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		<title><![CDATA[World Beyblade Organization - Beyblade Wiki]]></title>
		<link>https://worldbeyblade.org/</link>
		<description><![CDATA[World Beyblade Organization - https://worldbeyblade.org]]></description>
		<pubDate>Sat, 03 Oct 2026 06:20:23 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Layer Base - Cosmo]]></title>
			<link>https://worldbeyblade.org/Thread-Layer-Base-Cosmo--124854</link>
			<pubDate>Sun, 05 Apr 2026 03:10:45 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Layer-Base-Cosmo--124854</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align">Layer Base - Cosmo is a stamina type layer that features a smooth lower circular layer meant to minimize friction with the stadium floor and upper blades meant to increase centrifugal force. In theory, Cosmo’s lower layer should reduce recoil while the upper blade increases centrifugal force to keep Cosmo spinning. In reality, most layers will hit the upper blades which feature significant recoil making Cosmo easier to knock out and burst. Overall Cosmo is best used against low-recoil stamina types allowing Cosmo to utilize its circular layer.</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align">Layer Base - Cosmo is a stamina type layer that features a smooth lower circular layer meant to minimize friction with the stadium floor and upper blades meant to increase centrifugal force. In theory, Cosmo’s lower layer should reduce recoil while the upper blade increases centrifugal force to keep Cosmo spinning. In reality, most layers will hit the upper blades which feature significant recoil making Cosmo easier to knock out and burst. Overall Cosmo is best used against low-recoil stamina types allowing Cosmo to utilize its circular layer.</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Performance Tip - Keep’]]></title>
			<link>https://worldbeyblade.org/Thread-Performance-Tip-Keep%E2%80%99</link>
			<pubDate>Sat, 04 Apr 2026 20:51:30 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Performance-Tip-Keep%E2%80%99</guid>
			<description><![CDATA[Performance Tip - Keep’ is a defense driver with a rubber free-spinning ball to enhance stability and knock out defense. Keep’s rubber ball and free spinning capabilities greatly enhance Keep's ability to stay in the center as such Keep’ resists being pushed out of the stadium possessing greater knockout resistance than Bite. Due to the rubber material Keep’ has high amounts of friction causing it to drain stamina through the free spinning capabilities, which help extend spin time Keep’ still suffers from poor stamina. Like all Dash Tips Keep’ features red cap and stronger spring lock increasing the Performance Tip’s Burst Resistance.[/font][/size]]]></description>
			<content:encoded><![CDATA[Performance Tip - Keep’ is a defense driver with a rubber free-spinning ball to enhance stability and knock out defense. Keep’s rubber ball and free spinning capabilities greatly enhance Keep's ability to stay in the center as such Keep’ resists being pushed out of the stadium possessing greater knockout resistance than Bite. Due to the rubber material Keep’ has high amounts of friction causing it to drain stamina through the free spinning capabilities, which help extend spin time Keep’ still suffers from poor stamina. Like all Dash Tips Keep’ features red cap and stronger spring lock increasing the Performance Tip’s Burst Resistance.[/font][/size]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Preformance Tip - Keep]]></title>
			<link>https://worldbeyblade.org/Thread-Preformance-Tip-Keep</link>
			<pubDate>Sat, 04 Apr 2026 20:42:57 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Preformance-Tip-Keep</guid>
			<description><![CDATA[Performance Tip - Keep is a defense driver with a rubber free-spinning ball to enhance stability and knock out defense. Keep’s rubber ball and free spinning capabilities greatly enhance Keep's ability to stay in the center as such Keep resists being pushed out of the stadium possessing greater knockout resistance than Bite. Due to the rubber material Keep has high amounts of friction causing it to drain stamina through the free spinning capabilities, which help extend spin time Keep still suffers from poor stamina.]]></description>
			<content:encoded><![CDATA[Performance Tip - Keep is a defense driver with a rubber free-spinning ball to enhance stability and knock out defense. Keep’s rubber ball and free spinning capabilities greatly enhance Keep's ability to stay in the center as such Keep resists being pushed out of the stadium possessing greater knockout resistance than Bite. Due to the rubber material Keep has high amounts of friction causing it to drain stamina through the free spinning capabilities, which help extend spin time Keep still suffers from poor stamina.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Layer Base - Naked]]></title>
			<link>https://worldbeyblade.org/Thread-Layer-Base-Naked</link>
			<pubDate>Sat, 04 Apr 2026 07:42:26 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Layer-Base-Naked</guid>
			<description><![CDATA[Layer Base - Naked is a left-spin defense layer meant to emulate a shield or “wall” to deflect attacks from any angle. Naked in appearance is a round layer with five tall thick blades. Due to the round shape of Naked, it will have extremely low recoil and high defense. Naked is meant to work with Paradox which covers the Naked layer base in defense mode allowing Naked to be hit less enhancing defense potential. Naked is light relatively hollow and is outclassed by Lord in raw stamina.]]></description>
