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Full Version: B-187 Starter Savior Valkyrie.Sh-7
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After watching some more battles with Savior Valkryie Ima try my best to rate its strength so its obviously better than all the Valkryie before Brave, I would say that it isn't better then Brave but its better than Cho z so I would put it between Cho z and Brave to put how good it is
This should be very obvious for most people but for Savior regardless if the STOCK combo is good or bad it is still way too early to say whether or not it is bad or isn't. These releases should not be judged on stock but individual testings later on for these parts to see whether or not they are meta-worthy.

So before you judge completely wait until you get it in hand and actually do testings to see its worth in the meta.
I saw peterpig video, when he change the driver somehow the burst resistance is better. Is it the problem with Sh driver spring?

TT did Valkyrie dirty. I hope they didn't do the same thing with spriggan and Longinus
Bro what is this Valkyrie 🤣🤣 bruhhh I wasted my money
(Jul. 16, 2021  6:53 PM)Hussainthetank Wrote: [ -> ]Bro what is this Valkyrie 🤣🤣 bruhhh I wasted my money

We only have a couple videos on it so we don't know everything about it
Broo this is so stupid why make the teeth even shorter than before 😭😭 mannn I had high hopes for this bey
I think the main problem isn't the Teeth Or The Shot driver. It's the Bound Gimmick because when it hits something with its bound blade it costs clicks and makes it easier to burst
You guys need to calm down. July releases tend to evolve mid-season anyway.
I won't include Xeno Xcalibur since no one had a mid-season evolution in season 1.
.
Legend Spriggan - Spriggan Requiem
Revive Phoenix - Dead Phoenix
Venom Diabolos - Master Diabolos
Variant Lucifer - Lucifer The End
Savior Valkyrie -???
(Jul. 16, 2021  7:05 PM)g2_ Wrote: [ -> ]You guys need to calm down. July releases tend to evolve mid-season anyway.
I won't include Xeno Xcalibur since no one had a mid-season evolution in season 1.
.
Legend Spriggan - Spriggan Requiem
Revive Phoenix - Dead Phoenix
Venom Diabolos - Master Diabolos
Variant Lucifer - Lucifer The End
Savior Valkyrie -???

I'm 80% sure that Valt will not get evolution and besides those were beys that needed an evolution Valkryie doesn't really need an evolution besides after Cho Z Valt only gets a bey from that respective season I'm not saying your wrong I'm just saying that it's very unlikely.
It really isn't that much of a mystery as to what the issue is. The Valkyrie core with its two teeth would be more suited for combos other than attack types on a blade that would have low recoil like Cyclone. The Savior blade needs an all around balanced chip like Belial and even then, would probably be a bit more secure on a dash driver.

The bound gimmick of the Valkyrie chip has nothing to do with its poor burst resistance and would more than likely increase the burst resistance seeing as the layer shifting back reduces recoil.
(Jul. 16, 2021  7:05 PM)g2_ Wrote: [ -> ]You guys need to calm down. July releases tend to evolve mid-season anyway.
I won't include Xeno Xcalibur since no one had a mid-season evolution in season 1.
.
Legend Spriggan - Spriggan Requiem
Revive Phoenix - Dead Phoenix
Venom Diabolos - Master Diabolos
Variant Lucifer - Lucifer The End
Savior Valkyrie -???

