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	<channel>
		<title><![CDATA[World Beyblade Organization - Plastic and HMS Customizations]]></title>
		<link>https://worldbeyblade.org/</link>
		<description><![CDATA[World Beyblade Organization - https://worldbeyblade.org]]></description>
		<pubDate>Sat, 03 Oct 2026 03:33:14 +0000</pubDate>
		<generator>MyBB</generator>
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			<title><![CDATA[Beyblade plastic stickers]]></title>
			<link>https://worldbeyblade.org/Thread-Beyblade-plastic-stickers</link>
			<pubDate>Tue, 07 Jan 2025 13:39:22 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Beyblade-plastic-stickers</guid>
			<description><![CDATA[Hey everybody im just getting into the plastic gen beyblade but i want custom bitbeasts if anyone has high rez stickers for fire rose bitbeast let me know please or how i can get some]]></description>
			<content:encoded><![CDATA[Hey everybody im just getting into the plastic gen beyblade but i want custom bitbeasts if anyone has high rez stickers for fire rose bitbeast let me know please or how i can get some]]></content:encoded>
		</item>
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			<title><![CDATA[3d Printed Beyblades]]></title>
			<link>https://worldbeyblade.org/Thread-3d-Printed-Beyblades--110561</link>
			<pubDate>Mon, 12 Feb 2024 11:12:36 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-3d-Printed-Beyblades--110561</guid>
			<description><![CDATA[Hi everyone, I am new here. I started collecting beyblades again and fan of draciel. I collected draciel series except G because is so mush expensive so I modeled it in 3D and printed it. That was the beging for me,I modeled a lot of plastic gen beys and sold some. Evey beyblade I produced fits to launchers. So ı just want share my works with you and wondering your opinion.<br />
<br />
Draciel Series<br />
<a href="http:////imgur.com/a/Q2lE8yr" target="_blank" rel="noopener" class="mycode_url">Draciel G</a><br />
<a href="http:////imgur.com/a/lT6fzWq" target="_blank" rel="noopener" class="mycode_url">Draciel MS</a><br />
<br />
Dranzer Series<br />
<a href="http:////imgur.com/a/VSP1azO" target="_blank" rel="noopener" class="mycode_url">Dranzer S</a><br />
<a href="http:////imgur.com/a/FNc3USo" target="_blank" rel="noopener" class="mycode_url">Black Dranzer</a><br />
<a href="http:////imgur.com/a/iKqgYsD" target="_blank" rel="noopener" class="mycode_url">Dranzer F</a><br />
<a href="http:////imgur.com/a/GUrUBC4" target="_blank" rel="noopener" class="mycode_url">Dranzer V</a><br />
<a href="http:////imgur.com/a/UoG1mqf" target="_blank" rel="noopener" class="mycode_url">Dranzer G</a><br />
<a href="http:////imgur.com/a/gUNYccF" target="_blank" rel="noopener" class="mycode_url">Dranzer GT</a><br />
<a href="http:////imgur.com/a/pA1pRQk" target="_blank" rel="noopener" class="mycode_url">Dranzer MS</a><br />
<a href="http:////imgur.com/a/1WnQZ22" target="_blank" rel="noopener" class="mycode_url">Dranzer Ms (Black Ver.)</a><br />
<a href="http:////imgur.com/a/3L4UVbl" target="_blank" rel="noopener" class="mycode_url">Dranzer MF</a><br />
<br />
Dragoon Series<br />
<a href="http:////imgur.com/a/PVZY66q" target="_blank" rel="noopener" class="mycode_url">Dragoon S_F</a> (Thats special verison of Dragoon S that mix of S and F. Its blueprint belong to Troy from texas)<br />
<a href="http:////imgur.com/a/NQVjzXp" target="_blank" rel="noopener" class="mycode_url">Dragoon V</a><br />
<a href="http:////imgur.com/a/I41HHra" target="_blank" rel="noopener" class="mycode_url">Dragoon V2</a><br />
<a href="http:////imgur.com/a/sZszBIt" target="_blank" rel="noopener" class="mycode_url">Dragoon G</a><br />
<a href="http:////imgur.com/a/KhiGyrZ" target="_blank" rel="noopener" class="mycode_url">Dragoon Gt</a><br />
<a href="http:////imgur.com/a/73ZTcFN" target="_blank" rel="noopener" class="mycode_url">Dragoon Ms</a><br />
<a href="http:////imgur.com/a/l7dHrc9" target="_blank" rel="noopener" class="mycode_url">Dragoon MSUV</a><br />
<a href="http:////imgur.com/a/reIBsUt" target="_blank" rel="noopener" class="mycode_url">Dragoon MF</a><br />
<br />
Driger Series<br />
<a href="http:////imgur.com/a/PmbS1Z6" target="_blank" rel="noopener" class="mycode_url">Driger S</a><br />
<a href="http:////imgur.com/a/c72RyoR" target="_blank" rel="noopener" class="mycode_url">Black Driger S</a><br />
<a href="http:////imgur.com/a/sOLLmI2" target="_blank" rel="noopener" class="mycode_url">Driger V</a><br />
<a href="http:////imgur.com/a/ysBPgk5" target="_blank" rel="noopener" class="mycode_url">Driger Ms</a><br />
<br />
Other G Series<br />
<a href="http:////imgur.com/a/0b4aSK7" target="_blank" rel="noopener" class="mycode_url">Gigars G</a><br />
<a href="http:////imgur.com/a/wn91wu6" target="_blank" rel="noopener" class="mycode_url">Apollon G</a><br />
<br />
Cybers <br />
<a href="http:////imgur.com/a/OHFnz99" target="_blank" rel="noopener" class="mycode_url">Cyber Driger</a><br />
<a href="http:////imgur.com/a/4RmEsjy" target="_blank" rel="noopener" class="mycode_url">Cyber Draciel</a><br />
<a href="http:////imgur.com/a/nXAJFXx" target="_blank" rel="noopener" class="mycode_url">Cyber Dranzer</a><br />
<a href="http:////imgur.com/a/6dnM4Q6" target="_blank" rel="noopener" class="mycode_url">Cyber Dragoon</a><br />
<br />
Other Hms<br />
<a href="http:////imgur.com/a/UDg8Vbb" target="_blank" rel="noopener" class="mycode_url">Bloody Devil Ms</a><br />
<br />
Other Beys<br />
<a href="http:////imgur.com/a/OEaB34N" target="_blank" rel="noopener" class="mycode_url">Poseidon</a><br />
<a href="http:////imgur.com/a/mtxU7z1" target="_blank" rel="noopener" class="mycode_url">Voltaic Ape</a><br />
<a href="http:////imgur.com/a/Q4EUchP" target="_blank" rel="noopener" class="mycode_url">Trypio</a><br />
<a href="http:////imgur.com/a/IfOHWrj" target="_blank" rel="noopener" class="mycode_url">Galux</a><br />
<a href="http:////imgur.com/a/85rcZDg" target="_blank" rel="noopener" class="mycode_url">Burning Cerberus</a><br />
<a href="http:////imgur.com/a/aiGB7DU" target="_blank" rel="noopener" class="mycode_url">Galeon</a><br />
<a href="http:////imgur.com/a/I6a2Fma" target="_blank" rel="noopener" class="mycode_url">Rushing Boar</a><br />
<a href="http:////imgur.com/a/I77DZVI" target="_blank" rel="noopener" class="mycode_url">Trygator</a><br />
<a href="http:////imgur.com/a/QliZGrC" target="_blank" rel="noopener" class="mycode_url">Trygator 2</a><br />
<a href="http:////imgur.com/a/frOamhD" target="_blank" rel="noopener" class="mycode_url">Tryhorn</a><br />
<br />
Going Projects<br />
Shining God Ms]]></description>
			<content:encoded><![CDATA[Hi everyone, I am new here. I started collecting beyblades again and fan of draciel. I collected draciel series except G because is so mush expensive so I modeled it in 3D and printed it. That was the beging for me,I modeled a lot of plastic gen beys and sold some. Evey beyblade I produced fits to launchers. So ı just want share my works with you and wondering your opinion.<br />
<br />
Draciel Series<br />
<a href="http:////imgur.com/a/Q2lE8yr" target="_blank" rel="noopener" class="mycode_url">Draciel G</a><br />
<a href="http:////imgur.com/a/lT6fzWq" target="_blank" rel="noopener" class="mycode_url">Draciel MS</a><br />
<br />
Dranzer Series<br />
<a href="http:////imgur.com/a/VSP1azO" target="_blank" rel="noopener" class="mycode_url">Dranzer S</a><br />
<a href="http:////imgur.com/a/FNc3USo" target="_blank" rel="noopener" class="mycode_url">Black Dranzer</a><br />
<a href="http:////imgur.com/a/iKqgYsD" target="_blank" rel="noopener" class="mycode_url">Dranzer F</a><br />
<a href="http:////imgur.com/a/GUrUBC4" target="_blank" rel="noopener" class="mycode_url">Dranzer V</a><br />
<a href="http:////imgur.com/a/UoG1mqf" target="_blank" rel="noopener" class="mycode_url">Dranzer G</a><br />
<a href="http:////imgur.com/a/gUNYccF" target="_blank" rel="noopener" class="mycode_url">Dranzer GT</a><br />
<a href="http:////imgur.com/a/pA1pRQk" target="_blank" rel="noopener" class="mycode_url">Dranzer MS</a><br />
<a href="http:////imgur.com/a/1WnQZ22" target="_blank" rel="noopener" class="mycode_url">Dranzer Ms (Black Ver.)</a><br />
<a href="http:////imgur.com/a/3L4UVbl" target="_blank" rel="noopener" class="mycode_url">Dranzer MF</a><br />
<br />
Dragoon Series<br />
<a href="http:////imgur.com/a/PVZY66q" target="_blank" rel="noopener" class="mycode_url">Dragoon S_F</a> (Thats special verison of Dragoon S that mix of S and F. Its blueprint belong to Troy from texas)<br />
<a href="http:////imgur.com/a/NQVjzXp" target="_blank" rel="noopener" class="mycode_url">Dragoon V</a><br />
<a href="http:////imgur.com/a/I41HHra" target="_blank" rel="noopener" class="mycode_url">Dragoon V2</a><br />
<a href="http:////imgur.com/a/sZszBIt" target="_blank" rel="noopener" class="mycode_url">Dragoon G</a><br />
<a href="http:////imgur.com/a/KhiGyrZ" target="_blank" rel="noopener" class="mycode_url">Dragoon Gt</a><br />
<a href="http:////imgur.com/a/73ZTcFN" target="_blank" rel="noopener" class="mycode_url">Dragoon Ms</a><br />
<a href="http:////imgur.com/a/l7dHrc9" target="_blank" rel="noopener" class="mycode_url">Dragoon MSUV</a><br />
<a href="http:////imgur.com/a/reIBsUt" target="_blank" rel="noopener" class="mycode_url">Dragoon MF</a><br />
<br />
Driger Series<br />
<a href="http:////imgur.com/a/PmbS1Z6" target="_blank" rel="noopener" class="mycode_url">Driger S</a><br />
<a href="http:////imgur.com/a/c72RyoR" target="_blank" rel="noopener" class="mycode_url">Black Driger S</a><br />
<a href="http:////imgur.com/a/sOLLmI2" target="_blank" rel="noopener" class="mycode_url">Driger V</a><br />
<a href="http:////imgur.com/a/ysBPgk5" target="_blank" rel="noopener" class="mycode_url">Driger Ms</a><br />
<br />
Other G Series<br />
<a href="http:////imgur.com/a/0b4aSK7" target="_blank" rel="noopener" class="mycode_url">Gigars G</a><br />
<a href="http:////imgur.com/a/wn91wu6" target="_blank" rel="noopener" class="mycode_url">Apollon G</a><br />
<br />
Cybers <br />
<a href="http:////imgur.com/a/OHFnz99" target="_blank" rel="noopener" class="mycode_url">Cyber Driger</a><br />
<a href="http:////imgur.com/a/4RmEsjy" target="_blank" rel="noopener" class="mycode_url">Cyber Draciel</a><br />
<a href="http:////imgur.com/a/nXAJFXx" target="_blank" rel="noopener" class="mycode_url">Cyber Dranzer</a><br />
<a href="http:////imgur.com/a/6dnM4Q6" target="_blank" rel="noopener" class="mycode_url">Cyber Dragoon</a><br />
<br />
Other Hms<br />
<a href="http:////imgur.com/a/UDg8Vbb" target="_blank" rel="noopener" class="mycode_url">Bloody Devil Ms</a><br />
<br />
Other Beys<br />
<a href="http:////imgur.com/a/OEaB34N" target="_blank" rel="noopener" class="mycode_url">Poseidon</a><br />
<a href="http:////imgur.com/a/mtxU7z1" target="_blank" rel="noopener" class="mycode_url">Voltaic Ape</a><br />
<a href="http:////imgur.com/a/Q4EUchP" target="_blank" rel="noopener" class="mycode_url">Trypio</a><br />
<a href="http:////imgur.com/a/IfOHWrj" target="_blank" rel="noopener" class="mycode_url">Galux</a><br />
<a href="http:////imgur.com/a/85rcZDg" target="_blank" rel="noopener" class="mycode_url">Burning Cerberus</a><br />
<a href="http:////imgur.com/a/aiGB7DU" target="_blank" rel="noopener" class="mycode_url">Galeon</a><br />
<a href="http:////imgur.com/a/I6a2Fma" target="_blank" rel="noopener" class="mycode_url">Rushing Boar</a><br />
<a href="http:////imgur.com/a/I77DZVI" target="_blank" rel="noopener" class="mycode_url">Trygator</a><br />
<a href="http:////imgur.com/a/QliZGrC" target="_blank" rel="noopener" class="mycode_url">Trygator 2</a><br />
<a href="http:////imgur.com/a/frOamhD" target="_blank" rel="noopener" class="mycode_url">Tryhorn</a><br />
<br />
Going Projects<br />
Shining God Ms]]></content:encoded>
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			<title><![CDATA[My salamalyon destroyed my spin gear but everything else is fine. What went wrong?]]></title>
			<link>https://worldbeyblade.org/Thread-My-salamalyon-destroyed-my-spin-gear-but-everything-else-is-fine-What-went-wrong</link>
			<pubDate>Tue, 23 Jan 2024 03:20:15 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-My-salamalyon-destroyed-my-spin-gear-but-everything-else-is-fine-What-went-wrong</guid>
			<description><![CDATA[I was testing a screw zeus combo ( strata dragoon g ar, 10 heavy, attack mode seaborg 1 base) vs a stock salamalyon. i launched salamalyon first and when i launched screw zeus into the dish next thing i knew my attack rings and weight disc went flying around the room. the onlything left spinning was the base and when i checked for damage one of the shells was cracked (only being held together by the sticker). All the other parts were fine (at least they seem ok currently)<br />
<br />
My question is what went wrong/how did this happen? (Btw one of the side clips was missing from the seaborg base when i launched it so maybe that contributed to the damage?) Is the seaborg attack base just fast enough to cause only internal damage? Is it just cuz these plastic beys are getting weaker by the year? Am i just a macho-wacho strong launcher? I'm curious to hear your insight. Any thoughts are appreciated!]]></description>
			<content:encoded><![CDATA[I was testing a screw zeus combo ( strata dragoon g ar, 10 heavy, attack mode seaborg 1 base) vs a stock salamalyon. i launched salamalyon first and when i launched screw zeus into the dish next thing i knew my attack rings and weight disc went flying around the room. the onlything left spinning was the base and when i checked for damage one of the shells was cracked (only being held together by the sticker). All the other parts were fine (at least they seem ok currently)<br />
<br />
My question is what went wrong/how did this happen? (Btw one of the side clips was missing from the seaborg base when i launched it so maybe that contributed to the damage?) Is the seaborg attack base just fast enough to cause only internal damage? Is it just cuz these plastic beys are getting weaker by the year? Am i just a macho-wacho strong launcher? I'm curious to hear your insight. Any thoughts are appreciated!]]></content:encoded>
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			<title><![CDATA[[Plastics] CHIMERA INDUSTRIES will bring back plastic gen!]]></title>
			<link>https://worldbeyblade.org/Thread-Plastics-CHIMERA-INDUSTRIES-will-bring-back-plastic-gen</link>
			<pubDate>Mon, 29 May 2023 08:57:29 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Plastics-CHIMERA-INDUSTRIES-will-bring-back-plastic-gen</guid>
			<description><![CDATA[Hi guys wanna show you a little project that i'm working on.<br />
Basically i'm taking out of the grave plastic gen with new models, new lore, new packaging etc etc. <br />
<br />
I'm testing materials right now but i'm really close to the release (for sure within 2023).<br />
<br />
If you are interested follow me on instagram where i post most of the stuff: chimera_industry<br />
<img src="https://i.postimg.cc/Vksy2j0h/Schermata-2023-05-28-alle-18-12-32.png" alt="[Image: Schermata-2023-05-28-alle-18-12-32.png]" class="mycode_img" /><img src="https://i.postimg.cc/jd40882N/Schermata-2023-05-20-alle-12-04-17.png" alt="[Image: Schermata-2023-05-20-alle-12-04-17.png]" class="mycode_img" /><br />
<img src="https://i.postimg.cc/02s10gkP/A26-A4-C77-FAB8-4905-83-F3-F8960-D508478.jpg" alt="[Image: A26-A4-C77-FAB8-4905-83-F3-F8960-D508478.jpg]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[Hi guys wanna show you a little project that i'm working on.<br />
Basically i'm taking out of the grave plastic gen with new models, new lore, new packaging etc etc. <br />
<br />
I'm testing materials right now but i'm really close to the release (for sure within 2023).<br />
<br />
If you are interested follow me on instagram where i post most of the stuff: chimera_industry<br />
<img src="https://i.postimg.cc/Vksy2j0h/Schermata-2023-05-28-alle-18-12-32.png" alt="[Image: Schermata-2023-05-28-alle-18-12-32.png]" class="mycode_img" /><img src="https://i.postimg.cc/jd40882N/Schermata-2023-05-20-alle-12-04-17.png" alt="[Image: Schermata-2023-05-20-alle-12-04-17.png]" class="mycode_img" /><br />
<img src="https://i.postimg.cc/02s10gkP/A26-A4-C77-FAB8-4905-83-F3-F8960-D508478.jpg" alt="[Image: A26-A4-C77-FAB8-4905-83-F3-F8960-D508478.jpg]" class="mycode_img" />]]></content:encoded>
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			<title><![CDATA[Help with which plastic gen beyblades to get]]></title>
			<link>https://worldbeyblade.org/Thread-Help-with-which-plastic-gen-beyblades-to-get</link>
			<pubDate>Sun, 20 Nov 2022 01:56:31 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Help-with-which-plastic-gen-beyblades-to-get</guid>
			<description><![CDATA[What plastic generation beyblades have good competitive parts and cost less than &#36;20? I've heard of Griffolyon being a good purchase]]></description>
			<content:encoded><![CDATA[What plastic generation beyblades have good competitive parts and cost less than &#36;20? I've heard of Griffolyon being a good purchase]]></content:encoded>
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			<title><![CDATA[Draining Dragoon! A plastic testing thread]]></title>
			<link>https://worldbeyblade.org/Thread-Draining-Dragoon-A-plastic-testing-thread</link>
			<pubDate>Sun, 24 Jul 2022 15:07:57 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Draining-Dragoon-A-plastic-testing-thread</guid>
			<description><![CDATA[Hello! Thanks for clicking on this post. I hope this thread can maybe have a chance at bringing back some competitive combo threads, since that seems to be an art long forgotten. If you have any questions about the combo/other attack rings that you’ve found to work/want me, or someone else to try on the setup please post below! Thanks! <br />
<br />
The combo is as follows:<br />
<span style="font-weight: bold;" class="mycode_b">AR</span>: Spike Dragon<br />
<span style="font-weight: bold;" class="mycode_b">WD</span>: Wide Defense<br />
<span style="font-weight: bold;" class="mycode_b">SG</span>: Neo Left SG (Heavy Metal Core)<br />
<span style="font-weight: bold;" class="mycode_b">BB</span>: Spiral Change Base<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Description</span></span> <br />
This is a combo based around the attack subtype known as spin stealing attack. The goal of this combo is to knockout the opponent/outspin right spinning blades. Each part of this combo assists in what it is meant to do. The parts contributes as follows:<br />
<span style="font-weight: bold;" class="mycode_b">Spike Dragon:</span> Usually not a notable attack ring, however it is able to give very hard hits on this setup while still retaining the ability to equalize (although, not very well) <br />
<span style="font-weight: bold;" class="mycode_b">Wide Defense:</span> Used due to its high weight and high OWD, also helps the attack. Generally can’t go wrong with this. <br />
<span style="font-weight: bold;" class="mycode_b">Neo Left Casings:</span> Standard left spin casings with the ability to hold the Heavy Metal Core.<br />
<span style="font-weight: bold;" class="mycode_b">Heavy Metal Core (HMC):</span> used to provide a little more weight and to try and make up for the lack of a rubber tip in weight<br />
<span style="font-weight: bold;" class="mycode_b">Spiral Change Base:</span> used for it having the highest lad in the plastics metagame, along with a plastic hole flat tip to provide aggressive movement<br />
<br />
How did I reach this combo? Some users on the WBO discord server in the #HMS-plastics channel were talking about spiral change base and how it self koes very easily in attack mode. Me wanting to try it out, did with a stock dranzer s and I couldn’t get it to self ko at all in my b-09 burst standard stadium. I then asked what stadium they used and some said tornado attack, others bb10. I then remembered the difference that these standard stadiums have in terms of the ridge, with the b-09 having a much more forgiving one. I then discovered the spin steal attack subtype thanks to <a href="https://www.plasticsdb.com" target="_blank" rel="noopener" class="mycode_url">PlasticsDB</a> and came up with this and the Dual Dragon variation of the combination.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">TESTS</span></span><br />
These are all based off of the types of these combos I can personally make, there may be variants that do better/worse<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Vs. Stamina</span><br />
Tiger Defenser | Ten Heavy | Neo Right SG (North Magnecore) | Defense Ring | Customize Metal Sharp Base<br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Results</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
Ko Tiger Defenser <br />
Os spike dragon <br />
Os spike dragon <br />
Os spike dragon <br />
Ko spike dragon  <br />
Os spike dragon  <br />
Os tiger defenser<br />
Ko spike dragon  <br />
Os spike dragon <br />
Ko spike dragon <br />
Ko spike dragon<br />
Ko spike dragon<br />
Ko tiger defenser <br />
Os tiger defenser<br />
Ko spike dragon<br />
Ko spike dragon<br />
Os tiger defenser<br />
Os spike dragon<br />
Ko spike dragon<br />
Os tiger defenser</div></div>Spike Dragon: 14 Wins (8KO 6OS)<br />
Stamina: 6 Wins (2KO 4OS)<br />
<br />
Notes: The spike dragon/dragoon combo was launched at a very very hard tilt, spiral change base was in the “attack mode” (both modes are attack, the “attack mode” is just a little bit taller) for better performance vs this BB<br />
<br />
--<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Vs. Circle Survivor</span><br />
Tiger Defenser | Ten Heavy | Right Engine Gear (Circle Survivor) | Normal Base (Wolborg 4 Version) | Circle Survivor <br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Results</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
Os tiger defenser<br />
Os tiger defenser <br />
Os tiger defenser <br />
Ko spike dragon<br />
Os tiger defenser <br />
Os tiger defenser <br />
Os tiger defenser <br />
Ko tiger defenser <br />
Os tiger defenser <br />
Os tiger defenser</div></div>Spike Dragon: 1 Win (1 KO) <br />
Circle Survivor: 9 Wins (8OS 1KO) <br />
<br />
Notes: Circle survivor was not wound for any battle. Spiral change base was in the taller attack mode to try and reach tiger defenser. All in all this is spike dragons worst nightmare other than attack (we’ll get there later). Spike dragon, being pretty recoily can’t really equalize with such a tall opponent well, it is also very hard for it to ko tiger defenser because it cannot make direct contact with the ar easily. If you can manage to make consistent contact with tiger defenser, the battle will go your way (the one battle spike dragon won, the circle survivor combo had leaned over to let spike dragon hit it). However, this is very rare. If you want better performance in this matchup, swap out spike dragon for dual dragon (dragoon f’s AR) which scored a 6-4 (dual dragon winning with 5 os and 1 ko and circle survivor custom with 4 outspins) Vs this same combo with all the same factors (check the other ARs section of this thread for more details on dual dragon)<br />
<br />
--<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Vs. Left DZombie</span><br />
Turtle Survivor | Ten Wide | Neo Left SG (Double Bearing Version) | SG (Bearing Version 2) Shaft | Defense Ring | Customize Grip Base<br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Results</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
Os spike dragon<br />
Ko spike dragon <br />
Ko turtle survivor<br />
Os spike dragon<br />
Ko spike dragon <br />
Os spike dragon <br />
Os spike dragon <br />
Os spike dragon <br />
Os spike dragon<br />
Ko spike dragon </div></div>Spike Dragon: 9 Wins (6 OS 3 KO) <br />
DZombie: 1 Win (1 KO) <br />
<br />
Notes: Spiral change base was in the lower mode for this test. Probably one of the easiest matchups for this combo, spiral change has a good bit of stamina (enough to hold off a defensive zombie, anyways) so this thing cannot really do much. Best strategy is to flat launch spike dragon and stall it out but tilting and trying to ko is a viable, although more risky, strategy.<br />
<br />
--<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Vs. Right DZombie</span><br />
Tiger Defenser | Ten Wide | Neo Right SG (Double Bearing Version) | SG (Bearing Version 2) Shaft | Defense Ring | Customize Grip Base<br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Results</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
Ko spike dragon <br />
Os tiger defenser <br />
Ko tiger defenser <br />
Os spike dragon <br />
Os spike dragon <br />
Os spike dragon <br />
Os tiger defenser <br />
Os spike dragon <br />
Os tiger defenser <br />
Os spike dragon <br />
Os tiger defenser <br />
Os tiger defenser <br />
Os spike dragon <br />
Os tiger defenser <br />
Os spike dragon <br />
Ko tiger defenser <br />
Os tiger defenser <br />
Os spike dragon<br />
Os tiger defenser  <br />
Os spike dragon </div></div>DZombie: 10 Wins (8 OS 2KO) <br />
Spike Dragon: 10 wins (9 OS 1 KO) <br />
<br />
Notes: Spiral change in “stamina mode” (both modes attack, but this is the lower one). Dzombie was light launched. Very even match here, what it really comes down to is if spike dragon decides to work with you and equalize right. While koes can happen, they are usually not in your favor. Dual dragon is a better pick for this matchup. This is because it is able to equalize much better than spike dragon (check other ARs section for more information)<br />
<br />
--<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Vs. Right Zombie</span><br />
Tiger Defenser | Ten Wide | Neo Right SG (Double Bearing Version) | Defense Ring | Customize Grip Base <br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Results</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
Ko tiger defenser <br />
Os tiger defenser <br />
Os spike dragon <br />
Ko spike dragon <br />
Ko tiger defenser <br />
Os tiger defenser <br />
Ko spike dragon<br />
Os tiger defenser <br />
Os tiger defenser <br />
Ko tiger defenser </div></div>Zombie: 7 Wins (4OS 3KO)<br />
Spike Dragon: 3 Wins (3KO)<br />
<br />