			<content:encoded><![CDATA[Layer Base - Naked is a left-spin defense layer meant to emulate a shield or “wall” to deflect attacks from any angle. Naked in appearance is a round layer with five tall thick blades. Due to the round shape of Naked, it will have extremely low recoil and high defense. Naked is meant to work with Paradox which covers the Naked layer base in defense mode allowing Naked to be hit less enhancing defense potential. Naked is light relatively hollow and is outclassed by Lord in raw stamina.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Performance Tip - Low]]></title>
			<link>https://worldbeyblade.org/Thread-Performance-Tip-Low</link>
			<pubDate>Sat, 04 Apr 2026 07:31:17 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Performance-Tip-Low</guid>
			<description><![CDATA[Performance Tip - Low is a stamina type performance tip that features a low-angled sharp surrounded by a free-spinning metal ring akin to a Metal Revolve. Low is meant to have a low center of gravity due to the metal ring, which also reduces friction and provides weight. In theory, Low should have high stability and stamina but due to the nature of the ring and the sharp tip Low is easily destabilized draining stamina if a Low combination can stay stable Low has comparable stamina to Revolve and Eternal.]]></description>
			<content:encoded><![CDATA[Performance Tip - Low is a stamina type performance tip that features a low-angled sharp surrounded by a free-spinning metal ring akin to a Metal Revolve. Low is meant to have a low center of gravity due to the metal ring, which also reduces friction and provides weight. In theory, Low should have high stability and stamina but due to the nature of the ring and the sharp tip Low is easily destabilized draining stamina if a Low combination can stay stable Low has comparable stamina to Revolve and Eternal.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Layer Base - Poison]]></title>
			<link>https://worldbeyblade.org/Thread-Layer-Base-Poison</link>
			<pubDate>Sat, 04 Apr 2026 07:01:08 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Layer-Base-Poison</guid>
			<description><![CDATA[Layer Base - Poison is a defense-type layer that features rubber “bumpers” meant to shock-absorb attacks. Poison’s absorption gimmick is negligible as the rubber is very hard and any force absorbed would be minimal. Poison has one main weakness two large rectangular blocks that cause high recoil in an otherwise circular shape. This results in Poison having lower stamina and burst resistance than Lord.]]></description>
			<content:encoded><![CDATA[Layer Base - Poison is a defense-type layer that features rubber “bumpers” meant to shock-absorb attacks. Poison’s absorption gimmick is negligible as the rubber is very hard and any force absorbed would be minimal. Poison has one main weakness two large rectangular blocks that cause high recoil in an otherwise circular shape. This results in Poison having lower stamina and burst resistance than Lord.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Layer Base - Flare]]></title>
			<link>https://worldbeyblade.org/Thread-Layer-Base-Flare--124841</link>
			<pubDate>Sat, 04 Apr 2026 06:51:59 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Layer-Base-Flare--124841</guid>
			<description><![CDATA[Layer Base - Flare is a two-sided stamina layer base with six metal balls meant to strengthen centrifugal force. Flare features six metal balls meant to move outward as the Beyblade rotates to maintain spin longer. In reality, the gimmick works as intended though the metal balls can also offset and destabilize a Flare combo if they shift around during high impact. Flare is also one of the heaviest GT layers giving it high inertia and outward weight distribution even without the metal balls. Flare’s two-sided shape causes it to experience high recoil making it easier for attack types to K.O or burst Flare combinations. Flare is outclassed by Lord in Stamina and burst resistance making Flare relatively niche.]]></description>
			<content:encoded><![CDATA[Layer Base - Flare is a two-sided stamina layer base with six metal balls meant to strengthen centrifugal force. Flare features six metal balls meant to move outward as the Beyblade rotates to maintain spin longer. In reality, the gimmick works as intended though the metal balls can also offset and destabilize a Flare combo if they shift around during high impact. Flare is also one of the heaviest GT layers giving it high inertia and outward weight distribution even without the metal balls. Flare’s two-sided shape causes it to experience high recoil making it easier for attack types to K.O or burst Flare combinations. Flare is outclassed by Lord in Stamina and burst resistance making Flare relatively niche.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Layer Base - Rock]]></title>
			<link>https://worldbeyblade.org/Thread-Layer-Base-Rock</link>
			<pubDate>Sat, 04 Apr 2026 06:38:06 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Layer-Base-Rock</guid>
