World Beyblade Organization by Fighting Spirits Inc.

Full Version: B-176 Random Booster Vol. 23 Hollow Deathscyther.12Axe.High Accel’ 4A
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(Dec. 22, 2020  10:52 PM)Eclipse Force Wrote: [ -> ]
(Dec. 22, 2020  10:51 PM)Zeutron Wrote: [ -> ]Serious meta players will more often than not be using the right chips anyways and I don’t really think they make that much of a difference unless we are comparing drivers like charge metal and atomic to keep/Xtreme dash which is a mile difference in burst resistance but not a common thing amongst drivers. The new Deathscyther being unbalanced is one thing that limits its stamina but having the bad contact points of Killer Deathscyther only makes it worse since it simply can’t produce enough recoil to do anything consistent/sufficient.

The contact points look good to me imo. I mean the 3 blades don't do much sure, but you can't beat a big blade reinforced by a bunch of metal.

Seriously? They are inconsistent which for one thing would cause recoil to alternate, that’s not very good at all. Most of the contact points also have pretty small gaps meaning they probably wouldn’t be producing much recoil anyways. The one side that does have a decent gap is the black scythe which at this point would be a minuscule change seeing as it a single point that isn’t all that big, and it would also just contribute to the recoil inconsistencies as well. The outer circumference of the bey is also a combination of both smooth and jagged features which is just downright horrible, especially for attack types.
(Dec. 22, 2020  10:57 PM)Zeutron Wrote: [ -> ]
(Dec. 22, 2020  10:52 PM)Eclipse Force Wrote: [ -> ]The contact points look good to me imo. I mean the 3 blades don't do much sure, but you can't beat a big blade reinforced by a bunch of metal.

Seriously? They are inconsistent which for one thing would cause recoil to alternate, that’s not very good at all. Most of the contact points also have pretty small gaps meaning they probably wouldn’t be producing much recoil anyways. The one side that does have a decent gap is the black scythe which at this point would be a minuscule change seeing as it a single point, and it would also just contribute to the recoil inconsistencies.

Recoil knocks the other bey back yes? Knockback is good, but the amount of knockback is not a deciding factor if the bey is good or nah, in the TT official video it didn't knock back the other bey much yes, but easily burst the other bey within 4 hits. Also its a little hard to tell since they're using the dash stadium but it itself doesn't seem to be getting knocked back much either.

Actually it knocked back Infinite Achilles a good length away.
(Dec. 22, 2020  11:01 PM)Eclipse Force Wrote: [ -> ]
(Dec. 22, 2020  10:57 PM)Zeutron Wrote: [ -> ]Seriously? They are inconsistent which for one thing would cause recoil to alternate, that’s not very good at all. Most of the contact points also have pretty small gaps meaning they probably wouldn’t be producing much recoil anyways. The one side that does have a decent gap is the black scythe which at this point would be a minuscule change seeing as it a single point, and it would also just contribute to the recoil inconsistencies.

Recoil knocks the other bey back yes? Knockback is good, but the amount of knockback is not a deciding factor if the bey is good or nah, in the TT official video it didn't knock back the other bey much yes, but easily burst the other bey within 4 hits. Also its a little hard to tell since they're using the dash stadium but it itself doesn't seem to be getting knocked back much either.

Lol Takara tomy videos are rigged to make the prize beys win and are not a reliable source of proof you can pretty much get confirmation from anyone on that one and you have to take into consideration the fact that it was fighting Hollow Valkyrie on 1D. Also, recoil is a huge deciding factor as it is not only responsible for knockouts, but also bursts since recoil would cause the layers to get pushed back creating the so called “clicks.” Recoil also has a large effect on spin loss and it acts as brakes between two Layers.
(Dec. 22, 2020  11:03 PM)Zeutron Wrote: [ -> ]
(Dec. 22, 2020  11:01 PM)Eclipse Force Wrote: [ -> ]Recoil knocks the other bey back yes? Knockback is good, but the amount of knockback is not a deciding factor if the bey is good or nah, in the TT official video it didn't knock back the other bey much yes, but easily burst the other bey within 4 hits. Also its a little hard to tell since they're using the dash stadium but it itself doesn't seem to be getting knocked back much either.

Lol Takara tomy videos are rigged to make the prize beys win and are not a reliable source of proof you can pretty much get confirmation from anyone on that one and you have to take into consideration the fact that it was fighting Hollow Valkyrie on 1D. Also, recoil is a huge deicding factor as it is not only responsible for knockouts, but also bursts since recoil would cause the layers to get pushed back creating the so called “clicks.” Recoil also a a large effect on spin loss and it acts as brakes between two Layers.