Notes: Spiral change was in “stamina mode”. Zombie was light launched. Rough matchup for Spike dragon. Hard to ko this thing for it and the zombie has enough lad to make it rough for dragoon. Opt for dual dragon if you are going against a right spin zombie, you will have a much easier time.<br />
<br />
--<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Vs. Left Zombie</span><br />
Turtle Survivor | Ten Wide | Neo Left SG (Double Bearing Version) | Defense Ring | Customize Grip Base<br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Results</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
Os turtle survivor <br />
Os turtle survivor <br />
Ko spike dragon <br />
Ko spike dragon <br />
Ko turtle survivor <br />
Ko turtle survivor <br />
Ko spike dragon <br />
Os spike dragon <br />
Ko spike dragon <br />
Ko turtle survivor</div></div>Zombie: 5 Wins (3KO 2OS)<br />
Spike Dragon: 5 Wins (4KO 1OS) <br />
<br />
Notes: Spiral change in the “stamina mode”. A very even matchup that is decided by a dice roll. The spike dragon player wants a hard tilt and to try to keep a flower, while the left zombie player wants the blade to go fast around the tornado ridge. This matchup mainly comes down to who gets the wall save and who doesn’t.<br />
<br />
--<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Vs. Left Attack</span><br />
Hayate Attack Ring | Ten Wide | Neo Left SG (North Magnecore) | Defense Grip Base (Inverted)<br />
<span style="font-style: italic;" class="mycode_i">For some reason Hayate AR is not currently legal under WBO rules??? Wild thing because it is banned under product restrictions despite being fully compatible with all blades of the series and not really a spin off? No clue, but I am going to do the test because once this unjust rule is fixed it will be a cheap staple for left spin attack.</span><br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Results</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
Ko hayate<br />
Separation hayate<br />
Ko hayate<br />
Ko hayate<br />
Ko hayate <br />
Ko hayate <br />
Ko hayate <br />
Ko hayate <br />
Ko hayate<br />
Ko hayate </div></div>Hayate: 10 Wins (10KO) <br />
Spike Dragon: 0 Wins<br />
<br />
--<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Vs. Right Attack</span><br />
Mountain Hammer | Ten Wide | Neo Right SG (North Magnecore) | Defense Grip Base (Inverted)<br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Results</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
Ko mountain hammer <br />
Ko mountain hammer <br />
Ko mountain hammer <br />
Ko mountain hammer <br />
Ko mountain hammer <br />
Ko mountain hammer <br />
Ko mountain hammer <br />
Ko mountain hammer <br />
Ko mountain hammer <br />
Ko mountain hammer </div></div>Mountain Hammer: 10 Wins (10KO) <br />
Spike Dragon: 0 Wins<br />
<br />
Notes: Hard tilt light launch on spike dragon. Standard attack launch for mountain hammer/hayate. “I’ll teach you the meaning of true fear!” (Reference humor) Joking aside, this really is how these matches go. They are near impossible for spike dragon to win. The lack of grip on spiral change makes all the difference here. You are at your opponents mercy for these matches, even if they mess up you still probably lose unless they self ko. (These are so hard to win in fact that sometimes your blade just crumbles under the pressure). Dual dragon will do “better” although still losing 10-0.<br />
<br />
--<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Other good ARs for this setup (and what it sets out to do):</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Dual Dragon:</span> very good AR for this setup, on par with the spike dragon variant. It is good to use this right or left spin (unlike spike dragon, which wants left). This attack ring grants the spiral change user much more peace of mind vs opposite spin foes, being able to equalize much easier, and much more consistent than spike dragon. The downside of this attack ring is that it doesn’t have as much punch as spike dragon has. You can use this AR in left or right and still never match spike dragon’s attack power. Still, it is able to score some koes nevertheless. Overall a very good choice for this combo <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Wing Survivor:</span> I know, I know what you’re about to say “wing survivor Broyeeto? Have you lost it!?“ And my answer to that question is maybe. Anyways this attack ring should only be used in right spin on this setup (if you want spin stealing attack and not just a bad equalizer). This blade is a weird pick for the combo, weird not meaning bad. This attack ring is akin to double dragon by having less attack than spike dragon but it has a tad bit more than double dragon in right spin but being on par with what double dragon brings in left (just in a right spin package). The equalization potential on this AR is fair, but not double dragon level. The main thing holding this blade back is nothing being outstanding compared to other existing options, it lacks the power of spike dragon but doesn’t have the equalization of double dragon to make up for it. Overall a solid option that will do you well if you want to get some dust off one of those 10 dranzer g’s you just have lying around (doesn’t everyone?) (Also my personal favorite, not for being the best choice but for giving the attack ring that has never really seen any love some time in the spotlight)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Good situations for this combo:</span><br />
B-09 stadium is needed to have any luck. Compacts, generally easy for this thing to ko (if opposite spin, os). Left defensive zombies, very easy for spiral change to ko and os.<br />
(If using double dragon, opposite spin battles you will usually be at a good situation) <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Okay situations for this combo:</span> Left zombies are a 50/50 coin toss if you ko them or they ko you. Right defensive zombies are also even, it depends on if spike dragon decides to work for you rather than against you. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Bad situations for this combo:</span> Circle survivor is a death sentence for the stamina side of matchups, very very hard for spike dragon to beat. Attack decimates this thing (I now noticed that last test I did with hayate broke my spike dragon, gonna have to buy another one sadly). There is very little you can do to survive this. Right zombies, while winnable are a bad situation for this combo.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Unknown Match Ups:</span> Force Smash<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Conclusion/Outro</span></span><br />
In the end I believe this to be a competitive combo if you are playing in the b-09 stadium. This blade does very well overall except for a few matchups (can’t win em all!). I would like to thank <a href="https://www.plasticsdb.com" target="_blank" rel="noopener" class="mycode_url">PlasticsDB</a> by <DVZ_ME#0> for being a good resource for learning about plastics. If you’re interested in the plastic generation of beyblade, hit him up! Thanks for reading this thread and excuse me while I go search for another dragoon v2 attack ring.]]></description>
			<content:encoded><![CDATA[Hello! Thanks for clicking on this post. I hope this thread can maybe have a chance at bringing back some competitive combo threads, since that seems to be an art long forgotten. If you have any questions about the combo/other attack rings that you’ve found to work/want me, or someone else to try on the setup please post below! Thanks! <br />
<br />
The combo is as follows:<br />
<span style="font-weight: bold;" class="mycode_b">AR</span>: Spike Dragon<br />
<span style="font-weight: bold;" class="mycode_b">WD</span>: Wide Defense<br />
<span style="font-weight: bold;" class="mycode_b">SG</span>: Neo Left SG (Heavy Metal Core)<br />
<span style="font-weight: bold;" class="mycode_b">BB</span>: Spiral Change Base<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Description</span></span> <br />
This is a combo based around the attack subtype known as spin stealing attack. The goal of this combo is to knockout the opponent/outspin right spinning blades. Each part of this combo assists in what it is meant to do. The parts contributes as follows:<br />
<span style="font-weight: bold;" class="mycode_b">Spike Dragon:</span> Usually not a notable attack ring, however it is able to give very hard hits on this setup while still retaining the ability to equalize (although, not very well) <br />
<span style="font-weight: bold;" class="mycode_b">Wide Defense:</span> Used due to its high weight and high OWD, also helps the attack. Generally can’t go wrong with this. <br />
<span style="font-weight: bold;" class="mycode_b">Neo Left Casings:</span> Standard left spin casings with the ability to hold the Heavy Metal Core.<br />
<span style="font-weight: bold;" class="mycode_b">Heavy Metal Core (HMC):</span> used to provide a little more weight and to try and make up for the lack of a rubber tip in weight<br />
<span style="font-weight: bold;" class="mycode_b">Spiral Change Base:</span> used for it having the highest lad in the plastics metagame, along with a plastic hole flat tip to provide aggressive movement<br />
<br />
How did I reach this combo? Some users on the WBO discord server in the #HMS-plastics channel were talking about spiral change base and how it self koes very easily in attack mode. Me wanting to try it out, did with a stock dranzer s and I couldn’t get it to self ko at all in my b-09 burst standard stadium. I then asked what stadium they used and some said tornado attack, others bb10. I then remembered the difference that these standard stadiums have in terms of the ridge, with the b-09 having a much more forgiving one. I then discovered the spin steal attack subtype thanks to <a href="https://www.plasticsdb.com" target="_blank" rel="noopener" class="mycode_url">PlasticsDB</a> and came up with this and the Dual Dragon variation of the combination.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">TESTS</span></span><br />
These are all based off of the types of these combos I can personally make, there may be variants that do better/worse<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Vs. Stamina</span><br />
Tiger Defenser | Ten Heavy | Neo Right SG (North Magnecore) | Defense Ring | Customize Metal Sharp Base<br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Results</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
Ko Tiger Defenser <br />
Os spike dragon <br />
Os spike dragon <br />
Os spike dragon <br />
Ko spike dragon  <br />
Os spike dragon  <br />
Os tiger defenser<br />
Ko spike dragon  <br />
Os spike dragon <br />
Ko spike dragon <br />
Ko spike dragon<br />
Ko spike dragon<br />
Ko tiger defenser <br />
Os tiger defenser<br />
Ko spike dragon<br />
Ko spike dragon<br />
Os tiger defenser<br />
Os spike dragon<br />
Ko spike dragon<br />
Os tiger defenser</div></div>Spike Dragon: 14 Wins (8KO 6OS)<br />
Stamina: 6 Wins (2KO 4OS)<br />
<br />
Notes: The spike dragon/dragoon combo was launched at a very very hard tilt, spiral change base was in the “attack mode” (both modes are attack, the “attack mode” is just a little bit taller) for better performance vs this BB<br />
<br />
--<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Vs. Circle Survivor</span><br />
Tiger Defenser | Ten Heavy | Right Engine Gear (Circle Survivor) | Normal Base (Wolborg 4 Version) | Circle Survivor <br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Results</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
Os tiger defenser<br />
Os tiger defenser <br />
Os tiger defenser <br />
Ko spike dragon<br />
Os tiger defenser <br />
Os tiger defenser <br />
Os tiger defenser <br />
Ko tiger defenser <br />
Os tiger defenser <br />
Os tiger defenser</div></div>Spike Dragon: 1 Win (1 KO) <br />
Circle Survivor: 9 Wins (8OS 1KO) <br />
<br />
Notes: Circle survivor was not wound for any battle. Spiral change base was in the taller attack mode to try and reach tiger defenser. All in all this is spike dragons worst nightmare other than attack (we’ll get there later). Spike dragon, being pretty recoily can’t really equalize with such a tall opponent well, it is also very hard for it to ko tiger defenser because it cannot make direct contact with the ar easily. If you can manage to make consistent contact with tiger defenser, the battle will go your way (the one battle spike dragon won, the circle survivor combo had leaned over to let spike dragon hit it). However, this is very rare. If you want better performance in this matchup, swap out spike dragon for dual dragon (dragoon f’s AR) which scored a 6-4 (dual dragon winning with 5 os and 1 ko and circle survivor custom with 4 outspins) Vs this same combo with all the same factors (check the other ARs section of this thread for more details on dual dragon)<br />
<br />
--<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Vs. Left DZombie</span><br />
Turtle Survivor | Ten Wide | Neo Left SG (Double Bearing Version) | SG (Bearing Version 2) Shaft | Defense Ring | Customize Grip Base<br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Results</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
Os spike dragon<br />
Ko spike dragon <br />
Ko turtle survivor<br />
Os spike dragon<br />
Ko spike dragon <br />
Os spike dragon <br />
Os spike dragon <br />
Os spike dragon <br />
Os spike dragon<br />
Ko spike dragon </div></div>Spike Dragon: 9 Wins (6 OS 3 KO) <br />
DZombie: 1 Win (1 KO) <br />
<br />
Notes: Spiral change base was in the lower mode for this test. Probably one of the easiest matchups for this combo, spiral change has a good bit of stamina (enough to hold off a defensive zombie, anyways) so this thing cannot really do much. Best strategy is to flat launch spike dragon and stall it out but tilting and trying to ko is a viable, although more risky, strategy.<br />
<br />
--<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Vs. Right DZombie</span><br />
Tiger Defenser | Ten Wide | Neo Right SG (Double Bearing Version) | SG (Bearing Version 2) Shaft | Defense Ring | Customize Grip Base<br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Results</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
Ko spike dragon <br />
Os tiger defenser <br />
Ko tiger defenser <br />
Os spike dragon <br />
Os spike dragon <br />
Os spike dragon <br />
Os tiger defenser <br />
Os spike dragon <br />
Os tiger defenser <br />
Os spike dragon <br />
Os tiger defenser <br />
Os tiger defenser <br />
Os spike dragon <br />
Os tiger defenser <br />
Os spike dragon <br />
Ko tiger defenser <br />
Os tiger defenser <br />
Os spike dragon<br />
Os tiger defenser  <br />
Os spike dragon </div></div>DZombie: 10 Wins (8 OS 2KO) <br />
Spike Dragon: 10 wins (9 OS 1 KO) <br />
<br />
Notes: Spiral change in “stamina mode” (both modes attack, but this is the lower one). Dzombie was light launched. Very even match here, what it really comes down to is if spike dragon decides to work with you and equalize right. While koes can happen, they are usually not in your favor. Dual dragon is a better pick for this matchup. This is because it is able to equalize much better than spike dragon (check other ARs section for more information)<br />
<br />
--<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Vs. Right Zombie</span><br />
Tiger Defenser | Ten Wide | Neo Right SG (Double Bearing Version) | Defense Ring | Customize Grip Base <br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Results</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
Ko tiger defenser <br />
Os tiger defenser <br />
Os spike dragon <br />
Ko spike dragon <br />
Ko tiger defenser <br />
Os tiger defenser <br />
Ko spike dragon<br />
Os tiger defenser <br />
Os tiger defenser <br />
Ko tiger defenser </div></div>Zombie: 7 Wins (4OS 3KO)<br />
Spike Dragon: 3 Wins (3KO)<br />
<br />
Notes: Spiral change was in “stamina mode”. Zombie was light launched. Rough matchup for Spike dragon. Hard to ko this thing for it and the zombie has enough lad to make it rough for dragoon. Opt for dual dragon if you are going against a right spin zombie, you will have a much easier time.<br />
<br />
--<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Vs. Left Zombie</span><br />
Turtle Survivor | Ten Wide | Neo Left SG (Double Bearing Version) | Defense Ring | Customize Grip Base<br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Results</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
Os turtle survivor <br />
Os turtle survivor <br />
Ko spike dragon <br />
Ko spike dragon <br />
Ko turtle survivor <br />
Ko turtle survivor <br />
Ko spike dragon <br />
Os spike dragon <br />
Ko spike dragon <br />
Ko turtle survivor</div></div>Zombie: 5 Wins (3KO 2OS)<br />
Spike Dragon: 5 Wins (4KO 1OS) <br />
<br />
Notes: Spiral change in the “stamina mode”. A very even matchup that is decided by a dice roll. The spike dragon player wants a hard tilt and to try to keep a flower, while the left zombie player wants the blade to go fast around the tornado ridge. This matchup mainly comes down to who gets the wall save and who doesn’t.<br />
<br />
--<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Vs. Left Attack</span><br />
Hayate Attack Ring | Ten Wide | Neo Left SG (North Magnecore) | Defense Grip Base (Inverted)<br />
<span style="font-style: italic;" class="mycode_i">For some reason Hayate AR is not currently legal under WBO rules??? Wild thing because it is banned under product restrictions despite being fully compatible with all blades of the series and not really a spin off? No clue, but I am going to do the test because once this unjust rule is fixed it will be a cheap staple for left spin attack.</span><br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Results</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
Ko hayate<br />
Separation hayate<br />
Ko hayate<br />
Ko hayate<br />
Ko hayate <br />
Ko hayate <br />
Ko hayate <br />
Ko hayate <br />
Ko hayate<br />
Ko hayate </div></div>Hayate: 10 Wins (10KO) <br />
Spike Dragon: 0 Wins<br />
<br />
--<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Vs. Right Attack</span><br />
Mountain Hammer | Ten Wide | Neo Right SG (North Magnecore) | Defense Grip Base (Inverted)<br />
<div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b">Results</span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
Ko mountain hammer <br />
Ko mountain hammer <br />
Ko mountain hammer <br />
Ko mountain hammer <br />
Ko mountain hammer <br />
Ko mountain hammer <br />
Ko mountain hammer <br />
Ko mountain hammer <br />
Ko mountain hammer <br />
Ko mountain hammer </div></div>Mountain Hammer: 10 Wins (10KO) <br />
Spike Dragon: 0 Wins<br />
<br />
Notes: Hard tilt light launch on spike dragon. Standard attack launch for mountain hammer/hayate. “I’ll teach you the meaning of true fear!” (Reference humor) Joking aside, this really is how these matches go. They are near impossible for spike dragon to win. The lack of grip on spiral change makes all the difference here. You are at your opponents mercy for these matches, even if they mess up you still probably lose unless they self ko. (These are so hard to win in fact that sometimes your blade just crumbles under the pressure). Dual dragon will do “better” although still losing 10-0.<br />
<br />
--<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Other good ARs for this setup (and what it sets out to do):</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Dual Dragon:</span> very good AR for this setup, on par with the spike dragon variant. It is good to use this right or left spin (unlike spike dragon, which wants left). This attack ring grants the spiral change user much more peace of mind vs opposite spin foes, being able to equalize much easier, and much more consistent than spike dragon. The downside of this attack ring is that it doesn’t have as much punch as spike dragon has. You can use this AR in left or right and still never match spike dragon’s attack power. Still, it is able to score some koes nevertheless. Overall a very good choice for this combo <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Wing Survivor:</span> I know, I know what you’re about to say “wing survivor Broyeeto? Have you lost it!?“ And my answer to that question is maybe. Anyways this attack ring should only be used in right spin on this setup (if you want spin stealing attack and not just a bad equalizer). This blade is a weird pick for the combo, weird not meaning bad. This attack ring is akin to double dragon by having less attack than spike dragon but it has a tad bit more than double dragon in right spin but being on par with what double dragon brings in left (just in a right spin package). The equalization potential on this AR is fair, but not double dragon level. The main thing holding this blade back is nothing being outstanding compared to other existing options, it lacks the power of spike dragon but doesn’t have the equalization of double dragon to make up for it. Overall a solid option that will do you well if you want to get some dust off one of those 10 dranzer g’s you just have lying around (doesn’t everyone?) (Also my personal favorite, not for being the best choice but for giving the attack ring that has never really seen any love some time in the spotlight)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Good situations for this combo:</span><br />
B-09 stadium is needed to have any luck. Compacts, generally easy for this thing to ko (if opposite spin, os). Left defensive zombies, very easy for spiral change to ko and os.<br />
(If using double dragon, opposite spin battles you will usually be at a good situation) <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Okay situations for this combo:</span> Left zombies are a 50/50 coin toss if you ko them or they ko you. Right defensive zombies are also even, it depends on if spike dragon decides to work for you rather than against you. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Bad situations for this combo:</span> Circle survivor is a death sentence for the stamina side of matchups, very very hard for spike dragon to beat. Attack decimates this thing (I now noticed that last test I did with hayate broke my spike dragon, gonna have to buy another one sadly). There is very little you can do to survive this. Right zombies, while winnable are a bad situation for this combo.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Unknown Match Ups:</span> Force Smash<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Conclusion/Outro</span></span><br />
In the end I believe this to be a competitive combo if you are playing in the b-09 stadium. This blade does very well overall except for a few matchups (can’t win em all!). I would like to thank <a href="https://www.plasticsdb.com" target="_blank" rel="noopener" class="mycode_url">PlasticsDB</a> by <DVZ_ME#0> for being a good resource for learning about plastics. If you’re interested in the plastic generation of beyblade, hit him up! Thanks for reading this thread and excuse me while I go search for another dragoon v2 attack ring.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Question about the rubber tip of Takara Seaborg]]></title>
			<link>https://worldbeyblade.org/Thread-Question-about-the-rubber-tip-of-Takara-Seaborg</link>
			<pubDate>Sun, 24 Jul 2022 02:18:09 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Question-about-the-rubber-tip-of-Takara-Seaborg</guid>
			<description><![CDATA[Hi,<br />
<br />
<span style="font-style: italic;" class="mycode_i">Context - until this week I had not owned a beyblade in almost 2 decades so apologies of any of this is obvious to WBO resident expert bladers. </span><br />
<br />
<br />
I purchased a new seaborg 1 and when looking around I saw some reoccuring references to the rubber tip of said seaborg (Takara specifically?). I couldn't totally decifer the situation from a search of the forums, but it seemed it may wear down after only a handful of spins? o.o <br />
<br />
Would anyone be kind enough to fill me in on the situation?  I purchased the bey to use, but I don't wanna disrespect it and immediately destroy something almost as old as me...]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
<span style="font-style: italic;" class="mycode_i">Context - until this week I had not owned a beyblade in almost 2 decades so apologies of any of this is obvious to WBO resident expert bladers. </span><br />
<br />
<br />
I purchased a new seaborg 1 and when looking around I saw some reoccuring references to the rubber tip of said seaborg (Takara specifically?). I couldn't totally decifer the situation from a search of the forums, but it seemed it may wear down after only a handful of spins? o.o <br />
<br />
Would anyone be kind enough to fill me in on the situation?  I purchased the bey to use, but I don't wanna disrespect it and immediately destroy something almost as old as me...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Plastic] My custom painted launcher from way back in the day]]></title>
			<link>https://worldbeyblade.org/Thread-Plastic-My-custom-painted-launcher-from-way-back-in-the-day</link>
			<pubDate>Mon, 14 Mar 2022 16:01:53 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Plastic-My-custom-painted-launcher-from-way-back-in-the-day</guid>
			<description><![CDATA[<img src="https://i.postimg.cc/yxBhjvzP/3-C97-EB47-B492-46-EB-B158-47-C088-A2918-F.jpg" alt="[Image: 3-C97-EB47-B492-46-EB-B158-47-C088-A2918-F.jpg]" class="mycode_img" /><br />
<br />
Came across a box of my old Beyblade stuff. I was super proud of how this turned out the time. I might sell it when I get the chance. I dunno if there’s even any interest in plastic gen nowadays but I’m guessing this launcher is rarer now?]]></description>
			<content:encoded><![CDATA[<img src="https://i.postimg.cc/yxBhjvzP/3-C97-EB47-B492-46-EB-B158-47-C088-A2918-F.jpg" alt="[Image: 3-C97-EB47-B492-46-EB-B158-47-C088-A2918-F.jpg]" class="mycode_img" /><br />
<br />
Came across a box of my old Beyblade stuff. I was super proud of how this turned out the time. I might sell it when I get the chance. I dunno if there’s even any interest in plastic gen nowadays but I’m guessing this launcher is rarer now?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[HMS] Introducing the HMS Database!]]></title>
