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		<title><![CDATA[World Beyblade Organization - Burst Classic Customizations]]></title>
		<link>https://worldbeyblade.org/</link>
		<description><![CDATA[World Beyblade Organization - https://worldbeyblade.org]]></description>
		<pubDate>Sat, 03 Oct 2026 07:12:06 +0000</pubDate>
		<generator>MyBB</generator>
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			<title><![CDATA[Dragoon Approach Snap Poll]]></title>
			<link>https://worldbeyblade.org/Thread-Dragoon-Approach-Snap-Poll</link>
			<pubDate>Sun, 14 May 2023 08:02:18 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Dragoon-Approach-Snap-Poll</guid>
			<description><![CDATA[Quick Poll regarding the current discussion around Dragoon F. <br />
<br />
A working group, particularly <DVZ_ME#0> , have done testing and found the drivers that make dragoon most consistent in Classic are Drift, Metal Drift, Bearing Drift, Metal Bearing Drift and the Zone Chip (Hasbro &amp; TT) (aka +Z). <br />
<br />
This does leave Hasbro ones off but they seem a lot less concerning, but if they were an issue it could be looked at in future, sure. <br />
<br />
Do you prefer to ban these drivers (also hitting A2 BDR), or to flat ban Dragoon F and S.<br />
<br />
<br />
This thread is not saying it will happen, and is just as a point of reference. Please do not take this as any form of indication of anything other than me personally wanting to know where people are at.]]></description>
			<content:encoded><![CDATA[Quick Poll regarding the current discussion around Dragoon F. <br />
<br />
A working group, particularly <DVZ_ME#0> , have done testing and found the drivers that make dragoon most consistent in Classic are Drift, Metal Drift, Bearing Drift, Metal Bearing Drift and the Zone Chip (Hasbro &amp; TT) (aka +Z). <br />
<br />
This does leave Hasbro ones off but they seem a lot less concerning, but if they were an issue it could be looked at in future, sure. <br />
<br />
Do you prefer to ban these drivers (also hitting A2 BDR), or to flat ban Dragoon F and S.<br />
<br />
<br />
This thread is not saying it will happen, and is just as a point of reference. Please do not take this as any form of indication of anything other than me personally wanting to know where people are at.]]></content:encoded>
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			<title><![CDATA[Testing Dragoon-F Combinations]]></title>
			<link>https://worldbeyblade.org/Thread-Hasbro-Testing-Dragoon-F-Combinations</link>
			<pubDate>Thu, 20 Apr 2023 02:53:09 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Hasbro-Testing-Dragoon-F-Combinations</guid>
			<description><![CDATA[After reading through BWQ's thread "<a href="https://worldbeyblade.org/Thread-Takara-Tomy-The-Dragoon-LAD-Testing-Marathon" target="_blank" rel="noopener" class="mycode_url">The Dragoon LAD Testing Marathon!</a>", I decided to try some Hasbro Dragoon-F combinations. Hasbro has far fewer good drivers for the combo, but there could still be some that are either viable for play or too powerful to stay legal.<br />
<br />
I could not emulate BWQ's testing setup exactly, so this was the best I could do.<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Testing Setup</span></span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">-Testing Opponent is Acid Anubis Gravity Orbit</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">-A2.G.O launched with Sparking R Longwinder</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">-Dragoon-F combos launched with Hasbro QuadDrive String Launcher</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">-Acid Anubis launched first every round, both beys light launched purely for LAD</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">-Burst Finishes and KOs are skipped, only counting OS or Draw</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">-10 Rounds per test</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">-All matches performed in the Hasbro Pro Series Stadium.<br />
</span></span></span></span><br />
<br />
<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Dragoon-F Yell Drift-SP vs. Acid Anubis Gravity Orbit</span></span><br />
Yell Drift-SP: 8 Wins, 2 Draws<br />
Polish Drift-SP: 8 Wins, 1 Draw, 1 Loss<br />
Drift-SP win percentage: 80%<br />
<br />
<br />
I mainly tested Drift-SP as the benchmark to see what other parts are competing against, and after twenty rounds it managed a whopping 16 wins. Yell seems like the more consistent disc because Polish never made contact with the stadium even on a draw, and because Polish lost once while Yell only ever Drew. With results like this, it makes sense how this combination can worry some players.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Dragoon-F Polish Bearing vs. Acid Anubis Gravity Orbit</span></span><br />
HasBearing: 4 Wins, 2 Draw, 4 Loss<br />
Win Percentage: 40%<br />
<br />
BWQ tested Bearing' in her thread, and it performed... okay. It managed to eek out a 60% Win Rate, but she didn't feel confident in its performance. I wanted to see how the Hasbro Alternative combo performed, and shockingly it performed even worse. With a 40% Win Rate, it's far from amazing, and is generally unreliable in this context.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Dragoon-F Yell Assault-Q+Wv vs. Acid Anubis Gravity Orbit</span></span><br />
Assault-Q+Wv: 4 Wins, 2 Draws, 4 Losses<br />
Win Percentage: 40%<br />
<br />
An attempt to make a Hasbro Alternative to High Wave', the Takara Tomy version of this combo earned itself an 80% winrate. However, this is not the TT version. This version only managed a 40% winrate, I suppose the flattening of Wave's tip in the transition from Wave to +Wv cost it a lot of stamina, as its LAD capabilities were destroyed. Unlike it's TT counterpart, this bey cannot use its height to it's advantage.<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Dragoon-F Yell Universe-SPM vs. Acid Anubis Gravity Orbit</span></span><br />
Universe-SPM: 5 Wins, 1 Draw, 4 Losses<br />
Win Percentage: 50%<br />
<br />
A marked improvement over HasBearing and Assault-Q+Wave, Universe-SPM still didn't perform nearly as well as Drift-SP did. TT's Metal Universe allowed the combo to reach a 60% winrate with 3 wins, 2 draws, and 0 losses. Having a winrate above 50% seemed promising, and inspired me to try the Hasbro Alternative. Seeing that High Wave' liked using Yell because of its height and that Metal Universe performed basically equally between the two discs, I elected to try <span style="text-decoration: underline;" class="mycode_u">DgF.Y.Un-SP</span>M over <span style="text-decoration: underline;" class="mycode_u">DgF.P.Un-SPM</span>. This didn't really mean much as it managed more losses than draws this time around. I believe it's not the height that hampered this driver, more so the Free-Spinning capabilities. Universe-SPM has much worse free-spin compared to Universe and Metal Universe. Even after lots of use, it still has poor free-spin, which likely hampered the LAD of the combo.<br />
<br />
<hr class="mycode_hr" />
<br />
So looking at the current results, Hasbro still doesn't have very competitive Drivers for Dragoon combos. I plan to try more in the future, but these weren't that promising. Pre-Ban we can rely on Drift-SP and the +Dr Attachment, but if those things get banned in the near future Hasbro players can only really rely on Absorb-S.]]></description>
			<content:encoded><![CDATA[After reading through BWQ's thread "<a href="https://worldbeyblade.org/Thread-Takara-Tomy-The-Dragoon-LAD-Testing-Marathon" target="_blank" rel="noopener" class="mycode_url">The Dragoon LAD Testing Marathon!</a>", I decided to try some Hasbro Dragoon-F combinations. Hasbro has far fewer good drivers for the combo, but there could still be some that are either viable for play or too powerful to stay legal.<br />
<br />
I could not emulate BWQ's testing setup exactly, so this was the best I could do.<br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Testing Setup</span></span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">-Testing Opponent is Acid Anubis Gravity Orbit</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">-A2.G.O launched with Sparking R Longwinder</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">-Dragoon-F combos launched with Hasbro QuadDrive String Launcher</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">-Acid Anubis launched first every round, both beys light launched purely for LAD</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">-Burst Finishes and KOs are skipped, only counting OS or Draw</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">-10 Rounds per test</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">-All matches performed in the Hasbro Pro Series Stadium.<br />
</span></span></span></span><br />
<br />
<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Dragoon-F Yell Drift-SP vs. Acid Anubis Gravity Orbit</span></span><br />
Yell Drift-SP: 8 Wins, 2 Draws<br />
Polish Drift-SP: 8 Wins, 1 Draw, 1 Loss<br />
Drift-SP win percentage: 80%<br />
<br />
<br />
I mainly tested Drift-SP as the benchmark to see what other parts are competing against, and after twenty rounds it managed a whopping 16 wins. Yell seems like the more consistent disc because Polish never made contact with the stadium even on a draw, and because Polish lost once while Yell only ever Drew. With results like this, it makes sense how this combination can worry some players.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Dragoon-F Polish Bearing vs. Acid Anubis Gravity Orbit</span></span><br />
HasBearing: 4 Wins, 2 Draw, 4 Loss<br />
Win Percentage: 40%<br />
<br />
BWQ tested Bearing' in her thread, and it performed... okay. It managed to eek out a 60% Win Rate, but she didn't feel confident in its performance. I wanted to see how the Hasbro Alternative combo performed, and shockingly it performed even worse. With a 40% Win Rate, it's far from amazing, and is generally unreliable in this context.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Dragoon-F Yell Assault-Q+Wv vs. Acid Anubis Gravity Orbit</span></span><br />
Assault-Q+Wv: 4 Wins, 2 Draws, 4 Losses<br />
Win Percentage: 40%<br />
<br />
An attempt to make a Hasbro Alternative to High Wave', the Takara Tomy version of this combo earned itself an 80% winrate. However, this is not the TT version. This version only managed a 40% winrate, I suppose the flattening of Wave's tip in the transition from Wave to +Wv cost it a lot of stamina, as its LAD capabilities were destroyed. Unlike it's TT counterpart, this bey cannot use its height to it's advantage.<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Dragoon-F Yell Universe-SPM vs. Acid Anubis Gravity Orbit</span></span><br />
Universe-SPM: 5 Wins, 1 Draw, 4 Losses<br />
Win Percentage: 50%<br />
<br />
A marked improvement over HasBearing and Assault-Q+Wave, Universe-SPM still didn't perform nearly as well as Drift-SP did. TT's Metal Universe allowed the combo to reach a 60% winrate with 3 wins, 2 draws, and 0 losses. Having a winrate above 50% seemed promising, and inspired me to try the Hasbro Alternative. Seeing that High Wave' liked using Yell because of its height and that Metal Universe performed basically equally between the two discs, I elected to try <span style="text-decoration: underline;" class="mycode_u">DgF.Y.Un-SP</span>M over <span style="text-decoration: underline;" class="mycode_u">DgF.P.Un-SPM</span>. This didn't really mean much as it managed more losses than draws this time around. I believe it's not the height that hampered this driver, more so the Free-Spinning capabilities. Universe-SPM has much worse free-spin compared to Universe and Metal Universe. Even after lots of use, it still has poor free-spin, which likely hampered the LAD of the combo.<br />
<br />
<hr class="mycode_hr" />
<br />
So looking at the current results, Hasbro still doesn't have very competitive Drivers for Dragoon combos. I plan to try more in the future, but these weren't that promising. Pre-Ban we can rely on Drift-SP and the +Dr Attachment, but if those things get banned in the near future Hasbro players can only really rely on Absorb-S.]]></content:encoded>
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			<title><![CDATA[The Dragoon LAD Testing Marathon!]]></title>
			<link>https://worldbeyblade.org/Thread-Takara-Tomy-The-Dragoon-LAD-Testing-Marathon</link>
			<pubDate>Mon, 17 Apr 2023 12:09:05 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Takara-Tomy-The-Dragoon-LAD-Testing-Marathon</guid>
			<description><![CDATA[<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">With <a href="https://worldbeyblade.org/User-Deadly-162" target="_blank" rel="noopener" class="mycode_url"><DVZ_ME#1></a>’s ban list proposal (found <a href="https://worldbeyblade.org/Thread-Potential-Post-drift-ban-and-dashstall-unban-combos" target="_blank" rel="noopener" class="mycode_url">here</a>) taking out a lot of the currently oppressive LAD options to be used on Dragoon, I decided to test out as many options as I could think that were excluded from that list to see what the other stuff can do. I split the drivers into categories, which are: Top Tier LAD Drivers, Mid Tier LAD Drivers, Mixed LAD Drivers, Tall Bois, Wildcards. Wildcard drivers are drivers that I had weird ideas on and wanted to test, because I am a mad scientist and have no clue where the ideas come from.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">I tested 10 rounds per driver, with 5 on Yell and 5 on Polish, to generally see what worked best for each driver. After I finish this post, I will do additional 10 round tests on the best performing setups to see what their win rate was.</span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Testing Setup</span></span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">-Both launched with DB Launcher, Power Gear and Long String</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">-Acid Anubis launched first every round, both beys light launched purely for LAD</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">-Burst Finishes and KOs are skipped, only counting OS or Draw</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">-5 rounds with Yell, 5 rounds with Polish</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">-Video footage will be posted over time as it will take ages to edit. The titles of each section will be a link to the video if it is available.</span></span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Test Opponent: Acid Anubis Gravity Orbit</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">I chose this as I felt it was the best benchmark to see how well the driver can perform, as if it cannot reliably deal with Orbit, then it is not going to do that well in Burst Classic.</span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">—------------------------------------------------------------------------------------------------------------------------</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><a href="https://www.youtube.com/watch?v=arJRb7l4dNQ&amp;t=4s&amp;ab_channel=BladeWieldingQueen" target="_blank" rel="noopener" class="mycode_url">Top Tier LAD Drivers</a></span></span></span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Yell Bearing' WR: 0% WR (5 losses)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Bearing’ did not perform AT ALL. It would simply fall over and run out of stamina, with no chance to beat Orbit at all. Worst performance out of all setups in this testing.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Polish Bearing' WR: 60% (3 outspins, 2 losses)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Polish helped Bearing’ with LAD by a country mile, allowing for the Beyblade to rest on Polish’s disc and the free spinning dish allowed it to win 3 times out of the 5 rounds. However, during the 2 losses that it got, they were quite conclusive losses, so I would not really rely on it.</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Yell Xtend+ WR: 60% (3 outspins, 1 loss, 1 draw)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Xtend+ proves its status as a top tier LAD driver even in Burst Classic, with quite a good winrate against Orbit. While it did lose a couple of times, the wins it got were very convincing, which was quite interesting.</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Polish Xtend+ WR: 80% (4 outspins, 1 loss)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Polish helped Xtend+ to scrape those previous draws into wins, with better ending LAD. While it did lose once, I felt that this was the best of the two setups for Xtend+ and was a very convincing setup. 100% testing this more to see how it performs.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">—------------------------------------------------------------------------------------------------------------------------</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><a href="https://youtu.be/vFRYTPvDuvo" target="_blank" rel="noopener" class="mycode_url">Mid Tier LAD Drivers</a></span></span></span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Yell Rise WR: 40% (2 outspins, 3 losses)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">This was an okay matchup, but honestly nothing very consistent nor reliable. Not much else to say, it was alright at best.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Polish Rise WR: 40% (2 outspins, 2 losses, 1 draw)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">While it did manage to get one extra draw instead of a loss, it was equally as meh to me and struggled to consistently convince me.</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Yell Octa WR: 80% (4 outspins, 1 loss)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">This really surprised me with how well it managed to win in comparison to Polish. The extra Stamina given by Yell allows for Octa to get the extra LAD as well as better balance overall. Definitely testing this one more.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Polish Octa WR: 20% (1 outspin, 3 losses, 1 draw)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Polish’s lighter weight and more centered weight distribution seems to hinder Octa HEAVILY in this matchup. It was nowhere near as good as it was with Yell and I would not consider this at all.</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Yell Zeal (Worn) WR: 20% (1 outspin, 4 losses)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">I had a feeling that Zeal would struggle as it does well on heavier beys with more OWD. This really proved my point, with the low weight allowing it to tip off of the free spinning guard, running out of Stamina. As a note, I used a worn Zeal driver as the flatter tip on a worn Zeal helps with LAD stability for opposite spin.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Polish Zeal (Worn) WR: 20% (1 outspin, 2 losses, 2 draws)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Polish only managed to slightly help Zeal with getting draws, but did not help with winning at all. Major disappointment, definitely going to be used on later generations instead.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">—------------------------------------------------------------------------------------------------------------------------</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Mixed LAD Drivers</span></span></span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Yell Xceed'+Z WR: 100% (5 outspins)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Wow. <a href="https://worldbeyblade.org/User-th-nk" target="_blank" rel="noopener" class="mycode_url">th!nk</a> once mentioned that the Z Chip on Xceed’ could still be an issue and should be looked into. I do not blame him now, after trying this, it was absolutely insane, with a perfect win rate, this is the first one on the watchlist for sure. </span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Polish Xceed'+Z WR: 80% (4 outspins, 1 loss)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Interestingly, while it was still very strong, the lack of extra Stamina from Polish hindered Xceed’+Z a bit more as it did not need to rely on the dish on the disc in order to maintain LAD. While it is still a strong option, Yell is definitely much better in this regard.</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Yell Destroy' WR: 20% (1 outspin, 2 losses, 2 draws)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Destroy’ has generally been a pretty good choice for mixed attack use as it has very solid LAD and stalling capabilities. However, the light weight of the Dragoon layer and the higher weight distribution of Yell really hindered it here. It wasn’t able to lean on the dish of Destroy’ properly, causing it to topple over and stop spinning.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Polish Destroy' WR: 60% (3 outspins, 1 loss, 1 draw)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Once Polish is brought in to the picture though, Destroy’ has an extra dish to lean on, allowing it to have more free spinning LAD and dramatically improving its winrate. This is the same phenomenon as with Bearing’ and will require more testing later down the line to properly stack it up to the rest.