;/strong&gt; &lt;em&gt;Winder, Long Winder, Entry Winder&lt;/em&gt; and &lt;em&gt;Dragon Winder&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Winder launchers:&lt;/strong&gt; &lt;em&gt;Winder Launcher, Entry Launcher, Winder Launcher L,&lt;/em&gt; and &lt;em&gt;Hold Launcher&lt;/em&gt;&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Winders cannot be modified in any way.&lt;/li&gt;<br />
&lt;li&gt;Only one launcher grip can be attached to a launcher at a time.&lt;/li&gt;<br />
&lt;li&gt;Launchers, launcher grips, and accessories may be decorated with paint and stickers.<br />
&lt;ol&gt;<br />
&lt;li&gt;Applied paint or stickers may not affect performance.&lt;/li&gt;<br />
&lt;li&gt;Designs must not contain any offensive or inappropriate imagery.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Unofficial Launcher Accessories&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Unofficial and custom-made launcher grips and accessories may be used primarily for aesthetic, ergonomic and accessibility reasons.&lt;/li&gt;<br />
&lt;li&gt;Unofficial accessories must not:<br />
&lt;ol&gt;<br />
&lt;li&gt;modify the function or performance of the launcher itself&lt;/li&gt;<br />
&lt;li&gt;be electronically powered&lt;/li&gt;<br />
&lt;li&gt;communicate information (such as launch angle or location)&lt;/li&gt;<br />
&lt;li&gt;interfere with the opponent’s launch&lt;/li&gt;<br />
&lt;li&gt;risk contact with the stadium (such as dangling accessories)&lt;/li&gt;<br />
&lt;li&gt;be insecurely attached or otherwise unsafe, as determined by the judge&lt;/li&gt;<br />
&lt;li&gt;provide a significant gameplay advantage, as determined by the judge&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Examples of acceptable accessories (non-inclusive):<br />
&lt;ol&gt;<br />
&lt;li&gt;custom launcher grips with unique designs&lt;/li&gt;<br />
&lt;li&gt;replications of official launcher grips from previous Beyblade generations (but not their accessories)&lt;/li&gt;<br />
&lt;li&gt;custom attachments for the official Beyblade X Launcher Grip that alter its ergonomics&lt;/li&gt;<br />
&lt;li&gt;handle attachments for winders and string launchers&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3 class="no-toc"&gt;Banned Parts&lt;/h3&gt;<br />
&lt;h4&gt;Bits&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;MN/&lt;em&gt;Metal Needle&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;Reason:&lt;/strong&gt; This bit frequently damages stadiums with its pointed metal tip.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Optional Rules&lt;/h2&gt;<br />
&lt;p&gt;Optional rules can be used to modify the core ruleset above to create different gameplay experiences.&lt;/p&gt;<br />
&lt;p&gt;When an optional rule is in effect, it overrides any other rules that would contradict it.&lt;/p&gt;<br />
&lt;p&gt;Optional rules are the only modifications to this ruleset allowed in WBO Ranked Events.&lt;/p&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;em&gt;Registered deck list&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Bladers are required to &lt;em&gt;register a deck list&lt;/em&gt; for one or both tournament stages.&lt;/li&gt;<br />
&lt;li&gt;A registered deck list is a list of 3 Beys, including all of their parts by name.&lt;/li&gt;<br />
&lt;li&gt;You must use only the Beys registered on your decklist for the designated tournament stage.&lt;/li&gt;<br />
&lt;li&gt;You may not exchange parts between Beys in your registered decklist;&lt;/li&gt;<br />
&lt;li&gt;you must use every combination as it was written when registered.&lt;/li&gt;<br />
&lt;li&gt;Follow the tournament organizer’s instructions regarding how to register your decklist.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Registered side deck&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;This rule can only be used alongside the &lt;em&gt;registered deck list&lt;/em&gt; optional rule&lt;em&gt;.&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;When registering a deck, bladers can also register a &lt;em&gt;side deck&lt;/em&gt; including up to 2 additional Beys.&lt;/li&gt;<br />
&lt;li&gt;The Beys registered as a side deck cannot have repeating parts within the side deck.&lt;/li&gt;<br />
&lt;li&gt;The side deck can contain parts that are also included in the main deck, as long as the deck used for each match contains no repeating parts.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Own finish&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;When you score an Xtreme finish or over finish against a Bey that did not touch your Bey during the battle, it is considered an &lt;em&gt;own finish&lt;/em&gt; instead.&lt;/li&gt;<br />
&lt;li&gt;When you score an &lt;em&gt;own finish&lt;/em&gt;, you earn 1 point. Then, the battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;This optional rule can be applied to individual stages of the event.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Out-of-bounds finish&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;If the opposing Bey leaves the battle zone through the launch area and becomes unable to return, instead of restarting the battle, it will be considered an &lt;em&gt;out-of-bounds finish.&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;You initiate an &lt;em&gt;out-of-bounds finish&lt;/em&gt; when the opposing Bey exits the battle zone through the launch area, and score when it becomes unable to return to the battle zone.&lt;/li&gt;<br />
&lt;li&gt;An out-of-bounds finish is worth 1 or 2 points, as determined by the tournament organizer.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Painted blades allowed&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Blades can be decorated with paint provided it does not affect performance, and is not applied to areas of the blade that touch other parts of the assembled Bey.&lt;/li&gt;<br />
&lt;li&gt;Metal parts of blades can be dyed as long as they can be disassembled and reassembled without damage or any other modification. &lt;strong&gt;Plastic parts must not be dyed, as it may result in damage.&lt;/strong&gt;&lt;/li&gt;<br />
&lt;li&gt;<br />
Paint may not be applied to metal lock chips such as &lt;em&gt;Valkyrie&lt;/em&gt; and &lt;em&gt;Emperor&lt;/em&gt;.&lt;br&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Reveal and reorder&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;After judge check is complete, each blader reveals their entire deck to their opponent.&lt;/li&gt;<br />
&lt;li&gt;Then, each blader may reorder their deck before playing the first battle.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Swap positions after battle&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;After each battle within a set, the bladers swap launch positions.&lt;/li&gt;<br />
&lt;li&gt;In a counter battle, this does not apply if the next battle is a replay.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Loser selects position after battle&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;After each battle within a set, the loser of the previous battle chooses their launch position.&lt;/li&gt;<br />
&lt;li&gt;In a counter battle, this does not apply if the next battle is a replay.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;No disassembled components&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Parts that have been disassembled in a way not intended by the manufacturer (e.g. removing screws or separating ratchets) cannot be used.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;MN bit unbanned&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The MN (Metal Needle) bit may be used.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Adjust before presenting&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Beys must be adjusted before being presented to the opponent, and cannot be adjusted after.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Beyblade X Competitive Circuit UK Rulebook]]></title>
			<link>https://worldbeyblade.org/Thread-Beyblade-X-Competitive-Circuit-UK-Rulebook</link>
			<pubDate>Wed, 26 Mar 2025 06:15:29 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Beyblade-X-Competitive-Circuit-UK-Rulebook</guid>
			<description><![CDATA[&lt;div class="panel resource-info"&gt;<br />
&lt;div class="panel-heading"&gt;About This Rulebook&lt;/div&gt;<br />
&lt;div class="panel-body"&gt;<br />
&lt;img src="/images/rules/x/wbo-ope.webp" class="center-block" style="width: 100%; max-width: 500px; margin: 0 auto 20px auto;"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;This rulebook is developed by the World Beyblade Organization in collaboration with Organized Play Events, for use in their &lt;a href="https://www.beybladexuk.co.uk/" target="_blank"&gt;Beyblade X Competitive Circuit UK&lt;/a&gt;.&lt;/li&gt;<br />
&lt;li&gt;The World Beyblade Organization and Organized Play Events are unaffiliated with Tomy, Hasbro, T-Licensing Inc, ADK Emotions Inc, or any other official Beyblade license holders.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;h2&gt;&lt;strong&gt;Game Components&lt;/strong&gt;&lt;/h2&gt;<br />
&lt;p&gt;Game components used must adhere to &lt;a href="#equipment-regulations"&gt;equipment regulations&lt;/a&gt;.&lt;/p&gt;<br />
&lt;h3&gt;Bey&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A &lt;em&gt;Bey&lt;/em&gt; (often referred to as “a Beyblade”) is the spinning top used to battle.&lt;/li&gt;<br />
&lt;li&gt;<br />
A complete Bey consists of a &lt;em&gt;blade, ratchet,&lt;/em&gt; and &lt;em&gt;bit.&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
For CX system blades, the blade must contain all three parts: a &lt;em&gt;lock chip&lt;/em&gt;, &lt;em&gt;main blade&lt;/em&gt;, and &lt;em&gt;assist blade&lt;/em&gt;.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Bey List&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Before each stage of the tournament, you must submit a &lt;em&gt;Bey list&lt;/em&gt; to the tournament organizer.&lt;/li&gt;<br />
&lt;li&gt;A Bey list is a written list of 3 to 5 complete Bey combinations (e.g. &lt;em&gt;DranBrave S6-60V&lt;/em&gt;).<br />
&lt;/li&gt;<br />
&lt;li&gt;During Bey selection, you may only select Beys from your Bey list submitted for the current tournament stage.&lt;/li&gt;<br />
&lt;li&gt;Any submitted Bey list must contain at least 3 listed Beys without repeating parts.&lt;/li&gt;<br />
&lt;li&gt;Multiple copies of the same part can be included in a Bey list, but multiple copies of the same part cannot be used within a deck.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Deck&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A &lt;em&gt;deck&lt;/em&gt; is a set of 3 Beys that is required for certain match types.&lt;/li&gt;<br />
&lt;li&gt;Beys included in your deck must be listed on your submitted Bey list.&lt;/li&gt;<br />
&lt;li&gt;<br />
Only one copy of each part (except for lock chips) may be used per deck.<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
Parts are considered the same part when they share the same name.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
Regional variations in a name (such as &lt;em&gt;Phoenix Wing&lt;/em&gt; / &lt;em&gt;Soar Phoenix&lt;/em&gt;) are considered the same name.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
Derivative designs — such as &lt;em&gt;Optimus Prime&lt;/em&gt;’s design being derived from &lt;em&gt;Knight Shield&lt;/em&gt; — are unique parts with unique names.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
&lt;em&gt;Lightning L-Drago (upper type)&lt;/em&gt; and &lt;em&gt;Lightning L-Drago (rapid-hit type)&lt;/em&gt; are both considered to be named &lt;em&gt;Lightning L-Drago.&lt;/em&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
Lock chips with the same name can be used multiple times within a deck.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Parts cannot be exchanged between Beys within a deck at any point during a match.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Launcher&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The &lt;em&gt;launcher&lt;/em&gt; is used to launch the Bey into the stadium for battle.&lt;/li&gt;<br />
&lt;li&gt;<br />
Launchers fall into two categories:<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
&lt;em&gt;String launchers&lt;/em&gt;, which are powered by an internal string mechanism.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
&lt;em&gt;Winder launchers&lt;/em&gt;, which are powered by an external &lt;em&gt;winder&lt;/em&gt;.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Any accessories attached to the launcher are considered part of the launcher.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Stadium&lt;/h3&gt;<br />
<br />
&lt;div class="list-group stadium-diagram"&gt;<br />
&lt;div class="list-group-item"&gt;<br />
&lt;div class="row v-flex-row"&gt;<br />
&lt;div class="col-xs-12 col-md-6 v-flex-container"&gt;<br />
&lt;div class="top"&gt;<br />
&lt;h4&gt;&lt;span class="text-muted"&gt;Fig. 1.&lt;/span&gt; Stadium Components&lt;/h4&gt;<br />
&lt;/div&gt;<br />
&lt;div class="v-center"&gt;<br />
&lt;img src="/images/rules/x/stadium-parts.png" class="stadium-parts"&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="col-xs-12 col-md-6 v-flex-container"&gt;<br />
&lt;div class="top"&gt;<br />
&lt;h4&gt;&lt;span class="text-muted"&gt;Fig. 2.&lt;/span&gt; Stadium Zones&lt;/h4&gt;<br />
&lt;/div&gt;<br />
&lt;div class="v-center"&gt;<br />
&lt;img src="/images/rules/x/stadium-zones.png" class="stadium-zones"&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;ol&gt;<br />
&lt;li&gt;Battles take place in the &lt;em&gt;stadium&lt;/em&gt;.&lt;/li&gt;<br />
&lt;li&gt;<br />
The stadium is comprised of a &lt;em&gt;stadium cover&lt;/em&gt; and &lt;em&gt;stadium body&lt;/em&gt; (figure 1)&lt;em&gt;.&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
The stadium cover includes the &lt;em&gt;launch area&lt;/em&gt;, a circular opening through which Beys are launched.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
The stadium body is the surface Beys are launched onto.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
The space inside the stadium (between the stadium cover and stadium body) is divided into three types of &lt;em&gt;zones&lt;/em&gt; that are used during battle (figure 2):<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
the &lt;em&gt;battle zone&lt;/em&gt;, consisting of the entire space inside the stadium except for the &lt;em&gt;over zone and Xtreme zone&lt;/em&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
&lt;em&gt;the over zone,&lt;/em&gt; two pockets located at the left and right corners at the front of the stadium<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
the &lt;em&gt;Xtreme zone&lt;/em&gt;, the opening located at the front of the stadium<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;A Bey is considered to have entered a zone the moment it is mostly within that zone.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Winning a Match&lt;/h2&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;In a tournament setting, games of Beyblade are played in &lt;em&gt;matches.&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;<br />
A Beyblade match consists of &lt;em&gt;battles, points&lt;/em&gt; and &lt;em&gt;sets.&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
Battles: When two Beys are played against each other and a winning Bey is determined once, resulting in points being awarded.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
Points: Awarded to the winner of the battle. The number of points awarded is based on how the battle was won (see: &lt;a href="#scoring-finishes"&gt;scoring finishes&lt;/a&gt;).<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
Sets: Won when a blader has earned the required number of points.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
The points required to win a set may be &lt;strong&gt;4 or 7&lt;/strong&gt; depending on the tournament stage.<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
&lt;strong&gt;4 points&lt;/strong&gt; is required to win during the first stage of the tournament.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
&lt;strong&gt;7 points&lt;/strong&gt; is required to win during the final stage of the tournament.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
All matches in the Beyblade X Competitive Circuit UK are best-of-1, meaning winning one set also wins the match.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;&lt;strong&gt;Match Phases&lt;/strong&gt;&lt;/h2&gt;<br />
&lt;h3&gt;Starting the Match&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The match starts once both participating bladers and the judge have arrived at the designated stadium.&lt;/li&gt;<br />
&lt;li&gt;<br />
Once the match starts, you may not receive assistance or advice from others.<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
Exceptions may be made at the judge’s discretion for bladers who require assistance to play for any reason.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Once the match starts, you may not leave the stadium except with the judge’s permission.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Launch Position&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;One blader is selected to choose their &lt;em&gt;launch position&lt;/em&gt; at either the &lt;em&gt;left side&lt;/em&gt; or &lt;em&gt;right side&lt;/em&gt; of the stadium.&lt;/li&gt;<br />
&lt;li&gt;Before the first set of the match, the player who will choose their launch position is decided through fair, randomized means (e.g. rock-paper-scissors by both players, or a coin flip by the judge).&lt;/li&gt;<br />
&lt;li&gt;Between sets during a match, the loser of the previous set chooses their launch position for the next set.&lt;/li&gt;<br />
&lt;li&gt;The player who didn’t choose a launch position must take the unchosen launch position.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Bey Selection&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Both bladers reveal all Beys in their current Bey list to their opponent by showing the list and/or physically revealing the Beys.&lt;/li&gt;<br />
&lt;li&gt;After each blader has reviewed their opponent's Bey list, they select the Beys in their deck in secret (typically by turning their backs to the stadium).&lt;/li&gt;<br />
&lt;li&gt;Bey selection should be completed within 1 minute. Beyond 1 minute, the judge may ask you to immediately finalize your selection.&lt;/li&gt;<br />
&lt;li&gt;You may never attempt to gain information about the opponent’s Bey selection during the match.&lt;/li&gt;<br />
&lt;li&gt;Once a deck of Beys is selected, it is given to the judge.&lt;/li&gt;<br />
&lt;li&gt;The judge will inspect each Bey to ensure compliance with &lt;em&gt;equipment regulations,&lt;/em&gt; then return the Beys to each blader. The judge may disassemble the Beys during this process.&lt;/li&gt;<br />
&lt;li&gt;Bey selection is final and cannot be changed for the match.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Bey Presentation&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Both bladers present the Bey they will use in the battle to each other by showing the top and bottom so that all parts are visible.&lt;/li&gt;<br />
&lt;li&gt;<br />
After both bladers have been presented the opponent’s Bey, both bladers may &lt;em&gt;adjust their Bey.&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
When adjusting a Bey, a blader may adjust the orientation of parts in their Bey (such as rotating the position of the ratchet and/or bit), or change the mode of parts with &lt;em&gt;mode change&lt;/em&gt; functionality, even if these adjustments require disassembly of the Bey.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
A blader must communicate to the opponent and the judge when they are about to adjust their Bey.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
Once the adjustment is complete and the Bey is fully assembled, the Bey is presented to the opponent again.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Bladers may never touch their opponent’s Bey.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Battle&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Both bladers battle as detailed in the &lt;a href="#rules-of-battle"&gt;&lt;em&gt;rules of battle&lt;/em&gt;&lt;/a&gt; section until one blader has enough points to win the set.&lt;/li&gt;<br />
&lt;li&gt;If the Bey being used changes between battles (such as in a 3on3 match), do Bey presentation again before each battle.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Set Result&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;If a blader has reached the required number of sets to win the the match, the judge confirms the result and the match ends.&lt;/li&gt;<br />
&lt;li&gt;If neither blader has reached the required number of sets to win the match, proceed to the next set by returning to the launch position phase.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;&lt;strong&gt;Match Type&lt;/strong&gt;&lt;/h2&gt;<br />
&lt;div class="list-group match-types"&gt;<br />
<br />
&lt;div class="list-group-item clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="col-xs-12 col-md-4 col-md-push-8"&gt;<br />
&lt;h3 class="no-toc hidden-md hidden-lg text-center"&gt;3on3&lt;/h3&gt;<br />
&lt;img src="/images/rules/x/3on3.png" class="threeonthree"&gt;<br />
&lt;/div&gt;<br />
&lt;div class="col-xs-12 col-md-8 col-md-pull-4"&gt;<br />
&lt;h3 class="no-toc hidden-xs hidden-sm"&gt;3on3&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
Bladers battle with a deck of 3 Beys, including only Beys in their submitted Bey list.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
The deck of Beys must be stored in a way that conceals its contents and preserves the order of the Beys inside (referred to as the &lt;em&gt;deck case&lt;/em&gt;).<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
Use of an official deck case by Takara Tomy or another deck case designed specifically for Beyblade is recommended.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
If a deck case is unavailable, use a folded sheet of paper.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
During the Bey selection phase, Beys are arranged in the deck case in the order in which they will be used during the set, from the blader’s left to right, referred to as the &lt;em&gt;1st Bey, 2nd Bey,&lt;/em&gt; and &lt;em&gt;3rd Bey.&lt;/em&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
After each battle, bladers switch to the next Bey in their deck based on the determined order.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
After battling with the &lt;em&gt;3rd Bey&lt;/em&gt;, if the set has not ended, each blader may change the order of any Beys in their deck. Then, continue the set by battling with the &lt;em&gt;1st Bey.&lt;/em&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
Except after battling with the &lt;em&gt;3rd Bey&lt;/em&gt;, the order of the deck cannot be changed during the set.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h2&gt;&lt;strong&gt;Rules of Battle&lt;/strong&gt;&lt;/h2&gt;<br />
&lt;h3&gt;Launching&lt;/h3&gt;<br />
<br />
&lt;div class="list-group stadium-diagram launch-diagram"&gt;<br />
&lt;div class="list-group-item"&gt;<br />
&lt;div class="row v-flex-row"&gt;<br />
&lt;div class="col-xs-12 col-md-6 v-flex-container"&gt;<br />
&lt;div class="top"&gt;<br />
&lt;h4&gt;&lt;span class="text-muted"&gt;Fig. 3.&lt;/span&gt; Launch Area&lt;/h4&gt;<br />
&lt;/div&gt;<br />
&lt;div class="v-center"&gt;<br />
&lt;img src="/images/rules/x/launch-area.png" class="launch-area"&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="col-xs-12 col-md-6 v-flex-container"&gt;<br />
&lt;div class="top"&gt;<br />
&lt;h4&gt;&lt;span class="text-muted"&gt;Fig. 4.&lt;/span&gt; Launch Height&lt;/h4&gt;<br />
&lt;/div&gt;<br />
&lt;div class="v-center"&gt;<br />
&lt;img src="/images/rules/x/launch-height.png" class="stadium-zones"&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;ol&gt;<br />
&lt;li&gt;Ensure your Bey is correctly assembled by tightening the ratchet and pressing in on the bit.&lt;/li&gt;<br />
&lt;li&gt;Attach your Bey to your launcher and hold it above or within the launch area (figure 3).&lt;/li&gt;<br />
&lt;li&gt;Keep the bit of your Bey facing downwards while attached to your launcher. Do not tilt your launcher so that your bit faces sideways or upwards.<br />
&lt;li&gt;The judge will announce “ready set” to inform players that the &lt;em&gt;countdown&lt;/em&gt; to launch is about to start. If you are not ready to launch, immediately tell the judge.&lt;/li&gt;<br />
&lt;li&gt;During the countdown, the judge will call out: “three, two, one, go &lt;strong&gt;shoot!&lt;/strong&gt;” or “three, two, one, let it &lt;strong&gt;rip!&lt;/strong&gt;”&lt;/li&gt;<br />
&lt;li&gt;Start pulling your winder/string as the word &lt;strong&gt;“shoot”/“rip”&lt;/strong&gt; is called.&lt;/li&gt;<br />
&lt;li&gt;Launch your Bey from within a distance of 20cm from the stadium body (figure 4).&lt;/li&gt;<br />
&lt;li&gt;Do not obstruct your opponent’s launch while launching.&lt;/li&gt;<br />
&lt;li&gt;Do not attempt to hit your opponent’s Bey before it touches the stadium body.&lt;/li&gt;<br />
&lt;li&gt;Do not run, jump, or otherwise launch in a manner that could be unsafe.&lt;/li&gt;<br />
&lt;li&gt;Do not touch or move the stadium or stadium stand while launching, including with your Bey or launcher.&lt;/li&gt;<br />
&lt;li&gt;Step back immediately after launching and watch the battle. Do not lean over the stadium.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;&lt;strong&gt;Launch errors&lt;/strong&gt;&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
A blader commits a &lt;em&gt;launch error&lt;/em&gt; when they:<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
begin pulling their launcher's winder/string before or after the word “shoot”/“rip” is called<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
launch from more than 20cm away from the stadium body<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
launch from an area other than directly above or within the launch area<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
launch their Bey outside the stadium<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
launch their Bey upside down or sideways<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
launch their Bey so that it touches the stadium cover before going through the launch area<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
touch any part of the stadium with their body or launcher (except for the string of a string launcher) while launching<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;When a blader commits a launch error, the battle is voided.&lt;/li&gt;<br />
&lt;li&gt;<br />
Every time a blader commits two launch errors without either blader scoring any points, the opposing blader will receive 1 point (a &lt;em&gt;penalty point&lt;/em&gt;).<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
If both bladers commit a launch error during the same launch, neither will be counted towards applying a penalty point.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;&lt;strong&gt;Requesting a relaunch&lt;/strong&gt;&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
You may request a &lt;em&gt;relaunch&lt;/em&gt; when:<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
the opposing blader’s launch obstructed your launch<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
you were hit or otherwise obstructed by a person or object while launching<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
your launch was noticeably underpowered due to a technical issue with your launcher<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;When a request for a relaunch is approved by the judge, the current battle is voided.&lt;/li&gt;<br />
&lt;li&gt;Request a relaunch by saying “relaunch” immediately after launching.&lt;/li&gt;<br />
&lt;li&gt;<br />
If you requested a relaunch due to a technical issue with your launcher, and your request is approved by the judge, you must use a different launcher for the rest of the match.<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
