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Full Version: Should Sniping/Gattyaki be part of the game? – WBO Staff wants your feedback!
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No it shouldn’t be allowed. And could we create a tournament style where bladers can create their own bey starting with god era and battle with only their bey, and they could evolve it like in the anime?
Everyone who wants this to happen, like this post that way we have an exact number.
If someone had a driver with medal and even if it didnt directly aim to the other bey, but bounced and got on top of the other bey, It could potentially create scratches. Also from what I've seen with sniping it makes the battle boring. The other bey loses stamina from being hit hard from an usual angle, and its just a LAD battle.
As Kai outlined in the OP, launching on the 'p' of Rip or 't' of Shoot' is necessary to perform the snipe.

Frankly, if someone tried that against me once, I'd never launch on 'R' or 'S' again. Gattyaki countered. If my opponent wants to test the refs patience by waiting longer than that, then the rule is only hard on the judges or those seeking an unfair advantage.
Someone brought up a good point to 
me that smaller and lighter beys such as single and dual are probably much easier to self KO during a Gattyaki attempt, especially with the midair snipe.  I decided to try it out.  The theory is they are lighter and easier to throw and they are smaller and easier to fit into the pocket.

Some parameters 
1) still I lined up the sniper to the pocket to maximize risk.
2) opponents wasn’t asked to try to land his bey close to the ridge anymore, because that seem to be generating too many self KOs, and also probably made it too hard for the sniper to  catch up to hit. 
3) just to change it up, we made the sniper bey lighter than the opponent bey this time
4) we changed the camera angle.  I don’t have better equipment to get a even better angle.  This is the best camera angle I can find/achieve.  I think it’s decent. 
5) one take, no edits 

How risky is midair snipe Gattyaki with smaller beys?
https://youtu.be/UE3axriaNfM
 
Also I did some frame by frame to show some issues/results (also serves as time stamp I suppose):

Round 1:

[Image: fXqU79Y.jpg]
It did look like the beys contacted in the air.  No self KO.  Sniper wasn’t going to win. 

Round 2:

[Image: GktIJVW.jpg]
Did the sniper hit the opponent while it was still on the launcher?  Maybe?  Neither of us could tell/feel for sure.  Sniper appears to have KOed the opponent.  If the opponent did indeed already leave the launcher, then this snipe was successful.  No self KO. 

Round 3:
[Image: t5wTJNY.jpg]
We think, the sniper did hit the opponent while it was still on the launcher this time.  That caused the sniper to be deflected and self KO.

Round 4:[Image: sBn0VqH.jpg]
Sniper’s launcher may have hit the oppoent’s launcher but it does seem like opponent cross the midline this time. Not sure if the beys touched but the opponent exist the stadium.  No self KO for the sniper.

Round 5:
[Image: S9f3A0f.jpg]
Midair double Burst. 

The risk to self KO seems still relatively low.  It was difficult for us to discern if a bey was hit while it is still on the launcher.  There might have been zero truly successful gattyaki here due to the sniper hitting a still attached opponent, but some of them looked good in real time to me at least. This is a concern of mine, not being able to properly judge if a bey has actually left the launcher.  Someone with a better eye may feel differently.
I found it to make a match very interesting not only with a mid air hit but also with other strategy’s it makes it very interesting and makes every match different it forces you to think of a counter right away especially in finals format I feel like it helps bladers understand the game more and “learn” while having fun just my opinion.
(Oct. 14, 2020  8:09 PM)Shindog Wrote: [ -> ]I don’t believe I made an argument with this video that there is an increase chance of reward?  So I don’t really understand what this means:

“I don't know if you can say that the increase in chance of reward caused by the actual Gattyaki is conversely higher.”