			<link>https://worldbeyblade.org/Thread-HMS-Introducing-the-HMS-Database</link>
			<pubDate>Mon, 04 Oct 2021 13:50:03 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-HMS-Introducing-the-HMS-Database</guid>
			<description><![CDATA[Spurred on by Th!nk, I created the most thorough database of competitive HMS knowledge that exists thus far. Basically anything and everything you'd like to know about every part in the sub-series, and a whole lot more, is in here.<br />
<br />
You can visit it at <a href="http://www.hmsdb.com" target="_blank" rel="noopener" class="mycode_url">www.hmsdb.com</a>, either leave feedback here, on discord, or via PMs. Honestly I've written so much there that I'd like to keep it short and sweet here. It's a standalone resource as it is.<br />
<br />
Hopefully it either introduces you to the joy of HMS, or encourages you to use ones you already have laying around. Every part has a specific combo/purpose that I've outlined for it, along with a respective "game plan" or course of action to take to ensure the best chances of winning with that combo.<br />
<br />
Please enjoy it!]]></description>
			<content:encoded><![CDATA[Spurred on by Th!nk, I created the most thorough database of competitive HMS knowledge that exists thus far. Basically anything and everything you'd like to know about every part in the sub-series, and a whole lot more, is in here.<br />
<br />
You can visit it at <a href="http://www.hmsdb.com" target="_blank" rel="noopener" class="mycode_url">www.hmsdb.com</a>, either leave feedback here, on discord, or via PMs. Honestly I've written so much there that I'd like to keep it short and sweet here. It's a standalone resource as it is.<br />
<br />
Hopefully it either introduces you to the joy of HMS, or encourages you to use ones you already have laying around. Every part has a specific combo/purpose that I've outlined for it, along with a respective "game plan" or course of action to take to ensure the best chances of winning with that combo.<br />
<br />
Please enjoy it!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Plastics] Announcing PlasticsDB - The Original Series Beyblade Database]]></title>
			<link>https://worldbeyblade.org/Thread-Plastics-Announcing-PlasticsDB-The-Original-Series-Beyblade-Database</link>
			<pubDate>Mon, 04 Oct 2021 13:49:21 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Plastics-Announcing-PlasticsDB-The-Original-Series-Beyblade-Database</guid>
			<description><![CDATA[Today I am delighted to announce the first public release of what is my largest Beyblade project ever, the culmination of years of work with Plastic Generation Beyblades - PlasticsDB.  <br />
<br />
Stemming from my work on BeyWiki almost a decade ago (and the difficulties of working within that format), PlasticsDB is an in-depth database of Plastic Generation (Bakuten Shoot) Beyblades, with competitive information on each part as well as picture galleries of Beyblades and Parts for identification, and a collation of a few other resources I have made over the years (eg my Compatibility Doc and Weights List).<br />
<br />
There is still more to be added (and there is a box to sign up for a newsletter if you wish to be notified) - Launchers, Example Combos, etc, but that can wait - the information herein cannot. There may still be a couple of things I've missed error wise - feel free to let me know. <br />
<br />
I would like to extend a hearty thank you to the many people who have helped make this happen, in particular Dan, who brought it back to life by dragging me back here. He has also created an equivalent (and more thorough) resource for HMS, the thread for which is <a href="https://worldbeyblade.org/Thread-HMS-Introducing-the-HMS-Database" target="_blank" rel="noopener" class="mycode_url">HERE</a>.<br />
<br />
Without further ado, click the banner below to visit PlasticsDB!<br />
<br />
<div style="text-align: center;" class="mycode_align"><a href="http://plasticsdb.com" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/3gASxhX.png" alt="[Image: 3gASxhX.png]" class="mycode_img" /></a></div>]]></description>
			<content:encoded><![CDATA[Today I am delighted to announce the first public release of what is my largest Beyblade project ever, the culmination of years of work with Plastic Generation Beyblades - PlasticsDB.  <br />
<br />
Stemming from my work on BeyWiki almost a decade ago (and the difficulties of working within that format), PlasticsDB is an in-depth database of Plastic Generation (Bakuten Shoot) Beyblades, with competitive information on each part as well as picture galleries of Beyblades and Parts for identification, and a collation of a few other resources I have made over the years (eg my Compatibility Doc and Weights List).<br />
<br />
There is still more to be added (and there is a box to sign up for a newsletter if you wish to be notified) - Launchers, Example Combos, etc, but that can wait - the information herein cannot. There may still be a couple of things I've missed error wise - feel free to let me know. <br />
<br />
I would like to extend a hearty thank you to the many people who have helped make this happen, in particular Dan, who brought it back to life by dragging me back here. He has also created an equivalent (and more thorough) resource for HMS, the thread for which is <a href="https://worldbeyblade.org/Thread-HMS-Introducing-the-HMS-Database" target="_blank" rel="noopener" class="mycode_url">HERE</a>.<br />
<br />
Without further ado, click the banner below to visit PlasticsDB!<br />
<br />
<div style="text-align: center;" class="mycode_align"><a href="http://plasticsdb.com" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.imgur.com/3gASxhX.png" alt="[Image: 3gASxhX.png]" class="mycode_img" /></a></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Plastics Part Weights Doc]]></title>
			<link>https://worldbeyblade.org/Thread-Plastics-Part-Weights-Doc</link>
			<pubDate>Tue, 11 May 2021 15:07:39 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Plastics-Part-Weights-Doc</guid>
			<description><![CDATA[Hi all,<br />
<br />
I have just finished weighing all of my plastics parts (well, almost, I stopped weighing generic small parts like SG pieces and bit chips after a while, though I may add additional weights for different versions of the latter later). I have compiled the data into a sheets document with pivot tables to show averages, and raw data for reference/notes (there are a few, including sub component weights including base clip weights - yes, I weighed them too).<br />
<br />
The list shows average weights as well as sample size. It has weights for almost all parts, and those that are missing are coming soon and will be weighed as they arrive.<br />
<br />
Here is the link: <br />
<a href="https://docs.google.com/spreadsheets/d/1n9_4t7sDaNUDI_SH3iiXC_8ZXaI9_QR5U-PMnDQ0ins/edit?usp=drivesdk" target="_blank" rel="noopener" class="mycode_url">Plastics Part Weights</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Important Note:</span> All parts which can hold removable ball bearings are weighed without them, except for SG (Grease Ball Version) which has a 1.005g Ball Bearing and a small amount of grease. You can check the details if you want to know which balls/how many they can hold.<br />
Also, keep in mind the averages are just that, mean scores based on what the scale says (the scale was frequently checked and recalibrated of need be throughout testing) - the number of significant figures shown doesn't imply additional accuracy of those weights. I've included sample size and the raw data is available if you wish to analyse for yourself. <br />
I have included min and max weights as well now, aside from the misc. parts sheet as these were weighed collectively to save time and effort.<br />
<br />
Base Clip weights were rounded off however - the same base can also come with different clips in different releases (eg sg sharp base can come with large clips or little ones) and it felt more appropriate given the small sample per base as a result of this. <br />
<br />
For magnetic parts, these exerted an effect on the measurements when placed directly on the scale, which varies with polarity (orientation). A tall spacer was used, tall enough to prevent interference (measured by orientation no longer showing any difference in weight reading)<br />
<br />
To do list: <br />
-Weigh new parts when they show up<br />
-Double Check Part Names<br />
-???]]></description>
			<content:encoded><![CDATA[Hi all,<br />
<br />
I have just finished weighing all of my plastics parts (well, almost, I stopped weighing generic small parts like SG pieces and bit chips after a while, though I may add additional weights for different versions of the latter later). I have compiled the data into a sheets document with pivot tables to show averages, and raw data for reference/notes (there are a few, including sub component weights including base clip weights - yes, I weighed them too).<br />
<br />
The list shows average weights as well as sample size. It has weights for almost all parts, and those that are missing are coming soon and will be weighed as they arrive.<br />
<br />
Here is the link: <br />
<a href="https://docs.google.com/spreadsheets/d/1n9_4t7sDaNUDI_SH3iiXC_8ZXaI9_QR5U-PMnDQ0ins/edit?usp=drivesdk" target="_blank" rel="noopener" class="mycode_url">Plastics Part Weights</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Important Note:</span> All parts which can hold removable ball bearings are weighed without them, except for SG (Grease Ball Version) which has a 1.005g Ball Bearing and a small amount of grease. You can check the details if you want to know which balls/how many they can hold.<br />
Also, keep in mind the averages are just that, mean scores based on what the scale says (the scale was frequently checked and recalibrated of need be throughout testing) - the number of significant figures shown doesn't imply additional accuracy of those weights. I've included sample size and the raw data is available if you wish to analyse for yourself. <br />
I have included min and max weights as well now, aside from the misc. parts sheet as these were weighed collectively to save time and effort.<br />
<br />
Base Clip weights were rounded off however - the same base can also come with different clips in different releases (eg sg sharp base can come with large clips or little ones) and it felt more appropriate given the small sample per base as a result of this. <br />
<br />
For magnetic parts, these exerted an effect on the measurements when placed directly on the scale, which varies with polarity (orientation). A tall spacer was used, tall enough to prevent interference (measured by orientation no longer showing any difference in weight reading)<br />
<br />
To do list: <br />
-Weigh new parts when they show up<br />
-Double Check Part Names<br />
-???]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[HMS] :: Competitive Custom List and Public Discussion]]></title>
			<link>https://worldbeyblade.org/Thread-HMS-Competitive-Custom-List-and-Public-Discussion</link>
			<pubDate>Mon, 10 May 2021 21:46:08 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-HMS-Competitive-Custom-List-and-Public-Discussion</guid>
			<description><![CDATA[Hey again, all three people interested in HMS. I've created a revised tier list of HMS parts since the last one is a bit out of date, I'd like feedback on from anyone willing to contribute. Here is the list followed by explanations/justifications. I'm open to any and all feedback, preferably testing included in PM or in the post, or to be requested of me.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Attack</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Samurai Upper</span> (Right spin greatly preferred, Left spin acceptable)<br />
Setups: CWD Defense Ring/CWD Free Defense Ring/Circle Wide + Grip Flat Core (UV)/Grip Flat Core/Metal Weight Core/Metal Flat Core<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Circle Upper</span> (Right spin greatly preferred, Left spin acceptable. Mold 2 preferred)<br />
Setups: CWD Defense Ring/CWD Free Defense Ring/Circle Wide + Grip Flat Core (UV)/Grip Flat Core/Metal Weight Core/Metal Flat Core<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Advance Attacker</span> (Right spin and Left spin both work well)<br />
Setups: CWD Defense Ring/CWD Free Defense Ring/Circle Wide + Grip Flat Core (UV)/Grip Flat  Core/Metal Weight Core<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Jiraiya Blade </span>(Right spin and Left spin both work well)<br />
Setups: CWD Free Defense Ring/CWD Defense Ring/Circle Heavy/Circle Wide + Grip Flat Core (UV)/Grip Flat Core<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Metal Upper</span> (Right spin greatly preferred)<br />
Setups: CWD Free Defense Ring/CWD Defense Ring/Circle Wide/Circle Heavy + Grip Flat Core (UV)/Grip Flat Core<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Defense</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Samurai Upper</span> (Left spin and Right spin are both acceptable, though Left typically isn’t as explosive)<br />
Setups: CWD Reverse Defenser/CWD God Ring/CWD Defense Ring + Bearing Core 2 (Passive)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Circle Upper </span>(Mold 2 preferred, Left spin and Right spin are both acceptable, though Left typically isn’t as explosive)<br />
Setups: CWD Reverse Defenser/CWD God Ring/CWD Defense Ring + Bearing Core 2 (Passive)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Metal Ape</span> (Left spin and right spin both acceptable)<br />
Setups: CWD Reverse Defenser/CWD God Ring/CWD Defense Ring + Bearing Core 2<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Survival</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Circle Upper</span> (both mold 1 and mold 2 are good)<br />
Setups: Circle Wide/CWD Reverse Defenser/CWD God Ring + Bearing Core<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Metal Ape</span><br />
Setups: Circle Wide/CWD Reverse Defenser/CWD God Ring + Bearing Core<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Wolf Crusher</span><br />
Setups: Circle Wide/CWD Reverse Defenser/CWD God Ring + Bearing Core<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Advance Survivor</span><br />
Setups: Circle Wide/CWD Reverse Defenser/CWD God Ring + Bearing Core<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Balance</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Samurai Upper</span><br />
Setups: CWD Defense Ring/CWD God Ring/CWD Reverse Defenser + Bearing Core 2 (Aggressive)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Circle Upper</span> (Mold 2 preferred)<br />
Setups: CWD Defense Ring/CWD God Ring/CWD Reverse Defenser + Bearing Core 2 (Aggressive)<br />
<br />
<br />
Despite being on life support, I thought it would be best to have the most accurate Heavy Metal System Competitive Combination List possible thus far. The previous list wasn't inherently bad, just didn't take into consideration a lot of varying parts or customization options, or overestimated certain parts' capability. It was also a bit antiquated in general. HMS has been around so long yet its testing was not incredibly well-documented or preserved. Outside of early Beywiki articles, gathering concrete knowledge was mostly through word of mouth or general anecdotal "impressions" from people who had expensive or rare parts still. My experience hasn't invalidated those experiences, but expanded upon them for this list.<br />
<br />
<br />
I believe this lack of interest outside of myself and a few others, in large part is due to the fact that Bearing Core and Circle/Samurai Upper are versatile enough to make other RC/AR options feel irrelevant and not worth looking into, resulting in the full potential of some parts going largely unnoticed.  <br />
Regardless, since I have the majority of the parts, I decided to take a critical look at each to gauge their overall usability, and then decided how they stacked up against the already established "good" combos. Threads with some of the more important testing I did can be found in this sub-forum. This list will be a reflection of that, and highlight only the most consistent or worthwhile parts for each type. This isn't to say anything not on the list isn't worthwhile to buy or use, but they are certainly not as consistent to win with in a competitive environment compared to what you find below.<br />
<br />
<br />
Compared to plastics, HMS is incredibly simple. The breakdown of types is the following: Attack, Defense, Survival, and Balance. <br />
Attack will no longer feature an "Upper" section, as legitimate Upper Attack experienced in Plastics is not nearly as prevalent in a metal-on-metal battle. What is more commonly experienced when people describe "Upper Attack" in HMS, or MFB for that matter, is Up-Smash. Smash Attack in an upward direction, where one Beyblade sends the other out of the stadium in an upward trajectory. A minute detail, but much, much different than Upper Attack where a Beyblade would be taken up the ramp of the opponent's AR, and lifted up and over. It isn't impossible to have Upper Attack given the right ARs or right circumstances, but it isn't a legitimate sub-category of Attacker, with parts that exclusively (and consistently!) produce Upper Attack.<br />
<br />
<br />
I've also changed the layout. Listing out all the possible parts individually implies that they can all be used interchangeably. Some parts perform noticeably worse in those vague setup options, so I've streamlined combo creation with ARs being the foundation, suitable WDs and RCs listed alongside it under “setups”. Order of appearance is directly related to optimality (First appearing WDs and RCs are best). Only the best are listed, certain things are deliberately left off because they simply aren't as good as the options already mentioned. This does not mean they are unusable, just suboptimal when considering every part released.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Attack Changes Justification: </span></span><br />
- Samurai Upper and Circle Upper are Attack staples, they can simply tear through anything on a Grip Flat Core UV. The lesser speed of either Grip Flat Core (original), Metal Weight Core, or Metal Flat Core hardly makes a difference in its ability to pelt things outside of the stadium. Metal Flat Core is a legitimate choice if you want a decently aggressive pattern but have the potential to out-spin certain opponents too, though it is risky as ring-outs are not uncommon since you have less grip onto the stadium.<br />
- When choosing between the two, the difference is not a grand canyon gap. Mold 2 Circle Upper has the same thickness of its metal ramps, but is 1-2g’s lighter than Samurai Upper. This gram or two difference is not terribly important in practice, but the extra plastic around Samurai Upper does give it a slight advantage as it is a smidge more aggressive. I would consider them near equals, with a slight edge towards Samurai if we have to split hairs.<br />
- Advance Attacker shows similar levels of power and consistency to Samurai and Circle Upper, even against Attack's most difficult matchups. With said, it isn't ideal on a Metal Flat Core, as it relies on the grip of rubber-based RC's to get big hits off and show what it's made of.<br />
- Jiraiya Blade and Metal Upper make the list because they perform marginally better against legitimate wall-style Defense types compared to literally every other HMS AR not listed already. Powerful alternatives that aren't quite as consistent, but deserve a spot. It should be noted that the Metal Weight Core and Metal Flat Cores are not listed for these two ARs as the loss in speed is a major blow to their KO power. It is highly recommended to stick to either of the Grip Flat Cores for best performance. <br />
- Free Defense Ring is listed as the first option for the last 2 ARs (Jiraiya Blade and Metal Upper) because they turn the wall-styled Defense matchup on its head. Turning it from a complete losing matchup to actually fairly winnable. This is because the high-recoil of a Free Defense Ring can be that extra push needed when the contact they were making was almost exclusively AR-on-plastic. The former three ARs don’t have such a kryptonite, so I wouldn’t say the Free Defense Ring is as mandatory, but a welcome addition if you have it.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Defense Changes Justification:</span></span><br />
- Samurai Upper and Circle Upper have both been kept here, yet also recategorized with certain stipulations later down on the list. Defense types are the style of Beyblade whose primary goal is to not be knocked out of the stadium. Given that Attackers are usually at a lower height thanks to their shorter and aggressive RC's, it is absolutely necessary for a defense type to rely on beefy CWDs to be the primary point of contact. Metal-on-metal contact is very risky, and should be avoided to give yourself the best chance of staying in play. With an aggressive Bearing Core 2 tip, these two ARs have the potential to be a completely different beast, bordering on Attack, but with longevity to OS opponents where Attackers would usually falter. So, Samurai Upper and Circle Upper can still be defense oriented Beyblades with a passive RC, but this wholly depends on the state of your Bearing Core 2. <br />
- Metal Ape's small size and good weight make it an incredible choice for Defense, as getting direct contact with it while using either CWDs listed is incredibly difficult for most Attackers. While for Samurai Upper, Circle Upper and Advance Attacker "Defense" is an abstract concept, for anything else Metal Ape + the two first CWDs on BC2 make for a nearly immovable object most of the time. This AR is the absolute best for this type of Defense combo. <br />
- CWD Defense Ring remains included, but it is a suboptimal choice when every HMS part is on the table, as it lacks the diameter or thickness to repel Smash Attacker's force effectively compared to more hard to come by CWDs. CWDs Reverse Defenser and CWD God Ring single-handedly make it so any Attack AR not on this list cannot do their job well, if at all. Defense Ring is not bad by any means, but it does give other less powerful Attack ARs a foot in the door they otherwise would not have.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Survival Changes Justification:</span></span><br />
- Circle Upper in either mold is more than capable of beating other Survival types on KO power alone, while also consistently out-spinning the other types provided it is able to stay in the stadium. A staple due to its great shape and weight distribution, there is no doubt it is highly competitive on Bearing Core. Circle Upper is marginally preferred over Samurai Upper because of its more reserved plastic component, there are less protrusions, as well as being a gram or two lighter on average. Technically this makes it wiser to use in a Survival setup. Personally I wouldn’t consider Samurai Upper disqualified from use since it should perform similarly to Circle Upper, meaning it is still very good in relation to everything else.<br />
- Metal Ape is capable of going toe-to-toe with every decent Survival AR on this list, and while it was long forgotten and relegated to the Island of Lost Compacts, it deserves a spot among these other Survival ARs.<br />
- Wolf Crusher and Advance Survivor have long been staples in Survival for good reason, they don't have busy designs that could destabilize easily or get in the way of LAD, as well as good weight distribution giving them great survivability. <br />
- Advance Survivor suffers from crippling recoil that should be worked around by incorporating opposite spin and making sure the AR's protrusions are aligned in a way where contact is made with the soft edge instead of the sharp edge on the other side. It may also be wise to weak launch when certain of the opposite spin and clinch a win via equalizing.<br />
- CWDs like Free Survivor are largely outclassed by God Ring and Reverse Defenser. The purpose of tagging on extra weight is to add to a Survival Beyblade's ability to stay in the stadium, and those two simply do it better without being a hindrance on spin-time, LAD or procession in any major way.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Balance Addition Justification:</span></span><br />
- Easily the biggest change here, previously these combos were considered exclusively Defense types as they wouldn't be KO'd very easily. While they can be hard to budge, there is nuance regarding the state of Bearing Core 2 that determines which end of the spectrum this combo truly belongs in. With a properly worn Bearing Core 2 it is easy to get an aggressive pattern going, and with these two ARs, it makes for a very versatile combo. The reason this is important is because this aggressive movement allows for these two combos to: 1. Counteract the momentum Attackers have at the start of the match with their own, making them even harder to KO 2. Provide enough movement to compliment their already aggressive ARs to generate KOs on the other three types reliably on their own, 3. The combo’s aggressiveness does not significantly detract from Bearing Core 2's innate survivability, meaning big wall hits can turn into out-spins quite easily on lighter combos, if not outright KOs. <br />
- These two combos have the potential to out-spin all other types as well as KO all other types, on top of already being a challenge for Attackers to KO in retaliation. This behaviour goes well beyond the scope of what it means to be a "Defense" type Beyblade, and because of this, they have been added to the Balance category as it fits them much better if you have an aggressive Bearing Core 2. If you wanted a one-stop-shop Beyblade that can potentially win against anything else in the HMS series (that doesn't rely on Grip Flat Core/UV), this is it.]]></description>