</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Yell Xplosion (Worn) WR: 40% (2 outspins, 1 loss, 2 draws)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Next up is essentially Destroy’s younger and more aggressive brother, Xplosion. Xplosion is a new driver and has very limited testing, but has already found use in anti-attack LAD setups in the Burst GT and Burst Standard formats. I figured it would perform better than Destroy’ due to the wider base, which was proven correct, with only one loss. As a note, I used a worn Xplosion driver as it is more rounded, causing it to be easier to control and giving it slightly better LAD in my experience.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Polish Xplosion (Worn) WR: 80% (4 outspins, 1 loss)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Again, just like Bearing’ and Destroy’, Polish helps to bolster Xplosion’s LAD and boosts it to a mighty 0% loss rate, with only 1 loss out of the 5 rounds. Very strong results here, very impressed and will go to further testing with it.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">—------------------------------------------------------------------------------------------------------------------------</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Tall Boi Drivers</span></span></span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Yell Bearing Mobius WR: 60% (3 outspins, 2 draws)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">This was pretty interesting, as Bearing Mobius will tilt downwards when low on Stamina, but this allowed for Dragoon to grind the Yell disc on top of the opponent and cause them to lose the LAD battle quite easily. Very convincing results and will be carried on for further testing.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Polish Bearing Mobius WR: 60% (3 outspins, 2 losses)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Polish on the other hand, hindered this setup quite a bit. The lower hanging disc as well as lower overall Stamina of Polish meant that Bearing Mobius was unable to use the height advantage as well as it could have, due to it tilting a lot.</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Yell Mobius WR: 40% (2 outspins, 3 losses)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Unlike its Bearing counterpart, Mobius struggled to use Yell in the same way as it did not tilt on LAD and was unable to equalise effectively without proper contact.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Polish Mobius WR: 80% (4 outspins, 1 loss)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Also unlike its Bearing counterpart, Mobius flourished with Polish, using the disc to grind down on the opponent and winning quite convincingly overall. Another one for further tests, for sure.</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Yell Wave' WR: 0% (4 losses, 1 draw)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Wave’ could not use Yell at all, barely managing to scrape a single draw out of the 5 test battles. It was too tall to use it for better LAD but was too short to use a proper height advantage, which is where I think High Wave’ will do better.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Polish Wave' WR: 60% (3 outspins, 2 draws)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">On the other hand, Wave’ could utilise the extra dish on Polish to get much stronger LAD, with no losses out of the 5 test battles. Very interesting on how much of a difference it can make and I want to see how consistent this is in further tests.</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Yell High Wave' WR: 80% (4 outspins, 1 loss)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">As I said in the Wave’ tests, High Wave’ was easily able to use its height as an advantage, with only a single loss from toppling over. Further testing is needed to see how consistent this is, but in this 5 round test, it was very good.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Polish High Wave' WR: 20% (1 outspin, 1 loss, 3 draws)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Acting as the opposite of its shorter sibling, High Wave’ suffered from the lack of stability and Stamina that Polish has, quaking quite a bit and only barely scraping by with draws.</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Yell High Xtend+' WR: 40% (2 outspins, 2 losses, 1 draw)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Unlike High Wave’, which has its own dish to rely on, High Xtend+’ tends to lean over on the disc more in LAD. This leads it to struggle a bit more on Yell, due to the height letting it topple over too far.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Polish High Xtend+' WR: 80% (4 outspins, 1 draw)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">As expected, Polish really helped High Xtend+’ a lot, letting it rest on the dish to give it much better LAD, ending up with only 1 draw and no losses. Very interesting and requires more testing to see how consistent it can be.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">—------------------------------------------------------------------------------------------------------------------------</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Wildcard Drivers</span></span></span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Yell Kick WR: 60% (3 outspins, 1 loss, 1 draw)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Now, I know what you might be thinking… “Jess, what are you on?? Kick for LAD?”, but hear me out. The lighter weight of Burst Classic beys as well as the taller height allow the bey to rest on the plate at the base of Kick. This gave it a surprisingly good amount of LAD when combined with the Stamina of Yell. This goes on the testing list as well.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Polish Kick WR: 60% (3 outspins, 2 losses)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">As expected though, without the raw Stamina of Yell, Kick did struggle a bit more, though it really managed to do pretty well regardless. Quite satisfied with the results of this one.</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Yell Universe WR: 20% (1 outspin, 3 losses, 1 draw)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">I figured that Metal Universe would work well but my copy hadn’t arrived yet so I decided to test with normal Universe first, even though the free spin is much worse. It was pretty meh on Yell, tending to fall over and the lack of good free spin on the main tip made it run out of Stamina.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Polish Universe WR: 40% (2 outspins, 3 losses)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">While Universe did help it a tiny bit, it still struggled with the same issues and the lack of raw Stamina from Polish definitely did not help.</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Yell Metal Universe WR: 60% (3 outspins, 2 draws)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Funnily enough, my Metal Universe copy arrived the same evening, so I did the tests after that. Holy moly, what a difference. No losses, with 2 draws. The extra free spin allowed it to be easier to control as well as gave it much better LAD, which was great to see. This definitely needs further testing as I want to see how controllable it is at proper launch speeds.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Polish Metal Universe WR: 60% (3 outspins, 2 draws)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Interestingly, Polish did equally as well result wise, showing just how insane the difference between Metal Universe and Universe was. However, the wins were less convincing or were closer than with Yell and so I am inclined to prefer Yell in this situation.</span></span></span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Yell Metal Never WR: 20% (1 outspin, 4 losses)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Metal Never tended to topple over on Yell and caused it to run out of spin completely, without any support when tilting downwards.</span><br />
</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Polish Metal Never WR: 60% (3 outspins, 2 draws)</span></span></span></span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Polish managed to help it quite a bit, while it did draw twice, it did also win twice, so this is worth noting for further testing too.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Zone'+X WR: Bruh%</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">I could not stop it from self KOing, even at low RPMs and I just simply I gave up lol. Not worth using.</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">—------------------------------------------------------------------------------------------------------------------------</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Save me PLEASE…. This took 2 hours and 30 minutes, over 170 rounds due to Bursts and KOs being excluded… I will add a section below this once I finish the 10 round tests for the setups I thought worked best.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The best setups that I will take into further testing are:</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Yell Xceed’+Z</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Polish Xtend+</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Yell Octa</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Polish Xplosion (Worn)</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Polish Mobius</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Yell High Wave’</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Polish High Xtend+’</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Yell Bearing Mobius</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Polish Wave’</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Yell Metal Universe</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Yell Kick</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Polish Bearing’</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Polish Bearing Mobius</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Polish Metal Never</span></span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">I will do 20 round tests for these to be extra conclusive in a Part 2 post to this, I need to sort out the video editing for this first…. Either way, I hope you enjoyed the tests and found it interesting, let me know what you think below, or if you tested any yourself. Thanks!</span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">With <a href="https://worldbeyblade.org/User-Deadly-162" target="_blank" rel="noopener" class="mycode_url"><DVZ_ME#1></a>’s ban list proposal (found <a href="https://worldbeyblade.org/Thread-Potential-Post-drift-ban-and-dashstall-unban-combos" target="_blank" rel="noopener" class="mycode_url">here</a>) taking out a lot of the currently oppressive LAD options to be used on Dragoon, I decided to test out as many options as I could think that were excluded from that list to see what the other stuff can do. I split the drivers into categories, which are: Top Tier LAD Drivers, Mid Tier LAD Drivers, Mixed LAD Drivers, Tall Bois, Wildcards. Wildcard drivers are drivers that I had weird ideas on and wanted to test, because I am a mad scientist and have no clue where the ideas come from.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">I tested 10 rounds per driver, with 5 on Yell and 5 on Polish, to generally see what worked best for each driver. After I finish this post, I will do additional 10 round tests on the best performing setups to see what their win rate was.</span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Testing Setup</span></span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">-Both launched with DB Launcher, Power Gear and Long String</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">-Acid Anubis launched first every round, both beys light launched purely for LAD</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">-Burst Finishes and KOs are skipped, only counting OS or Draw</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">-5 rounds with Yell, 5 rounds with Polish</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">-Video footage will be posted over time as it will take ages to edit. The titles of each section will be a link to the video if it is available.</span></span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Test Opponent: Acid Anubis Gravity Orbit</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">I chose this as I felt it was the best benchmark to see how well the driver can perform, as if it cannot reliably deal with Orbit, then it is not going to do that well in Burst Classic.</span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">—------------------------------------------------------------------------------------------------------------------------</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><a href="https://www.youtube.com/watch?v=arJRb7l4dNQ&amp;t=4s&amp;ab_channel=BladeWieldingQueen" target="_blank" rel="noopener" class="mycode_url">Top Tier LAD Drivers</a></span></span></span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Yell Bearing' WR: 0% WR (5 losses)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Bearing’ did not perform AT ALL. It would simply fall over and run out of stamina, with no chance to beat Orbit at all. Worst performance out of all setups in this testing.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Polish Bearing' WR: 60% (3 outspins, 2 losses)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Polish helped Bearing’ with LAD by a country mile, allowing for the Beyblade to rest on Polish’s disc and the free spinning dish allowed it to win 3 times out of the 5 rounds. However, during the 2 losses that it got, they were quite conclusive losses, so I would not really rely on it.</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Yell Xtend+ WR: 60% (3 outspins, 1 loss, 1 draw)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Xtend+ proves its status as a top tier LAD driver even in Burst Classic, with quite a good winrate against Orbit. While it did lose a couple of times, the wins it got were very convincing, which was quite interesting.</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Polish Xtend+ WR: 80% (4 outspins, 1 loss)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Polish helped Xtend+ to scrape those previous draws into wins, with better ending LAD. While it did lose once, I felt that this was the best of the two setups for Xtend+ and was a very convincing setup. 100% testing this more to see how it performs.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">—------------------------------------------------------------------------------------------------------------------------</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><a href="https://youtu.be/vFRYTPvDuvo" target="_blank" rel="noopener" class="mycode_url">Mid Tier LAD Drivers</a></span></span></span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Yell Rise WR: 40% (2 outspins, 3 losses)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">This was an okay matchup, but honestly nothing very consistent nor reliable. Not much else to say, it was alright at best.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Polish Rise WR: 40% (2 outspins, 2 losses, 1 draw)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">While it did manage to get one extra draw instead of a loss, it was equally as meh to me and struggled to consistently convince me.</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Yell Octa WR: 80% (4 outspins, 1 loss)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">This really surprised me with how well it managed to win in comparison to Polish. The extra Stamina given by Yell allows for Octa to get the extra LAD as well as better balance overall. Definitely testing this one more.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Polish Octa WR: 20% (1 outspin, 3 losses, 1 draw)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Polish’s lighter weight and more centered weight distribution seems to hinder Octa HEAVILY in this matchup. It was nowhere near as good as it was with Yell and I would not consider this at all.</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Yell Zeal (Worn) WR: 20% (1 outspin, 4 losses)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">I had a feeling that Zeal would struggle as it does well on heavier beys with more OWD. This really proved my point, with the low weight allowing it to tip off of the free spinning guard, running out of Stamina. As a note, I used a worn Zeal driver as the flatter tip on a worn Zeal helps with LAD stability for opposite spin.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Polish Zeal (Worn) WR: 20% (1 outspin, 2 losses, 2 draws)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Polish only managed to slightly help Zeal with getting draws, but did not help with winning at all. Major disappointment, definitely going to be used on later generations instead.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">—------------------------------------------------------------------------------------------------------------------------</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Mixed LAD Drivers</span></span></span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Yell Xceed'+Z WR: 100% (5 outspins)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Wow. <a href="https://worldbeyblade.org/User-th-nk" target="_blank" rel="noopener" class="mycode_url">th!nk</a> once mentioned that the Z Chip on Xceed’ could still be an issue and should be looked into. I do not blame him now, after trying this, it was absolutely insane, with a perfect win rate, this is the first one on the watchlist for sure. </span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Polish Xceed'+Z WR: 80% (4 outspins, 1 loss)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Interestingly, while it was still very strong, the lack of extra Stamina from Polish hindered Xceed’+Z a bit more as it did not need to rely on the dish on the disc in order to maintain LAD. While it is still a strong option, Yell is definitely much better in this regard.</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Yell Destroy' WR: 20% (1 outspin, 2 losses, 2 draws)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Destroy’ has generally been a pretty good choice for mixed attack use as it has very solid LAD and stalling capabilities. However, the light weight of the Dragoon layer and the higher weight distribution of Yell really hindered it here. It wasn’t able to lean on the dish of Destroy’ properly, causing it to topple over and stop spinning.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Polish Destroy' WR: 60% (3 outspins, 1 loss, 1 draw)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Once Polish is brought in to the picture though, Destroy’ has an extra dish to lean on, allowing it to have more free spinning LAD and dramatically improving its winrate. This is the same phenomenon as with Bearing’ and will require more testing later down the line to properly stack it up to the rest.</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Yell Xplosion (Worn) WR: 40% (2 outspins, 1 loss, 2 draws)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Next up is essentially Destroy’s younger and more aggressive brother, Xplosion. Xplosion is a new driver and has very limited testing, but has already found use in anti-attack LAD setups in the Burst GT and Burst Standard formats. I figured it would perform better than Destroy’ due to the wider base, which was proven correct, with only one loss. As a note, I used a worn Xplosion driver as it is more rounded, causing it to be easier to control and giving it slightly better LAD in my experience.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Polish Xplosion (Worn) WR: 80% (4 outspins, 1 loss)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Again, just like Bearing’ and Destroy’, Polish helps to bolster Xplosion’s LAD and boosts it to a mighty 0% loss rate, with only 1 loss out of the 5 rounds. Very strong results here, very impressed and will go to further testing with it.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">—------------------------------------------------------------------------------------------------------------------------</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Tall Boi Drivers</span></span></span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Yell Bearing Mobius WR: 60% (3 outspins, 2 draws)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">This was pretty interesting, as Bearing Mobius will tilt downwards when low on Stamina, but this allowed for Dragoon to grind the Yell disc on top of the opponent and cause them to lose the LAD battle quite easily. Very convincing results and will be carried on for further testing.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Polish Bearing Mobius WR: 60% (3 outspins, 2 losses)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Polish on the other hand, hindered this setup quite a bit. The lower hanging disc as well as lower overall Stamina of Polish meant that Bearing Mobius was unable to use the height advantage as well as it could have, due to it tilting a lot.</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Yell Mobius WR: 40% (2 outspins, 3 losses)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Unlike its Bearing counterpart, Mobius struggled to use Yell in the same way as it did not tilt on LAD and was unable to equalise effectively without proper contact.