<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[World Beyblade Organization - Approved Drafts]]></title>
		<link>https://worldbeyblade.org/</link>
		<description><![CDATA[World Beyblade Organization - https://worldbeyblade.org]]></description>
		<pubDate>Sat, 03 Oct 2026 03:46:53 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Ring - Curse (Takara Tomy)]]></title>
			<link>https://worldbeyblade.org/Thread-Ring-Curse-Takara-Tomy</link>
			<pubDate>Tue, 09 Feb 2021 23:10:36 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Ring-Curse-Takara-Tomy</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Curse[/font]</span></span></span><span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif] (カース, [/font]</span></span><span style="font-style: italic;" class="mycode_i"><span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Kāsu[/font]</span></span></span><span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]) is a [/font]</span></span><a href="https://beyblade.fandom.com/wiki/Ring" target="_blank" rel="noopener" class="mycode_url"><span style="color: #0148c2;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Ring[/font]</span></span></a><span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif] released by [/font]</span></span><a href="https://beyblade.fandom.com/wiki/Takara_Tomy" target="_blank" rel="noopener" class="mycode_url"><span style="color: #0148c2;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Takara Tomy[/font]</span></span></a><span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif] as part of the [/font]</span></span><a href="https://beyblade.fandom.com/wiki/Burst_System" target="_blank" rel="noopener" class="mycode_url"><span style="color: #0148c2;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Burst System[/font]</span></span></a><span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif] as well as the [/font]</span></span><a href="https://beyblade.fandom.com/wiki/Superking_Layer_System" target="_blank" rel="noopener" class="mycode_url"><span style="color: #0148c2;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Superking Layer System[/font]</span></span></a><span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]. It debuted in Japan with the release of the B-164 [/font]</span></span><a href="https://beyblade.fandom.com/wiki/Random_Booster_Vol._20" target="_blank" rel="noopener" class="mycode_url"><span style="color: #0148c2;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Random Booster Vol. 20[/font]</span></span></a><span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif] on April 25th, 2020.[/font]</span></span><br />
<br />
<br />
<span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Description[/font]</span></span><br />
<span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Curse is a round defense-type ring with 5 rollers on the edges that are supposed to deflect attacks.[/font]</span></span><br />
<span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Unlike its predecessor, Kreis Satan, the rollers are big and easy to hit, and actually deflect hits instead of creating recoil.[/font]</span></span><br />
<span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]The rollers add to the round shape and will make sound when hit. [/font]</span></span><br />
<span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]The shape of the blades is compact and the overall shape is round, making it a good choice for defense and giving it [/font]</span></span><br />
<span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]good life-after-death.[/font]</span></span><br />
<span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]There have been a few cases when the rollers have broken off.[/font]</span></span><br />
<br />
<span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Overall[/font]</span></span><br />
<span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Curse is a great choice for defense and the rollers work as intended, without holding back the ring, and the round shape gives it life-after-death.[/font]</span></span><br />
<span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]<span style="font-weight: bold;" class="mycode_b">As such, it is a must have for competitive bladers.</span>[/font]</span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Curse[/font]</span></span></span><span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif] (カース, [/font]</span></span><span style="font-style: italic;" class="mycode_i"><span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Kāsu[/font]</span></span></span><span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]) is a [/font]</span></span><a href="https://beyblade.fandom.com/wiki/Ring" target="_blank" rel="noopener" class="mycode_url"><span style="color: #0148c2;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Ring[/font]</span></span></a><span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif] released by [/font]</span></span><a href="https://beyblade.fandom.com/wiki/Takara_Tomy" target="_blank" rel="noopener" class="mycode_url"><span style="color: #0148c2;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Takara Tomy[/font]</span></span></a><span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif] as part of the [/font]</span></span><a href="https://beyblade.fandom.com/wiki/Burst_System" target="_blank" rel="noopener" class="mycode_url"><span style="color: #0148c2;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Burst System[/font]</span></span></a><span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif] as well as the [/font]</span></span><a href="https://beyblade.fandom.com/wiki/Superking_Layer_System" target="_blank" rel="noopener" class="mycode_url"><span style="color: #0148c2;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Superking Layer System[/font]</span></span></a><span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]. It debuted in Japan with the release of the B-164 [/font]</span></span><a href="https://beyblade.fandom.com/wiki/Random_Booster_Vol._20" target="_blank" rel="noopener" class="mycode_url"><span style="color: #0148c2;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Random Booster Vol. 20[/font]</span></span></a><span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif] on April 25th, 2020.[/font]</span></span><br />
<br />
<br />
<span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Description[/font]</span></span><br />
<span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Curse is a round defense-type ring with 5 rollers on the edges that are supposed to deflect attacks.[/font]</span></span><br />
<span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Unlike its predecessor, Kreis Satan, the rollers are big and easy to hit, and actually deflect hits instead of creating recoil.[/font]</span></span><br />
<span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]The rollers add to the round shape and will make sound when hit. [/font]</span></span><br />
<span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]The shape of the blades is compact and the overall shape is round, making it a good choice for defense and giving it [/font]</span></span><br />
<span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]good life-after-death.[/font]</span></span><br />
<span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]There have been a few cases when the rollers have broken off.[/font]</span></span><br />
<br />
<span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Overall[/font]</span></span><br />
<span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Curse is a great choice for defense and the rollers work as intended, without holding back the ring, and the round shape gives it life-after-death.[/font]</span></span><br />
<span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]<span style="font-weight: bold;" class="mycode_b">As such, it is a must have for competitive bladers.</span>[/font]</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Chassis - 1D]]></title>
			<link>https://worldbeyblade.org/Thread-Chassis-1D</link>
			<pubDate>Tue, 09 Feb 2021 22:52:32 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Chassis-1D</guid>
			<description><![CDATA[Description:<br />
1D is a small single chassis designed for use with disks to compensate for the lower weight it has than the much heavier double chassis.<br />
Unlike the heavier 1S, it has tall teeth increasing its burst resistance.<br />
Its class as the lightest chassis at the time of writing makes it heavily outclassed, and its use with disks cannot compensate for its crippling light weight.<br />
The only reason to use this over a much better chassis is if the burst risk from the previous chassis outweighs the fact it is so light.<br />
<br />
Overall<br />
1D would be a very useful part due to its great burst resistance, but it's very light weight holds it back and holds back almost every combo it is in.<br />
<span style="font-weight: bold;" class="mycode_b">As such, it is recommended for collection purposes only.</span>]]></description>
			<content:encoded><![CDATA[Description:<br />
1D is a small single chassis designed for use with disks to compensate for the lower weight it has than the much heavier double chassis.<br />
Unlike the heavier 1S, it has tall teeth increasing its burst resistance.<br />
Its class as the lightest chassis at the time of writing makes it heavily outclassed, and its use with disks cannot compensate for its crippling light weight.<br />
The only reason to use this over a much better chassis is if the burst risk from the previous chassis outweighs the fact it is so light.<br />
<br />
Overall<br />
1D would be a very useful part due to its great burst resistance, but it's very light weight holds it back and holds back almost every combo it is in.<br />
<span style="font-weight: bold;" class="mycode_b">As such, it is recommended for collection purposes only.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Performance Tip - Just]]></title>
			<link>https://worldbeyblade.org/Thread-Performance-Tip-Just</link>