			<description><![CDATA[Layer Base - Rock is a six-sided defense layer designed to parry and tank attacks using its downward sloping blades. In appearance, Rock has a six-sided shape akin to Wyvern though the gaps between the blades are much larger due to this Rock suffers from crippling recoil that heavily reduces its stamina in comparison to layers like Bushin and Poison. Like other defense layers, Rock exposes less of the Gatinko Chip’s teeth leading to mediocre burst resistance. Rock combinations are highly likely to be out-spun or burst.]]></description>
			<content:encoded><![CDATA[Layer Base - Rock is a six-sided defense layer designed to parry and tank attacks using its downward sloping blades. In appearance, Rock has a six-sided shape akin to Wyvern though the gaps between the blades are much larger due to this Rock suffers from crippling recoil that heavily reduces its stamina in comparison to layers like Bushin and Poison. Like other defense layers, Rock exposes less of the Gatinko Chip’s teeth leading to mediocre burst resistance. Rock combinations are highly likely to be out-spun or burst.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Layer Weight - Zan]]></title>
			<link>https://worldbeyblade.org/Thread-Layer-Weight-Zan--124837</link>
			<pubDate>Sat, 04 Apr 2026 06:30:20 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Layer-Weight-Zan--124837</guid>
			<description><![CDATA[Layer Weight - Zan is an integrated weight built into the layer. It has two hexagons on each side, providing basic weight distribution suitable for all types of Beyblades. Zan enhances attack, stability, and endurance. Sen surpasses Zan in the ability to build centrifugal force while Goku exceeds it in weight. Overall, Zan represents a viable secondary option when Goku is not available.]]></description>
			<content:encoded><![CDATA[Layer Weight - Zan is an integrated weight built into the layer. It has two hexagons on each side, providing basic weight distribution suitable for all types of Beyblades. Zan enhances attack, stability, and endurance. Sen surpasses Zan in the ability to build centrifugal force while Goku exceeds it in weight. Overall, Zan represents a viable secondary option when Goku is not available.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Layer Weight - Sen]]></title>
			<link>https://worldbeyblade.org/Thread-Layer-Weight-Sen--124830</link>
			<pubDate>Sat, 04 Apr 2026 02:56:25 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Layer-Weight-Sen--124830</guid>
			<description><![CDATA[Layer Weight - Sen is a weight built into the layer. It features six sides that enhance the stability and centrifugal force with the weight concentrated at the outer edges. Sen is similar to Goku in shape with Sen being significantly lighter than Goku. This is due to Sen being mostly holly in the center. Sen has very little use being outclassed by Zan in weight though it possesses superior stamina and Goku in terms of weight and stamina. Sen should only be used when Zan and Goku are not available.]]></description>
			<content:encoded><![CDATA[Layer Weight - Sen is a weight built into the layer. It features six sides that enhance the stability and centrifugal force with the weight concentrated at the outer edges. Sen is similar to Goku in shape with Sen being significantly lighter than Goku. This is due to Sen being mostly holly in the center. Sen has very little use being outclassed by Zan in weight though it possesses superior stamina and Goku in terms of weight and stamina. Sen should only be used when Zan and Goku are not available.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ratchet - 9-80]]></title>
			<link>https://worldbeyblade.org/Thread-Draft-Ratchet-9-80</link>
			<pubDate>Sat, 13 Sep 2025 22:43:05 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Draft-Ratchet-9-80</guid>
			<description><![CDATA[==Description==<br />
&lt;!--{{QuotePart<br />
|quote = <br />
|speaker = Official Description}}<br />
--&gt;&lt;onlyinclude&gt;The '''9-80''' Ratchet features 9 protrusions at a 8.0 millimeter height. Compared to previous Ratchets, the protrusions of '''9-80''' are narrower and do not protrude outwards as much. '''9-80''' has lower Burst risk than other 80 height Ratchets due to its smaller protrusions and high height, which reduce the amount of Ratchet contact with the opponent. Six of the nine protrusions are merely small nubs, while three are intended to line up with the Launcher Hooks of the [[Blade - PhoenixWing|PhoenixWing]] Blade, creating "Attack Points" with high [[Smash Attack]].&lt;/onlyinclude&gt;<br />
<br />
==Overall==<br />
Due to its low height and recessed perimeter, '''9-80''' has the least Burst risk of all the 80 height Ratchets, and is thus highly versatile in any combination.<br />
<br />
'''As such, 9-80 is a must-have for the WBO's X format.''']]></description>
			<content:encoded><![CDATA[==Description==<br />
&lt;!--{{QuotePart<br />
|quote = <br />
|speaker = Official Description}}<br />
--&gt;&lt;onlyinclude&gt;The '''9-80''' Ratchet features 9 protrusions at a 8.0 millimeter height. Compared to previous Ratchets, the protrusions of '''9-80''' are narrower and do not protrude outwards as much. '''9-80''' has lower Burst risk than other 80 height Ratchets due to its smaller protrusions and high height, which reduce the amount of Ratchet contact with the opponent. Six of the nine protrusions are merely small nubs, while three are intended to line up with the Launcher Hooks of the [[Blade - PhoenixWing|PhoenixWing]] Blade, creating "Attack Points" with high [[Smash Attack]].&lt;/onlyinclude&gt;<br />