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Polish Mobius WR: 80% (4 outspins, 1 loss)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Also unlike its Bearing counterpart, Mobius flourished with Polish, using the disc to grind down on the opponent and winning quite convincingly overall. Another one for further tests, for sure.</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Yell Wave' WR: 0% (4 losses, 1 draw)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Wave’ could not use Yell at all, barely managing to scrape a single draw out of the 5 test battles. It was too tall to use it for better LAD but was too short to use a proper height advantage, which is where I think High Wave’ will do better.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Polish Wave' WR: 60% (3 outspins, 2 draws)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">On the other hand, Wave’ could utilise the extra dish on Polish to get much stronger LAD, with no losses out of the 5 test battles. Very interesting on how much of a difference it can make and I want to see how consistent this is in further tests.</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Yell High Wave' WR: 80% (4 outspins, 1 loss)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">As I said in the Wave’ tests, High Wave’ was easily able to use its height as an advantage, with only a single loss from toppling over. Further testing is needed to see how consistent this is, but in this 5 round test, it was very good.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Polish High Wave' WR: 20% (1 outspin, 1 loss, 3 draws)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Acting as the opposite of its shorter sibling, High Wave’ suffered from the lack of stability and Stamina that Polish has, quaking quite a bit and only barely scraping by with draws.</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Yell High Xtend+' WR: 40% (2 outspins, 2 losses, 1 draw)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Unlike High Wave’, which has its own dish to rely on, High Xtend+’ tends to lean over on the disc more in LAD. This leads it to struggle a bit more on Yell, due to the height letting it topple over too far.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Polish High Xtend+' WR: 80% (4 outspins, 1 draw)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">As expected, Polish really helped High Xtend+’ a lot, letting it rest on the dish to give it much better LAD, ending up with only 1 draw and no losses. Very interesting and requires more testing to see how consistent it can be.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">—------------------------------------------------------------------------------------------------------------------------</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Wildcard Drivers</span></span></span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Yell Kick WR: 60% (3 outspins, 1 loss, 1 draw)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Now, I know what you might be thinking… “Jess, what are you on?? Kick for LAD?”, but hear me out. The lighter weight of Burst Classic beys as well as the taller height allow the bey to rest on the plate at the base of Kick. This gave it a surprisingly good amount of LAD when combined with the Stamina of Yell. This goes on the testing list as well.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Polish Kick WR: 60% (3 outspins, 2 losses)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">As expected though, without the raw Stamina of Yell, Kick did struggle a bit more, though it really managed to do pretty well regardless. Quite satisfied with the results of this one.</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Yell Universe WR: 20% (1 outspin, 3 losses, 1 draw)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">I figured that Metal Universe would work well but my copy hadn’t arrived yet so I decided to test with normal Universe first, even though the free spin is much worse. It was pretty meh on Yell, tending to fall over and the lack of good free spin on the main tip made it run out of Stamina.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Polish Universe WR: 40% (2 outspins, 3 losses)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">While Universe did help it a tiny bit, it still struggled with the same issues and the lack of raw Stamina from Polish definitely did not help.</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Yell Metal Universe WR: 60% (3 outspins, 2 draws)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Funnily enough, my Metal Universe copy arrived the same evening, so I did the tests after that. Holy moly, what a difference. No losses, with 2 draws. The extra free spin allowed it to be easier to control as well as gave it much better LAD, which was great to see. This definitely needs further testing as I want to see how controllable it is at proper launch speeds.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Polish Metal Universe WR: 60% (3 outspins, 2 draws)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Interestingly, Polish did equally as well result wise, showing just how insane the difference between Metal Universe and Universe was. However, the wins were less convincing or were closer than with Yell and so I am inclined to prefer Yell in this situation.</span></span></span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Yell Metal Never WR: 20% (1 outspin, 4 losses)</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Metal Never tended to topple over on Yell and caused it to run out of spin completely, without any support when tilting downwards.</span><br />
</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Polish Metal Never WR: 60% (3 outspins, 2 draws)</span></span></span></span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-size: small;" class="mycode_size">Polish managed to help it quite a bit, while it did draw twice, it did also win twice, so this is worth noting for further testing too.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Zone'+X WR: Bruh%</span></span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">I could not stop it from self KOing, even at low RPMs and I just simply I gave up lol. Not worth using.</span></span></span><br />
<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">—------------------------------------------------------------------------------------------------------------------------</span></span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Save me PLEASE…. This took 2 hours and 30 minutes, over 170 rounds due to Bursts and KOs being excluded… I will add a section below this once I finish the 10 round tests for the setups I thought worked best.</span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The best setups that I will take into further testing are:</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Yell Xceed’+Z</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Polish Xtend+</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Yell Octa</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Polish Xplosion (Worn)</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Polish Mobius</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Yell High Wave’</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Polish High Xtend+’</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Yell Bearing Mobius</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Polish Wave’</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Yell Metal Universe</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Yell Kick</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Polish Bearing’</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Polish Bearing Mobius</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Polish Metal Never</span></span></span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">I will do 20 round tests for these to be extra conclusive in a Part 2 post to this, I need to sort out the video editing for this first…. Either way, I hope you enjoyed the tests and found it interesting, let me know what you think below, or if you tested any yourself. Thanks!</span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Testing Wave'/High Wave' in Burst Classic]]></title>
			<link>https://worldbeyblade.org/Thread-Takara-Tomy-Testing-Wave-High-Wave-in-Burst-Classic</link>
			<pubDate>Tue, 04 Apr 2023 08:47:08 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Takara-Tomy-Testing-Wave-High-Wave-in-Burst-Classic</guid>
			<description><![CDATA[After recently acquiring both Wave' and High Wave' for Burst Standard BDr-less testing, I decided to try them out in this format. I was messing with many different setups, which lead me to notice that Wave' was particularly good at same spin Stamina/Defense and had an interesting height advantage, while High Wave' also had an added benefit of Burst Attack mixed in at the cost of needing more balance tuning.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Note</span></span><br />
All testing was performed in the B-09 Burst Standard Type Stadium with a DB String launcher.<br />
I do not have access to Hasbro parts and so I could not test against all the extra spicy Hasbro stuff, so I stuck to basic Takara Tomy based tests.<br />
<br />
To start off the testing, I wanted to do a basic mirror matchup with Wave' going against Revolve. Here is how the testing went:<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Acid Anubis Gravity Wave' vs Acid Anubis Gravity Revolve</span></span> (Wave' launched first every round)<br />
Wave' wins by Burst<br />
Wave' wins by Burst<br />
Wave' wins by Burst<br />
Wave' wins by Burst<br />
Wave' wins by Burst<br />
[At this point I launched lighter to try and get some pure OS results rather than bursts]<br />
Wave' wins by Burst<br />
Wave' wins by OS (clear win)<br />
Wave' wins by Burst<br />
Wave' wins by Burst<br />
Wave' wins by Burst <br />
<span style="font-weight: bold;" class="mycode_b">Wave' WR: 100% </span>(9 burst, 1 OS)<br />
<br />
The extra height advantage that Wave' had allowed the disc to make decently regular contact with Revolve's layer, which in turn made it burst almost every round, even on very low RPM. Honestly, I would love if someone with Revolve' could test this for me just to see. Though, I will also note that on the low RPM bursts it was leading to a Wave' OS regardless.<br />
<br />
--------------------------------------------------------------------------------------------------------------------------<br />
<br />
With those results going quite surprisingly, I decided to test it against Orbit this time, to see if it could handle Wave' better. Orbit is one of the strongest Stamina drivers in this format still and some versions can be quite burst resistant.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Acid Anubis Gravity Wave' vs Acid Anubis Gravity Orbit</span> </span>(Wave' launched first every round)<br />
[Started first 5 rounds with light launches]<br />
Wave' wins by Burst<br />
Orbit wins by OS (very close)<br />
Orbit wins by OS<br />
Wave' wins by OS<br />
Wave' wins by OS<br />
[Normal launches now]<br />
Wave' wins by OS<br />
Orbit wins by OS<br />
Wave' wins by OS<br />
Wave' wins by OS (extremely close, almost draw)<br />
Wave' wins by OS (extremely close, almost draw)<br />
<span style="font-weight: bold;" class="mycode_b">Wave' WR:</span> <span style="font-weight: bold;" class="mycode_b">70% </span>(7 OS)<br />
<br />
So, it was clear that Orbit could hold on much better in terms of bursting, with absolutely no bursts happening here at all. That being said, while it could occasionally destabilise Wave', it would tend to lose on raw stamina if it failed to do so. So generally, Wave' seems very strong here as well, with the additional height allowing for very close wins even when it loses its balance.<br />
<br />
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<br />
To take this to an absolutely clear testing in Stamina, I wanted to see how well it did against the scary Bearing Drift driver, which has terrorised a lot of Burst players across quite a few formats. <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Acid Anubis Gravity Wave' vs Acid Anubis Gravity Bearing Drift</span></span> (Wave' launch first and then alternating between the two)<br />
Bearing Drift OS (clear win)<br />
Wave' wins by OS<br />
Wave' wins by OS<br />
Wave' wins by OS<br />
Wave' wins by Burst<br />
Wave' wins by OS<br />
Wave' wins by OS<br />
Wave' wins by Burst<br />
Wave' wins by Burst<br />
Wave' wins by Burst<br />
<span style="font-weight: bold;" class="mycode_b">Wave' WR:</span> <span style="font-weight: bold;" class="mycode_b">90%</span> (5 OS, 4 Burst)<br />
<br />
So, Wave' managed to beat down on Bearing Drift by using its height advantage and forced Bearing Drift into an LAD state very easily and also managed to burst it often due to the height advantage. The only time it lost was in the first match, where Bearing Drift managed to break free of Wave' grinding it down and allowed Wave' to topple itself over. As you can see though, this did not happen again, as Wave' was able to consistently handle Bearing Drift, even when being launched second.<br />
<br />
--------------------------------------------------------------------------------------------------------------------------<br />
<br />
After these stamina-based tests, I wanted to see how well it could handle a KO attack type. Generally, Wave' seems to have some tank-like defensive capabilities on top of its stamina power, so I wanted to confirm this theory. <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Acid Anubis Gravity Wave' vs Valkyrie Heavy Xtreme'</span></span> (A2 launched first, WBBA X', 90% fresh, Valkyrie has semi worn teeth)<br />
Acid Anubis wins by OS<br />
Valkyrie wins by KO<br />
Acid Anubis wins by OS<br />
Acid Anubis wins by KO<br />
Acid Anubis wins by Burst<br />
Acid Anubis wins by OS<br />
Acid Anubis wins by OS<br />
Valkyrie wins by KO<br />
Acid Anubis wins by Burst<br />
Acid Anubis wins by KO<br />
<span style="font-weight: bold;" class="mycode_b">Wave' WR: 80%</span> (4 OS, 2 KO, 2 Burst)<br />
<br />
These results did confirm that Wave' can tank hits quite well, especially considering it was against a Valkyrie KO attack combo. While it had burst Valkyrie a couple of times, the majority of the wins were out-spins that were caused by tanking every hit given by Valkyrie and out-spinning it. I am thoroughly impressed at this point, so I figured it was time to test the High variant of Wave' to see how it fares in similar matchups.<br />
<br />
--------------------------------------------------------------------------------------------------------------------------<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Acid Anubis Gravity Wave' vs Acid Anubis Gravity High Wave'</span></span> (Wave' launch first then alternate)<br />
High Wave' wins by Burst<br />
High Wave' wins by Burst<br />
High Wave' wins by Burst<br />
Wave' wins by KO<br />
High Wave' wins by OS<br />
High Wave' wins by OS<br />
High Wave' wins by OS<br />
High Wave' wins by Burst<br />
High Wave' wins by Burst<br />
High Wave' wins by Burst<br />
<span style="font-weight: bold;" class="mycode_b">Wave' WR: </span>10% (1 KO)<br />
<span style="font-weight: bold;" class="mycode_b">High Wave' WR:</span> 90% (3 OS, 6 Burst)<br />
<br />
This result, while not entirely surprising, was still quite interesting. High Wave' seemed to take the idea of Wave' having the height advantage and turned it to the max. While it did struggle more with balance occasionally, it was quite consistently able to out-spin Wave'. However, the even more interesting thing to me was how often it was able to burst Wave'. Even though both were on dash springs, High Wave' was able to make pure contact with its disc against the opponents' layer, leading to very consistent burst finishes.<br />
<br />
--------------------------------------------------------------------------------------------------------------------------<br />
<br />
So the next course of action for me was to test against Orbit in a mirror matchup, as that driver held up the best against Wave'. Midway through the tests, I decided to swap to a different copy of Orbit to see if that would affect the results in any way.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Acid Anubis Gravity High Wave' vs Acid Anubis Gravity Orbit</span></span> (High Wave' launched first, then alternating between the two)<br />
High Wave' wins by Burst<br />
High Wave' wins by OS<br />
High Wave' wins by Burst<br />
High Wave' wins by Burst<br />
High Wave' wins by Burst<br />
[CHANGED ORBIT COPY]<br />
High Wave' wins by Burst<br />
High Wave' wins by Burst<br />
High Wave' wins by OS<br />
High Wave' wins by Burst<br />
High Wave' wins by Burst<br />
<span style="font-weight: bold;" class="mycode_b">High Wave' WR:</span> 100% (2 OS, 8 Burst)<br />
<br />
An absolutely perfect sweep. Not only did it consistently burst even Orbit, which Wave' struggled to do, but the two times that it didn't, it just burst it near the end of the stamina battle. Very brutal and one sided matchup, Orbit somehow didn't stand a chance.<br />
--------------------------------------------------------------------------------------------------------------------------<br />
<br />
With the results being as dominant as they were, I wanted to see how High Wave' fared against KO attack in comparison to Wave'. Same setups as before, just with High Wave' replacing Wave'.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Acid Anubis Gravity High Wave' vs Valkyrie Heavy Xtreme'</span></span> (A2 launched first, WBBA X', 90% fresh, Valkyrie has worn teeth)<br />
Acid Anubis wins by Burst<br />
Acid Anubis wins by Burst<br />
Valkyrie wins by KO<br />
Acid Anubis wins by OS<br />
Acid Anubis wins by Burst<br />
Acid Anubis wins by Burst<br />
Acid Anubis wins by OS<br />
Acid Anubis wins by Burst<br />
Acid Anubis wins by Burst<br />
Acid Anubis wins by OS<br />
<span style="font-weight: bold;" class="mycode_b">High Wave' WR:</span> 90% (3 OS, 6 Burst)<br />
<br />
Yet again, a very clean sweep against Valkyrie. However, the interesting point is that while it had a similar win rate to Wave', it won in a completely different manner. Unlike Wave', which simply tanked attacks and aimed for an outspin, High Wave' would just burst Valkyrie constantly, whether on low or high RPM contact. The only times it didn't burst were either out-spins or the singular KO that Valkyrie managed to land, which is pretty remarkable. Yet again, it made a lot of disc contact, allowing for easy Burst finished.<br />
<br />
--------------------------------------------------------------------------------------------------------------------------<br />
<br />
Finally, I wanted to see if High Wave' could work well on a different combo, which was a Burst Attack focused combo similar to the Wolborg Bumper Bullet combo that Wombat had made ages ago. While I did not have Bumper at the time, I decided to use Down as it could work similarly. (Hound Dog is the same as Wolborg, just the Korean release)<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Hound Dog Down High Wave' vs Acid Anubis Gravity Revolve</span></span> (Hound Dog launched first and then alternating between the two)<br />
Acid Anubis wins by OS<br />
Hound Dog wins by Burst<br />
Hound Dog wins by Burst<br />
Acid Anubis wins by OS<br />
Hound Dog wins by Burst<br />
Hound Dog wins by Burst<br />
Acid Anubis wins by OS<br />
Acid Anubis wins by OS<br />
Hound Dog wins by Burst<br />
Hound Dog wins by Burst<br />
<span style="font-weight: bold;" class="mycode_b">Hound Dog WR:</span> 60% (6 Bursts)<br />
<br />
While Hound Dog did not have the same raw Stamina as Acid Anubis, it did induce even stronger Burst finishes, allowing for some very explosive Bursts. Interesting combo, though I personally feel like there are better parts suited to this purpose, the idea and results are still here.<br />
<br />
---------------------------------------------------------------------------------------------------------------------------<br />
<br />
(side note, while I did not do any actual formal testing on it yet, Chaos performed very well on both, with very long solo spin times)<br />
<br />
<br />
If there's any other tests or thoughts you would like to give, please comment or message me on the Discord, I will happily respond once I see the notification. Also, if anyone would like to test these combos or similar ones against the Hasbro combos that are commonly seen, please feel free to and I would appreciate you doing so.]]></description>
			<content:encoded><![CDATA[After recently acquiring both Wave' and High Wave' for Burst Standard BDr-less testing, I decided to try them out in this format. I was messing with many different setups, which lead me to notice that Wave' was particularly good at same spin Stamina/Defense and had an interesting height advantage, while High Wave' also had an added benefit of Burst Attack mixed in at the cost of needing more balance tuning.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Note</span></span><br />
All testing was performed in the B-09 Burst Standard Type Stadium with a DB String launcher.<br />
I do not have access to Hasbro parts and so I could not test against all the extra spicy Hasbro stuff, so I stuck to basic Takara Tomy based tests.<br />
<br />