			<content:encoded><![CDATA[Hey again, all three people interested in HMS. I've created a revised tier list of HMS parts since the last one is a bit out of date, I'd like feedback on from anyone willing to contribute. Here is the list followed by explanations/justifications. I'm open to any and all feedback, preferably testing included in PM or in the post, or to be requested of me.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Attack</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Samurai Upper</span> (Right spin greatly preferred, Left spin acceptable)<br />
Setups: CWD Defense Ring/CWD Free Defense Ring/Circle Wide + Grip Flat Core (UV)/Grip Flat Core/Metal Weight Core/Metal Flat Core<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Circle Upper</span> (Right spin greatly preferred, Left spin acceptable. Mold 2 preferred)<br />
Setups: CWD Defense Ring/CWD Free Defense Ring/Circle Wide + Grip Flat Core (UV)/Grip Flat Core/Metal Weight Core/Metal Flat Core<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Advance Attacker</span> (Right spin and Left spin both work well)<br />
Setups: CWD Defense Ring/CWD Free Defense Ring/Circle Wide + Grip Flat Core (UV)/Grip Flat  Core/Metal Weight Core<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Jiraiya Blade </span>(Right spin and Left spin both work well)<br />
Setups: CWD Free Defense Ring/CWD Defense Ring/Circle Heavy/Circle Wide + Grip Flat Core (UV)/Grip Flat Core<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Metal Upper</span> (Right spin greatly preferred)<br />
Setups: CWD Free Defense Ring/CWD Defense Ring/Circle Wide/Circle Heavy + Grip Flat Core (UV)/Grip Flat Core<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Defense</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Samurai Upper</span> (Left spin and Right spin are both acceptable, though Left typically isn’t as explosive)<br />
Setups: CWD Reverse Defenser/CWD God Ring/CWD Defense Ring + Bearing Core 2 (Passive)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Circle Upper </span>(Mold 2 preferred, Left spin and Right spin are both acceptable, though Left typically isn’t as explosive)<br />
Setups: CWD Reverse Defenser/CWD God Ring/CWD Defense Ring + Bearing Core 2 (Passive)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Metal Ape</span> (Left spin and right spin both acceptable)<br />
Setups: CWD Reverse Defenser/CWD God Ring/CWD Defense Ring + Bearing Core 2<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Survival</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Circle Upper</span> (both mold 1 and mold 2 are good)<br />
Setups: Circle Wide/CWD Reverse Defenser/CWD God Ring + Bearing Core<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Metal Ape</span><br />
Setups: Circle Wide/CWD Reverse Defenser/CWD God Ring + Bearing Core<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Wolf Crusher</span><br />
Setups: Circle Wide/CWD Reverse Defenser/CWD God Ring + Bearing Core<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Advance Survivor</span><br />
Setups: Circle Wide/CWD Reverse Defenser/CWD God Ring + Bearing Core<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Balance</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Samurai Upper</span><br />
Setups: CWD Defense Ring/CWD God Ring/CWD Reverse Defenser + Bearing Core 2 (Aggressive)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Circle Upper</span> (Mold 2 preferred)<br />
Setups: CWD Defense Ring/CWD God Ring/CWD Reverse Defenser + Bearing Core 2 (Aggressive)<br />
<br />
<br />
Despite being on life support, I thought it would be best to have the most accurate Heavy Metal System Competitive Combination List possible thus far. The previous list wasn't inherently bad, just didn't take into consideration a lot of varying parts or customization options, or overestimated certain parts' capability. It was also a bit antiquated in general. HMS has been around so long yet its testing was not incredibly well-documented or preserved. Outside of early Beywiki articles, gathering concrete knowledge was mostly through word of mouth or general anecdotal "impressions" from people who had expensive or rare parts still. My experience hasn't invalidated those experiences, but expanded upon them for this list.<br />
<br />
<br />
I believe this lack of interest outside of myself and a few others, in large part is due to the fact that Bearing Core and Circle/Samurai Upper are versatile enough to make other RC/AR options feel irrelevant and not worth looking into, resulting in the full potential of some parts going largely unnoticed.  <br />
Regardless, since I have the majority of the parts, I decided to take a critical look at each to gauge their overall usability, and then decided how they stacked up against the already established "good" combos. Threads with some of the more important testing I did can be found in this sub-forum. This list will be a reflection of that, and highlight only the most consistent or worthwhile parts for each type. This isn't to say anything not on the list isn't worthwhile to buy or use, but they are certainly not as consistent to win with in a competitive environment compared to what you find below.<br />
<br />
<br />
Compared to plastics, HMS is incredibly simple. The breakdown of types is the following: Attack, Defense, Survival, and Balance. <br />
Attack will no longer feature an "Upper" section, as legitimate Upper Attack experienced in Plastics is not nearly as prevalent in a metal-on-metal battle. What is more commonly experienced when people describe "Upper Attack" in HMS, or MFB for that matter, is Up-Smash. Smash Attack in an upward direction, where one Beyblade sends the other out of the stadium in an upward trajectory. A minute detail, but much, much different than Upper Attack where a Beyblade would be taken up the ramp of the opponent's AR, and lifted up and over. It isn't impossible to have Upper Attack given the right ARs or right circumstances, but it isn't a legitimate sub-category of Attacker, with parts that exclusively (and consistently!) produce Upper Attack.<br />
<br />
<br />
I've also changed the layout. Listing out all the possible parts individually implies that they can all be used interchangeably. Some parts perform noticeably worse in those vague setup options, so I've streamlined combo creation with ARs being the foundation, suitable WDs and RCs listed alongside it under “setups”. Order of appearance is directly related to optimality (First appearing WDs and RCs are best). Only the best are listed, certain things are deliberately left off because they simply aren't as good as the options already mentioned. This does not mean they are unusable, just suboptimal when considering every part released.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Attack Changes Justification: </span></span><br />
- Samurai Upper and Circle Upper are Attack staples, they can simply tear through anything on a Grip Flat Core UV. The lesser speed of either Grip Flat Core (original), Metal Weight Core, or Metal Flat Core hardly makes a difference in its ability to pelt things outside of the stadium. Metal Flat Core is a legitimate choice if you want a decently aggressive pattern but have the potential to out-spin certain opponents too, though it is risky as ring-outs are not uncommon since you have less grip onto the stadium.<br />
- When choosing between the two, the difference is not a grand canyon gap. Mold 2 Circle Upper has the same thickness of its metal ramps, but is 1-2g’s lighter than Samurai Upper. This gram or two difference is not terribly important in practice, but the extra plastic around Samurai Upper does give it a slight advantage as it is a smidge more aggressive. I would consider them near equals, with a slight edge towards Samurai if we have to split hairs.<br />
- Advance Attacker shows similar levels of power and consistency to Samurai and Circle Upper, even against Attack's most difficult matchups. With said, it isn't ideal on a Metal Flat Core, as it relies on the grip of rubber-based RC's to get big hits off and show what it's made of.<br />
- Jiraiya Blade and Metal Upper make the list because they perform marginally better against legitimate wall-style Defense types compared to literally every other HMS AR not listed already. Powerful alternatives that aren't quite as consistent, but deserve a spot. It should be noted that the Metal Weight Core and Metal Flat Cores are not listed for these two ARs as the loss in speed is a major blow to their KO power. It is highly recommended to stick to either of the Grip Flat Cores for best performance. <br />
- Free Defense Ring is listed as the first option for the last 2 ARs (Jiraiya Blade and Metal Upper) because they turn the wall-styled Defense matchup on its head. Turning it from a complete losing matchup to actually fairly winnable. This is because the high-recoil of a Free Defense Ring can be that extra push needed when the contact they were making was almost exclusively AR-on-plastic. The former three ARs don’t have such a kryptonite, so I wouldn’t say the Free Defense Ring is as mandatory, but a welcome addition if you have it.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Defense Changes Justification:</span></span><br />
- Samurai Upper and Circle Upper have both been kept here, yet also recategorized with certain stipulations later down on the list. Defense types are the style of Beyblade whose primary goal is to not be knocked out of the stadium. Given that Attackers are usually at a lower height thanks to their shorter and aggressive RC's, it is absolutely necessary for a defense type to rely on beefy CWDs to be the primary point of contact. Metal-on-metal contact is very risky, and should be avoided to give yourself the best chance of staying in play. With an aggressive Bearing Core 2 tip, these two ARs have the potential to be a completely different beast, bordering on Attack, but with longevity to OS opponents where Attackers would usually falter. So, Samurai Upper and Circle Upper can still be defense oriented Beyblades with a passive RC, but this wholly depends on the state of your Bearing Core 2. <br />
- Metal Ape's small size and good weight make it an incredible choice for Defense, as getting direct contact with it while using either CWDs listed is incredibly difficult for most Attackers. While for Samurai Upper, Circle Upper and Advance Attacker "Defense" is an abstract concept, for anything else Metal Ape + the two first CWDs on BC2 make for a nearly immovable object most of the time. This AR is the absolute best for this type of Defense combo. <br />
- CWD Defense Ring remains included, but it is a suboptimal choice when every HMS part is on the table, as it lacks the diameter or thickness to repel Smash Attacker's force effectively compared to more hard to come by CWDs. CWDs Reverse Defenser and CWD God Ring single-handedly make it so any Attack AR not on this list cannot do their job well, if at all. Defense Ring is not bad by any means, but it does give other less powerful Attack ARs a foot in the door they otherwise would not have.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Survival Changes Justification:</span></span><br />
- Circle Upper in either mold is more than capable of beating other Survival types on KO power alone, while also consistently out-spinning the other types provided it is able to stay in the stadium. A staple due to its great shape and weight distribution, there is no doubt it is highly competitive on Bearing Core. Circle Upper is marginally preferred over Samurai Upper because of its more reserved plastic component, there are less protrusions, as well as being a gram or two lighter on average. Technically this makes it wiser to use in a Survival setup. Personally I wouldn’t consider Samurai Upper disqualified from use since it should perform similarly to Circle Upper, meaning it is still very good in relation to everything else.<br />
- Metal Ape is capable of going toe-to-toe with every decent Survival AR on this list, and while it was long forgotten and relegated to the Island of Lost Compacts, it deserves a spot among these other Survival ARs.<br />
- Wolf Crusher and Advance Survivor have long been staples in Survival for good reason, they don't have busy designs that could destabilize easily or get in the way of LAD, as well as good weight distribution giving them great survivability. <br />
- Advance Survivor suffers from crippling recoil that should be worked around by incorporating opposite spin and making sure the AR's protrusions are aligned in a way where contact is made with the soft edge instead of the sharp edge on the other side. It may also be wise to weak launch when certain of the opposite spin and clinch a win via equalizing.<br />
- CWDs like Free Survivor are largely outclassed by God Ring and Reverse Defenser. The purpose of tagging on extra weight is to add to a Survival Beyblade's ability to stay in the stadium, and those two simply do it better without being a hindrance on spin-time, LAD or procession in any major way.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Balance Addition Justification:</span></span><br />
- Easily the biggest change here, previously these combos were considered exclusively Defense types as they wouldn't be KO'd very easily. While they can be hard to budge, there is nuance regarding the state of Bearing Core 2 that determines which end of the spectrum this combo truly belongs in. With a properly worn Bearing Core 2 it is easy to get an aggressive pattern going, and with these two ARs, it makes for a very versatile combo. The reason this is important is because this aggressive movement allows for these two combos to: 1. Counteract the momentum Attackers have at the start of the match with their own, making them even harder to KO 2. Provide enough movement to compliment their already aggressive ARs to generate KOs on the other three types reliably on their own, 3. The combo’s aggressiveness does not significantly detract from Bearing Core 2's innate survivability, meaning big wall hits can turn into out-spins quite easily on lighter combos, if not outright KOs. <br />
- These two combos have the potential to out-spin all other types as well as KO all other types, on top of already being a challenge for Attackers to KO in retaliation. This behaviour goes well beyond the scope of what it means to be a "Defense" type Beyblade, and because of this, they have been added to the Balance category as it fits them much better if you have an aggressive Bearing Core 2. If you wanted a one-stop-shop Beyblade that can potentially win against anything else in the HMS series (that doesn't rely on Grip Flat Core/UV), this is it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[PLA -  Build me a Combo + 3D question]]></title>
			<link>https://worldbeyblade.org/Thread-PLA-Build-me-a-Combo-3D-question</link>
			<pubDate>Sun, 09 May 2021 07:12:02 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-PLA-Build-me-a-Combo-3D-question</guid>
			<description><![CDATA[Hi wbo (wow great to see this place is still here)<br />
<br />
Looking to build top-tier builds for an Attack blade &amp; a Survivor.  If im close to a great build but short on parta i can look to grab em.<br />
<br />
Complete Beyblades:<br />
Driger S<br />
Driger V<br />
Dragoon G<br />
Dranzer G<br />
Orthros G<br />
Appollon G<br />
Voltaic Ape<br />
Guardian Driger<br />
Dragoon Grip Attacker<br />
Kerberous (missing star things on BB)<br />
Wolborg 2 (rubber is worn)<br />
<br />
Spare Parts:<br />
ATK Rings:<br />
Dual Dragon (Dragoon F)<br />
Cross Fang(Driger F)<br />
<br />
Bases:<br />
Metal Sting Base (Metal Draciel)<br />
<br />
On an unrelated note,  i just bought a 3D printer... is printing beyblade parts something worth exploring?]]></description>
			<content:encoded><![CDATA[Hi wbo (wow great to see this place is still here)<br />
<br />
Looking to build top-tier builds for an Attack blade &amp; a Survivor.  If im close to a great build but short on parta i can look to grab em.<br />
<br />
Complete Beyblades:<br />
Driger S<br />
Driger V<br />
Dragoon G<br />
Dranzer G<br />
Orthros G<br />
Appollon G<br />
Voltaic Ape<br />
Guardian Driger<br />
Dragoon Grip Attacker<br />
Kerberous (missing star things on BB)<br />
Wolborg 2 (rubber is worn)<br />
<br />
Spare Parts:<br />
ATK Rings:<br />
Dual Dragon (Dragoon F)<br />
Cross Fang(Driger F)<br />
<br />
Bases:<br />
Metal Sting Base (Metal Draciel)<br />
<br />
On an unrelated note,  i just bought a 3D printer... is printing beyblade parts something worth exploring?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[HMS Attack ARs - Revisited]]></title>
			<link>https://worldbeyblade.org/Thread-HMS-Attack-ARs-Revisited</link>
			<pubDate>Sat, 01 May 2021 23:41:27 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-HMS-Attack-ARs-Revisited</guid>
			<description><![CDATA[Courtesy of Th!nk, I have received most every HMS except two (HMU if you have a Dark Leopard I can use for testing). Because of this, I've decided to revisit every feasible Attack AR of the system. Instead of using a Circle/Samurai Upper based combo, I opted for this benchmark Defense combo:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">AR:</span> Metal Ape<br />
<span style="font-weight: bold;" class="mycode_b">WD:</span> CWD Reverse Defenser<br />
<span style="font-weight: bold;" class="mycode_b">RC: </span>Bearing Core 2<br />
<br />
The reason being that it simply does not like to be KO'd. The primary point of contact any attacker has is with Reverse Defenser, meaning no metal-on-metal to make up for weaker smash capabilities. If you can't KO this, you just don't stack up. At this point I'm not even sure it is the premier defense combo, but I can say that CWD Reverse Defenser is in contention for best WD, easily. I was going to determine the best defense set up, but one of my Bearing Core 2's broke. I'm going to take a pause on that little project for a bit. Don't use loose Bit Protectors, kids!<br />
<br />
The reason I chose not to use Circle/Samurai Upper was three-fold: 1. I wanted to see if MApe was capable, 2. because that combo (Circle/Samurai Upper, Defense/Reverse Defenser/God Ring, Bearing Core 2) can do so much, it shouldn't be considered Defense, really. It KO's or depletes endurances types' stamina, it out-spins or KOs attackers, and it holds its own against 'other' defense types too well. You can't do it all and be confined to the term "defense", whos primary role isn't everything, but to just not be KO'd. I consider the above a truer reflection of what a defense combo is. It can't beat all the other types at their own game. 3. I didn't want Circle/Samurai's own power being conflated with other combo's own smash attack prowess. That is to say, using something more neutral gives you an indication how well an AR is all on its own.<br />
<br />
When it comes to considering what is top tier, understanding that "Upper Attack" is mostly a meme for metal-based beys is a start, and the term is better described as smash attack with upward trajectory (which is inconsistent as hell, you can never be sure to hit the ramp every time, or even most times at that RPM). We're dealing with smash attack first and foremost, with every Attacker here. Samurai/Circle you could maybe, maybe, make an argument for, since they're like 60% ramp. But against the defense custom I used in testing, it was all Smash Attack. It's just upward in direction. It is a little nuanced, but you'll notice if you test yourself that hitting upwards and pushing a bey upwards via ramp slide are very different. That is the difference between Up-Smash and Upper Attack, the former cannot be reliably done like it could with Plastics that go slower, made of different material, and have much longer slopes when dedicated to Upper Attack.<br />
<br />
Anyway! Here is a benchmark test to give you an idea about how well the absolute best HMS Attack combo, <span style="font-weight: bold;" class="mycode_b">Samurai Upper/Defense Ring/Grip Flat Core (Ultimate Version)</span>, does against it :<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Samurai Changer (Right) vs. Defense Combo (Left)</span><br />
<div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1 - Defense OS<br />
2 - Samurai KO<br />
3 - Samurai KO<br />
4 - Defense OS<br />
5 - Samurai KO<br />
6 - Defense OS<br />
7 - Samurai KO<br />
8 - Samurai KO<br />
9 - Samurai OS<br />
10 - Defense OS<br />
11 - Samurai KO<br />
12 - Samurai KO<br />
13 - Draw <br />
14 - Samurai OS<br />
15 - Defense OS<br />
16 - Samurai KO<br />
17 - Samurai KO<br />
18 - Samurai KO<br />
19 - Draw<br />
20 - Samurai KO</div></div>Samurai Changer 13W (11 KO, 2 OS)<br />
<span style="font-weight: bold;" class="mycode_b">Samurai Changer WR - 65%</span><br />
<br />
Don't worry, Circle Upper performs much the same. They are in a league of their own. 65% may not seem like a lot, but there were a decent chunk of wall saves, and still some later-game KO's. This could be a conservative WR, but its a safe assumption for sure. Samurai Upper and Circle Upper can decimate a defense type, and that is well known. But, this is just a standard for you to look back on when comparing the rest of the ARs.<br />
<br />
Now, with that set in our minds, I've gone and taken a look at every other legitimate attack AR available, including some not necessarily advised for attack, just in case, to give me an impression as to where things not named Samurai Upper really stand all this time later. They all have Defense Ring CWD and GFC (UV) for consistency unless stated otherwise.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Slash Upper/Defense Ring/GFC (UV)</span></span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Slash Upper (Right) vs. Defence Combo (Right) - Duo Testing</span><br />
<div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1 - Draw<br />
2 - Defense KO<br />
3 - Slash KO<br />
4 - Defense OS<br />
5 - Defense OS<br />
6 - Slash KO<br />
7 - Slash KO<br />
8 - Defense OS<br />
9 - Defense OS<br />
10 - Defense KO<br />
11 - Defense OS<br />
12 - Defense OS<br />
13 - Defense KO<br />
14 - Slash KO<br />
15 - Defense KO<br />
16 - Draw <br />
17 - Slash OS<br />
18 - Defense OS<br />
19 - Defense OS<br />
20 - Defense OS </div></div>Slash Upper - 5W (4 KO, 1 OS)<br />
<span style="font-weight: bold;" class="mycode_b">Slash Upper WR - 25%</span><br />
<br />
I can't say I'm anything but disappointed by this result, and Slash Uppers ability in general. Against a Circle Upper based Defense type, it does decently well. But I've come to believe that is because the AR sticks out so far, allowing for Slash Upper  to have an easier time using those ramps. In one case testing against Circle upper, the Defense combo went over the BB-10 wall. There is no doubt that Slash Upper has some great upper smash properties, but it runs out of steam pretty quickly. It is also greeted by CWD Reverse Defenser too much of the time to get meaningful hits off. It comes close to KO'ing, but it is missing a bit of that extra sauce that Samurai Upper had. I switched from CWD Defense Ring to Circle Wide because I thought the extra speed would help it out, Slash Upper needs as much speed as it can get. In my experience using slightly worn Dragoon MS RC's, it actually looked a lot worse. MSUV's RC really helps it out. <br />
The only positive thing I can say is that Slash Upper was able to snag underneath CWD Reverse Defenser after a big hit where MApe would end up near the tornado ridge while Slash Upper was making its way back up there too. This destabilized MApe, causing some scraping, but not so much as to make the combo lose by OS. With one exception where enough hard hits did it for Slash Upper to steal a W from the jaws of defeat at the very last second. <br />
I'm going to look into its use on metal-based RC's, at least specifically for this match up. I believe against a regular Bearing Core Endurance type, Slash Upper works perfectly fine, but so will the rest of the parts on this list, most likely. So it doesn't stand out..<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Jiraiya Blade/Circle Heavy/GFC (UV)</span></span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Jiraiya Blade CH (Right) vs. Defense (Right) - Duo Testing</span><br />
<div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1 - Jiraiya KO <br />
2 - Defense KO<br />
3 - Defense OS<br />
4 - Defense KO<br />
5 - Double KO - Redo<br />
6 - Jiraiya KO<br />
7 - Defense KO<br />
8 - Jiraiya KO<br />
9 - Defense OS<br />
10 - Defense KO <br />
11 - Defense KO<br />
12 - Double KO - Redo<br />
13 - Defense OS<br />
14 - Defense KO<br />
15 - Defense OS <br />
16 - Defense OS <br />
17 - Defense OS <br />
18 - Jiraiya KO <br />
19 - Defense OS <br />
20 - Defense OS <br />
21 - Defense KO <br />
22 - Jiraiya KO</div></div>Jiraiya Blade - 5W (5 KO)<br />
<span style="font-weight: bold;" class="mycode_b">Jiraiya Blade WR - 25%</span><br />
<br />
I used Circle Heavy in order to expose as much of the AR as possible. I can use Defense Ring, but I found it to be a bit more vicious without the extra space being taken up just below.  As far as attack power is concerned, Jiraiya has a lot of it. Evidenced by the fact that there were a whole lot more KO's in general here than there were for Slash Upper. Truthfully, maybe if it was a bit luckier without so many wall-saves, it would have a positive winrate against this combo. As dire as the 25% figure looks, Jiraiya is still very powerful. I was left with a good impression of it. Simply put, I don't think these results tell the whole story on their own, Jiraiya is much better than it looks, and it was robbed. Live by the Jiraiya Blade, die by the Jiraiya Blade.<br />
<br />
P.S. Defense Ring doesn't perform noticeably better, in fact it might get stopped in its tracks a bit more frequently after the first big hit, something I didn't notice nearly as much with Circle Heavy.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Advance Attacker/Defense Ring/GFC (UV)</span></span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Advance Attacker (Right) vs. Defense (Right)</span><br />
<div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1 - Attacker KO<br />
2 - Defense KO <br />
3 - Attacker KO<br />
4 - Defense KO<br />
5 - Attacker OS <br />
6 - Defense OS<br />
7 - Attacker OS <br />
8 - Defense OS <br />
9 - Attacker OS<br />
10 - Defense OS <br />
11 - Attacker OS <br />