If you do not have another launcher, you may borrow a launcher from another blader at the event if available.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;You may only request a relaunch for a technical issue once per battle.&lt;/li&gt;<br />
&lt;li&gt;If you request a relaunch for a technical issue, the judge may inspect your launcher, including performing a test launch with it.&lt;/li&gt;<br />
&lt;li&gt;Requests for relaunches are approved at the judge’s discretion.&lt;/li&gt;<br />
&lt;li&gt;Relaunches can only be requested by the blader affected, and cannot be recommended by the opponent or the judge. For other reasons why a battle would be voided, see &lt;a href="#voided-and-replayed-battles"&gt;voided battles&lt;/a&gt;.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Starting and Ending Battle&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The battle starts once both Beys have touched the stadium body.&lt;/li&gt;<br />
&lt;li&gt;<br />
A Bey is considered &lt;em&gt;out-of-play&lt;/em&gt; when it &lt;em&gt;stops spinning&lt;/em&gt;, &lt;em&gt;bursts&lt;/em&gt; or &lt;em&gt;cannot return to the stadium&lt;/em&gt;.<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
&lt;strong&gt;Stops spinning:&lt;/strong&gt; A Bey has stopped spinning when its rotational speed in its original spin direction becomes zero at any point in time.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
&lt;strong&gt;Bursts:&lt;/strong&gt; A Bey has burst when any part of the Bey detaches and fully separates. This includes if an individual component of one part (e.g. a blade’s lock chip) separates from the Bey.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
&lt;strong&gt;Cannot return the stadium:&lt;/strong&gt; A Bey cannot return to stadium when it is no longer within the stadium and the judge determines it is physically impossible for it to return.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
The battle ends as soon as:<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
only one Bey is spinning in the battle zone while the other is &lt;em&gt;out-of-play,&lt;/em&gt; OR<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
when all Beys are &lt;em&gt;out-of-play.&lt;/em&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Do not touch the stadium or your Bey until the battle result has been confirmed by the judge. If you do, the judge may determine that you immediately lose the set.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Scoring Finishes&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
When the battle ends, &lt;strong&gt;the Bey that &lt;em&gt;scored a finish&lt;/em&gt; is the winner of the battle&lt;/strong&gt;, and the winning blader is awarded points based on the type of finish scored.<br />
&lt;div class="list-group"&gt;<br />
&lt;div class="list-group-item finish x-finish"&gt;<br />
<br />
&lt;h4&gt;Xtreme Finish — 3 points&lt;/h4&gt;<br />
<br />
&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Initiated&lt;/strong&gt; when the opposing Bey enters the Xtreme zone.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Scored&lt;/strong&gt; when the opposing Bey becomes out-of-play.&lt;/li&gt;&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;div class="list-group-item finish o-finish"&gt;<br />
<br />
&lt;h4&gt;Over Finish — 2 points&lt;/h4&gt;<br />
<br />
&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Initiated&lt;/strong&gt; when the opposing Bey enters the over zone.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Scored&lt;/strong&gt; when the opposing Bey becomes out-of-play.&lt;/li&gt;&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;div class="list-group-item finish b-finish"&gt;<br />
<br />
&lt;h4&gt;Burst Finish — 2 points&lt;/h4&gt;<br />
<br />
&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Initiated and scored&lt;/strong&gt; when the opposing Bey bursts.&lt;/li&gt;&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;div class="list-group-item finish s-finish"&gt;<br />
<br />
&lt;h4&gt;Spin Finish — 1 point&lt;/h4&gt;<br />
<br />
&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Initiated and scored&lt;/strong&gt; when the opposing Bey stops spinning.<br />
 <br />
&lt;/li&gt;&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;div class="list-group-item finish alt-finish"&gt;<br />
<br />
&lt;h4&gt;Own Finish — 1 point&lt;/h4&gt;<br />
<br />
&lt;ul&gt;&lt;li&gt;Replaces an &lt;em&gt;Xtreme finish&lt;/em&gt; or &lt;em&gt;over finish&lt;/em&gt; if the battle ended without the Beys touching each other.<br />
&lt;/li&gt;&lt;/ul&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="list-group-item finish alt-finish"&gt;<br />
&lt;h4&gt;Out-of-Bounds Spin Finish — 1 point&lt;/h4&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;strong&gt;Initiated&lt;/strong&gt; when the opposing Bey exits the stadium through the launch area.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Scored&lt;/strong&gt; when the opposing Bey becomes out-of-play.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;/div&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;You &lt;em&gt;initiate&lt;/em&gt; a finish when the opposing Bey leaves the battle zone or becomes out-of-play while in the battle zone, but you cannot win until that finish is &lt;em&gt;scored.&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;If you initiate an Xtreme finish or over finish, but the opposing Bey returns to the battle zone, the finish is &lt;em&gt;reversed.&lt;/em&gt; When a finish is reversed, that finish is considered to have never been initiated and does not score.&lt;/li&gt;<br />
&lt;li&gt;If both Beys score a finish, the winner is the Bey that initiated its finish first, regardless of when either finish was scored.&lt;/li&gt;<br />
&lt;li&gt;If both Beys initiate a finish at the same time and both of those finishes score, the battle is a draw.&lt;/li&gt;<br />
&lt;li&gt;If no Beys score a finish, the battle is a draw.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Voided and Replayed Battles&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;When a battle is voided, the result of the battle is canceled, and the battle is &lt;em&gt;replayed&lt;/em&gt;.&lt;/li&gt;<br />
&lt;li&gt;<br />
The battle will be voided if:<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
The battle is a draw<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
A launch error occurred<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
The Beys touch each other before both Beys have touched the stadium body<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
A Bey bursts before it touches the stadium body<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
A Bey exited the battle zone without passing through the Xtreme zone, over zone, or launch area, and touched any surface or object other than the stadium<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
The judge determines that a player’s launch has been obstructed<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
A blader requests a relaunch and it is approved by the judge<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
A Bey’s part broke during battle<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
The stadium breaks or part of the stadium detaches during the battle<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
The judge otherwise determines that the fair and safe play of the battle has been interfered with<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;When a battle is &lt;em&gt;replayed,&lt;/em&gt; bladers play the same battle again with the same launcher and Bey, unless another rule requires equipment to be changed (such as if a part or launcher breaks).&lt;/li&gt;<br />
&lt;li&gt;Before a replay, Beys cannot be disassembled for adjustment; however, bits can be rotated and ratchets should be tightened.&lt;/li&gt;<br />
&lt;li&gt;If part of your Bey breaks during battle, the battle is voided, and you must replace the broken part with a copy of the same part that complies with equipment regulations in order to replay the battle. If you cannot, both bladers return to the Bey selection phase and continue the match while retaining their current scores.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Regarding Judge Decisions&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;If you have a concern about the battle, <span style="font-weight: bold;" class="mycode_b">you must tell the judge immediately.</span>&lt;/li&gt;<br />
&lt;li&gt;Once the next battle starts, the result of the previous battle cannot be adjusted.&lt;/li&gt;<br />
&lt;li&gt;If a battle was recorded on video, the judge may choose to review video footage to assist in reaching a decision.&lt;/li&gt;<br />
&lt;li&gt;Some events may have a head judge and may allow you to appeal a ruling to them. You can ask the judge or the tournament organizer if this option is available.&lt;/li&gt;<br />
&lt;li&gt;The final decision of the battle and/or match result belongs to the judge(s).&lt;/li&gt;<br />
&lt;li&gt;You must accept the judge’s final decision. Disruptive behavior as a result of disagreeing with a ruling will lead to disqualification.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;&lt;strong&gt;Equipment Regulations&lt;/strong&gt;&lt;/h2&gt;<br />
&lt;h3&gt;General Regulations&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Only official Beyblade X products produced by Takara Tomy and Hasbro may be used. Products from previous generations of Beyblade may not be used.&lt;/li&gt;<br />
&lt;li&gt;Only the Xtreme Stadium by Takara Tomy, or the Xtreme BeyStadium by Hasbro, may be used.&lt;/li&gt;<br />
&lt;li&gt;Cracked or broken equipment including Bey parts, launchers and stadiums may not be used.<br />
&lt;li&gt;Stadiums with hairline cracks may be repaired with tape as long as the repair is applied to the underside and results in a smooth, uninterrupted, and imperceptible surface. However, stadiums with completely broken pieces or where tape provides significant structural support cannot be used.&lt;/li&gt;&lt;/li&gt;<br />
&lt;li&gt;Use of official equipment beyond its intended design (e.g. spinning a Bey in the incorrect spin direction) is forbidden.&lt;/li&gt;<br />
&lt;li&gt;Any modification of equipment beyond what is explicitly allowed in these regulations is forbidden.&lt;/li&gt;<br />
&lt;li&gt;<br />
Parts (including Beys and launchers) may not be intentionally modified to perform beyond their &lt;em&gt;original specifications,&lt;/em&gt; even if those modifications are otherwise permitted by the equipment regulations.<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
&lt;em&gt;Original specifications&lt;/em&gt; means the level of performance expected from a new retail product.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
Parts made up of individual components that can be non-destructively replaced may have their components replaced with an identical substitute from another part.<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
An identical substitute is considered to be another copy of the same component with the same intended design and function.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
The components of the part must be disassembled in a non-destructive manner and reassembled to match its original specifications.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
The components of the part itself may not be modified in any way.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Any modifications that may cause damage to a Bey or stadium (including cosmetic damage), or create an unfair advantage in battle, are forbidden even if those modifications are otherwise permitted by the equipment regulations.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Bey Regulations&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
Blades, ratchets, and bits cannot be painted except with small markings (lines or dots). Marks can be placed:<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
On a blade: Anywhere besides the blade’s contact points, or where the Ratchet makes contact with the blade’s underside.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
On a ratchet: Anywhere on the ratchet base (the bottom part of the ratchet) besides where the bit makes contact with it.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
On a bit: The top surface and inside of the bit’s shaft.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
Parts that have been worn down outside of normal play cannot be used.<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
Normal play is considered to be battling in an official stadium with a maximum of 2 other Beys.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
Parts that have been worn or damaged through contact with surfaces or objects other than a Bey or official stadium cannot be used.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
Parts that have &lt;em&gt;extreme wear&lt;/em&gt; cannot be used, even if worn through normal play.<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
&lt;em&gt;Extreme wear&lt;/em&gt; includes when a part’s shape or performance have dramatically changed from its original specifications, e.g. a sharp tip becoming completely flattened, or a flat tip becoming round or sharpened.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
Rubber parts typically wear down at an accelerated rate compared to other materials. Rubber materials will not be considered extremely worn or damaged as long as the majority of rubber is intact and the wear is consistent with normal play.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
Extreme wear is determined at the judge’s discretion.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Parts which perform differently from their original specifications due to a manufacturing defect (such as a bit manufactured with the incorrect level of burst resistance) cannot be used.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Launcher Regulations&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
Any type of winder may be used with any type of winder launcher.<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
Winders: &lt;em&gt;Winder, Long Winder, Entry Winder&lt;/em&gt; and &lt;em&gt;Dragon Winder&lt;/em&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
Winder launchers: &lt;em&gt;Winder Launcher, Entry Launcher, Winder Launcher L,&lt;/em&gt; and &lt;em&gt;Hold Launcher&lt;/em&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Winders cannot be modified in any way.&lt;/li&gt;<br />
&lt;li&gt;<br />
Launchers, launcher grips, and accessories may be decorated with paint and stickers.<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
Applied paint or stickers may not affect performance.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
Designs must not contain any offensive or inappropriate imagery.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Launchers and launcher grips may have unofficial parts or accessories attached, provided they do not obstruct the opponent’s launch or modify the launcher’s performance.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Banned Parts&lt;/h3&gt;<br />
&lt;h4&gt;&lt;strong&gt;Bits&lt;/strong&gt;&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
Metal Needle (MN)<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
Reason: This bit frequently damages stadiums with its pointed metal tip.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;&lt;strong&gt;Disqualification&lt;/strong&gt;&lt;/h2&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;At the discretion of the tournament organizer and judge(s), you may be disqualified from an event for any reason, including but not limited to if:<br />
&lt;ol&gt;<br />
&lt;li&gt;You intentionally break any rules in this ruleset&lt;/li&gt;<br />
&lt;li&gt;Your equipment does not comply with the equipment regulations&lt;/li&gt;<br />
&lt;li&gt;You commit an excessive number of launch errors or launch in an unsafe manner&lt;/li&gt;<br />
&lt;li&gt;You behave in a rude, unsportsmanlike, or otherwise disruptive manner&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;If you are disqualified during a match, you will lose the match. The results of previous rounds will not be modified.&lt;/li&gt;<br />
&lt;li&gt;If you are disqualified from an event, you forfeit any placement and prizing.&lt;/li&gt;<br />
&lt;li&gt;If you are disqualified from an event, you may be suspended or banned from attending future events.&lt;/li&gt;<br />
&lt;/ol&gt;]]></description>
			<content:encoded><![CDATA[&lt;div class="panel resource-info"&gt;<br />
&lt;div class="panel-heading"&gt;About This Rulebook&lt;/div&gt;<br />
&lt;div class="panel-body"&gt;<br />
&lt;img src="/images/rules/x/wbo-ope.webp" class="center-block" style="width: 100%; max-width: 500px; margin: 0 auto 20px auto;"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;This rulebook is developed by the World Beyblade Organization in collaboration with Organized Play Events, for use in their &lt;a href="https://www.beybladexuk.co.uk/" target="_blank"&gt;Beyblade X Competitive Circuit UK&lt;/a&gt;.&lt;/li&gt;<br />
&lt;li&gt;The World Beyblade Organization and Organized Play Events are unaffiliated with Tomy, Hasbro, T-Licensing Inc, ADK Emotions Inc, or any other official Beyblade license holders.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;h2&gt;&lt;strong&gt;Game Components&lt;/strong&gt;&lt;/h2&gt;<br />
&lt;p&gt;Game components used must adhere to &lt;a href="#equipment-regulations"&gt;equipment regulations&lt;/a&gt;.&lt;/p&gt;<br />
&lt;h3&gt;Bey&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A &lt;em&gt;Bey&lt;/em&gt; (often referred to as “a Beyblade”) is the spinning top used to battle.&lt;/li&gt;<br />
&lt;li&gt;<br />
A complete Bey consists of a &lt;em&gt;blade, ratchet,&lt;/em&gt; and &lt;em&gt;bit.&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
For CX system blades, the blade must contain all three parts: a &lt;em&gt;lock chip&lt;/em&gt;, &lt;em&gt;main blade&lt;/em&gt;, and &lt;em&gt;assist blade&lt;/em&gt;.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Bey List&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Before each stage of the tournament, you must submit a &lt;em&gt;Bey list&lt;/em&gt; to the tournament organizer.&lt;/li&gt;<br />
&lt;li&gt;A Bey list is a written list of 3 to 5 complete Bey combinations (e.g. &lt;em&gt;DranBrave S6-60V&lt;/em&gt;).<br />
&lt;/li&gt;<br />
&lt;li&gt;During Bey selection, you may only select Beys from your Bey list submitted for the current tournament stage.&lt;/li&gt;<br />
&lt;li&gt;Any submitted Bey list must contain at least 3 listed Beys without repeating parts.&lt;/li&gt;<br />
&lt;li&gt;Multiple copies of the same part can be included in a Bey list, but multiple copies of the same part cannot be used within a deck.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Deck&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A &lt;em&gt;deck&lt;/em&gt; is a set of 3 Beys that is required for certain match types.&lt;/li&gt;<br />
&lt;li&gt;Beys included in your deck must be listed on your submitted Bey list.&lt;/li&gt;<br />
&lt;li&gt;<br />
Only one copy of each part (except for lock chips) may be used per deck.<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
Parts are considered the same part when they share the same name.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
Regional variations in a name (such as &lt;em&gt;Phoenix Wing&lt;/em&gt; / &lt;em&gt;Soar Phoenix&lt;/em&gt;) are considered the same name.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
Derivative designs — such as &lt;em&gt;Optimus Prime&lt;/em&gt;’s design being derived from &lt;em&gt;Knight Shield&lt;/em&gt; — are unique parts with unique names.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
&lt;em&gt;Lightning L-Drago (upper type)&lt;/em&gt; and &lt;em&gt;Lightning L-Drago (rapid-hit type)&lt;/em&gt; are both considered to be named &lt;em&gt;Lightning L-Drago.&lt;/em&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
Lock chips with the same name can be used multiple times within a deck.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Parts cannot be exchanged between Beys within a deck at any point during a match.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Launcher&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The &lt;em&gt;launcher&lt;/em&gt; is used to launch the Bey into the stadium for battle.&lt;/li&gt;<br />
&lt;li&gt;<br />
Launchers fall into two categories:<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
&lt;em&gt;String launchers&lt;/em&gt;, which are powered by an internal string mechanism.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
&lt;em&gt;Winder launchers&lt;/em&gt;, which are powered by an external &lt;em&gt;winder&lt;/em&gt;.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Any accessories attached to the launcher are considered part of the launcher.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Stadium&lt;/h3&gt;<br />
<br />
&lt;div class="list-group stadium-diagram"&gt;<br />
&lt;div class="list-group-item"&gt;<br />
&lt;div class="row v-flex-row"&gt;<br />
&lt;div class="col-xs-12 col-md-6 v-flex-container"&gt;<br />
&lt;div class="top"&gt;<br />
&lt;h4&gt;&lt;span class="text-muted"&gt;Fig. 1.&lt;/span&gt; Stadium Components&lt;/h4&gt;<br />
&lt;/div&gt;<br />
&lt;div class="v-center"&gt;<br />
&lt;img src="/images/rules/x/stadium-parts.png" class="stadium-parts"&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="col-xs-12 col-md-6 v-flex-container"&gt;<br />
&lt;div class="top"&gt;<br />
&lt;h4&gt;&lt;span class="text-muted"&gt;Fig. 2.&lt;/span&gt; Stadium Zones&lt;/h4&gt;<br />
&lt;/div&gt;<br />
&lt;div class="v-center"&gt;<br />
&lt;img src="/images/rules/x/stadium-zones.png" class="stadium-zones"&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;ol&gt;<br />
&lt;li&gt;Battles take place in the &lt;em&gt;stadium&lt;/em&gt;.&lt;/li&gt;<br />
&lt;li&gt;<br />
The stadium is comprised of a &lt;em&gt;stadium cover&lt;/em&gt; and &lt;em&gt;stadium body&lt;/em&gt; (figure 1)&lt;em&gt;.&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
The stadium cover includes the &lt;em&gt;launch area&lt;/em&gt;, a circular opening through which Beys are launched.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
The stadium body is the surface Beys are launched onto.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
The space inside the stadium (between the stadium cover and stadium body) is divided into three types of &lt;em&gt;zones&lt;/em&gt; that are used during battle (figure 2):<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
the &lt;em&gt;battle zone&lt;/em&gt;, consisting of the entire space inside the stadium except for the &lt;em&gt;over zone and Xtreme zone&lt;/em&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
&lt;em&gt;the over zone,&lt;/em&gt; two pockets located at the left and right corners at the front of the stadium<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
the &lt;em&gt;Xtreme zone&lt;/em&gt;, the opening located at the front of the stadium<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;A Bey is considered to have entered a zone the moment it is mostly within that zone.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Winning a Match&lt;/h2&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;In a tournament setting, games of Beyblade are played in &lt;em&gt;matches.&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;<br />
A Beyblade match consists of &lt;em&gt;battles, points&lt;/em&gt; and &lt;em&gt;sets.&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
Battles: When two Beys are played against each other and a winning Bey is determined once, resulting in points being awarded.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
Points: Awarded to the winner of the battle. The number of points awarded is based on how the battle was won (see: &lt;a href="#scoring-finishes"&gt;scoring finishes&lt;/a&gt;).<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
Sets: Won when a blader has earned the required number of points.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
The points required to win a set may be &lt;strong&gt;4 or 7&lt;/strong&gt; depending on the tournament stage.<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
&lt;strong&gt;4 points&lt;/strong&gt; is required to win during the first stage of the tournament.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
&lt;strong&gt;7 points&lt;/strong&gt; is required to win during the final stage of the tournament.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
All matches in the Beyblade X Competitive Circuit UK are best-of-1, meaning winning one set also wins the match.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;&lt;strong&gt;Match Phases&lt;/strong&gt;&lt;/h2&gt;<br />
&lt;h3&gt;Starting the Match&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The match starts once both participating bladers and the judge have arrived at the designated stadium.&lt;/li&gt;<br />
&lt;li&gt;<br />
Once the match starts, you may not receive assistance or advice from others.<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
Exceptions may be made at the judge’s discretion for bladers who require assistance to play for any reason.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Once the match starts, you may not leave the stadium except with the judge’s permission.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Launch Position&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;One blader is selected to choose their &lt;em&gt;launch position&lt;/em&gt; at either the &lt;em&gt;left side&lt;/em&gt; or &lt;em&gt;right side&lt;/em&gt; of the stadium.&lt;/li&gt;<br />
&lt;li&gt;Before the first set of the match, the player who will choose their launch position is decided through fair, randomized means (e.g. rock-paper-scissors by both players, or a coin flip by the judge).&lt;/li&gt;<br />
&lt;li&gt;Between sets during a match, the loser of the previous set chooses their launch position for the next set.&lt;/li&gt;<br />
&lt;li&gt;The player who didn’t choose a launch position must take the unchosen launch position.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Bey Selection&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Both bladers reveal all Beys in their current Bey list to their opponent by showing the list and/or physically revealing the Beys.&lt;/li&gt;<br />
&lt;li&gt;After each blader has reviewed their opponent's Bey list, they select the Beys in their deck in secret (typically by turning their backs to the stadium).&lt;/li&gt;<br />
&lt;li&gt;Bey selection should be completed within 1 minute. Beyond 1 minute, the judge may ask you to immediately finalize your selection.&lt;/li&gt;<br />
&lt;li&gt;You may never attempt to gain information about the opponent’s Bey selection during the match.&lt;/li&gt;<br />
&lt;li&gt;Once a deck of Beys is selected, it is given to the judge.&lt;/li&gt;<br />
&lt;li&gt;The judge will inspect each Bey to ensure compliance with &lt;em&gt;equipment regulations,&lt;/em&gt; then return the Beys to each blader. The judge may disassemble the Beys during this process.&lt;/li&gt;<br />
&lt;li&gt;Bey selection is final and cannot be changed for the match.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Bey Presentation&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Both bladers present the Bey they will use in the battle to each other by showing the top and bottom so that all parts are visible.&lt;/li&gt;<br />
&lt;li&gt;<br />
After both bladers have been presented the opponent’s Bey, both bladers may &lt;em&gt;adjust their Bey.&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
When adjusting a Bey, a blader may adjust the orientation of parts in their Bey (such as rotating the position of the ratchet and/or bit), or change the mode of parts with &lt;em&gt;mode change&lt;/em&gt; functionality, even if these adjustments require disassembly of the Bey.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
A blader must communicate to the opponent and the judge when they are about to adjust their Bey.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
