Performance Tip - Quake - Printable Version +- World Beyblade Organization by Fighting Spirits Inc. (https://worldbeyblade.org) +-- Forum: Beyblade Discussion (https://worldbeyblade.org/Forum-Beyblade-Discussion) +--- Forum: Beyblade Wiki (https://worldbeyblade.org/Forum-Beyblade-Wiki) +---- Forum: Approved Drafts (https://worldbeyblade.org/Forum-Approved-Drafts) +---- Thread: Performance Tip - Quake (/Thread-Performance-Tip-Quake) |
Performance Tip - Quake - Jimmyjazz39 - Jan. 15, 2017 Quake is a Performance Tip released as part of the Burst System. It debuted with the release of B-21 Custom Set Attack & Balance Ver. on November 16th 2015. ==Description== Quake features an elliptical shaped flat tip that is off center of the Performance Tip. It is supposed to make the Beyblade that it is connected to jump around the beystadium just like Quake in Metal Fight Beyblade. Even though it was made to jump around the stadium, it must be launched on an angle, but even then it still is not consistent and does not jump very often. When it does hop, the Beyblade with Quake causes the other Beyblade to become unbalanced and lose a significant amount of spin. Also, when an opposing Beyblade is hit with the disk because of the hops, it will have a greater chance of losing clicks or slides because of the forge disk on energy layer contact. The Beyblade with quake will be less prone to losing clicks or slides because there is less chance of contact with the energy layer. But, this inconsistency leads it to perform poorly when not jumping and to be outclassed by Xtreme and Accel. Quake has made it onto some interesting attack type customizations, however. Use in Attack Customizations One combo that has featured this driver is Xcalibur Oval Quake. This is a combo that pairs the imbalance of Xcalibur and Oval paired together with the Quake tip and allows it to hop extremely more consistently. It is a very gimmicky Beyblade however, and should only be used by bladers who know how to control it. ==Products== ==Takara Tomy==
Single Top Pack Minoboros Oval Quake RE: Performance Tip - Quake - Kai-V - Jan. 20, 2017 Can you describe whether it actually jumps like Q and how that helps it for the suggested combination at all, performance-wise? You did not explain why it had success. RE: Performance Tip - Quake - Jimmyjazz39 - Jan. 20, 2017 ok sure. was kinda in a rush to write these draft lol. I'll do it when I get home from school RE: Performance Tip - Quake - Jimmyjazz39 - Jan. 20, 2017 added what you suggested @[Kai-V]. how does it look? RE: Performance Tip - Quake - Kai-V - Jan. 20, 2017 It still does not explain the reason or the concept for pairing Xcalibur with Quake though. RE: Performance Tip - Quake - Jimmyjazz39 - Jan. 20, 2017 (Jan. 20, 2017 5:13 PM)Kai-V Wrote: It still does not explain the reason or the concept for pairing Xcalibur with Quake though. couls someone help me with this? i am not sure of the reasoning. is it the imbalance of the combo as a whole? RE: Performance Tip - Quake - MonoDragon - Jan. 20, 2017 (Jan. 20, 2017 5:15 PM)Jimmyjazz39 Wrote: couls someone help me with this? i am not sure of the reasoning. is it the imbalance of the combo as a whole? It's the imbalance of the Xcalibur Layer and the Oval Disk, though I'm wondering if Quarter would work better. RE: Performance Tip - Quake - Qbot_975 - Jan. 20, 2017 You're right about an imbalance with Xcaliber. It seems like it will take a lot of skill to use it with the quake performance tip. (plz correct me if I'm wrong I'm new and this is my first post) RE: Performance Tip - Quake - Kai-V - Jan. 20, 2017 (Jan. 20, 2017 6:37 PM)MonoDragon Wrote: It's the imbalance of the Xcalibur Layer and the Oval Disk, though I'm wondering if Quarter would work better. But what the article should explain is why it even works to have such an imbalanced combination. Does it reinforce some impacts, if so which? Or is the concept really just to hit from underneath and from the top as much as possible? RE: Performance Tip - Quake - MonoDragon - Jan. 20, 2017 (Jan. 20, 2017 7:27 PM)Kai-V Wrote: But what the article should explain is why it even works to have such an imbalanced combination. Does it reinforce some impacts, if so which? Or is the concept really just to hit from underneath and from the top as much as possible? Successful hops can cause the disk to impact the opponent's layer while attacks from above and below can destabilize the opponent as well RE: Performance Tip - Quake - Kai-V - Jan. 20, 2017 That is true, but what is the real reason people use that combination? Why does it work? We just seem to be discussing hypotheses. RE: Performance Tip - Quake - Jimmyjazz39 - Jan. 20, 2017 im not sure how to add these things in the draft. are they true or just hypothesizes that i cant include? i edited the draft with the things MonoDragon said RE: Performance Tip - Quake - MonoDragon - Feb. 22, 2018 (Jan. 15, 2017 5:12 AM)Jimmyjazz39 Wrote: Quake is a Performance Tip released as part of the Burst System. It debuted with the release of B-21 Custom Set Attack & Balance Ver. on November 16th 2015. |