RE: MAGIA - The Spellcaster's TCG - kolosos666 - Sep. 16, 2011
(Sep. 15, 2011 11:31 PM)Odin Wrote: (Sep. 14, 2011 10:28 PM)kolosos666 Wrote: even CREATE new cards
Good idea in theory, but there would need to be a system in place to stop overpowerful cards from being created, like text, "This card is not allowed to be used in official competitions" or something similar to that. The idea is not all that different from Limitation Text in Yu-Gi-Oh!.
Well no, the system i have in mind is more of a combining/alchemy thing so different things can be combined in a card so that it's DIFFERENT, but never overpowering.
Also i finished the Ignogan card list, and hopefully i'll have it posted in the thread by tonight!
RE: MAGIA - The Spellcaster's TCG - kolosos666 - Sep. 16, 2011
FINALLY!!!! Done with the Ignogan card list. HOPEFULLY you'll like it, but personally i think i could've done a little better! Also, if you have any questions or are confused about something, feel free to ask and comment
Ignogan, prototype cards
Name: Molten Tomahawk
Description: A human-sized Tomahawk as hot as lava itself is hurled towards the enemy.
ATK/DEF: 8.000
Effect: N/A
Name: Pyrobolt
Description: A large bolt of intense flame and heat is shot out towards the enemy at great speeds.
ATK/DEF: 5.000
Effect: N/A
Name: Burning Laser
Description: Unlike lasers that use light, this one is actual fire condensed so much that it appears just as a thin line, piercing through anything!
ATK/DEF: 6.500
Effect: N/A
Name: TNT
Description: An oversized pack of dynamite is lunged at the enemy, exploding in a glorious manner.
ATK/DEF: 4.000
Effect: This attack spell hits two neighboring wards.
Name: Fiery Minigun
Description: A large minigun is summoned, made out of red steel and flames coming out of every side, shooting out a deadly spree of many small fireballs.
ATK/DEF: 5.500
Effect: N/A
Name: Bucket of Magma
Description: Pretty much self-explanatory, really. A bucket….Filled with MAGMA! And thrown at the enemy.
ATK/DEF: 6.500
Effect: N/A
Name: Deadman’s Rocket
Description: A large rocket meant for suicide bombing, but its user now reduced to a corpse due to long flight times. Now used as a devastating spell, with the corpse still chilling on top.
ATK/DEF: 7.000
Effect: N/A
Name: Burning Steed
Description: It’s a magical flame, taking the form of a burning stallion, made up entirely of fire.
ATK/DEF: 7.500
Effect: If this spell is a successful hit, it breaks 2 manashields.
Name: Heatwire
Description: The user takes controlled of a magical, superheated wire that can slice through spells like a knife through butter.
ATK/DEF: 5.500
Effect: N/A
Name: Flaming Wheel
Description: A giant, flaming wheel of a monster truck forms before the caster to protect them from harm.
ATK/DEF: 4.500
Effect: N/A
Name: Sparking Wall
Description: A red wall rises in front of the caster, inner workings sparking as they turn and activate the wall.
ATK/DEF: 6.000
Effect: This spell lasts until the end of the turn unless broken through.
Name: Hotrod summon
Description: The most amazing of hotrod vehicles drops from the sky at the right moment, hitting the oncoming attack and driving it into the ground.
ATK/DEF: 6.500
Effect: N/A
Name: Magma Sculpt
Description: Magma bursts from an unknown dimension, forming a beautiful sculpture that acts as a defense.
ATK/DEF: 5.000
Effect:
Name: Flaming Skull
Description: The skull of a dragon is summoned, pure bone but still spewing fire, enough to defend its caster.
ATK/DEF: 6.000
Effect:
Name: Superheat Zone
Description: A magical zone is heated to extreme temperatures, forming a red square that burns anything that enters it.
ATK/DEF: 6.500
Effect: This spell fully absorbs attacks that hit multiple targets.
Name: Melting Point
Description: This spell heats the selected ward severely, bringing it to a melting point and weakening it.
ATK/DEF: N/A
Effect: Reduces the defense of a selected ward by 2.000.
Name: Internal Combustion
Description: Heats up the selected attack spell even more so, increasing its breaking power.
ATK/DEF: N/A
Effect: This enchantment causes the selected attack spell to break another manashield if the attack is successful.
Name: Molten Armor
Description: Additional metal is melted down upon the selected ward, creating a red armor of metal around it and increasing its defenses.
ATK/DEF: N/A
Effect: Adds 1.500 DEF to a selected ward.
Name: Dessert Rising
Description: The battlefield turns into a desert, dry and hot.
