RE: Launchers, Grips, and Accessories - Shabalabadoo - Dec. 19, 2011
Man, wuddup with your grip, haha? I've tried to put both heads on both grips, and neither worked. Either way, it's not supposed to do that, so I'll leave it in.
Janstarblast, thanks!
RE: Launchers, Grips, and Accessories - Shabalabadoo - Dec. 20, 2011
Here's the Grips & Accessories Sections in one place:
Quote:Quote:*'''MFB Launcher Grip:'''
This grip is the MFB equivalent to the Customize Grip from previous generations. While appearing to be similar in shape to the HMS Neo Customize Grip, the ambidextrous function is removed, possibly due to the different configuration required for the Beylauncher.
The MFB Launcher Grip can hold three types of MFB launchers; firstly, it can hold the [[Light Launcher]] and Light Launcher 2 with winder, while it can also hold the BeyLauncher if the uppermost compartment is removed and inserted vertically. Alternatively, it is possible to insert the Beylauncher in the MFB Shooter configuration, resulting in a pull which is 180°, as opposed to the conventional 90°, from the handle.
The bottom part of the Launcher Grip can be removed and used as a Tool.
The MFB Launcher Grip can further be customised with the addition of accessories such as the Beypointer, Angle Compass, and Grip Rubbers.
Quote:*'''Carabiner Grip:'''
The Carabiner Grip is not a "grip" in the traditional sense. It is nowhere as large as normal grips, and does not technically have a "handle" like grips usually do. It is essentially a loop that attaches to a shooter, with three strings included that can be used to hold three Beyblades. It could add some stability that would otherwise not be possible without the Carabiner Grip, but the Beypointer can do this just as well already.
Quote:*'''Digital Power Launcher Pegasis/L-Drago Ver.:'''
[[ImageigitalLauncherPegasisVersion.jpg|thumb|Digital Power Launcher Pegasis Ver.]]
The Digital Power Launchers feature a built-in shooter, and hence do not require any attachments to operate. It is electronic, and therefore requires 2 x AAA batteries to power the display. They come in two versions: Digital Power Launcher Pegasis Version, and Digital Power Launcher L Drago Version. There is no difference between the two except for the colour and stickers.
Currently the largest Launcher for MFB available, the Digital Power Launchers feature a built-in Beypointer, which is compatible with other stand-alone Beypointers. The Launcher also functions as an RPM counter: by changing the mode and then pulling the Ripcord, the strength of the launch can be measured. However, the internal apparatus which measures the RPM generated by the launch actually increases the friction inside the Launcher, and hence, decreases the overall power of the launch.
An additional feature of the Digital Power Launchers is the ability to launch both Right and Left Spin Metal Fight Beyblades. By changing the prongs attached to the Launcher and inserting the Ripcord into the alternative designated opening, one is able to launch in both Spin Directions. However, it is not possible to launch Right Spin Beyblades in Left Spin direction, and vice-versa.
Note: The Ripcord included with the Digital Power Launchers is not compatible with any other MFB Launchers.
Quote:3 Segment Launcher Grip
The 3 Segment Launcher Grip is the Metal Fight Beyblade Explosion version of the original MFB Launcher Grip. At the time of this release, BeyPointers were not used anymore and served no purpose on a Launcher Grip. The BeyPoint Cards replaced the BeyPointer, and the 3 Segment Launcher Grip was designed to accommodate these cards. The BeyPoint Cards are inserted in a card slot that is located on the top of the head of the grip. This slot can be moved into multiple positions by rotating or sliding the card holder. The removal of the BeyPointer attachment allowed the grip to accommodate left-handed Bladers by adding a third place for the handle to attach to the head. The third attachment also allows two accessories to be attached at one time, providing more customizability. The handle did not go through major changes, except for the fact that the Tool at the Bottom was smaller and "3 Segment" was written on the new textured design. It is important to note that Hasbro's Light Launchers do not fit in the 3 Segment Grip, and that the handles and heads of the 3 Segment Grip and the original Grip are not interchangeable.
Quote:Grip Rubber Black/White/Red
Grip Rubber is a cylindrical piece of PVC rubber that slides over the handle of the Launcher Grip. The purpose of the Grip Rubber is to allow for a firmer hold on the Launcher Grip, due to the increased friction of the rubber. Additionally, it makes the handle slightly thicker, which may make it more comfortable to hold for some Bladers.
