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Hasbro Metagame Stadium & Combo Testing 2! Updates!! - Printable Version

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+--- Thread: Hasbro Metagame Stadium & Combo Testing 2! Updates!! (/Thread-Hasbro-Metagame-Stadium-Combo-Testing-2-Updates)



RE: Hasbro Metagame Stadium and Combo Testing II! New Rules! MUST READ OP! - DemonRageX - Dec. 04, 2011

(Dec. 03, 2011  10:32 PM)Raigeko13 Wrote: @njkr
No. It has the least amount of the "death zone" in it of all stadiums released by Hasbro. The Lightning Force is even worse. Max Stampede still stands as the best stadium.

Have we figured about the "death zone" of Lion's Lair?


RE: Hasbro Metagame Stadium and Combo Testing II! New Rules! MUST READ OP! - njrk97 - Dec. 04, 2011

(Dec. 03, 2011  1:55 AM)geminikid13 Wrote: you have a point, njrk, but I have one myself, and one tap from any bey will make it go aggro again. also, if it's a flat tip, it should either go around on the TR, or move in the flower pattern from sliding shoot. Good thinking though!

its often the flower pattern that causes the attack to to get stuck in the death zone and thats why i think that the lightning force stadium is better since the fkat section is not so large



RE: Hasbro Metagame Stadium and Combo Testing II! New Rules! MUST READ OP! - Thor Odinson - Dec. 04, 2011

Whats the difference between the two? someone compare them with pics and or widths of the flat middle. I thought they were both the same though.


RE: Hasbro Metagame Stadium and Combo Testing II! New Rules! MUST READ OP! - kbuno50 - Dec. 04, 2011

Burning Firestrike does not have a flat spot, although there are ridges....


RE: Hasbro Metagame Stadium and Combo Testing II! New Rules! MUST READ OP! - Raigeko13 - Dec. 04, 2011

@njrk
The death zone in the Max Stampede is MUCH less than in the Lightning Force, I can assure you.


RE: Hasbro Metagame Stadium and Combo Testing II! New Rules! MUST READ OP! - RandomDude354 - Dec. 04, 2011

I got a Hell (Hades) Kerbecs from wal-mart. Any test requests?
EDIT: I'll get the tests done tomorrow.


RE: Hasbro Metagame Stadium and Combo Testing II! New Rules! MUST READ OP! - kbuno50 - Dec. 04, 2011

Hades Kerbecs(Boost Mode) Vs Twisted Tempo


RE: Hasbro Metagame Stadium and Combo Testing II! New Rules! MUST READ OP! - RandomDude354 - Dec. 04, 2011

Both uncustomized?


RE: Hasbro Metagame Stadium and Combo Testing II! New Rules! MUST READ OP! - kbuno50 - Dec. 04, 2011

Sure.


RE: Hasbro Metagame Stadium and Combo Testing II! New Rules! MUST READ OP! - Dracomageat - Dec. 04, 2011

(Dec. 04, 2011  2:54 AM)njrk97 Wrote: its often the flower pattern that causes the attack to to get stuck in the death zone and thats why i think that the lightning force stadium is better since the fkat section is not so large

Unless your attack type is useless or the flat zone is huge, that should not happen.
The problem should only arise when momentum is lost from a collision in the flat zone, at which point, an FS, D, WD or CS tipped bey will circle round for some time and leave the attacker to die horribly in the center.

Still, it is a major problem nonetheless unless your attacker has major recoil (also an issue) to escape or can reliably one hit KO.

As for the SVS, I have my suspicions that it was designed with Ginga's Stormbringer in mind and no consideration as to the competitive implications in the slightest.


RE: Hasbro Metagame Stadium and Combo Testing II! New Rules! MUST READ OP! - lord Wolfblade - Dec. 05, 2011

i haven't been around much, so could someone explain this "death zone"?

Dracomageat: so the SVS is based around something that all attackers do...
hasbro doesn't really think when it comes to stadiums except for useless "fun" gimmicks




RE: Hasbro Metagame Stadium and Combo Testing II! New Rules! MUST READ OP! - Raigeko13 - Dec. 05, 2011

Basically the flat area in a Stadium. Like TT's Red Stadium (I think it's the Balance/Stamina stadium..) with the flat center. No slope, just a flat area which is where RF's usually "stall."