Once the adjustment is complete and the Bey is fully assembled, the Bey is presented to the opponent again.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Bladers may never touch their opponent’s Bey.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Battle&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Both bladers battle as detailed in the &lt;a href="#rules-of-battle"&gt;&lt;em&gt;rules of battle&lt;/em&gt;&lt;/a&gt; section until one blader has enough points to win the set.&lt;/li&gt;<br />
&lt;li&gt;If the Bey being used changes between battles (such as in a 3on3 match), do Bey presentation again before each battle.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Set Result&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;If a blader has reached the required number of sets to win the the match, the judge confirms the result and the match ends.&lt;/li&gt;<br />
&lt;li&gt;If neither blader has reached the required number of sets to win the match, proceed to the next set by returning to the launch position phase.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;&lt;strong&gt;Match Type&lt;/strong&gt;&lt;/h2&gt;<br />
&lt;div class="list-group match-types"&gt;<br />
<br />
&lt;div class="list-group-item clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="col-xs-12 col-md-4 col-md-push-8"&gt;<br />
&lt;h3 class="no-toc hidden-md hidden-lg text-center"&gt;3on3&lt;/h3&gt;<br />
&lt;img src="/images/rules/x/3on3.png" class="threeonthree"&gt;<br />
&lt;/div&gt;<br />
&lt;div class="col-xs-12 col-md-8 col-md-pull-4"&gt;<br />
&lt;h3 class="no-toc hidden-xs hidden-sm"&gt;3on3&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
Bladers battle with a deck of 3 Beys, including only Beys in their submitted Bey list.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
The deck of Beys must be stored in a way that conceals its contents and preserves the order of the Beys inside (referred to as the &lt;em&gt;deck case&lt;/em&gt;).<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
Use of an official deck case by Takara Tomy or another deck case designed specifically for Beyblade is recommended.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
If a deck case is unavailable, use a folded sheet of paper.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
During the Bey selection phase, Beys are arranged in the deck case in the order in which they will be used during the set, from the blader’s left to right, referred to as the &lt;em&gt;1st Bey, 2nd Bey,&lt;/em&gt; and &lt;em&gt;3rd Bey.&lt;/em&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
After each battle, bladers switch to the next Bey in their deck based on the determined order.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
After battling with the &lt;em&gt;3rd Bey&lt;/em&gt;, if the set has not ended, each blader may change the order of any Beys in their deck. Then, continue the set by battling with the &lt;em&gt;1st Bey.&lt;/em&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
Except after battling with the &lt;em&gt;3rd Bey&lt;/em&gt;, the order of the deck cannot be changed during the set.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h2&gt;&lt;strong&gt;Rules of Battle&lt;/strong&gt;&lt;/h2&gt;<br />
&lt;h3&gt;Launching&lt;/h3&gt;<br />
<br />
&lt;div class="list-group stadium-diagram launch-diagram"&gt;<br />
&lt;div class="list-group-item"&gt;<br />
&lt;div class="row v-flex-row"&gt;<br />
&lt;div class="col-xs-12 col-md-6 v-flex-container"&gt;<br />
&lt;div class="top"&gt;<br />
&lt;h4&gt;&lt;span class="text-muted"&gt;Fig. 3.&lt;/span&gt; Launch Area&lt;/h4&gt;<br />
&lt;/div&gt;<br />
&lt;div class="v-center"&gt;<br />
&lt;img src="/images/rules/x/launch-area.png" class="launch-area"&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="col-xs-12 col-md-6 v-flex-container"&gt;<br />
&lt;div class="top"&gt;<br />
&lt;h4&gt;&lt;span class="text-muted"&gt;Fig. 4.&lt;/span&gt; Launch Height&lt;/h4&gt;<br />
&lt;/div&gt;<br />
&lt;div class="v-center"&gt;<br />
&lt;img src="/images/rules/x/launch-height.png" class="stadium-zones"&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;ol&gt;<br />
&lt;li&gt;Ensure your Bey is correctly assembled by tightening the ratchet and pressing in on the bit.&lt;/li&gt;<br />
&lt;li&gt;Attach your Bey to your launcher and hold it above or within the launch area (figure 3).&lt;/li&gt;<br />
&lt;li&gt;Keep the bit of your Bey facing downwards while attached to your launcher. Do not tilt your launcher so that your bit faces sideways or upwards.<br />
&lt;li&gt;The judge will announce “ready set” to inform players that the &lt;em&gt;countdown&lt;/em&gt; to launch is about to start. If you are not ready to launch, immediately tell the judge.&lt;/li&gt;<br />
&lt;li&gt;During the countdown, the judge will call out: “three, two, one, go &lt;strong&gt;shoot!&lt;/strong&gt;” or “three, two, one, let it &lt;strong&gt;rip!&lt;/strong&gt;”&lt;/li&gt;<br />
&lt;li&gt;Start pulling your winder/string as the word &lt;strong&gt;“shoot”/“rip”&lt;/strong&gt; is called.&lt;/li&gt;<br />
&lt;li&gt;Launch your Bey from within a distance of 20cm from the stadium body (figure 4).&lt;/li&gt;<br />
&lt;li&gt;Do not obstruct your opponent’s launch while launching.&lt;/li&gt;<br />
&lt;li&gt;Do not attempt to hit your opponent’s Bey before it touches the stadium body.&lt;/li&gt;<br />
&lt;li&gt;Do not run, jump, or otherwise launch in a manner that could be unsafe.&lt;/li&gt;<br />
&lt;li&gt;Do not touch or move the stadium or stadium stand while launching, including with your Bey or launcher.&lt;/li&gt;<br />
&lt;li&gt;Step back immediately after launching and watch the battle. Do not lean over the stadium.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;&lt;strong&gt;Launch errors&lt;/strong&gt;&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
A blader commits a &lt;em&gt;launch error&lt;/em&gt; when they:<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
begin pulling their launcher's winder/string before or after the word “shoot”/“rip” is called<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
launch from more than 20cm away from the stadium body<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
launch from an area other than directly above or within the launch area<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
launch their Bey outside the stadium<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
launch their Bey upside down or sideways<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
launch their Bey so that it touches the stadium cover before going through the launch area<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
touch any part of the stadium with their body or launcher (except for the string of a string launcher) while launching<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;When a blader commits a launch error, the battle is voided.&lt;/li&gt;<br />
&lt;li&gt;<br />
Every time a blader commits two launch errors without either blader scoring any points, the opposing blader will receive 1 point (a &lt;em&gt;penalty point&lt;/em&gt;).<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
If both bladers commit a launch error during the same launch, neither will be counted towards applying a penalty point.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;&lt;strong&gt;Requesting a relaunch&lt;/strong&gt;&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
You may request a &lt;em&gt;relaunch&lt;/em&gt; when:<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
the opposing blader’s launch obstructed your launch<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
you were hit or otherwise obstructed by a person or object while launching<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
your launch was noticeably underpowered due to a technical issue with your launcher<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;When a request for a relaunch is approved by the judge, the current battle is voided.&lt;/li&gt;<br />
&lt;li&gt;Request a relaunch by saying “relaunch” immediately after launching.&lt;/li&gt;<br />
&lt;li&gt;<br />
If you requested a relaunch due to a technical issue with your launcher, and your request is approved by the judge, you must use a different launcher for the rest of the match.<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
If you do not have another launcher, you may borrow a launcher from another blader at the event if available.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;You may only request a relaunch for a technical issue once per battle.&lt;/li&gt;<br />
&lt;li&gt;If you request a relaunch for a technical issue, the judge may inspect your launcher, including performing a test launch with it.&lt;/li&gt;<br />
&lt;li&gt;Requests for relaunches are approved at the judge’s discretion.&lt;/li&gt;<br />
&lt;li&gt;Relaunches can only be requested by the blader affected, and cannot be recommended by the opponent or the judge. For other reasons why a battle would be voided, see &lt;a href="#voided-and-replayed-battles"&gt;voided battles&lt;/a&gt;.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Starting and Ending Battle&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The battle starts once both Beys have touched the stadium body.&lt;/li&gt;<br />
&lt;li&gt;<br />
A Bey is considered &lt;em&gt;out-of-play&lt;/em&gt; when it &lt;em&gt;stops spinning&lt;/em&gt;, &lt;em&gt;bursts&lt;/em&gt; or &lt;em&gt;cannot return to the stadium&lt;/em&gt;.<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
&lt;strong&gt;Stops spinning:&lt;/strong&gt; A Bey has stopped spinning when its rotational speed in its original spin direction becomes zero at any point in time.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
&lt;strong&gt;Bursts:&lt;/strong&gt; A Bey has burst when any part of the Bey detaches and fully separates. This includes if an individual component of one part (e.g. a blade’s lock chip) separates from the Bey.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
&lt;strong&gt;Cannot return the stadium:&lt;/strong&gt; A Bey cannot return to stadium when it is no longer within the stadium and the judge determines it is physically impossible for it to return.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
The battle ends as soon as:<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
only one Bey is spinning in the battle zone while the other is &lt;em&gt;out-of-play,&lt;/em&gt; OR<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
when all Beys are &lt;em&gt;out-of-play.&lt;/em&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Do not touch the stadium or your Bey until the battle result has been confirmed by the judge. If you do, the judge may determine that you immediately lose the set.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Scoring Finishes&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
When the battle ends, &lt;strong&gt;the Bey that &lt;em&gt;scored a finish&lt;/em&gt; is the winner of the battle&lt;/strong&gt;, and the winning blader is awarded points based on the type of finish scored.<br />
&lt;div class="list-group"&gt;<br />
&lt;div class="list-group-item finish x-finish"&gt;<br />
<br />
&lt;h4&gt;Xtreme Finish — 3 points&lt;/h4&gt;<br />
<br />
&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Initiated&lt;/strong&gt; when the opposing Bey enters the Xtreme zone.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Scored&lt;/strong&gt; when the opposing Bey becomes out-of-play.&lt;/li&gt;&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;div class="list-group-item finish o-finish"&gt;<br />
<br />
&lt;h4&gt;Over Finish — 2 points&lt;/h4&gt;<br />
<br />
&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Initiated&lt;/strong&gt; when the opposing Bey enters the over zone.&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Scored&lt;/strong&gt; when the opposing Bey becomes out-of-play.&lt;/li&gt;&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;div class="list-group-item finish b-finish"&gt;<br />
<br />
&lt;h4&gt;Burst Finish — 2 points&lt;/h4&gt;<br />
<br />
&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Initiated and scored&lt;/strong&gt; when the opposing Bey bursts.&lt;/li&gt;&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;div class="list-group-item finish s-finish"&gt;<br />
<br />
&lt;h4&gt;Spin Finish — 1 point&lt;/h4&gt;<br />
<br />
&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Initiated and scored&lt;/strong&gt; when the opposing Bey stops spinning.<br />
 <br />
&lt;/li&gt;&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;div class="list-group-item finish alt-finish"&gt;<br />
<br />
&lt;h4&gt;Own Finish — 1 point&lt;/h4&gt;<br />
<br />
&lt;ul&gt;&lt;li&gt;Replaces an &lt;em&gt;Xtreme finish&lt;/em&gt; or &lt;em&gt;over finish&lt;/em&gt; if the battle ended without the Beys touching each other.<br />
&lt;/li&gt;&lt;/ul&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="list-group-item finish alt-finish"&gt;<br />
&lt;h4&gt;Out-of-Bounds Spin Finish — 1 point&lt;/h4&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;strong&gt;Initiated&lt;/strong&gt; when the opposing Bey exits the stadium through the launch area.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Scored&lt;/strong&gt; when the opposing Bey becomes out-of-play.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;/div&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;You &lt;em&gt;initiate&lt;/em&gt; a finish when the opposing Bey leaves the battle zone or becomes out-of-play while in the battle zone, but you cannot win until that finish is &lt;em&gt;scored.&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;If you initiate an Xtreme finish or over finish, but the opposing Bey returns to the battle zone, the finish is &lt;em&gt;reversed.&lt;/em&gt; When a finish is reversed, that finish is considered to have never been initiated and does not score.&lt;/li&gt;<br />
&lt;li&gt;If both Beys score a finish, the winner is the Bey that initiated its finish first, regardless of when either finish was scored.&lt;/li&gt;<br />
&lt;li&gt;If both Beys initiate a finish at the same time and both of those finishes score, the battle is a draw.&lt;/li&gt;<br />
&lt;li&gt;If no Beys score a finish, the battle is a draw.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Voided and Replayed Battles&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;When a battle is voided, the result of the battle is canceled, and the battle is &lt;em&gt;replayed&lt;/em&gt;.&lt;/li&gt;<br />
&lt;li&gt;<br />
The battle will be voided if:<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
The battle is a draw<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
A launch error occurred<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
The Beys touch each other before both Beys have touched the stadium body<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
A Bey bursts before it touches the stadium body<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
A Bey exited the battle zone without passing through the Xtreme zone, over zone, or launch area, and touched any surface or object other than the stadium<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
The judge determines that a player’s launch has been obstructed<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
A blader requests a relaunch and it is approved by the judge<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
A Bey’s part broke during battle<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
The stadium breaks or part of the stadium detaches during the battle<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
The judge otherwise determines that the fair and safe play of the battle has been interfered with<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;When a battle is &lt;em&gt;replayed,&lt;/em&gt; bladers play the same battle again with the same launcher and Bey, unless another rule requires equipment to be changed (such as if a part or launcher breaks).&lt;/li&gt;<br />
&lt;li&gt;Before a replay, Beys cannot be disassembled for adjustment; however, bits can be rotated and ratchets should be tightened.&lt;/li&gt;<br />
&lt;li&gt;If part of your Bey breaks during battle, the battle is voided, and you must replace the broken part with a copy of the same part that complies with equipment regulations in order to replay the battle. If you cannot, both bladers return to the Bey selection phase and continue the match while retaining their current scores.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Regarding Judge Decisions&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;If you have a concern about the battle, <span style="font-weight: bold;" class="mycode_b">you must tell the judge immediately.</span>&lt;/li&gt;<br />
&lt;li&gt;Once the next battle starts, the result of the previous battle cannot be adjusted.&lt;/li&gt;<br />
&lt;li&gt;If a battle was recorded on video, the judge may choose to review video footage to assist in reaching a decision.&lt;/li&gt;<br />
&lt;li&gt;Some events may have a head judge and may allow you to appeal a ruling to them. You can ask the judge or the tournament organizer if this option is available.&lt;/li&gt;<br />
&lt;li&gt;The final decision of the battle and/or match result belongs to the judge(s).&lt;/li&gt;<br />
&lt;li&gt;You must accept the judge’s final decision. Disruptive behavior as a result of disagreeing with a ruling will lead to disqualification.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;&lt;strong&gt;Equipment Regulations&lt;/strong&gt;&lt;/h2&gt;<br />
&lt;h3&gt;General Regulations&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Only official Beyblade X products produced by Takara Tomy and Hasbro may be used. Products from previous generations of Beyblade may not be used.&lt;/li&gt;<br />
&lt;li&gt;Only the Xtreme Stadium by Takara Tomy, or the Xtreme BeyStadium by Hasbro, may be used.&lt;/li&gt;<br />
&lt;li&gt;Cracked or broken equipment including Bey parts, launchers and stadiums may not be used.<br />
&lt;li&gt;Stadiums with hairline cracks may be repaired with tape as long as the repair is applied to the underside and results in a smooth, uninterrupted, and imperceptible surface. However, stadiums with completely broken pieces or where tape provides significant structural support cannot be used.&lt;/li&gt;&lt;/li&gt;<br />
&lt;li&gt;Use of official equipment beyond its intended design (e.g. spinning a Bey in the incorrect spin direction) is forbidden.&lt;/li&gt;<br />
&lt;li&gt;Any modification of equipment beyond what is explicitly allowed in these regulations is forbidden.&lt;/li&gt;<br />
&lt;li&gt;<br />
Parts (including Beys and launchers) may not be intentionally modified to perform beyond their &lt;em&gt;original specifications,&lt;/em&gt; even if those modifications are otherwise permitted by the equipment regulations.<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
&lt;em&gt;Original specifications&lt;/em&gt; means the level of performance expected from a new retail product.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
Parts made up of individual components that can be non-destructively replaced may have their components replaced with an identical substitute from another part.<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
An identical substitute is considered to be another copy of the same component with the same intended design and function.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
The components of the part must be disassembled in a non-destructive manner and reassembled to match its original specifications.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
The components of the part itself may not be modified in any way.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Any modifications that may cause damage to a Bey or stadium (including cosmetic damage), or create an unfair advantage in battle, are forbidden even if those modifications are otherwise permitted by the equipment regulations.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Bey Regulations&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
Blades, ratchets, and bits cannot be painted except with small markings (lines or dots). Marks can be placed:<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
On a blade: Anywhere besides the blade’s contact points, or where the Ratchet makes contact with the blade’s underside.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
On a ratchet: Anywhere on the ratchet base (the bottom part of the ratchet) besides where the bit makes contact with it.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
On a bit: The top surface and inside of the bit’s shaft.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
Parts that have been worn down outside of normal play cannot be used.<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
Normal play is considered to be battling in an official stadium with a maximum of 2 other Beys.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
Parts that have been worn or damaged through contact with surfaces or objects other than a Bey or official stadium cannot be used.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
Parts that have &lt;em&gt;extreme wear&lt;/em&gt; cannot be used, even if worn through normal play.<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
&lt;em&gt;Extreme wear&lt;/em&gt; includes when a part’s shape or performance have dramatically changed from its original specifications, e.g. a sharp tip becoming completely flattened, or a flat tip becoming round or sharpened.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
Rubber parts typically wear down at an accelerated rate compared to other materials. Rubber materials will not be considered extremely worn or damaged as long as the majority of rubber is intact and the wear is consistent with normal play.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
Extreme wear is determined at the judge’s discretion.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Parts which perform differently from their original specifications due to a manufacturing defect (such as a bit manufactured with the incorrect level of burst resistance) cannot be used.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Launcher Regulations&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
Any type of winder may be used with any type of winder launcher.<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
Winders: &lt;em&gt;Winder, Long Winder, Entry Winder&lt;/em&gt; and &lt;em&gt;Dragon Winder&lt;/em&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
Winder launchers: &lt;em&gt;Winder Launcher, Entry Launcher, Winder Launcher L,&lt;/em&gt; and &lt;em&gt;Hold Launcher&lt;/em&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Winders cannot be modified in any way.&lt;/li&gt;<br />
&lt;li&gt;<br />
Launchers, launcher grips, and accessories may be decorated with paint and stickers.<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
Applied paint or stickers may not affect performance.<br />
&lt;/li&gt;<br />
&lt;li&gt;<br />
Designs must not contain any offensive or inappropriate imagery.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Launchers and launcher grips may have unofficial parts or accessories attached, provided they do not obstruct the opponent’s launch or modify the launcher’s performance.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Banned Parts&lt;/h3&gt;<br />
&lt;h4&gt;&lt;strong&gt;Bits&lt;/strong&gt;&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
Metal Needle (MN)<br />
&lt;ol&gt;<br />
&lt;li&gt;<br />
Reason: This bit frequently damages stadiums with its pointed metal tip.<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;&lt;strong&gt;Disqualification&lt;/strong&gt;&lt;/h2&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;At the discretion of the tournament organizer and judge(s), you may be disqualified from an event for any reason, including but not limited to if:<br />
&lt;ol&gt;<br />
&lt;li&gt;You intentionally break any rules in this ruleset&lt;/li&gt;<br />
&lt;li&gt;Your equipment does not comply with the equipment regulations&lt;/li&gt;<br />
&lt;li&gt;You commit an excessive number of launch errors or launch in an unsafe manner&lt;/li&gt;<br />
&lt;li&gt;You behave in a rude, unsportsmanlike, or otherwise disruptive manner&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;If you are disqualified during a match, you will lose the match. The results of previous rounds will not be modified.&lt;/li&gt;<br />
&lt;li&gt;If you are disqualified from an event, you forfeit any placement and prizing.&lt;/li&gt;<br />
&lt;li&gt;If you are disqualified from an event, you may be suspended or banned from attending future events.&lt;/li&gt;<br />
&lt;/ol&gt;]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Beyblade X Rules]]></title>
			<link>https://worldbeyblade.org/Thread-Beyblade-X-Rules</link>
			<pubDate>Mon, 17 Feb 2025 09:28:54 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Beyblade-X-Rules</guid>
			<description><![CDATA[&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell attention"&gt;<br />
&lt;div class="cell-heading"&gt;About This Rulebook&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;This rulebook is developed by the World Beyblade Organization, a fan-run volunteer project that has supported competitive Beyblade since 2008. The World Beyblade Organization is not affiliated with Takara Tomy, Hasbro or any other official Beyblade license holders.&lt;/p&gt;<br />
&lt;p&gt;This rulebook is based on the official Beyblade X rules published by Takara Tomy (B4) and extensive research of how those rules are applied at official events. Gameplay results are generally identical to the official rules. Some alternate rulesets that differ more from the official rules are also included.&lt;/p&gt;<br />
&lt;p&gt;&lt;a href="https://worldbeyblade.org/Thread-WBO-Vs-B4-Rules-What-s-Different" target="_blank"&gt;&lt;strong&gt;WBO Vs. B4 Rules: What's Different?&lt;/strong&gt;&lt;/a&gt;&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;h2&gt;About Beyblade&lt;/h2&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Beyblade is a game where two &lt;em&gt;bladers&lt;/em&gt; (players) compete by launching spinning tops known as &lt;em&gt;Beys&lt;/em&gt; into &lt;em&gt;battle&lt;/em&gt; within a &lt;em&gt;stadium&lt;/em&gt;.&lt;/li&gt;<br />
&lt;li&gt;Bladers can change how their Beys perform in battle by customizing their parts and launching them with various techniques.&lt;/li&gt;<br />
&lt;li&gt;The last Bey to remain spinning in the &lt;em&gt;battle zone&lt;/em&gt; — the central area of the stadium — wins the battle.&lt;/li&gt;<br />
&lt;li&gt;Beys are &lt;em&gt;finished&lt;/em&gt; when they &lt;em&gt;stop spinning, burst&lt;/em&gt; (parts detach)&lt;em&gt;,&lt;/em&gt; or become &lt;em&gt;unable to return to the battle zone&lt;/em&gt;.&lt;/li&gt;<br />
&lt;li&gt;The winner of each battle receives points based on how and where the opponent’s Bey was finished.&lt;/li&gt;<br />
&lt;li&gt;The objective of the game is to, through multiple battles, earn enough points (default: 4) to win the match.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Game Equipment&lt;/h2&gt;<br />
&lt;p&gt;&lt;strong&gt;IMPORTANT:&lt;/strong&gt; All equipment used must comply with &lt;a href="#equipment-regulations"&gt;equipment regulations.&lt;/a&gt;&lt;/p&gt;<br />
&lt;h3&gt;Bey&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A &lt;em&gt;Bey&lt;/em&gt; (often referred to as “a Beyblade”) is the spinning top used to battle.&lt;/li&gt;<br />
&lt;li&gt;A complete Bey consisting of a &lt;em&gt;blade, ratchet,&lt;/em&gt; and &lt;em&gt;bit&lt;/em&gt; must be used.<br />
&lt;ol&gt;<br />
&lt;li&gt;CX blades must contain all three parts: a &lt;em&gt;lock chip&lt;/em&gt;, &lt;em&gt;main blade&lt;/em&gt;, and &lt;em&gt;assist blade&lt;/em&gt;.&lt;/li&gt;<br />
&lt;li&gt;CX Expand blades must contain all four parts: a &lt;em&gt;lock chip&lt;/em&gt;, &lt;em&gt;over blade&lt;/em&gt;, &lt;em&gt;metal blade&lt;/em&gt;, and &lt;em&gt;assist blade&lt;/em&gt;.&lt;/li&gt;<br />
&lt;li&gt;Ratchet-integrated parts such as the &lt;em&gt;BulletGriffon&lt;/em&gt; blade and &lt;em&gt;Operate&lt;/em&gt; bit cannot use a ratchet.&lt;/li&gt;<br />