			<pubDate>Tue, 09 Feb 2021 01:39:44 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Performance-Tip-Just</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Just[/font]</span></span></span><span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif] (ジャスト, [/font]</span></span><span style="font-style: italic;" class="mycode_i"><span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Jasuto[/font]</span></span></span><span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]) is a [/font]</span></span><a href="https://beyblade.fandom.com/wiki/Performance_Tips" target="_blank" rel="noopener" class="mycode_url"><span style="color: #0148c2;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Performance Tips[/font]</span></span></a><span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif] released by [/font]</span></span><a href="https://beyblade.fandom.com/wiki/Takara_Tomy" target="_blank" rel="noopener" class="mycode_url"><span style="color: #0148c2;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Takara Tomy[/font]</span></span></a><span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif] as part of the [/font]</span></span><a href="https://beyblade.fandom.com/wiki/Burst_System" target="_blank" rel="noopener" class="mycode_url"><span style="color: #0148c2;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Burst System[/font]</span></span></a><span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif] as well as the [/font]</span></span><a href="https://beyblade.fandom.com/wiki/Superking_Layer_System" target="_blank" rel="noopener" class="mycode_url"><span style="color: #0148c2;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Superking Layer System[/font]</span></span></a><span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]. It debuted in Japan with the release of the B-177 Booster [/font]</span></span><a href="https://beyblade.fandom.com/wiki/Jet_Wyvern_Around_Just_1D" target="_blank" rel="noopener" class="mycode_url"><span style="color: #0148c2;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Jet Wyvern Around Just 1D[/font]</span></span></a><span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif] on January 23rd, 2021.[/font]</span></span><br />
<br />
<span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Description[/font]</span></span><br />
<span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Just is a defense-type Performance Tip with a sharp tip in the middle and a wide free-spinning ring above it. The plastic above the ring slightly represents the Forge Disk Vertical, and the tip is slightly shorter than most drivers.[/font]</span></span><br />
<br />
<span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]The sharp tip is at a very sharp angle, which makes it very linear, like Edge, and makes it get unbalanced easier than most drivers. [/font]</span></span><br />
<span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Unlike Edge, it can use the unbalance to its advantage, as when it hit off balance the ring will grip onto the stadium and move up then move down in an effective counterattack. The ring may also prevent it from being knocked out. [/font]</span></span><br />
<br />
It has good Life-After-Death, but not to the level of Orbit, Orbit Metal, Atomic, Orbit, and other drivers due to the lack of a ball tip. <br />
<br />
Overall<br />
Just is a tip with good stamina, good life-after-death, and great counter attacks. It is outclassed in terms of defense and a bit in life-after-death by other tips such as Orbit, Orbit Metal, and Atomic, though its great counter and comparable life-after-death make it a good alternative. <br />
<span style="font-weight: bold;" class="mycode_b">As such, it is a welcome addition to a blader's collection.</span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Just[/font]</span></span></span><span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif] (ジャスト, [/font]</span></span><span style="font-style: italic;" class="mycode_i"><span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Jasuto[/font]</span></span></span><span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]) is a [/font]</span></span><a href="https://beyblade.fandom.com/wiki/Performance_Tips" target="_blank" rel="noopener" class="mycode_url"><span style="color: #0148c2;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Performance Tips[/font]</span></span></a><span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif] released by [/font]</span></span><a href="https://beyblade.fandom.com/wiki/Takara_Tomy" target="_blank" rel="noopener" class="mycode_url"><span style="color: #0148c2;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Takara Tomy[/font]</span></span></a><span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif] as part of the [/font]</span></span><a href="https://beyblade.fandom.com/wiki/Burst_System" target="_blank" rel="noopener" class="mycode_url"><span style="color: #0148c2;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Burst System[/font]</span></span></a><span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif] as well as the [/font]</span></span><a href="https://beyblade.fandom.com/wiki/Superking_Layer_System" target="_blank" rel="noopener" class="mycode_url"><span style="color: #0148c2;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Superking Layer System[/font]</span></span></a><span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]. It debuted in Japan with the release of the B-177 Booster [/font]</span></span><a href="https://beyblade.fandom.com/wiki/Jet_Wyvern_Around_Just_1D" target="_blank" rel="noopener" class="mycode_url"><span style="color: #0148c2;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Jet Wyvern Around Just 1D[/font]</span></span></a><span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif] on January 23rd, 2021.[/font]</span></span><br />
<br />
<span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Description[/font]</span></span><br />
<span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Just is a defense-type Performance Tip with a sharp tip in the middle and a wide free-spinning ring above it. The plastic above the ring slightly represents the Forge Disk Vertical, and the tip is slightly shorter than most drivers.[/font]</span></span><br />
<br />
<span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]The sharp tip is at a very sharp angle, which makes it very linear, like Edge, and makes it get unbalanced easier than most drivers. [/font]</span></span><br />
<span style="color: #3a3a3a;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">[font="Helvetica Neue", Helvetica, Arial, sans-serif]Unlike Edge, it can use the unbalance to its advantage, as when it hit off balance the ring will grip onto the stadium and move up then move down in an effective counterattack. The ring may also prevent it from being knocked out. [/font]</span></span><br />
<br />
It has good Life-After-Death, but not to the level of Orbit, Orbit Metal, Atomic, Orbit, and other drivers due to the lack of a ball tip. <br />
<br />
Overall<br />
Just is a tip with good stamina, good life-after-death, and great counter attacks. It is outclassed in terms of defense and a bit in life-after-death by other tips such as Orbit, Orbit Metal, and Atomic, though its great counter and comparable life-after-death make it a good alternative. <br />
<span style="font-weight: bold;" class="mycode_b">As such, it is a welcome addition to a blader's collection.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Disk Frame - Wall]]></title>
			<link>https://worldbeyblade.org/Thread-Draft-Disk-Frame-Wall</link>
			<pubDate>Sun, 24 Feb 2019 17:55:01 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Draft-Disk-Frame-Wall</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
Wall is symmetrical rounded Disk Frame. Frame is "divided" into eight. Its have 8 points and between of points is "blades???". This frame increase combination attack, stamina and defense, because its rounded shape makes the disc more heavier, but does not have any blades that would lose the beyblade speed when exposed to the opponent. The frame resembles a bit of a bicycle wheel.<br />
<br />
==Overall==<br />
Wall frame increase combo attack, defense and stamina ability.<br />
<br />
As such, Wall is a must have for competitive bladers.</blockquote>
Please help find alternative for blades.]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
Wall is symmetrical rounded Disk Frame. Frame is "divided" into eight. Its have 8 points and between of points is "blades???". This frame increase combination attack, stamina and defense, because its rounded shape makes the disc more heavier, but does not have any blades that would lose the beyblade speed when exposed to the opponent. The frame resembles a bit of a bicycle wheel.<br />
<br />
==Overall==<br />
Wall frame increase combo attack, defense and stamina ability.<br />
<br />
As such, Wall is a must have for competitive bladers.</blockquote>
Please help find alternative for blades.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Energy Layer - Cho-Z Achilles]]></title>
			<link>https://worldbeyblade.org/Thread-Energy-Layer-Cho-Z-Achilles</link>
			<pubDate>Tue, 19 Feb 2019 17:55:11 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Energy-Layer-Cho-Z-Achilles</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
Cho-Z Achilles is a Balance Type Energy Layer that features two large blades, creating a high recoil.. As part of the Cho-Z Layer System, Z Achilles features metal in its design; in this case, concentrated on the blades.<br />
<br />
<br />
The inclusion of metal improves Attack Potential by increasing the weight of the Layer, granting higher inertia that increases both KO and Burst Attack as well as increasing the Layer's Burst resistance as the high inertia resists teeth skipping, a property that compliments the tall teeth of the Takara Tomy release of Cho-Z Achilles. The Layer's Attack potential is further improved as the metal is placed near the point of impact. Due to these factors and the shape of the blades, Cho-Z Achilles performs well in Attack Combinations.<br />
<br />
Like many other Cho-Z/Cho-Z Awaken Layers, Cho-Z Achilles is unbalanced which increases Burst risk, is liable to break Banking Patterns and drains S<span style="color: #3a3a3a;" class="mycode_color">tamina.<br />
<br />
<br />
However, the two blades situated on top and below the Layer are liable to denting and even chipping due to how far they protrude. While not enough to completely break Cho-Z Achilles, if one is fearful of possible performance changes or simply dislikes the damaged appearance, they may want to own multiple copies of this Layer.<br />
<br />
==Overall==<br />
Cho-Z Achilles is good layer of attack combos.</span></blockquote>
]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
Cho-Z Achilles is a Balance Type Energy Layer that features two large blades, creating a high recoil.. As part of the Cho-Z Layer System, Z Achilles features metal in its design; in this case, concentrated on the blades.<br />
<br />
<br />
The inclusion of metal improves Attack Potential by increasing the weight of the Layer, granting higher inertia that increases both KO and Burst Attack as well as increasing the Layer's Burst resistance as the high inertia resists teeth skipping, a property that compliments the tall teeth of the Takara Tomy release of Cho-Z Achilles. The Layer's Attack potential is further improved as the metal is placed near the point of impact. Due to these factors and the shape of the blades, Cho-Z Achilles performs well in Attack Combinations.<br />
<br />
Like many other Cho-Z/Cho-Z Awaken Layers, Cho-Z Achilles is unbalanced which increases Burst risk, is liable to break Banking Patterns and drains S<span style="color: #3a3a3a;" class="mycode_color">tamina.<br />