ATK/DEF: N/A
Effect: This enchantment is permanent(Unless destroyed). It adds 1.500 to all Ignogan spells.
Name: Flaming Approach
Description: The selected spell gets covered in flames, increasing its attack.
ATK/DEF: N/A
Effect: Adds 2.500 ATK to a selected attack spell.
Name: Molten Core
Description: A golem made up of melted steel, rigid but sturdy and with flaming clockworks to drive it.
ATK/DEF: 6.500
Effect: N/A
Name: Flaming Shield
Description: A giant shield hovering in mid-air, flames coming out of it.
ATK/DEF: 8.000
Effect: N/A
Name: Magma Body
Description: A faceless creature made up of magma.
ATK/DEF: 7.000
Effect: N/A
Name: Superhot Statue
Description: A metallic statue standing tall, hot enough to evaporate anything that touches it.
ATK/DEF: 5.500
Effect: N/A
Name: Hellrisen Skull
Description: A demonic skull, as large as a car, with flaming eyes and fangs that can tear through anything.
ATK/DEF: 7.000
Effect: N/A
Name: Heat Cannon
Description: A gigantic cannon is summoned, shooting out a concentrated beam of heat.
ATK/DEF: 12.000
Effect: N/A
Name: Magma Wave
Description: A magical portal is opened up and magma pours out like a wave, melting everything.
ATK/DEF: 9.500
Effect: This spell hits all of the enemy’s wards.
Name: Flaming Skull Tomahawk
Description: A step up from the Molten Tomahawk, this one is at least three times its size, and with flames spewing out of the skull that acts as the blade-holder on top of the handle.
ATK/DEF: 14.000
Effect: N/A
Name: Firebola
Description: Three exploding fireballs, strung together by a hot wire, thrown at the enemy. They wrap around their target and explode, dealing severe damage.
ATK/DEF: 13.000
Effect: N/A
Name: Firestorm
Description: A red cloud opens up, shooting down large bolts of flame.
ATK/DEF: 4.000
Effect: This spell hits 3 times separately. Its target is chosen for each hit by the caster.
Name: Pyrogate Summon
Description: An overly large gate made up entirely of flames and hot steel.
ATK/DEF: 11.000
Effect: This spell lasts until the end of the turn unless destroyed.
Name: Burning Cauldron
Description: A large, black cauldron with flames coming out of it. It’s presumed it was used for cooking dragons.
ATK/DEF: 8.000
Effect: N/A
Name: Lava Rising
Description: A crack opens up on the ground and a geyser of lava shoots out, defending against the oncoming attack.
ATK/DEF: 9.500
Effect: N/A
Name: Hellfire
Description: A portal opens up as flames from the underworld reach out and burn to a crisp anything that touches them.
ATK/DEF: 11.000
Effect: N/A
Name: Laser Grid
Description: A dozen red lasers forming a fence that incinerates anything that touches it.
ATK/DEF: 10.000
Effect: N/A
Name: Magmarise
Description: The selected ward is covered in magma, adding another layer of protection to it.
ATK/DEF: N/A
Effect: Adds 2.500 DEF to a selected ward.
Name: Spitting Fire
Description: The selected attack spells splits into multiple versions of itself.
ATK/DEF: N/A
Effect: Allows the selected attack card to attack every ward the enemy has on the field, dealing half its ATK to each.
Name: Focus Heat
Description: The selected attack spell has all its power focused on a critical point in the opponent’s ward.
ATK/DEF: N/A
Effect: Allows the selected attack spell to break-through the selected ward, ignoring the ward’s defense.
Name: Card Burn
Description: A pin-point magical attack that targets the opponent’s deck.
ATK/DEF: N/A
Effect: Allows the caster to take the top card of the opponent’s deck and place it in the manapool.
Name: Burn-Through
Description: This enchantment targets the opponent’s ward and destroys it from the inside.
ATK/DEF: N/A
Effect: This enchantment allows the selected attack spell to break through the targeted ward, ignoring its defense.(Works only for wards up to level 20)
Name: Paren the Steamer
Description: A large, round metallic sculpture with an orb of fire inside it.
ATK/DEF: N/A
Effect: Aqualibrium attack spells are useless against this ward.
Name: Bogia the Shredder
Description: A square box standing on two stout feet with a blob of magma as its head and a set of razors across its front.
ATK/DEF: N/A
Effect: Terrakov attack spells are useless against this ward.
Name: Izdaga the Trapper
Description: A large floating head with burning eyes and a large mouth covering most of its face.
ATK/DEF: N/A
Effect: Lumar attack spells are useless against this ward.
Name: Morzana the Lightess
Description: A tall and lean feminine statue with a burning cross in its hands.