When did I try to say this?  I may feel like “why wouldn’t just anyone try it every time the match up is bad.”, but I think that is as far as I would go. Actually, I am not entirely sure I said even that.  I believe I said exactly this:

“The risks seems to be pretty low to self KO with the given parameters.  Again, I find the “risk” of performing Gattyaki to be extremely low.  If the argument is that midair sniping is requires a extreme high level of skill and is very risky, I have not experienced it so far.“

I still find the risk to be extremely low.  I just don’t see the skill needed to mitigate this “risk.”  I am trying to launch it out of the stadium and I find it hard to do.  Also, I am glad frame by frame was finally brought up.  I believe it is hard to see what happens when a set of hands is pushing forward, trying to throw a Beyblade.  Did it cross the midline, was it early? was it late, was it too high? was it too low? was there contact, and etc?

I guess I must have misinterpreted the "extreme high level of skill" part of post. I don't disagree that Gattyaki is a low-risk technique, but I do disagree about it requiring a high level of skill to perform. As you've demonstrated, even with the prime conditions to self-KO, it rarely happens for the sniper. That's the low risk of it, meaning that even in an even rarer worst-case scenario (post-contact self-KO or self-Burst) the sniper isn't that much worse than they would have been otherwise.

Where I think you were not seeing the skill involved was in the "not self-KOing" aspect, which does involve some skill, but not an extreme high level. Sure, it's true the sniper can mitigate their risk without much effort, but they still just lose anyways afterward.
It's one thing to just stay in the stadium, but the part that requires the high level of skill is hitting and KOing the opponent.

How I interpreted the quote was more along the lines of "midair sniping is not risky and does not require a high amount of skill to perform in my experience," which I thought meant that you were saying that performing a successful Gattyaki was not only a lot less risky, but also a lot easier than it's been made out to be. That's why I went through the videos slowly after watching the first time and questioned whether any of the rounds really could be considered a successful Gattyaki.

This brings me back to that reward point I was trying to make - I thought you were claiming that those points score by Tempest were a result of sniping (you did say you were "decently successful"), and using that as an argument that it was easy to pull off even for someone with no experience, so I was trying to refute the claim that Tempest won a round via Gattyaki. If Gattyaki was as easy as I thought you claimed, then it'd for sure have a much stronger case to be banned as it'd still be low risk, but with a much higher chance of reward, which is why I thought that was the point you were trying to make.

(Oct. 15, 2020  5:44 AM)Shindog Wrote: [ -> ]Round 2:
[Image: G9DLdJ8.jpg]
Did the sniper hit the opponent while it was still on the launcher?  Maybe?  Neither of us could tell/feel for sure.  Sniper appears to have KOed the opponent.  If the opponent did indeed already leave the launcher, then this snipe was successful.  No self KO. 

...

The risk to self KO seems still relatively low.  It was difficult for us to discern if a bey was hit while it is still on the launcher.  There might have been zero truly successful gattyaki here due to the sniper hitting a still attached opponent, but some of them looked good in real time to me at least. Someone with a better eye may feel differently.

I can't tell whether O2 hits dF, the launcher, or the opponent's hand, but it's clear it bounces off something. dF actually stadium misses, I think. It appears to have a bit of a delayed release, since it doesn't look like it leaves the launcher until O2 is down in the bottom right corner of the stadium and flies out on its own. Not sure how a launched Beyblade colliding with the opponent's hand/launcher/unlaunched Beyblade would be ruled in relation to this, but in some of the other rounds it looks like the hands/launchers collide during the launch, meaning that'd fall under obstruction and they'd be eligible for a reshoot under the current rules.

If I had been the judge, I would have either called Round 2 as a successful snipe or a stadium miss (1 point to O2) with just the naked eye in real time. With the slowed down footage I would probably lean toward a stadium miss as well, especially if neither player could tell/feel for sure that there was obstruction, though if dF owner argued that it was obstruction since it happened during the launch after viewing the footage as well, I'd probably let them have the reshoot (0 points awarded). Though personally, I'd rather just call it a fault for dF (temporary 0.5 point to O2) and move on. Isn't one of the objectives here to reduce the need for slow-motion replays like these?

