World Beyblade Organization by Fighting Spirits Inc.
Cool God-Gimmick Concepts - Printable Version

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+--- Thread: Cool God-Gimmick Concepts (/Thread-Cool-God-Gimmick-Concepts)



Cool God-Gimmick Concepts - geekouts - Nov. 07, 2017

Submit your amazing ideas below!

I think that a attack point could rise up to hit the opponent from underneath or maybe a When a attack point gets hit, it slides up and when pushed to its limit put out good smash attacks for a few seconds!


RE: Cool God-Gimmick Concepts - Jinbee - Nov. 07, 2017

Go on @[TrainiacJ] OR @[LOL-y Rancher]'s threads with beyblade art concepts and you'll find some good ones.


RE: Cool God-Gimmick Concepts - MWF - Nov. 08, 2017

layer with a shadow orochium gimmick where when hit very hard or is at low spin the outer wings of the layer free spin to negate attacks.


RE: Cool God-Gimmick Concepts - Dragunix - Nov. 14, 2017

A driver with a Semi-Flat ish tip that is surrounded by a POM encased bearing, acting as LAD and precession for the combo using it, along with mobility like Orbit. Or alternatively, a plastic or even rubberized plastic rimmed bearing encased in plastic, so that it can prevent KOs but retain stamina.


RE: Cool God-Gimmick Concepts - BurstMaster - Nov. 14, 2017

It would be like nL, but in reverse. It would be a defensive move where with every click the contact points would be less exposed.


RE: Cool God-Gimmick Concepts - dt1000 - Nov. 14, 2017

(Nov. 14, 2017  6:36 AM)BurstMaster Wrote: It would be like nL, but in reverse. It would be a defensive move where with every click the contact points would be less exposed.

You mean Ark Bahamut?


RE: Cool God-Gimmick Concepts - MWF - Nov. 14, 2017

what about a gZ like gimmick where each click moves the balls closer from the center. or would that work better in reverse?


RE: Cool God-Gimmick Concepts - BurstMaster - Nov. 15, 2017

(Nov. 14, 2017  1:50 PM)dt1000 Wrote:
(Nov. 14, 2017  6:36 AM)BurstMaster Wrote: It would be like nL, but in reverse. It would be a defensive move where with every click the contact points would be less exposed.

You mean Ark Bahamut?

No. Ark's gimmick is hidden and does not do anything. This would be a more exposed change.


RE: Cool God-Gimmick Concepts - ToxicAtom - Nov. 15, 2017

A driver whose aggressiveness is determined by the teeth the layer has. Think like a reverse X : D. Taller teeth would make the sharp retract more, where short teeth would make it extend out, making it's movement completely determined by the layer using it, and it's teeth. Layers like Neptune would have it gradually get less aggressive, Storm Spriggan would be full-on Sharp, Kerberos would have like a Fusion, and God Valkyrie would have maximum aggression. If you wanna get really silly, the sharp can be free spinning and the sort of "hole flat" around it could be rubber coated.


RE: Cool God-Gimmick Concepts - Dragunix - Nov. 15, 2017

(Nov. 15, 2017  5:59 AM)ToxicAtom Wrote: A driver whose aggressiveness is determined by the teeth the layer has. Think like a reverse X : D. Taller teeth would make the sharp retract more, where short teeth would make it extend out, making it's movement completely determined by the layer using it, and it's teeth. Layers like Neptune would have it gradually get less aggressive, Storm Spriggan would be full-on Sharp, Kerberos would have like a Fusion, and God Valkyrie would have maximum aggression. If you wanna get really silly, the sharp can be free spinning and the sort of "hole flat" around it could be rubber coated.

I'd personally prefer a  manual setting change, but seems really interesting.