Well we don't have any videos, so we can assume but not know for sure the recoil right?
I like how we're getting the Buzz Lightyear Valkyrie back; those colors are so odd.
(Dec. 22, 2020  11:52 PM)Eclipse Force Wrote: [ -> ]
(Dec. 22, 2020  11:03 PM)Zeutron Wrote: [ -> ]Lol Takara tomy videos are rigged to make the prize beys win and are not a reliable source of proof you can pretty much get confirmation from anyone on that one and you have to take into consideration the fact that it was fighting Hollow Valkyrie on 1D. Also, recoil is a huge deicding factor as it is not only responsible for knockouts, but also bursts since recoil would cause the layers to get pushed back creating the so called “clicks.” Recoil also a a large effect on spin loss and it acts as brakes between two Layers.

Well we don't have any videos, so we can assume but not know for sure the recoil right?

Calculated assumptions can go a long way if you know what you are talking about.
(Dec. 22, 2020  10:02 PM)Zeutron Wrote: [ -> ]
(Dec. 22, 2020  4:06 PM)Eclipse Force Wrote: [ -> ]"The shape of the blade is different on the left and right so the weight is different"
idk where he got the shifting center of gravity stuff from.

This translation is where I got the information from so if you are looking for something to blame, blame this https://mobile.twitter.com/databeys/stat...82816?s=20

It looks like that image only says it has an irregular center of gravity, which is just another word of being imbalanced. Still not sure how that convinced you both sides of hollow have the same weight.
(Dec. 23, 2020  3:33 AM)eigerblade Wrote: [ -> ]
(Dec. 22, 2020  10:02 PM)Zeutron Wrote: [ -> ]This translation is where I got the information from so if you are looking for something to blame, blame this https://mobile.twitter.com/databeys/stat...82816?s=20

It looks like that image only says it has an irregular center of gravity, which is just another word of being imbalanced. Still not sure how that convinced you both sides of hollow have the same weight.

A centre of gravity can be shifted in a number of varying ways, and the placement of the metal is also one of those ways. Even though the sides actually are imbalanced due to weight difference (which I denied to the the translation) this is further amplified by the irregular placement of the metal so I’m still technically right because it’s imbalanced for both reasons. I was convinced that it was imbalanced due to the latter because the translation never referenced the eight difference in the ring, only the one in the chassis.
[Image: image0.jpg]
Hollow Deathscyher and hollow Valkyrie image

Idk why but i like the green hollow more than the black hollow
(Dec. 25, 2020  11:10 AM)Needforspeed Wrote: [ -> ][Image: image0.jpg]
Hollow Deathscyher and hollow Valkyrie image

Idk why but i like the green hollow more than the black hollow

Deathscyther looks so much better irl. Only thing I don’t like is how similar in colour 4A is to 1D (Satan), it appeared to be a lighter colour in the teaser.


So the weights are:
Deathscyther Chip - 3.11g
Hollow - 14.77g
4A - 16.71g
Axe - 3.55g
HA' - 7.29g

So yeah, the Ring is probably one of the heaviest so far.
Hey, have the pull rates been revealed yet?
(Dec. 25, 2020  6:59 PM)MDK Shady Wrote: [ -> ]Hey, have the pull rates been revealed yet?

Probably the usual 1/12
(Dec. 25, 2020  7:00 PM)6Jupiter5 Wrote: [ -> ]
(Dec. 25, 2020  6:59 PM)MDK Shady Wrote: [ -> ]Hey, have the pull rates been revealed yet?

Probably the usual 1/24

You mean 1/12. Death and Abyss Diabolos as well as Infinite Achilles have pull rates of 1/12, and before that prize beyblades had a pull rate of 1/8.
I would like some opinions. Is buying the full set worth it. The prize alone. Or just buy a single box just from looking at it currently?


I don't know how I feel about its performance, since Lucifer The End's stock combo is not all that great against right spin beys anyway, but it is cool to see Hollow Deathscyther being able to burst it, though it doesn't have a lot of attack so far (again, only the stock combo).

Maybe it won't be a great bey performance-wise, but it looks like it'll be a fun bey to use.
I just realize, valkyrie does not have the detail on the chip anymore
(Is there any other release of the valkyrie chip that is not Hollow or Brave?)