&lt;li&gt;A complete &lt;i&gt;BulletGriffon&lt;/i&gt; blade consists of the upper part &lt;i&gt;(Bullet/Rocket)&lt;/i&gt; and the main body lower part &lt;i&gt;Griffon.&lt;/i&gt;&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Deck&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A &lt;em&gt;deck&lt;/em&gt; is a set of 3 Beys that is required for most battle types.&lt;/li&gt;<br />
&lt;li&gt;A deck cannot include more than one copy of any part, except for basic lock chips.<br />
&lt;ol&gt;<br />
&lt;li&gt;Basic lock chips with the same design and/or name can be included any number of times.&lt;/li&gt;<br />
&lt;li&gt;Metal lock chips (&lt;em&gt;Valkyrie&lt;/em&gt; and &lt;em&gt;Emperor&lt;/em&gt;) can be included once each.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Parts cannot be exchanged between Beys within a deck at any point during a match.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Determining whether parts are the same&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Parts are generally considered the same part when they have the same name. The original Japanese product names take priority.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Recolors:&lt;/strong&gt; Parts that have been re-released in different colors are still considered the same as the original part.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Retools:&lt;/strong&gt; Parts that have similar designs because they are based on another part — such as &lt;em&gt;Optimus Primal&lt;/em&gt; being based on &lt;em&gt;SharkEdge&lt;/em&gt; — are considered &lt;em&gt;retools.&lt;/em&gt; While retools look similar to the parts they are based on, &lt;strong&gt;they are considered different, unique parts.&lt;/strong&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Mold Differences:&lt;/strong&gt; Copies of the same part which feature minor differences — such as &lt;em&gt;PhoenixWing&lt;/em&gt;, which has received at least two revisions — are considered &lt;em&gt;different molds&lt;/em&gt;. Different molds of a part are all considered to be the same part.<br />
&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Version 2.0 blades:&lt;/strong&gt; Version 2.0 blades are considered the same part as the original blades they are based on.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Versions:&lt;/strong&gt; Parts that have been re-released in new &lt;em&gt;versions,&lt;/em&gt; such as &lt;em&gt;TyrannoBeat Jurassic World Version&lt;/em&gt; (branded as &lt;em&gt;T. Rex&lt;/em&gt;) being a new version of &lt;em&gt;TyrannoBeat&lt;/em&gt;, are still considered the same part as the original.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;&lt;em&gt;Lightning L-Drago&lt;/em&gt;&lt;/strong&gt;&lt;strong&gt; blade:&lt;/strong&gt; &lt;em&gt;Lightning L-Drago (Rapid-Hit Type)&lt;/em&gt; and &lt;em&gt;Lightning L-Drago (Upper Type)&lt;/em&gt; cannot be used together in a deck. However, they are not considered the same part in other situations, such as replacing a part when it breaks.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
<br />
&lt;div class="rules-fig-container ok"&gt;<br />
&lt;div class="rules-fig-heading pointer" data-toggle="collapse" data-target="#legal-deck-toggle" aria-expanded="false"&gt;Legal Deck Examples &lt;span class="caret"&gt;&lt;/span&gt;&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix collapse" id="legal-deck-toggle"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ok-1.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;PhoenixWing 3-60R&lt;/li&gt;<br />
&lt;li&gt;WizardRod 1-60L&lt;/li&gt;<br />
&lt;li&gt;DranBuster 5-60LR&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Legal.&lt;/strong&gt; All parts are different.<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ok-2.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;StormPegasis 3-70RA&lt;/li&gt;<br />
&lt;li&gt;Rock Leone 6-80 GN&lt;/li&gt;<br />
&lt;li&gt;Lightning L-Drago (Upper) 1-60F&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Legal.&lt;/strong&gt; All parts are different.<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ok-3.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;SharkEdge 5-60LR&lt;/li&gt;<br />
&lt;li&gt;OptimusPrimal 1-60U&lt;/li&gt;<br />
&lt;li&gt;CrocCrunch 3-60LF&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Legal.&lt;/strong&gt;  While &lt;em&gt;SharkEdge, Optimus Prime&lt;/em&gt; and &lt;em&gt;CrocCrunch&lt;/em&gt; have similar designs, they are not the same, and are treated as unique from each other.<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ok-4.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;SphinxCowl 5-60O&lt;/li&gt;<br />
&lt;li&gt;TriceraSpiky 9-60U&lt;/li&gt;<br />
&lt;li&gt;HellsScythe 3-60B&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Legal.&lt;/strong&gt; While &lt;em&gt;SphinxCowl&lt;/em&gt; and &lt;em&gt;TriceraSpiky&lt;/em&gt; have similar designs, they are not the same, and are treated as unique from each other.<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ok-5.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;PhoenixWing 3-60R&lt;/li&gt;<br />
&lt;li&gt;AeroPegasus 1-60L&lt;/li&gt;<br />
&lt;li&gt;TyrannoRoar 9-60W&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Legal.&lt;/strong&gt; While &lt;em&gt;TyrannoRoar&lt;/em&gt; and &lt;em&gt;PhoenixWing&lt;/em&gt; have similar designs, they are not the same part.<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ok-6.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;DranBrave J3-60LR&lt;/li&gt;<br />
&lt;li&gt;ScorpioSpear 9-60FB&lt;/li&gt;<br />
&lt;li&gt;DranBrush S1-60LF&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Legal.&lt;/strong&gt; All parts are different, except for two &lt;em&gt;Dran&lt;/em&gt; lock chips. However, basic CX lock chips can be included any number of times in a deck.<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig-container ng"&gt;<br />
&lt;div class="rules-fig-heading pointer" data-toggle="collapse" data-target="#illegal-deck-toggle" aria-expanded="false"&gt;Illegal Deck Examples &lt;span class="caret"&gt;&lt;/span&gt;&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix collapse" id="illegal-deck-toggle"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ng-1.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;PhoenixWing 1-60LR&lt;/li&gt;<br />
&lt;li&gt;WizardRod 1-60L&lt;/li&gt;<br />
&lt;li&gt;DranBuster 5-60LR&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Illegal.&lt;/strong&gt; Two copies of both the 1-60 ratchet and LR bit are included. Although the 1-60 ratchets are different colors, they are still the same part.<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ng-2.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;CobaltDrake 5-60LR&lt;/li&gt;<br />
&lt;li&gt;ScorpioSpear 9-60FB&lt;/li&gt;<br />
&lt;li&gt;CobaltDrake 3-60P&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Illegal.&lt;/strong&gt; Two copies of the CobaltDrake blade are included. Although they are different colors, they are still the same part.<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ng-3.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;PhoenixWing (Mold 1) 1-60LR&lt;/li&gt;<br />
&lt;li&gt;SilverWolf 9-70H&lt;/li&gt;<br />
&lt;li&gt;PhoenixWing (Mold 3) 3-60P&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Illegal.&lt;/strong&gt; Two copies of the PhoenixWing blade are included. Although each PhoenixWing is a different color and from a different mold, they are still the same part.<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ng-4.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;DranBrave J3-60LR&lt;/li&gt;<br />
&lt;li&gt;ScorpioSpear 9-60FB&lt;/li&gt;<br />
&lt;li&gt;DranBrush J1-60LF&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Illegal.&lt;/strong&gt; Two copies of the Jaggy assist blade are included. Although they are different colors, they are still the same part.<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ng-5.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;StormPegasis 3-70RA&lt;/li&gt;<br />
&lt;li&gt;Lightning L-Drago 3-60LR (Rapid-Hit Type)&lt;/li&gt;<br />
&lt;li&gt;Lightning L-Drago 1-60F (Upper Type)&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Illegal.&lt;/strong&gt; Both Lightning L-Drago (Rapid) and Lightning L-Drago (Upper) are included, but as they are considered the same part, they cannot be used together in a deck.<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ng-6.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;TyrannoBeat 9-70P&lt;/li&gt;<br />
&lt;li&gt;TyrannoBeat 9-80LR&lt;/li&gt;<br />
&lt;li&gt;WizardRod 3-60H&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Illegal.&lt;/strong&gt; Two copies of TyrannoBeat are included, with one being TyrannoBeat Jurassic World Version. Although they have different decorations, they are still the same part.<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
<br />
&lt;h3&gt;Launcher&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The &lt;em&gt;launcher&lt;/em&gt; is used to &lt;em&gt;launch the Bey&lt;/em&gt; into the stadium for battle.&lt;/li&gt;<br />
&lt;li&gt;Launchers have two types:<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;em&gt;String launchers&lt;/em&gt;, which are powered by an internal string mechanism.&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Winder launchers&lt;/em&gt;, which are powered by an external &lt;em&gt;winder&lt;/em&gt;.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Any official Beyblade X winder may be used with any winder launcher.&lt;/li&gt;<br />
&lt;li&gt;Launchers may only be used with Beys of the matching spin direction (e.g. left launchers may only be used with Beys designated as left spin).&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Stadium&lt;/h3&gt;<br />
&lt;div class="rules-fig-container"&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-7"&gt;<br />
&lt;h4&gt;&lt;span class="text-muted"&gt;Fig. 1.&lt;/span&gt; Stadium Components&lt;/h4&gt;<br />
&lt;img src="/images/rules/x/stadium-parts.png" class="img-responsive"&gt;<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-5"&gt;<br />
&lt;h4&gt;&lt;span class="text-muted"&gt;Fig. 2.&lt;/span&gt; Stadium Zones&lt;/h4&gt;<br />
&lt;img src="/images/rules/x/stadium-zones.png" class="img-responsive"&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Battles take place in the &lt;em&gt;stadium&lt;/em&gt;. This ruleset is only intended for Takara Tomy's &lt;strong&gt;“Xtreme Stadium”&lt;/strong&gt; (aka Hasbro's &lt;strong&gt;“Tournament Beystadium”&lt;/strong&gt;), with supplementary rulings for Takara Tomy's &lt;strong&gt;“Infinity Stadium”&lt;/strong&gt;.&lt;/li&gt;<br />
&lt;li&gt;The stadium &lt;em&gt;is comprised&lt;/em&gt; of a &lt;em&gt;stadium cover&lt;/em&gt; and &lt;em&gt;stadium body&lt;/em&gt; (figure 1)&lt;em&gt;.&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The stadium cover includes the &lt;em&gt;launch area&lt;/em&gt;, a circular opening through which Beys are launched.&lt;/li&gt;<br />
&lt;li&gt;The stadium body is the surface Beys are launched onto.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;The space inside the stadium (between the stadium cover and stadium body) is divided into three types of &lt;em&gt;zones&lt;/em&gt; (figure 2):<br />
&lt;ol&gt;<br />
&lt;li&gt;the &lt;em&gt;battle zone&lt;/em&gt;, consisting of the entire space inside the stadium except for the &lt;em&gt;over zone&lt;/em&gt; and &lt;em&gt;Xtreme zone&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;the two &lt;em&gt;over zones,&lt;/em&gt; located at the left and right corners, at the front of the stadium&lt;/li&gt;<br />
&lt;li&gt;the &lt;em&gt;Xtreme zone&lt;/em&gt;, located in the center, at the front of the stadium&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;The stadium is placed on top of a flat, level &lt;em&gt;play surface.&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Any barriers or objects other than the flat surface the stadium is placed on are not considered part of the play surface, even if they are attached to the play surface.&lt;/li&gt;<br />
&lt;li&gt;Exercise caution when playing on elevated play surfaces, such as tables or stadium stands.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Battle Types&lt;/h2&gt;<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;1on1 Battle&lt;span class="rules-tag"&gt;Official&lt;/span&gt;&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;div class="battle-type-cell"&gt;<br />
&lt;img src="/images/rules/x/1on1.png" class="1on1"&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Each blader selects one Bey and uses it for the entire match.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;3on3 Battle&lt;span class="rules-tag"&gt;Official&lt;/span&gt;&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;div class="battle-type-cell"&gt;&lt;img src="/images/rules/x/3on3.png" class="3on3"&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Each blader selects a deck of 3 Beys, and orders their Beys from left to right as the 1st Bey, 2nd Bey, and 3rd Bey. &lt;strong&gt;The use of a deck case that conceals each Bey and separates their order is strongly recommended.&lt;/strong&gt;&lt;/li&gt;<br />
&lt;li&gt;For the first battle, each blader uses their 1st Bey. For each battle afterwards, bladers must use the next Bey in their deck order.&lt;/li&gt;<br />
&lt;li&gt;After battling with the 3rd Bey, both bladers may change the order of their deck in secret. Then, each blader uses their 1st Bey for the next battle.&lt;/li&gt;<br />
&lt;/ol&gt;&lt;/div&gt;<br />
&lt;/div&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Counter Battle&lt;span class="rules-tag"&gt;Designed by WBO&lt;/span&gt;&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;div class="battle-type-cell"&gt;&lt;img src="/images/rules/x/wbo-deck.png" class="wbo-deck"&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Each blader selects a deck of up to 3 Beys.&lt;/li&gt;<br />
&lt;li&gt;Before the first battle, each blader fully reveals their deck to the opponent. Then, each blader selects which Bey they will use for the first battle in secret.&lt;/li&gt;<br />
&lt;li&gt;After presenting Beys for the first battle, both bladers’ decks must be visible at all times.&lt;/li&gt;<br />
&lt;li&gt;The loser of each battle declares whether the next battle is a rematch or counter:<br />
&lt;ol&gt;<br />
&lt;li&gt;If a &lt;em&gt;rematch&lt;/em&gt; is declared, both bladers must use the same Beys and launchers without adjustment for the next battle. A rematch doesn’t affect the outcome of the previous battle.&lt;/li&gt;<br />
&lt;li&gt;If a &lt;em&gt;counter&lt;/em&gt; is declared, the winner of the previous battle selects any Bey in their deck to use for the next battle and presents it to the opponent. Then, the loser of the previous battle selects any Bey in their deck to use for the next battle and presents it.&lt;/li&gt;<br />
&lt;/ol&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
<br />
&lt;h2&gt;Match Types&lt;/h2&gt;<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;4-Point Match &lt;span class="rules-tag"&gt;Official&lt;/span&gt;&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;Earn 4 points to win the match.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;5-Point Match&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;Earn 5 points to win the match.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;7-Point Match&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;Earn 7 points to win the match.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Best of 3 [4-Point] Match&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;Earn 4 points to win a &lt;em&gt;set&lt;/em&gt;. Win two 4-point sets to win the match.&lt;/p&gt;<br />
&lt;p&gt;After each set, if the match continues, the loser of the previous set selects their launch position for the next set. Then both bladers can reorder their decks.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
<br />
&lt;h3 class="no-toc"&gt;Winning the Match&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A Beyblade match consists of &lt;em&gt;battles, points&lt;/em&gt; and &lt;em&gt;sets.&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;Battles:&lt;/strong&gt; When two Beys are played against each other and a winning Bey is determined once, resulting in points being awarded.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Points:&lt;/strong&gt; Awarded to the winner of the battle. The number of points awarded is based on how the battle was won (see: &lt;a href="#battle-result"&gt;battle result&lt;/a&gt;).&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Sets:&lt;/strong&gt; Won when a blader has earned the required number of points. A blader cannot earn more points than the number required.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;You win the match when:<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;4-point, 5-point, and 7-point:&lt;/strong&gt; you win one set with the required number of points.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Best of 3 [4-point]:&lt;/strong&gt; you win two 4-point sets.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Match Setup&lt;/h2&gt;<br />
&lt;div class="pre-table"&gt;Complete these steps once before the first battle of the match.&lt;/div&gt;<br />
<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Match Start&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;Arrive at your stadium promptly with all required equipment.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Select Position&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;One blader is randomly determined to select their launch position.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Select Beys&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;Bladers have one minute to finalize their Beys and deck order.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Judge Check&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;The judge checks each Bey to ensure they comply with the rules.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3&gt;Match Start&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The match starts once both participating bladers and the judge have arrived at the stadium.&lt;/li&gt;<br />
&lt;li&gt;Bring any equipment you may consider using during the match.&lt;/li&gt;<br />
&lt;li&gt;Once the match starts, you may not receive assistance from others or leave the stadium without the judge’s permission.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Select Position&lt;/h3&gt;<br />
If the &lt;em&gt;Infinity Stadium&lt;/em&gt; is being used, this step is optional and may be skipped.&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;One blader is randomly determined to choose their &lt;em&gt;launch position&lt;/em&gt; at either the &lt;em&gt;left side&lt;/em&gt; or &lt;em&gt;right side&lt;/em&gt; of the stadium.&lt;/li&gt;<br />
&lt;li&gt;The blader who will choose their launch position is determined through a fair, randomized method decided by the judge (e.g. a coin flip, die roll, or rock-paper-scissors). The randomly determined blader then declares their position.&lt;/li&gt;<br />
&lt;li&gt;The blader who didn’t choose a position must take the remaining position.&lt;/li&gt;<br />
&lt;li&gt;Launch position must be chosen independently by the randomly determined blader. Bladers may not discuss launch positions at any point.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Select Beys&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Bladers select their Bey(s) for the match, including the initial order of their deck.&lt;/li&gt;<br />
&lt;li&gt;Bey selection must be completed in secret (typically with both bladers turning their backs to the stadium).&lt;/li&gt;<br />
&lt;li&gt;You may never attempt to gain information about the opponent’s Bey selection.&lt;/li&gt;<br />
&lt;li&gt;Bey selection should be completed within 1 minute. Beyond 1 minute, the judge may ask you to immediately finalize your selection.&lt;/li&gt;<br />
&lt;li&gt;Once your Bey selection is complete, inform the judge.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Judge Check&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The judge will take each blader’s Beys and check them to ensure they comply with equipment regulations and deck building rules.&lt;/li&gt;<br />
&lt;li&gt;If the judge determines that a blader’s Beys cannot be used in the match, that blader does Bey selection once more.<br />
&lt;ol&gt;<br />
&lt;li&gt;If a blader’s Beys are rejected by a judge check twice during the same match, they immediately lose the match.&lt;/li&gt;<br />
&lt;li&gt;If you have questions about if you can use a part, ask before submitting to judge check.&lt;/li&gt;<br />
&lt;li&gt;If a blader fails a judge check due to intentional cheating, they will be disqualified.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;The judge may disassemble Beys when checking them, and may return them disassembled. Ensure your Beys are fully assembled before playing the first battle.&lt;/li&gt;<br />
&lt;li&gt;Alternatively, the judge may choose to retain each blader’s Beys and present them for each battle before returning them.&lt;/li&gt;<br />
&lt;li&gt;The judge may request to check each blader’s launchers. If so, you must present all launchers you will use for the match alongside your Beys.&lt;/li&gt;<br />
&lt;li&gt;Once the judge has confirmed that both bladers’ equipment can be used, the first battle will be played. After this point, the selected Beys and initial order of the deck cannot be changed.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Battle&lt;/h2&gt;<br />
&lt;div class="pre-table"&gt;Repeat these steps until one blader wins the match.&lt;/div&gt;<br />
<br />
&lt;div class="flex-table small"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Present Beys&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;Each blader clearly shows the Bey they will use to the opponent.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Ready for Launch&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;Beys are attached to launchers and held within legal launch range.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Launch&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;Beys are launched on the count of "three, two, one, go shoot! / let it rip!"&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Resolve Battle&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;Battle until one or both Beys can no longer spin in the battle zone.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Battle Result&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;The battle winner is determined and earns points based on how they won.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell" style="opacity: 0; flex: 2 1 0;"&gt;&amp;nbsp;&lt;/div&gt;<br />
&lt;div class="flex-table-cell attention" style="flex: 3 1 0;"&gt;<br />
&lt;div class="cell-body" style="border-radius: 4px;"&gt;&lt;p&gt;&lt;strong&gt;Restart Battle:&lt;/strong&gt; If an illegal launch, equipment failure or invalid battle result occurs, restart the battle at the &lt;em&gt;Ready for Launch&lt;/em&gt; step&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3&gt;Present Beys&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Both bladers &lt;em&gt;present&lt;/em&gt; the Bey they will use in the battle to each other by showing the top and bottom of the Bey so that all parts are clearly visible.&lt;/li&gt;<br />
&lt;li&gt;You may ask your opponent to present their Bey again, or to verbally state the parts in their Bey.&lt;/li&gt;<br />
&lt;li&gt;After both bladers have presented their Beys, both bladers may choose to &lt;em&gt;adjust their Bey.&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;When adjusting a Bey, a blader may adjust the orientation of parts in their Bey (such as rotating the position of the ratchet and/or bit), or change the mode of parts with &lt;em&gt;mode change&lt;/em&gt; functionality, even if these adjustments require disassembly of the Bey.&lt;/li&gt;<br />
&lt;li&gt;A blader must communicate to the opponent and the judge when they are about to adjust their Bey.&lt;/li&gt;<br />
&lt;li&gt;If both bladers wish to adjust their Beys, both bladers must complete their adjustments in secret.&lt;/li&gt;<br />
&lt;li&gt;Once the adjustment is complete and the Bey is fully assembled, the Bey is presented to the opponent again.&lt;/li&gt;<br />
&lt;li&gt;Beys can only be adjusted once per battle.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Ready for Launch&lt;/h3&gt;<br />
<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell attention"&gt;<br />
&lt;div class="cell-heading"&gt;Accessibility &amp; Accommodations&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;If you require any assistance, accommodations, or adjustments to these rules in order to play safely and comfortably, please inform the tournament organizer and/or head judge (in advance when possible).&lt;/p&gt;<br />
&lt;p&gt;WBO believes strongly in making Beyblade accessible to all. Tournament organizers and judges are empowered to provide reasonable accommodations while preserving the fairness and integrity of play.<br />
&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h4&gt;Launch Position&lt;/h4&gt;<br />
&lt;div class="rules-fig-container"&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12"&gt;<br />
&lt;h4&gt;&lt;span class="text-muted"&gt;Fig. 3.&lt;/span&gt; Launch Positions&lt;/h4&gt;<br />
&lt;img src="/images/rules/x/launch-positions.webp?v=1" class="img-responsive"&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;ol&gt;<br />
&lt;li&gt;Launch positions are the spaces each blader must launch their Bey from, determined during the select position step.&lt;/li&gt;<br />
&lt;li&gt;The &lt;em&gt;position boundary&lt;/em&gt; is an infinite line aligned to each blader’s stadium side, measured from the stadium itself (figure 3).&lt;/li&gt;<br />
&lt;li&gt;You can position your lower body anywhere within your launch position as long as you:<br />
&lt;ol&gt;<br />
&lt;li&gt;do not cross the position boundary&lt;/li&gt;<br />
&lt;li&gt;do not interfere with the opponent’s launch&lt;/li&gt;<br />
&lt;li&gt;do not interfere with the judge’s ability to judge the match&lt;/li&gt;<br />
&lt;li&gt;do not risk impact with surrounding objects or people&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;If the judge determines your positioning interferes with their ability to judge, the opponent’s ability to launch, or is unsafe, you must adjust it at their request.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
&lt;h4&gt;Launch Range&lt;/h4&gt;<br />
<br />
&lt;div class="rules-fig-container"&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12"&gt;<br />
&lt;h4&gt;&lt;span class="text-muted"&gt;Fig. 4.&lt;/span&gt; Launch Range&lt;/h4&gt;<br />
&lt;img src="/images/rules/x/WBO-launch-height-and-zone.png" class="img-responsive"&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;ol&gt;<br />
&lt;li&gt;Attach your Bey to your launcher and hold it within &lt;em&gt;launch range&lt;/em&gt; (figure 4):<br />
&lt;ol&gt;<br />
&lt;li&gt;directly above or within the launch area&lt;/li&gt;<br />
&lt;li&gt;with at least part of your Bey above the opening of the launch area&lt;/li&gt;<br />
&lt;li&gt;with at least part of your Bey within 5 cm/2 inches above the stadium cover’s highest point&lt;/li&gt;<br />
&lt;li&gt;with the Bey not tilted more than 70° in any direction&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
&lt;div class="rules-fig-container ok"&gt;<br />
&lt;div class="rules-fig-heading"&gt;Within Range Examples&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/range-ok-1.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Within range.&lt;/strong&gt; While part of the Bey is underneath the launch area opening, at least part of the Bey is above it.&lt;/p&gt;<br />
<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/range-ok-2.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Within range.&lt;/strong&gt; The Bey is above the opening of the launch area, but below 5cm from the top of the stadium cover.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig-container ng"&gt;<br />