ATK/DEF: N/A
Effect: Temnox attack spells are useless against this ward.
Name: Elemental Monster Truck
Description: A giant monster truck made up of lava and flames, riding straight into the enemy.
ATK/DEF: 18.000
Effect: N/A
Name: Epic Fireball
Description: A potent magical fireball at least ten times the size of a human with a magic sygil in the center of it and a chain of hardened lava spikes around it rotating.
ATK/DEF: 19.000
Effect: N/A
Name: Meteor Drop
Description: A meteor falls from the sky, slamming into its target
ATK/DEF: 17.500
Effect: N/A
Name: Fire Zone
Description: An extremely dense zone of fire appears, acting as a wall of pure flames.
ATK/DEF: 17.500
Effect: N/A
Name: Core Summon
Description: The core of a small planet is summoned to take the impact for the caster.
ATK/DEF: 16.500
Effect: This spell lasts until the end of the turn unless broken through.
Name: Giga Laser
Description: A very large laser blocks the oncoming attack.
ATK/DEF: 17.000
Effect: N/A
Name: Superheat
Description: The selected attack spell is heated up to insane temperatures
ATK/DEF: N/A
Effect: Adds 5.000 ATK to a selected attack spell.
Name: Hellfire Armor
Description: Literally an armor crafted in hell is donned upon the selected ward.
ATK/DEF: N/A
Effect: Adds 5.000 DEF to a selected ward.
Name: Implosion
Description: The selected ward is destroyed from the inside-out.
ATK/DEF: N/A
Effect: This enchantment destroys a ward completely.(Works only on wards up to level 20)
Name: Magma Walker
Description: A gigantic golem made up solely of magma and hardened lava acting as its armor.
ATK/DEF: 17.000
Effect: N/A
Name: Shield Core
Description: A very large magical shield with the core of a small star in the center of it and a surface so hot even the air around it gets set on fire.
ATK/DEF: 16.500
Effect: N/A
Name: Flaming Coffin
Description: A large steel coffin with the only thing inside it being flames and more flames.
ATK/DEF: 17.500
Effect: If the attack breaks through this spell, the caster receives no damage.
Name: Flaming Dragonskull Tomahawk
Description: The ultimate in Tomahawk spells, this one is sure to pack quite a punch! Ten times as big as the Molten Tomahawk and a hundred times more powerful!
ATK/DEF: 25.000
Effect: N/A
Name: Burning X
Description: Focused magical fire is shot out towards the enemy in the form of an X.
ATK/DEF: 23.000
Effect: If this spell breaks through a ward, it breaks an additional manashield.
Name: Pocket Star Summon
Description: A magical portal opens up and a small star comes out. It cannot be explained.
ATK/DEF: 22.000
Effect: N/A
Name: Flaming Grasp
Description: A gigantic palm made of lava appears, blocking the oncoming attack.
ATK/DEF: 20.000
Effect: If the opponent's spell has the same attack value as the Flaming Grasp, the attack doesn't break through.
Name: Hell’s Mantle
Description: The selected ward is covered by a magical burning mantle, increasing its defense.
ATK/DEF: N/A
Effect: This enchantment is permanent unless destroyed. It adds 6.000 DEF to the selected ward.
Name: Double Fire
Description: The selected spell is doubled.
ATK/DEF: N/A
Effect: The selected attack spell hits two times, dealing full damage each time.
Name: Epic Oven
Description: A gigantic oven with flames coming out of it.
ATK/DEF: 24.000
Effect: N/A
Name: Fire Guardian
Description: A monstrous, gigantic mechanical beast with flames coming out of every part of its body
ATK/DEF: 20.000
Effect: N/A
Name: Hell’s Arrow
Description: A monstrous arrow comprised of flames from hell itself.
ATK/DEF: 28.000
Effect: N/A
Name: Flaming Locomotive.
Description: A flying, burning, steaming locomotive. Made of lava.
ATK/DEF: 30.000
Effect: N/A
Name: Flame Lord’s Hand.
Description: An almost demonic spell, this one summons a large, monstrous hand to block the oncoming attack.
ATK/DEF: 25.000
Effect: This spell lasts for the entire turn unless broken through.
Name: Laser Guide
Description: Telepathically connects the attack spell with the caster after it has been cast.
ATK/DEF: N/A
Effect: Allows the selected attack spell to bypass the opponent’s wards.
Name: Firestone
Description: A magical red stone with flaming red glyphs written upon it.
ATK/DEF: 30.000
Effect: N/A
Name: Magical Nuke.
Description: A large magical nuke strikes the field.
ATK/DEF: 25.000
Effect: This attack spell hits all of the opponent’s wards. However, it always only breaks one manashield.
