World Beyblade Organization by Fighting Spirits Inc.

Full Version: GIMMICKS OF BEYS EXPLAINED
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(Jan. 28, 2021  6:06 PM)6Jupiter5 Wrote: [ -> ]
(Jan. 28, 2021  6:03 PM)EarthHelios Wrote: [ -> ]Can someone explain what the modes of Dimension from Cho-Z Achilles/Infinite Achilles has?

Like the different modes it has or how it works?

The mode it has
(Jan. 28, 2021  6:07 PM)EarthHelios Wrote: [ -> ]
(Jan. 28, 2021  6:06 PM)6Jupiter5 Wrote: [ -> ]Like the different modes it has or how it works?

The mode it has

I believe balance/mid/high and then attack/mid/high
(Jan. 28, 2021  6:07 PM)EarthHelios Wrote: [ -> ]
(Jan. 28, 2021  6:06 PM)6Jupiter5 Wrote: [ -> ]Like the different modes it has or how it works?

The mode it has

dimension has 6 modes. 
tall balance mode- its not actually taller, the tallest height on dimension is the same height as other drivers
tall attack mode
mid balance mode- a bit shorter than other beys
mid attack mode
low balance mode- super short
low attack mode
the attack mode is like zephyr. it is flat and circular with a hole in the center. balance mode is the same but it has a small plastic thin ball expanding from the tip.
(Mar. 09, 2021  7:09 PM)TheRogueBlader Wrote: [ -> ]
(Jan. 28, 2021  6:07 PM)EarthHelios Wrote: [ -> ]The mode it has

dimension has 6 modes. 
tall balance mode- its not actually taller, the tallest height on dimension is the same height as other drivers
tall attack mode
mid balance mode- a bit shorter than other beys
mid attack mode
low balance mode- super short
low attack mode
the attack mode is like zephyr. it is flat and circular with a hole in the center. balance mode is the same but it has a small plastic thin ball expanding from the tip.

Does the gimmick from Air Knight, it's fan shape, affect even the slightest, tiniest, little thing in battle like it having 3 more seconds of stamina?
(Mar. 09, 2021  7:19 PM)Spin Stealing Wrote: [ -> ]
(Mar. 09, 2021  7:09 PM)TheRogueBlader Wrote: [ -> ]dimension has 6 modes. 
tall balance mode- its not actually taller, the tallest height on dimension is the same height as other drivers
tall attack mode
mid balance mode- a bit shorter than other beys
mid attack mode
low balance mode- super short
low attack mode
the attack mode is like zephyr. it is flat and circular with a hole in the center. balance mode is the same but it has a small plastic thin ball expanding from the tip.

Does the gimmick from Air Knight, it's fan shape, affect even the slightest, tiniest, little thing in battle like it having 3 more seconds of stamina?
well, its wider which can be good and bad.
good- its heavier because of its wider, it does help with stability not because of its width but because of the way its designed like the flow frame, if air knight is in the center then the other opponent will destabilize by going underneath the layer and slipping out
bad- its wider so if its against a powerful attack type like cho-z Valkyrie it will get knocked around and scrape. Since air knight is so wide, it generates more friction with the air and it will start wobbling much more than usual once it gets knocked of balance.
(Mar. 09, 2021  7:23 PM)TheRogueBlader Wrote: [ -> ]
(Mar. 09, 2021  7:19 PM)Spin Stealing Wrote: [ -> ]Does the gimmick from Air Knight, it's fan shape, affect even the slightest, tiniest, little thing in battle like it having 3 more seconds of stamina?
well, its wider which can be good and bad.
good- its heavier because of its wider, it does help with stability not because of its width but because of the way its designed like the flow frame, if air knight is in the center then the other opponent will destabilize by going underneath the layer and slipping out
bad- its wider so if its against a powerful attack type like cho-z Valkyrie it will get knocked around and scrape. Since air knight is so wide, it generates more friction with the air and it will start wobbling much more than usual once it gets knocked of balance.