<br />
<br />
However, the two blades situated on top and below the Layer are liable to denting and even chipping due to how far they protrude. While not enough to completely break Cho-Z Achilles, if one is fearful of possible performance changes or simply dislikes the damaged appearance, they may want to own multiple copies of this Layer.<br />
<br />
==Overall==<br />
Cho-Z Achilles is good layer of attack combos.</span></blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Energy Layer - Cho-Z Spriggan]]></title>
			<link>https://worldbeyblade.org/Thread-Energy-Layer-Cho-Z-Spriggan</link>
			<pubDate>Thu, 14 Feb 2019 16:00:27 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Energy-Layer-Cho-Z-Spriggan</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>Cho-Z Spriggan is Balance type Cho-Z Awaken System Layer. <br />
Middle on this layer is golden X like a Spriggan Requiem. Base colors is golden and red. Left up and right down is red "teeths" with black stickers. Left down and right up is Spriggan face, where is blue eyes. Up and down is golden with some stickers.<br />
This layer special ability is dual spin, like a Sr. <span style="color: #3a3a3a;" class="mycode_color">As a part of the Cho-Z Awaken System, Cho-Z Spriggan is overpowered, what increase burst risk. Unlike the other Cho-Z / Cho-Z Awaken System Beyblade, Cho-Z Spriggan has no metal. Up and down of this layer, is teeths, what can come out during the battle.</span></blockquote>
]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>Cho-Z Spriggan is Balance type Cho-Z Awaken System Layer. <br />
Middle on this layer is golden X like a Spriggan Requiem. Base colors is golden and red. Left up and right down is red "teeths" with black stickers. Left down and right up is Spriggan face, where is blue eyes. Up and down is golden with some stickers.<br />
This layer special ability is dual spin, like a Sr. <span style="color: #3a3a3a;" class="mycode_color">As a part of the Cho-Z Awaken System, Cho-Z Spriggan is overpowered, what increase burst risk. Unlike the other Cho-Z / Cho-Z Awaken System Beyblade, Cho-Z Spriggan has no metal. Up and down of this layer, is teeths, what can come out during the battle.</span></blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Energy Layer - Right/Left Eclipse]]></title>
			<link>https://worldbeyblade.org/Thread-Draft-Energy-Layer-Right-Left-Eclipse</link>
			<pubDate>Wed, 21 Nov 2018 03:39:39 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Draft-Energy-Layer-Right-Left-Eclipse</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
Right/Left Eclipse is a Right Spin/Left Spin Balance Type Energy Layer that is the result of the combination of Left Apollos and Right Artemis with Right Artemis'/Left Apollos' center piece via the two Layers' shared gimmick. The left side features the Left Apollos half with multiple spikes on each side and the right side features the Right Artemis half with three blades akin to Wild Wyvern. The combinations of Left Apollos, the sun, and Right Artemis, the moon, represent the Layer's namesake; an eclipse. As part of the Cho-Z Layer System, Right/Left Eclipse features metal in its design; lining the blades. The inclusion of metal makes the Layer heavier than most SwitchStrike/God Layers.<br />
<br />
The hybrid design of Right/Left Eclipse is meant to create a mixed performance between Defense and Attack, however, like most Balance Type parts, this leads to mediocre performance in both categories. Furthermore, both sides feature too little recoil for Attack potential and too much recoil for Defense and Stamina potential, even when against opposite spin opponents.<br />
<br />
Due to the gimmick, Right/Left Eclipse is incompatible with a Level Chip.<br />
<br />
==Overall==<br />
With too little recoil for Attack and too much recoil for Defense and Stamina, Right/Left Eclipse is outclassed by many other Layers such as Winning Valkyrie.<br />
<br />
As such, Right/Left Eclipse is recommended for collection purposes only.</blockquote>
<br />
I'm putting this as Right/Left Eclipse since they're pretty much the same Layer with the same performance (abysmal). When I'm putting this up on the wiki I'll edit the Right/Left parts to match the page]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
Right/Left Eclipse is a Right Spin/Left Spin Balance Type Energy Layer that is the result of the combination of Left Apollos and Right Artemis with Right Artemis'/Left Apollos' center piece via the two Layers' shared gimmick. The left side features the Left Apollos half with multiple spikes on each side and the right side features the Right Artemis half with three blades akin to Wild Wyvern. The combinations of Left Apollos, the sun, and Right Artemis, the moon, represent the Layer's namesake; an eclipse. As part of the Cho-Z Layer System, Right/Left Eclipse features metal in its design; lining the blades. The inclusion of metal makes the Layer heavier than most SwitchStrike/God Layers.<br />
<br />
The hybrid design of Right/Left Eclipse is meant to create a mixed performance between Defense and Attack, however, like most Balance Type parts, this leads to mediocre performance in both categories. Furthermore, both sides feature too little recoil for Attack potential and too much recoil for Defense and Stamina potential, even when against opposite spin opponents.<br />
<br />
Due to the gimmick, Right/Left Eclipse is incompatible with a Level Chip.<br />
<br />
==Overall==<br />
With too little recoil for Attack and too much recoil for Defense and Stamina, Right/Left Eclipse is outclassed by many other Layers such as Winning Valkyrie.<br />
<br />
As such, Right/Left Eclipse is recommended for collection purposes only.</blockquote>
<br />
I'm putting this as Right/Left Eclipse since they're pretty much the same Layer with the same performance (abysmal). When I'm putting this up on the wiki I'll edit the Right/Left parts to match the page]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Energy Layer - Left Apollos]]></title>
			<link>https://worldbeyblade.org/Thread-Draft-Energy-Layer-Left-Apollos</link>
			<pubDate>Wed, 21 Nov 2018 03:26:27 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Draft-Energy-Layer-Left-Apollos</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
Left Apollos is a Left Spin Defense Type Energy Layer, that features an overall round, spiked perimeter. <span style="color: #3a3a3a;" class="mycode_color">The left side of the Layer features a face, meant to represent the layer’s namesake, Apollo, the god of sun and light in Greek and Roman mythology. As part of the Cho-Z Layer System, Left Apollos features metal in its design; lining the perimeter. The inclusion of metal makes the Layer heavier than most SwitchStrike/God Layers. Left Apollos also features a gimmick; like its predecessor Duo Apollos and its counterpart Right Artemis, the Layer can be split in half to form either Right Eclipse or Left Eclipse.<br />
<br />
The pointed design of the Layer makes Left Apollos ill-suited for Defense or Stamina Combinations. While the design may imply Attack potential, the gaps between the spikes are too small to create the necessary recoil. Furthermore, Left Apollos' shape creates a high Burst risk, even when against Right Spin opponents.<br />
<br />
Due to the gimmick, Left Apollos is incompatible with a Level Chip.<br />
<br />
When combined with Right Artemis, the results are classified as different Layers and so any differences in performance will be listed on the pages Right Eclipse and Left Eclipse.<br />
<br />
==Overall==<br />
With too much recoil for Defense and Stamina, too little recoil for Attack and a severe Burst risk, <span style="color: #3a3a3a;" class="mycode_color">Left Apollos</span> is outclassed by many other Layers such as Archer Hercules and Hell Salamander.<br />
</span><br />
<span style="color: #3a3a3a;" class="mycode_color">As such, <span style="color: #3a3a3a;" class="mycode_color">Left Apollos</span> is recommended for collection purposes only.</span></blockquote>
]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
Left Apollos is a Left Spin Defense Type Energy Layer, that features an overall round, spiked perimeter. <span style="color: #3a3a3a;" class="mycode_color">The left side of the Layer features a face, meant to represent the layer’s namesake, Apollo, the god of sun and light in Greek and Roman mythology. As part of the Cho-Z Layer System, Left Apollos features metal in its design; lining the perimeter. The inclusion of metal makes the Layer heavier than most SwitchStrike/God Layers. Left Apollos also features a gimmick; like its predecessor Duo Apollos and its counterpart Right Artemis, the Layer can be split in half to form either Right Eclipse or Left Eclipse.<br />
<br />
The pointed design of the Layer makes Left Apollos ill-suited for Defense or Stamina Combinations. While the design may imply Attack potential, the gaps between the spikes are too small to create the necessary recoil. Furthermore, Left Apollos' shape creates a high Burst risk, even when against Right Spin opponents.<br />
<br />
Due to the gimmick, Left Apollos is incompatible with a Level Chip.<br />
<br />
When combined with Right Artemis, the results are classified as different Layers and so any differences in performance will be listed on the pages Right Eclipse and Left Eclipse.<br />
<br />
==Overall==<br />
With too much recoil for Defense and Stamina, too little recoil for Attack and a severe Burst risk, <span style="color: #3a3a3a;" class="mycode_color">Left Apollos</span> is outclassed by many other Layers such as Archer Hercules and Hell Salamander.<br />
</span><br />
<span style="color: #3a3a3a;" class="mycode_color">As such, <span style="color: #3a3a3a;" class="mycode_color">Left Apollos</span> is recommended for collection purposes only.</span></blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Energy Layer - Right Artemis]]></title>
			<link>https://worldbeyblade.org/Thread-Energy-Layer-Right-Artemis</link>
			<pubDate>Wed, 21 Nov 2018 02:56:30 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Energy-Layer-Right-Artemis</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Desccription==<br />
Right Artemis is a Right Spin Attack Type Energy Layer that features and overall square shaped design with six blades, akin to Wild Wyvern. The right side of the Layer features a face, meant to represent Artemis, the goddess of the moon in Greek and Roman mythology. As part of the Cho-Z Layer System, Right Artemis features metal in its design; lining the blades. <span style="color: #3a3a3a;" class="mycode_color">The inclusion of metal makes the Layer heavier than most SwitchStrike/God Layers.</span> Right Artemis also features a gimmick; like its predecessor Duo Artemis, and its counterpart Left Apollos, the Layer can be split in half to form either Right Eclipse or Left Eclipse.<br />