Name: Phoenix’ Run
Description: A magical fire projectile in the form of the legendary bird, controled by the caster.
ATK/DEF: 28.500
Effect: This attack spell bypasses the opponent’s wards. Upon hit it breaks 3 manashields.
Name: Lava zone.
Description: A field of lava appears under the opponent’s wards.
ATK/DEF: N/A
Effect: This enchantment is permanent unless destroyed. All of the opponent’s current and future wards lose 5.000 DEF.
Name: Red Steel
Description: The selected ward’s construction is transmoprhed into red steel, the strongest Ignogan-made casing.
ATK/DEF: N/A
Effect: This incantation adds 8.000 DEF to the selected ward.
Name: Hellgate Summon
Description: A gate rising from the depths of hell, this colossal ward is very hard to break through.
ATK/DEF: 35.000
Effect: N/A
Name: Holy Flames
Description: The ultimate magical fireball. Cannot be destroyed by anything.
ATK/DEF: 30.000
Effect: This attack spell cannot be affected by any enchantments. If it achieves a direct hit, it breaks 3 manashields.
Name: Ashes
Description: "Ashes and ashes, all will be reduced to dust.â€
ATK/DEF: N/A
Effect: This incantation destroys up to two of the enemy’s wards and cannot be affected by any enchantments.
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RE: MAGIA - The Spellcaster's TCG - kolosos666 - Sep. 18, 2011
Oh and just an update. When i first posted the Aqualibrium cards, i missed a lvl 30 enchantment. So here it is and i've also updated the lists with it:
Name: Tundra Surge
Description: The battlefield is struck by a severe hailstorm, and only the caster remains unhinged.
ATK/DEF: N/A
Effect: All schools except Aqualibrium have 5.000 less power.
RE: MAGIA - The Spellcaster's TCG - CyberBlader27 - Sep. 18, 2011
AMAZING. I love the idea of creating cards. Plus, this would be pretty intense to play.
It'd make a great cartoon/anime, too!
RE: MAGIA - The Spellcaster's TCG - kolosos666 - Sep. 18, 2011
(Sep. 18, 2011 4:21 AM)CyberBlader27 Wrote: AMAZING. I love the idea of creating cards. Plus, this would be pretty intense to play.
It'd make a great cartoon/anime, too!
Thanks, i'm really glad you like it! And yes, when i was brainstorming bout making a TCG i knew from the get-go i want something that's intense and fast paced, compared to most TCGs which are usually slow-paced.
And i hope to one day make an anime for it as well And you can bet it'll be epic!
RE: MAGIA - The Spellcaster's TCG - kolosos666 - Sep. 18, 2011
W00t! the thread has past the 1k views mark! AWESOME! It's but a small milestone to the TCG's success, but a milestone nonetheless.
BTW a small update to the rules and mechanics. I've decided it'll be less confusing and easier to add a separate type of enchantments called Environment Enchantments. I think you'll easily recognize who these are. Basically permanent(unless destroyed) enchantments that change the battlefield. They will have a specific spot on the playmat but other than that nothing else is changed in gameplay. And also i'm not sure i mentioned this before but how many manashields each attack spell breaks upon a perfect hit(NOT after overpowering a ward or a defense spell without any other defense) is determined by the spell's level.
Levels 0-9 = 1 manashield.
Levels 10-19 = 2 manashields.
Levels 20+ = 3 manashields.
As for Incantations, each incantation has a specific number of manashields it breaks upon a perfect hit, and it says on the card.
I hope this doesn't make the game alot more complicated and doesn't REDUCE from its awesomeness Either way, i'd like to know your opinnion on this
RE: MAGIA - The Spellcaster's TCG - Ultimate - Sep. 20, 2011
Well I do like the list, you have got my seal of approval
And having an Environment Enchantment seperate to an Enchantment sounds like a good idea.
RE: MAGIA - The Spellcaster's TCG - kolosos666 - Sep. 20, 2011
(Sep. 20, 2011 7:00 PM)Ultimate Wrote: Well I do like the list, you have got my seal of approval
And having an Environment Enchantment seperate to an Enchantment sounds like a good idea.
Thanks, glad you like it, man! And yeah, i think it's a good idea too, but really it's just a classification, it doesn't affect the gameplay one bit!
RE: MAGIA - The Spellcaster's TCG - Ultimate - Sep. 23, 2011
The Terrakov school is next, I wonder what they'll be like.
That school isn't only Earth right? It's vegetation and life too imma right?
I would guess so cause it's color/colour is green.
RE: MAGIA - The Spellcaster's TCG - kolosos666 - Sep. 23, 2011
Yeah, it's earth, rocks, trees and vegetation!
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