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Full Version: (Draft) Nox Chaos 3Angle Jolt
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- Info -
Chaos C4 3Angle Jolt-S, known as Nox Chaos 3Angle Jolt in Japan, is a Attack Type Beyblade released as part of the Burst System as well as the Cho-Z Layer System. It was released as a Booster in Japan on March 7, 2019 for 993円.

- Energy Layer - Nox Chaos -
Chaos C4 is a symmetrical Left-Spin, Attack Type Energy Layer that features two wave-like hammers on either side of the layer and an eye in the centre, surrounded by a smaller eyes and stars, representing the layer's namesake: The Eye of Chaos, a first being from Greek Mythology that existed before all gods and space. As part of the Cho-Z Layer System, Nox Chaos features metal in its design; in this case, the hammers and half of the spikes around the layer are lined with metal. The inclusion of metal makes this Layer heavier than most SwitchStrike/God Layers. Chaos C4 also features a pair of gimmicks: The hammers have an auto mode-change, akin to Hercules H4 and Variares from Metal Fight and a Smash Attack and Upper Attack ability, akin to Twin Nemesis.

The first one is that In theory, the metal rods from the Layer can go inside each hammer and prevent its movement. Due to centrifugal force of a Beyblade's spin, the metal rods will come out and lock the hammers, granting the Layer high KO and Burst attack potential. When speed drops later in battle, the rods will go back inside and let the hammers move freely and slide back, so when the layer slows down, because the contact with an opponent was made, the hammers slide forward due to moving at the Layer's original speed, and strike the opponent second time. In practice, however, the gimmick works as intended, but it's somewhat ineffective, due to the slower hammer's moving time because of metal, but a little spring inside, that holds them, speeds process up, solving the problem.

The second one is that In theory, when the another gimmicks First Stage is active, a locked and sloped hammer angle on both sides will create Destabilization and Burst chance due to Smash Attack when hit from below, Destabilization with Stamina Drain and KO chance when hit from above, due to Upper Attack.
In practice, however, the gimmick works as intended, but it can destabilize Nox Chaos sometimes instead, creating a risk of Burst and Stamina drain.

The Layer's weight, shape, perimeter and weight distribution grants it good KO, Burst and Stamina potential and teeth of High Length makes the layer excel in almost all types of Combinations, making it Top-Tier choice for competitive bladers.

Like many other Cho-Z Layers, Nox Chaos is unbalanced, which creates Burst risk and drains Stamina. However, these issues can be solved with the use of a Level Chip that fits underneath the Layer.

- Forge Disc - 3 -
3, unlike every other odd numbered Core Disc released before it, is symmetrical and elliptical in shape in order to facilitate a Frame. Each side features three small protrusions, akin to Knuckle and 8, which is looped and molded into the shape of a "3".

In addition to the "3" shapes, 3 features a heavy ring in the center. The heavy ring provides 3 with a Centralized Weight Distribution, akin to Yell and Central. This type of weight distribution provides multiple advantages, such as having high KO resistance from the centralized weight, and having high Attack potential due to the higher spin velocity. Furthermore, due to 3's large size and smooth bottom, it has high Life After Death without a Frame. However, the centralized weight provides 3 with numerous drawbacks as well.

Due to the lack of Outward Weight Distribution, Defense and Stamina Combinations using 3 will not be able to maintain spin after heavy impacts, which creates poor spin retention. If used in Attack Combinations, the centralized weight will slow down the movement of Mobile Attack Combinations. Furthermore, 3's light weight of 21.6 grams makes it outclassed by many other Core Discs.


- Disc Frame - Angle -
Angle is a somewhat thick, triangular frame with spikes, designed for attack.
When paired with layers such as Valkyrie, it grants high attack potential, because it can line up with main points of contact.
The medium weight of the frame can further help layer's attack and create some LAD.
While outclassed by Bump and Cross, its still comparable.

- Perfomance Tip/ Driver - Jolt -
Jolt features a rubber flat tip with six spikes protruding outwards and towards the right, akin to Left Rubber Flat from Metal Fight Beyblade or a mix between Spiral and Xtreme.
Due to the surface area to friction ratio, Jolt will create a highly aggressive, and if launched with a Banking Shoot, somewhat easily controllable movement pattern. In terms of speed, the greater surface area given by the spikes makes Jolt faster than Xtreme and as fast as MergeJolt’s high speed allows for strong attacks and its high friction creates less chances of losing a Banking Pattern in battle, making it one of the better choices for Attack Combinations.

However, Jolt has four major weaknesses. Firstly, the high friction of the rubber means that Jolt has incredibly low Stamina, furthermore, the light weight of the Burst System compared to previous Systems means that there is less inertia, exacerbating the Stamina issue further. Secondly, the high friction also means that Jolt resists changes to the Beyblade's spin from contact with the opponent, thus more force is transferred the teeth in Takara Tomy Layers, increasing the chances of Self-Bursts. Third, Joltfeatures a slightly weak spring lock, further exacerbating the risk of Self-Bursts. Lastly, Jolt will wear down with use. While this can create an initial benefit in speed from the tip fitting into the curvature of the Stadium, heavy use will decrease its aggression with little to no improvement to the tip's Stamina, meaning that multiple copies much be purchased in order to replace worn ones.

Jolt is slightly shorter than most Tips, this reduction in height is meant to improve Attack potential by striking the opponent’s Layer from an upwards angle, creating Destabilization potential. However, the design of the Burst System means that a shorter height would increase the rate of Layer-to-Disc contact and Burst the Jolt Combination, though the height of most Layers and the negligible difference in height makes such contact rare and mitigates the Destabilization potential.

The direction of Jolt’s rubber spikes are meant to, in theory, create greater speeds in Left-Spin Combinations. In practice however, there is little discernible difference in movement speed between Left-Spin and Right-Spin.


- Releases -
B-00: Nox Chaos 3Angle Jolt. (Dark Blue, Grey, Black.)

[Image: ChaosC4.jpg]
Wait is this a real thing? Where did you get the info if so?
(Mar. 06, 2019  10:50 PM)BeyGabe Wrote: [ -> ]Wait is this a real thing? Where did you get the info if so?

He posted this in "My creations". iT's his own draft, he's been doing this before.
(Mar. 06, 2019  10:53 PM)BounduAtakku Wrote: [ -> ]
(Mar. 06, 2019  10:50 PM)BeyGabe Wrote: [ -> ]Wait is this a real thing? Where did you get the info if so?

He posted this in "My creations". iT's his own draft, he's been doing this before.

Aaaaaand, you are the one who understands it.



Thanks.

(Mar. 06, 2019  10:50 PM)BeyGabe Wrote: [ -> ]Wait is this a real thing? Where did you get the info if so?

Nope.
It's interesting to flat out change Chaos's type from Stamina to Attack, two polar opposites in the Beyblade world, but I see where you're coming from. Chaos is known for it's destabilization power, so it would be relatively easy to convert that into Upper Attack. Nice concept, so maybe Beyblade Burst GT can bring back Chaos to use its shape for Attack and Destabilizer combos.
(Mar. 06, 2019  11:43 PM)CitrusNinja3 Wrote: [ -> ]It's interesting to flat out change Chaos's type from Stamina to Attack, two polar opposites in the Beyblade world, but I see where you're coming from. Chaos is known for it's destabilization power, so it would be relatively easy to convert that into Upper Attack. Nice concept, so maybe Beyblade Burst GT can bring back Chaos to use its shape for Attack and Destabilizer combos.

Oh yeah, yeah.
Thanks.