To start off the testing, I wanted to do a basic mirror matchup with Wave' going against Revolve. Here is how the testing went:<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Acid Anubis Gravity Wave' vs Acid Anubis Gravity Revolve</span></span> (Wave' launched first every round)<br />
Wave' wins by Burst<br />
Wave' wins by Burst<br />
Wave' wins by Burst<br />
Wave' wins by Burst<br />
Wave' wins by Burst<br />
[At this point I launched lighter to try and get some pure OS results rather than bursts]<br />
Wave' wins by Burst<br />
Wave' wins by OS (clear win)<br />
Wave' wins by Burst<br />
Wave' wins by Burst<br />
Wave' wins by Burst <br />
<span style="font-weight: bold;" class="mycode_b">Wave' WR: 100% </span>(9 burst, 1 OS)<br />
<br />
The extra height advantage that Wave' had allowed the disc to make decently regular contact with Revolve's layer, which in turn made it burst almost every round, even on very low RPM. Honestly, I would love if someone with Revolve' could test this for me just to see. Though, I will also note that on the low RPM bursts it was leading to a Wave' OS regardless.<br />
<br />
--------------------------------------------------------------------------------------------------------------------------<br />
<br />
With those results going quite surprisingly, I decided to test it against Orbit this time, to see if it could handle Wave' better. Orbit is one of the strongest Stamina drivers in this format still and some versions can be quite burst resistant.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Acid Anubis Gravity Wave' vs Acid Anubis Gravity Orbit</span> </span>(Wave' launched first every round)<br />
[Started first 5 rounds with light launches]<br />
Wave' wins by Burst<br />
Orbit wins by OS (very close)<br />
Orbit wins by OS<br />
Wave' wins by OS<br />
Wave' wins by OS<br />
[Normal launches now]<br />
Wave' wins by OS<br />
Orbit wins by OS<br />
Wave' wins by OS<br />
Wave' wins by OS (extremely close, almost draw)<br />
Wave' wins by OS (extremely close, almost draw)<br />
<span style="font-weight: bold;" class="mycode_b">Wave' WR:</span> <span style="font-weight: bold;" class="mycode_b">70% </span>(7 OS)<br />
<br />
So, it was clear that Orbit could hold on much better in terms of bursting, with absolutely no bursts happening here at all. That being said, while it could occasionally destabilise Wave', it would tend to lose on raw stamina if it failed to do so. So generally, Wave' seems very strong here as well, with the additional height allowing for very close wins even when it loses its balance.<br />
<br />
--------------------------------------------------------------------------------------------------------------------------<br />
<br />
To take this to an absolutely clear testing in Stamina, I wanted to see how well it did against the scary Bearing Drift driver, which has terrorised a lot of Burst players across quite a few formats. <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Acid Anubis Gravity Wave' vs Acid Anubis Gravity Bearing Drift</span></span> (Wave' launch first and then alternating between the two)<br />
Bearing Drift OS (clear win)<br />
Wave' wins by OS<br />
Wave' wins by OS<br />
Wave' wins by OS<br />
Wave' wins by Burst<br />
Wave' wins by OS<br />
Wave' wins by OS<br />
Wave' wins by Burst<br />
Wave' wins by Burst<br />
Wave' wins by Burst<br />
<span style="font-weight: bold;" class="mycode_b">Wave' WR:</span> <span style="font-weight: bold;" class="mycode_b">90%</span> (5 OS, 4 Burst)<br />
<br />
So, Wave' managed to beat down on Bearing Drift by using its height advantage and forced Bearing Drift into an LAD state very easily and also managed to burst it often due to the height advantage. The only time it lost was in the first match, where Bearing Drift managed to break free of Wave' grinding it down and allowed Wave' to topple itself over. As you can see though, this did not happen again, as Wave' was able to consistently handle Bearing Drift, even when being launched second.<br />
<br />
--------------------------------------------------------------------------------------------------------------------------<br />
<br />
After these stamina-based tests, I wanted to see how well it could handle a KO attack type. Generally, Wave' seems to have some tank-like defensive capabilities on top of its stamina power, so I wanted to confirm this theory. <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Acid Anubis Gravity Wave' vs Valkyrie Heavy Xtreme'</span></span> (A2 launched first, WBBA X', 90% fresh, Valkyrie has semi worn teeth)<br />
Acid Anubis wins by OS<br />
Valkyrie wins by KO<br />
Acid Anubis wins by OS<br />
Acid Anubis wins by KO<br />
Acid Anubis wins by Burst<br />
Acid Anubis wins by OS<br />
Acid Anubis wins by OS<br />
Valkyrie wins by KO<br />
Acid Anubis wins by Burst<br />
Acid Anubis wins by KO<br />
<span style="font-weight: bold;" class="mycode_b">Wave' WR: 80%</span> (4 OS, 2 KO, 2 Burst)<br />
<br />
These results did confirm that Wave' can tank hits quite well, especially considering it was against a Valkyrie KO attack combo. While it had burst Valkyrie a couple of times, the majority of the wins were out-spins that were caused by tanking every hit given by Valkyrie and out-spinning it. I am thoroughly impressed at this point, so I figured it was time to test the High variant of Wave' to see how it fares in similar matchups.<br />
<br />
--------------------------------------------------------------------------------------------------------------------------<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Acid Anubis Gravity Wave' vs Acid Anubis Gravity High Wave'</span></span> (Wave' launch first then alternate)<br />
High Wave' wins by Burst<br />
High Wave' wins by Burst<br />
High Wave' wins by Burst<br />
Wave' wins by KO<br />
High Wave' wins by OS<br />
High Wave' wins by OS<br />
High Wave' wins by OS<br />
High Wave' wins by Burst<br />
High Wave' wins by Burst<br />
High Wave' wins by Burst<br />
<span style="font-weight: bold;" class="mycode_b">Wave' WR: </span>10% (1 KO)<br />
<span style="font-weight: bold;" class="mycode_b">High Wave' WR:</span> 90% (3 OS, 6 Burst)<br />
<br />
This result, while not entirely surprising, was still quite interesting. High Wave' seemed to take the idea of Wave' having the height advantage and turned it to the max. While it did struggle more with balance occasionally, it was quite consistently able to out-spin Wave'. However, the even more interesting thing to me was how often it was able to burst Wave'. Even though both were on dash springs, High Wave' was able to make pure contact with its disc against the opponents' layer, leading to very consistent burst finishes.<br />
<br />
--------------------------------------------------------------------------------------------------------------------------<br />
<br />
So the next course of action for me was to test against Orbit in a mirror matchup, as that driver held up the best against Wave'. Midway through the tests, I decided to swap to a different copy of Orbit to see if that would affect the results in any way.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Acid Anubis Gravity High Wave' vs Acid Anubis Gravity Orbit</span></span> (High Wave' launched first, then alternating between the two)<br />
High Wave' wins by Burst<br />
High Wave' wins by OS<br />
High Wave' wins by Burst<br />
High Wave' wins by Burst<br />
High Wave' wins by Burst<br />
[CHANGED ORBIT COPY]<br />
High Wave' wins by Burst<br />
High Wave' wins by Burst<br />
High Wave' wins by OS<br />
High Wave' wins by Burst<br />
High Wave' wins by Burst<br />
<span style="font-weight: bold;" class="mycode_b">High Wave' WR:</span> 100% (2 OS, 8 Burst)<br />
<br />
An absolutely perfect sweep. Not only did it consistently burst even Orbit, which Wave' struggled to do, but the two times that it didn't, it just burst it near the end of the stamina battle. Very brutal and one sided matchup, Orbit somehow didn't stand a chance.<br />
--------------------------------------------------------------------------------------------------------------------------<br />
<br />
With the results being as dominant as they were, I wanted to see how High Wave' fared against KO attack in comparison to Wave'. Same setups as before, just with High Wave' replacing Wave'.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Acid Anubis Gravity High Wave' vs Valkyrie Heavy Xtreme'</span></span> (A2 launched first, WBBA X', 90% fresh, Valkyrie has worn teeth)<br />
Acid Anubis wins by Burst<br />
Acid Anubis wins by Burst<br />
Valkyrie wins by KO<br />
Acid Anubis wins by OS<br />
Acid Anubis wins by Burst<br />
Acid Anubis wins by Burst<br />
Acid Anubis wins by OS<br />
Acid Anubis wins by Burst<br />
Acid Anubis wins by Burst<br />
Acid Anubis wins by OS<br />
<span style="font-weight: bold;" class="mycode_b">High Wave' WR:</span> 90% (3 OS, 6 Burst)<br />
<br />
Yet again, a very clean sweep against Valkyrie. However, the interesting point is that while it had a similar win rate to Wave', it won in a completely different manner. Unlike Wave', which simply tanked attacks and aimed for an outspin, High Wave' would just burst Valkyrie constantly, whether on low or high RPM contact. The only times it didn't burst were either out-spins or the singular KO that Valkyrie managed to land, which is pretty remarkable. Yet again, it made a lot of disc contact, allowing for easy Burst finished.<br />
<br />
--------------------------------------------------------------------------------------------------------------------------<br />
<br />
Finally, I wanted to see if High Wave' could work well on a different combo, which was a Burst Attack focused combo similar to the Wolborg Bumper Bullet combo that Wombat had made ages ago. While I did not have Bumper at the time, I decided to use Down as it could work similarly. (Hound Dog is the same as Wolborg, just the Korean release)<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Hound Dog Down High Wave' vs Acid Anubis Gravity Revolve</span></span> (Hound Dog launched first and then alternating between the two)<br />
Acid Anubis wins by OS<br />
Hound Dog wins by Burst<br />
Hound Dog wins by Burst<br />
Acid Anubis wins by OS<br />
Hound Dog wins by Burst<br />
Hound Dog wins by Burst<br />
Acid Anubis wins by OS<br />
Acid Anubis wins by OS<br />
Hound Dog wins by Burst<br />
Hound Dog wins by Burst<br />
<span style="font-weight: bold;" class="mycode_b">Hound Dog WR:</span> 60% (6 Bursts)<br />
<br />
While Hound Dog did not have the same raw Stamina as Acid Anubis, it did induce even stronger Burst finishes, allowing for some very explosive Bursts. Interesting combo, though I personally feel like there are better parts suited to this purpose, the idea and results are still here.<br />
<br />
---------------------------------------------------------------------------------------------------------------------------<br />
<br />
(side note, while I did not do any actual formal testing on it yet, Chaos performed very well on both, with very long solo spin times)<br />
<br />
<br />
If there's any other tests or thoughts you would like to give, please comment or message me on the Discord, I will happily respond once I see the notification. Also, if anyone would like to test these combos or similar ones against the Hasbro combos that are commonly seen, please feel free to and I would appreciate you doing so.]]></content:encoded>
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			<title><![CDATA[Potential Post-drift ban and dashstall-unban combos]]></title>
			<link>https://worldbeyblade.org/Thread-Potential-Post-drift-ban-and-dashstall-unban-combos</link>
			<pubDate>Tue, 14 Mar 2023 23:07:51 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Potential-Post-drift-ban-and-dashstall-unban-combos</guid>
			<description><![CDATA[<span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Here, I would like to compile a list of potential combos for this format that can be used in the absence of Drift and its variants and in the prescence of dash stallers. </span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">The proposed banlist is as follows:</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">UNBAN: Accel', Assault', Fusion', Zephyr', Metal Accel, Metal Fusion<br />
</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">The dash stallers don't have enough power in the presence of Piss UFO, C.H.HXt+' and Unite combos to be meta-defining. They'll be strong and definitely interesting to use, but they won't have the level of dominance that they once did. Also, Assault-Q is basically Hasbro Assault'.</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Metal Defense</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">I get it's heavy, but weight based defense has kind of fallen off from where it was. It honestly doesn't have enough defensive power to have much of an impact on it's return.</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Destroy'</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">This should be unbanned sheerly for consistency purposes. Metal Destroy is unbanned. This should be too.</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">BAN:</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Drift, Metal Drift, Bearing Drift, Metal Bearing Drift</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">The drifts, as mentioned above, completely centralize the meta and turn BSC into a LAD festival. They have great defense, stamina and LAD.</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Zone'</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">With the drifts gone, this becomes the best LAD option in format. On HasZ, it can reliably outspin Revolve and Bearing in same spin, has enough LAD to outspin everything in opposite spin, and enough defense and burst resistance to tank every attack that gets thrown at it.</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">WATCHLIST:</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">High Xtend+'</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">This is here because, though it dominates, it has a clear-cut weakness: KO attack. If, however, KO attack doesn't prosper with the drifts banned, or this dominates too much, it can very easily be banned.</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Bearing', Bearing (Hasbro)</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Dragoon F can't utilize these as well as it utilizes drift, making these less powerful</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Drift-SP</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: sans-serif;" class="mycode_font">Same reasons as the drifts, plus it acts similarly to a hypersphere driver.</span></span><br />
<hr class="mycode_hr" />
I will start:<br />
Victory Valkyrie/Xcalibur Knuckle Xtreme'<br />
Dranzer F(Hasbro) Yell Yard-S<br />
Evipero Heavy Unite<br />
Valkyrie Armed Trans'<br />
Acid Anubis Yell Revolve-SPM<br />
Chaos Heavy High Xtend+'<br />
Odin Knuckle Assault'/Fusion'<br />
Spryzen S2 Knuckle Iron/Assault-Q<br />
Valkyrie Spread Destroy'<br />
Dragoon F Gravity Bearing'<br />
Further testing would be greatly appreciated and further suggestions are always welcome.]]></description>
			<content:encoded><![CDATA[<span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Here, I would like to compile a list of potential combos for this format that can be used in the absence of Drift and its variants and in the prescence of dash stallers. </span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">The proposed banlist is as follows:</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">UNBAN: Accel', Assault', Fusion', Zephyr', Metal Accel, Metal Fusion<br />
</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">The dash stallers don't have enough power in the presence of Piss UFO, C.H.HXt+' and Unite combos to be meta-defining. They'll be strong and definitely interesting to use, but they won't have the level of dominance that they once did. Also, Assault-Q is basically Hasbro Assault'.</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Metal Defense</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">I get it's heavy, but weight based defense has kind of fallen off from where it was. It honestly doesn't have enough defensive power to have much of an impact on it's return.</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Destroy'</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">This should be unbanned sheerly for consistency purposes. Metal Destroy is unbanned. This should be too.</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">BAN:</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Drift, Metal Drift, Bearing Drift, Metal Bearing Drift</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">The drifts, as mentioned above, completely centralize the meta and turn BSC into a LAD festival. They have great defense, stamina and LAD.</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Zone'</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">With the drifts gone, this becomes the best LAD option in format. On HasZ, it can reliably outspin Revolve and Bearing in same spin, has enough LAD to outspin everything in opposite spin, and enough defense and burst resistance to tank every attack that gets thrown at it.</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">WATCHLIST:</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">High Xtend+'</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">This is here because, though it dominates, it has a clear-cut weakness: KO attack. If, however, KO attack doesn't prosper with the drifts banned, or this dominates too much, it can very easily be banned.</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Bearing', Bearing (Hasbro)</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Dragoon F can't utilize these as well as it utilizes drift, making these less powerful</span></span><br />
<span style="font-family: sans-serif;" class="mycode_font"><span style="font-size: medium;" class="mycode_size">Drift-SP</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: sans-serif;" class="mycode_font">Same reasons as the drifts, plus it acts similarly to a hypersphere driver.</span></span><br />
<hr class="mycode_hr" />
I will start:<br />
Victory Valkyrie/Xcalibur Knuckle Xtreme'<br />
Dranzer F(Hasbro) Yell Yard-S<br />
Evipero Heavy Unite<br />
Valkyrie Armed Trans'<br />
Acid Anubis Yell Revolve-SPM<br />
Chaos Heavy High Xtend+'<br />
Odin Knuckle Assault'/Fusion'<br />
Spryzen S2 Knuckle Iron/Assault-Q<br />
Valkyrie Spread Destroy'<br />
Dragoon F Gravity Bearing'<br />
Further testing would be greatly appreciated and further suggestions are always welcome.]]></content:encoded>
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		<item>
			<title><![CDATA[Bearing Drift in Burst Classic: Should it be banned?]]></title>
			<link>https://worldbeyblade.org/Thread-Takara-Tomy-Bearing-Drift-in-Burst-Classic-Should-it-be-banned</link>
			<pubDate>Thu, 09 Mar 2023 16:01:29 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Takara-Tomy-Bearing-Drift-in-Burst-Classic-Should-it-be-banned</guid>
			<description><![CDATA[As Burst classic has come into existence, several high-power parts have been allowed and eventually have been banned or put on a watch list. <br />
<br />
However, BSC has the issue with Drift and by extension Bearing Drift that is plaguing the format. For Drift in specific it’s high stamina and LAD and defense makes the meta somewhat centralize towards that combo of Dragoon Gravity Drift/Bearing Drift (there are combo variations).<br />
<br />
The issue here is that Dragoon F does not have much coverage to be countered against having the meta Revolve towards Burst Classic Dragoon addition. <br />
<br />
The suggestions to have is specifically to get out Bearing Drift and Drift, to keep as close as possible to avoiding MAX LAD format and keep classic fun, it would be best if we could remove it as it would allow for more diversity.<br />
<img src="https://i.imgur.com/cC7IEM1.png" alt="[Image: cC7IEM1.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[As Burst classic has come into existence, several high-power parts have been allowed and eventually have been banned or put on a watch list. <br />
<br />
However, BSC has the issue with Drift and by extension Bearing Drift that is plaguing the format. For Drift in specific it’s high stamina and LAD and defense makes the meta somewhat centralize towards that combo of Dragoon Gravity Drift/Bearing Drift (there are combo variations).<br />
<br />
The issue here is that Dragoon F does not have much coverage to be countered against having the meta Revolve towards Burst Classic Dragoon addition. <br />
<br />
The suggestions to have is specifically to get out Bearing Drift and Drift, to keep as close as possible to avoiding MAX LAD format and keep classic fun, it would be best if we could remove it as it would allow for more diversity.<br />
<img src="https://i.imgur.com/cC7IEM1.png" alt="[Image: cC7IEM1.png]" class="mycode_img" />]]></content:encoded>
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			<title><![CDATA[Random Dragoon F Testing]]></title>
			<link>https://worldbeyblade.org/Thread-Random-Dragoon-F-Testing</link>
			<pubDate>Thu, 17 Mar 2022 22:52:53 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Random-Dragoon-F-Testing</guid>
			<description><![CDATA[Testing out a couple of combos:<br />
<br />
<br />
5 Battles<br />
<br />
Dragoon F Armed Mobius-SP vs. Neptune Heavy Absorb<br />