&lt;div class="rules-fig-heading"&gt;Out-of-Range Examples&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/range-ng-1.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Out of range&lt;/strong&gt; due to part of the Bey not being directly above or within the launch area.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/range-ng-2.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Out of range&lt;/strong&gt; due to the entire Bey being below the opening of the launch area.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/range-ng-3.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Out of range&lt;/strong&gt; due to the entire Bey being more than 5cm / 2" higher than the top of the stadium cover.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/range-ng-4.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Out of range&lt;/strong&gt; due to the Bey being tilted at an angle greater than 70°.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;ol start="3"&gt;<br />
&lt;li&gt;The launch range is divided in half between the &lt;em&gt;left side&lt;/em&gt; and &lt;em&gt;right side&lt;/em&gt; of the stadium (figure 4).<br />
&lt;ol&gt;<br />
&lt;li&gt;You may hold your Bey anywhere within range on your side, unless there is mutual interference.&lt;/li&gt;<br />
&lt;li&gt;You may hold your Bey within range on the opponent's side only if it does not interfere with the opponent’s launch, as determined by the judge.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;You may move your Bey before and during launching as long as you remain within launch range and do not interfere with the opponent’s launch.&lt;/li&gt;<br />
&lt;li&gt;Bladers may never touch their opponent with any part of their body or equipment, or otherwise interfere with their opponent’s launch.<br />
&lt;ol&gt;<br />
&lt;li&gt;If you believe your opponent’s equipment interferes with your launch, inform your opponent and the judge.&lt;/li&gt;<br />
&lt;li&gt;If the judge determines that a blader is interfering with their opponent’s launch, or there is mutual interference, the judge may require one or both bladers to make any specified adjustments.&lt;/li&gt;<br />
&lt;li&gt;If a blader refuses to make specified adjustments, or intentionally interferes with their opponent’s launch, they will be disqualified.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
&lt;div class="rules-fig-container ok"&gt;<br />
&lt;div class="rules-fig-heading"&gt;Non-Interference Examples&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/no-interference-1.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;No interference.&lt;/strong&gt; Both Beys are within their bladers' side of launch range, and neither blader's launch is physically obstructed.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/no-interference-2.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;No interference.&lt;/strong&gt; While both Beys are within their opponents' side of launch range, neither bladers' launch is physically obstructed.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig-container ng"&gt;<br />
&lt;div class="rules-fig-heading"&gt;Interference Examples&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/interference-1.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;The left-side blader is interfering.&lt;/strong&gt; Their Bey is fully within their opponent's side of the launch range, and their launcher physically obstructs the right-side blader's launch.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/interference-2.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Both bladers are interfering with each other.&lt;/strong&gt; While both bladers' Beys and launchers are fully within their own sides of launch range, they are physically obstructing each others' launches.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;ol start="6"&gt;<br />
&lt;li&gt;Once both Beys are held within launch range and there is no interference, the judge will announce “ready set” to inform players that the &lt;em&gt;countdown&lt;/em&gt; to launch is about to start. If you are not ready to launch, immediately tell the judge.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
<br />
<br />
<br />
<br />
&lt;h3&gt;Launch&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;During the countdown, the judge will call out: “three, two, one, go &lt;strong&gt;shoot!&lt;/strong&gt;” or “three, two, one, let it &lt;strong&gt;rip!&lt;/strong&gt;”&lt;/li&gt;<br />
&lt;li&gt;Launch your Bey as the word &lt;strong&gt;“shoot”&lt;/strong&gt; or &lt;strong&gt;“rip”&lt;/strong&gt; is called. Do not begin pulling your winder/string before the word “shoot” or “rip” begins.&lt;/li&gt;<br />
&lt;li&gt;Launch your Bey so that it passes through the launch area and touches the stadium before it touches the opponent's Bey.&lt;/li&gt;<br />
&lt;li&gt;The judge will watch each blader’s launch to check for &lt;em&gt;launch errors, launch interference, failed launches,&lt;/em&gt; and &lt;em&gt;mid-air collisions&lt;/em&gt;. If any of these occur, the battle will be restarted.&lt;/li&gt;<br />
&lt;li&gt;If during the countdown, a Bey moves outside of launch range, falls off the launcher or otherwise becomes unready to launch, the countdown will be paused and restarted.&lt;/li&gt;<br />
&lt;li&gt;If the judge determines your launch method results in restarted battles, you must modify it at their request. If you do not, you will be disqualified.&lt;/li&gt;<br />
&lt;li&gt;If your launch was obstructed due to your opponent’s interference, your launcher failing, or another event outside your control, you may &lt;em&gt;request a restart&lt;/em&gt;.&lt;/li&gt;<br />
<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Launch errors&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A blader commits a &lt;em&gt;launch error&lt;/em&gt; when they:<br />
&lt;ol&gt;<br />
&lt;li&gt;position their Bey outside of launch range while launching &lt;em&gt;(out-of-range launch)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;launch or begin pulling their launcher’s winder/string before the word “shoot” or “rip” is called &lt;em&gt;(early launch)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;launch after the word “shoot” or “rip” is called &lt;em&gt;(late launch&lt;/em&gt;)&lt;/li&gt;<br />
&lt;li&gt;launch their Bey outside the stadium &lt;em&gt;(stadium miss)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;launch their Bey so that it touches the stadium cover before passing through the launch area &lt;em&gt;(launch area miss)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;launch their Bey so that the blade hits the stadium body before any other part &lt;em&gt;(flipped launch)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;touch the stadium with their body, launcher (except for the string of a string launcher), accessory or Bey while launching &lt;em&gt;(stadium contact)&lt;/em&gt;&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;When a blader commits a launch error, they receive a &lt;em&gt;pending penalty&lt;/em&gt;, and the battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;When a blader commits a launch error while they have a pending penalty, the opposing blader receives 1 point (a &lt;em&gt;penalty point&lt;/em&gt;). The pending penalty is then removed, and the battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;If both bladers commit a launch error during the same launch, neither blader will receive a pending penalty nor a penalty point.&lt;/li&gt;<br />
&lt;li&gt;When either blader wins a battle, any pending penalties are removed for both bladers.&lt;/li&gt;<br />
&lt;li&gt;If a blader commits a launch error, and a &lt;em&gt;failed launch&lt;/em&gt; or &lt;em&gt;launch interference&lt;/em&gt; also occurred during that launch, the launch error will be disregarded, and the battle will be restarted due to the &lt;em&gt;failed launch&lt;/em&gt; or &lt;em&gt;launch interference&lt;/em&gt; instead.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Failed launches&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A &lt;em&gt;failed launch&lt;/em&gt; occurs when:<br />
&lt;ol&gt;<br />
&lt;li&gt;A Bey bursts before it touches the stadium&lt;/li&gt;<br />
&lt;li&gt;A Bey is not spinning when it first touches the stadium&lt;/li&gt;<br />
&lt;li&gt;A Bey fails to release from its launcher&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;When a failed &lt;em&gt;launch&lt;/em&gt; &lt;em&gt;&lt;/em&gt;occurs, the battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;The judge may choose to check the equipment used before restarting the battle, and may require bladers to change their equipment if they determine it is defective.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Launch interference&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Launch interference occurs when the judge determines that either blader’s launch has been interfered with, including but not limited to:<br />
&lt;ol&gt;<br />
&lt;li&gt;one blader touches another with their body, launcher, or Bey&lt;/li&gt;<br />
&lt;li&gt;a blader suddenly repositions in a way that interferes with their opponent’s launch&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;When launch interference occurs, the battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;If the judge determines that the interference was due to one blader, and that the interference was intentional, severe, or repeated, they will be disqualified.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Mid-air collision&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;em&gt;Mid-air collision&lt;/em&gt; occurs when the Beys touch each other before both Beys have touched the stadium once.&lt;/li&gt;<br />
&lt;li&gt;When mid-air collision occurs, the battle is restarted.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Requesting a restart&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;You may &lt;em&gt;request a restart&lt;/em&gt; only if:<br />
&lt;ol&gt;<br />
&lt;li&gt;the opposing blader’s launch interfered with your launch&lt;/li&gt;<br />
&lt;li&gt;you were hit or otherwise obstructed by a person or object while launching&lt;/li&gt;<br />
&lt;li&gt;your launcher fails to function correctly or breaks during launching&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Request a restart by clearly saying “restart” and raising your hand &lt;strong&gt;immediately after launching&lt;/strong&gt;.&lt;/li&gt;<br />
&lt;li&gt;After requesting a restart, wait for the judge’s response, which may come after the battle ends. Then explain the reason for your request.&lt;/li&gt;<br />
&lt;li&gt;If your request is approved due to a technical issue with your launcher, you must use a different launcher for the rest of the match.&lt;/li&gt;<br />
&lt;li&gt;You may only request a restart for a launcher failure once per match.&lt;/li&gt;<br />
&lt;li&gt;If you request a restart for a launcher failure, the judge may check your launcher, including performing a test launch with it.&lt;/li&gt;<br />
&lt;li&gt;Requests for restarts are approved solely at the judge’s discretion.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Resolve Battle&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The battle starts once both Beys have passed through the launch area and touched the stadium, without any launch errors, failed launches, launch interference or mid-air collisions occurring.&lt;/li&gt;<br />
&lt;li&gt;A Bey becomes &lt;em&gt;finished&lt;/em&gt; when it &lt;em&gt;stops spinning&lt;/em&gt;, &lt;em&gt;bursts&lt;/em&gt; or &lt;em&gt;is unable to return to the battle zone&lt;/em&gt;.&lt;/li&gt;<br />
&lt;li&gt;The battle ends as soon as either:<br />
&lt;ol&gt;<br />
&lt;li&gt;one Bey is spinning in the battle zone while the opposing Bey is &lt;em&gt;finished&lt;/em&gt;, OR&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;both&lt;/em&gt; Beys are &lt;em&gt;finished&lt;/em&gt;.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Do not touch any Beys or the stadium until the judge confirms the battle result.&lt;/strong&gt; If you do, you will immediately lose the battle, and your opponent will receive 3 points. The battle will not be restarted.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Spinning and stops spinning&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A Bey is &lt;em&gt;spinning&lt;/em&gt; for as long as it continues to rotate in its original spin direction at any speed and without any detached parts, regardless of the Bey’s axis, orientation or position.&lt;/li&gt;<br />
&lt;li&gt;This includes:<br />
&lt;ol&gt;<br />
&lt;li&gt;when the Bey is rolling against the stadium body&lt;/li&gt;<br />
&lt;li&gt;when the Bey flips sideways or upside down&lt;/li&gt;<br />
&lt;li&gt;when the Bey is outside the battle zone or stadium&lt;/li&gt;<br />
&lt;li&gt;when the Bey cannot complete a full rotation, but is still rotating&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;A Bey &lt;em&gt;stops spinning&lt;/em&gt; the moment it ceases rotating in its original spin direction, or begins rotating in the opposite direction.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Burst&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A Bey &lt;em&gt;bursts&lt;/em&gt; when any part of the Bey fully detaches and separates from the rest of the Bey.&lt;/li&gt;<br />
&lt;li&gt;If a part partially detaches from a Bey but does not fully separate (e.g. a Bey’s bit pops out from the ratchet, but remains partially inside the ratchet), the Bey has not burst.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Unable to return to the battle zone&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A Bey is &lt;em&gt;unable to return to the battle zone&lt;/em&gt; when:<br />
&lt;ol&gt;<br />
&lt;li&gt;it stops spinning or bursts while outside the battle zone&lt;/li&gt;<br />
&lt;li&gt;it completely exits the stadium directly from the Xtreme zone or over zone&lt;/li&gt;<br />
&lt;li&gt;it touches anything other than the stadium, play surface, or the opposing Bey while outside the battle zone&lt;/li&gt;<br />
&lt;li&gt;it exits the stadium through the launch area and then, while still outside the stadium, touches anything other than the stadium or the opposing Bey&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;If a Bey exits the battle zone through the launch area:<br />
&lt;ol&gt;<br />
&lt;li&gt;it is able to return to the battle zone as long as it does not stop spinning, burst, or touch any object other than the stadium or opposing Bey&lt;/li&gt;<br />
&lt;li&gt;if it becomes unable to return to the battle zone, the battle is restarted&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Resolving battle with &lt;i&gt;BulletGriffon&lt;/i&gt;&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Beys including the parts &lt;i&gt;Bullet/Rocket&lt;/i&gt; and &lt;i&gt;Griffon&lt;/i&gt; are only considered finished when &lt;i&gt;Griffon&lt;/i&gt; (the lower part) stops spinning, bursts, or becomes unable to return to the battle zone. &lt;i&gt;Bullet&lt;/i&gt; (the upper part) cannot be finished.&lt;/li&gt;<br />
&lt;li&gt;When &lt;i&gt;Bullet&lt;/i&gt; detaches from &lt;i&gt;Griffon&lt;/i&gt;, it is not considered a burst.&lt;/li&gt;<br />
&lt;li&gt;If Bullet exits the stadium through an area other than Xtreme zone or over zone, and cannot return to the stadium, the battle is restarted.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Battle Result&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;You &lt;em&gt;score a finish&lt;/em&gt; when the opponent’s Bey is finished (unless the battle is restarted).&lt;/li&gt;<br />
&lt;li&gt;When the battle ends, &lt;strong&gt;the blader that scored a finish wins the battle&lt;/strong&gt;, and earns points based on how the opposing Bey was finished.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;div class="flex-table finishes"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;<br />
&lt;div&gt;Xtreme Finish&lt;/div&gt;<br />
&lt;div&gt;3 points&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;strong&gt;Initiated&lt;/strong&gt; when the opponent’s Bey enters the Xtreme zone.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Scored&lt;/strong&gt; when the opponent’s Bey becomes unable to return to the battle zone.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;<br />
&lt;div&gt;Over Finish&lt;/div&gt;<br />
&lt;div&gt;2 points&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;strong&gt;Initiated&lt;/strong&gt; when the opponent’s Bey enters the over zone.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Scored&lt;/strong&gt; when the opponent’s Bey becomes unable to return to the battle zone.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;<br />
&lt;div&gt;Burst Finish&lt;/div&gt;<br />
&lt;div&gt;2 points&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;strong&gt;Initiated and scored&lt;/strong&gt; when the opponent’s Bey bursts while in the battle zone.<br />
&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;<br />
&lt;div&gt;Spin Finish&lt;/div&gt;<br />
&lt;div&gt;1 point&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;strong&gt;Initiated and scored&lt;/strong&gt; when the opponent’s Bey stops spinning while in the battle zone.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
<br />
&lt;ol start="3"&gt;<br />
&lt;li&gt;A Bey enters a zone when the entire Bey is completely within that zone. It is considered to remain within that zone until the entire Bey leaves that zone.&lt;/li&gt;<br />
&lt;li&gt;If both bladers score a finish, the first finish &lt;em&gt;initiated&lt;/em&gt; wins. If the judge determines both finishes initiated at the same time, the battle is a &lt;em&gt;draw&lt;/em&gt;, and is restarted.&lt;/li&gt;<br />
&lt;li&gt;If a Bey enters the Xtreme or over zone, but returns to the battle zone still spinning, the initiated finish is &lt;em&gt;reversed.&lt;/em&gt; When a finish is reversed, that finish is considered to have never been initiated and is not scored.&lt;/li&gt;<br />
&lt;li&gt;In the “Infinity Stadium”, if a Bey enters the Xtreme or over zone, and then enters directly into a &lt;strong&gt;different&lt;/strong&gt; Xtreme or over zone, the &lt;strong&gt;first&lt;/strong&gt; Xtreme or over zone entered (and thus the first finish &lt;em&gt;initiated&lt;/em&gt;) is &lt;em&gt;scored&lt;/em&gt; when the Bey becomes unable to return to the battle zone.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell attention"&gt;<br />
&lt;div class="cell-heading"&gt;After the Battle&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;After a battle winner has been determined and points have been awarded, unless the match has been won, continue to the next battle according to the &lt;a href="#match-types"&gt;match type&lt;/a&gt; and &lt;a href="#battle-types"&gt;battle type&lt;/a&gt;.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3&gt;Restart Battle&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A battle is restarted when:<br />
&lt;ol&gt;<br />
&lt;li&gt;a launch error, failed launch, launch interference, or mid-air collision occurs&lt;/li&gt;<br />
&lt;li&gt;a request for a restart due to launch obstruction is approved&lt;/li&gt;<br />
&lt;li&gt;a Bey exits the stadium without passing through the Xtreme zone or over zone, and becomes unable to return to the battle zone&lt;/li&gt;<br />
&lt;li&gt;a draw occurs&lt;/li&gt;<br />
&lt;li&gt;a Bey’s part breaks&lt;/li&gt;<br />
&lt;li&gt;the stadium breaks or part of the stadium detaches&lt;/li&gt;<br />
&lt;li&gt;a Bey becomes stuck between the stadium cover and side of the stadium body while within the battle zone&lt;/li&gt;<br />
&lt;li&gt;the judge otherwise determines that the fair and safe play of the battle has been interfered with&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;When a battle is restarted, any result of that battle is canceled, and the battle is played again using the same Beys and launchers without adjustment.&lt;/li&gt;<br />
&lt;li&gt;Begin the restarted battle at the launch position step, without presenting Beys.&lt;/li&gt;<br />
&lt;li&gt;If a battle would be restarted at the same time a blader would win the set (such as after they receive a penalty point), instead of restarting the battle, that blader wins the set.&lt;/li&gt;<br />
&lt;li&gt;If part of your Bey breaks during battle, or the judge otherwise determines that it no longer complies with equipment regulations, that part is &lt;em&gt;removed from play&lt;/em&gt;. Then, either:<br />
&lt;ol&gt;<br />
&lt;li&gt;Replace the removed part with another copy of the same part. The current battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;The removed part is not replaced, and the current battle is canceled. Both bladers return to the Select Beys step while retaining their current scores. You may not use any copy of the removed part for the rest of the match.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;About Judges&lt;/h2&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;In a Beyblade tournament, every match must be overseen by a &lt;em&gt;judge.&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;The judge’s role is to ensure that all matches are played in accordance with the rules and that match results are accurately reported.&lt;/li&gt;<br />
&lt;li&gt;If you have questions about the rules, you may ask the judge at any point other than when a battle is actively happening.&lt;/li&gt;<br />
&lt;li&gt;If you have questions or concerns about a decision made by the judge, &lt;strong&gt;inform the judge immediately.&lt;/strong&gt; Once the next battle begins, the previous battle’s result cannot be adjusted.&lt;/li&gt;<br />
&lt;li&gt;At some tournaments, match footage may be recorded by judges to assist in making decisions, in line with WBO's recording rules and the organizer's recording policy.&lt;/li&gt;<br />
&lt;li&gt;Some events may have a head judge and may allow you to appeal a ruling to them. You can ask the judge or the tournament organizer if this option is available.&lt;/li&gt;<br />
&lt;li&gt;The final decision of the battle and/or match result belongs to the judge(s). You must accept the judge’s final decision. Disruptive behavior as a result of disagreeing with a judge’s decision will lead to disqualification.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Blader Conduct&lt;/h2&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;Be on time.&lt;/strong&gt; Arrive by the tournament’s designated start time, and move promptly to your stadium when your match is called.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Be ready to play.&lt;/strong&gt; Review the event’s rules and arrive at your matches with legal equipment.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Respect others.&lt;/strong&gt; Avoid offensive and discriminatory language, “trash talking,” and other behavior that could disrupt the event or upset attendees and staff.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Respect the venue.&lt;/strong&gt; Keep the venue clean and avoid playing in ways that could damage the venue, stadiums or Beys.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Put fairness first.&lt;/strong&gt; Do your best to ensure the rules are always followed, both by yourself and your opponent. Do not intentionally circumvent the rules — if you’re not sure if something is legal, ask a judge.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Follow the instructions of tournament staff.&lt;/strong&gt; Tournament organizers and judges have the final say. If you disagree with a decision, calmly ask for a review. If you believe a judge or tournament organizer made the wrong decision, you can file a &lt;a href="https://docs.google.com/forms/d/1G3mVApO_uzr9TrM7dwfMDFHNsCWLFU0p-5ZdJXySC_o/"&gt;tournament issue report&lt;/a&gt;.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3 class="no-toc"&gt;Recording Matches&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;You may record your own matches with the judge’s permission, as long as it does not interfere with the match.&lt;/li&gt;<br />
&lt;li&gt;Place your camera setup away from the judge and the opposing blader.&lt;/li&gt;<br />
&lt;li&gt;Record one continuous video for the entire match. Do not start and stop recording during the match, as it may delay completion of the match.&lt;/li&gt;<br />
&lt;li&gt;Footage recorded by bladers or spectators will not be considered by judges when making a decision.&lt;/li&gt;<br />
&lt;li&gt;Judges may revoke a blader’s right to record matches at any time.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3 class="no-toc"&gt;Disqualification&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;At the discretion of the tournament organizer and judge(s), you may be disqualified from an event for any reason.&lt;/li&gt;<br />
&lt;li&gt;If you are disqualified during a match, you will lose the match.&lt;/li&gt;<br />
&lt;li&gt;The results of previous rounds will not be modified.&lt;/li&gt;<br />
&lt;li&gt;If you are disqualified from an event, you forfeit any placement and prizing.&lt;/li&gt;<br />
&lt;li&gt;If you are disqualified from an event, you may be suspended or banned from attending future events.&lt;/li&gt;<br />
&lt;li&gt;If you believe you were unfairly disqualified, you can file a &lt;a href="https://docs.google.com/forms/d/1G3mVApO_uzr9TrM7dwfMDFHNsCWLFU0p-5ZdJXySC_o/"&gt;tournament issue report&lt;/a&gt;.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Equipment Regulations&lt;/h2&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Only official Beyblade X parts and launchers produced by Takara Tomy and Hasbro may be used.<br />
&lt;ol&gt;<br />
&lt;li&gt;Parts from previous generations of Beyblade may not be used.&lt;/li&gt;<br />
&lt;li&gt;Some unofficial and custom launcher accessories are permitted (see: Launcher Regulations).&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Any modification of equipment beyond what is explicitly allowed in these regulations is forbidden.&lt;/li&gt;<br />
&lt;li&gt;Any modification that may cause damage to a Bey or stadium (including cosmetic damage), or create an unfair advantage in battle, is forbidden even if that modification otherwise appears to be permitted by the regulations.&lt;/li&gt;<br />
&lt;li&gt;Modified or unofficial parts, even if they appear to comply with these regulations, may be rejected at the judge’s discretion if they believe there is a possibility they will interfere with the fair and safe play of the match. Be prepared to switch to unmodified, official parts if necessary.&lt;/li&gt;<br />
&lt;li&gt;Parts made up of individual components (such as ratchets) can be disassembled and reassembled.<br />
&lt;ol&gt;<br />
&lt;li&gt;The reassembled part must identically match the construction and performance of a retail version of that part.&lt;/li&gt;<br />
&lt;li&gt;All components (including screws) must be official, unmodified and undamaged.&lt;/li&gt;<br />
&lt;li&gt;Parts that must be damaged to be disassembled (e.g. riveted parts) cannot be disassembled.&lt;/li&gt;<br />
&lt;li&gt;Components from multiple different parts can be reassembled together.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3 class="no-toc"&gt;Bey Regulations&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Parts cannot be painted except for small markings made with marker or thin paint. Clear coats cannot be used.&lt;/li&gt;<br />
&lt;li&gt;Markings can applied to:<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;Lock Chips:&lt;/strong&gt; On the top center. Excludes metal lock chips.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Blades:&lt;/strong&gt; On top of the launcher hooks, and the top center of the gear chip.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Ratchets:&lt;/strong&gt; Anywhere on the underside of the ratchet base except for where the bit touches it.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Bits:&lt;/strong&gt; The top surface of the bit's shaft.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Official stickers can be used in their official placements indicated in the product instructions.&lt;/li&gt;<br />
&lt;li&gt;Custom or unofficial stickers can be used only on the gear chip or basic CX lock chips.<br />
