General GFX Thread - Printable Version +- World Beyblade Organization by Fighting Spirits Inc. (https://worldbeyblade.org) +-- Forum: Off-Topic Forums (https://worldbeyblade.org/Forum-Off-Topic-Forums) +--- Forum: Your Creations (https://worldbeyblade.org/Forum-Your-Creations) +--- Thread: General GFX Thread (/Thread-General-GFX-Thread) Pages:
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RE: General GFX Thread - Kujikato - Apr. 14, 2013 That's a nice, but messy LP you have there othellog Focus has been doing smudge pretty well recently, He's using liquify IIRC. I'll PM ya a good site where we now gather. RE: General GFX Thread - K!d Death - Apr. 14, 2013 [Image: tgYQJdP.jpg] I haven't posted in a while, so I figured I'd just show you guys my new...er... RE: General GFX Thread - Voltage - Apr. 18, 2013 How is this? [Image: cQAvcRs.png] RE: General GFX Thread - Synth - Apr. 23, 2013 [Image: 6FLMeZY.png] Another Hiatus struck me... At least I still have the skills RE: General GFX Thread - Tri - Apr. 26, 2013 I haven't made anything in a while, mostly because I figured I wasn't very good, haha... [Image: sasuke_tag_by_tri_zane-d630lpa.png] So, what do you think? RE: General GFX Thread - TakasuMouce - Apr. 26, 2013 I just made a few logos for upcoming music production. How are they? I think they're simple and neat. Logos (Click to View) RE: General GFX Thread - Syco - Apr. 30, 2013 Nice! They look great! I started to go to this GFX course. They taught us this glow ring effect. This was my first try: [Image: Haloring_zps913ae58e.png] CnC? RE: General GFX Thread - Kujikato - May. 01, 2013 Background needs to be more interesting, Rings need to be actually perspective circles, rings need to glow more, need better rendering and depth... Better lighting, etc. It just looks like brushing with some glow layer styles TBH. Keep trying. RE: General GFX Thread - Azlanslayer - May. 01, 2013 Using a path tool is much more easier (if you're not using it) and keep the colours on linear dodge or screen to make it glow. Also erase at the parts where it's wrapping around him to make that the render is actually in the circle. RE: General GFX Thread - Syco - May. 01, 2013 I made a GFX with smudge and glow line. CnC [Image: Fubuki_zpse2177477.png] RE: General GFX Thread - Synth - May. 02, 2013 You could change the gradient of the glow... Also, use a 5PX with Stimulate Pressure checked. The outer glow should be at 75% and at least 10% Size and 5% Spread RE: General GFX Thread - Azlanslayer - May. 02, 2013 (May. 02, 2013 3:50 PM)Synth Wrote: You could change the gradient of the glow... I would appreciate if you were to send me the collab psd [Image: d92kAOa.png] Verts aren't my strength. RE: General GFX Thread - Kujikato - May. 04, 2013 [Image: kirito_tag_3_v1_by_kujikato-d63xan4.png] [Image: burn_typography_v1_by_kujikato-d63ojf2.png] Finished those two yesterday or the day before, CnC? RE: General GFX Thread - kaihiwatari5673 - May. 04, 2013 I want to increase my GFX skills. What tips can you give me to improve? RE: General GFX Thread - Kujikato - May. 04, 2013 Read tutorials on Deviant Art. Keep the basics in mind. That's pretty much it IMO. RE: General GFX Thread - Renpt0 - May. 07, 2013 Man, nice to see everyone working well for the gfx again. Might get on posting my new arts here and they got even better but I can't make more cause I am stuck with a laptop that I can't work with... RE: General GFX Thread - Syco - May. 12, 2013 CnC on my new sig please RE: General GFX Thread - Azlanslayer - May. 13, 2013 Too much topaz and there's empty spaces. It's needs to work on blending, lighting and more into depth. [Image: ironman___battle_by_azlanslayer-d64ztr7.png] RE: General GFX Thread - Kujikato - May. 13, 2013 Too much topaz *cough cough* Its lacking a lot of blending Syco, I like the flow and the pale colors, but the blending, depth and detail needs work, as well as getting rid of that topaz. KIU @Az Those orbs don't work, sadly Everything else is dope though, KIU! New Work, YOLO'd it [Image: kirito_tag_3_v1_by_kujikato-d654n2y.png] RE: General GFX Thread - Cygnus - May. 14, 2013 That's nice, lighting isn't great though. RE: General GFX Thread - JCx06 - Jun. 18, 2013 I am back lol tbh i havent gfxed in a while trying to get back into it [Image: STAY%20GOLDEN.jpg] cnc? took 20 mins RE: General GFX Thread - DynaZord - Jun. 27, 2013 From a picture of a Power Coin... (not my personal picture) http://i1182.photobucket.com/albums/x443/Coasters_R_Us/dragoncoin_zps4336b623.jpg To an Illustrator trace of a Power Coin... (fairly easier than it should have been, I might add.) http://i1182.photobucket.com/albums/x443/Coasters_R_Us/CoinProcess1_zpsfa6097f2.png To... whatever you wanna call this... [Image: DragonCoin_zps95cb3406.png] Not really looking for critique, since it's not really GFX or a specific design, just a trace with some added details... just wanna know how y'all think I did with my first Illustrator/Photoshop work since like December... I would have added a little bit more noise to the claw itself, but most of the replica prop Power Coins for morphers don't usually have a grainy effect on the claw itself. The grainy effect on the physical claw on the physical coin is due to the weathering finish, if you strip it of its weathering it's smooth. RE: General GFX Thread - Kujikato - Jun. 28, 2013 Pretty nice quality and detailing there, I like how the background is completely off (as it should be for those type of GFX). [Image: arc_reactor_1_v1_by_kujikato-d6b0zc1.png] CnC? RE: General GFX Thread - Galaxy_Parado - Jul. 04, 2013 @JC what u did is made a layer of black colour then made it a bit transparent and then with eraser u removed a area it should be better but the text was good. KUI RE: General GFX Thread - Kujikato - Jul. 04, 2013 I don't think he did just that, probably had a couple of other layers in there. War is my Art V2.5 [Image: kirito_tag_4_v3_by_kujikato-d6by5tf.png] |