Diablo Nemesis Draft - *Ginga* - Sep. 18, 2012
Should I be doing 3 articles at once, ha? And I do own this.
Quote:{{Beybox
| image = DiabloNemesis_AttackMode.jpg
| full item name = Diablo Nemesis X:D
| item number = BB-122
| beyblade system = [[Metal Fight Beyblade]]
| beyblade type = [[Balance]]
}}
__TOC__
==Face: Nemesis==
The Nemesis facemark is an amalgam of the face marks from the thirteen 4D system beyblades, excluding [[Omega Dragonis 85XF|Omega Dragonis]]. From the bottom, going clockwise, one can observe the following facemark features: [[Variares D:D|VariAres]]’ chin, [[Death Quetzalcoatl 125RDF|Quetzalcoatl]]’s wing, [[Blitz Unicorno 100RSF|Unicorno II]]’s head, [[Big Bang Pegasis F:D|Pegasis III]]’s wing, [[L Drago Destroy F:S|L Drago III]]’s head, [[Jade Jupiter S130RB|Jupiter]]’s eagle head, [[Beat Lynx TH170WD|Lynx]]’s eye, [[Fang Leone 130W²D|Leone II]]’s paw, [[Scythe Kronos T125EDS|Kronos]]’ scythe, and [[Kreis Cygnus 145WD|Cygnus]]’ swan head. In the center there are three eyes which resemble [[Phantom Orion B:D|Orion]]’s, but the middle eye is replaced with Nemesis’ unique mask and surrounded by black- and purple-colored wisps of [[Fusion Hades AD145SWD|Hades]]’ helmet. The left eye is adorned with [[Flame Sagittario C145S|Sagittario]]’s arrow and the teeth are from [[Duo Uranus 230WD|Uranus]]. Overall, the Nemesis face combines the attributes of almost every 4D facemark.
==4D Clear Wheel: Nemesis==
*'''Weight:''' 3.23g
Just like the Nemesis face, the Nemesis 4D Clear Wheel offers an integration of the design highlights of other 4D beyblades at a complex level. There are two halves to the Nemesis Clear Wheel, creating a design similar to Pegasis III. Cygnus is represented on the smooth, flowing side with the large wing expanding behind it, while Uranus is shown on the other side depicting some form of tendrils or whiskers behind it. Officially, a part of Jupiter is integrated into the Nemesis Clear Wheel through the placement of circles on the CW which represent the metal balls in Jupiter’s Metal Wheel, but the Clear Wheel is already saturated and the design is very difficult to distinguish.
Nemesis, despite it being one of the heaviest Clear Wheels released, is outclassed by other clear wheels such as Aquario, Gasher, and Kerbecs due to its irregular weight distribution and therefore sees little use outside of aesthetic purposes.
==4D Metal Wheel: Diablo==
*'''Weight:''' 51.26g
Diablo is the heaviest standalone Metal Wheel ever released. Like the other parts of Diablo Nemesis X:D, the Diablo Metal Wheel incorporates several 4D beyblade design points in its overall schema. Diablo was the first metal wheel to introduce a semi-free spinning Metal Wheel as a gimmick, due to Kreis Cygnus being released later than Diablo Nemesis, and the first metal wheel to incorporate a mode change with an upside-down placement of the Metal Frame, as seen in Ultimate Balance Mode.
====Metal Frame====
*'''Weight:''' 25.35g
Diablo’s Metal Frame consists of three heads distributed around its circumference. The biggest head is a lion’s head, depicting Leone, with red eyes and the top row of teeth. Part of the lion’s mane is visible around the head. The smallest of the three heads is a lynx’s head, from Lynx, with yellow-black cat eyes and two paws. Again, only the upper row of teeth is visible on this head. The last of the three heads is derived from Orion, and shows Orion’s face from the Phantom Metal Wheel in Stamina mode with blue eyes and a full snarl on its face, unlike the smirk seen on the original Metal Wheel.