<br />
While the Layer's tall teeth, heavy weight and seemingly aggressive design may imply high Attack potential, the blades are very compact with little space in between, severely reducing Attack potential. Furthermore, the recoil Right Artemis does have makes it unsuitable for Defense or Stamina combinations.<br />
<br />
Due to the gimmick, Right Artemis is incompatible with a Level Chip.<br />
<br />
When combined with Left Apollos, the results are classified as different Layers, thus any differences in performance will be listed on the pages Right Eclipse and Left Eclipse.<br />
<br />
==Overall==<br />
With too little recoil for Attack and too much recoil for Defense and Stamina, Right Artemis is outclassed by many other Layers such as Winning Valkyrie.<br />
<br />
As such, Right Artemis is recommended for collection purposes only.</blockquote>
]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Desccription==<br />
Right Artemis is a Right Spin Attack Type Energy Layer that features and overall square shaped design with six blades, akin to Wild Wyvern. The right side of the Layer features a face, meant to represent Artemis, the goddess of the moon in Greek and Roman mythology. As part of the Cho-Z Layer System, Right Artemis features metal in its design; lining the blades. <span style="color: #3a3a3a;" class="mycode_color">The inclusion of metal makes the Layer heavier than most SwitchStrike/God Layers.</span> Right Artemis also features a gimmick; like its predecessor Duo Artemis, and its counterpart Left Apollos, the Layer can be split in half to form either Right Eclipse or Left Eclipse.<br />
<br />
While the Layer's tall teeth, heavy weight and seemingly aggressive design may imply high Attack potential, the blades are very compact with little space in between, severely reducing Attack potential. Furthermore, the recoil Right Artemis does have makes it unsuitable for Defense or Stamina combinations.<br />
<br />
Due to the gimmick, Right Artemis is incompatible with a Level Chip.<br />
<br />
When combined with Left Apollos, the results are classified as different Layers, thus any differences in performance will be listed on the pages Right Eclipse and Left Eclipse.<br />
<br />
==Overall==<br />
With too little recoil for Attack and too much recoil for Defense and Stamina, Right Artemis is outclassed by many other Layers such as Winning Valkyrie.<br />
<br />
As such, Right Artemis is recommended for collection purposes only.</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Forge Disc - Zenith]]></title>
			<link>https://worldbeyblade.org/Thread-Forge-Disc-Zenith</link>
			<pubDate>Sat, 10 Nov 2018 03:52:44 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Forge-Disc-Zenith</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
Zenith, like Magnum, Jerk and Polish, is a Forge Disc made up of a metal core and plastic perimeter <span style="color: #3a3a3a;" class="mycode_color">making up the gimmick of the Disc</span>. Unlike the aforementioned Discs however, Zenith uses a different metal core with three blades in the shape of "Z"s.<br />
<br />
For Zenith's gimmick, the plastic houses rubber sections, meant to absorb impact and reduce Burst risk during Disc-to-Layer contact. However, due to most Burst Performance Tips being of similar heights, such contact is rare. Furthermore, if such contact does occur, the rubber is liable to act as brakes, slowing the Zenith combination down. Additionally, because the rubber extends to the underside of the Disc, which when combined with Zenith's rough perimeter, nullifies any Life-After-Death potential. Finally, because much of Zenith's construction is plastic, the Disc has a Centralized-Weight-Distribution and is light weight which slows Mobile combinations, reduces Attack potential, <span style="color: #3a3a3a;" class="mycode_color">creates poor spin retention and spin times and makes combinations highly vulnerable to Knock-Outs.<br />
<br />
==Overall==<br />
Zenith, like other metal and plastic Discs, is too light to be effective. Furthermore, due to the rubber parts and rough perimeter, Zenith also nullifies Life-After-Death, making it ill-suited for Spin-Equalization combinations as well.<br />
<br />
As such, Zenith is recommended for collection purposes only</span></blockquote>
<br />
<br />
Who's bright [CENSORED] idea was this?]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
Zenith, like Magnum, Jerk and Polish, is a Forge Disc made up of a metal core and plastic perimeter <span style="color: #3a3a3a;" class="mycode_color">making up the gimmick of the Disc</span>. Unlike the aforementioned Discs however, Zenith uses a different metal core with three blades in the shape of "Z"s.<br />
<br />
For Zenith's gimmick, the plastic houses rubber sections, meant to absorb impact and reduce Burst risk during Disc-to-Layer contact. However, due to most Burst Performance Tips being of similar heights, such contact is rare. Furthermore, if such contact does occur, the rubber is liable to act as brakes, slowing the Zenith combination down. Additionally, because the rubber extends to the underside of the Disc, which when combined with Zenith's rough perimeter, nullifies any Life-After-Death potential. Finally, because much of Zenith's construction is plastic, the Disc has a Centralized-Weight-Distribution and is light weight which slows Mobile combinations, reduces Attack potential, <span style="color: #3a3a3a;" class="mycode_color">creates poor spin retention and spin times and makes combinations highly vulnerable to Knock-Outs.<br />
<br />
==Overall==<br />
Zenith, like other metal and plastic Discs, is too light to be effective. Furthermore, due to the rubber parts and rough perimeter, Zenith also nullifies Life-After-Death, making it ill-suited for Spin-Equalization combinations as well.<br />
<br />
As such, Zenith is recommended for collection purposes only</span></blockquote>
<br />
<br />
Who's bright [CENSORED] idea was this?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Driver/Performance Tip - Evolution]]></title>
			<link>https://worldbeyblade.org/Thread-Driver-Performance-Tip-Evolution</link>
			<pubDate>Thu, 08 Nov 2018 06:17:29 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Driver-Performance-Tip-Evolution</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
<span style="color: #3a3a3a;" class="mycode_color">Evolution<span style="font-weight: bold;" class="mycode_b"> </span>features a rubber tip, made up of two sets of rubber spikes, that begins at a taller than average height. The spikes are meant to wear down and break off with use so, unlike most other rubber tips and like its predecessor Variable, Evolution will become more aggressive instead of less aggressive over time.<br />
</span><br />
<span style="color: #3a3a3a;" class="mycode_color">When launched in mint condition the first set of six spikes will create a mildly aggressive pattern at speeds akin to Blow, albeit without the Stamina due to the greater friction the rubber has. While Evolution's taller height<span style="color: #3a3a3a;" class="mycode_color"> would, in theory, increase the rate of Disc-to-Layer contact and Burst the opponent, due to the height of most Layers and the minimal difference in height, such contact is rare. Furthermore, most Attack Type combinations benefit from a shorter height as a taller height creates a destabilization risk instead.</span> Due to how tall the first six teeth are and the somewhat brittle nature of the rubber in the Takara Tomy release, the first set of teeth will break off relatively quickly.<br />
</span><br />
<span style="color: #3a3a3a;" class="mycode_color">When launched after the first set of teeth have given way to the second set of fourteen spikes, Evolution's speed increases remarkably, becoming as fast or even faster than Xtreme, due to the now increased surface area and diameter. However, that same speed and diameter increase makes Evolution incredibly difficult to control at this stage as banking is difficult to maintain, Self-Knock-Outs become common and its Stamina worsens. Due to the greater number of spikes and their shorter length, Evolution does not wear out as quickly at this stage. Of the stages, this stage of Evolution is considered the best.<br />
</span><br />
<span style="color: #3a3a3a;" class="mycode_color">When the second set of spikes break off, what's left is a solid base of rubber. At this point Evolution's speed increases further but the aforementioned control and Stamina issues become even worse, having trouble even staying on the Tornado Ridge of the stadium and losing spin too quickly to perform any meaningful attacks before it begins to slow down.<br />
</span><br />
<span style="color: #3a3a3a;" class="mycode_color">When Evolution loses spikes, it does become shorter as a result. However because Evolution starts above the standard height, the height reduction only brings the Tip back down to standard height. However, due to the wide base, Evolution has relatively high Life-After-Death when worn down, making it a somewhat safer choice against Spin-Equalization combinations.<br />
<br />
</span>==Overall==<br />
Despite, or rather, because of being an upgrade to Variable, Evolution is generally outclassed for competitive use due to its similar <span style="color: #3a3a3a;" class="mycode_color">lack of control and Stamina. Furthermore, Evolution is outclassed by its predecessor due to Evolution's taller height which hampers Attack potential.<br />
<br />
As such, Evolution is recommended for collection purposes only.</span></blockquote>
Taller Drivers do not equal better Attack Takara Tomy.]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
<span style="color: #3a3a3a;" class="mycode_color">Evolution<span style="font-weight: bold;" class="mycode_b"> </span>features a rubber tip, made up of two sets of rubber spikes, that begins at a taller than average height. The spikes are meant to wear down and break off with use so, unlike most other rubber tips and like its predecessor Variable, Evolution will become more aggressive instead of less aggressive over time.<br />
</span><br />
<span style="color: #3a3a3a;" class="mycode_color">When launched in mint condition the first set of six spikes will create a mildly aggressive pattern at speeds akin to Blow, albeit without the Stamina due to the greater friction the rubber has. While Evolution's taller height<span style="color: #3a3a3a;" class="mycode_color"> would, in theory, increase the rate of Disc-to-Layer contact and Burst the opponent, due to the height of most Layers and the minimal difference in height, such contact is rare. Furthermore, most Attack Type combinations benefit from a shorter height as a taller height creates a destabilization risk instead.</span> Due to how tall the first six teeth are and the somewhat brittle nature of the rubber in the Takara Tomy release, the first set of teeth will break off relatively quickly.<br />