Hm, thanks, but you didn't exactly answer my question-
(Mar. 09, 2021  7:26 PM)Spin Stealing Wrote: [ -> ]
(Mar. 09, 2021  7:23 PM)TheRogueBlader Wrote: [ -> ]well, its wider which can be good and bad.
good- its heavier because of its wider, it does help with stability not because of its width but because of the way its designed like the flow frame, if air knight is in the center then the other opponent will destabilize by going underneath the layer and slipping out
bad- its wider so if its against a powerful attack type like cho-z Valkyrie it will get knocked around and scrape. Since air knight is so wide, it generates more friction with the air and it will start wobbling much more than usual once it gets knocked of balance.

Hm, thanks, but you didn't exactly answer my question-

Oh, sorry. I get carried away with beyblade sometimes. It being wider does give it extra stamina by being more stable. but when it starts to wobble, it wobbles like CRAZY because of the width. I dont personally have the bey but ive seen videos and unboxing. that answer your question?
(Mar. 09, 2021  7:28 PM)TheRogueBlader Wrote: [ -> ]
(Mar. 09, 2021  7:26 PM)Spin Stealing Wrote: [ -> ]Hm, thanks, but you didn't exactly answer my question-

Oh, sorry. I get carried away with beyblade sometimes. It being wider does give it extra stamina by being more stable. but when it starts to wobble, it wobbles like CRAZY because of the width. I dont personally have the bey but ive seen videos and unboxing. that answer your question?

Not really. I asked if the fan-ish design did anything, no matter how small that change is
(Mar. 09, 2021  7:29 PM)Spin Stealing Wrote: [ -> ]
(Mar. 09, 2021  7:28 PM)TheRogueBlader Wrote: [ -> ]Oh, sorry. I get carried away with beyblade sometimes. It being wider does give it extra stamina by being more stable. but when it starts to wobble, it wobbles like CRAZY because of the width. I dont personally have the bey but ive seen videos and unboxing. that answer your question?

Not really. I asked if the fan-ish design did anything, no matter how small that change is

It does help it have more stamina. but when it wobbles, it wobbles ALOT. does that answer it?
(Mar. 09, 2021  7:33 PM)TheRogueBlader Wrote: [ -> ]
(Mar. 09, 2021  7:29 PM)Spin Stealing Wrote: [ -> ]Not really. I asked if the fan-ish design did anything, no matter how small that change is

It does help it have more stamina. but when it wobbles, it wobbles ALOT. does that answer it?

Yeah, and thanks
(Mar. 09, 2021  7:41 PM)Spin Stealing Wrote: [ -> ]
(Mar. 09, 2021  7:33 PM)TheRogueBlader Wrote: [ -> ]It does help it have more stamina. but when it wobbles, it wobbles ALOT. does that answer it?

Yeah, and thanks

no problem.
I’ve been looking at my Power driver and I realized that the gimmick’s spring is shared with the locking spring. Is it the same way with Nothing and Absorb?
(Mar. 09, 2021  7:51 PM)Hikikomori808 Wrote: [ -> ]I’ve been looking at my Power driver and I realized that the gimmick’s spring is shared with the locking spring. Is it the same way with Nothing and Absorb?

Power is the same gimmick as nothing and absorb. except the gimmick doesn't work. The spring inside the power driver is SO TIGHT so it can't go downward, but the spring is SO TIGHT that its tighter than some dash drivers.
(Mar. 09, 2021  7:57 PM)TheRogueBlader Wrote: [ -> ]
(Mar. 09, 2021  7:51 PM)Hikikomori808 Wrote: [ -> ]I’ve been looking at my Power driver and I realized that the gimmick’s spring is shared with the locking spring. Is it the same way with Nothing and Absorb?

Power is the same gimmick as nothing and absorb. except the gimmick doesn't work. The spring inside the power driver is SO TIGHT so it can't go downward, but the spring is SO TIGHT that its tighter than some dash drivers.