Since the Metal Frame simply rests in the space between the elevated Core and the 4D Bottom when in Ultimate Balance Mode, it can rotate freely to a point: spinning on its own, the Metal Frame would not rotate independently. It is the impact of the opposing Beyblade that will make it spin semi-freely towards the right or towards the left depending on the spin direction of the opponent, trajectory, and angle of impact. The Metal Frame has one of three positions it pauses on after each impact due to the Metal Frame's three-headed shape. These positions push down on the small pins on top of X:D with varying force and activate the descent or retraction of the sharp tip from X:D, either completely or only half-way.
====Core====
*'''Weight:''' 25.94g
The underside of Diablo’s core originates from the Scythe Metal Wheel on Kronos and allows for smooth rotation of the Metal Frame when in Ultimate Balance Mode. The core depicts Unicorno II’s head connected to the bones of Quetzalcoatl on one side, with the wings of Pegasis III on the other side connected to a dragon head derived from L-Drago III. In front of the unicorn head is a small portion resembling a scythe from Kronos, which is connected to a section of a bow from Sagittario’s CW. Finally, in between the wings of Pegasis and the bow of Sagittario is a section derived from the wings of VariAres.
Like all 4D Metal Wheels, Diablo has a mode change. The mode change is performed by flipping the Metal Wheel and placing it under the metal frame. However, this mode change is unique because it requires the X:D 4D bottom in order to stay in place and work. The two modes are:
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* '''Attack Mode''': The normal mode for Diablo Nemesis, the Metal Frame lies on top of the Core in an upright position with the heads facing upright as well.
* '''Ultimate Balance Mode''': The X:D-exclusive mode, the Metal Frame lies upside-down underneath the Core. The Clear Wheel is fully exposed and X:D is holding the Metal Frame in place underneath the core. The Metal Frame can spin freely and change the tip of X:D when contact is made.
----
Attack Mode is considered to be vastly superior to Ultimate Balance Mode due to its universality in terms of usage combined with the higher attack power offered. Ultimate Balance Mode requires the use of the outclassed 4D bottom X:D and causes decreased attack power with little stamina gained due to the free-spinning nature of the Metal Frame in this mode.
Diablo, despite its extreme weight, does not see much use in Defense or Stamina customization thanks to its aggressive design. At the same time, the shape is not aggressive enough to produce the large amounts of smash required in today’s metagame to create a successful KO. Instead, Diablo has found its niche in Balance customizations which successfully combine its Attack and Defense properties.
===Use in Balance Customizations===
Due to its extreme weight and aggressive shape, Diablo has found use in Balance customizations such as MF-H Diablo Kerbecs BD145R2F. This combination works as an effective Anti-Attack beyblade, scoring extremely high win rates against top-tier attack beyblades of today’s metagame. While not matching the sheer weight and power of Zero-G’s Synchrom combinations, Diablo certainly finds use as a powerhouse against attack types through its utilization as an aggressive defense beyblade.
==4D Bottom: X:Drive==
*'''Weight:''' 7.19g
X:D is the widest 4D Bottom ever released. It extends almost all the way to the end of Diablo, stopping right within the Core. Following the overarching principle of Diablo Nemesis’ design, X:D is a collection of several Beyblades' features. X:D mixes L Drago Destroy's F:S and Big Bang Pegasis's F:D in a way, but mainly draws from VariAres's D:D in terms of function. X:D has three tips: XF, S, and a new tip called S²D, for Stern Semi Defense. Stern is German for "star", and this tip appears specifically when talking about Nemesis. X:D’s tip change can be either automatic or fixed when on Diablo. In Diablo’s Attack Mode, one can manually choose between XF or S, while in Diablo’s Ultimate Balance Mode where only X:D can be used, one can automatically go from XF to S²D to S. This can occur in the opposite order if the Beyblade fighting Diablo either hits Diablo in the other direction or spins left itself. Before launching, one can choose which tip to start on. The mechanism housed inside X:D to allow for automatic tip change and tip selection is quite complex. When in either of the fixed states, the tip selection depends on the manual rotation of two tabs on the underside of the 4D Bottom. In Attack Mode, to choose the tip, one needs to push those tabs down, and then rotate the tabs to lock the bottom in either XF or S mode. When the tab is turned to the left, the Extreme Flat Bottom is exposed, but when it is turned to the right the Sharp tip protrudes from the center. In Ultimate Balance Mode, two small tabs get pushed down or up by the inside shape of Diablo's Metal Frame, which contracts the spring inside X:D and makes the sharp tip come out more. However, this will only occur if the tabs are originally placed in the Extreme Flat position. When the tabs are causing the sharp tip to manually protrude, no automatic mode change will occur in Ultimate Balance Mode.