12 - Defense OS<br />
13 - Defense OS<br />
14 - Defense OS <br />
15 - Attacker OS<br />
16 - Defense OS <br />
17 - Attacker KO<br />
18 - Attacker KO<br />
19 - Attacker OS <br />
20 - Defense KO</div></div>Advance Attacker - 10W (4 KO, 6 OS)<br />
<span style="font-weight: bold;" class="mycode_b">Advance Attacker WR - 45%</span><br />
<br />
Honestly, this one shocked me. Advance Attacker packs a wallop. It is easily right behind Samurai/Circle Upper in terms of power and consistency. There were a lot of wall saves involved here, and while perfectly fair, you can see by just how often Advance Attacker was outspinning MApe that those were hard hits and happened frequently. Sometimes MApe could withstand the wall hits, sometimes not. Really cements this AR as legitimate top tier along with Samurai/Circle Upper. This 45% is a skill floor, could very well be much higher in another time of testing.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Upper Dragon/Defense Ring/GFC (UV)</span></span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Upper Dragon (Right) vs. Defense (Right)</span><br />
<div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1 - Defense OS<br />
2 - Defense OS<br />
3 - Defense KO<br />
4 - Defense OS<br />
5 - Upper Dragon KO <br />
6 - Upper Dragon KO <br />
7 - Defense KO<br />
8 - Defense OS<br />
9 - Draw<br />
10 - Defense OS<br />
11 - Defense OS<br />
12 - Defense OS<br />
13 - Defense OS<br />
14 - Defense OS<br />
15 - Defense KO<br />
16 - Defense OS<br />
17 - Upper Dragon KO<br />
18 - Defense OS<br />
19 - Defense OS <br />
20 - Defense OS</div></div>Upper Dragon - 3W (3 KO)<br />
<span style="font-weight: bold;" class="mycode_b">Upper Dragon WR - 15%</span><br />
<br />
Firstly, don't worry, Upper Dragoon performed just as bad in left spin. I also don't quite buy "Upper Attack" existing in primarily metal-on-metal encounters where RPM is much higher, the hits are more blunt and brute-force, and the ramps aren't nearly long enough to accommodate all of the above on most HMS.. So.. equal Smash Attack in both spins. While it might be an abysmal score, I'm more surprised it got any KO's at all. It's not completely awful or anything, but again, just like Slash, it was missing that extra push to convert hits into KO's. Not far off from being decent, considering I've found this defense combo to be a menace against anything rubber-tipped and fast.<br />
<br />
Since Upper Fox and Devil Crusher share the same frame, I will only do 10 each just in case it turns out one shines.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Upper Fox/Defense Ring/GFC (UV)</span></span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Upper Fox (Right) vs. Defense (Right)</span><br />
<div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1 - Defense OS<br />
2 - Fox OS<br />
3 - Defense OS<br />
4 - Fox KO<br />
5 - Defense OS<br />
6 - Defense OS<br />
7 - Defense OS<br />
8 - Defense OS<br />
9 - Defense OS<br />
10 - Defense OS</div></div>Upper Fox - 2W (2 KO)<br />
<span style="font-weight: bold;" class="mycode_b">Upper Fox 10-round WR - 20%</span><br />
<br />
Not much to say here, in Left Upper Fox had marginally more explosive power since the plastic fox head was the primary form of contact, but that actually ended up in more self-KO's than anything else. In right, with access to low hanging slopes, it was able to do what Slash couldn't and clutch out a win or two via destabilized OS. I suspect that had it gone the full 20 rounds, the score would mimic Upper Dragon. It isn't noticeably better.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Devil Crusher/Defense Ring/GFC (UV)</span></span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Devil Crusher (Right) vs. Defense (Right)</span><br />
<div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1 - Defense OS<br />
2 - Crusher KO<br />
3 - Crusher KO<br />
4 - Defense OS<br />
5 - Defense OS<br />
6 - Defense OS<br />
7 - Defense OS<br />
8 - Defense OS<br />
9 - Defense OS<br />
10 - Defense OS</div></div>Devil Crusher - 2W (2 KO)<br />
<span style="font-weight: bold;" class="mycode_b">Devil Crusher 10-round WR - 20%</span><br />
<br />
Left spin is much the same result-wise, but actually no explosive power like the other two. It is capable of getting a big hit off, but not often enough to make it reliable. Again, not a whole lot better than the other AR's that share the same metal frame. If anything, I would have thought that the extra plastic around Devil Crusher would make it that much worse. Turns out, if it hits the right spot, regardless of ABS around it, that metal frame can KO. Just doesn't happen often.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Metal Upper/Defense Ring/GFC (UV)</span></span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Metal Upper (Right) vs. Defense (Right)</span><br />
<div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1 - Metal Upper KO<br />
2 - Defense OS<br />
3 - Metal Upper OS<br />
4 - Defense KO<br />
5 - Defense KO<br />
6 - Metal Upper KO<br />
7 - Defense OS<br />
8 - Defense OS<br />
9 - Defense OS<br />
10 - Defense OS<br />
11 - Defense OS<br />
12 - Metal Upper KO - huge upward trajectory <br />
13 - Defense OS <br />
14 - Defense OS<br />
15 - Defense OS<br />
16 - Metal Upper KO<br />
17 - Defense KO <br />
18 - Defense OS<br />
19 - Metal Upper KO</div></div>Metal Upper - 6W (6 KO)<br />
<span style="font-weight: bold;" class="mycode_b">Metal Upper WR - 30%</span><br />
<br />
Considering how overstocked basically any website is with Driger MS', I figured it went the way of Draciel MS and Gaia Dragoon MS - some of the first beys that are outdated, but helped Takara find its direction early on. Metal Upper is no Circle Upper, that's for sure, but it is seriously good. I would put it at Jiraiya Blade levels of power. In right spin Metal Upper was actually able to make use of its ramps, producing a huge hit upwards by digging under the defense CWD while the defender was being knocked into the upper portion of the stadium. Metal Upper has a lot of Smash Attack to work with. There were numerous wallsaves that can attest to that, enough for it to one time OS the defense combo, and enough Defense KO's that had less to do with Metal Uppers inability to handle recoil, but more to do with Driger having no wall behind it and the defense combo having a wall to protect it. In Left it worked fine too, but I found that while it shared similar smash ability, it wasn't better and was also more prone to those weak multi-hit type of attacks that just don't cut it with a good defense combo. I would consider this 30% WR to be the floor of Metal Upper's capability, and I am so pleasantly surprised something interesting shook up my testing. Jiraiya Blade and Metal Upper are definitely not done complete justice here based on actual power displayed, and I consider them just below the likes of Samurai/Circle Upper and Advance Attacker (which are the pinnacle of HMS Attack).<br />
<br />
After all this, I decided to test a few unorthodox AR's. To give you an idea how that went, I'll provide you with a short view into Knight Crusher's results, and my opinion of it. Followed by short commentary on each of the others that didn't deserve their own full-fledged explanation. <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Knight Crusher/Defense Ring/GFC (UV)</span></span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Knight Crusher (Right) vs. Defense (Right)</span><br />
<div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1 - Defense KO<br />
2 - Defense OS<br />
3 - Defense OS<br />
4 - Defense OS <br />
5 - Defense OS<br />
6 - Defense OS<br />
7 - Defense OS<br />
8 - Knight KO<br />
9 - Defense KO<br />
10 - Defense OS</div></div>Knight Crusher - 1W (1 KO)<br />
<span style="font-weight: bold;" class="mycode_b">Knight Crusher 10-Round WR - 10%</span><br />
<br />
I can say that Knight Crusher thus far is the worst Attack oriented AR I have tested here. In right, it has a habit of landing a single big hit, if its lucky, and then dramatically reducing its movement. In left, oddly, this doesn't happen as frequently. The explosiveness is about the same, only one time was it enough to actually get MApe to leave the stadium. Definitely all bark and no bite.<br />
<br />
<br />
Here are brief descriptions of ones I tested but aren't worth writing out in full, especially after seeing what was in store once you go Knight Crusher and beyond in obscurity/irrelevance:<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Metal Attacker (Dragoon MS):</span></span> far too light to move anything around in left. Lacks explosive power. Heavy CWD does not negate this weight issue. In right it is even more of a joke. Despite not being circular, it was very passive in general. <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Metal Spiker (Dragoon MSUV)</span></span>: See above. Turns out there is no "attack mode" or "defense mode" depending on which direction you choose to launch. They're both "bad mode". Zero hope.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Wolf Crusher (Wolborg MS):</span></span> Actually got a KO or two. Similar to the other lower tier AR's tested, it was too inconsistent in left and right. I would put tests up, but really it isn't worth much.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Seagon Attacker (Sea Dragon):</span></span> Surprising amount of explosive power in right, but it has terrible recoil control. I was considering posting the tests but you'll see a lot of "Defense KO"'s because after one of its big hits, it wouldn't have the wherewithal to stay in the stadium or land more big hits. Really a one-and-done at best. Unfortunately against this defense combo, it wouldn't get very far. Maybe vs. a Circle Upper one, it might do OK.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Advance Survivor (Advance Eterner):</span></span> you might be curious why I bothered with this AR, but it has a stupid amount of recoil. I wish I could say it was enough to consistently KO, but it isn't. Again, maybe passable vs. a Circle Upper "defense" combo, or endurance types.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Turtle Crusher (Round Shell MS):</span></span> Just like other ARs, it lacks that little extra push to allow for clean KOs against this combo. It's actually not terrible if, in right, it manages to connect a hit with its small piece of metal that can barely jut out in the right situation. That doesn't happen consistently enough, as you can imagine, so its another middle of the road option. <br />
<br />
Parts I've yet to test but may have hope for: <span style="font-weight: bold;" class="mycode_b">Smash</span><span style="font-weight: bold;" class="mycode_b"> Leopard</span> (Dark Leopard, do not own yet) + SCMS Upper Mode CWD. This one is supposed to be an incredible, if not dangerous, OHKO combo. We'll see when I get my hands on that AR.<br />
<br />
So with all that in mind, it is evident that not all Attack AR's are made equal. In terms of raw power and Smash Attack, I'd rank the AR's like this:<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Tier 0:</span></span> Samurai Upper/Circle Upper, Advance Attacker<br />
<br />
- big drop in consistency, small drop in smash- <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Tier 1:</span></span> Jiraiya Blade, Metal Upper<br />
<br />
- smaller drop in both smash and consistency -<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Tier 2:</span></span> Dragon Upper/Upper Fox/Devil Crusher, Slash Upper<br />
<br />
- giga drop -<br />
<br />
Anything else<br />
<br />
Everything below Tier 1 is "OK", but not top tier. It can probably KO your average Wolborg MS or Circle Upper+Bearing 2 combo with some reliability, but reminder I sacrificed a lot of my GFCUV's longevity to give every AR tested here their best conditions against a beyblade that refuses to be KO'd by anything not-amazing. On Dragoon MS or MF's core, you'll be going noticeably slower and that is a big blow to their ability. <br />
For Samurai/Circle Upper, that lost speed doesn't matter nearly as much. The same might be true for Advance Attacker, though I have to check to make sure. Jiraiya Blade already feels the hurt with a loss in speed by switching to regular Grip Flat Core. Everything below Jiraiya Blade is practically inert at lower speeds, especially against a legitimate Defense type whose core foundation isn't a high-Smash Attack AR. So while they're OK, they have no place on a tier list as distinguished Smash Attackers. As sad as that is to say.<br />
<br />
Feel free to bring your own testing of any of these ARs, or test your own CWD Reverse Defenser. It looks on par at minimum with God Ring. The fact there is no serious overhang on even Samurai/Circle spells trouble for a lot of ARs that would otherwise rely on that metal contact point.]]></description>
			<content:encoded><![CDATA[Courtesy of Th!nk, I have received most every HMS except two (HMU if you have a Dark Leopard I can use for testing). Because of this, I've decided to revisit every feasible Attack AR of the system. Instead of using a Circle/Samurai Upper based combo, I opted for this benchmark Defense combo:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">AR:</span> Metal Ape<br />
<span style="font-weight: bold;" class="mycode_b">WD:</span> CWD Reverse Defenser<br />
<span style="font-weight: bold;" class="mycode_b">RC: </span>Bearing Core 2<br />
<br />
The reason being that it simply does not like to be KO'd. The primary point of contact any attacker has is with Reverse Defenser, meaning no metal-on-metal to make up for weaker smash capabilities. If you can't KO this, you just don't stack up. At this point I'm not even sure it is the premier defense combo, but I can say that CWD Reverse Defenser is in contention for best WD, easily. I was going to determine the best defense set up, but one of my Bearing Core 2's broke. I'm going to take a pause on that little project for a bit. Don't use loose Bit Protectors, kids!<br />
<br />
The reason I chose not to use Circle/Samurai Upper was three-fold: 1. I wanted to see if MApe was capable, 2. because that combo (Circle/Samurai Upper, Defense/Reverse Defenser/God Ring, Bearing Core 2) can do so much, it shouldn't be considered Defense, really. It KO's or depletes endurances types' stamina, it out-spins or KOs attackers, and it holds its own against 'other' defense types too well. You can't do it all and be confined to the term "defense", whos primary role isn't everything, but to just not be KO'd. I consider the above a truer reflection of what a defense combo is. It can't beat all the other types at their own game. 3. I didn't want Circle/Samurai's own power being conflated with other combo's own smash attack prowess. That is to say, using something more neutral gives you an indication how well an AR is all on its own.<br />
<br />
When it comes to considering what is top tier, understanding that "Upper Attack" is mostly a meme for metal-based beys is a start, and the term is better described as smash attack with upward trajectory (which is inconsistent as hell, you can never be sure to hit the ramp every time, or even most times at that RPM). We're dealing with smash attack first and foremost, with every Attacker here. Samurai/Circle you could maybe, maybe, make an argument for, since they're like 60% ramp. But against the defense custom I used in testing, it was all Smash Attack. It's just upward in direction. It is a little nuanced, but you'll notice if you test yourself that hitting upwards and pushing a bey upwards via ramp slide are very different. That is the difference between Up-Smash and Upper Attack, the former cannot be reliably done like it could with Plastics that go slower, made of different material, and have much longer slopes when dedicated to Upper Attack.<br />
<br />
Anyway! Here is a benchmark test to give you an idea about how well the absolute best HMS Attack combo, <span style="font-weight: bold;" class="mycode_b">Samurai Upper/Defense Ring/Grip Flat Core (Ultimate Version)</span>, does against it :<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Samurai Changer (Right) vs. Defense Combo (Left)</span><br />
<div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1 - Defense OS<br />
2 - Samurai KO<br />
3 - Samurai KO<br />
4 - Defense OS<br />
5 - Samurai KO<br />
6 - Defense OS<br />
7 - Samurai KO<br />
8 - Samurai KO<br />
9 - Samurai OS<br />
10 - Defense OS<br />
11 - Samurai KO<br />
12 - Samurai KO<br />
13 - Draw <br />
14 - Samurai OS<br />
15 - Defense OS<br />
16 - Samurai KO<br />
17 - Samurai KO<br />
18 - Samurai KO<br />
19 - Draw<br />
20 - Samurai KO</div></div>Samurai Changer 13W (11 KO, 2 OS)<br />
<span style="font-weight: bold;" class="mycode_b">Samurai Changer WR - 65%</span><br />
<br />
Don't worry, Circle Upper performs much the same. They are in a league of their own. 65% may not seem like a lot, but there were a decent chunk of wall saves, and still some later-game KO's. This could be a conservative WR, but its a safe assumption for sure. Samurai Upper and Circle Upper can decimate a defense type, and that is well known. But, this is just a standard for you to look back on when comparing the rest of the ARs.<br />
<br />
Now, with that set in our minds, I've gone and taken a look at every other legitimate attack AR available, including some not necessarily advised for attack, just in case, to give me an impression as to where things not named Samurai Upper really stand all this time later. They all have Defense Ring CWD and GFC (UV) for consistency unless stated otherwise.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Slash Upper/Defense Ring/GFC (UV)</span></span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Slash Upper (Right) vs. Defence Combo (Right) - Duo Testing</span><br />
<div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1 - Draw<br />
2 - Defense KO<br />
3 - Slash KO<br />
4 - Defense OS<br />
5 - Defense OS<br />
6 - Slash KO<br />
7 - Slash KO<br />
8 - Defense OS<br />
9 - Defense OS<br />
10 - Defense KO<br />
11 - Defense OS<br />
12 - Defense OS<br />
13 - Defense KO<br />
14 - Slash KO<br />
15 - Defense KO<br />
16 - Draw <br />
17 - Slash OS<br />
18 - Defense OS<br />
19 - Defense OS<br />
20 - Defense OS </div></div>Slash Upper - 5W (4 KO, 1 OS)<br />
<span style="font-weight: bold;" class="mycode_b">Slash Upper WR - 25%</span><br />
<br />
I can't say I'm anything but disappointed by this result, and Slash Uppers ability in general. Against a Circle Upper based Defense type, it does decently well. But I've come to believe that is because the AR sticks out so far, allowing for Slash Upper  to have an easier time using those ramps. In one case testing against Circle upper, the Defense combo went over the BB-10 wall. There is no doubt that Slash Upper has some great upper smash properties, but it runs out of steam pretty quickly. It is also greeted by CWD Reverse Defenser too much of the time to get meaningful hits off. It comes close to KO'ing, but it is missing a bit of that extra sauce that Samurai Upper had. I switched from CWD Defense Ring to Circle Wide because I thought the extra speed would help it out, Slash Upper needs as much speed as it can get. In my experience using slightly worn Dragoon MS RC's, it actually looked a lot worse. MSUV's RC really helps it out. <br />
The only positive thing I can say is that Slash Upper was able to snag underneath CWD Reverse Defenser after a big hit where MApe would end up near the tornado ridge while Slash Upper was making its way back up there too. This destabilized MApe, causing some scraping, but not so much as to make the combo lose by OS. With one exception where enough hard hits did it for Slash Upper to steal a W from the jaws of defeat at the very last second. <br />
I'm going to look into its use on metal-based RC's, at least specifically for this match up. I believe against a regular Bearing Core Endurance type, Slash Upper works perfectly fine, but so will the rest of the parts on this list, most likely. So it doesn't stand out..<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Jiraiya Blade/Circle Heavy/GFC (UV)</span></span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Jiraiya Blade CH (Right) vs. Defense (Right) - Duo Testing</span><br />
<div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1 - Jiraiya KO <br />
2 - Defense KO<br />
3 - Defense OS<br />
4 - Defense KO<br />
5 - Double KO - Redo<br />
6 - Jiraiya KO<br />
7 - Defense KO<br />
8 - Jiraiya KO<br />
9 - Defense OS<br />
10 - Defense KO <br />
11 - Defense KO<br />
12 - Double KO - Redo<br />
13 - Defense OS<br />
14 - Defense KO<br />
15 - Defense OS <br />
16 - Defense OS <br />
17 - Defense OS <br />
18 - Jiraiya KO <br />
19 - Defense OS <br />
20 - Defense OS <br />
21 - Defense KO <br />
22 - Jiraiya KO</div></div>Jiraiya Blade - 5W (5 KO)<br />
<span style="font-weight: bold;" class="mycode_b">Jiraiya Blade WR - 25%</span><br />
<br />
I used Circle Heavy in order to expose as much of the AR as possible. I can use Defense Ring, but I found it to be a bit more vicious without the extra space being taken up just below.  As far as attack power is concerned, Jiraiya has a lot of it. Evidenced by the fact that there were a whole lot more KO's in general here than there were for Slash Upper. Truthfully, maybe if it was a bit luckier without so many wall-saves, it would have a positive winrate against this combo. As dire as the 25% figure looks, Jiraiya is still very powerful. I was left with a good impression of it. Simply put, I don't think these results tell the whole story on their own, Jiraiya is much better than it looks, and it was robbed. Live by the Jiraiya Blade, die by the Jiraiya Blade.<br />
<br />
P.S. Defense Ring doesn't perform noticeably better, in fact it might get stopped in its tracks a bit more frequently after the first big hit, something I didn't notice nearly as much with Circle Heavy.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Advance Attacker/Defense Ring/GFC (UV)</span></span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Advance Attacker (Right) vs. Defense (Right)</span><br />
<div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1 - Attacker KO<br />
2 - Defense KO <br />
3 - Attacker KO<br />
4 - Defense KO<br />
5 - Attacker OS <br />
6 - Defense OS<br />
7 - Attacker OS <br />
8 - Defense OS <br />
9 - Attacker OS<br />
10 - Defense OS <br />
11 - Attacker OS <br />
12 - Defense OS<br />
13 - Defense OS<br />
14 - Defense OS <br />
15 - Attacker OS<br />
16 - Defense OS <br />
17 - Attacker KO<br />
18 - Attacker KO<br />
19 - Attacker OS <br />
20 - Defense KO</div></div>Advance Attacker - 10W (4 KO, 6 OS)<br />
<span style="font-weight: bold;" class="mycode_b">Advance Attacker WR - 45%</span><br />
<br />
Honestly, this one shocked me. Advance Attacker packs a wallop. It is easily right behind Samurai/Circle Upper in terms of power and consistency. There were a lot of wall saves involved here, and while perfectly fair, you can see by just how often Advance Attacker was outspinning MApe that those were hard hits and happened frequently. Sometimes MApe could withstand the wall hits, sometimes not. Really cements this AR as legitimate top tier along with Samurai/Circle Upper. This 45% is a skill floor, could very well be much higher in another time of testing.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Upper Dragon/Defense Ring/GFC (UV)</span></span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Upper Dragon (Right) vs. Defense (Right)</span><br />
<div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1 - Defense OS<br />
2 - Defense OS<br />
3 - Defense KO<br />
4 - Defense OS<br />
5 - Upper Dragon KO <br />
6 - Upper Dragon KO <br />
7 - Defense KO<br />
8 - Defense OS<br />
9 - Draw<br />
10 - Defense OS<br />
11 - Defense OS<br />
12 - Defense OS<br />
13 - Defense OS<br />
14 - Defense OS<br />
15 - Defense KO<br />
16 - Defense OS<br />
17 - Upper Dragon KO<br />
18 - Defense OS<br />
19 - Defense OS <br />
20 - Defense OS</div></div>Upper Dragon - 3W (3 KO)<br />
<span style="font-weight: bold;" class="mycode_b">Upper Dragon WR - 15%</span><br />
<br />
Firstly, don't worry, Upper Dragoon performed just as bad in left spin. I also don't quite buy "Upper Attack" existing in primarily metal-on-metal encounters where RPM is much higher, the hits are more blunt and brute-force, and the ramps aren't nearly long enough to accommodate all of the above on most HMS.. So.. equal Smash Attack in both spins. While it might be an abysmal score, I'm more surprised it got any KO's at all. It's not completely awful or anything, but again, just like Slash, it was missing that extra push to convert hits into KO's. Not far off from being decent, considering I've found this defense combo to be a menace against anything rubber-tipped and fast.<br />
<br />
Since Upper Fox and Devil Crusher share the same frame, I will only do 10 each just in case it turns out one shines.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Upper Fox/Defense Ring/GFC (UV)</span></span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Upper Fox (Right) vs. Defense (Right)</span><br />
<div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1 - Defense OS<br />
2 - Fox OS<br />
3 - Defense OS<br />
4 - Fox KO<br />
5 - Defense OS<br />
6 - Defense OS<br />
7 - Defense OS<br />
8 - Defense OS<br />
9 - Defense OS<br />
10 - Defense OS</div></div>Upper Fox - 2W (2 KO)<br />
<span style="font-weight: bold;" class="mycode_b">Upper Fox 10-round WR - 20%</span><br />
<br />
Not much to say here, in Left Upper Fox had marginally more explosive power since the plastic fox head was the primary form of contact, but that actually ended up in more self-KO's than anything else. In right, with access to low hanging slopes, it was able to do what Slash couldn't and clutch out a win or two via destabilized OS. I suspect that had it gone the full 20 rounds, the score would mimic Upper Dragon. It isn't noticeably better.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Devil Crusher/Defense Ring/GFC (UV)</span></span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Devil Crusher (Right) vs. Defense (Right)</span><br />