<br />
==Overall==<br />
Due to its low height and recessed perimeter, '''9-80''' has the least Burst risk of all the 80 height Ratchets, and is thus highly versatile in any combination.<br />
<br />
'''As such, 9-80 is a must-have for the WBO's X format.''']]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Adding Format Tabs to MFB Pages?]]></title>
			<link>https://worldbeyblade.org/Thread-Adding-Format-Tabs-to-MFB-Pages</link>
			<pubDate>Tue, 19 Aug 2025 04:41:05 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Adding-Format-Tabs-to-MFB-Pages</guid>
			<description><![CDATA[I noticed that the "Overall" section on some Burst pages feature tabbed sections for certain formats. For example, the <a href="https://beyblade.fandom.com/wiki/Forge_Disc_-_00" target="_blank" rel="noopener" class="mycode_url">Forge Disk - 00</a> page states:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>&lt;tabber&gt;<br />
|-|Burst=<br />
'''00'''&lt;nowiki/&gt;'s heavy weight and ideal weight distribution makes it highly versatile and useful in all Combinations. At the time of its release it was the heaviest Disc available, and '''00''' remained a viable Disc for almost two years. However, '''00''' is too light to remain competitive in the current metagame, as it has subsequently been outclassed by later releases in the Superking Layer System and onward, such as [[Forge Disc - Wheel|Wheel]] and [[Forge Disc - Over|Over]].<br />
<br />
'''As such, 00 is not recommended for the Burst Format.'''<br />
|-|Burst GT=<br />
When paired with a Disc Frame, '''00''' is a decent Disc option in the WBO's Burst GT Format. While some Gatinko Discs such as [[Forge Disc - Around|Around]] or [[Forge Disc - Sting|Sting]] may be more desirable, '''00''' is still a strong contender in the format.<br />
<br />
'''As such, 00 is not a must have but is instead a welcome addition for the Burst GT Format.'''<br />
|-|Burst Limited=<br />
'''00'''&lt;nowiki/&gt;'s high versatility makes it a top tier Disc choice in the WBO's Burst Limited Format, where stronger Discs released after '''00''' are restricted. '''00''' is one of the four strongest Core Discs in the format, alongside [[Forge Disc - 0|0]], [[Forge Disc - 7|7]], and [[Forge Disc - 10|10]].<br />
<br />
'''As such, 00 is a must have for the Burst Limited Format.'''<br />
|-|Burst Classic=<br />
'''00''' is not legal in the WBO's Burst Classic Format.<br />
&lt;nowiki/&gt;<br />
&lt;/tabber&gt;</code></div></div><br />
What I wanted to ask was: Would it be okay if we went back and revised some older MFB pages to fit the same format? Many pages treat the performance of parts like a vacuum, only really taking into consideration when the part was released. If we go back and update them, then players would be able to tell apart their performance in the three major formats (Standard, 4D, and Limited). For example, a part like <a href="https://beyblade.fandom.com/wiki/Element_Wheel_-_Ronin" target="_blank" rel="noopener" class="mycode_url">Ronin</a> would read:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>&lt;tabber&gt;<br />
|-|Standard=<br />
Like other Element Wheels, '''Ronin''' is outclassed in all aspects by Warrior Wheels, which are used in Synchrome combinations.<br />
<br />
'''As such, Ronin is not recommended for the Metal Fight Standard Format.'''<br />
|-|4D=<br />
Like other Element Wheels, '''Ronin''' is far too light to make Warrior Wheels viable in the Metal Fight 4D Format, where Synchrome combinations are banned.<br />
<br />
'''As such, Ronin is not recommended for the Metal Fight 4D Format.'''<br />
|-|Limited=<br />
Unlike many other Element Wheels, '''Ronin''' features a large protrusion that grants it high-reaching smash attack. This protrusion allows '''Ronin''' to counter [[Spin Track - 230|230]] height stamina combinations. <br />
<br />
'''As such, Ronin is a must have for the Metal Fight Limited Format.'''<br />
&lt;/tabber&gt;</code></div></div>]]></description>
			<content:encoded><![CDATA[I noticed that the "Overall" section on some Burst pages feature tabbed sections for certain formats. For example, the <a href="https://beyblade.fandom.com/wiki/Forge_Disc_-_00" target="_blank" rel="noopener" class="mycode_url">Forge Disk - 00</a> page states:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>&lt;tabber&gt;<br />
|-|Burst=<br />
'''00'''&lt;nowiki/&gt;'s heavy weight and ideal weight distribution makes it highly versatile and useful in all Combinations. At the time of its release it was the heaviest Disc available, and '''00''' remained a viable Disc for almost two years. However, '''00''' is too light to remain competitive in the current metagame, as it has subsequently been outclassed by later releases in the Superking Layer System and onward, such as [[Forge Disc - Wheel|Wheel]] and [[Forge Disc - Over|Over]].<br />
<br />
'''As such, 00 is not recommended for the Burst Format.'''<br />
|-|Burst GT=<br />
When paired with a Disc Frame, '''00''' is a decent Disc option in the WBO's Burst GT Format. While some Gatinko Discs such as [[Forge Disc - Around|Around]] or [[Forge Disc - Sting|Sting]] may be more desirable, '''00''' is still a strong contender in the format.<br />
<br />