Mid-eevolution is our last chance for DB Valkyrie but there are two problems.
First, this time Valkyrie has two oeners and we have no idea which the main opponent or rival for this season is. if Rashad is the major rival, we may not have a mid-evolution of Valkyrie but get Rashad's real partner Bey instead.
Second, mid-evolution doesn't really mean better performance. Dead Phoenix was actually not good at all and the only reason it is good is that is can upgrade Revive Phoenix to Perfect Phoenix, and Lucifer The End was also a bad release and its burst resistance is even worse than Variant Lucifer (And same for Hyperion).
So maybe not expect too much on the mid-evolution. You know, the more you expect, the more you get disappointed. TT just let us down too many times in the past one year (even though they do have a lot of amazing products as well).
(Jul. 16, 2021  7:24 PM)Zeutron Wrote: [ -> ]The bound gimmick of the Valkyrie chip has nothing to do with its poor burst resistance and would more than likely increase the burst resistance seeing as the layer shifting back reduces recoil.
Really? Think about this:
When the bound gimmick makes the entire layer shift back, it makes the layer release energy. Where does this energy go? To the teeth. Every time this happens, it puts some stress on the teeth, and every time that does happen, it could cause the combo to lose clicks. While yes, initially when the layer takes the impact, it does reduce recoil, but it still doesn’t change the fact that when it bounds back, it puts stress on the teeth.
(Jul. 16, 2021  7:05 PM)g2_ Wrote: [ -> ]You guys need to calm down. July releases tend to evolve mid-season anyway.
I won't include Xeno Xcalibur since no one had a mid-season evolution in season 1.
.
Legend Spriggan - Spriggan Requiem
Revive Phoenix - Dead Phoenix
Venom Diabolos - Master Diabolos
Variant Lucifer - Lucifer The End
Savior Valkyrie -???

Except each of those releases were Antagonist beys, so they were already destined to get an evolution...
So to sum it up the main problem is the Bound Attack because it causes the bey to take lots of damage, I'm reconsidering getting this bey
(Jul. 16, 2021  7:54 PM)BuilderROB Wrote: [ -> ]
(Jul. 16, 2021  7:24 PM)Zeutron Wrote: [ -> ]The bound gimmick of the Valkyrie chip has nothing to do with its poor burst resistance and would more than likely increase the burst resistance seeing as the layer shifting back reduces recoil.
Really? Think about this:
When the bound gimmick makes the entire layer shift back, it makes the layer release energy. Where does this energy go? To the teeth. Every time this happens, it puts some stress on the teeth, and every time that does happen, it could cause the combo to lose clicks. While yes, initially when the layer takes the impact, it does reduce recoil, but it still doesn’t change the fact that when it bounds back, it puts stress on the teeth.

When the bey is spinning at high velocity (where recoil is most prominent) the contact does not cause the outer layer shift far back since the inner part of the layer is turning far too fast. As a result the bound wings only move so far before shifting back into place before the spring can fully contract so the teeth would theoretically never face much stress from the shift. We also have a good precedent in for the of God Valkyrie and Strike God Valkyrie. Strike God Valkyrie was significantly easier to burst.
(Jul. 16, 2021  9:01 PM)Zeutron Wrote: [ -> ]
(Jul. 16, 2021  7:54 PM)BuilderROB Wrote: [ -> ]Really? Think about this:
When the bound gimmick makes the entire layer shift back, it makes the layer release energy. Where does this energy go? To the teeth. Every time this happens, it puts some stress on the teeth, and every time that does happen, it could cause the combo to lose clicks. While yes, initially when the layer takes the impact, it does reduce recoil, but it still doesn’t change the fact that when it bounds back, it puts stress on the teeth.

When the bey is spinning at high velocity (where recoil is most prominent) the contact does not cause the outer layer shift far back since the inner part of the layer is turning far too fast. As a result the bound wings only move so far before shifting back into place before the spring can fully contract so the teeth would theoretically never face much stress from the shift. We also have a good precedent in for the of God Valkyrie and Strike God Valkyrie. Strike God Valkyrie was significantly easier to burst.