Takara Tomy Grip Rubber is divided into three segments, while Hasbro released the Grip Rubber as one single piece.
Quote:Metal Assist
The Metal Assist is a U-shaped piece of plastic-covered metal that attaches to the launcher grip at the approximate location of a blader's index finger. The purpose of the Metal Assist is two-fold: Firstly, it may act as a "trigger guard" by allowing the blader's index finger to slide under the Metal Assist. Secondly, there are two grooves on the top surface of the Metal Assist on which a blader may place their index and middle fingers if a wider grip is desired.
The Metal Assist is attached by inserting the ends of the "U" into the corresponding notches on the side of the launcher grip, then sliding the Metal Assist's bolt through the bolt holes on the grip, and rotating the locking knob on the bolt clockwise until it locks in place.
It is important to note that the Metal Assist interferes with the removal of the "head" of the launcher grip, and must be removed in order to do so. Additionally, accessories that may be attached to the launcher grip head in the same plane as the Metal Assist also cannot be attached or removed while the Metal Assist is in place.
Quote:Grip Support
The Grip Support is a cylindrical piece of plastic that extends the length of the handle on the Launcher Grip. It is attached by removing the built-in Tool on the Launcher Grip and attaching the Grip Support in its place. The Tool is then attached to the bottom of the Grip Support.
The Grip Support adds approximately 50mm to the length of the handle, and has the same diameter as the handle with Grip Rubber. The extra length added by the Grip Support may make the Launcher Grip more comfortable to hold for some Bladers.
Quote:===Beypointer===
The Beypointer can be attached to the shooter, and it is used to keep track of your points. Every Blader begins with 1000 points. After each battle, the two players connect their Beypointers and each will lose/gain 10 points depending on if they won or lost. The Beypointer can also be connected to machines like the Bey Ta 1 and a Nintendo DS console through a Beypoint Reader, and it will keep track of all the points that are gained throughout those games. It is unclear how TAKARA-TOMY will prevent cheating using these because you could easily purchase two of them and connect them to get an infinite amount of points, and special Passwords were revealed at official events that can give a player from 100 to 500 points each. The Beypointer will not have much use outside of Japan however because the [[Metal Fight Beyblade#WBBA | WBBA]] (World BeyBlade Association) is only active in Japan at the moment.
Quote:Angle Compass
The Angle Compass is an accessory intended to help Bladers straighten their launch. It is essentially a freely rotating ball inside a clear dome that attaches to the head of the Launcher Grip. On the rotating ball is a red dot that will always point upward regardless of how the Angle Compass is angled, due to the weight inside the ball on the opposite side. The idea is to use the red dot and the crosshair on the clear dome to determine the angle of the launch. When, from directly above, the red dot is centered with the crosshair, it means the Launcher Grip is directly parallel to the ground.
While helpful in theory, the Angle Compass can be fairly inconsistent. Because the ball rotates on the horizontal and vertical axes by two seperate rods, there are times when friction will prevent it from rotating as it should, and it then must be jostled to correct it.
LED Sight Wrote:The LED Sight attaches to the Launcher Grip and features a battery-powered scope that emits a red LED light onto the stadium. The light is supposed to project where your Beyblade will land when shot. The angle of the LED Sight can be modifiable, which is useful depending on your strategy and where it is attached to the Launcher Grip.
In theory, the idea of having the ability to predict where your Beyblade will land is great, but in reality the LED Sight is relatively useless because it isn't terribly accurate. There are numerous factors that can affect the shooting of your Beyblade, such as: launching angle, launching movement, and the position of your opponent prior to the beginning of the battle; all of which throw the accuracy of the LED Sight off. And even if you were to keep your hands still when using the LED Sight, it then gives the opponent an idea of where you are aiming in the stadium, which puts you at a disadvantage.
The LED Sight comes packaged with an exclusive Bottom: PD (Polish Defense). See the Metal Fight Beyblade - Bottom List article for more information.
If someone could do the final two sections for the Launchers & Accessories article, then I'll do the same thing I've done here. I could write them, but I don't have either, so it'd be best if somebody who had them did them; I don't want to leave anything out!