The risk to self KO may still be relatively low, but the chance of a successful Gattyaki seems to be even lower.

(Oct. 15, 2020  1:04 AM)Eclipse Force Wrote: [ -> ]If someone had a driver with medal and even if it didnt directly aim to the other bey, but bounced and got on top of the other bey, It could potentially create scratches. Also from what I've seen with sniping it makes the battle boring. The other bey loses stamina from being hit hard from an usual angle, and its just a LAD battle.

This is kind of a moot point since it was going to be a LAD battle whether the snipe was attempted or not, let alone whether it was successful. Whether sniping would make the battle more boring or not is, for the most part, your completely subjective opinion, but I'd think many would disagree that it's more boring than an uneventful LAD battle.
(Oct. 15, 2020  8:22 AM)Wombat Wrote: [ -> ]
(Oct. 15, 2020  5:44 AM)Shindog Wrote: [ -> ]Round 2:
[Image: G9DLdJ8.jpg]
Did the sniper hit the opponent while it was still on the launcher?  Maybe?  Neither of us could tell/feel for sure.  Sniper appears to have KOed the opponent.  If the opponent did indeed already leave the launcher, then this snipe was successful.  No self KO. 

...

The risk to self KO seems still relatively low.  It was difficult for us to discern if a bey was hit while it is still on the launcher.  There might have been zero truly successful gattyaki here due to the sniper hitting a still attached opponent, but some of them looked good in real time to me at least. Someone with a better eye may feel differently.

I can't tell whether O2 hits dF, the launcher, or the opponent's hand, but it's clear it bounces off something. dF actually stadium misses, I think. It appears to have a bit of a delayed release, since it doesn't look like it leaves the launcher until O2 is down in the bottom right corner of the stadium and flies out on its own. Not sure how a launched Beyblade colliding with the opponent's hand/launcher/unlaunched Beyblade would be ruled in relation to this, but in some of the other rounds it looks like the hands/launchers collide during the launch, meaning that'd fall under obstruction and they'd be eligible for a reshoot under the current rules.

If I had been the judge, I would have either called Round 2 as a successful snipe or a stadium miss (1 point to O2) with just the naked eye in real time. With the slowed down footage I would probably lean toward a stadium miss as well, especially if neither player could tell/feel for sure that there was obstruction, though if dF owner argued that it was obstruction since it happened during the launch after viewing the footage as well, I'd probably let them have the reshoot (0 points awarded). Though personally, I'd rather just call it a fault for dF (temporary 0.5 point to O2) and move on. Isn't one of the objectives here to reduce the need for slow-motion replays like these?

The risk to self KO may still be relatively low, but the chance of a successful Gattyaki seems to be even lower.

I think we are seeing seeing different things.  I can see a snipe, or more possibly an obstruction (hitting a still technically attached bey).  I don’t see a stadium miss at all. I guess I can accept a stadium miss if we say the sniper hit the opponent still on the launcher and caused the stadium miss. And if this is what happed, any penalty should be directed towards the sniper in my opinion. 

[Image: 1jCVy7O.jpg]

I clearly see here O2 hitting dF and also knocking dF back.  I can’t tell if I hit dF while it’s still on the launcher or not but we do see the spark from the launcher at its brightest, which means it is at the end or at least nearing the end of the launch. Neither of us felt any obstruction, but that doesn’t necessarily mean none occurred.  When we did feel there might have been obstructions in other rounds I reported it.  To me this is also when dF definitely leaves the launcher and not later. What I can’t say is if the dF was still technically attached when struck.  This is very hard to see, and a point I am trying to make. 

[Image: pua1exw.jpg]

I actually find it hard to believe that a true stadium miss from that launch position can send bey almost completely sideways.  It’s hard for me to see how dF would end up where it is in this frame unless it was hit from the side. 