&lt;ol&gt;<br />
&lt;li&gt;Stickers must be thin and flat, and cannot contain offensive or inappropriate imagery.&lt;/li&gt;<br />
&lt;li&gt;Custom stickers cannot be applied to metal lock chips.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Stickers cannot be placed on top of other stickers, except for on top of stickers that were pre-applied to the product at retail.&lt;/li&gt;<br />
&lt;li&gt;Parts that have been worn down outside of normal play cannot be used.<br />
&lt;ol&gt;<br />
&lt;li&gt;Normal play is considered to be battling in an official stadium with a maximum of 2 other Beys.&lt;/li&gt;<br />
&lt;li&gt;Parts that have been worn or damaged through contact with surfaces or objects other than a Bey or official stadium cannot be used.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Parts which perform atypically due to a manufacturing defect (such as a bit manufactured with the incorrect level of burst resistance) cannot be used.&lt;/li&gt;<br />
&lt;li&gt;Parts that are &lt;em&gt;extremely worn&lt;/em&gt; cannot be used, even if worn through normal play.<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;em&gt;Extreme wear&lt;/em&gt; includes when a part’s shape or performance have dramatically changed from its original condition, e.g.&lt;/li&gt;<br />
&lt;li&gt;a sharp bit becoming flattened, or a flat bit becoming round or sharpened.&lt;/li&gt;<br />
&lt;li&gt;Extreme wear is determined at the judge’s discretion.&lt;/li&gt;<br />
&lt;li&gt;Rubber bits (such as &lt;em&gt;RA/Rubber Accel&lt;/em&gt;) wear down at an accelerated rate. Refer to the diagram below to determine whether a rubber bit is in legal condition.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
&lt;div class="row"&gt;<br />
&lt;div class="col-xs-12 col-sm-6"&gt;<br />
&lt;div class="rules-fig-container ok"&gt;<br />
&lt;div class="rules-fig-heading pointer"&gt;Legal RA Wear&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/ra-wear-2.webp" class="img-responsive"&gt;<br />
<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/ra-wear-3.webp" class="img-responsive"&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12"&gt;<br />
The edges have become somewhat rounded, but the center of the tip remains mostly flat. There is a clear vertical wall on the sides of the tip.<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="col-xs-12 col-sm-6"&gt;<br />
&lt;div class="rules-fig-container ng"&gt;<br />
&lt;div class="rules-fig-heading pointer"&gt;Illegal RA Wear&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/ra-wear-4.webp" class="img-responsive"&gt;<br />
<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/ra-wear-5.webp" class="img-responsive"&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12"&gt;<br />
The tip has become rounded without a clear flat surface, and the edges of the tip have reduced so that the plastic becomes a primary contact point.<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3 class="no-toc"&gt;Launcher Regulations&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Any type of winder may be used with any type of winder launcher.<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;Winders:&lt;/strong&gt; &lt;em&gt;Winder, Long Winder, Entry Winder&lt;/em&gt; and &lt;em&gt;Dragon Winder&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Winder launchers:&lt;/strong&gt; &lt;em&gt;Winder Launcher, Entry Launcher, Winder Launcher L,&lt;/em&gt; and &lt;em&gt;Hold Launcher&lt;/em&gt;&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Winders cannot be modified in any way.&lt;/li&gt;<br />
&lt;li&gt;Only one launcher grip can be attached to a launcher at a time.&lt;/li&gt;<br />
&lt;li&gt;Launchers, launcher grips, and accessories may be decorated with paint and stickers.<br />
&lt;ol&gt;<br />
&lt;li&gt;Applied paint or stickers may not affect performance.&lt;/li&gt;<br />
&lt;li&gt;Designs must not contain any offensive or inappropriate imagery.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Unofficial Launcher Accessories&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Unofficial and custom-made launcher grips and accessories may be used primarily for aesthetic, ergonomic and accessibility reasons.&lt;/li&gt;<br />
&lt;li&gt;Unofficial accessories must not:<br />
&lt;ol&gt;<br />
&lt;li&gt;modify the function or performance of the launcher itself&lt;/li&gt;<br />
&lt;li&gt;be electronically powered&lt;/li&gt;<br />
&lt;li&gt;communicate information (such as launch angle or location)&lt;/li&gt;<br />
&lt;li&gt;interfere with the opponent’s launch&lt;/li&gt;<br />
&lt;li&gt;risk contact with the stadium (such as dangling accessories)&lt;/li&gt;<br />
&lt;li&gt;be insecurely attached or otherwise unsafe, as determined by the judge&lt;/li&gt;<br />
&lt;li&gt;provide a significant gameplay advantage, as determined by the judge&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Examples of acceptable accessories (non-inclusive):<br />
&lt;ol&gt;<br />
&lt;li&gt;custom launcher grips with unique designs&lt;/li&gt;<br />
&lt;li&gt;replications of official launcher grips from previous Beyblade generations (but not their accessories)&lt;/li&gt;<br />
&lt;li&gt;custom attachments for the official Beyblade X Launcher Grip that alter its ergonomics&lt;/li&gt;<br />
&lt;li&gt;handle attachments for winders and string launchers&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3 class="no-toc"&gt;Banned Parts&lt;/h3&gt;<br />
&lt;h4&gt;Bits&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;MN/&lt;em&gt;Metal Needle&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;Reason:&lt;/strong&gt; This bit frequently damages stadiums with its pointed metal tip.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Optional Rules&lt;/h2&gt;<br />
&lt;p&gt;Optional rules can be used to modify the core ruleset above to create different gameplay experiences.&lt;/p&gt;<br />
&lt;p&gt;When an optional rule is in effect, it overrides any other rules that would contradict it.&lt;/p&gt;<br />
&lt;p&gt;Optional rules are the only modifications to this ruleset that are allowed in WBO Ranked League events.&lt;/p&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;em&gt;Registered deck list&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Bladers are required to &lt;em&gt;register a deck list&lt;/em&gt; for one or both tournament stages.&lt;/li&gt;<br />
&lt;li&gt;A registered deck list is a list of 3 Beys, including all of their parts by name.&lt;/li&gt;<br />
&lt;li&gt;You must use only the Beys registered on your decklist for the designated tournament stage.&lt;/li&gt;<br />
&lt;li&gt;You may not exchange parts between Beys in your registered decklist;&lt;/li&gt;<br />
&lt;li&gt;you must use every combination as it was written when registered.&lt;/li&gt;<br />
&lt;li&gt;Follow the tournament organizer’s instructions regarding how to register your decklist.&lt;/li&gt;<br />
&lt;li&gt;If your part breaks or is otherwise removed from play by the judge, you must replace it with a copy of the same part. If you cannot, you lose the match.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Registered side deck&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;This rule can only be used alongside the &lt;em&gt;registered deck list&lt;/em&gt; optional rule&lt;em&gt;.&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;When registering a deck, bladers can also register a &lt;em&gt;side deck&lt;/em&gt; including up to 2 additional Beys.&lt;/li&gt;<br />
&lt;li&gt;The Beys registered as a side deck cannot have repeating parts within the side deck.&lt;/li&gt;<br />
&lt;li&gt;The side deck can contain parts that are also included in the main deck, as long as the deck used for each match contains no repeating parts.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Own finish&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;When you score an Xtreme finish or over finish against a Bey that did not touch your Bey during the battle, it is considered an &lt;em&gt;own finish&lt;/em&gt; instead.&lt;/li&gt;<br />
&lt;li&gt;When you score an &lt;em&gt;own finish&lt;/em&gt;, you earn 1 point. Then, the battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;This optional rule can be applied to individual stages of the event.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Out-of-bounds finish&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;If the opposing Bey leaves the battle zone through the launch area and becomes unable to return, instead of restarting the battle, it will be considered an &lt;em&gt;out-of-bounds finish.&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;You initiate an &lt;em&gt;out-of-bounds finish&lt;/em&gt; when the opposing Bey exits the battle zone through the launch area, and score when it becomes unable to return to the battle zone.&lt;/li&gt;<br />
&lt;li&gt;An out-of-bounds finish is worth 1 or 2 points, as determined by the tournament organizer.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Painted blades allowed&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Blades can be decorated with paint provided it does not affect performance, and is not applied to areas of the blade that touch other parts of the assembled Bey.&lt;/li&gt;<br />
&lt;li&gt;Metal parts of blades can be dyed as long as they can be disassembled and reassembled without damage or any other modification. &lt;strong&gt;Plastic parts must not be dyed, as it may result in damage.&lt;/strong&gt;&lt;/li&gt;<br />
&lt;li&gt;<br />
Paint may not be applied to metal lock chips such as &lt;em&gt;Valkyrie&lt;/em&gt; and &lt;em&gt;Emperor&lt;/em&gt;.&lt;br&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Reveal and reorder&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;After judge check is complete, each blader reveals their entire deck to their opponent.&lt;/li&gt;<br />
&lt;li&gt;Then, each blader may reorder their deck before playing the first battle.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Swap positions after battle&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;After each battle within a set, the bladers swap launch positions.&lt;/li&gt;<br />
&lt;li&gt;In a counter battle, this does not apply if the next battle is a rematch.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Loser selects position after battle&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;After each battle within a set, the loser of the previous battle chooses their launch position.&lt;/li&gt;<br />
&lt;li&gt;In a counter battle, this does not apply if the next battle is a rematch.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;No disassembled components&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Parts that have been disassembled in a way not intended by the manufacturer (e.g. removing screws or separating ratchets) cannot be used.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;MN bit unbanned&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The MN (Metal Needle) bit may be used.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Adjust before presenting&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Beys must be adjusted before being presented to the opponent, and cannot be adjusted after.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;No reverse (Infinity Stadium only)&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;When a Bey leaves the battle zone and enters the Xtreme or over zone, the finish is initiated and scored the moment the majority of the Bey enters that Xtreme or over zone.&lt;/li&gt;<br />
&lt;li&gt;The pocket walls dividing the Xtreme and over zones are considered part of the battle zone. If a Bey enters this space between zones, neither an Xtreme or over finish occurs.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;3-second reverse countdown (Infinity Stadium only)&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;When a Bey leaves the battle zone and enters the Xtreme or over zone, the judge begins a 3-second countdown.&lt;/li&gt;<br />
&lt;li&gt;If the Bey does not return to the battle zone after the 3-second countdown, the initiated finish is scored.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;]]></description>
			<content:encoded><![CDATA[&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell attention"&gt;<br />
&lt;div class="cell-heading"&gt;About This Rulebook&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;This rulebook is developed by the World Beyblade Organization, a fan-run volunteer project that has supported competitive Beyblade since 2008. The World Beyblade Organization is not affiliated with Takara Tomy, Hasbro or any other official Beyblade license holders.&lt;/p&gt;<br />
&lt;p&gt;This rulebook is based on the official Beyblade X rules published by Takara Tomy (B4) and extensive research of how those rules are applied at official events. Gameplay results are generally identical to the official rules. Some alternate rulesets that differ more from the official rules are also included.&lt;/p&gt;<br />
&lt;p&gt;&lt;a href="https://worldbeyblade.org/Thread-WBO-Vs-B4-Rules-What-s-Different" target="_blank"&gt;&lt;strong&gt;WBO Vs. B4 Rules: What's Different?&lt;/strong&gt;&lt;/a&gt;&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;h2&gt;About Beyblade&lt;/h2&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Beyblade is a game where two &lt;em&gt;bladers&lt;/em&gt; (players) compete by launching spinning tops known as &lt;em&gt;Beys&lt;/em&gt; into &lt;em&gt;battle&lt;/em&gt; within a &lt;em&gt;stadium&lt;/em&gt;.&lt;/li&gt;<br />
&lt;li&gt;Bladers can change how their Beys perform in battle by customizing their parts and launching them with various techniques.&lt;/li&gt;<br />
&lt;li&gt;The last Bey to remain spinning in the &lt;em&gt;battle zone&lt;/em&gt; — the central area of the stadium — wins the battle.&lt;/li&gt;<br />
&lt;li&gt;Beys are &lt;em&gt;finished&lt;/em&gt; when they &lt;em&gt;stop spinning, burst&lt;/em&gt; (parts detach)&lt;em&gt;,&lt;/em&gt; or become &lt;em&gt;unable to return to the battle zone&lt;/em&gt;.&lt;/li&gt;<br />
&lt;li&gt;The winner of each battle receives points based on how and where the opponent’s Bey was finished.&lt;/li&gt;<br />
&lt;li&gt;The objective of the game is to, through multiple battles, earn enough points (default: 4) to win the match.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Game Equipment&lt;/h2&gt;<br />
&lt;p&gt;&lt;strong&gt;IMPORTANT:&lt;/strong&gt; All equipment used must comply with &lt;a href="#equipment-regulations"&gt;equipment regulations.&lt;/a&gt;&lt;/p&gt;<br />
&lt;h3&gt;Bey&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A &lt;em&gt;Bey&lt;/em&gt; (often referred to as “a Beyblade”) is the spinning top used to battle.&lt;/li&gt;<br />
&lt;li&gt;A complete Bey consisting of a &lt;em&gt;blade, ratchet,&lt;/em&gt; and &lt;em&gt;bit&lt;/em&gt; must be used.<br />
&lt;ol&gt;<br />
&lt;li&gt;CX blades must contain all three parts: a &lt;em&gt;lock chip&lt;/em&gt;, &lt;em&gt;main blade&lt;/em&gt;, and &lt;em&gt;assist blade&lt;/em&gt;.&lt;/li&gt;<br />
&lt;li&gt;CX Expand blades must contain all four parts: a &lt;em&gt;lock chip&lt;/em&gt;, &lt;em&gt;over blade&lt;/em&gt;, &lt;em&gt;metal blade&lt;/em&gt;, and &lt;em&gt;assist blade&lt;/em&gt;.&lt;/li&gt;<br />
&lt;li&gt;Ratchet-integrated parts such as the &lt;em&gt;BulletGriffon&lt;/em&gt; blade and &lt;em&gt;Operate&lt;/em&gt; bit cannot use a ratchet.&lt;/li&gt;<br />
&lt;li&gt;A complete &lt;i&gt;BulletGriffon&lt;/i&gt; blade consists of the upper part &lt;i&gt;(Bullet/Rocket)&lt;/i&gt; and the main body lower part &lt;i&gt;Griffon.&lt;/i&gt;&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Deck&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A &lt;em&gt;deck&lt;/em&gt; is a set of 3 Beys that is required for most battle types.&lt;/li&gt;<br />
&lt;li&gt;A deck cannot include more than one copy of any part, except for basic lock chips.<br />
&lt;ol&gt;<br />
&lt;li&gt;Basic lock chips with the same design and/or name can be included any number of times.&lt;/li&gt;<br />
&lt;li&gt;Metal lock chips (&lt;em&gt;Valkyrie&lt;/em&gt; and &lt;em&gt;Emperor&lt;/em&gt;) can be included once each.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Parts cannot be exchanged between Beys within a deck at any point during a match.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Determining whether parts are the same&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Parts are generally considered the same part when they have the same name. The original Japanese product names take priority.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Recolors:&lt;/strong&gt; Parts that have been re-released in different colors are still considered the same as the original part.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Retools:&lt;/strong&gt; Parts that have similar designs because they are based on another part — such as &lt;em&gt;Optimus Primal&lt;/em&gt; being based on &lt;em&gt;SharkEdge&lt;/em&gt; — are considered &lt;em&gt;retools.&lt;/em&gt; While retools look similar to the parts they are based on, &lt;strong&gt;they are considered different, unique parts.&lt;/strong&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Mold Differences:&lt;/strong&gt; Copies of the same part which feature minor differences — such as &lt;em&gt;PhoenixWing&lt;/em&gt;, which has received at least two revisions — are considered &lt;em&gt;different molds&lt;/em&gt;. Different molds of a part are all considered to be the same part.<br />
&lt;ul&gt;&lt;li&gt;&lt;strong&gt;Version 2.0 blades:&lt;/strong&gt; Version 2.0 blades are considered the same part as the original blades they are based on.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Versions:&lt;/strong&gt; Parts that have been re-released in new &lt;em&gt;versions,&lt;/em&gt; such as &lt;em&gt;TyrannoBeat Jurassic World Version&lt;/em&gt; (branded as &lt;em&gt;T. Rex&lt;/em&gt;) being a new version of &lt;em&gt;TyrannoBeat&lt;/em&gt;, are still considered the same part as the original.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;&lt;em&gt;Lightning L-Drago&lt;/em&gt;&lt;/strong&gt;&lt;strong&gt; blade:&lt;/strong&gt; &lt;em&gt;Lightning L-Drago (Rapid-Hit Type)&lt;/em&gt; and &lt;em&gt;Lightning L-Drago (Upper Type)&lt;/em&gt; cannot be used together in a deck. However, they are not considered the same part in other situations, such as replacing a part when it breaks.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
<br />
&lt;div class="rules-fig-container ok"&gt;<br />
&lt;div class="rules-fig-heading pointer" data-toggle="collapse" data-target="#legal-deck-toggle" aria-expanded="false"&gt;Legal Deck Examples &lt;span class="caret"&gt;&lt;/span&gt;&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix collapse" id="legal-deck-toggle"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ok-1.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;PhoenixWing 3-60R&lt;/li&gt;<br />
&lt;li&gt;WizardRod 1-60L&lt;/li&gt;<br />
&lt;li&gt;DranBuster 5-60LR&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Legal.&lt;/strong&gt; All parts are different.<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ok-2.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;StormPegasis 3-70RA&lt;/li&gt;<br />
&lt;li&gt;Rock Leone 6-80 GN&lt;/li&gt;<br />
&lt;li&gt;Lightning L-Drago (Upper) 1-60F&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Legal.&lt;/strong&gt; All parts are different.<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ok-3.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;SharkEdge 5-60LR&lt;/li&gt;<br />
&lt;li&gt;OptimusPrimal 1-60U&lt;/li&gt;<br />
&lt;li&gt;CrocCrunch 3-60LF&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Legal.&lt;/strong&gt;  While &lt;em&gt;SharkEdge, Optimus Prime&lt;/em&gt; and &lt;em&gt;CrocCrunch&lt;/em&gt; have similar designs, they are not the same, and are treated as unique from each other.<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ok-4.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;SphinxCowl 5-60O&lt;/li&gt;<br />
&lt;li&gt;TriceraSpiky 9-60U&lt;/li&gt;<br />
&lt;li&gt;HellsScythe 3-60B&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Legal.&lt;/strong&gt; While &lt;em&gt;SphinxCowl&lt;/em&gt; and &lt;em&gt;TriceraSpiky&lt;/em&gt; have similar designs, they are not the same, and are treated as unique from each other.<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ok-5.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;PhoenixWing 3-60R&lt;/li&gt;<br />
&lt;li&gt;AeroPegasus 1-60L&lt;/li&gt;<br />
&lt;li&gt;TyrannoRoar 9-60W&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Legal.&lt;/strong&gt; While &lt;em&gt;TyrannoRoar&lt;/em&gt; and &lt;em&gt;PhoenixWing&lt;/em&gt; have similar designs, they are not the same part.<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ok-6.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;DranBrave J3-60LR&lt;/li&gt;<br />
&lt;li&gt;ScorpioSpear 9-60FB&lt;/li&gt;<br />
&lt;li&gt;DranBrush S1-60LF&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Legal.&lt;/strong&gt; All parts are different, except for two &lt;em&gt;Dran&lt;/em&gt; lock chips. However, basic CX lock chips can be included any number of times in a deck.<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig-container ng"&gt;<br />
&lt;div class="rules-fig-heading pointer" data-toggle="collapse" data-target="#illegal-deck-toggle" aria-expanded="false"&gt;Illegal Deck Examples &lt;span class="caret"&gt;&lt;/span&gt;&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix collapse" id="illegal-deck-toggle"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ng-1.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;PhoenixWing 1-60LR&lt;/li&gt;<br />
&lt;li&gt;WizardRod 1-60L&lt;/li&gt;<br />
&lt;li&gt;DranBuster 5-60LR&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Illegal.&lt;/strong&gt; Two copies of both the 1-60 ratchet and LR bit are included. Although the 1-60 ratchets are different colors, they are still the same part.<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ng-2.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;CobaltDrake 5-60LR&lt;/li&gt;<br />
&lt;li&gt;ScorpioSpear 9-60FB&lt;/li&gt;<br />
&lt;li&gt;CobaltDrake 3-60P&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Illegal.&lt;/strong&gt; Two copies of the CobaltDrake blade are included. Although they are different colors, they are still the same part.<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ng-3.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;PhoenixWing (Mold 1) 1-60LR&lt;/li&gt;<br />
&lt;li&gt;SilverWolf 9-70H&lt;/li&gt;<br />
&lt;li&gt;PhoenixWing (Mold 3) 3-60P&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Illegal.&lt;/strong&gt; Two copies of the PhoenixWing blade are included. Although each PhoenixWing is a different color and from a different mold, they are still the same part.<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ng-4.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;DranBrave J3-60LR&lt;/li&gt;<br />
&lt;li&gt;ScorpioSpear 9-60FB&lt;/li&gt;<br />
&lt;li&gt;DranBrush J1-60LF&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Illegal.&lt;/strong&gt; Two copies of the Jaggy assist blade are included. Although they are different colors, they are still the same part.<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ng-5.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;StormPegasis 3-70RA&lt;/li&gt;<br />
&lt;li&gt;Lightning L-Drago 3-60LR (Rapid-Hit Type)&lt;/li&gt;<br />
&lt;li&gt;Lightning L-Drago 1-60F (Upper Type)&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Illegal.&lt;/strong&gt; Both Lightning L-Drago (Rapid) and Lightning L-Drago (Upper) are included, but as they are considered the same part, they cannot be used together in a deck.<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-4"&gt;<br />
&lt;img src="/images/rules/x/deck-example-ng-6.webp" class="img-responsive"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;TyrannoBeat 9-70P&lt;/li&gt;<br />
&lt;li&gt;TyrannoBeat 9-80LR&lt;/li&gt;<br />
&lt;li&gt;WizardRod 3-60H&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;strong&gt;Illegal.&lt;/strong&gt; Two copies of TyrannoBeat are included, with one being TyrannoBeat Jurassic World Version. Although they have different decorations, they are still the same part.<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
<br />
&lt;h3&gt;Launcher&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The &lt;em&gt;launcher&lt;/em&gt; is used to &lt;em&gt;launch the Bey&lt;/em&gt; into the stadium for battle.&lt;/li&gt;<br />
&lt;li&gt;Launchers have two types:<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;em&gt;String launchers&lt;/em&gt;, which are powered by an internal string mechanism.&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Winder launchers&lt;/em&gt;, which are powered by an external &lt;em&gt;winder&lt;/em&gt;.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Any official Beyblade X winder may be used with any winder launcher.&lt;/li&gt;<br />
&lt;li&gt;Launchers may only be used with Beys of the matching spin direction (e.g. left launchers may only be used with Beys designated as left spin).&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Stadium&lt;/h3&gt;<br />
&lt;div class="rules-fig-container"&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-7"&gt;<br />
&lt;h4&gt;&lt;span class="text-muted"&gt;Fig. 1.&lt;/span&gt; Stadium Components&lt;/h4&gt;<br />
&lt;img src="/images/rules/x/stadium-parts.png" class="img-responsive"&gt;<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-5"&gt;<br />
&lt;h4&gt;&lt;span class="text-muted"&gt;Fig. 2.&lt;/span&gt; Stadium Zones&lt;/h4&gt;<br />
&lt;img src="/images/rules/x/stadium-zones.png" class="img-responsive"&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Battles take place in the &lt;em&gt;stadium&lt;/em&gt;. This ruleset is only intended for Takara Tomy's &lt;strong&gt;“Xtreme Stadium”&lt;/strong&gt; (aka Hasbro's &lt;strong&gt;“Tournament Beystadium”&lt;/strong&gt;), with supplementary rulings for Takara Tomy's &lt;strong&gt;“Infinity Stadium”&lt;/strong&gt;.&lt;/li&gt;<br />
&lt;li&gt;The stadium &lt;em&gt;is comprised&lt;/em&gt; of a &lt;em&gt;stadium cover&lt;/em&gt; and &lt;em&gt;stadium body&lt;/em&gt; (figure 1)&lt;em&gt;.&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The stadium cover includes the &lt;em&gt;launch area&lt;/em&gt;, a circular opening through which Beys are launched.&lt;/li&gt;<br />
&lt;li&gt;The stadium body is the surface Beys are launched onto.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;The space inside the stadium (between the stadium cover and stadium body) is divided into three types of &lt;em&gt;zones&lt;/em&gt; (figure 2):<br />
&lt;ol&gt;<br />
&lt;li&gt;the &lt;em&gt;battle zone&lt;/em&gt;, consisting of the entire space inside the stadium except for the &lt;em&gt;over zone&lt;/em&gt; and &lt;em&gt;Xtreme zone&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;the two &lt;em&gt;over zones,&lt;/em&gt; located at the left and right corners, at the front of the stadium&lt;/li&gt;<br />
&lt;li&gt;the &lt;em&gt;Xtreme zone&lt;/em&gt;, located in the center, at the front of the stadium&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;The stadium is placed on top of a flat, level &lt;em&gt;play surface.&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Any barriers or objects other than the flat surface the stadium is placed on are not considered part of the play surface, even if they are attached to the play surface.&lt;/li&gt;<br />
&lt;li&gt;Exercise caution when playing on elevated play surfaces, such as tables or stadium stands.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Battle Types&lt;/h2&gt;<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;1on1 Battle&lt;span class="rules-tag"&gt;Official&lt;/span&gt;&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;div class="battle-type-cell"&gt;<br />