<br />
Dragoon F Armed Mobius-SP: 3 wins (1 KO, 2 OS)<br />
<br />
Neptune Heavy Absorb: 2 wins (2 OS)1 draw <br />
<br />
Dragoon win percentage: 60%<br />
<br />
Comparing:<br />
<br />
<br />
Dragoon F Armed Volcanic-S (weak launched) vs. Neptune Heavy Absorb<br />
<br />
Dragoon F Armed Volcanic-S:  3 wins (1 KO, 2 Bursts)<br />
<br />
Neptune Heavy Absorb:  2 wins (2 OS)<br />
<br />
Dragoon win percentage: 60%<br />
<br />
i'd say these combos are fairly even(and no i am not lying when i say that Dragoon burst Neptune twice)]]></description>
			<content:encoded><![CDATA[Testing out a couple of combos:<br />
<br />
<br />
5 Battles<br />
<br />
Dragoon F Armed Mobius-SP vs. Neptune Heavy Absorb<br />
<br />
Dragoon F Armed Mobius-SP: 3 wins (1 KO, 2 OS)<br />
<br />
Neptune Heavy Absorb: 2 wins (2 OS)1 draw <br />
<br />
Dragoon win percentage: 60%<br />
<br />
Comparing:<br />
<br />
<br />
Dragoon F Armed Volcanic-S (weak launched) vs. Neptune Heavy Absorb<br />
<br />
Dragoon F Armed Volcanic-S:  3 wins (1 KO, 2 Bursts)<br />
<br />
Neptune Heavy Absorb:  2 wins (2 OS)<br />
<br />
Dragoon win percentage: 60%<br />
<br />
i'd say these combos are fairly even(and no i am not lying when i say that Dragoon burst Neptune twice)]]></content:encoded>
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			<title><![CDATA[Classic Has A Bad Time: Chaos Heavy High Xtend+']]></title>
			<link>https://worldbeyblade.org/Thread-Classic-Has-A-Bad-Time-Chaos-Heavy-High-Xtend</link>
			<pubDate>Sun, 20 Feb 2022 23:41:43 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Classic-Has-A-Bad-Time-Chaos-Heavy-High-Xtend</guid>
			<description><![CDATA[<img src="https://i.imgur.com/gjHGBc7.png" alt="[Image: gjHGBc7.png]" class="mycode_img" /><br />
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<br />
Okay, I'm having a bit of fun here - but hey, old school combo thread shenanigans!*<br />
<br />
<DVZ_ME#2> off-handedly mentioned that Chaos is a hell of a layer but really struggles to keep itself together. This got me thinking. I tried something, and quickly mentioned it to someone who I knew (kinda inadvertently) had the parts as well as plenty of knowledge of the format, <DVZ_ME#3>. From there, he and I have been testing (and as of today, test-driving) this goofy looking abomination unto the format for a little while (enough to wear out the teeth on mine and break his original one <img src="https://worldbeyblade.org/images/boardsmilies/pinching_eyes.png" alt="Pinching_eyes" title="Pinching_eyes" class="smilie smilie_125" /> ). <br />
<br />
See, Classic isn't home to many Dash-Springed Stamina Drivers, but one has recently made its way in... High Xtend+'. As you see from the image above, HXt+' doesn't look that imposing, it's tall but classic is not really friendly to super tall drivers... And with most Classic Layers, it really isn't an issue.<br />
<br />
Chaos though. Chaos, when it keeps itself together, not only has a fantastic Weight Distribution and overall great Stamina, but it also has the ability to smack opposing layers into bursting with shocking consistency. Together, these two outsider-pick parts become a lot more than the sum of their parts - with just enough LAD and Force Smash to trouble Dragooon, the ability to burst anything that can OS it, and the ability to OS anything it can't burst, this nasty little set-up, when balanced and launched properly, matches up impressively well against pretty much any opposing passive combo in the format (60-90% across every notable stamina combo I put together with a broad range of drivers), as well as forcing ties via double-burst against a lot of Burst Attackers (not shown in my tests because it's a right pain to redo rounds that much) and with some clever banking (and some burst victories) it can be somewhat annoying for attack, though this is its best counter.<br />
<br />
Obviously, totally disrupting the intricate stamina sub-meta of Burst Classic is a big claim. As such, I've come not only bearing tests, but <DVZ_ME#3>, my "co-conspirator" also took the combo for a spin today in Pick 3, Choose Attack! in Maryland - going solo with it the entire thing, and winning the tournament with only 2 losses! Big shout out to him for helping try it out after my quick initial impression and encouraging me to really dive in deep with this one. <br />
<br />
First off, as you can see from the results in Maryland today, where it only lost to attack but stomped (most) stamina and stallers*, it works well in an actual Tournament (turns out testing <span style="font-style: italic;" class="mycode_i">can</span> be an indicator of this, crazy!). But the tests are pretty imposing, especially as I only did the formal testing of this combo after hundreds of rounds of informal testing, and being on a strong Dash driver the whole time has lead to tooth wear on my Chaos. As such, some of the results below are sort of a "worst case", when the teeth were in better condition, especially against Neptune, the bursts would usually either not happen or go the other way. <br />
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*A loss to Yegdrion Heavy Yard-S was a surprise, but Chaos won the rematch.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Missing Tests</span><br />
<span style="font-style: italic;" class="mycode_i">Deathscyther Heavy Revolve</span> - Yes this is the premier stamina combo of the format and no I don't have the tests here. Broyeeto did do preliminary testing using Gravity on Chaos on this but broke his layer before we could do full testing, and my Deathscyther's teeth are shot. Generally it comfortably wins against this via burst primarily.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Part Condition</span> <br />
For optimal performance, Chaos needs to be in good condition. Its short teeth don't wear fast but hundreds of rounds will do it. When a beyblade loses burst resistance like that, the slipping past a click also reduces its ability to burst opponents, and this becomes quite an issue for Chaos, especially against things like Neptune, Odin, and Orpheus O2. Also like many Classic combos, C.H.HXt+' needs to be balance tuned for proper effectiveness (though Broyeeto has had some more luck with it being somewhat off, I find this loses key OS victories).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Alternative Parts</span><br />
<span style="font-weight: bold;" class="mycode_b">Gravity </span>can give Chaos more KO Defense. Hasbro's Heavier version of<span style="font-weight: bold;" class="mycode_b"> Yell</span> can do similar, though does have some stamina trade-off. Low hanging disks can be used (<span style="font-weight: bold;" class="mycode_b">Down</span> is interesting), and <span style="font-weight: bold;" class="mycode_b">Quarter</span> can do some interesting things. Overall though, <span style="font-weight: bold;" class="mycode_b">Heavy</span> is the best option for Stamina, which ends up being the most important thing here. Other Stamina layers don't tend to make good enough use of HXt+' to get the Bursts, though <span style="font-weight: bold;" class="mycode_b">Psychic Phantom</span> can be interesting with its underside slopes. The combo also works <span style="font-style: italic;" class="mycode_i">okay</span> on <span style="font-weight: bold;" class="mycode_b">Wave'</span>, though the stamina isn't quite enough to secure key victories it still makes for quite a respectable combination and may be decent should HXt+' get the axe. Chaos will generally work well on any Dash-equipped Stamina Driver (eg Zn'+Z using the Hasbro Z chip is also quite imposing, were it legal), meaning these are something to be wary of allowing into Burst Classic. It may be worth testing <span style="font-weight: bold;" class="mycode_b">Caynox</span> on something like <span style="font-weight: bold;" class="mycode_b">Revolving-SPM</span> in case it is one of the weirdly tight layers on it.<br />
<br />
Anyway, onto <span style="font-weight: bold;" class="mycode_b">the tests: </span><br />
<br />
All tests are conducted in the Burst Standard Stadium using DB Custom Launchers with Power Gears and standard prongs. Same-Spin stamina matches were conducted using a T-Grip and a hard launch. For other tests, launch details are noted.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Vs Driger S Heavy Orbit </span>(Takara)<br />
Chaos Win Rate: <span style="font-weight: bold;" class="mycode_b">80%</span> (5 OS, 3 Burst)<br />
Driger S Win Rate: 20% (2 OS)<br />
3 Double Bursts<br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Tests</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. COS<br />
2. COS<br />
3. DOS<br />
4. CB<br />
5. CB<br />
6. COS<br />
7. DOS<br />
8. CB<br />
9. COS<br />
10. COS</div></div>Notes: If Chaos is worn, it can burst a lot more, if it's fresher it will burst Driger S a lot more. Either way, Driger S does struggle to hold up.<br />
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<span style="font-weight: bold;" class="mycode_b">Vs Yegdrion Spread Yard-S</span> (Hasbro)<br />
Chaos Win Rate: <span style="font-weight: bold;" class="mycode_b">90% </span>(3 OS, 6 Burst)<br />
Yegdrion Win Rate: 10% (1 OS)<br />
2 Double Bursts<br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Tests</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. COS<br />
2. COS<br />
3. CB<br />
4. CB<br />
5. YOS<br />
6. CB<br />
7. COS<br />
8. CB<br />
9. CB<br />
10. CB</div></div>Notes: My Yd-S is reasonably tight and my Yegdrion is okay for a Yegdrion, but the burst res isn't incredible - this combo is however usable against most other stamina quite safely, and is decent at destabilising. Not Chaos tho.<br />
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<span style="font-weight: bold;" class="mycode_b">Vs Neptune Heavy Revolve </span>(Takara)<br />
Chaos Win Rate: <span style="font-weight: bold;" class="mycode_b">60%</span> (3 OS, 3 Burst)<br />
Neptune Win Rate: 40% (4 Burst)<br />
2 Double Burst<br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Tests</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. NB<br />
2. NB<br />
3. CB<br />
4. CB<br />
5. COS<br />
6. NB<br />
7. CB<br />
8. NB<br />
9. COS<br />
10. COS</div></div>Notes: This was one of the last tests I did, and unfortunately my teeth were getting worn. Originally when I did this, Chaos did much better, bursting a whole lot less. In this case tho, Chaos just kinda self-bursts vs Neptune more than it would like. <br />
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<span style="font-weight: bold;" class="mycode_b">Vs Odin Heavy Defense </span>(Takara)<br />
Chaos Win Rate: <span style="font-weight: bold;" class="mycode_b">70%</span> (6 OS, 1 Burst)<br />
Odin Win Rate: 30% (1 OS, 2 Burst)<br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Tests</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. COS<br />
2. COS<br />
3. OOS<br />
4. OB<br />
5. OB<br />
6. COS<br />
7. CB<br />
8. COS<br />
9. COS<br />
10. COS</div></div>Notes: This was a bit earlier, with more wear Odin can burst Chaos a bit more, and with less wear vice-versa. As this is a regular Odin, I am not sure which mold I have, but this Odin combination generally does very well against other stamina.<br />
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<span style="font-weight: bold;" class="mycode_b">Vs Acid Anubis Yell Orbit </span>(Takara, with Hasbro W6 heavy Yell)<br />
Chaos Win Rate: <span style="font-weight: bold;" class="mycode_b">90%</span> (4 OS, 5 Burst)<br />
A2 Win Rate: 10% (1 Burst)<br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Tests</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. CB<br />
2. CB<br />
3. COS<br />
4. A2B<br />
5. CB<br />
6. COS<br />
7. COS<br />
8. CB<br />
9. COS<br />
10. CB</div></div>Notes: Not even close, one lucky burst but aside from that a total wipe-out.<br />
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<span style="font-weight: bold;" class="mycode_b">Vs Dark Deathscyther Heavy Orbit </span>(Takara)<br />
Chaos Win Rate: <span style="font-weight: bold;" class="mycode_b">70%</span> (3 OS, 1 KO, 3 Burst)<br />
D2 Win Rate: 30% (2 OS, 1 Burst)<br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Tests</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. CKO<br />
2. CB<br />
3. CB<br />
4. COS<br />
5. COS<br />
6. D2OS<br />
7. CB<br />
8. D2B<br />
9. D2OS<br />
10. COS</div></div>Notes: D2 <span style="font-style: italic;" class="mycode_i">can</span> destabilise Chaos enough sometimes but generally fails. The KO was a surprise to me, but Chaos moved quite a bit and smacked D2 clean into the pocket. <br />
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<span style="font-weight: bold;" class="mycode_b">Vs Orpheus O2 Heavy Absorb-S </span>(Hasbro)<br />
Chaos Win Rate: <span style="font-weight: bold;" class="mycode_b">60%</span> (3 OS, 3 Burst)<br />
Orpheus Win Rate: 40% (3 OS, 1 Burst)<br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Tests</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. OOS<br />
2. COS<br />
3. OB<br />
4. CB<br />
5. OOS<br />
6. COS<br />
7. COS<br />
8. CB<br />
9. CB<br />
10. OOS</div></div>Notes: The tooth wear on my Chaos really hurts it here, when it was fresh it was bursting Orpheus, even on my tight Ab-S, very very regularly. Nonetheless, for something so tall against one of the best destabilisers in the format to achieve 60%? Not bhed, good soize.<br />
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<span style="font-weight: bold;" class="mycode_b">Vs Dranzer F Gravity Absorb-S </span>(Hasbro)<br />
Chaos Win Rate: <span style="font-weight: bold;" class="mycode_b">80%</span> (6 OS, 1KO, 1 Burst)<br />
Dranzer F Win Rate: 20% (2 Burst)<br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Tests</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. COS<br />
2. DzB<br />
3. COS<br />
4. CKO<br />
5. COS<br />
6. COS<br />
7. DzB<br />
8. CB<br />
9. COS<br />
10. COS</div></div>Notes: This Dranzer F setup is incredibly hard to burst, and the fact Chaos, even with its wear, managed to do so at all says something for what it is capable of. Overall, even Dranzer F's slopes fail to do anything to stop Chaos, and Chaos even landed a nice KO at one point. <br />
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<span style="font-weight: bold;" class="mycode_b">Vs Gigant Gaia Gravity Keep'</span><br />
Chaos Win Rate: <span style="font-weight: bold;" class="mycode_b">70%</span> (7 OS)<br />
G2 Win Rate: 30% (3 Burst)<br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Tests</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. GB<br />
2. COS<br />
3. COS<br />
4. COS<br />
5. COS<br />
6. GB<br />
7. GB<br />
8. COS<br />
9. COS<br />
10. COS</div></div>Notes: You can really see Chaos' teeth flagging here, this was one of the later tests. <br />
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<span style="font-weight: bold;" class="mycode_b">Vs Dragoon F Yell Zone'+Z </span>(Takara)<br />
Dragoon F launched about as hard as I could without it bursting on contact, with a bank to prevent stalling. Chaos launched at about 70% strength.<br />
Chaos Win Rate: <span style="font-weight: bold;" class="mycode_b">70%</span> (5 OS, 2 Burst)<br />
Dragoon F Win Rate: 30% (1 OS, 1 KO, 1 Burst)<br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Tests</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. COS<br />
2. CB<br />
3. DKO<br />
4. COS<br />
5. CB<br />
6. COS<br />
7. DOS<br />
8. COS<br />
9. COS<br />
10. DB</div></div>Notes: Chaos just knocks Dragoon over so there's basically no LAD match - HXt+' has enough LAD to achieve that and that's all it needs. I tried Drift and uh, Drift got absolutely smashed (2 Bursts and 3OS by a big enough margin that I didn't feel it was worth continuing). I also tried Polish on both but it didn't change the result.<br />
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<span style="font-weight: bold;" class="mycode_b">Vs Roktavor Heavy Survive </span>(Hasbro)<br />
Chaos was banked HARD for this match to help resist KO and burst a bit better<br />
Chaos Win Rate: <span style="font-weight: bold;" class="mycode_b">70%</span> (5 OS, 2 KO, 1 Burst)<br />
Roktavor Win Rate: 30% (1 OS, 2 Burst)<br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Tests</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. COS<br />
2. COS<br />
3. RB<br />
4. CKO<br />
5. ROS<br />
6. CB<br />
7. COS<br />
8. COS<br />
9. RB<br />
10. CKO</div></div>Notes: Burst attack *can* work against Chaos, but you need to be extremely burst resistant and Survive doesn't offer that, or much else here (especially as Chaos is aggressive enough to KO Roktavor off its own recoil). Nonetheless this is what I had for a common Burst Attack combo. You can run Hn-S here to do a bit more, but you also have to, ya know, control Hn-S. I have another Roktavor combo too which I <span style="font-style: italic;" class="mycode_i">really </span>like, which is just as goofy as C.H.HXt+' - Roktavor Yell Revolve-SPM (Hasbro Heavy Yell) (thanks to <DVZ_ME#4> for inspiration here), which basically forces draws against and sometimes beats this combo. <br />
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<br />
<span style="font-weight: bold;" class="mycode_b">Vs Victory Valkyrie Knuckle Xtreme' </span>(Takara Tomy)<br />
Chaos in imbalanced tuning, defense mode, harsh bank, in an attempt to get it to survive<br />
Chaos Win Rate: <span style="font-weight: bold;" class="mycode_b">30% </span>(2 OS, 1 Burst)<br />
V2 Win Rate: 70% (5 KO, 2 Burst)<br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Tests</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. V2ko<br />
2. CB<br />
3. V2B<br />
4. COS<br />
5. COS<br />
6. V2ko<br />
7. V2ko<br />
8. V2ko<br />
9. V2ko<br />
10. V2B</div></div>Notes: This was the last test I did. Broyeeto reckons he can do better here with smarter launching (and fresher teeth will let it burst v2 sometimes) but in 1-person testing, V2 doesn't struggle to send Chaos packing with a decent launch. <br />
<br />
Overall, the combo poses a pretty severe threat to the balance of the Stamina sub-metagame, as well as a few other things. As Broyeeto showed today, it doesn't struggle to make the transition to a tournament setting like many other combos either, making for <span style="font-style: italic;" class="mycode_i">a bad time</span> for those wanting to enjoy Burst Classic.<br />
<br />
<hr class="mycode_hr" />
<br />
Seriously though, this is <span style="font-style: italic;" class="mycode_i">an homage</span> to the combo threads full of hype and bluster we had a decade ago - where combo creation and thread-making was treated with the same level of competitiveness as actual tournament play. It's something I dearly miss so I figured I'd take the opportunity to sorta show people what used to make the WBO such an amazing and exciting place to be. I want to see this back - so, please, let's test some weird things?<br />
<br />
The results are dead serious though - this thing is <span style="font-style: italic;" class="mycode_i">really strong</span>. Too strong? I guess that isn't my place to say.]]></description>
			<content:encoded><![CDATA[<img src="https://i.imgur.com/gjHGBc7.png" alt="[Image: gjHGBc7.png]" class="mycode_img" /><br />
<br />
<br />
Okay, I'm having a bit of fun here - but hey, old school combo thread shenanigans!*<br />
<br />
<DVZ_ME#2> off-handedly mentioned that Chaos is a hell of a layer but really struggles to keep itself together. This got me thinking. I tried something, and quickly mentioned it to someone who I knew (kinda inadvertently) had the parts as well as plenty of knowledge of the format, <DVZ_ME#3>. From there, he and I have been testing (and as of today, test-driving) this goofy looking abomination unto the format for a little while (enough to wear out the teeth on mine and break his original one <img src="https://worldbeyblade.org/images/boardsmilies/pinching_eyes.png" alt="Pinching_eyes" title="Pinching_eyes" class="smilie smilie_125" /> ). <br />
<br />
See, Classic isn't home to many Dash-Springed Stamina Drivers, but one has recently made its way in... High Xtend+'. As you see from the image above, HXt+' doesn't look that imposing, it's tall but classic is not really friendly to super tall drivers... And with most Classic Layers, it really isn't an issue.<br />
<br />
Chaos though. Chaos, when it keeps itself together, not only has a fantastic Weight Distribution and overall great Stamina, but it also has the ability to smack opposing layers into bursting with shocking consistency. Together, these two outsider-pick parts become a lot more than the sum of their parts - with just enough LAD and Force Smash to trouble Dragooon, the ability to burst anything that can OS it, and the ability to OS anything it can't burst, this nasty little set-up, when balanced and launched properly, matches up impressively well against pretty much any opposing passive combo in the format (60-90% across every notable stamina combo I put together with a broad range of drivers), as well as forcing ties via double-burst against a lot of Burst Attackers (not shown in my tests because it's a right pain to redo rounds that much) and with some clever banking (and some burst victories) it can be somewhat annoying for attack, though this is its best counter.<br />
<br />
