Dec. 21, 2019 10:09 PM
Quote:Knockback is a term refering to how hard or far a bey travels after getting hit. It often causes Outspins, Knockouts, and if you are using burst beyblades, bursting. Unlike recoil, knockback is determined with one beyblade, the one getting hit. Large ammounts of knockback is usually wielded by Smash Attack, Force smash, or Upper attack beys, but on certain occasions, Defense or stamina types can cause a big ammount of knockback with their heavy design. Knockback is determined by these factors:
-The weight of the bey attacking
-The weight of the bey getting hit
-How fast the attacking bey is moving
-How fast the defending bey is moving
-How round the attacker is
-How round the defender is
The heavier the attacker is than the defender, more knockback will be produced.
MFB Knockback combos
-MF-B L-Drago Destroy (Power mode) 125 RF
-MF-B Big Bang Perseus 100 RF2
-MF-B Big Bang L-Drago 90 RF
-MF-B Galaxy L-Drago II 150 LF
-MF-B Storm L-Drago III 120 RF2
Burst knockback combos
-Judgement Spriggan 00 Turn Xtreme' Sen
-Lord Achillies 10 Bump Jolt' Sen
-Cho-Z Achillies 00 Wall Zephyr'
-Imperial Diablos Sting Spiral'
-Zwei Spriggan 00 Lift Hunter' Sen
Burst Classic Knockbacck Combos
-Spryzen S2 Gravity Zephyr
-Valkyrie Heavy Extreme'
-Xcalibur Gravity Hunter'
-Diomedes D2 Gravity Xtreme
-Xcalius Gravity Jolt-S (Slingshock mode)
How to counter Knockback beys
There are some methods of countering beys that produce Excessive Knockback. These methods include:
-Using Round layers or clear wheels
-Using spin equilization combos
-Using a heavier Knockback bey