&lt;img src="/images/rules/x/1on1.png" class="1on1"&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Each blader selects one Bey and uses it for the entire match.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;3on3 Battle&lt;span class="rules-tag"&gt;Official&lt;/span&gt;&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;div class="battle-type-cell"&gt;&lt;img src="/images/rules/x/3on3.png" class="3on3"&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Each blader selects a deck of 3 Beys, and orders their Beys from left to right as the 1st Bey, 2nd Bey, and 3rd Bey. &lt;strong&gt;The use of a deck case that conceals each Bey and separates their order is strongly recommended.&lt;/strong&gt;&lt;/li&gt;<br />
&lt;li&gt;For the first battle, each blader uses their 1st Bey. For each battle afterwards, bladers must use the next Bey in their deck order.&lt;/li&gt;<br />
&lt;li&gt;After battling with the 3rd Bey, both bladers may change the order of their deck in secret. Then, each blader uses their 1st Bey for the next battle.&lt;/li&gt;<br />
&lt;/ol&gt;&lt;/div&gt;<br />
&lt;/div&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Counter Battle&lt;span class="rules-tag"&gt;Designed by WBO&lt;/span&gt;&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;div class="battle-type-cell"&gt;&lt;img src="/images/rules/x/wbo-deck.png" class="wbo-deck"&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Each blader selects a deck of up to 3 Beys.&lt;/li&gt;<br />
&lt;li&gt;Before the first battle, each blader fully reveals their deck to the opponent. Then, each blader selects which Bey they will use for the first battle in secret.&lt;/li&gt;<br />
&lt;li&gt;After presenting Beys for the first battle, both bladers’ decks must be visible at all times.&lt;/li&gt;<br />
&lt;li&gt;The loser of each battle declares whether the next battle is a rematch or counter:<br />
&lt;ol&gt;<br />
&lt;li&gt;If a &lt;em&gt;rematch&lt;/em&gt; is declared, both bladers must use the same Beys and launchers without adjustment for the next battle. A rematch doesn’t affect the outcome of the previous battle.&lt;/li&gt;<br />
&lt;li&gt;If a &lt;em&gt;counter&lt;/em&gt; is declared, the winner of the previous battle selects any Bey in their deck to use for the next battle and presents it to the opponent. Then, the loser of the previous battle selects any Bey in their deck to use for the next battle and presents it.&lt;/li&gt;<br />
&lt;/ol&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
<br />
&lt;h2&gt;Match Types&lt;/h2&gt;<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;4-Point Match &lt;span class="rules-tag"&gt;Official&lt;/span&gt;&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;Earn 4 points to win the match.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;5-Point Match&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;Earn 5 points to win the match.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;7-Point Match&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;Earn 7 points to win the match.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Best of 3 [4-Point] Match&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;Earn 4 points to win a &lt;em&gt;set&lt;/em&gt;. Win two 4-point sets to win the match.&lt;/p&gt;<br />
&lt;p&gt;After each set, if the match continues, the loser of the previous set selects their launch position for the next set. Then both bladers can reorder their decks.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
<br />
&lt;h3 class="no-toc"&gt;Winning the Match&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A Beyblade match consists of &lt;em&gt;battles, points&lt;/em&gt; and &lt;em&gt;sets.&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;Battles:&lt;/strong&gt; When two Beys are played against each other and a winning Bey is determined once, resulting in points being awarded.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Points:&lt;/strong&gt; Awarded to the winner of the battle. The number of points awarded is based on how the battle was won (see: &lt;a href="#battle-result"&gt;battle result&lt;/a&gt;).&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Sets:&lt;/strong&gt; Won when a blader has earned the required number of points. A blader cannot earn more points than the number required.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;You win the match when:<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;4-point, 5-point, and 7-point:&lt;/strong&gt; you win one set with the required number of points.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Best of 3 [4-point]:&lt;/strong&gt; you win two 4-point sets.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Match Setup&lt;/h2&gt;<br />
&lt;div class="pre-table"&gt;Complete these steps once before the first battle of the match.&lt;/div&gt;<br />
<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Match Start&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;Arrive at your stadium promptly with all required equipment.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Select Position&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;One blader is randomly determined to select their launch position.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Select Beys&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;Bladers have one minute to finalize their Beys and deck order.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Judge Check&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;The judge checks each Bey to ensure they comply with the rules.&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3&gt;Match Start&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The match starts once both participating bladers and the judge have arrived at the stadium.&lt;/li&gt;<br />
&lt;li&gt;Bring any equipment you may consider using during the match.&lt;/li&gt;<br />
&lt;li&gt;Once the match starts, you may not receive assistance from others or leave the stadium without the judge’s permission.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Select Position&lt;/h3&gt;<br />
If the &lt;em&gt;Infinity Stadium&lt;/em&gt; is being used, this step is optional and may be skipped.&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;One blader is randomly determined to choose their &lt;em&gt;launch position&lt;/em&gt; at either the &lt;em&gt;left side&lt;/em&gt; or &lt;em&gt;right side&lt;/em&gt; of the stadium.&lt;/li&gt;<br />
&lt;li&gt;The blader who will choose their launch position is determined through a fair, randomized method decided by the judge (e.g. a coin flip, die roll, or rock-paper-scissors). The randomly determined blader then declares their position.&lt;/li&gt;<br />
&lt;li&gt;The blader who didn’t choose a position must take the remaining position.&lt;/li&gt;<br />
&lt;li&gt;Launch position must be chosen independently by the randomly determined blader. Bladers may not discuss launch positions at any point.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Select Beys&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Bladers select their Bey(s) for the match, including the initial order of their deck.&lt;/li&gt;<br />
&lt;li&gt;Bey selection must be completed in secret (typically with both bladers turning their backs to the stadium).&lt;/li&gt;<br />
&lt;li&gt;You may never attempt to gain information about the opponent’s Bey selection.&lt;/li&gt;<br />
&lt;li&gt;Bey selection should be completed within 1 minute. Beyond 1 minute, the judge may ask you to immediately finalize your selection.&lt;/li&gt;<br />
&lt;li&gt;Once your Bey selection is complete, inform the judge.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Judge Check&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The judge will take each blader’s Beys and check them to ensure they comply with equipment regulations and deck building rules.&lt;/li&gt;<br />
&lt;li&gt;If the judge determines that a blader’s Beys cannot be used in the match, that blader does Bey selection once more.<br />
&lt;ol&gt;<br />
&lt;li&gt;If a blader’s Beys are rejected by a judge check twice during the same match, they immediately lose the match.&lt;/li&gt;<br />
&lt;li&gt;If you have questions about if you can use a part, ask before submitting to judge check.&lt;/li&gt;<br />
&lt;li&gt;If a blader fails a judge check due to intentional cheating, they will be disqualified.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;The judge may disassemble Beys when checking them, and may return them disassembled. Ensure your Beys are fully assembled before playing the first battle.&lt;/li&gt;<br />
&lt;li&gt;Alternatively, the judge may choose to retain each blader’s Beys and present them for each battle before returning them.&lt;/li&gt;<br />
&lt;li&gt;The judge may request to check each blader’s launchers. If so, you must present all launchers you will use for the match alongside your Beys.&lt;/li&gt;<br />
&lt;li&gt;Once the judge has confirmed that both bladers’ equipment can be used, the first battle will be played. After this point, the selected Beys and initial order of the deck cannot be changed.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Battle&lt;/h2&gt;<br />
&lt;div class="pre-table"&gt;Repeat these steps until one blader wins the match.&lt;/div&gt;<br />
<br />
&lt;div class="flex-table small"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Present Beys&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;Each blader clearly shows the Bey they will use to the opponent.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Ready for Launch&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;Beys are attached to launchers and held within legal launch range.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Launch&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;Beys are launched on the count of "three, two, one, go shoot! / let it rip!"&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Resolve Battle&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;Battle until one or both Beys can no longer spin in the battle zone.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;Battle Result&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;p&gt;The battle winner is determined and earns points based on how they won.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell" style="opacity: 0; flex: 2 1 0;"&gt;&amp;nbsp;&lt;/div&gt;<br />
&lt;div class="flex-table-cell attention" style="flex: 3 1 0;"&gt;<br />
&lt;div class="cell-body" style="border-radius: 4px;"&gt;&lt;p&gt;&lt;strong&gt;Restart Battle:&lt;/strong&gt; If an illegal launch, equipment failure or invalid battle result occurs, restart the battle at the &lt;em&gt;Ready for Launch&lt;/em&gt; step&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3&gt;Present Beys&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Both bladers &lt;em&gt;present&lt;/em&gt; the Bey they will use in the battle to each other by showing the top and bottom of the Bey so that all parts are clearly visible.&lt;/li&gt;<br />
&lt;li&gt;You may ask your opponent to present their Bey again, or to verbally state the parts in their Bey.&lt;/li&gt;<br />
&lt;li&gt;After both bladers have presented their Beys, both bladers may choose to &lt;em&gt;adjust their Bey.&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;When adjusting a Bey, a blader may adjust the orientation of parts in their Bey (such as rotating the position of the ratchet and/or bit), or change the mode of parts with &lt;em&gt;mode change&lt;/em&gt; functionality, even if these adjustments require disassembly of the Bey.&lt;/li&gt;<br />
&lt;li&gt;A blader must communicate to the opponent and the judge when they are about to adjust their Bey.&lt;/li&gt;<br />
&lt;li&gt;If both bladers wish to adjust their Beys, both bladers must complete their adjustments in secret.&lt;/li&gt;<br />
&lt;li&gt;Once the adjustment is complete and the Bey is fully assembled, the Bey is presented to the opponent again.&lt;/li&gt;<br />
&lt;li&gt;Beys can only be adjusted once per battle.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Ready for Launch&lt;/h3&gt;<br />
<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell attention"&gt;<br />
&lt;div class="cell-heading"&gt;Accessibility &amp; Accommodations&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;If you require any assistance, accommodations, or adjustments to these rules in order to play safely and comfortably, please inform the tournament organizer and/or head judge (in advance when possible).&lt;/p&gt;<br />
&lt;p&gt;WBO believes strongly in making Beyblade accessible to all. Tournament organizers and judges are empowered to provide reasonable accommodations while preserving the fairness and integrity of play.<br />
&lt;/p&gt;&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h4&gt;Launch Position&lt;/h4&gt;<br />
&lt;div class="rules-fig-container"&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12"&gt;<br />
&lt;h4&gt;&lt;span class="text-muted"&gt;Fig. 3.&lt;/span&gt; Launch Positions&lt;/h4&gt;<br />
&lt;img src="/images/rules/x/launch-positions.webp?v=1" class="img-responsive"&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;ol&gt;<br />
&lt;li&gt;Launch positions are the spaces each blader must launch their Bey from, determined during the select position step.&lt;/li&gt;<br />
&lt;li&gt;The &lt;em&gt;position boundary&lt;/em&gt; is an infinite line aligned to each blader’s stadium side, measured from the stadium itself (figure 3).&lt;/li&gt;<br />
&lt;li&gt;You can position your lower body anywhere within your launch position as long as you:<br />
&lt;ol&gt;<br />
&lt;li&gt;do not cross the position boundary&lt;/li&gt;<br />
&lt;li&gt;do not interfere with the opponent’s launch&lt;/li&gt;<br />
&lt;li&gt;do not interfere with the judge’s ability to judge the match&lt;/li&gt;<br />
&lt;li&gt;do not risk impact with surrounding objects or people&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;If the judge determines your positioning interferes with their ability to judge, the opponent’s ability to launch, or is unsafe, you must adjust it at their request.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
&lt;h4&gt;Launch Range&lt;/h4&gt;<br />
<br />
&lt;div class="rules-fig-container"&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12"&gt;<br />
&lt;h4&gt;&lt;span class="text-muted"&gt;Fig. 4.&lt;/span&gt; Launch Range&lt;/h4&gt;<br />
&lt;img src="/images/rules/x/WBO-launch-height-and-zone.png" class="img-responsive"&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;ol&gt;<br />
&lt;li&gt;Attach your Bey to your launcher and hold it within &lt;em&gt;launch range&lt;/em&gt; (figure 4):<br />
&lt;ol&gt;<br />
&lt;li&gt;directly above or within the launch area&lt;/li&gt;<br />
&lt;li&gt;with at least part of your Bey above the opening of the launch area&lt;/li&gt;<br />
&lt;li&gt;with at least part of your Bey within 5 cm/2 inches above the stadium cover’s highest point&lt;/li&gt;<br />
&lt;li&gt;with the Bey not tilted more than 70° in any direction&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
&lt;div class="rules-fig-container ok"&gt;<br />
&lt;div class="rules-fig-heading"&gt;Within Range Examples&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/range-ok-1.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Within range.&lt;/strong&gt; While part of the Bey is underneath the launch area opening, at least part of the Bey is above it.&lt;/p&gt;<br />
<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/range-ok-2.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Within range.&lt;/strong&gt; The Bey is above the opening of the launch area, but below 5cm from the top of the stadium cover.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig-container ng"&gt;<br />
&lt;div class="rules-fig-heading"&gt;Out-of-Range Examples&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/range-ng-1.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Out of range&lt;/strong&gt; due to part of the Bey not being directly above or within the launch area.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/range-ng-2.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Out of range&lt;/strong&gt; due to the entire Bey being below the opening of the launch area.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/range-ng-3.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Out of range&lt;/strong&gt; due to the entire Bey being more than 5cm / 2" higher than the top of the stadium cover.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/range-ng-4.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Out of range&lt;/strong&gt; due to the Bey being tilted at an angle greater than 70°.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;ol start="3"&gt;<br />
&lt;li&gt;The launch range is divided in half between the &lt;em&gt;left side&lt;/em&gt; and &lt;em&gt;right side&lt;/em&gt; of the stadium (figure 4).<br />
&lt;ol&gt;<br />
&lt;li&gt;You may hold your Bey anywhere within range on your side, unless there is mutual interference.&lt;/li&gt;<br />
&lt;li&gt;You may hold your Bey within range on the opponent's side only if it does not interfere with the opponent’s launch, as determined by the judge.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;You may move your Bey before and during launching as long as you remain within launch range and do not interfere with the opponent’s launch.&lt;/li&gt;<br />
&lt;li&gt;Bladers may never touch their opponent with any part of their body or equipment, or otherwise interfere with their opponent’s launch.<br />
&lt;ol&gt;<br />
&lt;li&gt;If you believe your opponent’s equipment interferes with your launch, inform your opponent and the judge.&lt;/li&gt;<br />
&lt;li&gt;If the judge determines that a blader is interfering with their opponent’s launch, or there is mutual interference, the judge may require one or both bladers to make any specified adjustments.&lt;/li&gt;<br />
&lt;li&gt;If a blader refuses to make specified adjustments, or intentionally interferes with their opponent’s launch, they will be disqualified.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
&lt;div class="rules-fig-container ok"&gt;<br />
&lt;div class="rules-fig-heading"&gt;Non-Interference Examples&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/no-interference-1.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;No interference.&lt;/strong&gt; Both Beys are within their bladers' side of launch range, and neither blader's launch is physically obstructed.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/no-interference-2.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;No interference.&lt;/strong&gt; While both Beys are within their opponents' side of launch range, neither bladers' launch is physically obstructed.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="rules-fig-container ng"&gt;<br />
&lt;div class="rules-fig-heading"&gt;Interference Examples&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/interference-1.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;The left-side blader is interfering.&lt;/strong&gt; Their Bey is fully within their opponent's side of the launch range, and their launcher physically obstructs the right-side blader's launch.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/interference-2.webp?v=2" class="img-responsive"&gt;<br />
&lt;p&gt;&lt;strong&gt;Both bladers are interfering with each other.&lt;/strong&gt; While both bladers' Beys and launchers are fully within their own sides of launch range, they are physically obstructing each others' launches.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;ol start="6"&gt;<br />
&lt;li&gt;Once both Beys are held within launch range and there is no interference, the judge will announce “ready set” to inform players that the &lt;em&gt;countdown&lt;/em&gt; to launch is about to start. If you are not ready to launch, immediately tell the judge.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
<br />
<br />
<br />
<br />
&lt;h3&gt;Launch&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;During the countdown, the judge will call out: “three, two, one, go &lt;strong&gt;shoot!&lt;/strong&gt;” or “three, two, one, let it &lt;strong&gt;rip!&lt;/strong&gt;”&lt;/li&gt;<br />
&lt;li&gt;Launch your Bey as the word &lt;strong&gt;“shoot”&lt;/strong&gt; or &lt;strong&gt;“rip”&lt;/strong&gt; is called. Do not begin pulling your winder/string before the word “shoot” or “rip” begins.&lt;/li&gt;<br />
&lt;li&gt;Launch your Bey so that it passes through the launch area and touches the stadium before it touches the opponent's Bey.&lt;/li&gt;<br />
&lt;li&gt;The judge will watch each blader’s launch to check for &lt;em&gt;launch errors, launch interference, failed launches,&lt;/em&gt; and &lt;em&gt;mid-air collisions&lt;/em&gt;. If any of these occur, the battle will be restarted.&lt;/li&gt;<br />
&lt;li&gt;If during the countdown, a Bey moves outside of launch range, falls off the launcher or otherwise becomes unready to launch, the countdown will be paused and restarted.&lt;/li&gt;<br />
&lt;li&gt;If the judge determines your launch method results in restarted battles, you must modify it at their request. If you do not, you will be disqualified.&lt;/li&gt;<br />
&lt;li&gt;If your launch was obstructed due to your opponent’s interference, your launcher failing, or another event outside your control, you may &lt;em&gt;request a restart&lt;/em&gt;.&lt;/li&gt;<br />
<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Launch errors&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A blader commits a &lt;em&gt;launch error&lt;/em&gt; when they:<br />
&lt;ol&gt;<br />
&lt;li&gt;position their Bey outside of launch range while launching &lt;em&gt;(out-of-range launch)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;launch or begin pulling their launcher’s winder/string before the word “shoot” or “rip” is called &lt;em&gt;(early launch)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;launch after the word “shoot” or “rip” is called &lt;em&gt;(late launch&lt;/em&gt;)&lt;/li&gt;<br />
&lt;li&gt;launch their Bey outside the stadium &lt;em&gt;(stadium miss)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;launch their Bey so that it touches the stadium cover before passing through the launch area &lt;em&gt;(launch area miss)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;launch their Bey so that the blade hits the stadium body before any other part &lt;em&gt;(flipped launch)&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;touch the stadium with their body, launcher (except for the string of a string launcher), accessory or Bey while launching &lt;em&gt;(stadium contact)&lt;/em&gt;&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;When a blader commits a launch error, they receive a &lt;em&gt;pending penalty&lt;/em&gt;, and the battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;When a blader commits a launch error while they have a pending penalty, the opposing blader receives 1 point (a &lt;em&gt;penalty point&lt;/em&gt;). The pending penalty is then removed, and the battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;If both bladers commit a launch error during the same launch, neither blader will receive a pending penalty nor a penalty point.&lt;/li&gt;<br />
&lt;li&gt;When either blader wins a battle, any pending penalties are removed for both bladers.&lt;/li&gt;<br />
&lt;li&gt;If a blader commits a launch error, and a &lt;em&gt;failed launch&lt;/em&gt; or &lt;em&gt;launch interference&lt;/em&gt; also occurred during that launch, the launch error will be disregarded, and the battle will be restarted due to the &lt;em&gt;failed launch&lt;/em&gt; or &lt;em&gt;launch interference&lt;/em&gt; instead.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Failed launches&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A &lt;em&gt;failed launch&lt;/em&gt; occurs when:<br />
&lt;ol&gt;<br />
&lt;li&gt;A Bey bursts before it touches the stadium&lt;/li&gt;<br />
&lt;li&gt;A Bey is not spinning when it first touches the stadium&lt;/li&gt;<br />
&lt;li&gt;A Bey fails to release from its launcher&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;When a failed &lt;em&gt;launch&lt;/em&gt; &lt;em&gt;&lt;/em&gt;occurs, the battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;The judge may choose to check the equipment used before restarting the battle, and may require bladers to change their equipment if they determine it is defective.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Launch interference&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Launch interference occurs when the judge determines that either blader’s launch has been interfered with, including but not limited to:<br />
&lt;ol&gt;<br />
&lt;li&gt;one blader touches another with their body, launcher, or Bey&lt;/li&gt;<br />
&lt;li&gt;a blader suddenly repositions in a way that interferes with their opponent’s launch&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;When launch interference occurs, the battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;If the judge determines that the interference was due to one blader, and that the interference was intentional, severe, or repeated, they will be disqualified.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Mid-air collision&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;em&gt;Mid-air collision&lt;/em&gt; occurs when the Beys touch each other before both Beys have touched the stadium once.&lt;/li&gt;<br />
&lt;li&gt;When mid-air collision occurs, the battle is restarted.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Requesting a restart&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;You may &lt;em&gt;request a restart&lt;/em&gt; only if:<br />
&lt;ol&gt;<br />
&lt;li&gt;the opposing blader’s launch interfered with your launch&lt;/li&gt;<br />
&lt;li&gt;you were hit or otherwise obstructed by a person or object while launching&lt;/li&gt;<br />
&lt;li&gt;your launcher fails to function correctly or breaks during launching&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Request a restart by clearly saying “restart” and raising your hand &lt;strong&gt;immediately after launching&lt;/strong&gt;.&lt;/li&gt;<br />
&lt;li&gt;After requesting a restart, wait for the judge’s response, which may come after the battle ends. Then explain the reason for your request.&lt;/li&gt;<br />
&lt;li&gt;If your request is approved due to a technical issue with your launcher, you must use a different launcher for the rest of the match.&lt;/li&gt;<br />
&lt;li&gt;You may only request a restart for a launcher failure once per match.&lt;/li&gt;<br />
&lt;li&gt;If you request a restart for a launcher failure, the judge may check your launcher, including performing a test launch with it.&lt;/li&gt;<br />
&lt;li&gt;Requests for restarts are approved solely at the judge’s discretion.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Resolve Battle&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The battle starts once both Beys have passed through the launch area and touched the stadium, without any launch errors, failed launches, launch interference or mid-air collisions occurring.&lt;/li&gt;<br />
&lt;li&gt;A Bey becomes &lt;em&gt;finished&lt;/em&gt; when it &lt;em&gt;stops spinning&lt;/em&gt;, &lt;em&gt;bursts&lt;/em&gt; or &lt;em&gt;is unable to return to the battle zone&lt;/em&gt;.&lt;/li&gt;<br />
&lt;li&gt;The battle ends as soon as either:<br />
&lt;ol&gt;<br />
&lt;li&gt;one Bey is spinning in the battle zone while the opposing Bey is &lt;em&gt;finished&lt;/em&gt;, OR&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;both&lt;/em&gt; Beys are &lt;em&gt;finished&lt;/em&gt;.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Do not touch any Beys or the stadium until the judge confirms the battle result.&lt;/strong&gt; If you do, you will immediately lose the battle, and your opponent will receive 3 points. The battle will not be restarted.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Spinning and stops spinning&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A Bey is &lt;em&gt;spinning&lt;/em&gt; for as long as it continues to rotate in its original spin direction at any speed and without any detached parts, regardless of the Bey’s axis, orientation or position.&lt;/li&gt;<br />
&lt;li&gt;This includes:<br />
&lt;ol&gt;<br />
&lt;li&gt;when the Bey is rolling against the stadium body&lt;/li&gt;<br />
&lt;li&gt;when the Bey flips sideways or upside down&lt;/li&gt;<br />