'''As such, 00 is not a must have but is instead a welcome addition for the Burst GT Format.'''<br />
|-|Burst Limited=<br />
'''00'''&lt;nowiki/&gt;'s high versatility makes it a top tier Disc choice in the WBO's Burst Limited Format, where stronger Discs released after '''00''' are restricted. '''00''' is one of the four strongest Core Discs in the format, alongside [[Forge Disc - 0|0]], [[Forge Disc - 7|7]], and [[Forge Disc - 10|10]].<br />
<br />
'''As such, 00 is a must have for the Burst Limited Format.'''<br />
|-|Burst Classic=<br />
'''00''' is not legal in the WBO's Burst Classic Format.<br />
&lt;nowiki/&gt;<br />
&lt;/tabber&gt;</code></div></div><br />
What I wanted to ask was: Would it be okay if we went back and revised some older MFB pages to fit the same format? Many pages treat the performance of parts like a vacuum, only really taking into consideration when the part was released. If we go back and update them, then players would be able to tell apart their performance in the three major formats (Standard, 4D, and Limited). For example, a part like <a href="https://beyblade.fandom.com/wiki/Element_Wheel_-_Ronin" target="_blank" rel="noopener" class="mycode_url">Ronin</a> would read:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>&lt;tabber&gt;<br />
|-|Standard=<br />
Like other Element Wheels, '''Ronin''' is outclassed in all aspects by Warrior Wheels, which are used in Synchrome combinations.<br />
<br />
'''As such, Ronin is not recommended for the Metal Fight Standard Format.'''<br />
|-|4D=<br />
Like other Element Wheels, '''Ronin''' is far too light to make Warrior Wheels viable in the Metal Fight 4D Format, where Synchrome combinations are banned.<br />
<br />
'''As such, Ronin is not recommended for the Metal Fight 4D Format.'''<br />
|-|Limited=<br />
Unlike many other Element Wheels, '''Ronin''' features a large protrusion that grants it high-reaching smash attack. This protrusion allows '''Ronin''' to counter [[Spin Track - 230|230]] height stamina combinations. <br />
<br />
'''As such, Ronin is a must have for the Metal Fight Limited Format.'''<br />
&lt;/tabber&gt;</code></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[List of Hasbro Beyblade X App QR Codes]]></title>
			<link>https://worldbeyblade.org/Thread-List-of-Hasbro-Beyblade-X-App-QR-Codes</link>
			<pubDate>Mon, 28 Jul 2025 19:14:17 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-List-of-Hasbro-Beyblade-X-App-QR-Codes</guid>
			<description><![CDATA[The page has not been updated since May of 2024. Is there anything that can be done to get this back on track?]]></description>
			<content:encoded><![CDATA[The page has not been updated since May of 2024. Is there anything that can be done to get this back on track?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ratchet - 0-80]]></title>
			<link>https://worldbeyblade.org/Thread-Draft-Ratchet-0-80</link>
			<pubDate>Wed, 09 Apr 2025 15:34:50 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Draft-Ratchet-0-80</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
The 0-80 Ratchet sits at the 8 millimeter height and unlike other Ratchets, does not feature notable protrusions along its perimeter and is overall much wider than most other Ratchet series. However, despite the round perimeter, 0-80 does feature three protrusions on the underside that hang down. These protrusions combined with the large diameter and the tall height of 0-80 makes it very easy for an opponent's Blade to make contact with and catch onto 0-80's protrusions, creating a heavy Burst risk. Furthermore, like other tall height Ratchets, even if a Burst is avoided the taller height makes it easy for the Blade of a 0-80 combination to be struck from below and thus vulnerable to destabilization.<br />
<br />
==Overall==<br />
0-80's design creates an even greater Burst risk than other tall height Ratchets.<br />
<br />
As such, 0-80 is recommended for collection purposes only.</blockquote>
]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
The 0-80 Ratchet sits at the 8 millimeter height and unlike other Ratchets, does not feature notable protrusions along its perimeter and is overall much wider than most other Ratchet series. However, despite the round perimeter, 0-80 does feature three protrusions on the underside that hang down. These protrusions combined with the large diameter and the tall height of 0-80 makes it very easy for an opponent's Blade to make contact with and catch onto 0-80's protrusions, creating a heavy Burst risk. Furthermore, like other tall height Ratchets, even if a Burst is avoided the taller height makes it easy for the Blade of a 0-80 combination to be struck from below and thus vulnerable to destabilization.<br />
<br />
==Overall==<br />
0-80's design creates an even greater Burst risk than other tall height Ratchets.<br />
<br />
As such, 0-80 is recommended for collection purposes only.</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ratchet - 4-55]]></title>
			<link>https://worldbeyblade.org/Thread-Draft-Ratchet-4-55</link>
			<pubDate>Wed, 09 Apr 2025 15:20:48 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Draft-Ratchet-4-55</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