Like most 4D bottoms, X:D sees little use competitively. Its reliance on an inconsistent mode change when used with Diablo in Ultimate Balance Mode prevents any major usage. Both of its tips in the fixed state are not nearly as useful as the XF or S bottoms themselves when combined with other tracks, and having access to the unique tip S²D is not worth the drawbacks associated with it, especially since little difference has been noted in performance between it and the S tip. XF on X:D is prone to self-KO and is unable to perform a Sliding Shoot effectively, while S is outclassed overall as a Stamina bottom by other options like WD. While there may be use for it in the newer Zero-G stadiums due to the unique properties of said stadiums, extensive testing has not been performed by several bladers to validate the usefulness of this part in such situations.
==Other Versions==
* '''Diablo Nemesis X:D Dragren Ver.''' - from the [http://www.takaratomy.co.jp/products/gangan/event/event_201112dc.html Beyblade & B-Daman 2012 Dragon Campaign] Only 100 produced. (Red 4D Clear Wheel and 4D Metal Wheel, grey X:D, green stickers and yellow Face)
* '''Golden Diablo Nemesis (X:D)''' - Exclusive CoroCoro lottery in Strongest Dragonis 4D Guide, only 100 produced (Gold 4D Metal Wheel, red 4D Clear Wheel, clear black X:D, and black Face)
* '''Diablo Nemesis''' - WBBA Tournament Prize (Gunmetal Diablo, Red Nemesis)
==Gallery==
<gallery>
Image:DiabloNemesis_UltimateBalanceModeConcept.JPG |Concept art for Diablo Nemesis' Ultimate Balance Mode
Image:DiabloNemesis-1.jpg‎|Diablo Nemesis - Attack Mode - top view
Image:DiabloNemesis2.jpg‎|Diablo Nemesis - Attack Mode - 3/4 view
Image:DiabloNemesis3.jpg‎|Diablo Nemesis - Attack Mode - side view 1
Image:DiabloNemesis-4.jpg‎|Diablo Nemesis - Attack Mode - side view 2
Image:DiabloNemesis5.jpg‎|Diablo Nemesis - Attack Mode - side view 3
Image:Diablo Nemesis 6.jpg|‎Diablo Nemesis - Attack Mode - bottom view (Sharp)
Image:Diablo Nemesis-7.jpg‎|Diablo Nemesis - Attack Mode - bottom view (Extreme Flat)
Image:DiabloNemesis8.jpg‎|Diablo Nemesis - Ultimate Balance Mode (UBM) - top view
Image:DiabloNemesis9.jpg‎|Diablo Nemesis - UBM - 3/4 view
Image:DiabloNemesis-10.jpg‎|Diablo Nemesis - UBM - side view
Image:DiabloNemesis-11.jpg‎|Diablo Nemesis - UBM - bottom view (Extreme Flat)
Image:DiabloNemesis12.jpg‎|Diablo Nemesis - UBM - bottom view (Stern Semi Defense)
Image:DiabloNemesis13.jpg‎|Diablo Nemesis - UBM - bottom view (Sharp)
Image:DiabloNemesis-19.jpg‎|Diablo - Attack Mode
Image:DiabloNemesis18.jpg‎|Diablo - Ultimate Balance Mode
Image:Diablo Nemesis14.jpg‎|Diablo Core top view
Image:DiabloNemesis15.jpg‎|Diablo Core bottom view
Image:DiabloNemesis 16.jpg|Diablo Frame top view
Image:DiabloNemesis17.jpg‎|Diablo Frame bottom view
Image:DiabloNemesis20.jpg‎|Nemesis Clear Wheel
Image:Diablo Nemesis21.jpg‎|Nemesis 3/4 view
Image:DiabloNemesis22.jpg‎|X Drive top view
Image:DiabloNemesis23.jpg‎|X Drive - Extreme Flat - 3/4 view
Image:DiabloNemesis24.jpg‎|X Drive - Sharp - 3/4 view
</gallery>
====Diablo Nemesis X:D - Dragren Ver.====