</span><br />
<span style="color: #3a3a3a;" class="mycode_color">When launched after the first set of teeth have given way to the second set of fourteen spikes, Evolution's speed increases remarkably, becoming as fast or even faster than Xtreme, due to the now increased surface area and diameter. However, that same speed and diameter increase makes Evolution incredibly difficult to control at this stage as banking is difficult to maintain, Self-Knock-Outs become common and its Stamina worsens. Due to the greater number of spikes and their shorter length, Evolution does not wear out as quickly at this stage. Of the stages, this stage of Evolution is considered the best.<br />
</span><br />
<span style="color: #3a3a3a;" class="mycode_color">When the second set of spikes break off, what's left is a solid base of rubber. At this point Evolution's speed increases further but the aforementioned control and Stamina issues become even worse, having trouble even staying on the Tornado Ridge of the stadium and losing spin too quickly to perform any meaningful attacks before it begins to slow down.<br />
</span><br />
<span style="color: #3a3a3a;" class="mycode_color">When Evolution loses spikes, it does become shorter as a result. However because Evolution starts above the standard height, the height reduction only brings the Tip back down to standard height. However, due to the wide base, Evolution has relatively high Life-After-Death when worn down, making it a somewhat safer choice against Spin-Equalization combinations.<br />
<br />
</span>==Overall==<br />
Despite, or rather, because of being an upgrade to Variable, Evolution is generally outclassed for competitive use due to its similar <span style="color: #3a3a3a;" class="mycode_color">lack of control and Stamina. Furthermore, Evolution is outclassed by its predecessor due to Evolution's taller height which hampers Attack potential.<br />
<br />
As such, Evolution is recommended for collection purposes only.</span></blockquote>
Taller Drivers do not equal better Attack Takara Tomy.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Energy Layer - Cho-Z Valkyrie]]></title>
			<link>https://worldbeyblade.org/Thread-Energy-Layer-Cho-Z-Valkyrie</link>
			<pubDate>Thu, 08 Nov 2018 06:00:06 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Energy-Layer-Cho-Z-Valkyrie</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
Cho-Z Valkyrie <span style="color: #3a3a3a;" class="mycode_color">is an Attack Type Energy Layer, the center features a feathered, armored face facing forward, akin to its predecessor Winning Valkyrie</span><span style="color: #3a3a3a;" class="mycode_color">, meant to represent the Layer's namesake; Odin's handmaidens of Norse mythology, albeit changed to match the anime's rendition; an armored knight. Like its predecessors, Cho-Z Valkyrie <span style="color: #3a3a3a;" class="mycode_color">features three large wings as the primary points of contact, granting the Layer high Knock-Out and Burst Attack potential. As part of the SlingShock/Cho-Z Layer System, Cho-Z Valkyrie</span><span style="color: #3a3a3a;" class="mycode_color"> features metal in its design; in this case, concentrated behind each wing and in the center. Cho-Z Valkyrie also features a gimmick; the Layer features an anti-Bursting mechanism called the "Cho-Z Awakening System".<br />
<br />
<span style="color: #3a3a3a;" class="mycode_color">The Layer's size and the inclusion of metal makes Cho-Z Valkyrie</span><span style="color: #3a3a3a;" class="mycode_color"> heavier than most SwitchStrike/God Layers and improves Attack Potential by increasing the weight of the Layer, granting higher inertia that increases both KO and Burst Attack as well as increasing the Layer's Burst resistance as the high inertia resists teeth skipping, a property that compliments the tall teeth of the Takara Tomy release of </span><span style="color: #3a3a3a;" class="mycode_color"><span style="color: #3a3a3a;" class="mycode_color">Cho-Z Valkyrie</span></span><span style="color: #3a3a3a;" class="mycode_color">. Due to these factors and the shape of the blades, </span><span style="color: #3a3a3a;" class="mycode_color"><span style="color: #3a3a3a;" class="mycode_color">Cho-Z Valkyrie</span></span><span style="color: #3a3a3a;" class="mycode_color"> performs well in Attack Combinations.<span style="color: #3a3a3a;" class="mycode_color"> However, the wings of Cho-Z Valkyrie are small and</span><span style="color: #3a3a3a;" class="mycode_color"> made at an obtuse angle, more so than its predecessors, which hinders recoil, though the weight of the Layer can compensate.<br />
<br />
</span>At high spin velocity, red sub-wings calledd the "Cho-Z Wings" extend from the Layer, in turn extending a tab located in the left groove meant to fit the prongs of the Disc. This tab then obstructs the Disc from moving during impact, preventing the loss of the last click and preventing the Cho-Z Valkyrie combination from Bursting.<br />
<br />
</span>Unlike previous Cho-Z Layers, Cho-Z Valkyrie is incompatible with a Level Chip.<br />
<br />
==Overall==</span></span></blockquote>
<br />
Now to see how well it performs and if the gimmick is strong enough to work as intended]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
Cho-Z Valkyrie <span style="color: #3a3a3a;" class="mycode_color">is an Attack Type Energy Layer, the center features a feathered, armored face facing forward, akin to its predecessor Winning Valkyrie</span><span style="color: #3a3a3a;" class="mycode_color">, meant to represent the Layer's namesake; Odin's handmaidens of Norse mythology, albeit changed to match the anime's rendition; an armored knight. Like its predecessors, Cho-Z Valkyrie <span style="color: #3a3a3a;" class="mycode_color">features three large wings as the primary points of contact, granting the Layer high Knock-Out and Burst Attack potential. As part of the SlingShock/Cho-Z Layer System, Cho-Z Valkyrie</span><span style="color: #3a3a3a;" class="mycode_color"> features metal in its design; in this case, concentrated behind each wing and in the center. Cho-Z Valkyrie also features a gimmick; the Layer features an anti-Bursting mechanism called the "Cho-Z Awakening System".<br />
<br />
<span style="color: #3a3a3a;" class="mycode_color">The Layer's size and the inclusion of metal makes Cho-Z Valkyrie</span><span style="color: #3a3a3a;" class="mycode_color"> heavier than most SwitchStrike/God Layers and improves Attack Potential by increasing the weight of the Layer, granting higher inertia that increases both KO and Burst Attack as well as increasing the Layer's Burst resistance as the high inertia resists teeth skipping, a property that compliments the tall teeth of the Takara Tomy release of </span><span style="color: #3a3a3a;" class="mycode_color"><span style="color: #3a3a3a;" class="mycode_color">Cho-Z Valkyrie</span></span><span style="color: #3a3a3a;" class="mycode_color">. Due to these factors and the shape of the blades, </span><span style="color: #3a3a3a;" class="mycode_color"><span style="color: #3a3a3a;" class="mycode_color">Cho-Z Valkyrie</span></span><span style="color: #3a3a3a;" class="mycode_color"> performs well in Attack Combinations.<span style="color: #3a3a3a;" class="mycode_color"> However, the wings of Cho-Z Valkyrie are small and</span><span style="color: #3a3a3a;" class="mycode_color"> made at an obtuse angle, more so than its predecessors, which hinders recoil, though the weight of the Layer can compensate.<br />
<br />
</span>At high spin velocity, red sub-wings calledd the "Cho-Z Wings" extend from the Layer, in turn extending a tab located in the left groove meant to fit the prongs of the Disc. This tab then obstructs the Disc from moving during impact, preventing the loss of the last click and preventing the Cho-Z Valkyrie combination from Bursting.<br />
<br />
</span>Unlike previous Cho-Z Layers, Cho-Z Valkyrie is incompatible with a Level Chip.<br />
<br />
==Overall==</span></span></blockquote>
<br />
Now to see how well it performs and if the gimmick is strong enough to work as intended]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Driver/Performance Tip - Infinite-L]]></title>
			<link>https://worldbeyblade.org/Thread-Driver-Performance-Tip-Infinite-L</link>
			<pubDate>Wed, 24 Oct 2018 03:09:58 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Driver-Performance-Tip-Infinite-L</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
<span style="color: #3a3a3a;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Infinite-L</span>, unlike other Performance Tips, is not compatible with a Forge Disc, Right-Spin Layer or Launcher as the weight and prongs of a Forge Disc have been integrated directly into <span style="font-weight: bold;" class="mycode_b">Infinite-L</span>, the thickness of the left sides of the prongs and the width of the prongs prevents a launcher from fitting inside. This is due to the fact that the Tip must be used with the Infinite Beystadium it comes with.</span><br />
<span style="color: #3a3a3a;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Infinite-L</span>’s bottom features a wide, low angled cone tip, akin to a larger Wide Defense from Metal Fight Beyblade, that is magnetized, akin to Prototype Nemesis from Metal Fight Beyblade. The magnetic tip connects with the center of the Infinite Beystadium and keeps the <span style="font-weight: bold;" class="mycode_b">Infinite-L</span> Beyblade fixed in place and spins with the stadium’s motorized center, when knocked off of its perch, the wide cone tip creates a stable, Stamina-conserving spin and brings the <span style="font-weight: bold;" class="mycode_b">Infinite-L</span> Beyblade back to the spinning center and the heavy weight resists KOs.</span><br />
<span style="color: #3a3a3a;" class="mycode_color">Furthermore, the spring of <span style="font-weight: bold;" class="mycode_b">Infinite-L</span> is much stronger than that of other Performance Tips which increases the Burst resistance of the Layer it’s paired with. Such features are meant to simulate a strong Stationary Defense/Stamina/Attack Type depending on the Layer used in order to practice Banking Shoots with Attack Combinations or test a Combination’s Burst and/or KO resistance.<br />
<br />
</span>==Overall==<br />
<span style="color: #3a3a3a;" class="mycode_color">Since <span style="font-weight: bold;" class="mycode_b">Infinite-L</span> cannot be used with a Launcher, it cannot be used in tournaments, making it competitively worthless.</span><br />
<br />
<span style="color: #3a3a3a;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">However, Infinite’s worth lies within how useful the Cho-Z Musou Stadium is to a blader, thus it is completely up to the buyer’s jurisdiction on whether or not to purchase Infinite.</span></span></blockquote>
