Magic at War [a TCG] - Printable Version +- World Beyblade Organization by Fighting Spirits Inc. (https://worldbeyblade.org) +-- Forum: Off-Topic Forums (https://worldbeyblade.org/Forum-Off-Topic-Forums) +--- Forum: Your Creations (https://worldbeyblade.org/Forum-Your-Creations) +--- Thread: Magic at War [a TCG] (/Thread-Magic-at-War-a-TCG) |
Magic at War [a TCG] - UV waterboy23 - Sep. 28, 2011 I will update the site and the thread often. check out the site https://sites.google.com/site/magicatwar/home There are four elements in the game. *fire *water *earth *air Then there are four sub elements. *blaze *blizzard *lava *lightening The Weapons-The type of weapon you can use depends what element your warror is. Weapon *fire-uses attack weapons *water-uses both attack and defense weapons *earth-uses defense weapons *air-uses both attack and defense weapons Magic-magic can help you or hurt you. Magic summoning-all elements can summon but depending the level your minion is it could or could not.[minions -level1 to level5.] I could use support RE: Magic at War [a TCG] - UV waterboy23 - Sep. 28, 2011 Warror life-All warror have 100% HP[HP=health points] each attack has certain power and could give your avatar a cut or the warror gets killed. RE: Magic at War [a TCG] - Deadpool - Sep. 28, 2011 If you want some changes done, then change 3 dummies, and Elements. Make some minor changes like, schools of elements, or moves. Dont use Avatar though. RE: Magic at War [a TCG] - UV waterboy23 - Sep. 28, 2011 Good idea ,I did not know i copied your game sorry. RE: Magic at War [a TCG] - UV waterboy23 - Oct. 02, 2011 basic-there can only be 3 warrors on the feild and one warror can have up to 1 weapon equiped. And and use no magic or you can use only magic (the magic can be summoning to dealing damage) RE: Magic at War [a TCG] - UV waterboy23 - Oct. 23, 2011 help wbo i need support RE: Magic at War [a TCG] - UV waterboy23 - Apr. 23, 2012 sorry people I have not updated so far |