RE: Launchers, Grips, and Accessories - PattyCakeChamp! - Dec. 20, 2011
I will type up the snipe launcher one tomorrow
RE: Launchers, Grips, and Accessories - Kei - Dec. 23, 2011
(Dec. 17, 2011 10:52 PM)Shabalabadoo Wrote: Quote:The 3 Segment Launcher Grip is the Metal Fight Beyblade Explosion version of the original MFB Launcher Grip. The primary function of the new grip was to facilitate the addition of a BeyPoint Card compartment. BeyPointers had been replaced with BeyPoint Cards at the time of release, so the 3 Segment Launcher Grip was designed to accommodate these cards. The BeyPoint Cards are inserted in a card slot that is located on the top of the head of the grip. This slot can be rotated 360°. However, this change brought about many other, more important, possibilities as well:
In addition to creating a compartment for the BeyPoint Card, the removal of the BeyPointer attachment allowed the grip to accommodate left-handed Bladers by adding a third place for the handle to attach to the head. The third attachment also allows two accessories to be attached at one time, providing more customization options. The handle itself was not changed significantly, but the Tool attached to the end of it did become wider/smaller.
Unlike the original Launcher Grip, Hasbro's Light Launchers do not fit in the 3 Segment Grip, and additionally, the handles and heads of the 3 Segment Grip and the original Launcher Grip are not interchangeable.
I've partially re-written this, but everything should be ready to go now!
When the Launchers & Accessories article is complete, we're going to include a section comparing the launcher power of each MFB shooter, similar to what was done in the "Complaints about the Light Launcher" section of the current Light Launcher article. That's where the information you posted about the Light Launcher 2 will come in.
Can someone do the same thing for the Snipe Launcher and BeyLauncher? Because I know not too many people will have it, I'll post the amount of revolutions the original black string BeyLauncher (which has a slightly longer string) gets compared to the white string ones:
BeyLauncher (black string): 8
BeyLauncher (white string): 7.5
RE: Launchers, Grips, and Accessories - Shabalabadoo - Dec. 23, 2011
Could somebody please put it up for me? I'm screwed if I do it on an iPod, and you've seen what happens when I try to put them up (Right Super Deck Set?)
RE: Launchers, Grips, and Accessories - AeroRespawn - Dec. 23, 2011
Let me take a shot at the Beylauncher LR.
Quote:Light Launcher LR
The Light Launcher LR was originally released with VariAres D:D. It has the same winder as the Light Launcher 2 and notches on the indents of the shooter for better grip. The most notable feature of the Light Launcher LR is the ability to launch Beyblades in either left or right spin without changing launchers. The Light Launcher LR has two sets of prongs. The prongs that are not being used are held by a clip. When changing prongs, you must switch the button to the corresponding spin direction. Also, there are two slots for inserting the winder. One for left spin, and one for right spin. The winder is inserted into the appropriate spin direction matching the prongs. The other slot will be blocked by the button that determines spin direction.
I'm in a hurry, so I'll be back later to finish this.
EDIT: Okay, I came back and added more. Any suggestions?
RE: Launchers, Grips, and Accessories - th!nk - Dec. 23, 2011
Careful when measuring string lengths and rotations from them with beylaunchers. The strings tend to get shorter by fraying or threads coming out or something, it's hard to describe. Just to make sure you're aware (my clear beylauncher L, for example, has "frayed" badly and has a tiny string as a result).
RE: Launchers, Grips, and Accessories - Kei - Dec. 24, 2011
(Dec. 23, 2011 11:17 PM)th!nk Wrote: Careful when measuring string lengths and rotations from them with beylaunchers. The strings tend to get shorter by fraying or threads coming out or something, it's hard to describe. Just to make sure you're aware (my clear beylauncher L, for example, has "frayed" badly and has a tiny string as a result).
I don't understand, how could a string become shorter through use? I can understand "fraying", but not shortening.
Anyways, I measured the rotations of multiple BeyLaunchers (black string and white string) and it was the same for them all.
RE: Launchers, Grips, and Accessories - Shabalabadoo - Dec. 24, 2011
The strings have an inner and outer part. The outer is that mesh-style stuff you see, and the inner is sort of like tons of thin white hairs. When the outside frays, they slide along each other and it results in one being bunched up which shortens the string as a whole.