It's a left spin compatible Mugen. Nothing else needs to be said]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
<span style="color: #3a3a3a;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Infinite-L</span>, unlike other Performance Tips, is not compatible with a Forge Disc, Right-Spin Layer or Launcher as the weight and prongs of a Forge Disc have been integrated directly into <span style="font-weight: bold;" class="mycode_b">Infinite-L</span>, the thickness of the left sides of the prongs and the width of the prongs prevents a launcher from fitting inside. This is due to the fact that the Tip must be used with the Infinite Beystadium it comes with.</span><br />
<span style="color: #3a3a3a;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Infinite-L</span>’s bottom features a wide, low angled cone tip, akin to a larger Wide Defense from Metal Fight Beyblade, that is magnetized, akin to Prototype Nemesis from Metal Fight Beyblade. The magnetic tip connects with the center of the Infinite Beystadium and keeps the <span style="font-weight: bold;" class="mycode_b">Infinite-L</span> Beyblade fixed in place and spins with the stadium’s motorized center, when knocked off of its perch, the wide cone tip creates a stable, Stamina-conserving spin and brings the <span style="font-weight: bold;" class="mycode_b">Infinite-L</span> Beyblade back to the spinning center and the heavy weight resists KOs.</span><br />
<span style="color: #3a3a3a;" class="mycode_color">Furthermore, the spring of <span style="font-weight: bold;" class="mycode_b">Infinite-L</span> is much stronger than that of other Performance Tips which increases the Burst resistance of the Layer it’s paired with. Such features are meant to simulate a strong Stationary Defense/Stamina/Attack Type depending on the Layer used in order to practice Banking Shoots with Attack Combinations or test a Combination’s Burst and/or KO resistance.<br />
<br />
</span>==Overall==<br />
<span style="color: #3a3a3a;" class="mycode_color">Since <span style="font-weight: bold;" class="mycode_b">Infinite-L</span> cannot be used with a Launcher, it cannot be used in tournaments, making it competitively worthless.</span><br />
<br />
<span style="color: #3a3a3a;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">However, Infinite’s worth lies within how useful the Cho-Z Musou Stadium is to a blader, thus it is completely up to the buyer’s jurisdiction on whether or not to purchase Infinite.</span></span></blockquote>
It's a left spin compatible Mugen. Nothing else needs to be said]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Energy Layer - Vise Leopard]]></title>
			<link>https://worldbeyblade.org/Thread-Draft-Energy-Layer-Vise-Leopard</link>
			<pubDate>Wed, 05 Sep 2018 00:11:35 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Draft-Energy-Layer-Vise-Leopard</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
Vise Leopard is an Attack Type Layer that features a leopard head on either side, meant to represent this Layer's Japanese namesake; the Leopard, each lined with red "teeth". As part of the Super Z Layer System, Vise Leopard features metal in its design, in this case; the leopard heads are made of metal. The inclusion of Metal makes Vise Leopard heavier than most God/Switch Strike Layers. Vise Leopard also features a gimmick; the top half of the Layer is spring loaded for it to "bite" onto the opponent.<br />
<br />
Theoretically, the opponent's Layer would slip into the gap in the perimeter of Vise Leopard and become caught on the red "teeth", which are made of rubberized plastic, stopping the opponent's Layer and creating Burst Attack potential. In practice however, the gap in Vise Leopard is too small for any Layer's protrusions to be caught in, the teeth are two small to grip into the opponent's Layer and the spring used in the gimmick is too strong to move up during impact. As such, Vise Leopard features poor recoil, making it ill-suited for Attack Type combinations. However, the three strong teeth and fairly round shape of the Layer can create moderate Defense potential.<br />
<br />
==Overall==<br />
Vise Leopard, while fairly heavy, features too little recoil and a non-functioning gimmick, making it ill-suited for Attack Type combinations. While the Layer exhibits Defense Potential from its strong teeth and shape, it remains heavily outclassed by Archer Hercules and Revive Phoenix.<br />
<br />
As such, Vise Leopard is recommended for collection purposes only.</blockquote>
]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
Vise Leopard is an Attack Type Layer that features a leopard head on either side, meant to represent this Layer's Japanese namesake; the Leopard, each lined with red "teeth". As part of the Super Z Layer System, Vise Leopard features metal in its design, in this case; the leopard heads are made of metal. The inclusion of Metal makes Vise Leopard heavier than most God/Switch Strike Layers. Vise Leopard also features a gimmick; the top half of the Layer is spring loaded for it to "bite" onto the opponent.<br />
<br />
Theoretically, the opponent's Layer would slip into the gap in the perimeter of Vise Leopard and become caught on the red "teeth", which are made of rubberized plastic, stopping the opponent's Layer and creating Burst Attack potential. In practice however, the gap in Vise Leopard is too small for any Layer's protrusions to be caught in, the teeth are two small to grip into the opponent's Layer and the spring used in the gimmick is too strong to move up during impact. As such, Vise Leopard features poor recoil, making it ill-suited for Attack Type combinations. However, the three strong teeth and fairly round shape of the Layer can create moderate Defense potential.<br />
<br />
==Overall==<br />
Vise Leopard, while fairly heavy, features too little recoil and a non-functioning gimmick, making it ill-suited for Attack Type combinations. While the Layer exhibits Defense Potential from its strong teeth and shape, it remains heavily outclassed by Archer Hercules and Revive Phoenix.<br />
<br />
As such, Vise Leopard is recommended for collection purposes only.</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Perfomance Tip/Driver-Absorb]]></title>
			<link>https://worldbeyblade.org/Thread-Draft-Perfomance-Tip-Driver-Absorb</link>
			<pubDate>Tue, 04 Sep 2018 17:01:39 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Draft-Perfomance-Tip-Driver-Absorb</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-size: medium;" class="mycode_size">Absorb is a Performance Tip released as part of the Burst System. It debuted with the release of the B-122 Starter Geist Fafnir 8' Absorb on September 22nd, 2018.<br />
<br />
<br />
==Description==<br />
Absorb features a angled, spring loaded  Wide cone shaped tip akin to Wide Defense from MFB era. In theory the tip is meant to prevent harsh impacts against the stadium floor from launch, preventing accidental self Knock-Outs from bouncing. While the large wide shape is meant to maintain stability and retain stamina. <br />
The  sharp cone shaped tip provides Absorb low friction with the stadium floor which results in high stamina potential and increases the burst resistance  of the combination using it. Due to its Wide shape,  Absorb doesn't fall over easily at low spin velocities thus making it a useful choice for Spin-equalizing Customizations. <br />
<br />
<br />
<br />
==Overall==<br />
<br />
<br />
==Product List==<br />
==Takara Tomy==<br />
</span><ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">B-122 Geist Fafnir 8' Absorb (translucent orange)</span><br />
</li>
</ul>
<span style="font-size: medium;" class="mycode_size">==Hasbro==</span></blockquote>
What else can be predicted now?<br />
update 1<img src="https://worldbeyblade.org/images/boardsmilies/eee.png" alt="Eee" title="Eee" class="smilie smilie_144" />dits by @[Rebel Blader]]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-size: medium;" class="mycode_size">Absorb is a Performance Tip released as part of the Burst System. It debuted with the release of the B-122 Starter Geist Fafnir 8' Absorb on September 22nd, 2018.<br />
<br />
<br />
==Description==<br />
Absorb features a angled, spring loaded  Wide cone shaped tip akin to Wide Defense from MFB era. In theory the tip is meant to prevent harsh impacts against the stadium floor from launch, preventing accidental self Knock-Outs from bouncing. While the large wide shape is meant to maintain stability and retain stamina. <br />
The  sharp cone shaped tip provides Absorb low friction with the stadium floor which results in high stamina potential and increases the burst resistance  of the combination using it. Due to its Wide shape,  Absorb doesn't fall over easily at low spin velocities thus making it a useful choice for Spin-equalizing Customizations. <br />
<br />
<br />
<br />
==Overall==<br />
<br />
<br />
==Product List==<br />
==Takara Tomy==<br />
</span><ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">B-122 Geist Fafnir 8' Absorb (translucent orange)</span><br />
</li>
</ul>
<span style="font-size: medium;" class="mycode_size">==Hasbro==</span></blockquote>
What else can be predicted now?<br />
update 1<img src="https://worldbeyblade.org/images/boardsmilies/eee.png" alt="Eee" title="Eee" class="smilie smilie_144" />dits by @[Rebel Blader]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Frame - Dagger]]></title>
			<link>https://worldbeyblade.org/Thread-Draft-Frame-Dagger</link>
			<pubDate>Tue, 21 Aug 2018 02:28:45 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Draft-Frame-Dagger</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
Dagger is a Frame that features two sharp protrusions on each side, akin to a double sided Hit. <span style="color: #3a3a3a;" class="mycode_color">Such a shape is meant to increase Burst Attack during Disc-to-Layer contact. However, due to most Burst Performance Tips being of the same or very similar heights, such contact is rare. While the round shape of the Frame may imply high Life-After-Death, the protrusions warp the perimeter and reduces Life-After-Death potential compared to Cross and Glaive. Furthermore, compared to Frames such as Bump and Meteor, Dagger is too light to aid in Attack combinations.<br />
<br />
==Overall==<br />
Due to Dagger's low weight, warped perimeter and ineffective gimmick, it is outclassed by many other Frames in the Metagame.<br />
<br />
As such, Dagger is recommended for collection purposes only.</span></blockquote>
]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
Dagger is a Frame that features two sharp protrusions on each side, akin to a double sided Hit. <span style="color: #3a3a3a;" class="mycode_color">Such a shape is meant to increase Burst Attack during Disc-to-Layer contact. However, due to most Burst Performance Tips being of the same or very similar heights, such contact is rare. While the round shape of the Frame may imply high Life-After-Death, the protrusions warp the perimeter and reduces Life-After-Death potential compared to Cross and Glaive. Furthermore, compared to Frames such as Bump and Meteor, Dagger is too light to aid in Attack combinations.<br />
