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Question for the general bey community (about the technical aspect of Bey) - Printable Version +- World Beyblade Organization (https://worldbeyblade.org) +-- Forum: Other (https://worldbeyblade.org/Forum-Other) +--- Forum: Closed Threads (https://worldbeyblade.org/Forum-Closed-Threads) +--- Thread: Question for the general bey community (about the technical aspect of Bey) (/Thread-Question-for-the-general-bey-community-about-the-technical-aspect-of-Bey) |
Question for the general bey community (about the technical aspect of Bey) - Raikun - Oct. 08, 2008 I'm trying to make an observation here. Could a few people answer with their opinions on the answers to these questions (or at least a few of them) 1) What relation does tip size, diameter and shape have to the bey's movement and why is this (what is it about a bey's movement which makes it dependent on this) 2) What happens to the spinning energy of a bey when it hits another bey. Does it increase, decrease or stay the same. Why? 3) What effect does a sharp tip have on stability? 4) What increases the speed of bey and why? 5) What causes a three pronged blade to wobble and not tip over? 6) What are the limiting factors on potential spin energy and how much spin energy your bey is actually exhibiting (how fast your bey is spinning)? PS: This is NOT to be answered by those who are regarded as experts on this forum (eg. Brad, Kei, Anubis, CoR etc.) I want to see if those who are less vocal can grasp some concepts. RE: Question for the general bey community (about the technical aspect of Bey) - V2 - Oct. 08, 2008 answer to 2) As i see it, when the two beyblades make hared physical contact, the energy decreases. The energy before the collision is greater than after, as there is energy transferral into some minor heat and sound energy. A large proportion of energy is lost in terms of kinetic energy (movement energy) during the collision. This is true for blades spinning in the same direction, but i'm not sure about interactions between left and right spinning blades. answer to 4) One of the factors affecting bey speed is the overall shape. Air resistance/drag is one of the key factors. An overall more rounded shape or smoother shape will reduce it, whilst many wide or protruding parts will increase resistance, and decrease speed. another factor would be the area of contact between blade tip and surface. (although now that i think about it...it might affect spin time more than spin speed) meh if this is all wrong. RE: Question for the general bey community (about the technical aspect of Bey) - Pich - Oct. 08, 2008 (Oct. 08, 2008 10:56 PM)Gravity Fox Wrote: answer to 2) As i see it, when the two beyblades make hared physical contact, the energy decreases. The energy before the collision is greater than after, as there is energy transferral into some minor heat and sound energy. A large proportion of energy is lost in terms of kinetic energy (movement energy) during the collision. This is true for blades spinning in the same direction, but i'm not sure about interactions between left and right spinning blades. Weight would also effect speed since a heavier blade get slown down by it's weight. Lighter blades can be much faster. RE: Question for the general bey community (about the technical aspect of Bey) - Raikun - Oct. 08, 2008 Keep the answers coming! RE: Question for the general bey community (about the technical aspect of Bey) - V2 - Oct. 08, 2008 (Oct. 08, 2008 11:01 PM)Pichuscute Wrote: Weight would also effect speed since a heavier blade get slown down by it's weight. Lighter blades can be much faster. omps...i forgot that. XD yeah...weight's also a big factor. thankee pichuscute RE: Question for the general bey community (about the technical aspect of Bey) - Raikun - Oct. 08, 2008 So far the answers have been encouraging, but not comprehensive RE: Question for the general bey community (about the technical aspect of Bey) - V2 - Oct. 09, 2008 i tried u_u i can't really think of anything else... i'd guess that the shape of the tip making contact would have to affect the motion of the blade since wider ones cause greater and more rapid movement around the stadium. i'd also guess that this might be due to... erm the greater the area in contact, the more different potential directional changes can occur since...the outer edges would want to go in a straight line as it's infulenced more by centrifugal force. that was a load of balls wasn't it? lol RE: Question for the general bey community (about the technical aspect of Bey) - Elmo - Oct. 09, 2008 The people who know more will obviously have better answers, I don't see why you're looking