Yes this is true but what I was talking about was how It uses only 1 spring for the 2 parts of the driver, the gimmick and the lock. Do the Nothing and Absorb drivers also use a single spring or do they use an individual spring for each part (does it use 2 springs, one for the gimmick and one for the lock)
(Mar. 09, 2021  8:03 PM)Hikikomori808 Wrote: [ -> ]
(Mar. 09, 2021  7:57 PM)TheRogueBlader Wrote: [ -> ]Power is the same gimmick as nothing and absorb. except the gimmick doesn't work. The spring inside the power driver is SO TIGHT so it can't go downward, but the spring is SO TIGHT that its tighter than some dash drivers.

Yes this is true but what I was talking about was how It uses only 1 spring for the 2 parts of the driver, the gimmick and the lock. Do the Nothing and Absorb drivers also use a single spring or do they use an individual spring for each part (does it use 2 springs, one for the gimmick and one for the lock)

they all only use 1 spring. its just powers spring is much tighter.
(Mar. 09, 2021  8:09 PM)TheRogueBlader Wrote: [ -> ]
(Mar. 09, 2021  8:03 PM)Hikikomori808 Wrote: [ -> ]Yes this is true but what I was talking about was how It uses only 1 spring for the 2 parts of the driver, the gimmick and the lock. Do the Nothing and Absorb drivers also use a single spring or do they use an individual spring for each part (does it use 2 springs, one for the gimmick and one for the lock)

they all only use 1 spring. its just powers spring is much tighter.

Alright thank you this thread is very helpful
(Mar. 09, 2021  8:10 PM)Hikikomori808 Wrote: [ -> ]
(Mar. 09, 2021  8:09 PM)TheRogueBlader Wrote: [ -> ]they all only use 1 spring. its just powers spring is much tighter.

Alright thank you this thread is very helpful

no problem
what is the difference between 2B and a awakened 2B?
(No, I do not mean 2D)
(Mar. 09, 2021  8:54 PM)valtaoi_007 Wrote: [ -> ]what is the difference between 2B and a awakened 2B?
(No, I do not mean 2D)

2B unawakened is normal. Awakened means it free spins much easier and with much less effort
(Mar. 09, 2021  8:57 PM)TheRogueBlader Wrote: [ -> ]
(Mar. 09, 2021  8:54 PM)valtaoi_007 Wrote: [ -> ]what is the difference between 2B and a awakened 2B?
(No, I do not mean 2D)

2B unawakened is normal. Awakened means it free spins much easier and with much less effort

OOOH
so I was right
any free spin part can be awakened

so my xceed if using the +z chip will free spin more than a normal zone+z

thanks
Even though I know a lot about burst, could you care to explain Hazard Kerbeus' gimmick and if it works effectively?
(Mar. 09, 2021  10:05 PM)PeppzieCola Wrote: [ -> ]Even though I know a lot about burst, could you care to explain Hazard Kerbeus' gimmick and if it works effectively?

I am pretty sure that the chains are spring loaded so that when you hit them they go in. I don't think it's that good.
(Mar. 09, 2021  10:05 PM)PeppzieCola Wrote: [ -> ]Even though I know a lot about burst, could you care to explain Hazard Kerbeus' gimmick and if it works effectively?

Hazard Kerbeus is a clockwise spinning defense ring with horrible burst resistance and amazing stamina. It has a downward shape with 2 metal chain blades on either side. These chains when hit by another bey contract inwards and then go back out in order to deflect and absorb incoming attacks. It works much better than its previous evolution guardian Kerbeus but in battle against turbo beys it doesn’t work as well as it is meant to. It may retract a bit and absorb the damage, but Kerbeus just gets pushed back when the blade retracts. The gimmick barely works by absorbing the attack, but it just gets knocked back further as a result.
do the springs inside choz valkyrie even work or is it just decoration?
(Mar. 09, 2021  10:48 PM)eggblader Wrote: [ -> ]do the springs inside choz valkyrie even work or is it just decoration?

there are 3 blades in cho-z vakryie that if launched hard enough pop out. When the three blades pop out the inside stops the disc from moving. except all 3 don't do that 2 of them don't stop the disc from moving, the one in the top left corner does that. so there's a 1/3 chance that you will get that specific burst lock out when you launch it, but there's a 1//3 chance that the opponent will push that blade in and burst you. despite all that cho-z Valkyrie has insane teeth so its already super hard to burst.
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