<br />
==Overall==<br />
Due to Dagger's low weight, warped perimeter and ineffective gimmick, it is outclassed by many other Frames in the Metagame.<br />
<br />
As such, Dagger is recommended for collection purposes only.</span></blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Driver/Performance Tip - Sword]]></title>
			<link>https://worldbeyblade.org/Thread-Draft-Driver-Performance-Tip-Sword</link>
			<pubDate>Sun, 19 Aug 2018 16:50:19 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Draft-Driver-Performance-Tip-Sword</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
Sword features a wide, metal, eight-pointed star tip, akin to a combination of Iron, Assault and Jaggy. Due to the shape and surface area, Sword will create a highly aggressive movement pattern with speeds comparable to Assault. However, the rough perimeter, low friction of the metal and wide diameter of the tip makes it difficult for Sword to maintain a banking pattern and creates relatively poor stamina despite the metal construction, making Sword ill-suited for Tornado Stalling combinations as well. Furthermore, Sword features two sword-like protrusions on either side. Due to the height of the Burst system, no combination can come into contact with the protrusions and they instead create a severe scrape risk, nullifying Life-After-Death potential. Finally, Sword is taller than most other Performance Tips which further reduces Attack potential as most Attack Type benefit from being at lower heights.<br />
<br />
==Overall==<br />
Sword features poor control, relatively poor Stamina, a severe scrape risk and a height ill-suited for Attack combinations.<br />
<br />
As such, Sword is recommended for collection purposes only.</blockquote>
<br />
This thing is terrible]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
Sword features a wide, metal, eight-pointed star tip, akin to a combination of Iron, Assault and Jaggy. Due to the shape and surface area, Sword will create a highly aggressive movement pattern with speeds comparable to Assault. However, the rough perimeter, low friction of the metal and wide diameter of the tip makes it difficult for Sword to maintain a banking pattern and creates relatively poor stamina despite the metal construction, making Sword ill-suited for Tornado Stalling combinations as well. Furthermore, Sword features two sword-like protrusions on either side. Due to the height of the Burst system, no combination can come into contact with the protrusions and they instead create a severe scrape risk, nullifying Life-After-Death potential. Finally, Sword is taller than most other Performance Tips which further reduces Attack potential as most Attack Type benefit from being at lower heights.<br />
<br />
==Overall==<br />
Sword features poor control, relatively poor Stamina, a severe scrape risk and a height ill-suited for Attack combinations.<br />
<br />
As such, Sword is recommended for collection purposes only.</blockquote>
<br />
This thing is terrible]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Energy Layer - Buster Xcalibur]]></title>
			<link>https://worldbeyblade.org/Thread-Energy-Layer-Buster-Xcalibur</link>
			<pubDate>Sun, 19 Aug 2018 16:15:49 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Energy-Layer-Buster-Xcalibur</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
Buster Xcalibur, like its predecessors, is an Attack Type Energy Layer based on <span style="color: #3a3a3a;" class="mycode_color">the legendary sword Excalibur that features a large sword running down the length of the layer, the end of which protrudes from the bottom which acts as the primary point of contact. Unlike previous Xcalibur Layers such as Sieg Xcalibur and Xeno Xcalibur, Buster Xcalibur's contact point is very pronounced which creates heavy recoil. As part of the Super Z Layer System, Buster Xcalibur features metal in its design. in this case, the sword is made of metal, akin to its predecessor Sieg Xcalibur. However the tip of the sword is covered in plastic, to reduce the possibility of breaking the opponent's Layer. Buster Xcalibur also features a gimmick, the sword can extend further from the rest of the Layer.<br />
<br />
The inclusion of metal increases the weight of the Layer, granting higher inertia that increases both Knock-Out and Burst Attack as well as increasing the Layer's Burst resistance as the high inertia resists teeth skipping, a property that compliments the tall teeth of the Japanese release.<span style="color: #3a3a3a;" class="mycode_color"> However the asymmetrical design of the metal sword means that this Layer is incredibly unbalanced, a trait that drains the Stamina of combinations and can break a combination's banking pattern.<br />
<br />
Due to the nature of the gimmick, the recoil of Buster Xcalibur can be adjusted by either retracting or extending the sword, the latter of which also exposes the slot for a Level Chip. However, due to the Layer's design and purpose, it is recommended to have the sword fully extended. Like other Super Z Layers, Buster Xcalibur is unbalanced <span style="color: #3a3a3a;" class="mycode_color">which increases Burst risk and drains Stamina. However, these issues can be solved with the use of a Level Chip that fits underneath the Layer.<br />
<br />
==Use in Attack Combinations==<br />
Buster Xcalibur can be used in the Attack Combination Buster Xcalibur 0/1/1'/7/10 Bump/Meteor/Star/Cross/Glaive Xtreme/Xtreme'/Jolt/Atomic/Trans/Needle. <span style="color: #3a3a3a;" class="mycode_color">The heavy weight of </span>0/1/1'/7/10 Bump/Meteor bolsters Buster Xcalibur's Burst potential while the Layer's strong teeth and weight can compensate for the increased Burst risk. Xtreme/Xtreme' makes the combination a Mobile Attack Type and its high speed further increases Burst potential while its friction can reduce the risk of banking pattern loss by Buster Xcalibur's unbalanced nature. Atomic makes the combination a Stationary Attack Type and its stability and Stamina can off set the low Stamina posed by Buster Xcalibur's unbalanced nature while Atomic's free spinning ring and the Cross/Glaive/Star Frame adds Life-After-Death which can allow the combination to potentially out spin the opponent if a Burst is not achieved. Trans is capable of performing both tasks but at the cost of possible pattern loss in Attack Mode and stability and Stamina loss in Stamina mode. Needle can improve Attack potential early in battle with it's movement and its tabs and studs improves recoil control.<br />
<br />
==Overall==<br />
Buster Xcalibur features a recoil heavy design, heavy weight and <span style="color: #3a3a3a;" class="mycode_color">strong teeth making it a top-tier Energy Layer for attack combinations. While the unbalanced design is liable to throwing off a combination's banking pattern and reducing stamina, its high Burst potential makes it on par with, if not greater than Winning Valkyrie.<br />
<br />
As such, Buster Xcalibur is a must have for competitive bladers.</span></span></span></span></blockquote>
]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
Buster Xcalibur, like its predecessors, is an Attack Type Energy Layer based on <span style="color: #3a3a3a;" class="mycode_color">the legendary sword Excalibur that features a large sword running down the length of the layer, the end of which protrudes from the bottom which acts as the primary point of contact. Unlike previous Xcalibur Layers such as Sieg Xcalibur and Xeno Xcalibur, Buster Xcalibur's contact point is very pronounced which creates heavy recoil. As part of the Super Z Layer System, Buster Xcalibur features metal in its design. in this case, the sword is made of metal, akin to its predecessor Sieg Xcalibur. However the tip of the sword is covered in plastic, to reduce the possibility of breaking the opponent's Layer. Buster Xcalibur also features a gimmick, the sword can extend further from the rest of the Layer.<br />
<br />
The inclusion of metal increases the weight of the Layer, granting higher inertia that increases both Knock-Out and Burst Attack as well as increasing the Layer's Burst resistance as the high inertia resists teeth skipping, a property that compliments the tall teeth of the Japanese release.<span style="color: #3a3a3a;" class="mycode_color"> However the asymmetrical design of the metal sword means that this Layer is incredibly unbalanced, a trait that drains the Stamina of combinations and can break a combination's banking pattern.<br />
<br />
Due to the nature of the gimmick, the recoil of Buster Xcalibur can be adjusted by either retracting or extending the sword, the latter of which also exposes the slot for a Level Chip. However, due to the Layer's design and purpose, it is recommended to have the sword fully extended. Like other Super Z Layers, Buster Xcalibur is unbalanced <span style="color: #3a3a3a;" class="mycode_color">which increases Burst risk and drains Stamina. However, these issues can be solved with the use of a Level Chip that fits underneath the Layer.<br />
<br />
==Use in Attack Combinations==<br />
Buster Xcalibur can be used in the Attack Combination Buster Xcalibur 0/1/1'/7/10 Bump/Meteor/Star/Cross/Glaive Xtreme/Xtreme'/Jolt/Atomic/Trans/Needle. <span style="color: #3a3a3a;" class="mycode_color">The heavy weight of </span>0/1/1'/7/10 Bump/Meteor bolsters Buster Xcalibur's Burst potential while the Layer's strong teeth and weight can compensate for the increased Burst risk. Xtreme/Xtreme' makes the combination a Mobile Attack Type and its high speed further increases Burst potential while its friction can reduce the risk of banking pattern loss by Buster Xcalibur's unbalanced nature. Atomic makes the combination a Stationary Attack Type and its stability and Stamina can off set the low Stamina posed by Buster Xcalibur's unbalanced nature while Atomic's free spinning ring and the Cross/Glaive/Star Frame adds Life-After-Death which can allow the combination to potentially out spin the opponent if a Burst is not achieved. Trans is capable of performing both tasks but at the cost of possible pattern loss in Attack Mode and stability and Stamina loss in Stamina mode. Needle can improve Attack potential early in battle with it's movement and its tabs and studs improves recoil control.<br />
<br />
==Overall==<br />
Buster Xcalibur features a recoil heavy design, heavy weight and <span style="color: #3a3a3a;" class="mycode_color">strong teeth making it a top-tier Energy Layer for attack combinations. While the unbalanced design is liable to throwing off a combination's banking pattern and reducing stamina, its high Burst potential makes it on par with, if not greater than Winning Valkyrie.<br />
