HMS Combos - Printable Version +- World Beyblade Organization by Fighting Spirits Inc. (https://worldbeyblade.org) +-- Forum: Other (https://worldbeyblade.org/Forum-Other) +--- Forum: Closed Threads (https://worldbeyblade.org/Forum-Closed-Threads) +--- Thread: HMS Combos (/Thread-HMS-Combos) |
HMS Combos - Kaz - Oct. 09, 2007 AR:Circle Upper WD:CWD Circle Attacker RC:Bearing Core 2 This is one of my best combos I've made, it spins awhile and it can hit pretty hard. AR:Turtle Crusher WD:CWD Defense Ring. RC:Bearing Core. HMS Blades: Gaia Dragoon MS Driger MS Draciel MS Dragoon MS Dranzer MS Einstein MS Death Gargoyle MS Wolborg MS Thunder Dragon Sea Dragon Advance Averazer Phantom Fox MS Dark Leopard MS Dragoon MF Bloody Devil MS Dranzer MF Wyvern DJ Advance Striker Jiraiya MS Round Shell MS. RE: Two zombies. - Bey Brad - Oct. 09, 2007 Neither of these are close to zombies. Also, "zombies", as a strategy in HMS play, is pretty ineffective. RE: Two zombies. - Kaz - Oct. 09, 2007 Eh, I wasn't sure what they'd be considered. Either zombies or spin stealers. That's what happens when your out of beyblade for awhile, least for me. x_X RE: Two zombies. - Bey Brad - Oct. 09, 2007 They're not spin-stealers either. This is the best HMS spin stealer IMO: AR: Advance Balancer WD: Circle Wide RC: Bearing Core RE: HMS Combos - Kaz - Oct. 09, 2007 Haha, really? Now I feel stupid. *Changed topic to general customs* Another combo I like. AR:Circle Upper. WD:CWD Defense Ring. RC:Metal Semi-Flat. Concept:Compact? I've used this combo for awhile, it usually has enough impact to end up hitting the other blade out of the stadium, does it about 2/3 of the time. RE: HMS Combos - Bey Brad - Oct. 09, 2007 Kaz Wrote:Haha, really? I'd say Metal Change Core is a better option. RE: HMS Combos - Spinster - Oct. 11, 2007 I've posted it before, I'll post it again, a combo that never lets me down, and is a wonderful all-around blade. It's not always necessarily the absolute best choice in a situation, but it performs beautifully in pretty much any situation. AR: Metal Ape WD: CWD God Ring RC: Metal Change It's so simple, yet so effective. I'll be using this quite regularly at BND, so train against it while you can! RE: HMS Combos - Ichida - Oct. 11, 2007 I'm going to try the Ape Compact with CWD Defense Ring, and see how that works. RE: HMS Combos - Spinster - Oct. 11, 2007 Ichida Wrote:I'm going to try the Ape Compact with CWD Defense Ring, and see how that works. That was my initial combo. I found God Ring to be a marked improvement. RE: HMS Combos - Ichida - Oct. 11, 2007 Ah. Guess I should buy a Shining God, then. RE: HMS Combos - Bey Brad - Oct. 11, 2007 What about Circle Heavy? Wouldn't that be the best (particularly for offense)? RE: HMS Combos - Ichida - Oct. 11, 2007 Well, of course I'll try it with CH, Defense Ring, and God Ring, and weigh the results to see what'd be good against what. RE: HMS Combos - Bey Brad - Oct. 11, 2007 Hey! Try this one out, OP. AR: Circle Upper WD: Circle Heavy RC: Metal Weight Grip Flat Core Change WD's around and see what works for you. RE: HMS Combos - Spinster - Oct. 11, 2007 Tamer Brad Wrote:What about Circle Heavy? Wouldn't that be the best (particularly for offense)? Yeah, that works well in some situations. I basically treat the combo as a standard frame with interchangable weight discs, pending on my opponent and the stadium. God Ring works best for me as an all-around, jack-of-all-trades blade. I switch it out with Defense Ring, Free Defenser, and Circle Heavy when I need to tweak the combo for the situation. RE: HMS Combos - Bey Brad - Oct. 11, 2007 I read something interesting on Damashii: Beholder Wrote:As all experienced players know, a high spin velocity adds many advantages; it gives higher attack, defense, and endurance. The shape of Metal Ape is almost a perfect circle form. However, you can't ignore its attack power. It has enough strength to knock out most endurance-type blades with ease. The cause of this high attack is the high spin velocity. Also, high spin velocity adds endurance. Due to this factor, a 60+ sec spinning Metal Ape retains enough attack power to knock out Wolborg MS. This AR is the best AR for compact-type combos. My suggestion is: RE: HMS Combos - theflightyellz - Oct. 15, 2007 didnt most people switch to OHK combos making zombies and endurance types more or less defunct? RE: HMS Combos - Bey Brad - Oct. 15, 2007 dieddead46 Wrote:didnt most people switch to OHK combos making zombies and endurance types more or less defunct? It depends on the stadium and generation (plastic, HMS, or both). RE: HMS Combos - keshav22 - May. 21, 2009 hey wbo!! i just wanted to ask you if i should buy a dragoon MS or not P.S - if the U.V version is available, which one should i buy? RE: HMS Combos - Rocky - May. 21, 2009 DGMSUV over DGMS. Still, it's pretty expensive. It'd be better of you spent the money on MFBs. It's your call though. Also, this is in completely the wrong thread. It's in the wrong forum. You want the 'Purchase Consultation' Thread in the 'BeyMarketplace Forum'. RE: HMS Combos - Aqua - May. 21, 2009 (May. 21, 2009 12:18 PM)keshav22 Wrote: hey wbo!! This is thread is almost 2 years old and is the wrong thread to even ask a question like this. If you want some help on what to buy, ask them here. |