&lt;li&gt;when the Bey is outside the battle zone or stadium&lt;/li&gt;<br />
&lt;li&gt;when the Bey cannot complete a full rotation, but is still rotating&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;A Bey &lt;em&gt;stops spinning&lt;/em&gt; the moment it ceases rotating in its original spin direction, or begins rotating in the opposite direction.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Burst&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A Bey &lt;em&gt;bursts&lt;/em&gt; when any part of the Bey fully detaches and separates from the rest of the Bey.&lt;/li&gt;<br />
&lt;li&gt;If a part partially detaches from a Bey but does not fully separate (e.g. a Bey’s bit pops out from the ratchet, but remains partially inside the ratchet), the Bey has not burst.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Unable to return to the battle zone&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A Bey is &lt;em&gt;unable to return to the battle zone&lt;/em&gt; when:<br />
&lt;ol&gt;<br />
&lt;li&gt;it stops spinning or bursts while outside the battle zone&lt;/li&gt;<br />
&lt;li&gt;it completely exits the stadium directly from the Xtreme zone or over zone&lt;/li&gt;<br />
&lt;li&gt;it touches anything other than the stadium, play surface, or the opposing Bey while outside the battle zone&lt;/li&gt;<br />
&lt;li&gt;it exits the stadium through the launch area and then, while still outside the stadium, touches anything other than the stadium or the opposing Bey&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;If a Bey exits the battle zone through the launch area:<br />
&lt;ol&gt;<br />
&lt;li&gt;it is able to return to the battle zone as long as it does not stop spinning, burst, or touch any object other than the stadium or opposing Bey&lt;/li&gt;<br />
&lt;li&gt;if it becomes unable to return to the battle zone, the battle is restarted&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Resolving battle with &lt;i&gt;BulletGriffon&lt;/i&gt;&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Beys including the parts &lt;i&gt;Bullet/Rocket&lt;/i&gt; and &lt;i&gt;Griffon&lt;/i&gt; are only considered finished when &lt;i&gt;Griffon&lt;/i&gt; (the lower part) stops spinning, bursts, or becomes unable to return to the battle zone. &lt;i&gt;Bullet&lt;/i&gt; (the upper part) cannot be finished.&lt;/li&gt;<br />
&lt;li&gt;When &lt;i&gt;Bullet&lt;/i&gt; detaches from &lt;i&gt;Griffon&lt;/i&gt;, it is not considered a burst.&lt;/li&gt;<br />
&lt;li&gt;If Bullet exits the stadium through an area other than Xtreme zone or over zone, and cannot return to the stadium, the battle is restarted.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3&gt;Battle Result&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;You &lt;em&gt;score a finish&lt;/em&gt; when the opponent’s Bey is finished (unless the battle is restarted).&lt;/li&gt;<br />
&lt;li&gt;When the battle ends, &lt;strong&gt;the blader that scored a finish wins the battle&lt;/strong&gt;, and earns points based on how the opposing Bey was finished.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;div class="flex-table finishes"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;<br />
&lt;div&gt;Xtreme Finish&lt;/div&gt;<br />
&lt;div&gt;3 points&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;strong&gt;Initiated&lt;/strong&gt; when the opponent’s Bey enters the Xtreme zone.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Scored&lt;/strong&gt; when the opponent’s Bey becomes unable to return to the battle zone.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;<br />
&lt;div&gt;Over Finish&lt;/div&gt;<br />
&lt;div&gt;2 points&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;strong&gt;Initiated&lt;/strong&gt; when the opponent’s Bey enters the over zone.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Scored&lt;/strong&gt; when the opponent’s Bey becomes unable to return to the battle zone.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;<br />
&lt;div&gt;Burst Finish&lt;/div&gt;<br />
&lt;div&gt;2 points&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;strong&gt;Initiated and scored&lt;/strong&gt; when the opponent’s Bey bursts while in the battle zone.<br />
&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell"&gt;<br />
&lt;div class="cell-heading"&gt;<br />
&lt;div&gt;Spin Finish&lt;/div&gt;<br />
&lt;div&gt;1 point&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;<br />
&lt;ul&gt;<br />
&lt;li&gt;&lt;strong&gt;Initiated and scored&lt;/strong&gt; when the opponent’s Bey stops spinning while in the battle zone.&lt;/li&gt;<br />
&lt;/ul&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
<br />
&lt;ol start="3"&gt;<br />
&lt;li&gt;A Bey enters a zone when the entire Bey is completely within that zone. It is considered to remain within that zone until the entire Bey leaves that zone.&lt;/li&gt;<br />
&lt;li&gt;If both bladers score a finish, the first finish &lt;em&gt;initiated&lt;/em&gt; wins. If the judge determines both finishes initiated at the same time, the battle is a &lt;em&gt;draw&lt;/em&gt;, and is restarted.&lt;/li&gt;<br />
&lt;li&gt;If a Bey enters the Xtreme or over zone, but returns to the battle zone still spinning, the initiated finish is &lt;em&gt;reversed.&lt;/em&gt; When a finish is reversed, that finish is considered to have never been initiated and is not scored.&lt;/li&gt;<br />
&lt;li&gt;In the “Infinity Stadium”, if a Bey enters the Xtreme or over zone, and then enters directly into a &lt;strong&gt;different&lt;/strong&gt; Xtreme or over zone, the &lt;strong&gt;first&lt;/strong&gt; Xtreme or over zone entered (and thus the first finish &lt;em&gt;initiated&lt;/em&gt;) is &lt;em&gt;scored&lt;/em&gt; when the Bey becomes unable to return to the battle zone.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
&lt;div class="flex-table"&gt;<br />
&lt;div class="flex-table-row"&gt;<br />
&lt;div class="flex-table-cell attention"&gt;<br />
&lt;div class="cell-heading"&gt;After the Battle&lt;/div&gt;<br />
&lt;div class="cell-body"&gt;&lt;p&gt;After a battle winner has been determined and points have been awarded, unless the match has been won, continue to the next battle according to the &lt;a href="#match-types"&gt;match type&lt;/a&gt; and &lt;a href="#battle-types"&gt;battle type&lt;/a&gt;.&lt;/p&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3&gt;Restart Battle&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;A battle is restarted when:<br />
&lt;ol&gt;<br />
&lt;li&gt;a launch error, failed launch, launch interference, or mid-air collision occurs&lt;/li&gt;<br />
&lt;li&gt;a request for a restart due to launch obstruction is approved&lt;/li&gt;<br />
&lt;li&gt;a Bey exits the stadium without passing through the Xtreme zone or over zone, and becomes unable to return to the battle zone&lt;/li&gt;<br />
&lt;li&gt;a draw occurs&lt;/li&gt;<br />
&lt;li&gt;a Bey’s part breaks&lt;/li&gt;<br />
&lt;li&gt;the stadium breaks or part of the stadium detaches&lt;/li&gt;<br />
&lt;li&gt;a Bey becomes stuck between the stadium cover and side of the stadium body while within the battle zone&lt;/li&gt;<br />
&lt;li&gt;the judge otherwise determines that the fair and safe play of the battle has been interfered with&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;When a battle is restarted, any result of that battle is canceled, and the battle is played again using the same Beys and launchers without adjustment.&lt;/li&gt;<br />
&lt;li&gt;Begin the restarted battle at the launch position step, without presenting Beys.&lt;/li&gt;<br />
&lt;li&gt;If a battle would be restarted at the same time a blader would win the set (such as after they receive a penalty point), instead of restarting the battle, that blader wins the set.&lt;/li&gt;<br />
&lt;li&gt;If part of your Bey breaks during battle, or the judge otherwise determines that it no longer complies with equipment regulations, that part is &lt;em&gt;removed from play&lt;/em&gt;. Then, either:<br />
&lt;ol&gt;<br />
&lt;li&gt;Replace the removed part with another copy of the same part. The current battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;The removed part is not replaced, and the current battle is canceled. Both bladers return to the Select Beys step while retaining their current scores. You may not use any copy of the removed part for the rest of the match.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;About Judges&lt;/h2&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;In a Beyblade tournament, every match must be overseen by a &lt;em&gt;judge.&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;The judge’s role is to ensure that all matches are played in accordance with the rules and that match results are accurately reported.&lt;/li&gt;<br />
&lt;li&gt;If you have questions about the rules, you may ask the judge at any point other than when a battle is actively happening.&lt;/li&gt;<br />
&lt;li&gt;If you have questions or concerns about a decision made by the judge, &lt;strong&gt;inform the judge immediately.&lt;/strong&gt; Once the next battle begins, the previous battle’s result cannot be adjusted.&lt;/li&gt;<br />
&lt;li&gt;At some tournaments, match footage may be recorded by judges to assist in making decisions, in line with WBO's recording rules and the organizer's recording policy.&lt;/li&gt;<br />
&lt;li&gt;Some events may have a head judge and may allow you to appeal a ruling to them. You can ask the judge or the tournament organizer if this option is available.&lt;/li&gt;<br />
&lt;li&gt;The final decision of the battle and/or match result belongs to the judge(s). You must accept the judge’s final decision. Disruptive behavior as a result of disagreeing with a judge’s decision will lead to disqualification.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Blader Conduct&lt;/h2&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;Be on time.&lt;/strong&gt; Arrive by the tournament’s designated start time, and move promptly to your stadium when your match is called.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Be ready to play.&lt;/strong&gt; Review the event’s rules and arrive at your matches with legal equipment.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Respect others.&lt;/strong&gt; Avoid offensive and discriminatory language, “trash talking,” and other behavior that could disrupt the event or upset attendees and staff.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Respect the venue.&lt;/strong&gt; Keep the venue clean and avoid playing in ways that could damage the venue, stadiums or Beys.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Put fairness first.&lt;/strong&gt; Do your best to ensure the rules are always followed, both by yourself and your opponent. Do not intentionally circumvent the rules — if you’re not sure if something is legal, ask a judge.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Follow the instructions of tournament staff.&lt;/strong&gt; Tournament organizers and judges have the final say. If you disagree with a decision, calmly ask for a review. If you believe a judge or tournament organizer made the wrong decision, you can file a &lt;a href="https://docs.google.com/forms/d/1G3mVApO_uzr9TrM7dwfMDFHNsCWLFU0p-5ZdJXySC_o/"&gt;tournament issue report&lt;/a&gt;.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3 class="no-toc"&gt;Recording Matches&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;You may record your own matches with the judge’s permission, as long as it does not interfere with the match.&lt;/li&gt;<br />
&lt;li&gt;Place your camera setup away from the judge and the opposing blader.&lt;/li&gt;<br />
&lt;li&gt;Record one continuous video for the entire match. Do not start and stop recording during the match, as it may delay completion of the match.&lt;/li&gt;<br />
&lt;li&gt;Footage recorded by bladers or spectators will not be considered by judges when making a decision.&lt;/li&gt;<br />
&lt;li&gt;Judges may revoke a blader’s right to record matches at any time.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3 class="no-toc"&gt;Disqualification&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;At the discretion of the tournament organizer and judge(s), you may be disqualified from an event for any reason.&lt;/li&gt;<br />
&lt;li&gt;If you are disqualified during a match, you will lose the match.&lt;/li&gt;<br />
&lt;li&gt;The results of previous rounds will not be modified.&lt;/li&gt;<br />
&lt;li&gt;If you are disqualified from an event, you forfeit any placement and prizing.&lt;/li&gt;<br />
&lt;li&gt;If you are disqualified from an event, you may be suspended or banned from attending future events.&lt;/li&gt;<br />
&lt;li&gt;If you believe you were unfairly disqualified, you can file a &lt;a href="https://docs.google.com/forms/d/1G3mVApO_uzr9TrM7dwfMDFHNsCWLFU0p-5ZdJXySC_o/"&gt;tournament issue report&lt;/a&gt;.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Equipment Regulations&lt;/h2&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Only official Beyblade X parts and launchers produced by Takara Tomy and Hasbro may be used.<br />
&lt;ol&gt;<br />
&lt;li&gt;Parts from previous generations of Beyblade may not be used.&lt;/li&gt;<br />
&lt;li&gt;Some unofficial and custom launcher accessories are permitted (see: Launcher Regulations).&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Any modification of equipment beyond what is explicitly allowed in these regulations is forbidden.&lt;/li&gt;<br />
&lt;li&gt;Any modification that may cause damage to a Bey or stadium (including cosmetic damage), or create an unfair advantage in battle, is forbidden even if that modification otherwise appears to be permitted by the regulations.&lt;/li&gt;<br />
&lt;li&gt;Modified or unofficial parts, even if they appear to comply with these regulations, may be rejected at the judge’s discretion if they believe there is a possibility they will interfere with the fair and safe play of the match. Be prepared to switch to unmodified, official parts if necessary.&lt;/li&gt;<br />
&lt;li&gt;Parts made up of individual components (such as ratchets) can be disassembled and reassembled.<br />
&lt;ol&gt;<br />
&lt;li&gt;The reassembled part must identically match the construction and performance of a retail version of that part.&lt;/li&gt;<br />
&lt;li&gt;All components (including screws) must be official, unmodified and undamaged.&lt;/li&gt;<br />
&lt;li&gt;Parts that must be damaged to be disassembled (e.g. riveted parts) cannot be disassembled.&lt;/li&gt;<br />
&lt;li&gt;Components from multiple different parts can be reassembled together.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3 class="no-toc"&gt;Bey Regulations&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Parts cannot be painted except for small markings made with marker or thin paint. Clear coats cannot be used.&lt;/li&gt;<br />
&lt;li&gt;Markings can applied to:<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;Lock Chips:&lt;/strong&gt; On the top center. Excludes metal lock chips.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Blades:&lt;/strong&gt; On top of the launcher hooks, and the top center of the gear chip.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Ratchets:&lt;/strong&gt; Anywhere on the underside of the ratchet base except for where the bit touches it.&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Bits:&lt;/strong&gt; The top surface of the bit's shaft.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Official stickers can be used in their official placements indicated in the product instructions.&lt;/li&gt;<br />
&lt;li&gt;Custom or unofficial stickers can be used only on the gear chip or basic CX lock chips.<br />
&lt;ol&gt;<br />
&lt;li&gt;Stickers must be thin and flat, and cannot contain offensive or inappropriate imagery.&lt;/li&gt;<br />
&lt;li&gt;Custom stickers cannot be applied to metal lock chips.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Stickers cannot be placed on top of other stickers, except for on top of stickers that were pre-applied to the product at retail.&lt;/li&gt;<br />
&lt;li&gt;Parts that have been worn down outside of normal play cannot be used.<br />
&lt;ol&gt;<br />
&lt;li&gt;Normal play is considered to be battling in an official stadium with a maximum of 2 other Beys.&lt;/li&gt;<br />
&lt;li&gt;Parts that have been worn or damaged through contact with surfaces or objects other than a Bey or official stadium cannot be used.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Parts which perform atypically due to a manufacturing defect (such as a bit manufactured with the incorrect level of burst resistance) cannot be used.&lt;/li&gt;<br />
&lt;li&gt;Parts that are &lt;em&gt;extremely worn&lt;/em&gt; cannot be used, even if worn through normal play.<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;em&gt;Extreme wear&lt;/em&gt; includes when a part’s shape or performance have dramatically changed from its original condition, e.g.&lt;/li&gt;<br />
&lt;li&gt;a sharp bit becoming flattened, or a flat bit becoming round or sharpened.&lt;/li&gt;<br />
&lt;li&gt;Extreme wear is determined at the judge’s discretion.&lt;/li&gt;<br />
&lt;li&gt;Rubber bits (such as &lt;em&gt;RA/Rubber Accel&lt;/em&gt;) wear down at an accelerated rate. Refer to the diagram below to determine whether a rubber bit is in legal condition.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
<br />
&lt;div class="row"&gt;<br />
&lt;div class="col-xs-12 col-sm-6"&gt;<br />
&lt;div class="rules-fig-container ok"&gt;<br />
&lt;div class="rules-fig-heading pointer"&gt;Legal RA Wear&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/ra-wear-2.webp" class="img-responsive"&gt;<br />
<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/ra-wear-3.webp" class="img-responsive"&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12"&gt;<br />
The edges have become somewhat rounded, but the center of the tip remains mostly flat. There is a clear vertical wall on the sides of the tip.<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;div class="col-xs-12 col-sm-6"&gt;<br />
&lt;div class="rules-fig-container ng"&gt;<br />
&lt;div class="rules-fig-heading pointer"&gt;Illegal RA Wear&lt;/div&gt;<br />
&lt;div class="rules-fig-content clearfix"&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/ra-wear-4.webp" class="img-responsive"&gt;<br />
<br />
&lt;/div&gt;<br />
&lt;div class="rules-fig col-xs-12 col-sm-6"&gt;<br />
&lt;img src="/images/rules/x/ra-wear-5.webp" class="img-responsive"&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;div class="row"&gt;<br />
&lt;div class="rules-fig col-xs-12"&gt;<br />
The tip has become rounded without a clear flat surface, and the edges of the tip have reduced so that the plastic becomes a primary contact point.<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
&lt;/div&gt;<br />
<br />
&lt;h3 class="no-toc"&gt;Launcher Regulations&lt;/h3&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Any type of winder may be used with any type of winder launcher.<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;Winders:&lt;/strong&gt; &lt;em&gt;Winder, Long Winder, Entry Winder&lt;/em&gt; and &lt;em&gt;Dragon Winder&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;strong&gt;Winder launchers:&lt;/strong&gt; &lt;em&gt;Winder Launcher, Entry Launcher, Winder Launcher L,&lt;/em&gt; and &lt;em&gt;Hold Launcher&lt;/em&gt;&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Winders cannot be modified in any way.&lt;/li&gt;<br />
&lt;li&gt;Only one launcher grip can be attached to a launcher at a time.&lt;/li&gt;<br />
&lt;li&gt;Launchers, launcher grips, and accessories may be decorated with paint and stickers.<br />
&lt;ol&gt;<br />
&lt;li&gt;Applied paint or stickers may not affect performance.&lt;/li&gt;<br />
&lt;li&gt;Designs must not contain any offensive or inappropriate imagery.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h4&gt;Unofficial Launcher Accessories&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Unofficial and custom-made launcher grips and accessories may be used primarily for aesthetic, ergonomic and accessibility reasons.&lt;/li&gt;<br />
&lt;li&gt;Unofficial accessories must not:<br />
&lt;ol&gt;<br />
&lt;li&gt;modify the function or performance of the launcher itself&lt;/li&gt;<br />
&lt;li&gt;be electronically powered&lt;/li&gt;<br />
&lt;li&gt;communicate information (such as launch angle or location)&lt;/li&gt;<br />
&lt;li&gt;interfere with the opponent’s launch&lt;/li&gt;<br />
&lt;li&gt;risk contact with the stadium (such as dangling accessories)&lt;/li&gt;<br />
&lt;li&gt;be insecurely attached or otherwise unsafe, as determined by the judge&lt;/li&gt;<br />
&lt;li&gt;provide a significant gameplay advantage, as determined by the judge&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;Examples of acceptable accessories (non-inclusive):<br />
&lt;ol&gt;<br />
&lt;li&gt;custom launcher grips with unique designs&lt;/li&gt;<br />
&lt;li&gt;replications of official launcher grips from previous Beyblade generations (but not their accessories)&lt;/li&gt;<br />
&lt;li&gt;custom attachments for the official Beyblade X Launcher Grip that alter its ergonomics&lt;/li&gt;<br />
&lt;li&gt;handle attachments for winders and string launchers&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h3 class="no-toc"&gt;Banned Parts&lt;/h3&gt;<br />
&lt;h4&gt;Bits&lt;/h4&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;MN/&lt;em&gt;Metal Needle&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;strong&gt;Reason:&lt;/strong&gt; This bit frequently damages stadiums with its pointed metal tip.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;h2&gt;Optional Rules&lt;/h2&gt;<br />
&lt;p&gt;Optional rules can be used to modify the core ruleset above to create different gameplay experiences.&lt;/p&gt;<br />
&lt;p&gt;When an optional rule is in effect, it overrides any other rules that would contradict it.&lt;/p&gt;<br />
&lt;p&gt;Optional rules are the only modifications to this ruleset that are allowed in WBO Ranked League events.&lt;/p&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;&lt;em&gt;Registered deck list&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Bladers are required to &lt;em&gt;register a deck list&lt;/em&gt; for one or both tournament stages.&lt;/li&gt;<br />
&lt;li&gt;A registered deck list is a list of 3 Beys, including all of their parts by name.&lt;/li&gt;<br />
&lt;li&gt;You must use only the Beys registered on your decklist for the designated tournament stage.&lt;/li&gt;<br />
&lt;li&gt;You may not exchange parts between Beys in your registered decklist;&lt;/li&gt;<br />
&lt;li&gt;you must use every combination as it was written when registered.&lt;/li&gt;<br />
&lt;li&gt;Follow the tournament organizer’s instructions regarding how to register your decklist.&lt;/li&gt;<br />
&lt;li&gt;If your part breaks or is otherwise removed from play by the judge, you must replace it with a copy of the same part. If you cannot, you lose the match.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Registered side deck&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;This rule can only be used alongside the &lt;em&gt;registered deck list&lt;/em&gt; optional rule&lt;em&gt;.&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;When registering a deck, bladers can also register a &lt;em&gt;side deck&lt;/em&gt; including up to 2 additional Beys.&lt;/li&gt;<br />
&lt;li&gt;The Beys registered as a side deck cannot have repeating parts within the side deck.&lt;/li&gt;<br />
&lt;li&gt;The side deck can contain parts that are also included in the main deck, as long as the deck used for each match contains no repeating parts.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Own finish&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;When you score an Xtreme finish or over finish against a Bey that did not touch your Bey during the battle, it is considered an &lt;em&gt;own finish&lt;/em&gt; instead.&lt;/li&gt;<br />
&lt;li&gt;When you score an &lt;em&gt;own finish&lt;/em&gt;, you earn 1 point. Then, the battle is restarted.&lt;/li&gt;<br />
&lt;li&gt;This optional rule can be applied to individual stages of the event.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Out-of-bounds finish&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;If the opposing Bey leaves the battle zone through the launch area and becomes unable to return, instead of restarting the battle, it will be considered an &lt;em&gt;out-of-bounds finish.&lt;/em&gt;&lt;/li&gt;<br />
&lt;li&gt;You initiate an &lt;em&gt;out-of-bounds finish&lt;/em&gt; when the opposing Bey exits the battle zone through the launch area, and score when it becomes unable to return to the battle zone.&lt;/li&gt;<br />
&lt;li&gt;An out-of-bounds finish is worth 1 or 2 points, as determined by the tournament organizer.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Painted blades allowed&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Blades can be decorated with paint provided it does not affect performance, and is not applied to areas of the blade that touch other parts of the assembled Bey.&lt;/li&gt;<br />
&lt;li&gt;Metal parts of blades can be dyed as long as they can be disassembled and reassembled without damage or any other modification. &lt;strong&gt;Plastic parts must not be dyed, as it may result in damage.&lt;/strong&gt;&lt;/li&gt;<br />
&lt;li&gt;<br />
Paint may not be applied to metal lock chips such as &lt;em&gt;Valkyrie&lt;/em&gt; and &lt;em&gt;Emperor&lt;/em&gt;.&lt;br&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Reveal and reorder&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;After judge check is complete, each blader reveals their entire deck to their opponent.&lt;/li&gt;<br />
&lt;li&gt;Then, each blader may reorder their deck before playing the first battle.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Swap positions after battle&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;After each battle within a set, the bladers swap launch positions.&lt;/li&gt;<br />
&lt;li&gt;In a counter battle, this does not apply if the next battle is a rematch.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Loser selects position after battle&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;After each battle within a set, the loser of the previous battle chooses their launch position.&lt;/li&gt;<br />
&lt;li&gt;In a counter battle, this does not apply if the next battle is a rematch.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;No disassembled components&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Parts that have been disassembled in a way not intended by the manufacturer (e.g. removing screws or separating ratchets) cannot be used.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;MN bit unbanned&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;The MN (Metal Needle) bit may be used.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;Adjust before presenting&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;Beys must be adjusted before being presented to the opponent, and cannot be adjusted after.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;No reverse (Infinity Stadium only)&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;When a Bey leaves the battle zone and enters the Xtreme or over zone, the finish is initiated and scored the moment the majority of the Bey enters that Xtreme or over zone.&lt;/li&gt;<br />
&lt;li&gt;The pocket walls dividing the Xtreme and over zones are considered part of the battle zone. If a Bey enters this space between zones, neither an Xtreme or over finish occurs.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;li&gt;&lt;em&gt;3-second reverse countdown (Infinity Stadium only)&lt;/em&gt;<br />
&lt;ol&gt;<br />
&lt;li&gt;When a Bey leaves the battle zone and enters the Xtreme or over zone, the judge begins a 3-second countdown.&lt;/li&gt;<br />
&lt;li&gt;If the Bey does not return to the battle zone after the 3-second countdown, the initiated finish is scored.&lt;/li&gt;<br />
&lt;/ol&gt;<br />
&lt;/li&gt;<br />
&lt;/ol&gt;]]></content:encoded>
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