At around 6:04 Coffee showcases how Hollow Deathscyher will spin depending on what side 4A is on, really cool to see
(Dec. 25, 2020  11:37 PM)originalzankye Wrote: [ -> ]
At around 6:04 Coffee showcases how Hollow Deathscyher will spin depending on what side 4A is on, really cool to see

hi zankye
(Dec. 25, 2020  7:59 PM)LOL-y Rancher Wrote: [ -> ]

I don't know how I feel about its performance, since Lucifer The End's stock combo is not all that great against right spin beys anyway, but it is cool to see Hollow Deathscyther being able to burst it, though it doesn't have a lot of attack so far (again, only the stock combo).

Maybe it won't be a great bey performance-wise, but it looks like it'll be a fun bey to use.

Probably the heaviest ring so far, so after some testing, I am certain of some matching combo will come out of it.

(Dec. 25, 2020  7:59 PM)AlexTheBlader Wrote: [ -> ]I would like some opinions. Is buying the full set worth it. The prize alone. Or just buy a single box just from looking at it currently?

Alex! hope you doing well brother. For what I seen in the wholesale side buying the price (confirmed) alone will be costly. Upper the $70. The full set will not be too far out. You get Valt ring as well, it should be as heavy as Hollow. So, a nice piece to make a combo out of it, plus any other good piece unknown yet.
(Jul. 29, 2020  6:53 PM)BuilderROB Wrote: [ -> ]Releases in December 2020. The prize Beyblade is Hollow Deathscyther.

Release date December 26, 2020
Price 1188 yen
Hollow Deathscyther. 12Axe.High Accel’ 4A
Hollow Valkyrie 11 1D
Curse Deathscyther 8’ 1S
Dead phoenix 3
Abyss Longinus 13 4A
Archer Hercules 10
Storm Pegasis Drake
Draciel V 00Wall

Pictures of the random booster:
Credit to Marutti for the source and credit to JoMario67 for the pictures as well to Zankye for the Dead Phoenix one.

I’d be happy to get any one of these.
(Dec. 26, 2020  12:12 AM)NamanSpryzen Wrote: [ -> ]
(Jul. 29, 2020  6:53 PM)BuilderROB Wrote: [ -> ]Releases in December 2020. The prize Beyblade is Hollow Deathscyther.

Release date December 26, 2020
Price 1188 yen
Hollow Deathscyther. 12Axe.High Accel’ 4A
Hollow Valkyrie 11 1D
Curse Deathscyther 8’ 1S
Dead phoenix 3
Abyss Longinus 13 4A
Archer Hercules 10
Storm Pegasis Drake
Draciel V 00Wall

Pictures of the random booster:
 
Credit to Marutti for the source and credit to JoMario67 for the pictures as well to Zankye for the Dead Phoenix one.

I’d be happy to get any one of these.

My only problems are the Valkyrie chip without the detail (sinc its not Valt's Valkyrie, so it makes sense)
and that Hollow is too round in ITS MAIN CONTACT POINT
(Dec. 25, 2020  11:37 PM)originalzankye Wrote: [ -> ]
At around 6:04 Coffee showcases how Hollow Deathscyher will spin depending on what side 4A is on, really cool to see

Looks very unbalanced and bouncy, like Storm Capricorn or Hell Salamander. Looks like it has potential for huge hits, but would be too unreliable and risky to be considered as usable in the current meta.
(Dec. 26, 2020  1:28 AM)BladerGem Wrote: [ -> ]
(Dec. 25, 2020  11:37 PM)originalzankye Wrote: [ -> ]
At around 6:04 Coffee showcases how Hollow Deathscyher will spin depending on what side 4A is on, really cool to see

Looks very unbalanced and bouncy, like Storm Capricorn or Hell Salamander. Looks like it has potential for huge hits, but would be too unreliable and risky to be considered as usable in the current meta.

Hmmm balanced it seems decent but maybe it will be useful on Xtreme'

But on second thoughts with those contact points I rather Brave. Perhaps a non-worn Destroy' that has speed and stamina
(Dec. 26, 2020  12:26 AM)valtaoi_007 Wrote: [ -> ]
(Dec. 26, 2020  12:12 AM)NamanSpryzen Wrote: [ -> ]I’d be happy to get any one of these.

My only problems are the Valkyrie chip without the detail (sinc its not Valt's Valkyrie, so it makes sense)
and that Hollow is too round in ITS MAIN CONTACT POINT

the reason why other valkyrie chip Doesn't and won't have it is cause for Japanese it means gangs 90% of the time specifically yaku's so tt just did one and never do it again.