Round 1 and Round 5 I do see clearly that the beyblades contacted in the air.  The Gattyaki in round 1 was ineffective and in round 5 it was a double burst.  Perhaps if I had used a tighter set up for the sniper bey....  So I do think hitting the bey in the air is possible but a double burst isn’t a win and thus it is not really a “success.” It’s just easier to say no gattyaki I have tried has been successful and legal at all. The one in the opening post was not “successful” either since the launch was clearly over the midline. I don’t know that I have ever seen one that was both legally and successfully executed and won.  I just figured I would have at least seen one by now.  Perhaps I just need to see one done properly and legally to appreciate it. Do we have one example of a perfect gattyaki footage that was actually performed within the rules and that was fully successful and scored a point?   I think looking at one good example of a entirely fair and successful gattyaki can be really helpful.  

(Oct. 15, 2020  8:22 AM)Wombat Wrote: [ -> ]How I interpreted the quote was more along the lines of "midair sniping is not risky and does not require a high amount of skill to perform in my experience," which I thought meant that you were saying that performing a successful Gattyaki was not only a lot less risky, but also a lot easier than it's been made out to be. That's why I went through the videos slowly after watching the first time and questioned whether any of the rounds really could be considered a successful Gattyaki.
I am saying anyone can indeed perform gattyaki without much worry of self KO. Every video I have posted had the word “risk” in the title and none of them mentioned “success,” “reward,” or “easy points.”  I believe I said I am NOT making a gattyaki how to video and I am looking ONLY at the risk of self KO.  I believe I have mentioned earlier in this thread gattyaki is “low  to moderate risk with low to moderate reward,” and I believe you even commented on that.  This is what I wrote about performing gattyaki:

[font="Source Sans Pro", Helvetica, Arial, sans-serif]This failure to KO or burst I don’t think can be counted as “risk” for performing Gattyaki.  I am not interested In the risk of losing the match, just the risk of the self KO, because I believe that is what people mean when they say gattyaki is “high risk, high reward.”[/font]

[font="Source Sans Pro", Helvetica, Arial, sans-serif]you commented:[/font]

[font="Source Sans Pro", Helvetica, Arial, sans-serif]This is a very interesting take, and the more I think about it, the more I realize that it's correct. Actually, “low risk, low chance of low to moderate reward” is an accurate assessment imo, as your only added "risk" is a contact-self-KO since you're pretty much guaranteed to give up at least 1 point in that round if you fail, while the "low to moderate reward" is the 1 or 2 points you would gain on the "low chance" you were successful. ”[/font]

Gattyaki is a shooting technique as defined by the wiki, similar to soft launch is a shooting technique to me.  I do not consider a soft launch only “successfully performed” when it wins.  If two players both soft launch and one loses, I don’t know I would call losing launch unsuccessful. I guess people can define a “successful” shoot differently.  How do you define a successful sliding shoot?  Does it have to KO or burst while running a flower pattern on the stadium surface to be considered successful?  From my perspective, I was “decently successful” at performing the launch without constantly throwing the Beyblade across the room.  For the most part, they went at a trajectory that could hit my opponents (layer, frame, beys) and I did in fact hit them at time without many self KOs.  However, I do not recall pointing to any one of my attempts as a “perfect“ gattyaki?  I am always worried that I am breaking the rules anyway. 

Please go listen to what I said at 0:23, does that sound like a person saying he is scoring perfect gattyakis?  

https://youtu.be/UE3axriaNfM

Somehow, I feel like words are being put into my mouth or taken out of context.  Have I stated anywhere that I have perform one or a string of perfect gattyakis?  I just want to make sure I am clear on what I have said and haven’t said.