<div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1 - Defense OS<br />
2 - Crusher KO<br />
3 - Crusher KO<br />
4 - Defense OS<br />
5 - Defense OS<br />
6 - Defense OS<br />
7 - Defense OS<br />
8 - Defense OS<br />
9 - Defense OS<br />
10 - Defense OS</div></div>Devil Crusher - 2W (2 KO)<br />
<span style="font-weight: bold;" class="mycode_b">Devil Crusher 10-round WR - 20%</span><br />
<br />
Left spin is much the same result-wise, but actually no explosive power like the other two. It is capable of getting a big hit off, but not often enough to make it reliable. Again, not a whole lot better than the other AR's that share the same metal frame. If anything, I would have thought that the extra plastic around Devil Crusher would make it that much worse. Turns out, if it hits the right spot, regardless of ABS around it, that metal frame can KO. Just doesn't happen often.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Metal Upper/Defense Ring/GFC (UV)</span></span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Metal Upper (Right) vs. Defense (Right)</span><br />
<div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1 - Metal Upper KO<br />
2 - Defense OS<br />
3 - Metal Upper OS<br />
4 - Defense KO<br />
5 - Defense KO<br />
6 - Metal Upper KO<br />
7 - Defense OS<br />
8 - Defense OS<br />
9 - Defense OS<br />
10 - Defense OS<br />
11 - Defense OS<br />
12 - Metal Upper KO - huge upward trajectory <br />
13 - Defense OS <br />
14 - Defense OS<br />
15 - Defense OS<br />
16 - Metal Upper KO<br />
17 - Defense KO <br />
18 - Defense OS<br />
19 - Metal Upper KO</div></div>Metal Upper - 6W (6 KO)<br />
<span style="font-weight: bold;" class="mycode_b">Metal Upper WR - 30%</span><br />
<br />
Considering how overstocked basically any website is with Driger MS', I figured it went the way of Draciel MS and Gaia Dragoon MS - some of the first beys that are outdated, but helped Takara find its direction early on. Metal Upper is no Circle Upper, that's for sure, but it is seriously good. I would put it at Jiraiya Blade levels of power. In right spin Metal Upper was actually able to make use of its ramps, producing a huge hit upwards by digging under the defense CWD while the defender was being knocked into the upper portion of the stadium. Metal Upper has a lot of Smash Attack to work with. There were numerous wallsaves that can attest to that, enough for it to one time OS the defense combo, and enough Defense KO's that had less to do with Metal Uppers inability to handle recoil, but more to do with Driger having no wall behind it and the defense combo having a wall to protect it. In Left it worked fine too, but I found that while it shared similar smash ability, it wasn't better and was also more prone to those weak multi-hit type of attacks that just don't cut it with a good defense combo. I would consider this 30% WR to be the floor of Metal Upper's capability, and I am so pleasantly surprised something interesting shook up my testing. Jiraiya Blade and Metal Upper are definitely not done complete justice here based on actual power displayed, and I consider them just below the likes of Samurai/Circle Upper and Advance Attacker (which are the pinnacle of HMS Attack).<br />
<br />
After all this, I decided to test a few unorthodox AR's. To give you an idea how that went, I'll provide you with a short view into Knight Crusher's results, and my opinion of it. Followed by short commentary on each of the others that didn't deserve their own full-fledged explanation. <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Knight Crusher/Defense Ring/GFC (UV)</span></span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Knight Crusher (Right) vs. Defense (Right)</span><br />
<div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
1 - Defense KO<br />
2 - Defense OS<br />
3 - Defense OS<br />
4 - Defense OS <br />
5 - Defense OS<br />
6 - Defense OS<br />
7 - Defense OS<br />
8 - Knight KO<br />
9 - Defense KO<br />
10 - Defense OS</div></div>Knight Crusher - 1W (1 KO)<br />
<span style="font-weight: bold;" class="mycode_b">Knight Crusher 10-Round WR - 10%</span><br />
<br />
I can say that Knight Crusher thus far is the worst Attack oriented AR I have tested here. In right, it has a habit of landing a single big hit, if its lucky, and then dramatically reducing its movement. In left, oddly, this doesn't happen as frequently. The explosiveness is about the same, only one time was it enough to actually get MApe to leave the stadium. Definitely all bark and no bite.<br />
<br />
<br />
Here are brief descriptions of ones I tested but aren't worth writing out in full, especially after seeing what was in store once you go Knight Crusher and beyond in obscurity/irrelevance:<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Metal Attacker (Dragoon MS):</span></span> far too light to move anything around in left. Lacks explosive power. Heavy CWD does not negate this weight issue. In right it is even more of a joke. Despite not being circular, it was very passive in general. <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Metal Spiker (Dragoon MSUV)</span></span>: See above. Turns out there is no "attack mode" or "defense mode" depending on which direction you choose to launch. They're both "bad mode". Zero hope.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Wolf Crusher (Wolborg MS):</span></span> Actually got a KO or two. Similar to the other lower tier AR's tested, it was too inconsistent in left and right. I would put tests up, but really it isn't worth much.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Seagon Attacker (Sea Dragon):</span></span> Surprising amount of explosive power in right, but it has terrible recoil control. I was considering posting the tests but you'll see a lot of "Defense KO"'s because after one of its big hits, it wouldn't have the wherewithal to stay in the stadium or land more big hits. Really a one-and-done at best. Unfortunately against this defense combo, it wouldn't get very far. Maybe vs. a Circle Upper one, it might do OK.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Advance Survivor (Advance Eterner):</span></span> you might be curious why I bothered with this AR, but it has a stupid amount of recoil. I wish I could say it was enough to consistently KO, but it isn't. Again, maybe passable vs. a Circle Upper "defense" combo, or endurance types.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Turtle Crusher (Round Shell MS):</span></span> Just like other ARs, it lacks that little extra push to allow for clean KOs against this combo. It's actually not terrible if, in right, it manages to connect a hit with its small piece of metal that can barely jut out in the right situation. That doesn't happen consistently enough, as you can imagine, so its another middle of the road option. <br />
<br />
Parts I've yet to test but may have hope for: <span style="font-weight: bold;" class="mycode_b">Smash</span><span style="font-weight: bold;" class="mycode_b"> Leopard</span> (Dark Leopard, do not own yet) + SCMS Upper Mode CWD. This one is supposed to be an incredible, if not dangerous, OHKO combo. We'll see when I get my hands on that AR.<br />
<br />
So with all that in mind, it is evident that not all Attack AR's are made equal. In terms of raw power and Smash Attack, I'd rank the AR's like this:<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Tier 0:</span></span> Samurai Upper/Circle Upper, Advance Attacker<br />
<br />
- big drop in consistency, small drop in smash- <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Tier 1:</span></span> Jiraiya Blade, Metal Upper<br />
<br />
- smaller drop in both smash and consistency -<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Tier 2:</span></span> Dragon Upper/Upper Fox/Devil Crusher, Slash Upper<br />
<br />
- giga drop -<br />
<br />
Anything else<br />
<br />
Everything below Tier 1 is "OK", but not top tier. It can probably KO your average Wolborg MS or Circle Upper+Bearing 2 combo with some reliability, but reminder I sacrificed a lot of my GFCUV's longevity to give every AR tested here their best conditions against a beyblade that refuses to be KO'd by anything not-amazing. On Dragoon MS or MF's core, you'll be going noticeably slower and that is a big blow to their ability. <br />
For Samurai/Circle Upper, that lost speed doesn't matter nearly as much. The same might be true for Advance Attacker, though I have to check to make sure. Jiraiya Blade already feels the hurt with a loss in speed by switching to regular Grip Flat Core. Everything below Jiraiya Blade is practically inert at lower speeds, especially against a legitimate Defense type whose core foundation isn't a high-Smash Attack AR. So while they're OK, they have no place on a tier list as distinguished Smash Attackers. As sad as that is to say.<br />
<br />
Feel free to bring your own testing of any of these ARs, or test your own CWD Reverse Defenser. It looks on par at minimum with God Ring. The fact there is no serious overhang on even Samurai/Circle spells trouble for a lot of ARs that would otherwise rely on that metal contact point.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[HMS Endurance ARs - Return to Monke]]></title>
			<link>https://worldbeyblade.org/Thread-HMS-Endurance-ARs-Return-to-Monke</link>
			<pubDate>Sat, 01 May 2021 20:54:38 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-HMS-Endurance-ARs-Return-to-Monke</guid>
			<description><![CDATA[<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Hello guys. I'm revisiting the HMS series, covering it from top to bottom. Some of the more worthwhile things I come across will be posted about here on the WBO. One thing that has always stood out to me is the lack of decent discussion of Metal Ape, Magical Ape MS' AR. It appears that its first ever magic trick was to make itself go under the radar to most HMS posts in the past. Its second magic trick is to be able to stomp out most other endurance combos through KO or outright OS'ing. </span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Metal Ape given its size and having just come out of the plastics era, was seen as an AR most suited for compact customs. I don't disagree, it is a small AR that can be a part of customs that focus centrally. Compacts are also not easy to destabilize, and can perform moderately well against just about anything, but may find itself struggling against top tier customs of a specific type. With that said, testing on Metal Ape's ability in pure endurance type combos seems to either be lost to time, or completely looked over. Given its small size, ability to right itself easily, and potential to KO without detrimental recoil (ala Advance Survivor), I think that Metal Ape represents HMS Endurance and what its capable of writ large. </span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">It can really dish hard hits without always double-KO'ing, MApe stands its ground surprisingly well. Comparing this to Advance Survivor, that has high recoil and can KO, but gets knocked around too easily, it was night and day. On Bearing Core, since it can generate significant velocity still, it regularly has more of an aggressive pattern to it. This was consistent across my Bearing Cores. I think it just works well with, and compliments, the way Bearing Core moves when knocked around. At least in endurance battles. Because of these facts, maybe you could consider it a balance combo, but it doesn't struggle OS'ing, and has the same flaws any Bearing Core based bey does, acting like a straight up endurance combo despite its KO ability. I consider this to just be a reality with most HMS Endurance types. KO'ing is normal, unless maybe we're talking two Wolf Crushers in opposite spin.</span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">At the bottom of the testing I'll put MApe into context of today's HMS realities. HMS isn't the most accessible series.</span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">So now onto the testing. Initially I started off with putting MApe on Reverse Defenser CWD, because I noticed that since MApe is so small that most other endurance combos end up making the most contact with the CWD below instead of AR-on-AR contact. I think it is a fine set up, but I had to take a step back and put everything on equal footing to make sure the CWD wasn't doing all the work. Because of this, here are some ground rules I laid out:</span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color">1. Both combos will use Circle Wide and Bearing Core. </span></span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color">2. At the halfway point of testing, both RC's would be switched, in case there is a difference in wear (looking back, if there was, it was not observable to the human eye)</span></span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color">3. When solo-tested, there would be alternative launching. MApe goes first one round, the benchmark combo goes first the next. Just in case there is any second-launch bias. </span></span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color">4. If any bias is detected, re-test with two people playing.</span></span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color">5. If it looks like a stomp, I stop at 10 rounds. This was enacted twice.</span></span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">6. Testing is done in a BB-10 Attack Type Stadium.*</span></span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">7. Rounds too close to call are just draws. This does not include a full rotation or half of one. Just anything that would require a slow-motion recording to determine a true winner. Anything specified as "not close" means that it continued to spin </span><span style="font-weight: bold;" class="mycode_b">noticeably</span><span style="font-weight: bold;" class="mycode_b"> longer, not just a rotation or two over its opponent. There were a few instances where I believe that verdict would vary from judge to judge, so I included "borderline X win" to indicate that some people could view it as a win for X if need be.</span></span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">8. Double-KO's were listed as well as redone, but not counted towards either beyblade. Because of this, there are technically over 20 rounds done in some matchups, so you will see things like "round 21". </span></span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Some Notes</span></span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">- I could have used Defense Ring for both endurance combos, but I haven't yet figured out if its better, equal, or worse than just a simple Circle Wide. Realistically if it performs just as well, as in not noticeably worse or suffering against Circle Wide's in pure endurance battles, then it should be considered better by virtue of the fact it weighs a bit more and may help against Attackers. My personal weights from two I checked are Circle Wide: 14g, CWD Defense Ring: 19g! This CWD alone is actually 18g, but my others may not be. Cross that bridge when we get there. But 4-5g difference with comparable endurance seems like a no brainer at this point.</span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">- What I mean when I refer to second launch bias is the possibility that being launched second provides that split second of extra spin-time, as well as potential positional advantage circling around the first combo that is already typically in the center of the bowl. This could lead to situations where the outer bey has an easier time destabilizing the inner one just as the round begins. In one testing scenario, this turned out to be an issue, the one launched second religiously won over the one that was launched first. </span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">- *Some of you may think this invalidates the testing entirely, but relative to Tornado Balance, it is extremely common and easy to get your hands on. It is also, to my knowledge, legal for WBO tournament use. Finally, I want to save my Tornado Balance for a special occasion in the future, it is still NIB, I can revisit these tests later when its all opened up and played-in. Tried to snag a double of the set it comes with to be my testing-specific stadium, but it went for &#36;700CAD by the end of the bid war. No thanks.</div></div></span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">First is the most explosive matchup, by far. Because I predicted it to be a fairly explosive pairing before going into it, I went with DEMS mold 2, with the thicker metal. The reason being that if MApe is outspinning or drawing with other equally established AR's regularly, DEMS should rely on its KO power to win over MApe with consistency. Thicker slopes should help with that. I can and will test mold 1, with the thinner and wobble-prone design. I just personally think it may perform worse if MApe can get away with more KO's or right itself a lot easier when no KO's happen. So consider this to just be a WIP with Mold 1 coming soon.</span></span></span><br />
<br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">MApe (Right) vs. DEMS (Left)</span></span></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">1 - draw</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">2 - MApe OS</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">3 - draw</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">4 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">5 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">6 - draw</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">7 - draw</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">8 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">9 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">10 - double KO - redo</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">11 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">12 - MApe OS</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">13 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">14 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">15 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">16 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">17 - draw</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">18 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">19 - MApe OS</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">20 - draw</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">21 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"></div></div></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">MApe - 11W</span> (9KO, 2OS), <span style="font-weight: bold;" class="mycode_b">DEMS - 3W </span>(3KO), 6 Draws, 1 Redo</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">MApe WR - 55%</span></span></span></span><br />
<br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">MApe (Left) vs. DEMS (Right).</span></span></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">1 - MApe OS</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">2 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">3 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">4 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">5 - DEMS OS</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">6 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">7 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">8 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">9 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">10 - MApe OS</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">11 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">12 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">13 - MApe OS</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">14 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">15 - MApe OS</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">16 - draw</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">17 - draw</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">18 - draw</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">19 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">20 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"></div></div></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">MApe - 9W</span> (5 KO, 4 OS), <span style="font-weight: bold;" class="mycode_b">DEMS - 8W </span>(8 KO), 3 Draws.</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">MApe WR - 45%</span></span></span></span><br />
<br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #000000;" class="mycode_color">MApe (Right) vs. DEMS (Right)</span></span></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">1 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">2 - double KO redo</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">3 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">4 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">5 - double KO redo </span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">6 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">7 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">8 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">9 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">10 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">11 - double ko redo</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">12 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">13 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">14 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">15 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">16 - double KO redo</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">17 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">18 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">19 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">20 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">21 - DEMS OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">22 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">23 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">24 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"></div></div></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">MApe 9W</span> (7 KO, 2 OS), <span style="font-weight: bold;" class="mycode_b">DEMS 11W</span> (10 KO, 1 OS), 4 Redo's</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">MApe WR - 45%</span></span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">So far it looks like MApe is pretty whatever, but remember that Circle Upper (and its variant) are head and shoulders above 99% of all other AR's in this generation across the board. Doing just slightly below a 50% in a volatile matchup that may come down to positioning and launch technique is nothing to scoff at. At least I think. </span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #000000;" class="mycode_color">MApe (Right) vs. Advance Balancer (Right)</span></span></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">1 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">2 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">3 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">4 - balancer OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">5 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">6 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">7 - MApe KO </span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">8 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">9 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">10 - MApe KO </span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">11 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"></div></div></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Mercy Kill.</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">MApe WR - 90%</span> (3 KO, 6 OS)</span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Not unexpected, since Balancer's draw is mostly spin stealing, where opposite spin is a prerequisite. Yet:</span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #000000;" class="mycode_color">MApe (Right) vs. Advance Balancer (Left)</span></span></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">1 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">2 - draw </span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">3 - MApe OS </span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">4 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">5 - MApe OS (not close) </span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">6 - draw</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">7 - adv KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">8 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">9 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">10 - MApe OS </span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"></div></div></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Mercy Kill.</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">MApe WR - 70%</span> (1 KO, 6 OS)</span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Just oof.</span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #000000;" class="mycode_color">MApe (Right) vs. Advance Survivor (Left)</span></span></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">1 - Surv KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">2 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">3 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">4 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">5 - draw</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">6 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">7 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">8 - draw</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">9 - MApe KO </span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">10 - draw </span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">11 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">12 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">13 - Surv KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">14 - draw</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">15 - double KO redo</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">16 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">17 - draw</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">18 - Surv KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">19 - Surv KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">20 - MApe OS</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"></div></div></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">MApe - 11W</span> (4 KO, 7 OS), <span style="font-weight: bold;" class="mycode_b">Survivor - 4W </span>(4 KO), 5 Draws. 1 Redo</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color">MApe WR - 55%</span></span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Advance Survivor AR was a huge disappointment to me against MApe in opposite spin. While there were draws, any time it won was because of a KO, and when it wasn't a draw or KO, MApe won easily by OS. I assume this is just because Survivor couldn't take the beating and lost a whole lot of spin by the end of the match to keep up, MApe could handle the beating that much better. You'll see why I take this set more seriously than the next.</span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">MApe (Left) vs. Advance Survivor (Left)</span></span></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">1 - Surv KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">2 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">3 - Surv KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">4 - double KO - redo</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">5 - Surv KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">6 - Surv KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">7 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">8 - double KO - redo</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">9 - double KO - redo</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">10 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">11 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">12 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">13 - double KO - redo</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">14 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">15 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">16 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">17 - Surv KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">18 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">19 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">20 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">21 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">22 - MApe KO </span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">23 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">24 - Surv KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"></div></div></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">MApe - 14W</span> (12 KO, 2 OS), <span style="font-weight: bold;" class="mycode_b">Surv 6W</span> (6 KO), 6 Redo's.</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">MApe - 70%</span></span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">The reason I took the same spin less seriously is that if you thought the last battle was recoil central, the same spin is worse. This battle more often than not comes down to wall saves and luck. MApe had a convincing lead over 20 full matches, but I imagine that if you're unlucky in a tournament setting, Survivor would have only needed to get 3 of its 6 wins before you do to win. It is more luck based than the opposite spin matchup where at least some of the battles come down to OS'ing. Which again, MApe dominates Survivor because it can't take hits. Same is true for the two OS' in the same spin. It is a convincing head-to-head endurance-wise, despite the dice-rolling. </span></span></span><br />
