Beyblade: NanoGene Series - Restarting that Micro Disk System.... - Printable Version +- World Beyblade Organization by Fighting Spirits Inc. (https://worldbeyblade.org) +-- Forum: Off-Topic Forums (https://worldbeyblade.org/Forum-Off-Topic-Forums) +--- Forum: Your Creations (https://worldbeyblade.org/Forum-Your-Creations) +--- Thread: Beyblade: NanoGene Series - Restarting that Micro Disk System.... (/Thread-Beyblade-NanoGene-Series-Restarting-that-Micro-Disk-System) |
Beyblade: NanoGene Series - Restarting that Micro Disk System.... - Annoying-Fork - Dec. 05, 2012 I've had missed a lot of important gaps regarding this in its early stages
Re-Introducing the Micro Disk System as the NanoGene System
What in the heck is a 'NanoGene'?
Essentially, I've had problems with making such a small top system with any part being plastic at all. I needed to use an all-metal design for any such metagame to exist within the tops themselves. Breakdown of Parts (All parts are constructed of a clean, heavy steel) #1. Glyph Lock - Spirit Motif, Main Point of Construction #2. Nano Gear - Attack Part, comes in three classes >Power, Unique patterns on a predominantly round surface >Clash, recoil focused, simpler shapes (Septagon, Octagon, Nonagon, etc...) >Target, completely round circles of varying density #3. Armor - the 'base' and weight of NanoGene System Beyblades #4. Cylinder - Height Track #5. Nano Tip Bearing-Lock System Instead of bolts and screws, the NanoGene System uses tiny ball bearings in suspension for secure, tight assembly with little rattle. ~*~Assembly Process~*~ -1- Attach Glyph Lock with tabs aligned, onto the magnetic holding tool -2- Lip side down, attach Nano Gear with its four bearings aligned -3- Slide Armor over the Glyph Lock's stem, grooves below Nano Gear and on top Armor aligned -4- Finally insert Cylinder with the selected tip into Glyph Lock's center shaft Visual Diagram Spoiler (Click to View) Spoiler (Click to View) Hard Lock Assembler Case All in one super-compact device capable of secure storage, locking, and push-assembling of your NanoGene top. Design in progress. Engine Launcher + Pivot-Angle Grip Ergonomic, durable, compact engine based launcher, uses break-proof winder tool. Design in Progress. Grip with adjustable pivot for unique launching angles. Super Portable Stadium
Based on the Zero-G architecture, customizable surface and base. Design in Progress. Yes I know, this is all pretty tech-hearty stuff. This is supposed to be a touch more mature than the past series... Hopefully it turns out that way. Update: Actually, one major design update was to make the weight core and "armor" one piece. I'm stupid. RE: Rebuilding an old system idea from the ground up... - 50uNdW4v3 - Dec. 05, 2012 This actually sounds quite neat! Could we expect a diagram showing the parts sometime? Edit: Is there a naming system for parts? RE: Rebuilding an old system idea from the ground up... - Annoying-Fork - Dec. 05, 2012 The naming system is far simpler, using only one Abbreviation for assigned to the NanoGear. For instance: Power: Cognitive Xenoceros Clash: 7S (Seven Side) Xenoceros Target: WBBA EDIT: Here it is~ Spoiler (Click to View) RE: Rebuilding an old system idea from the ground up... - 50uNdW4v3 - Dec. 07, 2012 Aha, thanks for the diagram! Can you try remaking Macroshell 8S into a Nanogene? RE: Rebuilding an old system idea from the ground up... - Tri - Dec. 07, 2012 Cool, i remember you giving me the link to the wiki page for this a long time ago. I always thought it was a cool idea. Also, if you need help with designs and stuff like that, i could be of assistance RE: Rebuilding an old system idea from the ground up... - Annoying-Fork - Dec. 07, 2012 Yeah, some naming has altered so Macroshell is now "Kingshell", more widely appealing. :3 RE: Rebuilding an old system idea from the ground up... - 50uNdW4v3 - Dec. 07, 2012 Name: Kingshell 8S Type: Balance Product Code: BNG-## This Beyblade was released as the prize Beyblade in Nanogene Random Booster Vol. 1 (BNG-##) Glyph Lock: Kingshell This Glyph Lock depicts a King Crab. Nano Gear (Clash Type): Kingshell 8S An 8-sided Nano Gear with embedded designs of crab claws. Armor: Height Changer An Armor with two parts, working together as a lock, similar to the MFB Track CH120. Note: This armor can be used with