While I agree with how God Valkyrie’s gimmick worked and that it actually did work, the difference there is that the bound gimmick involved only part of the layer, whereas this involves the entire layer becoming the bound gimmick. You do make a point though that the layer only bounds back so far due to high velocity. The only other thing that could cause this stock combo to have poor burst resistance is the driver Shot, because I have no idea how Savior could have bad burst resistance with how the DB system works.
Honestly I'm pretty disappointed with Valkryie I thought it was going to be Semi-Decent at the very least I might get Brave and Savior and slap Evolution' on Savior and that might help it with burst resitence
(Jul. 16, 2021  9:23 PM)BuilderROB Wrote: [ -> ]
(Jul. 16, 2021  9:01 PM)Zeutron Wrote: [ -> ]When the bey is spinning at high velocity (where recoil is most prominent) the contact does not cause the outer layer shift far back since the inner part of the layer is turning far too fast. As a result the bound wings only move so far before shifting back into place before the spring can fully contract so the teeth would theoretically never face much stress from the shift. We also have a good precedent in for the of God Valkyrie and Strike God Valkyrie. Strike God Valkyrie was significantly easier to burst.

While I agree with how God Valkyrie’s gimmick worked and that it actually did work, the difference there is that  the bound gimmick involved only part of the layer, whereas this involves the entire layer becoming the bound gimmick. You do make a point though that the layer only bounds back so far due to high velocity. The only other thing that could cause this stock combo to have poor burst resistance is the driver Shot, because I have no idea how Savior could have bad burst resistance with how the DB system works.
¨While I agree with how God Valkyrie’s gimmick worked and that it actually did work, the difference there is that  the bound gimmick involved only part of the layer.¨
Oh shoot, I never actually considered that, you are probably right about that. I do think that the problem does heavily revolve around the chip having 2 teeth combined with rubber + high recoil. It is a very similar case to Slash Valkyrie.
(Jul. 16, 2021  11:34 PM)Zeutron Wrote: [ -> ]
(Jul. 16, 2021  9:23 PM)BuilderROB Wrote: [ -> ]While I agree with how God Valkyrie’s gimmick worked and that it actually did work, the difference there is that  the bound gimmick involved only part of the layer, whereas this involves the entire layer becoming the bound gimmick. You do make a point though that the layer only bounds back so far due to high velocity. The only other thing that could cause this stock combo to have poor burst resistance is the driver Shot, because I have no idea how Savior could have bad burst resistance with how the DB system works.
¨While I agree with how God Valkyrie’s gimmick worked and that it actually did work, the difference there is that  the bound gimmick involved only part of the layer.¨
Oh shoot, I never actually considered that, you are probably right about that. I do think that the problem does heavily revolve around the chip having 2 teeth combined with rubber + high recoil. It is a very similar case to Slash Valkyrie.

The Main Problems with Savior Valkryie is 1 its unpredictable 1 minute you have it knocking rage out and the next you have it bursting to Ragnarok 2 Its Bound Gimmick is the main problem, when I found out about its Bound Gimmick I was over the moon but then I found out that its bound gimmick is its main problem because using that move costs clicks so after you use that move all you need to do is slam into the wall and boom you've burst. Yeah Savior really disappointed me they should've given it Shot' to help with the burst resistance
I still expect this to have better burst resistance on regular (not even dash) drivers and any DB discs. Don't get me wrong, 2 teeth on core surely suck (actually every time after Slash release I always prayed that TT get rid of the idea of giving Valkyrie and Longinus 2 teeth), but in this case bound gimmick helps to fix it a lot considering lock should progress to halfway to bursting to start losing clicks, those who think that bound gimmick makes burst resistance worse - sorry but you gotta revise physics school course - bc of bound gimmick the force is distributed between teeth and spring unlike without it where this force goes to teeth totally. However I kinda feel like these teeth are shorter than those on Valkyrie GT chip but I still hope it's just me. Another reasons for this bad BR may be possibly weak spring lock on Shot (still gotta be checked out by smb) or extremely high OWD of Shot - this issue is pretty usual for most disc-fused drivers after all
(Jul. 17, 2021  12:24 AM)SomebodyUnknown Wrote: [ -> ]I still expect this to have better burst resistance on regular (not even dash) drivers and any DB discs. Don't get me wrong, 2 teeth on core surely suck (actually every time after Slash release I always prayed that TT get rid of the idea of giving Valkyrie and Longinus 2 teeth), but in this case bound gimmick helps to fix it a lot considering lock should progress to halfway to bursting to start losing clicks, those who think that bound gimmick makes burst resistance worse - sorry but you gotta revise physics school course - bc of bound gimmick the force is distributed between teeth and spring unlike without it where this force goes to teeth totally. However I kinda feel like these teeth are shorter than those on Valkyrie GT chip but I still hope it's just me. Another reasons for this bad BR may be possibly weak spring lock on Shot (still gotta be checked out by smb) or extremely high OWD of Shot - this issue is pretty usual for most disc-fused drivers after all