<br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">It is at this point I wanted to be practical. If you're in a tournament setting, you <span style="font-style: italic;" class="mycode_i">will</span> run into stock Wolborg's, if not multiple times over. So despite technically not being a true 'combo', but stock, I have to test it so there are no surprises.</span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">MApe (Left) vs. Wolborg (Left)</span></span></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">1 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">2 - Wolborg OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">3 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">4 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">5 - Wolborg OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">5 - Wolborg OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">6 - MApe KO </span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">7 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">8 - Wolborg OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">9 - Wolborg OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">10 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"></div></div></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">MApe - 6W</span> (1 KO, 5 OS), <span style="font-weight: bold;" class="mycode_b">Wolborg - 4W</span> (4 OS)</span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Highly unusual - seems whoever is center-bowl first loses as the other can simply dish out a bunch of hits while juggling itself on the outer part. Whoever lands the bigger or more impactful hits tends to win as the other will be completely depleted of stamina. I assume this is just the reality of same-spin vs Wolborg MS, not specifically a right-on-right or left-on-left issue. <span style="text-decoration: underline;" class="mycode_u">Stopped at 10, and resumed with a second person to help me test.</span></span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #000000;" class="mycode_color">MApe (Left) vs. Wolborg (Right) - Duo Testing</span></span></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">1 - Wolborg KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">2 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">3 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">4 - Wolborg KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">5 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">6 - MApe OS</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">7 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">8 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">9 - draw (borderline Wolborg OS)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">10 - MApe OS</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">11 - Wolborg KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">12 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">13 - draw</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">14 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">15 - Wolborg OS</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">16 - Wolborg OS</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">17 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">18 - draw</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">19 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">20 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"></div></div></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">MApe 12W </span>(10 KO, 2 OS), <span style="font-weight: bold;" class="mycode_b">Wolborg 5W</span> (5 OS), 3 Draws.</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color">MApe WR - 60%</span></span></span></span><br />
<br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">MApe (left) vs. Wolborg (left) - Duo T</span></span></span><span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">esting</span></span></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">1 - double ko - redo</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">2 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">3 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">4 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">5 - Wolborg KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">6 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">7 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">8 - Wolborg OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">9 - Wolborg OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">10 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">11 - MApe KO </span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">12 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">13 - Wolborg KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">14 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">15 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">16 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">17 - MApe KO </span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">18 - MApe KO </span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">19 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">20 - Wolborg KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">21 - MApe OS</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"></div></div></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">MApe 15W </span>(12 KO, 3 OS), <span style="font-weight: bold;" class="mycode_b">Wolborg 5W</span> (2 KO, 3 OS)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">MApe WR - 75%</span></span></span></span><br />
<br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #000000;" class="mycode_color">MApe (Right) vs. Wolborg (Left) - Duo T</span></span></span><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #000000;" class="mycode_color">esting</span></span></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">1 - draw (borderline MApe OS)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">2 - MApe OS</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">3 - MApe OS</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">4 - draw</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">5 - draw (borderline MApe OS)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">6 - MApe OS</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">7 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">8 - Wolborg KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">9 - draw </span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">10 - Wolborg KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">11 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">12 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">13 - MApe OS</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">14 - draw  (borderline MApe OS) </span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">15 - MApe OS</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">16 - draw </span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">17 - double KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">18 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">19 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">20 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">21 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"></div></div></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">MApe 13W</span> (5 KO, 6 OS), <span style="font-weight: bold;" class="mycode_b">Wolborg 2W</span> (2 KO), 6 Draws</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color">MApe WR - 60%</span></span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Against Wolborg in every spin, the trending theme was MApe KO'ing it often enough. Even when Wolborg managed to stay in the stadium, it was very very likely to be OS'd if it wasn't a draw.</span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">As you can see, MApe AR stands tall against every decent established endurance AR. It can either KO it, draw, or outright OS. Essentially, if you aren't getting KO'd or KO'ing, MApe will generally either draw (at worst) or outspin against everything here. Not particularly exciting when it happens, but it does mean the MApe performs well and consistently on an endurance set up.</span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Yes, it did dumpster Wolf Crusher (and most others) in my tests, but there were draws when it came down to endurance and not KO power, so MApe isn't 100000% better than these parts. It is just at minimum on par or slightly edging them out. </span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">With all these decent results in mind, HMS is either scarce or expensive. So, I wouldn't say at this point Metal Ape is so good you should buy it just for the AR. I would still say if you're getting into HMS on a budget, Wolborg MS is the bey to buy, period. You can also make a case for Death Gargoyle/Dark Effigy MS too. Those two are above everything else on value alone. Nothing else is essential in the same way as Wolborg MS or DEMS, and any topics discussing HMS' "what to buy" needs to be rewritten/overhauled to take into account 2021 buyer realities.</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="font-size: x-small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size">If you have the ability to pick it up, and want to bolster your endurance selection, I think this is the AR to buy over anything else, though. Not Advance Survivor, not Advance Balancer, and you should already have Wolf Crusher and Circle Upper before buying this. It nearly breaks even with DEMS-based endurance combos and edges out everything else. This also does not take into account specific unique customization options that MApe has given its size, but that is an entirely different section I have to get to at a later time. I wanted to get this benchmarking out of the way first, to see if MApe was worth it. Which it technically is, with a caveat or two.</span></span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Hello guys. I'm revisiting the HMS series, covering it from top to bottom. Some of the more worthwhile things I come across will be posted about here on the WBO. One thing that has always stood out to me is the lack of decent discussion of Metal Ape, Magical Ape MS' AR. It appears that its first ever magic trick was to make itself go under the radar to most HMS posts in the past. Its second magic trick is to be able to stomp out most other endurance combos through KO or outright OS'ing. </span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Metal Ape given its size and having just come out of the plastics era, was seen as an AR most suited for compact customs. I don't disagree, it is a small AR that can be a part of customs that focus centrally. Compacts are also not easy to destabilize, and can perform moderately well against just about anything, but may find itself struggling against top tier customs of a specific type. With that said, testing on Metal Ape's ability in pure endurance type combos seems to either be lost to time, or completely looked over. Given its small size, ability to right itself easily, and potential to KO without detrimental recoil (ala Advance Survivor), I think that Metal Ape represents HMS Endurance and what its capable of writ large. </span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">It can really dish hard hits without always double-KO'ing, MApe stands its ground surprisingly well. Comparing this to Advance Survivor, that has high recoil and can KO, but gets knocked around too easily, it was night and day. On Bearing Core, since it can generate significant velocity still, it regularly has more of an aggressive pattern to it. This was consistent across my Bearing Cores. I think it just works well with, and compliments, the way Bearing Core moves when knocked around. At least in endurance battles. Because of these facts, maybe you could consider it a balance combo, but it doesn't struggle OS'ing, and has the same flaws any Bearing Core based bey does, acting like a straight up endurance combo despite its KO ability. I consider this to just be a reality with most HMS Endurance types. KO'ing is normal, unless maybe we're talking two Wolf Crushers in opposite spin.</span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">At the bottom of the testing I'll put MApe into context of today's HMS realities. HMS isn't the most accessible series.</span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">So now onto the testing. Initially I started off with putting MApe on Reverse Defenser CWD, because I noticed that since MApe is so small that most other endurance combos end up making the most contact with the CWD below instead of AR-on-AR contact. I think it is a fine set up, but I had to take a step back and put everything on equal footing to make sure the CWD wasn't doing all the work. Because of this, here are some ground rules I laid out:</span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color">1. Both combos will use Circle Wide and Bearing Core. </span></span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color">2. At the halfway point of testing, both RC's would be switched, in case there is a difference in wear (looking back, if there was, it was not observable to the human eye)</span></span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color">3. When solo-tested, there would be alternative launching. MApe goes first one round, the benchmark combo goes first the next. Just in case there is any second-launch bias. </span></span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color">4. If any bias is detected, re-test with two people playing.</span></span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color">5. If it looks like a stomp, I stop at 10 rounds. This was enacted twice.</span></span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">6. Testing is done in a BB-10 Attack Type Stadium.*</span></span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">7. Rounds too close to call are just draws. This does not include a full rotation or half of one. Just anything that would require a slow-motion recording to determine a true winner. Anything specified as "not close" means that it continued to spin </span><span style="font-weight: bold;" class="mycode_b">noticeably</span><span style="font-weight: bold;" class="mycode_b"> longer, not just a rotation or two over its opponent. There were a few instances where I believe that verdict would vary from judge to judge, so I included "borderline X win" to indicate that some people could view it as a win for X if need be.</span></span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">8. Double-KO's were listed as well as redone, but not counted towards either beyblade. Because of this, there are technically over 20 rounds done in some matchups, so you will see things like "round 21". </span></span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><div><div class="spoiler_header"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Some Notes</span></span> <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">- I could have used Defense Ring for both endurance combos, but I haven't yet figured out if its better, equal, or worse than just a simple Circle Wide. Realistically if it performs just as well, as in not noticeably worse or suffering against Circle Wide's in pure endurance battles, then it should be considered better by virtue of the fact it weighs a bit more and may help against Attackers. My personal weights from two I checked are Circle Wide: 14g, CWD Defense Ring: 19g! This CWD alone is actually 18g, but my others may not be. Cross that bridge when we get there. But 4-5g difference with comparable endurance seems like a no brainer at this point.</span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">- What I mean when I refer to second launch bias is the possibility that being launched second provides that split second of extra spin-time, as well as potential positional advantage circling around the first combo that is already typically in the center of the bowl. This could lead to situations where the outer bey has an easier time destabilizing the inner one just as the round begins. In one testing scenario, this turned out to be an issue, the one launched second religiously won over the one that was launched first. </span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">- *Some of you may think this invalidates the testing entirely, but relative to Tornado Balance, it is extremely common and easy to get your hands on. It is also, to my knowledge, legal for WBO tournament use. Finally, I want to save my Tornado Balance for a special occasion in the future, it is still NIB, I can revisit these tests later when its all opened up and played-in. Tried to snag a double of the set it comes with to be my testing-specific stadium, but it went for &#36;700CAD by the end of the bid war. No thanks.</div></div></span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">First is the most explosive matchup, by far. Because I predicted it to be a fairly explosive pairing before going into it, I went with DEMS mold 2, with the thicker metal. The reason being that if MApe is outspinning or drawing with other equally established AR's regularly, DEMS should rely on its KO power to win over MApe with consistency. Thicker slopes should help with that. I can and will test mold 1, with the thinner and wobble-prone design. I just personally think it may perform worse if MApe can get away with more KO's or right itself a lot easier when no KO's happen. So consider this to just be a WIP with Mold 1 coming soon.</span></span></span><br />
<br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">MApe (Right) vs. DEMS (Left)</span></span></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">1 - draw</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">2 - MApe OS</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">3 - draw</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">4 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">5 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">6 - draw</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">7 - draw</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">8 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">9 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">10 - double KO - redo</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">11 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">12 - MApe OS</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">13 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">14 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">15 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">16 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">17 - draw</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">18 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">19 - MApe OS</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">20 - draw</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">21 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"></div></div></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">MApe - 11W</span> (9KO, 2OS), <span style="font-weight: bold;" class="mycode_b">DEMS - 3W </span>(3KO), 6 Draws, 1 Redo</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">MApe WR - 55%</span></span></span></span><br />
<br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">MApe (Left) vs. DEMS (Right).</span></span></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">1 - MApe OS</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">2 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">3 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">4 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">5 - DEMS OS</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">6 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">7 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">8 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">9 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">10 - MApe OS</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">11 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">12 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">13 - MApe OS</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">14 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">15 - MApe OS</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">16 - draw</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">17 - draw</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">18 - draw</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">19 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">20 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"></div></div></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">MApe - 9W</span> (5 KO, 4 OS), <span style="font-weight: bold;" class="mycode_b">DEMS - 8W </span>(8 KO), 3 Draws.</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">MApe WR - 45%</span></span></span></span><br />