Obviously, totally disrupting the intricate stamina sub-meta of Burst Classic is a big claim. As such, I've come not only bearing tests, but <DVZ_ME#3>, my "co-conspirator" also took the combo for a spin today in Pick 3, Choose Attack! in Maryland - going solo with it the entire thing, and winning the tournament with only 2 losses! Big shout out to him for helping try it out after my quick initial impression and encouraging me to really dive in deep with this one. <br />
<br />
First off, as you can see from the results in Maryland today, where it only lost to attack but stomped (most) stamina and stallers*, it works well in an actual Tournament (turns out testing <span style="font-style: italic;" class="mycode_i">can</span> be an indicator of this, crazy!). But the tests are pretty imposing, especially as I only did the formal testing of this combo after hundreds of rounds of informal testing, and being on a strong Dash driver the whole time has lead to tooth wear on my Chaos. As such, some of the results below are sort of a "worst case", when the teeth were in better condition, especially against Neptune, the bursts would usually either not happen or go the other way. <br />
<br />
*A loss to Yegdrion Heavy Yard-S was a surprise, but Chaos won the rematch.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Missing Tests</span><br />
<span style="font-style: italic;" class="mycode_i">Deathscyther Heavy Revolve</span> - Yes this is the premier stamina combo of the format and no I don't have the tests here. Broyeeto did do preliminary testing using Gravity on Chaos on this but broke his layer before we could do full testing, and my Deathscyther's teeth are shot. Generally it comfortably wins against this via burst primarily.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Part Condition</span> <br />
For optimal performance, Chaos needs to be in good condition. Its short teeth don't wear fast but hundreds of rounds will do it. When a beyblade loses burst resistance like that, the slipping past a click also reduces its ability to burst opponents, and this becomes quite an issue for Chaos, especially against things like Neptune, Odin, and Orpheus O2. Also like many Classic combos, C.H.HXt+' needs to be balance tuned for proper effectiveness (though Broyeeto has had some more luck with it being somewhat off, I find this loses key OS victories).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Alternative Parts</span><br />
<span style="font-weight: bold;" class="mycode_b">Gravity </span>can give Chaos more KO Defense. Hasbro's Heavier version of<span style="font-weight: bold;" class="mycode_b"> Yell</span> can do similar, though does have some stamina trade-off. Low hanging disks can be used (<span style="font-weight: bold;" class="mycode_b">Down</span> is interesting), and <span style="font-weight: bold;" class="mycode_b">Quarter</span> can do some interesting things. Overall though, <span style="font-weight: bold;" class="mycode_b">Heavy</span> is the best option for Stamina, which ends up being the most important thing here. Other Stamina layers don't tend to make good enough use of HXt+' to get the Bursts, though <span style="font-weight: bold;" class="mycode_b">Psychic Phantom</span> can be interesting with its underside slopes. The combo also works <span style="font-style: italic;" class="mycode_i">okay</span> on <span style="font-weight: bold;" class="mycode_b">Wave'</span>, though the stamina isn't quite enough to secure key victories it still makes for quite a respectable combination and may be decent should HXt+' get the axe. Chaos will generally work well on any Dash-equipped Stamina Driver (eg Zn'+Z using the Hasbro Z chip is also quite imposing, were it legal), meaning these are something to be wary of allowing into Burst Classic. It may be worth testing <span style="font-weight: bold;" class="mycode_b">Caynox</span> on something like <span style="font-weight: bold;" class="mycode_b">Revolving-SPM</span> in case it is one of the weirdly tight layers on it.<br />
<br />
Anyway, onto <span style="font-weight: bold;" class="mycode_b">the tests: </span><br />
<br />
All tests are conducted in the Burst Standard Stadium using DB Custom Launchers with Power Gears and standard prongs. Same-Spin stamina matches were conducted using a T-Grip and a hard launch. For other tests, launch details are noted.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Vs Driger S Heavy Orbit </span>(Takara)<br />
Chaos Win Rate: <span style="font-weight: bold;" class="mycode_b">80%</span> (5 OS, 3 Burst)<br />
Driger S Win Rate: 20% (2 OS)<br />
3 Double Bursts<br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Tests</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. COS<br />
2. COS<br />
3. DOS<br />
4. CB<br />
5. CB<br />
6. COS<br />
7. DOS<br />
8. CB<br />
9. COS<br />
10. COS</div></div>Notes: If Chaos is worn, it can burst a lot more, if it's fresher it will burst Driger S a lot more. Either way, Driger S does struggle to hold up.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Vs Yegdrion Spread Yard-S</span> (Hasbro)<br />
Chaos Win Rate: <span style="font-weight: bold;" class="mycode_b">90% </span>(3 OS, 6 Burst)<br />
Yegdrion Win Rate: 10% (1 OS)<br />
2 Double Bursts<br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Tests</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. COS<br />
2. COS<br />
3. CB<br />
4. CB<br />
5. YOS<br />
6. CB<br />
7. COS<br />
8. CB<br />
9. CB<br />
10. CB</div></div>Notes: My Yd-S is reasonably tight and my Yegdrion is okay for a Yegdrion, but the burst res isn't incredible - this combo is however usable against most other stamina quite safely, and is decent at destabilising. Not Chaos tho.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Vs Neptune Heavy Revolve </span>(Takara)<br />
Chaos Win Rate: <span style="font-weight: bold;" class="mycode_b">60%</span> (3 OS, 3 Burst)<br />
Neptune Win Rate: 40% (4 Burst)<br />
2 Double Burst<br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Tests</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. NB<br />
2. NB<br />
3. CB<br />
4. CB<br />
5. COS<br />
6. NB<br />
7. CB<br />
8. NB<br />
9. COS<br />
10. COS</div></div>Notes: This was one of the last tests I did, and unfortunately my teeth were getting worn. Originally when I did this, Chaos did much better, bursting a whole lot less. In this case tho, Chaos just kinda self-bursts vs Neptune more than it would like. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Vs Odin Heavy Defense </span>(Takara)<br />
Chaos Win Rate: <span style="font-weight: bold;" class="mycode_b">70%</span> (6 OS, 1 Burst)<br />
Odin Win Rate: 30% (1 OS, 2 Burst)<br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Tests</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. COS<br />
2. COS<br />
3. OOS<br />
4. OB<br />
5. OB<br />
6. COS<br />
7. CB<br />
8. COS<br />
9. COS<br />
10. COS</div></div>Notes: This was a bit earlier, with more wear Odin can burst Chaos a bit more, and with less wear vice-versa. As this is a regular Odin, I am not sure which mold I have, but this Odin combination generally does very well against other stamina.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Vs Acid Anubis Yell Orbit </span>(Takara, with Hasbro W6 heavy Yell)<br />
Chaos Win Rate: <span style="font-weight: bold;" class="mycode_b">90%</span> (4 OS, 5 Burst)<br />
A2 Win Rate: 10% (1 Burst)<br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Tests</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. CB<br />
2. CB<br />
3. COS<br />
4. A2B<br />
5. CB<br />
6. COS<br />
7. COS<br />
8. CB<br />
9. COS<br />
10. CB</div></div>Notes: Not even close, one lucky burst but aside from that a total wipe-out.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Vs Dark Deathscyther Heavy Orbit </span>(Takara)<br />
Chaos Win Rate: <span style="font-weight: bold;" class="mycode_b">70%</span> (3 OS, 1 KO, 3 Burst)<br />
D2 Win Rate: 30% (2 OS, 1 Burst)<br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Tests</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. CKO<br />
2. CB<br />
3. CB<br />
4. COS<br />
5. COS<br />
6. D2OS<br />
7. CB<br />
8. D2B<br />
9. D2OS<br />
10. COS</div></div>Notes: D2 <span style="font-style: italic;" class="mycode_i">can</span> destabilise Chaos enough sometimes but generally fails. The KO was a surprise to me, but Chaos moved quite a bit and smacked D2 clean into the pocket. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Vs Orpheus O2 Heavy Absorb-S </span>(Hasbro)<br />
Chaos Win Rate: <span style="font-weight: bold;" class="mycode_b">60%</span> (3 OS, 3 Burst)<br />
Orpheus Win Rate: 40% (3 OS, 1 Burst)<br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Tests</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. OOS<br />
2. COS<br />
3. OB<br />
4. CB<br />
5. OOS<br />
6. COS<br />
7. COS<br />
8. CB<br />
9. CB<br />
10. OOS</div></div>Notes: The tooth wear on my Chaos really hurts it here, when it was fresh it was bursting Orpheus, even on my tight Ab-S, very very regularly. Nonetheless, for something so tall against one of the best destabilisers in the format to achieve 60%? Not bhed, good soize.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Vs Dranzer F Gravity Absorb-S </span>(Hasbro)<br />
Chaos Win Rate: <span style="font-weight: bold;" class="mycode_b">80%</span> (6 OS, 1KO, 1 Burst)<br />
Dranzer F Win Rate: 20% (2 Burst)<br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Tests</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. COS<br />
2. DzB<br />
3. COS<br />
4. CKO<br />
5. COS<br />
6. COS<br />
7. DzB<br />
8. CB<br />
9. COS<br />
10. COS</div></div>Notes: This Dranzer F setup is incredibly hard to burst, and the fact Chaos, even with its wear, managed to do so at all says something for what it is capable of. Overall, even Dranzer F's slopes fail to do anything to stop Chaos, and Chaos even landed a nice KO at one point. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Vs Gigant Gaia Gravity Keep'</span><br />
Chaos Win Rate: <span style="font-weight: bold;" class="mycode_b">70%</span> (7 OS)<br />
G2 Win Rate: 30% (3 Burst)<br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Tests</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. GB<br />
2. COS<br />
3. COS<br />
4. COS<br />
5. COS<br />
6. GB<br />
7. GB<br />
8. COS<br />
9. COS<br />
10. COS</div></div>Notes: You can really see Chaos' teeth flagging here, this was one of the later tests. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Vs Dragoon F Yell Zone'+Z </span>(Takara)<br />
Dragoon F launched about as hard as I could without it bursting on contact, with a bank to prevent stalling. Chaos launched at about 70% strength.<br />
Chaos Win Rate: <span style="font-weight: bold;" class="mycode_b">70%</span> (5 OS, 2 Burst)<br />
Dragoon F Win Rate: 30% (1 OS, 1 KO, 1 Burst)<br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Tests</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. COS<br />
2. CB<br />
3. DKO<br />
4. COS<br />
5. CB<br />
6. COS<br />
7. DOS<br />
8. COS<br />
9. COS<br />
10. DB</div></div>Notes: Chaos just knocks Dragoon over so there's basically no LAD match - HXt+' has enough LAD to achieve that and that's all it needs. I tried Drift and uh, Drift got absolutely smashed (2 Bursts and 3OS by a big enough margin that I didn't feel it was worth continuing). I also tried Polish on both but it didn't change the result.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Vs Roktavor Heavy Survive </span>(Hasbro)<br />
Chaos was banked HARD for this match to help resist KO and burst a bit better<br />
Chaos Win Rate: <span style="font-weight: bold;" class="mycode_b">70%</span> (5 OS, 2 KO, 1 Burst)<br />
Roktavor Win Rate: 30% (1 OS, 2 Burst)<br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Tests</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. COS<br />
2. COS<br />
3. RB<br />
4. CKO<br />
5. ROS<br />
6. CB<br />
7. COS<br />
8. COS<br />
9. RB<br />
10. CKO</div></div>Notes: Burst attack *can* work against Chaos, but you need to be extremely burst resistant and Survive doesn't offer that, or much else here (especially as Chaos is aggressive enough to KO Roktavor off its own recoil). Nonetheless this is what I had for a common Burst Attack combo. You can run Hn-S here to do a bit more, but you also have to, ya know, control Hn-S. I have another Roktavor combo too which I <span style="font-style: italic;" class="mycode_i">really </span>like, which is just as goofy as C.H.HXt+' - Roktavor Yell Revolve-SPM (Hasbro Heavy Yell) (thanks to <DVZ_ME#4> for inspiration here), which basically forces draws against and sometimes beats this combo. <br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Vs Victory Valkyrie Knuckle Xtreme' </span>(Takara Tomy)<br />
Chaos in imbalanced tuning, defense mode, harsh bank, in an attempt to get it to survive<br />
Chaos Win Rate: <span style="font-weight: bold;" class="mycode_b">30% </span>(2 OS, 1 Burst)<br />
V2 Win Rate: 70% (5 KO, 2 Burst)<br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Tests</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1. V2ko<br />
2. CB<br />
3. V2B<br />
4. COS<br />
5. COS<br />
6. V2ko<br />
7. V2ko<br />
8. V2ko<br />
9. V2ko<br />
10. V2B</div></div>Notes: This was the last test I did. Broyeeto reckons he can do better here with smarter launching (and fresher teeth will let it burst v2 sometimes) but in 1-person testing, V2 doesn't struggle to send Chaos packing with a decent launch. <br />
<br />
Overall, the combo poses a pretty severe threat to the balance of the Stamina sub-metagame, as well as a few other things. As Broyeeto showed today, it doesn't struggle to make the transition to a tournament setting like many other combos either, making for <span style="font-style: italic;" class="mycode_i">a bad time</span> for those wanting to enjoy Burst Classic.<br />
<br />
<hr class="mycode_hr" />
<br />
Seriously though, this is <span style="font-style: italic;" class="mycode_i">an homage</span> to the combo threads full of hype and bluster we had a decade ago - where combo creation and thread-making was treated with the same level of competitiveness as actual tournament play. It's something I dearly miss so I figured I'd take the opportunity to sorta show people what used to make the WBO such an amazing and exciting place to be. I want to see this back - so, please, let's test some weird things?<br />
<br />
The results are dead serious though - this thing is <span style="font-style: italic;" class="mycode_i">really strong</span>. Too strong? I guess that isn't my place to say.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Original Deathscyther/Doomscizor attack potential?]]></title>
			<link>https://worldbeyblade.org/Thread-Original-Deathscyther-Doomscizor-attack-potential</link>
			<pubDate>Tue, 05 Oct 2021 17:35:27 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Original-Deathscyther-Doomscizor-attack-potential</guid>
			<description><![CDATA[Do either of the layers have any attack potential?<br />
<br />
I have Doomscizor and really like it aesthetically, but would it be a bad idea to use it for attack? I currently have it in the combo Doomscizor Heavy Extreme.]]></description>
			<content:encoded><![CDATA[Do either of the layers have any attack potential?<br />
<br />
I have Doomscizor and really like it aesthetically, but would it be a bad idea to use it for attack? I currently have it in the combo Doomscizor Heavy Extreme.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[What if Wyvron W2 had Atomic?]]></title>
			<link>https://worldbeyblade.org/Thread-Hasbro-What-if-Wyvron-W2-had-Atomic</link>
			<pubDate>Thu, 05 Aug 2021 21:12:24 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Hasbro-What-if-Wyvron-W2-had-Atomic</guid>
			<description><![CDATA[Wyvron W2, in my opinion, is one of the best KO Defense and Burst Attack layers in Classic. But in its stock parts, it doesn't have a lot of friction, which means the combo has poor Defense and LAD. Atomic has good Defense/Stamina properties and has good LAD than Orbit, deflecting attacks and countering them.<br />
<br />
Fengriff F2 (stock combo) 7-0<br />
<br />
I don't have all the competitive parts. More beyblades will be coming soon.<br />
<br />
Let me know if this combo is good!<br />
<hr class="mycode_hr" />
I got the sentence wrong. Wyvron W2 has good KO Defense and Burst Attack.]]></description>
			<content:encoded><![CDATA[Wyvron W2, in my opinion, is one of the best KO Defense and Burst Attack layers in Classic. But in its stock parts, it doesn't have a lot of friction, which means the combo has poor Defense and LAD. Atomic has good Defense/Stamina properties and has good LAD than Orbit, deflecting attacks and countering them.<br />
<br />
Fengriff F2 (stock combo) 7-0<br />
<br />
I don't have all the competitive parts. More beyblades will be coming soon.<br />
<br />
Let me know if this combo is good!<br />
<hr class="mycode_hr" />
I got the sentence wrong. Wyvron W2 has good KO Defense and Burst Attack.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Which's Better Stamina Layer Deathscyther/Doomscizor Or DarkDeathscyther/DoomscizorD2]]></title>
			<link>https://worldbeyblade.org/Thread-Which-s-Better-Stamina-Layer-Deathscyther-Doomscizor-Or-DarkDeathscyther-DoomscizorD2</link>
			<pubDate>Sun, 06 Jun 2021 01:51:54 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Which-s-Better-Stamina-Layer-Deathscyther-Doomscizor-Or-DarkDeathscyther-DoomscizorD2</guid>
			<description><![CDATA[So uhhhh Which one is better again?????]]></description>
			<content:encoded><![CDATA[So uhhhh Which one is better again?????]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Inferno Ifrit Heavy Reboot']]></title>
			<link>https://worldbeyblade.org/Thread-Takara-Tomy-Inferno-Ifrit-Heavy-Reboot</link>
			<pubDate>Sat, 29 May 2021 17:08:05 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Takara-Tomy-Inferno-Ifrit-Heavy-Reboot</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Inferno Ifrit Heavy Reboot'</span></span></span></div>
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Concept</span></span></span><br />
Inferno Ifrit Heavy Reboot' would probably be best classified as a Stamina/Attack hybrid, more specifically a strange hybrid between a Mixed Attacker and a Smash Attacker. Both of these types that make up its, uh, typography generally only perform well in same-spin matchups, which is great, because Burst Classic, the format that I'm testing the combo in, is probably the most single spin format in all of Beyblade. Basically, this combo aims to OS its opponent via Smash Attack, though it can serve as a decent Mixed Attacker as well. <br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Parts</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Inferno Ifrit:</span> The contact points and raised shape of I2 make it perfect for smashing, and while it is quite burst resistant, it's somewhat easy to break, so be careful. Basically, this layer is Deku. It also has around Neptune-levels of Stamina on its own, and as Mixed Attackers already incoroprate elements of Tornado Stallers, it can also function as a decent Tornado Staller.<br />
<span style="font-weight: bold;" class="mycode_b">Heavy:</span> It's heavy and has a lot of CWD, which is good for Smash and synergizes especially well with the Driver because of this. Yell could also work (especially if you have a heavy one), since it continues I2's shape kinda well.<br />
<span style="font-weight: bold;" class="mycode_b">Reboot':</span> The mini tip that comes out at the beginning of the battle provides for controllable movement, a few extra mm of height, better RPM retention at the start of battle, and the ability to launch pretty much as hard as you want without self-KOing. One of the main drawbacks to Smash Attack is that it takes so much vertical recoil, so sometimes after a big hit you end up just as destabilized as your opponent. However, when the Reboot activates, dropping onto the larger surface area will often cause the combo to restabilize and continue to attack its opponent. <br />
<br />
Check out the video version of this combo here: --↴<br />
<div class="embed-responsive embed-responsive-16by9">
    <iframe src="https://www.youtube.com/embed/RFak8koRJ-k" frameborder="0" allowfullscreen></iframe></div>
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Testing</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Inferno Ifrit Heavy Reboot' vs Acid Anubis Knuckle Revolve</span><br />
I2.H.Rb': 14 wins (8 OS, 6 Burst)<br />
A2.K.R: 6 wins (all OS)<br />
<span style="font-weight: bold;" class="mycode_b">I2.H.Rb' win rate: 70%</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Inferno Ifrit Heavy Reboot' vs Dranzer F Yell Absorb-S</span><br />
I2.H.Rb': 15 wins (1 KO, 8 Burst, 6 OS)<br />
DzF.Y.Ab-S: 5 wins (all OS)<br />
1 tie redone<br />
<span style="font-weight: bold;" class="mycode_b">I2.H.Rb' win rate: 75%</span><br />
<br />
For both Revolve and Ab-S, I flat hard launched them and hard sliding shot I2. It more about even with a top level Revolve/Ab-S combos, when it was unable to burst them. Getting the launch angle right is important here, since they are both stationary cones and I2 needs a lot of contact to win. If I did that, I2 would generally knock A2/DzF off balance pretty easily or grind down its stamina. If I2 didn't get a lot of early game contact and then stalled when the reboot kicked in, it would lose.The bursts could happen at any stage of the battle really, though they were more common after the reboot had activated. I don't have a newton-meter, but based on how much it bursts I'm pretty sure I don't have the 2N version of Ab-S. Even so, I2 has a good chance to OS, unlike right below where nothing bursted.<br />