The 4-55 Ratchet features four protrusions at a 5.5 millimeter height. At the time of release with the Custom Line, 4-55 is the lowest Ratchet released which reduces the chance of Blade to Ratchet contact and thus the risk of Bursts and can make it easier for Attack combinations to strike opponents from below for Upper and Burst Attack. However, compared to previously released 4 series Ratchets, the protrusions of 4-55 are significantly bigger and easier to catch onto by an opponent's Blade which significantly increases the Burst risk when struck. Furthermore like all shorter height Ratchets, 4-55 has a very weak grip on Bits which can lead to a Burst from impact instead of Ratchet contact.</blockquote>
]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
The 4-55 Ratchet features four protrusions at a 5.5 millimeter height. At the time of release with the Custom Line, 4-55 is the lowest Ratchet released which reduces the chance of Blade to Ratchet contact and thus the risk of Bursts and can make it easier for Attack combinations to strike opponents from below for Upper and Burst Attack. However, compared to previously released 4 series Ratchets, the protrusions of 4-55 are significantly bigger and easier to catch onto by an opponent's Blade which significantly increases the Burst risk when struck. Furthermore like all shorter height Ratchets, 4-55 has a very weak grip on Bits which can lead to a Burst from impact instead of Ratchet contact.</blockquote>
]]></content:encoded>
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			<title><![CDATA[Main Blade - Arc]]></title>
			<link>https://worldbeyblade.org/Thread-Draft-Main-Blade-Arc</link>
			<pubDate>Wed, 09 Apr 2025 01:36:19 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Draft-Main-Blade-Arc</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
Arc is a Main Blade in the Custom Line that features two large, thin blades with numerous gaps in the center portions of both the metal and plastic sections meant to maximize the Outward Weight Distribution (OWD) and subsequent Flywheel effect to increase Stamina potential. While the blades of Arc are sloped and thus can create a degree of Upper Attack and Destabilization, the design of the Custom Line means that the Main Blade is situated higher than the Blades of the Basic and Unique Lines and contact is more likely to occur on the Assist Blade when against BX and UX combinations which severely hampers the Destabilization potential of Arc and can instead put the Arc combination at risk of being struck from below and destabilized, if not Burst outright. Furthermore the gaps between the blades and the indents on the second half of the blades incur recoil.<br />
<br />
At 29.4 grams, Arc is one of the lightest Main Blades at the time of writing. However, with the addition of the Lock Chip and Assist Blade an Arc combination can easily be brought up to a weight comparable to commonly used Stamina Blades in the Basic and Unique Lines (Ex. The stock combination of WizardArc with the Round Assist Blade can bring the Arc Blade to 35.8 grams, outweighing WizardRod by 0.5 grams).</blockquote>
We'll need solo spin time tests and customization testing from here to determine the strength of the Flywheel effect and how badly the taller construction impacts performance]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
Arc is a Main Blade in the Custom Line that features two large, thin blades with numerous gaps in the center portions of both the metal and plastic sections meant to maximize the Outward Weight Distribution (OWD) and subsequent Flywheel effect to increase Stamina potential. While the blades of Arc are sloped and thus can create a degree of Upper Attack and Destabilization, the design of the Custom Line means that the Main Blade is situated higher than the Blades of the Basic and Unique Lines and contact is more likely to occur on the Assist Blade when against BX and UX combinations which severely hampers the Destabilization potential of Arc and can instead put the Arc combination at risk of being struck from below and destabilized, if not Burst outright. Furthermore the gaps between the blades and the indents on the second half of the blades incur recoil.<br />
<br />
At 29.4 grams, Arc is one of the lightest Main Blades at the time of writing. However, with the addition of the Lock Chip and Assist Blade an Arc combination can easily be brought up to a weight comparable to commonly used Stamina Blades in the Basic and Unique Lines (Ex. The stock combination of WizardArc with the Round Assist Blade can bring the Arc Blade to 35.8 grams, outweighing WizardRod by 0.5 grams).</blockquote>
We'll need solo spin time tests and customization testing from here to determine the strength of the Flywheel effect and how badly the taller construction impacts performance]]></content:encoded>
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			<title><![CDATA[Blade - KnightMail]]></title>
			<link>https://worldbeyblade.org/Thread-Draft-Blade-KnightMail</link>
			<pubDate>Tue, 08 Apr 2025 19:58:36 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Draft-Blade-KnightMail</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
KnightMail is a Defense Type Blade in the Unique Line with a Gear Chip that depicts a Knight in three-quarters view.<br />
<br />