(Jul. 17, 2021  12:24 AM)SomebodyUnknown Wrote: [ -> ]I still expect this to have better burst resistance on regular (not even dash) drivers and any DB discs. Don't get me wrong, 2 teeth on core surely suck (actually every time after Slash release I always prayed that TT get rid of the idea of giving Valkyrie and Longinus 2 teeth), but in this case bound gimmick helps to fix it a lot considering lock should progress to halfway to bursting to start losing clicks, those who think that bound gimmick makes burst resistance worse - sorry but you gotta revise physics school course - bc of bound gimmick the force is distributed between teeth and spring unlike without it where this force goes to teeth totally. However I kinda feel like these teeth are shorter than those on Valkyrie GT chip but I still hope it's just me. Another reasons for this bad BR may be possibly weak spring lock on Shot (still gotta be checked out by smb) or extremely high OWD of Shot - this issue is pretty usual for most disc-fused drivers after all

You may be right on the Good Sides of Savior's bound gimmick but the Bound Gimick is a big part of what's making Savior bad because when the layer shifts it costs 2 clicks so all it has to do after that is to get a good impact into the wall then you burst
(Jul. 17, 2021  12:32 AM)UnseenBurst Wrote: [ -> ]
(Jul. 17, 2021  12:24 AM)SomebodyUnknown Wrote: [ -> ]I still expect this to have better burst resistance on regular (not even dash) drivers and any DB discs. Don't get me wrong, 2 teeth on core surely suck (actually every time after Slash release I always prayed that TT get rid of the idea of giving Valkyrie and Longinus 2 teeth), but in this case bound gimmick helps to fix it a lot considering  lock should progress to halfway to bursting to start losing clicks, those who think that bound gimmick makes burst resistance worse - sorry but you gotta revise physics school course - bc of bound gimmick the force is distributed between teeth and spring unlike without it where this force goes to teeth totally. However I kinda feel like these teeth are shorter than those on Valkyrie GT chip but I still hope it's just me. Another reasons for this bad BR may be possibly weak spring lock on Shot (still gotta be checked out by smb) or extremely high OWD of Shot - this issue is pretty usual for most disc-fused drivers after all

(Jul. 17, 2021  12:24 AM)SomebodyUnknown Wrote: [ -> ]I still expect this to have better burst resistance on regular (not even dash) drivers and any DB discs. Don't get me wrong, 2 teeth on core surely suck (actually every time after Slash release I always prayed that TT get rid of the idea of giving Valkyrie and Longinus 2 teeth), but in this case bound gimmick helps to fix it a lot considering  lock should progress to halfway to bursting to start losing clicks, those who think that bound gimmick makes burst resistance worse - sorry but you gotta revise physics school course - bc of bound gimmick the force is distributed between teeth and spring unlike without it where this force goes to teeth totally. However I kinda feel like these teeth are shorter than those on Valkyrie GT chip but I still hope it's just me. Another reasons for this bad BR may be possibly weak spring lock on Shot (still gotta be checked out by smb) or extremely high OWD of Shot - this issue is pretty usual for most disc-fused drivers after all

You may be right on the Good Sides of Savior's bound gimmick but the Bound Gimick is a big part of what's making Savior bad because when the layer shifts it costs 2 clicks so all it has to do after that is to get a good impact into the wall then you burst