other cylinders, but the height-change feature will not work. Cylinder: [unknownheight]/[unknownheight] This Cylinder has two pairs of notches on it that lets it work with the locking function of the Height Changer Armor. It can change between two heights with that Armor Note: This is the only cylinder that can be used with the Height Changer Armor, still having the Armor's gimmick. Height Changer is the only Armor that may be used with this Cylinder. Nano Tip: Semi-Flat A tip that resembles a Flat Tip with rounded edges. It has a calmer and slower movement pattern compared to a Flat Nano Tip. Next up: HellBalancer (Libra)! -------------------------------------------------------------------------------------------------------------------------------------------- Edit: Name: HellBalancer Type: Stamina/Endurance Product Code: BNG-## Glyph Lock: HellBalancer This Glyph Lock depicts Libra, the Scales. Nano Gear (Target Type): HellBalancer A mostly round Nano Gear with the design of Scales, similar to MFB's Libra Clear Wheel. Armor: Wide Funnel A mostly basic Armor with almost no designs on it. It is a bit wider in shape compared to most Armor, helping give the Beyblade outer weight distribution. Cylinder: Rotator [unknown height] The top of this Cylinder, like usual, attaches into the Glyph Lock. Everything going down from the part that attaches to the Glyph Lock spins freely, a gimmick similar to the F230 Track. Nano Tip: Sharp A spike-shaped tip. RE: Rebuilding an old system idea from the ground up... - Annoying-Fork - Dec. 07, 2012 Actually the basic polygons are what make the "Clash" type gears. But that isn't bad. [Major Update on Nanogear class design traits] Power
Circular shape, with textured patterns creating their own unique effects in combating against opponents. Some are based on repeating shape textures, granular textures, even symbol and text based on a completely circular diameter. Clash
Entirely simple, to the point flat shapes. The common secondary designs. While they do have smash, they are entirely luck based competitive parts which don't fight exactly like the Power types. Clash Nanogears are used on lesser Beyblades in the series; Beyblade Microcosm. WBBA
Completely blank weight designs with smooth diameter, these are meant for the Suicide Challenger Knockout tops and come in various densities. RE: Beyblade: NanoGene Series - Restarting that Micro Disk System.... - Annoying-Fork - Dec. 12, 2012 I'd hate to double post but this is important for anyone wanting to know what the main focus for certain parts is. Cylinder: Height and Height only It is available, and will only be available in three different heights. Because the NanoGene system is so compact, the height is very simple. HIGH, MEDIUM, and LOW Nano Tip; Density, Shape, and Textures No rubber, or plastics will be used. Different metals may be used but the other important differences are in shape and texture. Example: Matte Sharp is the typical inert, dense steel but with a satin like coating RE: Beyblade: NanoGene Series - Restarting that Micro Disk System.... - Hahstuz - Dec. 13, 2012 Man, this just seems that good... Seriously. Hyperbole apart, this could be official =p Couldn't resist to ask, is this system workable with something similar with the Accessories used on the plastic saga? I could see some interesting ideas, but that would meddle with piece diameter. ... That Ginga. RE: Beyblade: NanoGene Series - Restarting that Micro Disk System.... - Annoying-Fork - Dec. 14, 2012 I'm not planning on making anything cross compatible, but the ambitious design (Size of traditional beigomas, even closer to shape) should provide fun, casual, absolutely illegal activities (as in Tournament standards...) I should also mention for update that Armor comes in a variety of classes, currently very early in development, bearing free-spin armor.... Essentially; "eternal gimmick"... Yeap, Ginga in Creepypasta town.... RE: Beyblade: NanoGene Series - Restarting that Micro Disk System.... - Hahstuz - Dec. 14, 2012 Ehh... Well, I wasn't really speaking of cross-compatibility, but rather a proper gimmick system for the NanoGene... But, hey, those Eternal Armor series make promise. (I wonder, these things are, like, a inch long?) Sorry if I get overreact a bit, it's the first time I see a custom system taken