World Beyblade Organization by Fighting Spirits Inc.
General GFX Thread - Printable Version

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RE: General GFX Thread - Xyo - Oct. 29, 2011

(Oct. 29, 2011  4:49 AM)Gripsocks Wrote:
(Oct. 29, 2011  12:50 AM)Izuma Inzori Wrote: FYI I hate C4Ds, they make things................................ to easy as Medz say, looks pro but just a Spam, i have a unique style.

Not at all... C4D's look terrible if not utilized properly. Lol, I don't think not using C4D's is a unique style.


(Oct. 29, 2011  2:03 AM)Izuma Inzori Wrote: [Image: IzumaInzoriSig312.png]
CnCs?

The contrast is way too intense. You still don't have a consistent color scheme. Xyo suggested using the lines as a light source, but the render is practically brighter than the streaks in some places. Don't OD on the brightness, concentrate that light only near the lines. I would also make them more fluid, especially around the gun. Before you make the snap judgement call to never use C4D's I suggest looking at more tutorials, and going back to the basics.
He is right again and dont stimulate the pressure when pentooling the render




RE: General GFX Thread - BeybladerPotter - Oct. 29, 2011

With Text:
[Image: di-T6TB.png]
Without Text:
[Image: di-00E1.png]


RE: General GFX Thread - Cygnus - Oct. 29, 2011

Ok, here it is. Not finished, but I'm getting there. I know people will ask "Why don't you add faces like the WBO?" I can't do that because its a paid plugin. You need to pay $5 dollars. Right now, I won't. If it gets popular, I will. I'll also get a domain name if it gets popular.

http://x-tremegraphics.zxq.net/


RE: General GFX Thread - BeybladerPotter - Oct. 29, 2011

^First member. ^^


RE: General GFX Thread - Cygnus - Oct. 29, 2011

Actually I was the first member. You were the second. I added GFXDollars. That we can have a little shop, a way to pay people etc. What do you think?


RE: General GFX Thread - BeybladerPotter - Oct. 29, 2011

First member that is not the admin of course...Anyways, it looks bland a the moment..And the mail has not reached my inbox yet. Uncertain


RE: General GFX Thread - Cygnus - Oct. 29, 2011

I activated you already so you don't have to receive it. Any suggestions for features or forums? Also, I need someone to write the rules for the forum. Anyone willing to do that?


RE: General GFX Thread - SyTric XZ - Oct. 29, 2011

Third member Joyful_3 It still haven't sent the activation code and no GFX threads up yet there You should create one BP or Aura


RE: General GFX Thread - BeybladerPotter - Oct. 29, 2011

Ah.....I suggest making a thread for this because we're SPAMming this thread.


RE: General GFX Thread - Wolverine Mode - Oct. 29, 2011

(Oct. 29, 2011  10:04 AM)BeybladerPotter Wrote: With Text:
[Image: di-T6TB.png]
Without Text:
[Image: di-00E1.png]

No offense but stop spamming with C4D's. Your not utilizing them properly , I don't mean to stop using them but your just spamming c4d's with no blending at all.





RE: General GFX Thread - Medz - Oct. 29, 2011

Adding on to what WM said, you've been doing this for a while BP, IMHO I think that your old style (such as your alakazam sig) were better - by far.


RE: General GFX Thread - BeybladerPotter - Oct. 29, 2011

Ugh...Give me some time and I'll be doing something different.



RE: General GFX Thread - SyTric XZ - Oct. 29, 2011

(Oct. 29, 2011  10:04 AM)BeybladerPotter Wrote: With Text:
[Image: di-T6TB.png]
Without Text:
[Image: di-00E1.png]

as wolverine mode said no blending, and the depth is very very less and you can make people to focus on the render more!




RE: General GFX Thread - Medz - Oct. 29, 2011

CnC on current sig? Thanks.


RE: General GFX Thread - Cygnus - Oct. 29, 2011

Its good. But the main render is hard to make out and the smudge around it is quite good. Overall, I liked your last Sig better. Even though I like this one also.


RE: General GFX Thread - Xyo - Oct. 29, 2011

(Oct. 29, 2011  11:34 AM)Wolverine Mode Wrote:
(Oct. 29, 2011  10:04 AM)BeybladerPotter Wrote: With Text:
[Image: di-T6TB.png]
Without Text:
[Image: di-00E1.png]

No offense but stop spamming with C4D's. Your not utilizing them properly , I don't mean to stop using them but your just spamming c4d's with no blending at all.
maybe she should blur the c4d's a little, no? and the C4D's need the same color


RE: General GFX Thread - BeybladerPotter - Oct. 29, 2011

I'll take one more shot at that then move on to just making large pieces.


RE: General GFX Thread - Synth - Oct. 29, 2011

won't do. try making something without C4D's. Maybe make an effect with just a render and background


RE: General GFX Thread - Xyo - Oct. 29, 2011

or use it like this http://gfxforums.net/thread-again?pid=187684#pid187684 the first tag


RE: General GFX Thread - Xlr8 - Oct. 29, 2011

(Oct. 29, 2011  2:58 PM)DeX Wrote: won't do. try making something without C4D's. Maybe make an effect with just a render and background

i agree with dex bp and also try to read the basic tuts again or the one of glass they r good for revision


RE: General GFX Thread - Gripsocks - Oct. 29, 2011

You guys can't just tell people to not use C4D's because they haven't learned how to use them properly yet.
Once you get on a momentum of not doing something you keep up that pace and it becomes harder and harder
to learn how to do that thing later.


RE: General GFX Thread - Synth - Oct. 29, 2011

actually, we aren't telling anyone not to use them, we just recommend them if needed. in BP's sig, it doesn't look like it needs a C4Ds. for instance, not all sig needs C4Ds.

It's really just the creator's imagination. what's in his/her head, then that's what they'll follow.


RE: General GFX Thread - Xlr8 - Oct. 29, 2011

just wanted to ask did anybody other than me ever created any tut here if so please post links.


RE: General GFX Thread - Synth - Oct. 29, 2011

I saw SD made one, but your's was WAY TO SMALL


RE: General GFX Thread - Xlr8 - Oct. 29, 2011

yes i agree i tried to keep my first one simple and short only cause i wanted to get some reviews on the tut and was planning to write expert tuts later
here is my latest render done rendering in 2.17 minutes