OK, to make it simple - if there wasn't Bound Gimmick, all the stress would go only to those 2 teeth like in Slash' case and with the very first strong hit it'll lose clicks instantly, Bound gimmick actually delays time when this happens bc half of this tension goes to spring therefore you literally need notably harder than usually to make it lose 1 click, in short, energy needed to skip 2 teeth<energy needed to press down Bound gimmick spring and skip 2 teeth (as anyone can see in videos spring in Valkyrie core is already fully pressed down when the bey starts loosing clicks)
(Jul. 17, 2021  12:49 AM)SomebodyUnknown Wrote: [ -> ]
(Jul. 17, 2021  12:32 AM)UnseenBurst Wrote: [ -> ]You may be right on the Good Sides of Savior's bound gimmick but the Bound Gimick is a big part of what's making Savior bad because when the layer shifts it costs 2 clicks so all it has to do after that is to get a good impact into the wall then you burst

OK, to make it simple - if there wasn't Bound Gimmick, all the stress would go only to those 2 teeth like in Slash' case and with the very first strong hit it'll lose clicks instantly, Bound gimmick actually delays time when this happens bc half of this tension goes to spring therefore you literally need notably harder than usually to make it lose 1 click, in short, energy needed to skip 2 teeth<energy needed to press down Bound gimmick spring and skip 2 teeth (as anyone can see in videos spring in Valkyrie core is already fully pressed down when the bey starts loosing clicks)

That's not what I was trying to say, if you look back at my recent post I said the Bound Gimmick was one of the main problems
(Jul. 16, 2021  9:23 PM)BuilderROB Wrote: [ -> ]
(Jul. 16, 2021  9:01 PM)Zeutron Wrote: [ -> ]When the bey is spinning at high velocity (where recoil is most prominent) the contact does not cause the outer layer shift far back since the inner part of the layer is turning far too fast. As a result the bound wings only move so far before shifting back into place before the spring can fully contract so the teeth would theoretically never face much stress from the shift. We also have a good precedent in for the of God Valkyrie and Strike God Valkyrie. Strike God Valkyrie was significantly easier to burst.

While I agree with how God Valkyrie’s gimmick worked and that it actually did work, the difference there is that  the bound gimmick involved only part of the layer, whereas this involves the entire layer becoming the bound gimmick. You do make a point though that the layer only bounds back so far due to high velocity. The only other thing that could cause this stock combo to have poor burst resistance is the driver Shot, because I have no idea how Savior could have bad burst resistance with how the DB system works.

This doesn't make any difference actually bc non-movable part of the layer is actually that cylinder with teeth on Valkyrie core here, in gV's case it was dark blue sublayer which also included teeth and had hardly any contact points - in fact, the more contact points you have on that 'stable' part of layer with Bound gimmick, the more useless the latter becomes bc probability to activate it=make contact with spring-loaded part of the layer decreases rapidly in this case

(Jul. 17, 2021  12:51 AM)UnseenBurst Wrote: [ -> ]
(Jul. 17, 2021  12:49 AM)SomebodyUnknown Wrote: [ -> ]OK, to make it simple - if there wasn't Bound Gimmick, all the stress would go only to those 2 teeth like in Slash' case and with the very first strong hit it'll lose clicks instantly, Bound gimmick actually delays time when this happens bc half of this tension goes to spring therefore you literally need notably harder than usually to make it lose 1 click, in short, energy needed to skip 2 teeth<energy needed to press down Bound gimmick spring and skip 2 teeth (as anyone can see in videos spring in Valkyrie core is already fully pressed down when the bey starts loosing clicks)

That's not what I was trying to say, if you look back at my recent post I said the Bound Gimmick was one of the main problems

Well, here I just explained why it just makes it better lol (at least in terms of Burst resistance)) hope you get my point
I take back everything I said about your Valkryie please find it in your heart to forgive me so I watched a certain YouTuber unbox Valkryie and do some test battles and it was super good it Out spun Dynamite tied with Ragnuruk out spun Roar Bahmut and tied with Fafnir oh and how could I forget it tied with Longinus!!
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