<gallery>
Image:DiabloNemesisDragrenVer.jpg
Image:DiabloNemesisDragrenVer2.jpg
</gallery>
==Overall==
Diablo Nemesis is an interesting bey. Unique from a design standpoint, this beyblade contains outclassed but viable parts such as the Nemesis Clear Wheel and X:D. However, the main draw of this Beyblade is the powerful Diablo 4D Metal Wheel, which sees use in top-tier customizations during today’s metagame. While by no means worthy of an immediate purchase, '''bladers who already own the fundamental parts in today’s metagame should purchase this beyblade immediately.'''
[[Category:Metal Fight Beyblade]]
[[Category:Beyblade]] I hope I do not have to write anything else for the face, considering I lost it.
So, how is it?
RE: Diablo Nemesis Draft - 50uNdW4v3 - Sep. 19, 2012
Quote:In Attack Mode, you can choose XF or S, while in Ultimate Balance Mode, where it is only compatible with Diablo, you can automatically go from XF to S to S²D, or in the opposite order if the Beyblade fighting it hits Diablo Nemesis in the other direction or spins left itself.
I have never heard of this happening with UBM Diablo before. Could you give me a link regarding that?
Also, on the "Use in Anti-Meta Combo" section, I think TH170 is supposed to work better than BD145 on that combo. I've heard that the weight from BD145 slows the combo down, too.
Anyway though, I'm definitely not an expert on articles, but this generally looks really well written right now. Nice job!
RE: Diablo Nemesis Draft - Ultra - Sep. 19, 2012
By anti Meta do you mean anti-Attack? Also i've never heard of TH170 being used in that combo. BD145 is the most commonly used track for Diablo combos. Also if it is Anti Attack then the weight is useful not baggage as you seem to think.
RE: Diablo Nemesis Draft - *Ginga* - Sep. 19, 2012
I do mean anti-attack. I saw on the BBP article that it was labeled as Anti-Meta, so I used that. Oh, and CC, go to the stub in BeyWiki on this article. It says it there.
RE: Diablo Nemesis Draft - BillyBlast - Sep. 19, 2012
BD145 and TH170 are both Competitive Tracks for Diable.
TH170 allows victory easily against 230 and maybe even E230. While BD145 makes it a tank. but with TH170 it can also hit BD145 but with a BD145 it has near only BD145 collision and generally loses to something like Duo BD145CS. Both are useful its almost a matter of perferance. Also, TH170 is still heavy which is one of the only reasons its even accepted.
RE: Diablo Nemesis Draft - Fantomu - Sep. 19, 2012
No no no, TH170, yes, is top-tier with Diablo, but is not competitively viable. You don't really see people win tournaments with Diablo TH170 combos, right? Mostly BD145.
RE: Diablo Nemesis Draft - 50uNdW4v3 - Sep. 19, 2012
(Sep. 19, 2012 11:42 AM)Ginga Blader Wrote: I do mean anti-attack. I saw on the BBP article that it was labeled as Anti-Meta, so I used that. Oh, and CC, go to the stub in BeyWiki on this article. It says it there. Ok, thank you.
@Ultra/Fantomu: Oh, okay. Sorry for the confusion on that.
RE: Diablo Nemesis Draft - *Ginga* - Sep. 24, 2012
Any comments? What is holding this back?
