World Beyblade Organization by Fighting Spirits Inc.
Magic at War [a TCG] - Printable Version

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+--- Thread: Magic at War [a TCG] (/Thread-Magic-at-War-a-TCG)



Magic at War [a TCG] - UV waterboy23 - Sep. 28, 2011

I will update the site and the thread often.
check out the site https://sites.google.com/site/magicatwar/home

There are four elements in the game.
*fire
*water
*earth
*air
Then there are four sub elements.
*blaze
*blizzard
*lava
*lightening
The Weapons-The type of weapon you can use depends what element your warror is.
Weapon
*fire-uses attack weapons
*water-uses both attack and defense weapons
*earth-uses defense weapons
*air-uses both attack and defense weapons
Magic-magic can help you or hurt you.

Magic summoning-all elements can summon but depending the level your minion is it could or could not.[minions -level1 to level5.]

I could use support



RE: Magic at War [a TCG] - UV waterboy23 - Sep. 28, 2011

Warror life-All warror have 100% HP[HP=health points] each attack has certain power and could give your avatar a cut or the warror gets killed.


RE: Magic at War [a TCG] - Deadpool - Sep. 28, 2011

If you want some changes done, then change 3 dummies, and Elements. Make some minor changes like, schools of elements, or moves. Dont use Avatar though.


RE: Magic at War [a TCG] - UV waterboy23 - Sep. 28, 2011

Good idea ,I did not know i copied your game sorry.



RE: Magic at War [a TCG] - UV waterboy23 - Oct. 02, 2011

basic-there can only be 3 warrors on the feild and one warror can have up to 1 weapon equiped. And and use no magic or you can use only magic (the magic can be summoning to dealing damage)


RE: Magic at War [a TCG] - UV waterboy23 - Oct. 23, 2011

help wbo i need support


RE: Magic at War [a TCG] - UV waterboy23 - Apr. 23, 2012

sorry people I have not updated so far