for answers from other people... Raikun Wrote:1) What relation does tip size, diameter and shape have to the bey's movement and why is this (what is it about a bey's movement which makes it dependent on this) RE: Question for the general bey community (about the technical aspect of Bey) - V2 - Oct. 09, 2008 (Oct. 09, 2008 1:37 AM)Elmo Wrote: The people who know more will obviously have better answers, I don't see why you're looking for answers from other people... i think he's just trying to quiz the less frequent posters to see if we know about the game at all. elmo, are those your answers in the quote or raikun's? RE: Question for the general bey community (about the technical aspect of Bey) - B - Oct. 09, 2008 then shouldn't an advanced member say if it's right or wrong? RE: Question for the general bey community (about the technical aspect of Bey) - Spinster - Oct. 09, 2008 Must... resist... urge... to go Bill Nye all over this thread.... RE: Question for the general bey community (about the technical aspect of Bey) - B - Oct. 09, 2008 XD lol do it. RE: Question for the general bey community (about the technical aspect of Bey) - Grey - Oct. 10, 2008 (Oct. 09, 2008 3:18 AM)Spinster Wrote: Must... resist... urge... to go Bill Nye all over this thread.... I'm finding it hard to not answer this guy's questions, too...especially since a lot of these aspects aren't hard to grasp, anyway. A lot of it is common sense. RE: Question for the general bey community (about the technical aspect of Bey) - SK - Oct. 10, 2008 i'm pretty sure rai is asking to so he can know what level the average user knoweledge is i'm not gonna answer, since everything i knew about beyblade a long time ago lol RE: Question for the general bey community (about the technical aspect of Bey) - Gotruto - Oct. 11, 2008 1) The wider the tip in Diameter, the quicker it goes. I THINK its because the friction is spread throughout the tip. 2) Depenbds L VS R = Mostly gain or stay the same. L VS L or R VS R = decreases. It Increases if opposite because it "Pushes" the other blade in their spin direction. It slows down the others because it forces them a different way, which ultimately causes their wheel to slow down, slowing down the whole beyblade. 3) It decreases stability because the small tip can be pushed over on its side easily, which causes a lost of stability. When untouched it has a huge amount of stability though. 4) Low Weight, a low friction tip ( Flat is the best) and Weight centerd around the beyblade. The low weight makes it faster because it has less friction, flat tips reduce friction and make it move quicker because of that. and the weight centered outside the beyblade literrally drags it forward. 5) I THINK, a 3 pronged beyblade can easily regain itsbalance because the 3 prongs increase the range of gravity. 6) Limiting factors would include Colission, strength of the user and friction. if i remember right: Plastic: Aprox. 3000 RPM HMS: Aprox. 6000 RPM MFB: Aprox 5500 RPM RE: Question for the general bey community (about the technical aspect of Bey) - Bey Brad - Oct. 11, 2008 lol RE: Question for the general bey community (about the technical aspect of Bey) - bugturtles - Oct. 11, 2008 hahahaha amazing RE: Question for the general bey community (about the technical aspect of Bey) - Grey - Oct. 11, 2008 Probly shouldn't be doin this... (Oct. 11, 2008 2:32 AM)Gotruto Wrote: 4) Low Weight, a low friction tip ( Flat is the best) and Weight centerd around the beyblade. The low weight makes it faster because it has less friction, flat tips reduce friction and make it move quicker because of that. and the weight centered outside the beyblade literrally drags it forward. I'm pretty sure Flat is high friction. The sharper the tip, the smaller the point, and the smaller the point, the less friction the Beyblade has Either a) high friction leads to high movement, or b ) high movement beyblades just happen to have high friction and friction has nothing to do with movement or c) Nic should come in and correct me ( ![]() And I don't see how central weight would drag anything forward, where did you hear this from RE: Question for the general bey community (about the technical aspect of Bey) - Gotruto - Oct. 11, 2008 "centerd around the beyblade." (YES i even quoted the typo) It is like a 10-Wide. Its Weight and the fact that it is on the outer edge of the beyblade pulls it forward. Thats why you dont see people using 8-Balance. (Which is one of the lightest). I cant QUITE pinpoint who told me it, but it makes sense. And about the tip: Well i just figured "What would effect a tips movement speed other than friction?" I really couldnt figure that out, so i just went "The quickest one (Flat) has the least friction" RE: Question for the general bey community (about the technical aspect of Bey) - Grey - Oct. 11, 2008 (Oct. 11, 2008 2:46 AM)Gotruto Wrote: "centerd around the beyblade." (YES i even quoted the typo) But that's just it, I thought a quick tip had high friction, it's why it's quick, isn't it? Also, I just realized the contradiction in the statement "centerd around the beyblade" "center" and "around the beyblade" are two completely different things, but weight that's spread out and around the beyblade like the Wide discs would technically allow for more movement So you're half right, I guess :-/ RE: Question for the general bey community (about the technical aspect of Bey) - V2 - Oct. 11, 2008 i gotta agree, the greater the surface area in contact, the greater the friction. also, friction must affect movement, the friction between the blade tip and the surface of the stadium is the only thing that can allow it to move over/across it. i still have no idea about the 3 pronged blade thing. got an answer raikun? RE: Question for the general bey community (about the technical aspect of Bey) - Gotruto - Oct. 11, 2008 yah, im horrible at wording. And did i forget something, or isnt friction the force that slows things down? And it CAn be worded as "Centered around the beyblade" It simply means all of the weight is focused (Centered) on the edge (Around it). Its like saying "Intelligently Stupid" i forgot what its called when a phrase contradicts itself, yet still says a meaning. RE: Question for the general bey community (about the technical aspect of Bey) - V2 - Oct. 11, 2008 (Oct. 11, 2008 2:59 AM)Gotruto Wrote: yah, im horrible at wording. And did i forget something, or isnt friction the force that slows things down? haha yeah i get it now. yeah friction slows down objects that are in motion, but without friction, the beyblade wouldn't be able to "stick" to the stadium surface. maybe you mean oxymoron or paradox? ^^ RE: Question for the general bey community (about the technical aspect of Bey) - Gotruto - Oct. 11, 2008 Oh i see And yes, i meant Oxymoron. RE: Question for the general bey community (about the technical aspect of Bey) - beymasterkai - Oct. 11, 2008 Ok here’s my crack at it lol. I plan on answering ALL of the questions but it would be too long to put in one post lol. And sorry if this post is too long lol. 1. Ok I did three different tests for this first question. The stadium I used was a Hasbro dranzer flame. I used one blade that I thought would be good for the job... dranzer F. this blade is perfect for this test due to its three different types of tips, flat, semi-flat, and sharp. This is the best also because the only variable is the tip everything else remains the same. So I used this blade and noticed that the sharp stayed in the exact center of the stadium. The semi flat made small circular movements, kind of like when you try to make a pen write. And the flat moved in big circles around the stadium, most of the time hitting the outer walls. This is because the sharper the tip the better it can balance and stay still. That is why the sharp tip stays in the center of the stadium. The flat cannot balance so well so it needs to move in order to stay up. Here’s an example, (note it’s not a good example lol) if someone told you to stand still without moving we could do it. But if you told a drunken person to do it they can’t. They have to move at least a little to maintain balance. Again I know it’s not a very good example but it’s what came to mind lol. To test the size of the tip I used 2 attack types. Dragoon f and g. they both have flat tips but the g tip is a lot bigger (by bigger I mean taller) I noticed that the g moved in the regular big circles you expect from an attack type, just a tad less due to its rubber tip which hindered it a little. But with the g I noticed it didn’t move in the big circles but that it moved closer to the center. I figured that the higher the tip the less movement. I backed it up by using a kid dragoon which has a relatively low tip and also flat and that one spun around like crazy! Lol here’s another example (just pertaining to height) a man on stilts cannot walk around as fast as a man using just his legs. The same applies to the tips the bigger(taller) the tip the harder it is for it to move around, the smaller the tip the easier it is for it to move around. As for the width of the tip I am not so sure but I noticed that the wider the tip the less stable it is. So it also makes it move more so flats have more width on the tips so they move around more than sharps, that the tips width is smaller. hope i was at least kinda close lol :-/ |