seriously. That, and I'm trying to gather some ideas for Z-G Kerbalt... (I'm trying to do something TT-alike. HARD.) OFF:... Now we need Kenta w/ link-visiting-ill-ganon face. RE: Beyblade: NanoGene Series - Restarting that Micro Disk System.... - Annoying-Fork - Dec. 20, 2012 Sorry for the lack of news the past week - parents are not being decent with one another. I should note to those unaware of this concepts earlier stages, it's focused entirely around a philosophy of which, a metagame with far more compact focus that appeals to all types of players. RE: Beyblade: NanoGene Series - Restarting that Micro Disk System.... - Annoying-Fork - Feb. 15, 2013 I should add that there IS work being done here but it's being well seasoned before I give a legitimate update. I'm trying to experiment with a tilting medium for tops of this size to have decent travel. The Coin Rock Attack Stadium is the continuation of Zero-G's swaying gimmick to increase travel and performance between these incredibly small fighters Nanogene Tops are small and often quick at launch, requiring a moving surface. You can also customize the weight distribution for types switching. RE: Beyblade: NanoGene Series - Restarting that Micro Disk System.... - Hahstuz - Feb. 26, 2013 Hey... I hope this doens't count as necro, it's less than a month... Just leaving the question, you've ever considered making this real at some point? Cuz this seems pretty workable =p RE: Beyblade: NanoGene Series - Restarting that Micro Disk System.... - Luck - Feb. 26, 2013 This looks really great At first , I didn't actually realize that the picture of them was actually them XP haha . RE: Beyblade: NanoGene Series - Restarting that Micro Disk System.... - Annoying-Fork - Mar. 03, 2013 (Feb. 26, 2013 8:49 PM)Hahstuz Wrote: Hey... I hope this doens't count as necro, it's less than a month... It is but the metagame is gonna be very.... Precise. Since we're working with tops that are literally the size of those ancient steel tops. Also being the first all metal system, I dunno how stainless steel would fare if they could keep it from sparking..... But it needs stuff that's as heavy duty as Home Depot bolts for that size. I'm going to do the Glyph Lock designs in pixel, wish me luck RE: Beyblade: NanoGene Series - Restarting that Micro Disk System.... - Hahstuz - Mar. 05, 2013 lol Good luck then... Whew, it's not so hard at all. Patience is needed more than anything else. Ah, well, I've thinking about some weird ideas. It's made of metal, but why not cover it with plastic? Like the opposite of the HMS... But yeah, I'm aware it's quite impractical... Yeah, but possible. RE: Beyblade: NanoGene Series - Restarting that Micro Disk System.... - Annoying-Fork - Mar. 07, 2013 I was thinking of implementing a secondary game/arena that uses fixed launchers. Similar to Crossfire (old faceoff style mechanical game) RE: Beyblade: NanoGene Series - Restarting that Micro Disk System.... - Dragon Blaze - Mar. 18, 2013 Can you make me one =) Name : Helios Drago (Dec. 07, 2012 1:52 AM)Crab Commando Wrote: Name: Kingshell 8SName :Helios Drago Product code :BST. Glyph Lock : Drago depicts Crimson Chinese Dragon body Nano gear(Power): Helios Drago/ Rough Edges for flames Armor:Burst Attack / In 10 seconds armor spins really fast when slows down Cylinder:Low/For clash speed Nano: HBF/ Best for barrage attacks Type:Attack RE: Beyblade: NanoGene Series - Restarting that Micro Disk System.... - Annoying-Fork - Mar. 21, 2013 This is a neat idea indeed and will consider it, I'm gonna add DragX as the name though to fit stylistic pattern. RE: Beyblade: NanoGene Series - Restarting that Micro Disk System.... - Dragon Blaze - Mar. 21, 2013 Send me a copy RE: Beyblade: NanoGene Series - Restarting that Micro Disk System.... - Annoying-Fork - Mar. 22, 2013 To be clear, the naming system is meant to pay respects to how plastics were named, which is often exotic to strange. XD RE: Beyblade: NanoGene Series - Restarting that Micro Disk System.... - Dragon Blaze - Mar. 24, 2013 What RE: Beyblade: NanoGene Series - Restarting that Micro Disk System.... - Annoying-Fork - Apr. 01, 2013 Life caught up and my project has taken many halts, I'm going to be getting a job soon... But the good thing is that basic working skills fuel creative thinking so, expect major updates.... |