<br />
Alternative stamina type strategy: hard sliding shoot might help avoid early hits that could burst a 1N Ab-S, but at the cost of starting off the battle already a lil destabilized. It's up to your risk.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Inferno Ifrit Heavy Reboot' vs Yegdrion Heavy Yard-S</span><br />
I2.H.Rb': 2 wins (all OS)<br />
Y.H.Yr-S: 18 wins (all OS)<br />
4 ties redone<br />
<span style="font-weight: bold;" class="mycode_b">I2.H.Rb' win rate: 10%</span><br />
<br />
I straight hard launched Y1 and did the same for I2 for like the first 2 rounds before I realized it wouldn't work in a solo testing environment, then I switched to hard sliding shoot.<br />
<br />
The Y1 combo pretty much hard countered I2, which is more or less what I expected. Yr-S in general should be a pretty solid answer to this combo, since it is both a ball and tall, which counters the I2 combo's gimmick. I figured there'd at least be a few bursts, but my new Yr-S is just too tight. 3 of the ties were double bursts though.<br />
<br />
In a 2-player match I2 should have a decent window of landing an early game hit and KOing a hard-launched, stalling Yr-S, if the mini-tip on Rb' catches the Tornado Ridge well. That's what I was trying to do in the first match but Yr-S was running out of steam too fast.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Inferno Ifrit Heavy Reboot' vs Valtyrek V2 Yell Hunter-S</span><br />
I2.H.Rb': 13 wins (1 KO, 3 Burst, 9 OS)<br />
V2.Y.Hn-S: 7 wins (4 KO, 1 Burst, 2 OS)<br />
2 ties redone<br />
<span style="font-weight: bold;" class="mycode_b">I2.H.Rb' win rate: 65%</span><br />
<br />
For I2, I flat launched at a medium-high strength (maybe ~65%? Can Deku even go that high yet?) - the trick against KO Attack is to time the Reboot properly so your semi-aggressive movement avoids their hyper-aggressive movement, and you run away as they start to slow down. <br />
I didn't particularly stick to one strategy for the V2 (flat launching/stalling vs. sliding shoot at various angles) because I didn't really find one to be particularly more effective than another.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Inferno Ifrit Heavy Reboot' vs Dragoon F Gravity Drift*</span><br />
I2.H.Rb': 2 wins (1 KO, 1 OS)<br />
DgF.G.Dr: 18 wins (1 KO, 1 Burst, 16 OS)<br />
<span style="font-weight: bold;" class="mycode_b">I2.H.Rb' win rate: 10%</span><br />
<br />
I wasn't really sure how to approach this, as I2. For Dragoon I just weak launched, though my Drift is so tight that I can get away with launching a little less carefully(?) with my weak launch. First I tried mid-strength Sliding Shooting it, just before the Reboot activated, to see if I could score an early game KO or Burst with the more aggressive shaped tip (despite my lower speed). I knew the mini tip was not going to KO it even with a stronger launch, but then I thought I had a smart idea: I would hard sliding shoot it to "charge it up" and then switch to the more aggressive and vibration movement to try and burst the now faster-spinning Dragoon. I felt like an anime character, until <span style="font-style: italic;" class="mycode_i">that</span> didn't work either, and the charged up Dragoon actually KOed/bursted I2 once. Finally I just tried stalling I2 and finally won on a late round, so I decided to keep going to see if this strategy would change things. I was able to launch Dragoon a little harder and just not get outspun. Sometimes Beyblade is just that simple ¯\_ (ツ)_/¯<br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">*denotes a part that is currently on the watchlist.</span></span><br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Overall</span></span></span><br />
<br />
It got good results vs Stamina and Attack, and it's definitely tournament viable imo, but I can't say for sure if it's particularly better than any other of the many Defense/Stamina/Destabilize-y setups that exist in this game, since they all cover slightly different opponents and interact with each other a little differently. I just thought it was cool that these two relatively overlooked parts synergized together well and thought that was worth building a combo around.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Inferno Ifrit Heavy Reboot'</span></span></span></div>
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Concept</span></span></span><br />
Inferno Ifrit Heavy Reboot' would probably be best classified as a Stamina/Attack hybrid, more specifically a strange hybrid between a Mixed Attacker and a Smash Attacker. Both of these types that make up its, uh, typography generally only perform well in same-spin matchups, which is great, because Burst Classic, the format that I'm testing the combo in, is probably the most single spin format in all of Beyblade. Basically, this combo aims to OS its opponent via Smash Attack, though it can serve as a decent Mixed Attacker as well. <br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Parts</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Inferno Ifrit:</span> The contact points and raised shape of I2 make it perfect for smashing, and while it is quite burst resistant, it's somewhat easy to break, so be careful. Basically, this layer is Deku. It also has around Neptune-levels of Stamina on its own, and as Mixed Attackers already incoroprate elements of Tornado Stallers, it can also function as a decent Tornado Staller.<br />
<span style="font-weight: bold;" class="mycode_b">Heavy:</span> It's heavy and has a lot of CWD, which is good for Smash and synergizes especially well with the Driver because of this. Yell could also work (especially if you have a heavy one), since it continues I2's shape kinda well.<br />
<span style="font-weight: bold;" class="mycode_b">Reboot':</span> The mini tip that comes out at the beginning of the battle provides for controllable movement, a few extra mm of height, better RPM retention at the start of battle, and the ability to launch pretty much as hard as you want without self-KOing. One of the main drawbacks to Smash Attack is that it takes so much vertical recoil, so sometimes after a big hit you end up just as destabilized as your opponent. However, when the Reboot activates, dropping onto the larger surface area will often cause the combo to restabilize and continue to attack its opponent. <br />
<br />
Check out the video version of this combo here: --↴<br />
<div class="embed-responsive embed-responsive-16by9">
    <iframe src="https://www.youtube.com/embed/RFak8koRJ-k" frameborder="0" allowfullscreen></iframe></div>
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Testing</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Inferno Ifrit Heavy Reboot' vs Acid Anubis Knuckle Revolve</span><br />
I2.H.Rb': 14 wins (8 OS, 6 Burst)<br />
A2.K.R: 6 wins (all OS)<br />
<span style="font-weight: bold;" class="mycode_b">I2.H.Rb' win rate: 70%</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Inferno Ifrit Heavy Reboot' vs Dranzer F Yell Absorb-S</span><br />
I2.H.Rb': 15 wins (1 KO, 8 Burst, 6 OS)<br />
DzF.Y.Ab-S: 5 wins (all OS)<br />
1 tie redone<br />
<span style="font-weight: bold;" class="mycode_b">I2.H.Rb' win rate: 75%</span><br />
<br />
For both Revolve and Ab-S, I flat hard launched them and hard sliding shot I2. It more about even with a top level Revolve/Ab-S combos, when it was unable to burst them. Getting the launch angle right is important here, since they are both stationary cones and I2 needs a lot of contact to win. If I did that, I2 would generally knock A2/DzF off balance pretty easily or grind down its stamina. If I2 didn't get a lot of early game contact and then stalled when the reboot kicked in, it would lose.The bursts could happen at any stage of the battle really, though they were more common after the reboot had activated. I don't have a newton-meter, but based on how much it bursts I'm pretty sure I don't have the 2N version of Ab-S. Even so, I2 has a good chance to OS, unlike right below where nothing bursted.<br />
<br />
Alternative stamina type strategy: hard sliding shoot might help avoid early hits that could burst a 1N Ab-S, but at the cost of starting off the battle already a lil destabilized. It's up to your risk.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Inferno Ifrit Heavy Reboot' vs Yegdrion Heavy Yard-S</span><br />
I2.H.Rb': 2 wins (all OS)<br />
Y.H.Yr-S: 18 wins (all OS)<br />
4 ties redone<br />
<span style="font-weight: bold;" class="mycode_b">I2.H.Rb' win rate: 10%</span><br />
<br />
I straight hard launched Y1 and did the same for I2 for like the first 2 rounds before I realized it wouldn't work in a solo testing environment, then I switched to hard sliding shoot.<br />
<br />
The Y1 combo pretty much hard countered I2, which is more or less what I expected. Yr-S in general should be a pretty solid answer to this combo, since it is both a ball and tall, which counters the I2 combo's gimmick. I figured there'd at least be a few bursts, but my new Yr-S is just too tight. 3 of the ties were double bursts though.<br />
<br />
In a 2-player match I2 should have a decent window of landing an early game hit and KOing a hard-launched, stalling Yr-S, if the mini-tip on Rb' catches the Tornado Ridge well. That's what I was trying to do in the first match but Yr-S was running out of steam too fast.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Inferno Ifrit Heavy Reboot' vs Valtyrek V2 Yell Hunter-S</span><br />
I2.H.Rb': 13 wins (1 KO, 3 Burst, 9 OS)<br />
V2.Y.Hn-S: 7 wins (4 KO, 1 Burst, 2 OS)<br />
2 ties redone<br />
<span style="font-weight: bold;" class="mycode_b">I2.H.Rb' win rate: 65%</span><br />
<br />
For I2, I flat launched at a medium-high strength (maybe ~65%? Can Deku even go that high yet?) - the trick against KO Attack is to time the Reboot properly so your semi-aggressive movement avoids their hyper-aggressive movement, and you run away as they start to slow down. <br />
I didn't particularly stick to one strategy for the V2 (flat launching/stalling vs. sliding shoot at various angles) because I didn't really find one to be particularly more effective than another.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Inferno Ifrit Heavy Reboot' vs Dragoon F Gravity Drift*</span><br />
I2.H.Rb': 2 wins (1 KO, 1 OS)<br />
DgF.G.Dr: 18 wins (1 KO, 1 Burst, 16 OS)<br />
<span style="font-weight: bold;" class="mycode_b">I2.H.Rb' win rate: 10%</span><br />
<br />
I wasn't really sure how to approach this, as I2. For Dragoon I just weak launched, though my Drift is so tight that I can get away with launching a little less carefully(?) with my weak launch. First I tried mid-strength Sliding Shooting it, just before the Reboot activated, to see if I could score an early game KO or Burst with the more aggressive shaped tip (despite my lower speed). I knew the mini tip was not going to KO it even with a stronger launch, but then I thought I had a smart idea: I would hard sliding shoot it to "charge it up" and then switch to the more aggressive and vibration movement to try and burst the now faster-spinning Dragoon. I felt like an anime character, until <span style="font-style: italic;" class="mycode_i">that</span> didn't work either, and the charged up Dragoon actually KOed/bursted I2 once. Finally I just tried stalling I2 and finally won on a late round, so I decided to keep going to see if this strategy would change things. I was able to launch Dragoon a little harder and just not get outspun. Sometimes Beyblade is just that simple ¯\_ (ツ)_/¯<br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">*denotes a part that is currently on the watchlist.</span></span><br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Overall</span></span></span><br />
<br />
It got good results vs Stamina and Attack, and it's definitely tournament viable imo, but I can't say for sure if it's particularly better than any other of the many Defense/Stamina/Destabilize-y setups that exist in this game, since they all cover slightly different opponents and interact with each other a little differently. I just thought it was cool that these two relatively overlooked parts synergized together well and thought that was worth building a combo around.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Just a question about burst classic]]></title>
			<link>https://worldbeyblade.org/Thread-Just-a-question-about-burst-classic</link>
			<pubDate>Mon, 19 Apr 2021 02:19:03 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Just-a-question-about-burst-classic</guid>
			<description><![CDATA[I recently  re-got into dual layers and I will prob want to have my way into burst classic<br />
since hasbro dual layers are less-rare and cheaper<br />
what single/dual layer beys/parts would you reccommend me buying<br />
<br />
<br />
and if you could show me the classic guideines and bans would be also great<br />
thanks]]></description>
			<content:encoded><![CDATA[I recently  re-got into dual layers and I will prob want to have my way into burst classic<br />
since hasbro dual layers are less-rare and cheaper<br />
what single/dual layer beys/parts would you reccommend me buying<br />
<br />
<br />
and if you could show me the classic guideines and bans would be also great<br />
thanks]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Wolborg Testing and Discussion]]></title>
			<link>https://worldbeyblade.org/Thread-Hasbro-Wolborg-Testing-and-Discussion</link>
			<pubDate>Tue, 13 Apr 2021 03:43:37 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Hasbro-Wolborg-Testing-and-Discussion</guid>
			<description><![CDATA[TT's Wolborg is really good at both Burst and KO Defense, so I was wondering if Hasbro's version was also good in those roles. I didn't directly compare it to the TT Version, but rather judged it on it's own. Because I just wanted to test its defensive capabilities, I only judged it against two combos: a Burst Attacker and a KO Attacker.<br />
<br />
DISCLAIMER: All matches were played in the Pegasus Thunder Whip Stadium, as I do not own a BeyStadium Standard Type or an MFB Attack Stadium, so the results might be inconclusive (especially in the case of KO Attackers).<br />
<hr class="mycode_hr" />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Test Results:</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Wolborg Down Yard-S vs. Roktavor Polish Nothing</span><br />
Wb.D.Yr-S: 9 Wins (9 OS)<br />
R.P.Nt: 11 Wins (9 OS, 2 Burst)<br />
2 Draws (Both Sleepouts), 2 Relaunches<br />
<div><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">Launched Roktavor into a pocket on accident twice</div></div><span style="font-weight: bold;" class="mycode_b">Wb.D.Yr-S Winrate: 45%</span><br />
<br />
I'm not sure how to interpret this information. While it lost a little over half of the rounds, it only burst against the Roktavor twice (implying that it's burst resistance isn't terrible). I guess it shows how, even though it's burst defense is acceptable, it's stamina leaves much to be desired. Further testing might have to be done determine its stamina potential.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Wolborg Yell Keep-S Vs. Victory Valkyrie Triple Xtreme</span><br />
Wb.Y.Kp-S: 12 Wins (12 OS)<br />
V2.T.X': 8 Wins (1 OS, 1 KO, 8 Bursts)<br />
Draws: 1 (Sleepouts), Relaunches: 1<br />
<div><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">V2 Self KO</div></div><span style="font-weight: bold;" class="mycode_b">Wb.Y.Kp-S Winrate: 60%</span><br />
<br />
<div><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">I made it a point to soft-launch/medium-launch Wolborg, as Keep-S has a tendency to spin super aggressively when hard-launched.</div></div>As Keep-S hasn't been officially tested, its KO Defense is debatable. Still, it must be doing something if it increases the Burstrate by such a degree (75% of all losses were bursts). Not only that, but the Stadium used doesn't really favor attack types (as it only has two pockets for Knockouts). Still, Wolborg was able to win a majority of its matches, and was better than I was expecting.<br />
<hr class="mycode_hr" />
<br />
Overall, I'm a little disappointed with the results. It's performance seems lackluster at best, and it might be outclassed by other defensive layers (especially it's TT Counterpart which has access to Keep', a part with far better Burst Resistance than Keep-S). If others want to pick up testing this layer, maybe try it on Heavy, Orbit, or Merge (all parts I don't currently own).]]></description>
			<content:encoded><![CDATA[TT's Wolborg is really good at both Burst and KO Defense, so I was wondering if Hasbro's version was also good in those roles. I didn't directly compare it to the TT Version, but rather judged it on it's own. Because I just wanted to test its defensive capabilities, I only judged it against two combos: a Burst Attacker and a KO Attacker.<br />
<br />
DISCLAIMER: All matches were played in the Pegasus Thunder Whip Stadium, as I do not own a BeyStadium Standard Type or an MFB Attack Stadium, so the results might be inconclusive (especially in the case of KO Attackers).<br />
<hr class="mycode_hr" />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Test Results:</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Wolborg Down Yard-S vs. Roktavor Polish Nothing</span><br />
Wb.D.Yr-S: 9 Wins (9 OS)<br />
R.P.Nt: 11 Wins (9 OS, 2 Burst)<br />
2 Draws (Both Sleepouts), 2 Relaunches<br />
<div><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">Launched Roktavor into a pocket on accident twice</div></div><span style="font-weight: bold;" class="mycode_b">Wb.D.Yr-S Winrate: 45%</span><br />
<br />
I'm not sure how to interpret this information. While it lost a little over half of the rounds, it only burst against the Roktavor twice (implying that it's burst resistance isn't terrible). I guess it shows how, even though it's burst defense is acceptable, it's stamina leaves much to be desired. Further testing might have to be done determine its stamina potential.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Wolborg Yell Keep-S Vs. Victory Valkyrie Triple Xtreme</span><br />
Wb.Y.Kp-S: 12 Wins (12 OS)<br />
V2.T.X': 8 Wins (1 OS, 1 KO, 8 Bursts)<br />
Draws: 1 (Sleepouts), Relaunches: 1<br />
<div><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">V2 Self KO</div></div><span style="font-weight: bold;" class="mycode_b">Wb.Y.Kp-S Winrate: 60%</span><br />
<br />
<div><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">I made it a point to soft-launch/medium-launch Wolborg, as Keep-S has a tendency to spin super aggressively when hard-launched.</div></div>As Keep-S hasn't been officially tested, its KO Defense is debatable. Still, it must be doing something if it increases the Burstrate by such a degree (75% of all losses were bursts). Not only that, but the Stadium used doesn't really favor attack types (as it only has two pockets for Knockouts). Still, Wolborg was able to win a majority of its matches, and was better than I was expecting.<br />
<hr class="mycode_hr" />
<br />
Overall, I'm a little disappointed with the results. It's performance seems lackluster at best, and it might be outclassed by other defensive layers (especially it's TT Counterpart which has access to Keep', a part with far better Burst Resistance than Keep-S). If others want to pick up testing this layer, maybe try it on Heavy, Orbit, or Merge (all parts I don't currently own).]]></content:encoded>
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		<item>
			<title><![CDATA[Universe-SPM Testing and Discussion]]></title>
			<link>https://worldbeyblade.org/Thread-Hasbro-Universe-SPM-Testing-and-Discussion</link>
			<pubDate>Wed, 17 Mar 2021 11:31:41 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Hasbro-Universe-SPM-Testing-and-Discussion</guid>
			<description><![CDATA[I noticed how tall Universe-SPM was when compared to other drivers, and thought it could be used as a Bullet Substitute/Replacement. So decided to do some testing. I used a single combo to use for testing: Yegdrion Y2.Yell.Universe-SPM. The idea behind this combo was the same as most Bullet Combos: Using the height of the driver to create more consistent disc-to-layer contact, and to avoid head-on attacks to the disc. I tested it against 5 separate combos.<br />
<br />
DISCLAIMER: All matches were played in the Pegasus Thunder Whip Stadium, as I do not own a BeyStadium Standard Type or an MFB Attack Stadium, so the results might not be 100% accurate.<br />
<hr class="mycode_hr" />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Test Results:</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Yegdrion Y2 Yell Universe-SPM vs. Victory Valkyrie Triple Xtreme'</span><br />
Y2.Y.Un-SPM - 10 Wins (10 OS)<br />
V2.T.X' - 0 Wins<br />
<span style="font-weight: bold;" class="mycode_b">Y2.Y.Un-SPM Winrate: 100%</span><br />
<br />
As V2 hadn't won a single match, I cut off testing after ten rounds. Y2.Y.Un-SPM is very resistant to KO-Attackers. The height allowed it to avoid many powerful attacks.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Yegdrion Y2 Yell Universe-SPM vs. Kerbeus Spread Eternal-S</span><br />
Y2.Y.Un-SPM - 2 Wins (2 OS)<br />
K.S.Et-S - 18 Wins (18 OS)<br />
<span style="font-weight: bold;" class="mycode_b">Y2.Y.Un-SPM Winrate: 10%</span><br />
<br />
