World Beyblade Organization by Fighting Spirits Inc.
Unanswered Very noob question - Printable Version

+- World Beyblade Organization by Fighting Spirits Inc. (https://worldbeyblade.org)
+-- Forum: Beyblade Discussion (https://worldbeyblade.org/Forum-Beyblade-Discussion)
+--- Forum: Beyblade Hobby Q&A (https://worldbeyblade.org/Forum-Beyblade-Hobby-Q-A)
+--- Thread: Unanswered Very noob question (/Thread-Unanswered-Very-noob-question)



Very noob question - Shiloh93 - Nov. 25, 2018

I’m a 1st gen beyblader getting back into it and I got a few new beyblade burst. I don’t understand where my prong go into the beyblade. Do you pop them over the bigger part in the beyblade or do you insert the prongs to go under the bigger plastic piece? I know my terminology isn’t correct but the spins just are not strong


RE: Very noob question - MonoDragon - Nov. 25, 2018

Okay let's break this down. Burst Beyblades are split into 3 or 4 parts:
The Layer (the top part)
The Disk (The modern version of the Weight Disk)
The Frame (Optional, fits onto the Disk)
The Driver

You place the prongs into the top of the Layer.

What Beyblade(s) do you have and what launchers? If you can, can you send pictures?


RE: Very noob question - bblader/90 - Nov. 25, 2018

If this can be helpful, burst beys are pretty much composed like HMS ones are. I mean, Attack Ring=Layer (Takara Tomy have teeth underneath, Hasbro have slopes. You can't mix Hasbro's layers with TT's drivers and TT's layers with Hasbro's performance tips. That's the name Hasbro gave to its drivers). Weight Disk=Disc and Running Core=Driver (or performance tip, if Hasbro's.) Discs are divided in two types: forge discs and core discs. Core discs are numbered from 0 to 13 and are generally better than forge discs, just because they can hold a PC frame to add weight.
With this in mind, assembling a Burst bey is easy:
Take the driver/performance tip, put a disc on it, on the two parts who allow you to place the disc itself, then look under the layer: there's a place who perfectly fits with the identical shaped part of the driver/performance tip. Once you're sure that part is inside the layer, twist the driver/performance tip anti-clockwise if the layer is a right spin one or clockwise if it's a left spin one. By doing this, you lock the whole bey and you're ready to play! Of course there are right spin launchers, left spin launchers and l/r launchers (available in string and ripcord versions). If your bey is a right spinner, insert the prongs into the bey and twist until beyblade stops. You should clearly see prongs touching the layer's limit. Don't try to go over, or launcher will click. Which means you'll wear it down way faster. Same for a left spin bey, you just have to twist the driver/performance tip clockwise. That's pretty much it, sorry for the poem i wrote but i wanted it to be the clearest possible!


RE: Very noob question - Shiloh93 - Nov. 26, 2018

(Nov. 25, 2018  3:02 AM)I’m going MonoDragon Wrote: Okay let's break this down. Burst Beyblades are split into 3 or 4 parts:
The Layer (the top part)
The Disk (The modern version of the Weight Disk)
The Frame (Optional, fits onto the Disk)
The Driver

You place the prongs into the top of the Layer.

What Beyblade(s) do you have and what launchers? If you can, can you send pictures?

Sorry I can’t figure out how to get pics on here since I’m on my phone, but you guys cleared it up for me by basically telling me to put it on there and turn the beyblade until it stops. Thanks! I’m battling some of my first gen blades with the new ones and they are getting spanked! Anyone know if they make aftermarket 1st gen launchers and cords? Couldnt find anything on google