RE: Hasbro Metagame Stadium and Combo Testing II! New Rules! MUST READ OP! - lord Wolfblade - Dec. 05, 2011

(Dec. 05, 2011  1:01 AM)Raigeko13 Wrote: Basically the flat area in a Stadium. Like TT's Red Stadium (I think it's the Balance/Stamina stadium..) with the flat center. No slope, just a flat area which is where RF's usually "stall."

ah

haven't you guys learned already, RF doesn't do good in hasbro stadiums Tongue_out_wink , stamina attackers is the way to go for hasbro (*cough*meteo+MF*cough*)

personally i have not had RF stall in the flat area, the only time it does that is when it is almost out of stamina (which it does in all stadiums IIRC)...


RE: Hasbro Metagame Stadium and Combo Testing II! New Rules! MUST READ OP! - RandomDude354 - Dec. 05, 2011

Hades Kerbecs BD145WD( Boost Mode) vs. Earth Bull AD145WD
MXS non gimmicked
Rev Launcher used
Earth launched first
20 rounds
Hades Kerbecs- 18-2, 1 KO, 17 OS
Earth Bull- 2-18, 2 OS
2 draws redone


RE: Hasbro Metagame Stadium and Combo Testing II! New Rules! MUST READ OP! - Hazel - Dec. 05, 2011

For all Stamina versus Stamina tests, you must alternate launches, to prevent a launched-first-bias.


RE: Hasbro Metagame Stadium and Combo Testing II! New Rules! MUST READ OP! - DemonRageX - Dec. 05, 2011

Hades Kerbecs BD145DS (Boost Mode) vs Twisted Tempo 145WD
String Launcher
Lion's Lair Stadium
10 test matches
Alternate First Shoots: Twisted first then Hades first
Bold is the victor.
Hades: 1 Twisted: 9
1. Hades Kerbecs BD145DS (Boost Mode) vs Twisted Tempo 145WD Spin Out
2. Hades Kerbecs BD145DS (Boost Mode) vs Twisted Tempo 145WD Spin Out
3. Hades Kerbecs BD145DS (Boost Mode) vs Twisted Tempo 145WD Spin Out
4. Hades Kerbecs BD145DS (Boost Mode) vs Twisted Tempo 145WD Spin Out
5. Hades Kerbecs BD145DS (Boost Mode) vs Twisted Tempo 145WD KO'd
6. Hades Kerbecs BD145DS (Boost Mode) vs Twisted Tempo 145WD Spin Out
7. Hades Kerbecs BD145DS (Boost Mode) vs Twisted Tempo 145WD KO'd
8. Hades Kerbecs BD145DS (Boost Mode) vs Twisted Tempo 145WD Spin Out
9. Hades Kerbecs BD145DS (Boost Mode) vs Twisted Tempo 145WD Spin Out
10. Hades Kerbecs BD145DS (Boost Mode) vs Twisted Tempo 145WD Spin Out
I'm sorry if I didn't do 20 test runs. Uncertain


RE: Hasbro Metagame Stadium and Combo Testing II! New Rules! MUST READ OP! - Raigeko13 - Dec. 05, 2011

You should really look into seeing how the standard testing format is listed. It would help out a lot!
Also yay, people other than me testing. XD


RE: Hasbro Metagame Stadium and Combo Testing II! New Rules! MUST READ OP! - geminikid13 - Dec. 05, 2011

anything I can test, BESIDES twisted tempo? I'm getting it at christmas >:U


RE: Hasbro Metagame Stadium and Combo Testing II! New Rules! MUST READ OP! - Raigeko13 - Dec. 05, 2011

Really, just mess around with some combos that you know would fail in TT's metagame. I mean come on, MF Ray Bull CH120WD is top tier. LOL


RE: Hasbro Metagame Stadium and Combo Testing II! New Rules! MUST READ OP! - Dracomageat - Dec. 05, 2011

Ray with a WD? WTF?!
Even I wouldn't build something that dumb.


RE: Hasbro Metagame Stadium and Combo Testing II! New Rules! MUST READ OP! - lord Wolfblade - Dec. 05, 2011

(Dec. 05, 2011  9:53 PM)Dracomageat Wrote: Ray with a WD? WTF?!
Even I wouldn't build something that dumb.

it works though (it has been tested by many)

remember, a different stadium is like a different environment, you need to change your thinking to "survive" (or in this case, win)

look at my old combo, killer eagle T125FS, it seems bad, but in a hasbro stadium it can succeed


RE: Hasbro Metagame Stadium and Combo Testing II! New Rules! MUST READ OP! - Dracomageat - Dec. 05, 2011

All I was saying is that, as a combo, it makes no sense.
Of course the stadium matters greatly here and I don't doubt what you say, it just seems highly weird.
Also, we are talking the balanced Ray mold, right?