<br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #000000;" class="mycode_color">MApe (Right) vs. DEMS (Right)</span></span></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">1 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">2 - double KO redo</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">3 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">4 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">5 - double KO redo </span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">6 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">7 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">8 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">9 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">10 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">11 - double ko redo</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">12 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">13 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">14 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">15 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">16 - double KO redo</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">17 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">18 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">19 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">20 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">21 - DEMS OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">22 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">23 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">24 - DEMS KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"></div></div></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">MApe 9W</span> (7 KO, 2 OS), <span style="font-weight: bold;" class="mycode_b">DEMS 11W</span> (10 KO, 1 OS), 4 Redo's</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">MApe WR - 45%</span></span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">So far it looks like MApe is pretty whatever, but remember that Circle Upper (and its variant) are head and shoulders above 99% of all other AR's in this generation across the board. Doing just slightly below a 50% in a volatile matchup that may come down to positioning and launch technique is nothing to scoff at. At least I think. </span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #000000;" class="mycode_color">MApe (Right) vs. Advance Balancer (Right)</span></span></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">1 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">2 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">3 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">4 - balancer OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">5 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">6 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">7 - MApe KO </span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">8 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">9 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">10 - MApe KO </span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">11 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"></div></div></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Mercy Kill.</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">MApe WR - 90%</span> (3 KO, 6 OS)</span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Not unexpected, since Balancer's draw is mostly spin stealing, where opposite spin is a prerequisite. Yet:</span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #000000;" class="mycode_color">MApe (Right) vs. Advance Balancer (Left)</span></span></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">1 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">2 - draw </span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">3 - MApe OS </span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">4 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">5 - MApe OS (not close) </span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">6 - draw</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">7 - adv KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">8 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">9 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">10 - MApe OS </span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"></div></div></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Mercy Kill.</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">MApe WR - 70%</span> (1 KO, 6 OS)</span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Just oof.</span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #000000;" class="mycode_color">MApe (Right) vs. Advance Survivor (Left)</span></span></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">1 - Surv KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">2 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">3 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">4 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">5 - draw</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">6 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">7 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">8 - draw</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">9 - MApe KO </span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">10 - draw </span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">11 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">12 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">13 - Surv KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">14 - draw</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">15 - double KO redo</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">16 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">17 - draw</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">18 - Surv KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">19 - Surv KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">20 - MApe OS</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"></div></div></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">MApe - 11W</span> (4 KO, 7 OS), <span style="font-weight: bold;" class="mycode_b">Survivor - 4W </span>(4 KO), 5 Draws. 1 Redo</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color">MApe WR - 55%</span></span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Advance Survivor AR was a huge disappointment to me against MApe in opposite spin. While there were draws, any time it won was because of a KO, and when it wasn't a draw or KO, MApe won easily by OS. I assume this is just because Survivor couldn't take the beating and lost a whole lot of spin by the end of the match to keep up, MApe could handle the beating that much better. You'll see why I take this set more seriously than the next.</span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">MApe (Left) vs. Advance Survivor (Left)</span></span></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">1 - Surv KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">2 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">3 - Surv KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">4 - double KO - redo</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">5 - Surv KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">6 - Surv KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">7 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">8 - double KO - redo</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">9 - double KO - redo</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">10 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">11 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">12 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">13 - double KO - redo</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">14 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">15 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">16 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">17 - Surv KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">18 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">19 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">20 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">21 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">22 - MApe KO </span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">23 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">24 - Surv KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"></div></div></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">MApe - 14W</span> (12 KO, 2 OS), <span style="font-weight: bold;" class="mycode_b">Surv 6W</span> (6 KO), 6 Redo's.</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">MApe - 70%</span></span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">The reason I took the same spin less seriously is that if you thought the last battle was recoil central, the same spin is worse. This battle more often than not comes down to wall saves and luck. MApe had a convincing lead over 20 full matches, but I imagine that if you're unlucky in a tournament setting, Survivor would have only needed to get 3 of its 6 wins before you do to win. It is more luck based than the opposite spin matchup where at least some of the battles come down to OS'ing. Which again, MApe dominates Survivor because it can't take hits. Same is true for the two OS' in the same spin. It is a convincing head-to-head endurance-wise, despite the dice-rolling. </span></span></span><br />
<br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">It is at this point I wanted to be practical. If you're in a tournament setting, you <span style="font-style: italic;" class="mycode_i">will</span> run into stock Wolborg's, if not multiple times over. So despite technically not being a true 'combo', but stock, I have to test it so there are no surprises.</span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">MApe (Left) vs. Wolborg (Left)</span></span></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">1 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">2 - Wolborg OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">3 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">4 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">5 - Wolborg OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">5 - Wolborg OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">6 - MApe KO </span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">7 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">8 - Wolborg OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">9 - Wolborg OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">10 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"></div></div></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">MApe - 6W</span> (1 KO, 5 OS), <span style="font-weight: bold;" class="mycode_b">Wolborg - 4W</span> (4 OS)</span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Highly unusual - seems whoever is center-bowl first loses as the other can simply dish out a bunch of hits while juggling itself on the outer part. Whoever lands the bigger or more impactful hits tends to win as the other will be completely depleted of stamina. I assume this is just the reality of same-spin vs Wolborg MS, not specifically a right-on-right or left-on-left issue. <span style="text-decoration: underline;" class="mycode_u">Stopped at 10, and resumed with a second person to help me test.</span></span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #000000;" class="mycode_color">MApe (Left) vs. Wolborg (Right) - Duo Testing</span></span></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">1 - Wolborg KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">2 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">3 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">4 - Wolborg KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">5 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">6 - MApe OS</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">7 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">8 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">9 - draw (borderline Wolborg OS)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">10 - MApe OS</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">11 - Wolborg KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">12 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">13 - draw</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">14 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">15 - Wolborg OS</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">16 - Wolborg OS</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">17 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">18 - draw</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">19 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">20 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"></div></div></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">MApe 12W </span>(10 KO, 2 OS), <span style="font-weight: bold;" class="mycode_b">Wolborg 5W</span> (5 OS), 3 Draws.</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color">MApe WR - 60%</span></span></span></span><br />
<br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">MApe (left) vs. Wolborg (left) - Duo T</span></span></span><span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">esting</span></span></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">1 - double ko - redo</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">2 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">3 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">4 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">5 - Wolborg KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">6 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">7 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">8 - Wolborg OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">9 - Wolborg OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">10 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">11 - MApe KO </span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">12 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">13 - Wolborg KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">14 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">15 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">16 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">17 - MApe KO </span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">18 - MApe KO </span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">19 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">20 - Wolborg KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">21 - MApe OS</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"></div></div></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">MApe 15W </span>(12 KO, 3 OS), <span style="font-weight: bold;" class="mycode_b">Wolborg 5W</span> (2 KO, 3 OS)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">MApe WR - 75%</span></span></span></span><br />
<br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #000000;" class="mycode_color">MApe (Right) vs. Wolborg (Left) - Duo T</span></span></span><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #000000;" class="mycode_color">esting</span></span></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><div><div class="spoiler_header">Individual Breakdown <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;"></span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">1 - draw (borderline MApe OS)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">2 - MApe OS</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">3 - MApe OS</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">4 - draw</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">5 - draw (borderline MApe OS)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">6 - MApe OS</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">7 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">8 - Wolborg KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">9 - draw </span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">10 - Wolborg KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">11 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">12 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">13 - MApe OS</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">14 - draw  (borderline MApe OS) </span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">15 - MApe OS</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">16 - draw </span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">17 - double KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">18 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">19 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">20 - MApe KO</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">21 - MApe OS (not close)</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"></div></div></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">MApe 13W</span> (5 KO, 6 OS), <span style="font-weight: bold;" class="mycode_b">Wolborg 2W</span> (2 KO), 6 Draws</span></span></span><br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color">MApe WR - 60%</span></span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Against Wolborg in every spin, the trending theme was MApe KO'ing it often enough. Even when Wolborg managed to stay in the stadium, it was very very likely to be OS'd if it wasn't a draw.</span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">As you can see, MApe AR stands tall against every decent established endurance AR. It can either KO it, draw, or outright OS. Essentially, if you aren't getting KO'd or KO'ing, MApe will generally either draw (at worst) or outspin against everything here. Not particularly exciting when it happens, but it does mean the MApe performs well and consistently on an endurance set up.</span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">Yes, it did dumpster Wolf Crusher (and most others) in my tests, but there were draws when it came down to endurance and not KO power, so MApe isn't 100000% better than these parts. It is just at minimum on par or slightly edging them out. </span></span></span><br />
<br />
<span style="font-size: x-small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #000000;" class="mycode_color">With all these decent results in mind, HMS is either scarce or expensive. So, I wouldn't say at this point Metal Ape is so good you should buy it just for the AR. I would still say if you're getting into HMS on a budget, Wolborg MS is the bey to buy, period. You can also make a case for Death Gargoyle/Dark Effigy MS too. Those two are above everything else on value alone. Nothing else is essential in the same way as Wolborg MS or DEMS, and any topics discussing HMS' "what to buy" needs to be rewritten/overhauled to take into account 2021 buyer realities.</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="font-size: x-small;" class="mycode_size"><span style="color: #000000;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size">If you have the ability to pick it up, and want to bolster your endurance selection, I think this is the AR to buy over anything else, though. Not Advance Survivor, not Advance Balancer, and you should already have Wolf Crusher and Circle Upper before buying this. It nearly breaks even with DEMS-based endurance combos and edges out everything else. This also does not take into account specific unique customization options that MApe has given its size, but that is an entirely different section I have to get to at a later time. I wanted to get this benchmarking out of the way first, to see if MApe was worth it. Which it technically is, with a caveat or two.</span></span></span></span>]]></content:encoded>
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			<title><![CDATA[Screw Zeus + War Lion]]></title>
			<link>https://worldbeyblade.org/Thread-Screw-Zeus-War-Lion</link>
			<pubDate>Mon, 12 Apr 2021 12:29:08 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Screw-Zeus-War-Lion</guid>
			<description><![CDATA[Hi all,<br />
<br />
I've searched through the forum for details about this set up and I haven't managed to find anything about testing records (win/loss percentages detailed) for various match ups. <br />
<br />
As also noted elsewhere by others on the forum, I found there are two ways of putting the two parts together with my own copies; one involves a looser fit between the two where there is partial restricted rotation due to the conflict in shape and the other where the contact points of War Lion go over the "raised" motif just below the eyes of the Screw Zeus "heads" that is a tight fit/"fixed" in place due to friction/shape, and both involve no bending of War Lion/Screw Zeus. I presume the latter would have more use, but has anyone extensively tested both ways of using this pairing, or reported it elsewhere with a breakdown of win/loss percentages? I see it mentioned in passing on the forum but I can't find it, perhaps its my search terms but I would appreciate if someone could point me to the right direction, or if they have the time post their own test results. I would do so if I had spares but my only parts for these are collection pieces, and to boot I don't have a suitable stadium (yet). <br />
<br />
Thank you in advance!]]></description>
			<content:encoded><![CDATA[Hi all,<br />
<br />
I've searched through the forum for details about this set up and I haven't managed to find anything about testing records (win/loss percentages detailed) for various match ups. <br />
<br />
As also noted elsewhere by others on the forum, I found there are two ways of putting the two parts together with my own copies; one involves a looser fit between the two where there is partial restricted rotation due to the conflict in shape and the other where the contact points of War Lion go over the "raised" motif just below the eyes of the Screw Zeus "heads" that is a tight fit/"fixed" in place due to friction/shape, and both involve no bending of War Lion/Screw Zeus. I presume the latter would have more use, but has anyone extensively tested both ways of using this pairing, or reported it elsewhere with a breakdown of win/loss percentages? I see it mentioned in passing on the forum but I can't find it, perhaps its my search terms but I would appreciate if someone could point me to the right direction, or if they have the time post their own test results. I would do so if I had spares but my only parts for these are collection pieces, and to boot I don't have a suitable stadium (yet). <br />
<br />
Thank you in advance!]]></content:encoded>
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			<title><![CDATA[[Plastic] So I've opened a Shapeways store]]></title>
			<link>https://worldbeyblade.org/Thread-Plastic-So-I-ve-opened-a-Shapeways-store</link>
			<pubDate>Fri, 02 Oct 2020 21:09:02 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Plastic-So-I-ve-opened-a-Shapeways-store</guid>
			<description><![CDATA[Hey everyone!<br />
<br />
Just wanted to let you all know I've opened a Shapeways Store for Beyblade parts! Currently I have a Gabriel 2 Attack Ring, a Wildfox 2 Attack Ring and a Uriel 2/Gabriel 2 Customize Grip Base up on my store if people are interested!<br />
<br />
Link Below:<br />
<a href="https://www.shapeways.com/shops/flares-prints" target="_blank" rel="noopener" class="mycode_url">https://www.shapeways.com/shops/flares-prints</a><br />
<br />
I hope you guys like my prints, I will be adding more soon as I find and create more parts I like! Any suggestions for Plastic Gen parts would be helpful!<br />
<br />
Also, in regards to possible sticker sheets, im working on them, its just going to take me a bit of time. If anyone buys my prints please let me know how they turn out and of course if you have purchased a print!]]></description>
			<content:encoded><![CDATA[Hey everyone!<br />
<br />
Just wanted to let you all know I've opened a Shapeways Store for Beyblade parts! Currently I have a Gabriel 2 Attack Ring, a Wildfox 2 Attack Ring and a Uriel 2/Gabriel 2 Customize Grip Base up on my store if people are interested!<br />
<br />
Link Below:<br />
<a href="https://www.shapeways.com/shops/flares-prints" target="_blank" rel="noopener" class="mycode_url">https://www.shapeways.com/shops/flares-prints</a><br />
<br />
I hope you guys like my prints, I will be adding more soon as I find and create more parts I like! Any suggestions for Plastic Gen parts would be helpful!<br />
<br />
Also, in regards to possible sticker sheets, im working on them, its just going to take me a bit of time. If anyone buys my prints please let me know how they turn out and of course if you have purchased a print!]]></content:encoded>
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			<title><![CDATA[Test my combo please dranzer v edition]]></title>
			<link>https://worldbeyblade.org/Thread-Test-my-combo-please-dranzer-v-edition</link>
			<pubDate>Fri, 05 Jun 2020 10:33:04 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Test-my-combo-please-dranzer-v-edition</guid>
			<description><![CDATA[My combo is dranzer v with dranzer s weight disk and spin gear and blade base is it meta please test it for me cause I don't own that many plastic gen beys.]]></description>
			<content:encoded><![CDATA[My combo is dranzer v with dranzer s weight disk and spin gear and blade base is it meta please test it for me cause I don't own that many plastic gen beys.]]></content:encoded>
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			<title><![CDATA[How to open Wolborg MS Bearing Core ?]]></title>
			<link>https://worldbeyblade.org/Thread-How-to-open-Wolborg-MS-Bearing-Core</link>
			<pubDate>Mon, 20 Apr 2020 10:51:21 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-How-to-open-Wolborg-MS-Bearing-Core</guid>
			<description><![CDATA[I bought a used Wolborg Ms fairly cheap and noticed that the blade is really unbalanced for some reason. I thought it might be that the shaft is somehow bend or messed up. After further inspection I noticed they the previous owner probably tried to open it up trio since there are some scratches around the top of the core. <br />
<br />
Anyone maybe knows this problem and knows how to solve it ?]]></description>
			<content:encoded><![CDATA[I bought a used Wolborg Ms fairly cheap and noticed that the blade is really unbalanced for some reason. I thought it might be that the shaft is somehow bend or messed up. After further inspection I noticed they the previous owner probably tried to open it up trio since there are some scratches around the top of the core. <br />
<br />
Anyone maybe knows this problem and knows how to solve it ?]]></content:encoded>
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			<title><![CDATA[What is the best bey combo?]]></title>
			<link>https://worldbeyblade.org/Thread-What-is-the-best-bey-combo</link>
			<pubDate>Thu, 16 Apr 2020 21:31:22 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-What-is-the-best-bey-combo</guid>
			<description><![CDATA[I know with stuff like a tcg the meta just balances certain cards out. However, I wanted to know if the beyblade meta has a combo that dominates all other beys, or if certain beys just balance out out others?]]></description>
			<content:encoded><![CDATA[I know with stuff like a tcg the meta just balances certain cards out. However, I wanted to know if the beyblade meta has a combo that dominates all other beys, or if certain beys just balance out out others?]]></content:encoded>
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