To me, gattyaki isn’t hard/high risk to perform, but I do fully agree that actually getting a KO or burst while performing gattyaki legally isn’t easy or common at all.  In fact, I think it is so hard, I wonder if it can really be performed successfully at will while launching legally at all.  I believe this is why it makes judging very difficult.  In my videos I tried my best to launch legally and I pointed out that some launches may indeed be illegal.  However, these unfair launches may indeed need frame by frame to catch.  This is why I don’t like it. If there is little risk in trying it, shouldn’t a lot of players attempt it?  Does this not make judging more difficult more often?  Again, I would very much like to see this technique being executed legally and purposefully rather than just assume that it is theoretically possible.
I still think that it should not be a part of the game, but a possible middle ground came to my mind recently:

1. Adapt WBBA's "must touch stadium floor first" rule.
2. If a bey gets KOed before it manages to touch the stadium (either by self-KO or due to being sniped), its considered a mislaunch for the player with the KOed bey.

This way Gattyaki can still be done, but instead of immediately awarding a point, it only forces the opponent to get a mislaunch. A player can realize and adapt if the opponent managed to snipe him once. If he still falls for it multiple times, the sniper can get a point due to repeated mislaunches.

It does not eliminate sniping completely, in an unwinnable matchup it is an option to try eking a point via snipe. However, the other player will have ample warning of the sniping attempt.
"The goal of Gattyaki is not to land on top of your opponent, but to get a one-hit KO with the momentum of your shot. This can be with both Beyblades in the air, on the floor, or a combination of both."


Playing casually with friends way before finding out about competitive Beyblade we'd never count matches if the beys collide mid-air before landing on the stadium.
I still think mid air collisions are too much luck dependent for competitive play; even if you predict where your opponent is gonna launch their bey, you can't know the exact timing (idk if most have the same experience but my launchers will randomly decide to hold on tighter sometimes). Even if you could predict the timing as well as the positioning, your opponents bey being the only one to end up out of play isn't guaranteed and more dependent on luck than skill imo. Also launching towards your opponents launcher seems too risky, might end up hitting the person lol.

I don't think there's anything wrong with stuff like launching from a height above your opponent to end up landing on top of them (slightly after they land on the stadium), using sliding shot in a way that would cause you to self ko if you miss your opponent, launching your stamina/defense type to where your opponents attack type would be making its first curve towards the center to mess up its flower pattern or idk aiming for a wall to bounce of and hit your opponent after etc.
All these seem like higher risk higher reward options (compared to regular launches/sliding shot) that rely on "skillful" execution and prediction to pull off. Also the person on the receiving end of launches like these can just not be predictable when launching to mess up the opponent, so there's counterplay too.


You could give players the option to miss launch where they get a "fault" instead of a game loss if they end up self ko-ing without touching the opponents bey or the stadium and 2 faults would be a game loss, kinda like serving in tennis.
No cuz what if the sniper used something like charge metal that would some crazy damage to the layer
Yeah I'm not a fan of it. I don't think it should be allowed
New polling

People who don’t want it banned
People that want it to be banned
In my opinion both bey should touch the playing area before hitting each other.
I don't play with much people (In my country there's no organized play) but my kid is pretty good doing it and it pretty soon turned into a match of who could catch the other one on the air, turning playing into something that wasn't that funny to be honest. We had to forbid doing this in order to have some fun playing again.
Based on recent polling I think it’s safe to ban it as that is what most people want.

Unless there is 13 people that want it to be unbanned.
Hmm, thinking about my post on part wear I made, banning Gattyaki due to damage to parts as a concern would not be a bad idea. So I'd categorize myself as unsure at this point.

Slightly related question, but with changes to how play area is defined, if a bey bursts within the extended play area, does that count as a KO or a burst finish?
(Nov. 09, 2020  6:50 AM)AirKingNeo Wrote: [ -> ]Hmm, thinking about my post on part wear I made, banning Gattyaki due to damage to parts as a concern would not be a bad idea. So I'd categorize myself as unsure at this point.