As part of the Unique Line, KnightMail features resin launcher hooks instead of metal ones, which increases the Blade's Outward Weight Distribution (OWD) for greater Stamina and stability. KnightMail's unique feature is the addition of three metal balls within the Blade which are on vertical tracks. In theory when a KnightMail combination is struck, the metal balls will shift from the impact and dissipate vertical momentum, resisting tilting and keeping the combination stable. [Insert information on how well the gimmick works as intended here]. Despite the purpose of the gimmick, the perimeter of the Blade features numerous grooves and a slight wave pattern that incur recoil.<br />
<br />
At 36.5 grams, KnightMail is one of the heaviest non-Attack Blades available at the time of writing, heavier than the commonly used WizardRod.</blockquote>
<br />
Will need testing information to complete this]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
KnightMail is a Defense Type Blade in the Unique Line with a Gear Chip that depicts a Knight in three-quarters view.<br />
<br />
As part of the Unique Line, KnightMail features resin launcher hooks instead of metal ones, which increases the Blade's Outward Weight Distribution (OWD) for greater Stamina and stability. KnightMail's unique feature is the addition of three metal balls within the Blade which are on vertical tracks. In theory when a KnightMail combination is struck, the metal balls will shift from the impact and dissipate vertical momentum, resisting tilting and keeping the combination stable. [Insert information on how well the gimmick works as intended here]. Despite the purpose of the gimmick, the perimeter of the Blade features numerous grooves and a slight wave pattern that incur recoil.<br />
<br />
At 36.5 grams, KnightMail is one of the heaviest non-Attack Blades available at the time of writing, heavier than the commonly used WizardRod.</blockquote>
<br />
Will need testing information to complete this]]></content:encoded>
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			<title><![CDATA[Blade - WhaleWave]]></title>
			<link>https://worldbeyblade.org/Thread-Draft-Blade-WhaleWave</link>
			<pubDate>Sun, 06 Apr 2025 00:58:49 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Draft-Blade-WhaleWave</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
WhaleWave is a Balance Type Blade in the Basic Line with a Gear Chip that features a Whale with both Ventral Grooves (found in Baleen Whales) and a small horn (found in Narwhals). Notably WhaleWave was originally classified as an Attack Type but was later relabeled as a Balance Type.<br />
<br />
WhaleWave features five tall blades, each given Ventral Groove like details on the top side. Each of the blades features a large downward slope on the underside so as to make WhaleWave specialize in Force Smash attacks. Despite this focus, as the nature of Force Smash is inconsistent and the tall heights needed for it create a high Burst Risk, WhaleWave works best in more typical low Attack combinations as the gaps between the blades still produce strong recoil which is aided by the Blade's heavy weight. At 38.2 grams, WhaleWave is is one of the heaviest Blades in the game at the time of writing, outclassing even CobaltDrake in that regard.<br />
<br />
==Overall==<br />
With a high recoil design and very heavy weight, WhaleWave shows incredible Attack Potential and makes for a top tier choice in Attack combinations.<br />
<br />
As such, WhaleWave is a must have in any Blader's collection.</blockquote>
]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
WhaleWave is a Balance Type Blade in the Basic Line with a Gear Chip that features a Whale with both Ventral Grooves (found in Baleen Whales) and a small horn (found in Narwhals). Notably WhaleWave was originally classified as an Attack Type but was later relabeled as a Balance Type.<br />
<br />
WhaleWave features five tall blades, each given Ventral Groove like details on the top side. Each of the blades features a large downward slope on the underside so as to make WhaleWave specialize in Force Smash attacks. Despite this focus, as the nature of Force Smash is inconsistent and the tall heights needed for it create a high Burst Risk, WhaleWave works best in more typical low Attack combinations as the gaps between the blades still produce strong recoil which is aided by the Blade's heavy weight. At 38.2 grams, WhaleWave is is one of the heaviest Blades in the game at the time of writing, outclassing even CobaltDrake in that regard.<br />
<br />
==Overall==<br />
With a high recoil design and very heavy weight, WhaleWave shows incredible Attack Potential and makes for a top tier choice in Attack combinations.<br />
<br />
As such, WhaleWave is a must have in any Blader's collection.</blockquote>
]]></content:encoded>
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		<item>
			<title><![CDATA[Blade - ShinobiShadow]]></title>
			<link>https://worldbeyblade.org/Thread-Draft-Blade-ShinobiShadow</link>
			<pubDate>Sun, 06 Apr 2025 00:34:03 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Draft-Blade-ShinobiShadow</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
ShinobiShadow is a Defense Type Blade in the Unique Line with a Gear Chip that depicts a Ninja in front profile.<br />
<br />
As part of the Unique Line, ShinobiShadow features resin launcher hooks instead of metal ones, which increases the Blade's Outward Weight Distribution (OWD) for greater Stamina and stability. ShinobiShadow's unique feature is its very smooth and low recoil design with three large, smooth, compact blades specifically shaped to deflect enemy attacks. Though on close inspection one of the blades is rounder and slightly protrudes further than the others.<br />