<br />
As such, Buster Xcalibur is a must have for competitive bladers.</span></span></span></span></blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Forge Disc - 1']]></title>
			<link>https://worldbeyblade.org/Thread-Draft-Forge-Disc-1</link>
			<pubDate>Sun, 19 Aug 2018 00:19:44 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Draft-Forge-Disc-1</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite><span style="color: #3a3a3a;" class="mycode_color">==Description==<br />
1', like other odd numbered Core Discs, is asymmetrical and elliptical in order to facilitate a Disc Frame. One side features two small sword-tip like protrusions and the other side features the same protrusions along with a single, larger protrusion of the same shape. 1''s gimmick, like its predecessor 1, is that it is highly unbalanced, it achieves this by having the side with the larger protrusion being more filled in with metal than the other, akin to </span>Quarter.<span style="color: #3a3a3a;" class="mycode_color"> This weight distribution has two primary uses: The first is to increase the Burst Attack of attack combinations by generating momentum like a flail which is further enhanced by the heavy weight of 1'. The second is to make a combination using an unbalanced Layer such as Buster Xcalibur more properly balanced by aligning the heavier side opposite the the heavier side of the Layer which increases Stamina and Burst resistance.</span><br />
<br />
<span style="color: #3a3a3a;" class="mycode_color">Compared to</span> Quarter<span style="color: #3a3a3a;" class="mycode_color">, 1' has greater success in Attack combinations and has proven capable of increasing the rate of Burst victories. However, the same imbalance makes 1'<span style="font-weight: bold;" class="mycode_b"> </span>unsuitable for Stamina or Defense as the more unbalanced a combination is, the easier it is to Burst and the faster it loses Stamina. Furthermore, the imbalance slows down Mobile Attack combinations, making it better suited for Stationary Attack combinations.<br />
<br />
</span>Unlike 1, 1' is much heavier which creates a greater unbalanced effect and greater synergy with the Xcalibur line of Layers. However, this also worsens Stamina and Burst resistance in turn.<br />
<br />
==Use in Attack Combinations==<br />
1' can be put to use in the Stationary Attack Combination Buster Xcalibur 1' Cross/Glaive/Star Atomic/Orbit/Revolve/Trans/Needle. 1' synergizes with the weight distribution of Buster Xcalibur by adding weight to the primary point of contact and increasing the Burst Attack potential in turn. Cross/Glaive/Star and Atomic/Revolve add Life-After Death to the combination and can allow the combination to potentially out spin its opponent if a Burst or Knock-Out is not achieved.<br />
<br />
==Overall==<br />
1' is a decent Disc for Stationary Attack Type combinations and synergizes well with the Xcalibur line of Layers. However, the imbalance severely reduces combo potential and prevents 1' from being a must have.<br />
<br />
However, 1' remains a welcome addition to any blader's collection.</blockquote>
]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite><span style="color: #3a3a3a;" class="mycode_color">==Description==<br />
1', like other odd numbered Core Discs, is asymmetrical and elliptical in order to facilitate a Disc Frame. One side features two small sword-tip like protrusions and the other side features the same protrusions along with a single, larger protrusion of the same shape. 1''s gimmick, like its predecessor 1, is that it is highly unbalanced, it achieves this by having the side with the larger protrusion being more filled in with metal than the other, akin to </span>Quarter.<span style="color: #3a3a3a;" class="mycode_color"> This weight distribution has two primary uses: The first is to increase the Burst Attack of attack combinations by generating momentum like a flail which is further enhanced by the heavy weight of 1'. The second is to make a combination using an unbalanced Layer such as Buster Xcalibur more properly balanced by aligning the heavier side opposite the the heavier side of the Layer which increases Stamina and Burst resistance.</span><br />
<br />
<span style="color: #3a3a3a;" class="mycode_color">Compared to</span> Quarter<span style="color: #3a3a3a;" class="mycode_color">, 1' has greater success in Attack combinations and has proven capable of increasing the rate of Burst victories. However, the same imbalance makes 1'<span style="font-weight: bold;" class="mycode_b"> </span>unsuitable for Stamina or Defense as the more unbalanced a combination is, the easier it is to Burst and the faster it loses Stamina. Furthermore, the imbalance slows down Mobile Attack combinations, making it better suited for Stationary Attack combinations.<br />
<br />
</span>Unlike 1, 1' is much heavier which creates a greater unbalanced effect and greater synergy with the Xcalibur line of Layers. However, this also worsens Stamina and Burst resistance in turn.<br />
<br />
==Use in Attack Combinations==<br />
1' can be put to use in the Stationary Attack Combination Buster Xcalibur 1' Cross/Glaive/Star Atomic/Orbit/Revolve/Trans/Needle. 1' synergizes with the weight distribution of Buster Xcalibur by adding weight to the primary point of contact and increasing the Burst Attack potential in turn. Cross/Glaive/Star and Atomic/Revolve add Life-After Death to the combination and can allow the combination to potentially out spin its opponent if a Burst or Knock-Out is not achieved.<br />
<br />
==Overall==<br />
1' is a decent Disc for Stationary Attack Type combinations and synergizes well with the Xcalibur line of Layers. However, the imbalance severely reduces combo potential and prevents 1' from being a must have.<br />
<br />
However, 1' remains a welcome addition to any blader's collection.</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Driver/Performance Tip - Hunter']]></title>
			<link>https://worldbeyblade.org/Thread-Draft-Driver-Performance-Tip-Hunter</link>
			<pubDate>Sat, 18 Aug 2018 22:48:06 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Draft-Driver-Performance-Tip-Hunter</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
Hunter', like its predecessor Hunter, features a flat rubber tip with a circular depression in the center that sits at the standard height.<br />
<br />
The surface area to friction ratio of Hunter' creates a moderately aggressive, easy to control in a Banking Shoot, movement pattern. In terms of speed, Hunter' is faster than Accel and Zephyr but slower than Xtreme, Hold and a worn Variable. Hunter''s speed allows for strong attacks and its high friction creates less chances of losing the Banking Pattern in battle which would make it an excellent choice for Attack combinations.<br />
<br />
However, Hunter' has three major weaknesses. First the high friction of the rubber means that Hunter' has incredibly low stamina, which when combined with the light weight of the Burst System compared to previous Systems means that there is less inertia, exacerbating the stamina issue further. Secondly, Hunter' will wear down with use, decreasing its aggression with little to no improvement to the tip's stamina, meaning that multiple copies much be purchased in order to replace worn ones. Finally, even when in mint condition, the small surface area means that Hunter' will settle to the center incredibly quickly, too quickly for attack combinations, <span style="color: #3a3a3a;" class="mycode_color">however, when paired with parts with high Outward-Weight-Distribution, this weakness does not apply.</span> While Hunter' features high Knock-Out resistance when settled, higher than Defense or Bite, its Stamina is too low for it to be viable.<br />
<br />
Unlike its predecessor, Hunter' features a much thicker spring in its locking mechanism, increasing Hunter''s Burst resistance and solves a weakness featured in its predecessor.<br />
<br />
==Overall==<br />
Hunter features great control but is plagued by low stamina and higher Burst risks. Other Performance Tips are able to match or overtake Hunter's best traits while also improving on its weaknesses; Xtreme gives greater speed with comparable control and Accel gives comparable control with greater stamina. However, when paired with parts with high Outward-Weight-Distribution, Hunter' can be an excellent Xtreme alternative.<br />
<br />
As such, Hunter' is a welcome addition to any blader's collection.</blockquote>
]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
Hunter', like its predecessor Hunter, features a flat rubber tip with a circular depression in the center that sits at the standard height.<br />
<br />
The surface area to friction ratio of Hunter' creates a moderately aggressive, easy to control in a Banking Shoot, movement pattern. In terms of speed, Hunter' is faster than Accel and Zephyr but slower than Xtreme, Hold and a worn Variable. Hunter''s speed allows for strong attacks and its high friction creates less chances of losing the Banking Pattern in battle which would make it an excellent choice for Attack combinations.<br />
<br />
However, Hunter' has three major weaknesses. First the high friction of the rubber means that Hunter' has incredibly low stamina, which when combined with the light weight of the Burst System compared to previous Systems means that there is less inertia, exacerbating the stamina issue further. Secondly, Hunter' will wear down with use, decreasing its aggression with little to no improvement to the tip's stamina, meaning that multiple copies much be purchased in order to replace worn ones. Finally, even when in mint condition, the small surface area means that Hunter' will settle to the center incredibly quickly, too quickly for attack combinations, <span style="color: #3a3a3a;" class="mycode_color">however, when paired with parts with high Outward-Weight-Distribution, this weakness does not apply.</span> While Hunter' features high Knock-Out resistance when settled, higher than Defense or Bite, its Stamina is too low for it to be viable.<br />
<br />
Unlike its predecessor, Hunter' features a much thicker spring in its locking mechanism, increasing Hunter''s Burst resistance and solves a weakness featured in its predecessor.<br />
<br />
==Overall==<br />
Hunter features great control but is plagued by low stamina and higher Burst risks. Other Performance Tips are able to match or overtake Hunter's best traits while also improving on its weaknesses; Xtreme gives greater speed with comparable control and Accel gives comparable control with greater stamina. However, when paired with parts with high Outward-Weight-Distribution, Hunter' can be an excellent Xtreme alternative.<br />
<br />
As such, Hunter' is a welcome addition to any blader's collection.</blockquote>
]]></content:encoded>
		</item>
	</channel>
</rss>