Slightly related question, but with changes to how play area is defined, if a bey bursts within the extended play area, does that count as a KO or a burst finish?
Good question and there is still debate as to what can or cannot occur in the EPA.  In my opinion, if a bey get hit and goes into a EPA area still intact, but is then bursted by the  component of the EPA, it is a KO.  This is because to me the KO was caused by one of the players and the burst was caused by the EPA.
(Nov. 09, 2020  7:20 AM)Shindog Wrote: [ -> ]
(Nov. 09, 2020  6:50 AM)AirKingNeo Wrote: [ -> ]Hmm, thinking about my post on part wear I made, banning Gattyaki due to damage to parts as a concern would not be a bad idea. So I'd categorize myself as unsure at this point.

Slightly related question, but with changes to how play area is defined, if a bey bursts within the extended play area, does that count as a KO or a burst finish?
Good question and there is still debate as to what can or cannot occur in the EPA.  In my opinion, if a bey get hit and goes into a EPA area still intact, but is then bursted by the  component of the EPA, it is a KO.  This is because to me the KO was caused by one of the players and the burst was caused by the EPA.

I would say that view is bad for two reasons:

1) There are some instances where it is hard to tell if the a wall in the EPA caused a burst as opposed to a bey being attacked near a penalty pocket and bursting it while hitting it into the pocket. In addition, there can be some ambiguity with whether a bey bursted on wall in the PPA or the EPA. The confusion and ruling would be a lot simpler if it was ruled as a burst always. I think this is how the WBBA does it.

2) Burst risk from walls and pockets has somewhat increased as layers have gotten larger. At the same time, burst have gotten less common as Beyblade Burst has progressed. I feel like removing pocket bursts would remove one of anti-powercreep, self-balancing mechanics in the game.
(Nov. 09, 2020  7:34 AM)AirKingNeo Wrote: [ -> ]
(Nov. 09, 2020  7:20 AM)Shindog Wrote: [ -> ]Good question and there is still debate as to what can or cannot occur in the EPA.  In my opinion, if a bey get hit and goes into a EPA area still intact, but is then bursted by the  component of the EPA, it is a KO.  This is because to me the KO was caused by one of the players and the burst was caused by the EPA.

I would say that view is bad for two reasons:

1) There are some instances where it is hard to tell if the a wall in the EPA caused a burst as opposed to a bey being attacked near a penalty pocket and bursting it while hitting it into the pocket. In addition, there can be some ambiguity with whether a bey bursted on wall in the PPA or the EPA. The confusion and ruling would be a lot simpler if it was ruled as a burst always. I think this is how the WBBA does it.

2) Burst risk from walls and pockets has somewhat increased as layers have gotten larger. At the same time, burst have gotten less common as Beyblade Burst has progressed. I feel like removing pocket bursts would remove one of anti-powercreep, self-balancing mechanics in the game.
In regards to your point 1):
No, this is in fact NOT how the WBBA does it.  If you hit the pocket wall and bursts, it is in fact a WBBA KO (I did doubled checked with a WBBA judge). As a matter of fact, the WBBA went out of their way to make this exception even when the floor is usually what signifies a  KO for them.  
Also, the WBBA scores both burst and KO 2 points now so I am not sure how much this matters in the WBBA at this point.  

In regards to you point 2):
I guess I am having trouble with your use of the word “removing.” Hitting the Pocket walls count as KO right now in the WBO and have been that way for years.  I am not sure what is being “removed.”  If you want to propose this new rule then we would need to discuss non-contact self pocketing bursts as well. Should that be 2 points? 1 point?  A fault?

In summery, a pocket wall bursting a bey doesn’t count and hasn’t counted as a burst in the WBO or the WBBA.  If this is a new rule that you want to propose that is perfectly fine. That is probably going to need it’s own thread
Bruh we're still fighting over we should allow sniping. Imagine if your bey bursts and hits you in the eye or any part of your body. Think about the kids. Sparking beys are dangerous as it is. Just close this thread it's just gonna make more people fight over a game of spinning tops.
I want to change my vote.
It should be ban!
(Nov. 09, 2020  12:46 PM)kai edits Wrote: [ -> ]Bruh we're still fighting over we should allow sniping. Imagine if your bey bursts and hits you in the eye or any part of your body. Think about the kids. Sparking beys are dangerous as it is. Just close this thread it's just gonna make more people fight over a game of spinning tops.
I want to change my vote.
It should be ban!