RE: Launchers, Grips, and Accessories - Kei - Dec. 24, 2011
(Dec. 24, 2011 2:52 AM)Shabalabadoo Wrote: The strings have an inner and outer part. The outer is that mesh-style stuff you see, and the inner is sort of like tons of thin white hairs. When the outside frays, they slide along each other and it results in one being bunched up which shortens the string as a whole.
I still don't get it LOL
RE: Launchers, Grips, and Accessories - th!nk - Dec. 24, 2011
It's extremely hard to explain to be honest, but if you've ever seen a piece of cloth/clothing bunch up when a stand of it is pulled out, it's that kind of thing. it's basically the inside strands coming out, I guess.
To be honest I don't really fully understand it, just the consequences of it.
RE: Launchers, Grips, and Accessories - Hazel - Dec. 24, 2011
(Dec. 24, 2011 3:18 AM)Kei Wrote: (Dec. 24, 2011 2:52 AM)Shabalabadoo Wrote: The strings have an inner and outer part. The outer is that mesh-style stuff you see, and the inner is sort of like tons of thin white hairs. When the outside frays, they slide along each other and it results in one being bunched up which shortens the string as a whole.
I still don't get it LOL
Kei, do you know what "tightening" is? When a rope, or cord, is threaded and woven into a single line, it is very long, and very tight. As it loosens, its natural length will shorten greatly, because there is no longer tension holding it in place.
Do they actually teach you guys things in Canada, or is it more of a "set the child loose in the woods with some maple syrup and a talking bear and let him find his own way" kind of thing?
RE: Launchers, Grips, and Accessories - AeroRespawn - Dec. 25, 2011
I've added more to my draft. What do you think? I'm pretty sure it needs some work. I just can't find the right words. XD
RE: Launchers, Grips, and Accessories - Kei - Dec. 25, 2011
(Dec. 23, 2011 11:02 PM)iBeyblader Wrote: Quote:Light Launcher LR
The Light Launcher LR was originally released with VariAres D. It has the same winder as the Light Launcher 2 and notches on the indents of the shooter for better grip. Like the BeyLauncher LR, the Light Launcher LR has the ability to launch Beyblades in either left or right spin without changing launchers. To accomplish this, the Light Launcher LR has two sets of prongs which are interchanged when choosing the spin direction you wish to use. The prongs that are not being used are held by a clip. After changing prongs, a switch located on top of the launcher blocking one of the two winder slots must be moved left or right to open up the desired slot for the appropriate spin direction. The winder must then be inserted into that slot before use.
I've re-worded this section, but thanks for the work putting it together initially iBeyblader.
RE: Launchers, Grips, and Accessories - Janstarblast - Dec. 25, 2011
Kei- Should we mention that the Light Launcher LR also suffers from major recoil, similar to its one-directional spin counterpart Light Launcher 2? Its quite rough, actually...
Also, should it be mentioned that its abbreviated as L3R? (Not sure about this, and nor is this quite important)
RE: Launchers, Grips, and Accessories - th!nk - Dec. 25, 2011
It's not really "recoil", but I'm not sure of the correct term.
It's only really noticeable if you're used to Beylaunchers I've found. After I came back from using ripcords in plastics, I was suddenly able to use an LL2/L3R.
RE: Launchers, Grips, and Accessories - Janstarblast - Dec. 25, 2011
Well, not 'recoil' actually, just too rough...
Actually, I am extremely used to the smooth HMS Neo Dual Shooters, and you can even say that I did use the EZ shooters quite a lot too, but not as much as the Neo Dual Shooters.
I haven't used a BeyLauncher yet(yes I did break a few of my friend's), so the recoil/roughness of LL2 is quite noticeable even if one ain't addicted to BeyLaunchers.
I haven't used an L3R(as I do not have one), I just saw it in videos, and just 'ripped'(launched without a bey attached) it once in a tournament I attended.
The roughness is quite noticeable...
I am actually searching for a Gravity Destroyer offering a right spin Light Launcher, honestly. I find Light Launchers smoother than LL2s and L3Rs. I may be wrong, though.
RE: Launchers, Grips, and Accessories - th!nk - Dec. 25, 2011
They're smoother, but they are far less powerful. LL2's approach the power of a beylauncher (although they fall short).