Y2 seemed very susceptible to dedicated Stamina Combos (as well as non-dedicated stamina combos as later tests will show). Universe-SPM doesn't seem to have a lot of LAD; and the dish at the bottom of the driver scrapes near the end of battle, draining its stamina.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Yegdrion Y2.Yell.Universe-SPM vs. Doomscizor D2.Gravity.Yard-S</span><br />
Y2.Y.Un-SPM - 4 Wins (4 OS)<br />
D2.G.Yr-S - 16 Wins (16 OS)<br />
<span style="font-weight: bold;" class="mycode_b">Y2.Y.Un-SPM Winrate: 20%</span><br />
<br />
While D2 isn't technically a Stamina Type (it's classified as a Burst Defense type), it still has enough stamina to leave Y2 in the dust. On top of that, D2 can Destablize Y2, and Universe-SPM's aforementioned Free-Spinning Dish caused it to lose out many times.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Yegdrion Y2.Yell.Universe-SPM vs.Quetziko Q2.Force.Evolution-SP</span><br />
Y2.Y.Un-SPM - 10 Wins (10 OS)<br />
Q2.F.Ev-SP - 0 Wins<br />
1 Relaunch <div><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"> I had launched Q2 directly on top of Y2, resulting in a Double Burst. </div></div><span style="font-weight: bold;" class="mycode_b">Y2.Y.Un-SPM Winrate: 100%</span><br />
<br />
The idea with this matchup was to have a KO-Attack combo of equal height go up against Universe-SPM to see what would happen. Unfortunately, as I don't own any KO-Attack Layers for Hasbro, I used Q2 as a substitute. It wasn't very effective, and lost every match against Y2 to the point I cut the matches short at 10 rounds. If anyone can test a combo like V2 or S2 on Evolutional-SP or Dimension-S (Tall), that would be greatly appreciated.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Yegdrion Y2.Yell.Universe-SPM vs. Zillion Zeus.Gravity.Wave</span><br />
Y2.Y.Un-SPM - 3 Wins (3 OS)<br />
Z2.G.Wv - 17 Wins (10 OS, 7 Bursts)<br />
2 Draws (2 Double Bursts), 1 Relaunch <div><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"> I had released the string too soon, and launched Z2 too weakly. </div></div><span style="font-weight: bold;" class="mycode_b">Y2.Y.Un-SPM Winrate: 15%</span><br />
<br />
A burst attacker like Z2 on a tall driver is able to take out this combo often (even if not reliably). The added metal on Universe-SPM may have caused the layer to be more burst prone, but there hasn't been enough testing to prove this. On top of that, Z2's metal balls increase its stamina, allowing it to win via outspin considerably often.<br />
<br />
<hr class="mycode_hr" />
So overall, this combo has proven very effective against normal-height KO Attackers, very weak to most Stamina-Oriented Combinations, potentially susceptible to Tall Burst Attackers, and very easily Destablized. It has not been tested against Normal-Height Burst Attackers, KO Defenders, or Tall KO Attackers.]]></description>
			<content:encoded><![CDATA[I noticed how tall Universe-SPM was when compared to other drivers, and thought it could be used as a Bullet Substitute/Replacement. So decided to do some testing. I used a single combo to use for testing: Yegdrion Y2.Yell.Universe-SPM. The idea behind this combo was the same as most Bullet Combos: Using the height of the driver to create more consistent disc-to-layer contact, and to avoid head-on attacks to the disc. I tested it against 5 separate combos.<br />
<br />
DISCLAIMER: All matches were played in the Pegasus Thunder Whip Stadium, as I do not own a BeyStadium Standard Type or an MFB Attack Stadium, so the results might not be 100% accurate.<br />
<hr class="mycode_hr" />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Test Results:</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Yegdrion Y2 Yell Universe-SPM vs. Victory Valkyrie Triple Xtreme'</span><br />
Y2.Y.Un-SPM - 10 Wins (10 OS)<br />
V2.T.X' - 0 Wins<br />
<span style="font-weight: bold;" class="mycode_b">Y2.Y.Un-SPM Winrate: 100%</span><br />
<br />
As V2 hadn't won a single match, I cut off testing after ten rounds. Y2.Y.Un-SPM is very resistant to KO-Attackers. The height allowed it to avoid many powerful attacks.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Yegdrion Y2 Yell Universe-SPM vs. Kerbeus Spread Eternal-S</span><br />
Y2.Y.Un-SPM - 2 Wins (2 OS)<br />
K.S.Et-S - 18 Wins (18 OS)<br />
<span style="font-weight: bold;" class="mycode_b">Y2.Y.Un-SPM Winrate: 10%</span><br />
<br />
Y2 seemed very susceptible to dedicated Stamina Combos (as well as non-dedicated stamina combos as later tests will show). Universe-SPM doesn't seem to have a lot of LAD; and the dish at the bottom of the driver scrapes near the end of battle, draining its stamina.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Yegdrion Y2.Yell.Universe-SPM vs. Doomscizor D2.Gravity.Yard-S</span><br />
Y2.Y.Un-SPM - 4 Wins (4 OS)<br />
D2.G.Yr-S - 16 Wins (16 OS)<br />
<span style="font-weight: bold;" class="mycode_b">Y2.Y.Un-SPM Winrate: 20%</span><br />
<br />
While D2 isn't technically a Stamina Type (it's classified as a Burst Defense type), it still has enough stamina to leave Y2 in the dust. On top of that, D2 can Destablize Y2, and Universe-SPM's aforementioned Free-Spinning Dish caused it to lose out many times.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Yegdrion Y2.Yell.Universe-SPM vs.Quetziko Q2.Force.Evolution-SP</span><br />
Y2.Y.Un-SPM - 10 Wins (10 OS)<br />
Q2.F.Ev-SP - 0 Wins<br />
1 Relaunch <div><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"> I had launched Q2 directly on top of Y2, resulting in a Double Burst. </div></div><span style="font-weight: bold;" class="mycode_b">Y2.Y.Un-SPM Winrate: 100%</span><br />
<br />
The idea with this matchup was to have a KO-Attack combo of equal height go up against Universe-SPM to see what would happen. Unfortunately, as I don't own any KO-Attack Layers for Hasbro, I used Q2 as a substitute. It wasn't very effective, and lost every match against Y2 to the point I cut the matches short at 10 rounds. If anyone can test a combo like V2 or S2 on Evolutional-SP or Dimension-S (Tall), that would be greatly appreciated.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Yegdrion Y2.Yell.Universe-SPM vs. Zillion Zeus.Gravity.Wave</span><br />
Y2.Y.Un-SPM - 3 Wins (3 OS)<br />
Z2.G.Wv - 17 Wins (10 OS, 7 Bursts)<br />
2 Draws (2 Double Bursts), 1 Relaunch <div><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"> I had released the string too soon, and launched Z2 too weakly. </div></div><span style="font-weight: bold;" class="mycode_b">Y2.Y.Un-SPM Winrate: 15%</span><br />
<br />
A burst attacker like Z2 on a tall driver is able to take out this combo often (even if not reliably). The added metal on Universe-SPM may have caused the layer to be more burst prone, but there hasn't been enough testing to prove this. On top of that, Z2's metal balls increase its stamina, allowing it to win via outspin considerably often.<br />
<br />
<hr class="mycode_hr" />
So overall, this combo has proven very effective against normal-height KO Attackers, very weak to most Stamina-Oriented Combinations, potentially susceptible to Tall Burst Attackers, and very easily Destablized. It has not been tested against Normal-Height Burst Attackers, KO Defenders, or Tall KO Attackers.]]></content:encoded>
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			<title><![CDATA[Draciel S Testing & Discussion]]></title>
			<link>https://worldbeyblade.org/Thread-Hasbro-Draciel-S-Testing-Discussion</link>
			<pubDate>Sat, 26 Dec 2020 19:39:29 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Hasbro-Draciel-S-Testing-Discussion</guid>
			<description><![CDATA[I found Guard Draciel at my local Walmart, so like someone who would rather warm up with a nice appetizer or side dish before eating the main course I decided to test the Layer briefly before moving on to the Driver.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Draciel S Limited Xtreme vs. Unicrest Gravity Ωcta</span><br />
DcS.L.X: 3 wins (1 KO, 2 Burst)<br />
U.G.Ω: 12 wins (8 OS, 4 Burst)<br />
<span style="font-weight: bold;" class="mycode_b">DcS.L.X win rate: 20%</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Xcalius Heavy Xtreme vs. Unicrest Gravity Ωcta</span><br />
X.H.X: 6 wins (4 KO, 2 Burst)<br />
U.G.Ω: 9 wins (4 OS, 5 Burst)<br />
4 ties redone<br />
<span style="font-weight: bold;" class="mycode_b">X.H.X win rate: 40%</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Draciel S Gravity Ωcta vs. Xcalius Heavy Xtreme</span><br />
DcS.G.Ω: 9 wins (5 OS, 4 Burst)<br />
X.H.X: 6 wins (4 KO, 2 Burst)<br />
<span style="font-weight: bold;" class="mycode_b">DcS.G.Ω win rate: 60%</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Draciel S Heavy Eternal-S vs Driger S Heavy Eternal</span><br />
DcS.H.Et-S: 1 win (OS)<br />
DrS.H.Et: 9 wins (7 OS, 2 Burst)<br />
3 ties redone<br />
<span style="font-weight: bold;" class="mycode_b">DcS.H.Et-S win rate: 10%</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Draciel S Spread Orbit vs Dark Deathscyther Spread Orbit</span><br />
DcS.S.O: 0 wins<br />
D2.S.O: 10 wins (all OS)<br />
<span style="font-weight: bold;" class="mycode_b">DcS.S.O win rate: 0%</span><br />
<br />
Aside from being a little harder to burst than I expected, I was pretty unimpressed by Draciel S. Although it performed pretty much the same as Unicrest in the Attack/Defense matchup idk how much of that was the weight based setup doing the work. Xcalius seemed to have trouble moving G.Ω no matter what I put on top, so maybe something with more Burst Attack could deal with it better.]]></description>
			<content:encoded><![CDATA[I found Guard Draciel at my local Walmart, so like someone who would rather warm up with a nice appetizer or side dish before eating the main course I decided to test the Layer briefly before moving on to the Driver.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Draciel S Limited Xtreme vs. Unicrest Gravity Ωcta</span><br />
DcS.L.X: 3 wins (1 KO, 2 Burst)<br />
U.G.Ω: 12 wins (8 OS, 4 Burst)<br />
<span style="font-weight: bold;" class="mycode_b">DcS.L.X win rate: 20%</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Xcalius Heavy Xtreme vs. Unicrest Gravity Ωcta</span><br />
X.H.X: 6 wins (4 KO, 2 Burst)<br />
U.G.Ω: 9 wins (4 OS, 5 Burst)<br />
4 ties redone<br />
<span style="font-weight: bold;" class="mycode_b">X.H.X win rate: 40%</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Draciel S Gravity Ωcta vs. Xcalius Heavy Xtreme</span><br />
DcS.G.Ω: 9 wins (5 OS, 4 Burst)<br />
X.H.X: 6 wins (4 KO, 2 Burst)<br />
<span style="font-weight: bold;" class="mycode_b">DcS.G.Ω win rate: 60%</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Draciel S Heavy Eternal-S vs Driger S Heavy Eternal</span><br />
DcS.H.Et-S: 1 win (OS)<br />
DrS.H.Et: 9 wins (7 OS, 2 Burst)<br />
3 ties redone<br />
<span style="font-weight: bold;" class="mycode_b">DcS.H.Et-S win rate: 10%</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Draciel S Spread Orbit vs Dark Deathscyther Spread Orbit</span><br />
DcS.S.O: 0 wins<br />
D2.S.O: 10 wins (all OS)<br />
<span style="font-weight: bold;" class="mycode_b">DcS.S.O win rate: 0%</span><br />
<br />
Aside from being a little harder to burst than I expected, I was pretty unimpressed by Draciel S. Although it performed pretty much the same as Unicrest in the Attack/Defense matchup idk how much of that was the weight based setup doing the work. Xcalius seemed to have trouble moving G.Ω no matter what I put on top, so maybe something with more Burst Attack could deal with it better.]]></content:encoded>
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			<title><![CDATA[What should I get for Classic format?]]></title>
			<link>https://worldbeyblade.org/Thread-What-should-I-get-for-Classic-format</link>
			<pubDate>Thu, 10 Dec 2020 00:37:10 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-What-should-I-get-for-Classic-format</guid>
			<description><![CDATA[Hello everyone, I was thinking of picking up classic format so could use some help learning about the metagame and what beys should I get?]]></description>
			<content:encoded><![CDATA[Hello everyone, I was thinking of picking up classic format so could use some help learning about the metagame and what beys should I get?]]></content:encoded>
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			<title><![CDATA[Xeno Xcalibur testing and Discussion]]></title>
			<link>https://worldbeyblade.org/Thread-Xeno-Xcalibur-testing-and-Discussion</link>
			<pubDate>Mon, 16 Nov 2020 16:37:39 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Xeno-Xcalibur-testing-and-Discussion</guid>
			<description><![CDATA[[Takara Tomy] Xeno Xcalibur Gravity Xtreme' vs Zillion Zeus Heavy Orbit.<br />
<br />
Xcalibur: 50% ( 2 K.O. 3 B.F.)<br />
Zeus: 50% ( 5 O.S.)]]></description>
			<content:encoded><![CDATA[[Takara Tomy] Xeno Xcalibur Gravity Xtreme' vs Zillion Zeus Heavy Orbit.<br />
<br />
Xcalibur: 50% ( 2 K.O. 3 B.F.)<br />
Zeus: 50% ( 5 O.S.)]]></content:encoded>
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			<title><![CDATA[Charge' Testing and Discussion]]></title>
			<link>https://worldbeyblade.org/Thread-Takara-Tomy-Charge-Testing-and-Discussion</link>
			<pubDate>Tue, 10 Nov 2020 01:02:09 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Takara-Tomy-Charge-Testing-and-Discussion</guid>
			<description><![CDATA[Yeah while I was testing High Blow', I decided to test Charge'. Again, I'll post this Assault' test for comparison:<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Odin.Heavy.Assault' vs Dark Deathscyther.Spread.Revolve<br />
(Odin launched second)<br />
O.H.assault': 7 wins (7 OS)<br />
D2.S.R: 3 wins (3 OS)<br />
Ties: 0<br />
Notes: Yeah I admit I can see why the driver is banned. Its kind of a shame though because using Assault' is really fun.</blockquote>
<br />
<hr class="mycode_hr" />
<br />
I used Knuckle and Spread with Charge' due the burst risk posed by the driver's high weight.<br />
<br />
Odin.Knuckle.Charge' vs Dark Deathscyther.Spread.Revolve<br />
(Odin launched second)<br />
O.K.Ch': 3 wins (3 OS)<br />
D2.S.R: 7 wins (7 OS)<br />
Ties: 0<br />
<br />
Odin.Spread.Charge' vs Victory Valkyrie.Knuckle.Quick'<br />
(Odin launched second)<br />
O.S.Ch': 5 wins (4 OS, 1 KO)<br />
V2.K.Qc': 5 wins (3 OS, 2 KO)<br />
Ties: 0<br />
<br />
<hr class="mycode_hr" />
<br />
Yeah this driver seems fine to me. Dies if put off balance, can't stall out due to the bottom of the driver rubbing on the storm ridge, and doesn't have enough stamina.]]></description>
			<content:encoded><![CDATA[Yeah while I was testing High Blow', I decided to test Charge'. Again, I'll post this Assault' test for comparison:<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Odin.Heavy.Assault' vs Dark Deathscyther.Spread.Revolve<br />
(Odin launched second)<br />
O.H.assault': 7 wins (7 OS)<br />
D2.S.R: 3 wins (3 OS)<br />
Ties: 0<br />
Notes: Yeah I admit I can see why the driver is banned. Its kind of a shame though because using Assault' is really fun.</blockquote>
<br />
<hr class="mycode_hr" />
<br />
I used Knuckle and Spread with Charge' due the burst risk posed by the driver's high weight.<br />
<br />
Odin.Knuckle.Charge' vs Dark Deathscyther.Spread.Revolve<br />
(Odin launched second)<br />
O.K.Ch': 3 wins (3 OS)<br />
D2.S.R: 7 wins (7 OS)<br />
Ties: 0<br />
<br />
Odin.Spread.Charge' vs Victory Valkyrie.Knuckle.Quick'<br />
(Odin launched second)<br />
O.S.Ch': 5 wins (4 OS, 1 KO)<br />
V2.K.Qc': 5 wins (3 OS, 2 KO)<br />
Ties: 0<br />
<br />
<hr class="mycode_hr" />
<br />
Yeah this driver seems fine to me. Dies if put off balance, can't stall out due to the bottom of the driver rubbing on the storm ridge, and doesn't have enough stamina.]]></content:encoded>
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			<title><![CDATA[High Blow' Testing and Discussion]]></title>
			<link>https://worldbeyblade.org/Thread-Takara-Tomy-High-Blow-Testing-and-Discussion</link>
			<pubDate>Tue, 10 Nov 2020 00:26:55 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Takara-Tomy-High-Blow-Testing-and-Discussion</guid>
			<description><![CDATA[Ok so High Blow' is in-fact different enough from Blow', Accel', Zephyr', Assault', and Fusion' to test it. Otherwise I think HB' would just get banned just because its related too closely with Blow'.<br />
<br />
The two main layers High Blow' would be used on are Acid Anubis and Odin. I do not own A2, so my tests use Odin.<br />
<br />
<br />
Odin.Heavy.High Blow' vs Roktavor.Gravity.Octa<br />
(Odin launched second)<br />
O.H.HB': 9 wins (6 OS, 3 BF)<br />
R.G.Octa: 1 win (1 OS)<br />
Ties: 0<br />
Notes: Odin being launched second means a real match of this would go differently, but not really.<br />
<br />
Odin.Heavy.High Blow' vs Dragoon F.Yell.Absorb<br />
(Odin launched second)<br />
O.H.HB': 7 wins (2 OS, 2 KO, 3 BF)<br />
DGF.Y.Ab: 3 wins (3 OS)<br />
Ties: 0<br />
<br />
Odin.Heavy.High Blow' vs Victory Valkyrie.Knuckle.Quick'<br />
(V2 launched second)<br />
O.H.HB': 5 wins (4 OS, 1 BF)<br />
V2.K.Qc': 5 wins (3 OS, 2 KO)<br />
Ties: 0<br />
<br />
Odin.Heavy.High Blow' vs Dark Deathscyther.Spread.Revolve<br />
(Odin launched second)<br />
O.H.HB': 9 wins (9 OS)<br />
D2.S.R: 11 wins (11 OS)<br />
Ties: 0<br />
Notes: Odin being launched second means a real match of this would go more in D2's favor.<br />
<br />
Odin.Heavy.High Blow' vs Kaiser Kerbeus.Gravity.Orbit<br />
(Odin launched second)<br />
O.H.HB': 7 wins (6 OS, 1 BF)<br />
K2.G.O: 3 wins (3 OS)<br />
Ties: 0<br />
Notes: K2 really is as B tier as people say it is.<br />
<br />
Odin.Heavy.High Blow' vs Dark Deathscyther.Gravity.Orbit<br />
(Odin launched second)<br />
O.H.HB': 6 wins (5 OS, 1 BF)<br />
D2.G.O: 4 wins (4 OS)<br />
Ties: 1<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Comparison Example to Assault'</span><br />
<br />
Odin.Heavy.Assault' vs Dark Deathscyther.Spread.Revolve<br />
(Odin launched second)<br />
O.H.assault': 7 wins (7 OS)<br />
D2.S.R: 3 wins (3 OS)<br />
Ties: 0<br />
Notes: Yeah I admit I can see why the driver is banned. Its kind of a shame though because using Assault' is really fun.<br />
<br />
<hr class="mycode_hr" />
<br />
It seems like High Blow' is weaker than its normal height counterparts as the tall height makes it more susceptible to KOs and being destabilized. Although HB' seems to counter stationary attack, and left spin can't counter it because DGF is too frail. All of the tornado stall dash drivers would have a counter if there was a competent left spin layer in the format, of course it would still need to have the LAD reduction DGF has to have counters.<br />
<br />
I don't really have a prescriptive opinion on High Blow' other than to give in time in a tournament to see. It could be too reliable of a safe pick in first stage.]]></description>
			<content:encoded><![CDATA[Ok so High Blow' is in-fact different enough from Blow', Accel', Zephyr', Assault', and Fusion' to test it. Otherwise I think HB' would just get banned just because its related too closely with Blow'.<br />
<br />
The two main layers High Blow' would be used on are Acid Anubis and Odin. I do not own A2, so my tests use Odin.<br />
<br />
<br />
Odin.Heavy.High Blow' vs Roktavor.Gravity.Octa<br />
(Odin launched second)<br />
O.H.HB': 9 wins (6 OS, 3 BF)<br />
R.G.Octa: 1 win (1 OS)<br />
Ties: 0<br />
Notes: Odin being launched second means a real match of this would go differently, but not really.<br />
<br />
Odin.Heavy.High Blow' vs Dragoon F.Yell.Absorb<br />
(Odin launched second)<br />
O.H.HB': 7 wins (2 OS, 2 KO, 3 BF)<br />
DGF.Y.Ab: 3 wins (3 OS)<br />
Ties: 0<br />
<br />
Odin.Heavy.High Blow' vs Victory Valkyrie.Knuckle.Quick'<br />
(V2 launched second)<br />
O.H.HB': 5 wins (4 OS, 1 BF)<br />
V2.K.Qc': 5 wins (3 OS, 2 KO)<br />
Ties: 0<br />
<br />
Odin.Heavy.High Blow' vs Dark Deathscyther.Spread.Revolve<br />
(Odin launched second)<br />
O.H.HB': 9 wins (9 OS)<br />
D2.S.R: 11 wins (11 OS)<br />
Ties: 0<br />
Notes: Odin being launched second means a real match of this would go more in D2's favor.<br />
<br />
Odin.Heavy.High Blow' vs Kaiser Kerbeus.Gravity.Orbit<br />
(Odin launched second)<br />
O.H.HB': 7 wins (6 OS, 1 BF)<br />
K2.G.O: 3 wins (3 OS)<br />
Ties: 0<br />
Notes: K2 really is as B tier as people say it is.<br />
<br />
Odin.Heavy.High Blow' vs Dark Deathscyther.Gravity.Orbit<br />
(Odin launched second)<br />
O.H.HB': 6 wins (5 OS, 1 BF)<br />
D2.G.O: 4 wins (4 OS)<br />
Ties: 1<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Comparison Example to Assault'</span><br />
<br />
Odin.Heavy.Assault' vs Dark Deathscyther.Spread.Revolve<br />
(Odin launched second)<br />
O.H.assault': 7 wins (7 OS)<br />
D2.S.R: 3 wins (3 OS)<br />
Ties: 0<br />
Notes: Yeah I admit I can see why the driver is banned. Its kind of a shame though because using Assault' is really fun.<br />
<br />
<hr class="mycode_hr" />
<br />
It seems like High Blow' is weaker than its normal height counterparts as the tall height makes it more susceptible to KOs and being destabilized. Although HB' seems to counter stationary attack, and left spin can't counter it because DGF is too frail. All of the tornado stall dash drivers would have a counter if there was a competent left spin layer in the format, of course it would still need to have the LAD reduction DGF has to have counters.<br />
<br />
I don't really have a prescriptive opinion on High Blow' other than to give in time in a tournament to see. It could be too reliable of a safe pick in first stage.]]></content:encoded>
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