Driver - Accel - Printable Version +- World Beyblade Organization by Fighting Spirits Inc. (https://worldbeyblade.org) +-- Forum: Beyblade Discussion (https://worldbeyblade.org/Forum-Beyblade-Discussion) +--- Forum: Beyblade Wiki (https://worldbeyblade.org/Forum-Beyblade-Wiki) +---- Forum: Approved Drafts (https://worldbeyblade.org/Forum-Approved-Drafts) +---- Thread: Driver - Accel (/Thread-Driver-Accel) |
RE: Driver Accel Draft - *Ginga* - Jan. 31, 2016 Quote:For these reasons, its only remaining use in the Burst metagame is for a [[Mobile Defense]] hybrid, which is designed to avoid Attack types as well as utilize Accel's lower friction with the stadium to avoid more contact with Attack types, which then causes less Burst Finishes. Feels confusing, idk RE: Driver Accel Draft - Kai-V - Jan. 31, 2016 (Jan. 31, 2016 11:07 PM)*Ginga* Wrote:Quote:For these reasons, its only remaining use in the Burst metagame is for a [[Mobile Defense]] hybrid, which is designed to avoid Attack types as well as utilize Accel's lower friction with the stadium to avoid more contact with Attack types, which then causes less Burst Finishes. Just removing the above three words should be good enough hah. RE: Driver Accel Draft - *Ginga* - Jan. 31, 2016 No, that would be redundant. Quote:which is designed to avoid Attack types as well as utilize Accel's lower friction with the stadium to avoid Attack types, which then causes less Burst Finishes. The point is that the lower friction causes the bey to bounce off of the Attack type rather than take a massive hit. I probably could've worded that better though. How's this: Quote:which is designed to avoid Attack types as well as utilize Accel's lower friction with the stadium to bounce off of Attack types rather than take heavy hits. This technique overall causes less Burst Finishes. RE: Driver Accel Draft - Cookie Bouquets - Jan. 31, 2016 (Jan. 31, 2016 11:35 PM)*Ginga* Wrote: No, that would be redundant.Quote:which is designed to avoid Attack types as well as utilize Accel's lower friction with the stadium to avoid Attack types, which then causes less Burst Finishes. That sounds better and is a lot clearer than the previous iteration, haha. RE: Driver Accel Draft - Kai-V - Jan. 31, 2016 Right, definitely go for that last version hah. RE: Driver Accel Draft - *Ginga* - Jan. 31, 2016 Okay, then I'd say this is ready to go. RE: Driver Accel Draft - Hato - Feb. 01, 2016 I kept on forgetting to post here... This is definitely good to be posted RE: Driver Accel Draft - Kai-V - Feb. 01, 2016 Alright, another draft we can move out of here : http://beyblade.wikia.com/wiki/Driver_-_Accel Thank you to everyone who made it possible ! RE: Driver Accel Draft - Ninja Blader - Feb. 01, 2016 Thanks to everyone who helped me to make possible to publish it on Beyblade Wiki(especially Kai-V) RE: Driver - Accel - Ninja Blader - Apr. 20, 2016 I think we should update the staller and mobile defence combos section as zephyr beign used rather Also the overall section. RE: Driver - Accel - Hato - Apr. 20, 2016 (Apr. 20, 2016 1:13 PM)vikrambeyblade Wrote: I think we should update the staller and mobile defence combos section as zephyr beign used rather Also the overall section. I don't have any personal experience with Zephyr, but other members have said that Accel is better in some situations. It also seems that combo with Accel, such as WHA and DS/R/HA are still good. RE: Driver - Accel - Ninja Blader - Jul. 01, 2016 I think we should update this thread. Accel seems useless now. It is outclassed by Zephyr and Xtreme. RE: Driver - Accel - Hato - Jul. 01, 2016 (Jul. 01, 2016 7:00 AM)vikrambeyblade Wrote: I think we should update this thread. Accel seems useless now. It is outclassed by Zephyr and Xtreme. Not really. Accel and Zephyr are about the same. Also, this is my personal opinion, but it still could be used in Attack if you don't like how fast Xtreme is. Valkryie Accel could still do some work. RE: Driver - Accel - Kai-V - Jul. 01, 2016 If there is a consensus within the community, then we can change Accel's description for sure, but right now everybody seems to be busy using Revolve hah. RE: Driver - Accel - ~Mana~ - Jul. 02, 2016 I played Attack combos at Beyblade Prime and always used Accel on them. Xtreme is far too uncontrollable for me, and I know a few others have the same issue as well. I'd certainly argue that Accel still has its place on top, so I'm not sure it really needs an update at this time. RE: Driver - Accel - ✱ - Jul. 03, 2016 Given the options of using Zephyr and Xtreme in competitive play, I'd have to say Accel is still my go-to attack driver. I'm not a fan of X in particular mainly because of the small window it leaves you to land satisfying, burst-inducing hits. Tornado stalling tends to mean certain death for X combos because of how quickly it loses spin velocity. Additionally, even when shot by experienced users, the fact that the part performance depends so critically on the state of wear on the part (too unwieldy for most when not broken in, but also prone to eroding away) combined with its aforementioned poor stamina, is a dealbreaker for me. In addition to being easier to control, Accel's respectable attack speed and movement patterns combined with its decent stamina make it a winning part. When launched properly, it is still possible to achieve tight flower-esque movement patterns that will deliver some satisfying hits to an opponent early in the match. Should this pattern not take, however, and a tornado stall occur, my Accel combo will lose spin at a much slower rate than an Xtreme combo, meaning that when it's done mucking about on the outer rim of the stadium, I've still got those crucial RPMs that allow it to deliver heavy hits to the opponent, and the window for delivering such hits is much, much larger than it would be with wider attack drivers. It's also not uncommon for me to have come out of a tornado stall with enough power left to both destabilize the opponent enough to make them lose spin by hitting the stadium floor, and then winning by outspin. I've found Zephyr to also share most of these benefits, but much like HF in MFB, I've seen that Zephyr is too fragile a tip, with a higher risk of denting and deforming from regular use. This is not a worry with Accel, and provided I keep it away from concrete surfaces and hungry children, it should remain a much visited piece in my war chest for a long, long time. Driver - Accel - Rebel Blader - Oct. 13, 2017 Quote:''Accel''' is a Driver released as part of the Burst System. It debuted with the release of Valkyrie Wing Accel on July 18th, 2015.made some edits and updated this draft. |