RE: Launchers, Grips, and Accessories - Janstarblast - Dec. 25, 2011
@th!nk- Yes, that's true.
But at the same time, the recoil/roughness suffered by LL2 results in occasional weak launches. The condition aggravates as you use it more, and hence the launches become extremely weak. Here's an example-
When I got my Hell Kerbecs, I could easily net down 3:42 seconds of solo spin when using the LL2.
Considering the fact that I love DS, and I've prevented it from wearing down much, the stamina of Hell hasn't altered much. To prove that the wearing down of DS didn't affect Stamina- When launched with my friend's Light Launcher (2:31 seconds), it still gets similar SSTs(solo spin times) as it used to get before, in the 2:30-2:35 time frame. Now though, when using the LL2, I struggle to even net down 2 minutes. The highest time achieved being just 1:24 seconds.
So, after repeated usage, an LL2 is worse in comparison to a standard Light Launcher (according to my tests).
EDIT- Oops! I guess this was off topic!
RE: Launchers, Grips, and Accessories - Kei - Dec. 26, 2011
Yeah, the LL2 (and LL2L) and L3R are garbage. It's disappointing because we know that TAKARA-TOMY is capable of producing something that feels as good as the Dual Shooter can. LL2/L3R's scrape too much (like I mentioned in the LL2 description), and it gets worse the harder you launch. Maybe I just haven't used mine enough, but that's how my experience with them has been.
Anyways, the scraping is kind of implied since it is mentioned that the L3R uses the same winder as the LL2, but I suppose it should be made explicit. Go ahead and add it (and mention of the abbreviation).
RE: Launchers, Grips, and Accessories - th!nk - Dec. 26, 2011
I actually like LL2's and the L3R, but I've never tried a Dual Shooter, and I've had a lot of bad LL2's as well.
I'm forever annoyed that they didn't continue the dual-spin-for-everything concept from HMS though.
Didn't Dual Shooters have a wear and tear issue though?
RE: Launchers, Grips, and Accessories - Hazel - Dec. 26, 2011
Dual Shooters were notorious for being a gamble even out of the box, and they wore much faster than any other ripcord launcher I can recall.
Still, if you got a good one, it felt like what Beyblade launching should feel like. I cannot put it to words.
RE: Launchers, Grips, and Accessories - Janstarblast - Dec. 26, 2011
(Dec. 25, 2011 6:15 AM)Kei Wrote: (Dec. 23, 2011 11:02 PM)iBeyblader Wrote: Quote:Light Launcher LR
The Light Launcher LR, abbreviated as L3R, was originally released with VariAres D. It has the same winder as the Light Launcher 2 and notches on the indents of the shooter for better grip. Like the BeyLauncher LR, the Light Launcher LR has the ability to launch Beyblades in either left or right spin without changing launchers. To accomplish this, the Light Launcher LR has two sets of prongs which are interchanged when choosing the spin direction you wish to use. The prongs that are not being used are held by a clip. After changing prongs, a switch located on top of the launcher blocking one of the two winder slots must be moved left or right to open up the desired slot for the appropriate spin direction. The winder must then be inserted into that slot before use.
It must be noted that the Light Launcher LR suffers from similar recoil and roughness issues as by its one-directional spin counterpart, Light Launcher 2.
I've re-worded this section, but thanks for the work putting it together initially iBeyblader. Added the abbreviation and recoil issues part.
Not really well worded, but yeah.
RE: Launchers, Grips, and Accessories - AeroRespawn - Dec. 26, 2011
Thanks Kei and Janstarblast, that looks a lot better than the original, lol
RE: Launchers, Grips, and Accessories - Kei - Jan. 14, 2012
(Dec. 23, 2011 8:52 PM)Kei Wrote: When the Launchers & Accessories article is complete, we're going to include a section comparing the launcher power of each MFB shooter, similar to what was done in the "Complaints about the Light Launcher" section of the current Light Launcher article. That's where the information you posted about the Light Launcher 2 will come in.
Can someone do the same thing for the Snipe Launcher and BeyLauncher?
Anyone? We also need a section for the Snipe Launcher written still (I would do it myself, but I don't have one). When that's done, both articles will be finished! I'll just have to add in the section comparing the launch power of each shooter.
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