The reason this thread hasn't been closed is because There are people vouching for both sides, and closing it now would mean that the Organized Play team has to make a decision for one side or the other without further input. Also, if anything the B-09 Stadium's guard is meant to minimize the hazard of a Beyblade's parts flying up into someone's face,  but a snipe isn't the only way for that to happen. In fact, Gattyaki is more suited for an instant KO than for a Burst in the Standard metagame.
(Nov. 09, 2020  1:35 PM)CitrusNinja3 Wrote: [ -> ]
(Nov. 09, 2020  12:46 PM)kai edits Wrote: [ -> ]Bruh we're still fighting over we should allow sniping. Imagine if your bey bursts and hits you in the eye or any part of your body. Think about the kids. Sparking beys are dangerous as it is. Just close this thread it's just gonna make more people fight over a game of spinning tops.
I want to change my vote.
It should be ban!

The reason this thread hasn't been closed is because There are people vouching for both sides, and closing it now would mean that the Organized Play team has to make a decision for one side or the other without further input. Also, if anything the B-09 Stadium's guard is meant to minimize the hazard of a Beyblade's parts flying up into someone's face,  but a snipe isn't the only way for that to happen. In fact, Gattyaki is more suited for an instant KO than for a Burst in the Standard metagame.

Still it could be dangerous. I have tested sniping it seems unfair since it could instantly ko or burst
(Nov. 09, 2020  1:40 PM)kai edits Wrote: [ -> ]
(Nov. 09, 2020  1:35 PM)CitrusNinja3 Wrote: [ -> ]The reason this thread hasn't been closed is because There are people vouching for both sides, and closing it now would mean that the Organized Play team has to make a decision for one side or the other without further input. Also, if anything the B-09 Stadium's guard is meant to minimize the hazard of a Beyblade's parts flying up into someone's face,  but a snipe isn't the only way for that to happen. In fact, Gattyaki is more suited for an instant KO than for a Burst in the Standard metagame.

Still it could be dangerous. I have tested sniping it seems unfair since it could instantly ko or burst

Against what combos? Sniping is meant to instant ko, and burst is dependent upon the driver and teeth.
(Nov. 09, 2020  1:40 PM)kai edits Wrote: [ -> ]
(Nov. 09, 2020  1:35 PM)CitrusNinja3 Wrote: [ -> ]The reason this thread hasn't been closed is because There are people vouching for both sides, and closing it now would mean that the Organized Play team has to make a decision for one side or the other without further input. Also, if anything the B-09 Stadium's guard is meant to minimize the hazard of a Beyblade's parts flying up into someone's face,  but a snipe isn't the only way for that to happen. In fact, Gattyaki is more suited for an instant KO than for a Burst in the Standard metagame.

Still it could be dangerous. I have tested sniping it seems unfair since it could instantly ko or burst

I'd say the more common hazard when dealing with Gattyaki is unintentionally hitting the opponent during a launch, either with the Launcher or the Beyblade, although the rule that says to keep your launcher setup on your half of the Stadium already acts as a step to prevent something like that. For the record, I am in favor of finding some way to remove Gattyaki as an aspect of the game (or at least for Burst) because it can be a bit unfair for the receiving player.
yes, it should be allowed after contact.

It should be allowed If they both touch the stadium and then go out
As far as the debate goes, I’m personally torn, as a attack main, I want whatever legal advantages I can get, but at the same time I also want to have the meta as balanced and. As fair as possIble, my personal conclusion is that it should be up to both my opponents opinion and what the judge decides in the given case.
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