RE: Diablo Nemesis Draft - Imperial - Sep. 24, 2012
In the Clear Wheel section instead of just writing that its competitive use is neglected, explain why. For example how the asymmetry makes more balanced Clear Wheels better choices etc.
"Like most 4D bottoms, it has very little competitive use."
You need to explain why it has no competitive use.
I do not think Recoil-high Attack points is a good way to describe why Diablo is useful. Also, I don't see a section to describe Diablo's competitive use or which mode is better.
Remember "it's" is just short for "it is" not for describing possesion. Use its there. For example here: Quote:It's Its heavy weight and recoil-high attack points
Looks pretty decent!
RE: Diablo Nemesis Draft - *Ginga* - Sep. 24, 2012
Okay, saved!
RE: Diablo Nemesis Draft - *Ginga* - Sep. 26, 2012
"Oh, the places this draft could go (BeyWiki), if onlyyy Kaiiiiii-V could take a look!"
Take a look Kai-V.
RE: Diablo Nemesis Draft: Kai-V take a look! - th!nk - Sep. 26, 2012
(Sep. 26, 2012 12:44 PM)Ginga Blader Wrote: "Oh, the places this draft could go (BeyWiki), if onlyyy Kaiiiiii-V could take a look!"
Take a look Kai-V.
Just a quick tip about the thread title and the begging for checking: don't do that. It comes across as impatient. If you want, include a status of how close to completion you feel it is, but unlike how things were under Kei, Kai-V is active in this subforum and I doubt she requires a thread title to know to check things. She is a very., very busy person, so it may take her a few days to check things, but she will get there.
It also sounds particularly impatient to those of us who had to wait 6 months for Kei to check things before she actually started doing it herself.
Aaand now actually to what you have done. I love the comparison option on beywiki:
CW Section Wrote:Nemesis, weighing 3.24 grams, is just as heavy as Bull, Aquario, and Kerbecs, though it's competitive use has been neglected. This is due to how unlike Bull, Aquario, and Kerbecs, it is very unbalanced, which is key. My nemesis clear wheel is 3.19g, whereas my legend series bull is 3.25g, both of my aquarios and takara bull are around 3.3g, and my two kerbecs are 3.44 and 3.53g. Nemesis also looks to have less weight to it. As such, the last sentence of the CW description would be better as: "Nemesis, weighing an average of 3.24 grams, is of similar weight to Bull and Aquario, though its imbalanced design means it sees very little competitive use."
Remember, weights on beywiki are averages, not absolutes.
MW Section Wrote:===Difference In Modes===
In Attack Mode, it is a very good Anti-Meta Wheel, sometimes being able to counter [[Flash Sagittario 230WD|Flash]]. The only reason it is still good, is because it's heavy weight can take the recoil, making it a very good Wheel to have. In Ultimate Balance Mode, while its gimmick is interesting, it does not have much use.
===Use in Anti-Meta Customization===
Using the heavy weight of Diablo (in Attack Mode), and the recoil-high attack points, you can make ''Diablo Kerbecs/Unicorno II BD145 RF''.
First off – this is a pathetic lack of detail for a wheel that has seen such a varied range of uses. No connection of the design to the performance, using recoil as a positive term, no discussion of its plain attack/defense abilities which were useful when it was released.
And of course, "anti-meta". Attack is the least common type in basically all metagames, it's not the meta, and therefore the term is incorrect. Anti-Attack is more appropriate but in this case, the combination is classified as Balance.
Also, this draft and the forum as a whole should look into the diablo MF combos that did well in a few metagames.
4D Bottom Section Wrote:Like most 4D bottoms, it has very little competitive use. This is because its gimmick makes the bottom very unstable, and is very unpredictable.
So no in depth description of why it doesn't work, how it behaves? Attack mode with the XF tip isn't unstable or unpredictable, just prone to self KO.
