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Vice Leopard L4 or Leopard L4 is an Attack Type Beyblade released by Hasbro as part of the Burst System as well as the SlingShock system. It was released in western countries as part of the Silver-X Jormuntor J4 & Leopard L4 Dual Pack for 15.00 dollars in the United States and 20.00 dollars in Canada.

Energy Layer - Leopard

Main article: Energy Layer - Leopard L4

Hasbro's Leopard L4 is a is a symmetrical Attack Type Energy Layer that features a leopard head on either side, meant to represent the Layer's namesake; the Leopard, each head having a large mouth lined with red "teeth". As part of the SlingShock system, the layer does not have metal as it's Takara Tomy counterpart, but in return as able to ride the rails freely with the lighter weight. Leopard L4 also features a gimmick; the top half of the Layer is spring-loaded for it to "bite" onto the opponent. 
Theoretically, the opponent's Layer would slip into the gap in the perimeter of Leopard L4 and become caught on the red "teeth", which are made of rubberized plastic, stopping the opponent's Layer and creating Burst Attack potential. In practice however, the gap in Leopard L4 is too small for any opposing Layers' protrusions to be caught in, the teeth are too small to grip into the opponent's Layer and the spring used in the Layer itself is too strong to move up during impact. As such, Leopard L4 features poor recoil, making it ill-suited for Attack Combinations, although the lighter weight of most Hasbro beyblades make this negligeable. However, Leopard L4's fairly round shape of the Layer can create good Defense potential like it's counterpart, rarely even bursting on a normal combo while dealing acceptable Attack.

Forge Disc - 12[img=16x16]data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D[/img]Edit

Main article: Forge Disc - 12
12, like other even numbered Core Discs, is symmetrical and elliptical in shape in order to facilitate a Frame. Each side features three protrusions with the center protrusion in each set featuring molding in the shape of a "12" and four holes in the center, akin to 6. While the aggressive design of the Disc may imply high Burst potential from Disc-to-Layer contact, due to the fact that most Burst Performance Tips are of the same height, such contact is rare. Furthermore, 12's design is so aggressive that there have been numerous cases of the Disc severely damaging Layers that collide with it. Finally, 12 is the lightest Disc at the time of writing, lighter than even Armed which severely hinders Attack, Defense and Stamina potential. While the light weight would create high Burst Resistance, the heavier weight of the SwitchStrike/God Layer System and the SlingShock/Cho-Z Layer System makes the use of lightweight Discs for Burst Resistance obsolete.

Disc Frame - Lift[img=16x16]data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D[/img]Edit

Main article: Disc Frame - Lift
Lift is a thick Frame with numerous protrusions to give it a rough perimeter. The thickness of the Frame is meant to accommodate Lift's gimmick; the Frame can be flipped to expose a different perimeter for an "Attack Mode" and a "Defense Mode", akin to Zero-G Beyblade's SA160 track.

Lift's "Defense Mode" features a round perimeter akin to Bump which is meant to parry hits from the opponent and reduce recoil during Disc-to-Layer contact while Lift's "Attack Mode" features a perimeter akin to Under which is meant to increase Burst Attack during Disc-to-Layer contact. However, due to most Burst Performance Tips being of the same or very similar heights, such contact is rare. Despite the ineffective gimmick, Lift's size makes it the heaviest Frame at the time of writing, heavier than Bump, which grants high Attack potential when paired with Core Discs such as 710 and 0.
However, Lift's size also makes it a severe scrape and Stamina risk, making it difficult to achieve banking patterns and making Stationary Combinations scrape even at relatively high spin velocities. Even on Destroy Combinations, where Destroy's design would prevent tipping over, this risk is still heavily present. Furthermore, both modes have perimeters too rough to add Life-After-Death, further exacerbating the Stamina issue further.

Performance Tip - Destroy-S
Main article: Performance Tip - Destroy-S
Destroy-S, as its name implies, is a SlingShock Performance Tip based off of Destroy. However, unlike the original DestroyDestroy-S' free-spinning plate features two detailed gaps on either side, the plate doesn't move as freely, and the base itself features two arrow-like designs that point towards the free-spinning plate; these differences are meant for the activation of its "SlingShock Mode"; in this case, by aligning the gaps where the arrows are, and pulling the plate downwards, and vice-versa. In SlingShock Mode, the plate makes full contact with the surface, creating high speeds on par, if not higher than Volcanic. However, this also creates very low stamina and is too risky to be deemed efficient. Out of both modes, Battle Ring Mode is the best.



Additionally, for the overall use: While fairly heavy for Hasbro, Leopard L4 features too little recoil, albeit negated by the lower weight and a non-functioning gimmick, making it ill-suited for Attack Combinations. While the Layer exhibits Defense Potential from its shape and slopes, it remains outclassed by Archer Hercules H3 and Dread Phoenix P4

As such, Leopard L4 is recommended for collection purposes only is the burst format and [b]is not a must have but is instead a welcome addition to a blader's collection in the Hasbro only format.[/b]

[b][b]Destroy's Stamina and Attack potential with the SlingShock gimmick makes it highly versatile for Balance Combinations. However, the Life After Death of the tip is not on par with the regular Destroy [b][b]and the SlingShock mode has to little stamina to be viable. [/b][/b][/b]

As such, Destroy-S is a welcome addition to a blader's collection if one does not have Destroy.