RE: Hasbro Metagame Stadium and Combo Testing II! New Rules! MUST READ OP! - njrk97 - Dec. 05, 2011

(Dec. 05, 2011  12:32 AM)lord Wolfblade Wrote: i haven't been around much, so could someone explain this "death zone"?

lol so were acutally gonna use this name well basically it was a nick name i came up for the large flat area in the center of the maximum stampede where it is flat it was called death zone due to the fact that if any attack types go stuck in it and did not move out fast they would lose all agresion and lose even more stamina so death zone cause its over for an attack type if it gets trapped in their sine the opposing bey will almost always outspin it if its in their
(Dec. 05, 2011  1:07 AM)lord Wolfblade Wrote:
(Dec. 05, 2011  1:01 AM)Raigeko13 Wrote: Basically the flat area in a Stadium. Like TT's Red Stadium (I think it's the Balance/Stamina stadium..) with the flat center. No slope, just a flat area which is where RF's usually "stall."

ah

haven't you guys learned already, RF doesn't do good in hasbro stadiums Tongue_out_wink , stamina attackers is the way to go for hasbro (*cough*meteo+MF*cough*)

personally i have not had RF stall in the flat area, the only time it does that is when it is almost out of stamina (which it does in all stadiums IIRC)...

it happen if you flower pattern and just lose engough spede not to exit the flat surface from all the battles i have done that seems to be the case

alos i think meteo it goiing to own as a stamina type in hasbro stadiums


RE: Hasbro Metagame Stadium and Combo Testing II! New Rules! MUST READ OP! - LeonTempest - Dec. 06, 2011

Ok at 1st i was pming a few people but now I feel the need to post this:

If you own a Lion's Lair Stadium, I humbly request that you test the stadium for all 4 types, especialy attack. And please try not to put decent tier Attack types agianst unbeatable basalt combos for the initial testing, that helps no one. If possible, i request the same for the Dragon's Den stadium.
(Dec. 05, 2011  10:33 PM)njrk97 Wrote:
(Dec. 05, 2011  12:32 AM)lord Wolfblade Wrote: i haven't been around much, so could someone explain this "death zone"?

lol so were acutally gonna use this name well basically it was a nick name i came up for the large flat area in the center of the maximum stampede where it is flat it was called death zone due to the fact that if any attack types go stuck in it and did not move out fast they would lose all agresion and lose even more stamina so death zone cause its over for an attack type if it gets trapped in their sine the opposing bey will almost always outspin it if its in their
(Dec. 05, 2011  1:07 AM)lord Wolfblade Wrote:
(Dec. 05, 2011  1:01 AM)Raigeko13 Wrote: Basically the flat area in a Stadium. Like TT's Red Stadium (I think it's the Balance/Stamina stadium..) with the flat center. No slope, just a flat area which is where RF's usually "stall."

ah

haven't you guys learned already, RF doesn't do good in hasbro stadiums Tongue_out_wink , stamina attackers is the way to go for hasbro (*cough*meteo+MF*cough*)

personally i have not had RF stall in the flat area, the only time it does that is when it is almost out of stamina (which it does in all stadiums IIRC)...

it happen if you flower pattern and just lose engough spede not to exit the flat surface from all the battles i have done that seems to be the case

alos i think meteo it goiing to own as a stamina type in hasbro stadiums

Um, RF has been proven to do just fine if used correctly, although it is definatly not as good as it would be in a TT stadium, and this "death zone" you people keep refering to is in almost every stadium like MXS. For the record, MXS is the best known hasbro stadium, the 2nd is Lightning force. Where did you come up with the notion that MXS wasnt useful for hasbro testing??? (Non-crater version obviously) i do acknowlage though, that the stamina center (its real name) is a bit o an issue for attack types.

I have noticed an increase lately in discusion rather than actual testing. Let's try to reduce that a bit for the benifit of the thread.




RE: Hasbro Metagame Stadium and Combo Testing II! New Rules! MUST READ OP! - DemonRageX - Dec. 06, 2011

Hades Kerbecs BD145DS (Boost Mode) vs. Galaxy Pegasus W105R2F
Lion's Lair
String Launcher
Hades first then Galaxy banked.
Hades Kerbecs BD145DS (Boost Mode): 19 wins (18 OS, 1 KO)
Galaxy Pegasus W105R2F: 1 win (1 KO)
1 draw
R2F win percentage: 5%? Eh.