Overall Section Wrote:The only part that has any real use as of right now is Diablo. Its recoil-high attack points are not hard to control, considering it's weight. All of this makes a very strong Anti-Meta Wheel. Nemesis has no real use, due to lack of testing on the part. And like most 4D bottoms, X has no real use. Anti meta again. Lack of testing isn't a reason for disuse. No concluding sentence. Some of it is just plain wrong: The extreme weight caused a lot of complaints about how hard it was to launch and control, for example.
If I had to describe this in one word: Lazy.
RE: Diablo Nemesis Draft: How is it doing? - *Ginga* - Sep. 26, 2012
Hmm, thank you. I do have HomeWok to work on, so I will not have time to make a full edit.
RE: Diablo Nemesis Draft: How is it doing? - th!nk - Sep. 26, 2012
(Sep. 26, 2012 2:06 PM)Ginga Blader Wrote: Hmm, thank you. I do have HomeWok to work on, so I will not have time to make a full edit.
You may want to edit that post once you've read my revision of my own post, seeing as I remembered beywiki's compare feature and realised how shockingly little you'd actually done. Sorry, but this is really not good.
RE: Diablo Nemesis Draft: How is it doing? - *Ginga* - Sep. 26, 2012
OK, I have a document in Word for this, so I can do I big edit. Note: I did make changes based on your post.
RE: Diablo Nemesis Draft: How is it doing? - *Ginga* - Sep. 29, 2012
Any suggestions?
RE: Diablo Nemesis Draft: How is it doing? - *Ginga* - Oct. 01, 2012
Any edits, suggestions, or changes?
RE: Diablo Nemesis Draft: How is it doing? - Kai-V - Oct. 02, 2012
Most of the descriptions you added are not in-depth enough.
This makes no sense, there is no context in which it can be true :
Quote:Next, S2D has never been released, making it unreliable against top-tier combinations.
Recoil is also negative, while what you wrote sometimes makes it sound like an advantage in Attack.
RE: Diablo Nemesis Draft: How is it doing? - *Ginga* - Nov. 11, 2012
OK, I made a (fairly) large update, and I am sorry Kai-V and th!nk, I could have done better.
RE: Diablo Nemesis Draft: How is it doing? - Rush - Nov. 18, 2012
Actually, in my experience, the sides of S2D don't really touch the stadium floor, so it's pretty much like a shorter sharp tip. Does anyone else's X Drive do that?
RE: Diablo Nemesis Draft: How is it doing? - *Ginga* - Nov. 18, 2012
Yeah actially, that us completely correct. Would something like this be good?:
Quote:S2D while an interesting addition, is useless. It is just the S bottom, but not as tall, therefore coming with Sharp's faults.
RE: Diablo Nemesis Draft: How is it doing? - Rush - Nov. 18, 2012
Quote:S2D while an interesting addition, is useless. It is nearly exactly like the S bottom, the main difference between the two being a slight height difference, therefore carrying all of Sharp's faults.
This may be a bit better.
RE: Diablo Nemesis Draft: How is it doing? - *Ginga* - Nov. 18, 2012
(Nov. 18, 2012 2:40 AM)BladerPegasis Wrote: Quote:S2D while an interesting addition, is useless. It is nearly exactly like the S bottom, the main difference between the two being a slight height difference, therefore carrying all of Sharp's faults.
This may be a bit better.
Yes, I agree.
I made more changes:
Quote:S2D while an interesting addition, is useless. It is nearly exactly like the S bottom, the main difference between the two being a slight height difference, therefore carrying all of Sharp's faults. It would have been more unique if its gimmick had been similar [[D|Variares D]], with 3 different bottoms separated.
RE: Diablo Nemesis Draft: How is it doing? - Ga' - Nov. 18, 2012
How about no. Those changes are rather bad.
Quote:S2D, while an interesting bottom, is useless. It is almost exactly the same as a Sharp bottom in both appearance and performance, the only difference between the two being a slight difference in height.
It's longer, but better than the original version.
Btw I had a draft for Diablo Nemesis that I was going to post here, I can probably get it up tomorrow.
RE: Diablo Nemesis Draft: How is it doing? - *Ginga* - Dec. 19, 2012
OK, do you have the draft Ga?
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