<br />
While ShinobiShadow does produce little recoil with its design, the Blade has one critical weakness: extremely light weight. At 28.2 grams ShinobiShadow is one of the lightest Blades in the game and thus despite its low recoil design, ShinobiShadow combinations can easily be Knock-Out by weight difference alone. Furthermore this light weight reduces the Flywheel Effect created by the OWD, reducing the Blade's Stamina potential as well.<br />
<br />
==Overall==<br />
While ShinobiShadow has a very low recoil design, it is simply too light to be effective in Defense and Stamina combinations.<br />
<br />
As a result, ShinobiShadow is recommended for collection purposes only.</blockquote>
]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
ShinobiShadow is a Defense Type Blade in the Unique Line with a Gear Chip that depicts a Ninja in front profile.<br />
<br />
As part of the Unique Line, ShinobiShadow features resin launcher hooks instead of metal ones, which increases the Blade's Outward Weight Distribution (OWD) for greater Stamina and stability. ShinobiShadow's unique feature is its very smooth and low recoil design with three large, smooth, compact blades specifically shaped to deflect enemy attacks. Though on close inspection one of the blades is rounder and slightly protrudes further than the others.<br />
<br />
While ShinobiShadow does produce little recoil with its design, the Blade has one critical weakness: extremely light weight. At 28.2 grams ShinobiShadow is one of the lightest Blades in the game and thus despite its low recoil design, ShinobiShadow combinations can easily be Knock-Out by weight difference alone. Furthermore this light weight reduces the Flywheel Effect created by the OWD, reducing the Blade's Stamina potential as well.<br />
<br />
==Overall==<br />
While ShinobiShadow has a very low recoil design, it is simply too light to be effective in Defense and Stamina combinations.<br />
<br />
As a result, ShinobiShadow is recommended for collection purposes only.</blockquote>
]]></content:encoded>
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			<title><![CDATA[Blade - TyrannoBeat]]></title>
			<link>https://worldbeyblade.org/Thread-Draft-Blade-TyrannoBeat</link>
			<pubDate>Sun, 06 Apr 2025 00:21:49 +0000</pubDate>
			<guid isPermaLink="false">https://worldbeyblade.org/Thread-Draft-Blade-TyrannoBeat</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
TyrannoBeat is an Attack Type Blade in the Basic Line and its Gear Chip depicts a Tyrannosaurus Rex in side profile.<br />
<br />
TyrannoBeat features two large blades studded with diamond scale textures on the first half of the blade and larger spines on the second half of the blade, with the former acting as the main contact points. The raised scale texturing on the Blade concentrates impacts on a smaller surface area creating potent Spike Attack and recoil which is aided by the Blade's heavy weight. Weighing at 36.9 grams, TyrannoBeat is one of the heavier Blades at the time of writing. Though outweighed by Blades such as PhoenixWing and ImpactDrake, TyrannoBeat still showcases comparable performance. However like many other Attack Type Blades, the contact points of TyrannoBeat will wear with use and thus necessitating replacement copies.<br />
<br />
==Overall==<br />
With heavy weight and effective contact points, TyrannoBeat is one of the better choices for Attack combinations in the game at the time of writing. While outclassed by heavier options such as PhoenixWing and ImpactDrake, TyrannoBeat still remains as an excellent alternative and can fill out an all Attack Type Deck.<br />
<br />
As such TyrannoBeat is a welcome addition to any Blader's collection</blockquote>
]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite>Quote:</cite>==Description==<br />
TyrannoBeat is an Attack Type Blade in the Basic Line and its Gear Chip depicts a Tyrannosaurus Rex in side profile.<br />
<br />
TyrannoBeat features two large blades studded with diamond scale textures on the first half of the blade and larger spines on the second half of the blade, with the former acting as the main contact points. The raised scale texturing on the Blade concentrates impacts on a smaller surface area creating potent Spike Attack and recoil which is aided by the Blade's heavy weight. Weighing at 36.9 grams, TyrannoBeat is one of the heavier Blades at the time of writing. Though outweighed by Blades such as PhoenixWing and ImpactDrake, TyrannoBeat still showcases comparable performance. However like many other Attack Type Blades, the contact points of TyrannoBeat will wear with use and thus necessitating replacement copies.<br />
<br />
==Overall==<br />
With heavy weight and effective contact points, TyrannoBeat is one of the better choices for Attack combinations in the game at the time of writing. While outclassed by heavier options such as PhoenixWing and ImpactDrake, TyrannoBeat still remains as an excellent alternative and can fill out an all Attack Type Deck.<br />
<br />
As such TyrannoBeat is a welcome addition to any Blader's collection</blockquote>
]]></content:encoded>
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