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Attack types that specialize in attack SO well that I call them "Pierce types":

Well, here we go again with another thread that may/may-not be thought as "Bad" or "Terrible advice" but... here we go anyways...
I reference the words "Pierce type" which I explain ' specialize in attack SO well that I call them "Pierce types" ' and here's why... The attack has so much force, power, effect and/or speed that it can even effect the best of defence. Here are as many examples that I can think of that are like these:

1. All the Xcalius'... Xcaliuses... Xcalius'es... Xcalei?/Xcalibers: These beys can attack with imense force that may or may not also impact themselves. Ex: Buster Xcaliber can attack so hard that it can cause an instant burst on a defense type such as Arc Balkesh or Regulus, 10, Atomic. (Hense why I personally nicknamed him as Bursting Xcallius)

2. Killer Deathsyther: Let's admit, Killer Deathsyther is one of if not THEE best attack type creaed due to the double strike gimmick. The bey will attack once with its first scythe; then, with his second slide-able scythe, he moves the plastic all the way to a certain point and uses the potential energy to create a smash attack hit. As many movment energy scientists say and I quote "It's not the fall that kills you, it's the sudden stop" defines this bey PERFECTLY with its excellent ability.

3. Bloody Longius: There's a reason why his English translation is Brutal Lúinor (And yes, this is my first time using his English name) his movement and four reverse-rotating blades would use the speed to attack as one quick and damaging attack. The middle (13) is extremely thick and (if put together properly) will go to a point where it will be in the exact spot of two parallel blades on the bey, where it has the chance of attacking WITH the blades. The tip (Jolt) Is made of rubber, so this has the speed, trajectory and stability to use all of these things and barely be effected.

(Onto some non-stockcombo combinations)

4. Forneus, 8, Iron: As i mentioned in a previous thread "Iron is a flat part with the tip being metal; This is also one of the parts that does not have an ability revovled around it." (Cut to my next note on Iron) "The tip's flat surcace allows it to stay balanced and attack without suffering any stamina loss" the tip can be extremely ruthless and relentless. 8 is manly used on stamina types mainly because of its weight, shape, design, and Arrow-dynamic performance. The Forneus top part is hard to explain... I'll use the "Poison" fusion wheel as an example; Imagine the 12 blades simultaneously attacking the bey with its immense force, weight, speed, and brutality being used relentlessly as an offencive tactic... This is a good describtion of the Forneus top. (I MIGHT make a thread that states all of my theories toward parts/beys... or not, idk)

5. Twin Noctimes, 6, Desrtoy: The tip's free spinning tip allows stability and defence, The metal is heavy and the layer can alter between a ring-out and burst attacking mode.
1. Xcalibur Series suffers a lot stamina. Killing regulus, even rocktavor can do that.
2. Still suffers Stamina due to Unbalance, and The gimmick doesn't works competitively.
3. 13 is Light Weight and Thin. Jolt suffers a lot of stamina, yet can be used successfully.
4. 8 Bursts easily, Forneus' Contact points are not sharp enough, 8 Bursts Easily.
5. tN is good for KO(stadium outs) 6 is below average, destroy is good
Overall this Thread was click baited, and can be merged in Random Thoughts
Wow. this list is competitively useless and could've been placed in combos.
Ftr attack meta is just CzV.00S.X'
(Feb. 25, 2019  7:18 AM)Adarsh Abhinav Wrote: [ -> ]1. Xcalibur Series suffers a lot stamina. Killing regulus, even rocktavor can do that.
2. Still suffers Stamina due to Unbalance, and The gimmick doesn't works competitively.
3. 13 is Light Weight and Thin. Jolt suffers a lot of stamina, yet can be used successfully.
4. 8 Bursts easily, Forneus' Contact points are not sharp enough, 8 Bursts Easily.
5. tN is good for KO(stadium outs) 6 is below average, destroy is good
Overall this Thread was click baited, and can be merged in Random Thoughts

1. True, but Surge Xcalius doesn't suffer too much of stamina loss
2. Well, it does... too bad that it has the possibility of getting stuck...
3. No comment
4. You said "8 bursts Easily" twice... Well, it may burst easy, but it is heavy
5. 6 is both heavy and light at the same time, so it makes barely any diffrence in weight
And... how is this clickbait ?? I may have stated some weak examples, but these are both A. Great in performance and B tested agenst Arc Balkesh, Blast Jinnus and Kenetic Satomb for peirce... also, did you try it yourself?

(Feb. 26, 2019  2:32 AM)K1D Wrote: [ -> ]Wow. this list is competitively useless and could've been placed in combos.
Ftr attack meta  is just CzV.00S.X'

I did say: "Well, here we go again with another thread that may/may-not be thought as "Bad" or "Terrible advice" but... here we go anyways...

I reference the words "Pierce type" which I explain ' specialize in attack SO well that I call them "Pierce types" " soooooooooooo yeah, you should expect uslessness... but have you tried it yourself?
This is a joke right?
Not bad,he at least thought it out you have to give him that !
(Feb. 26, 2019  3:09 AM)Grimlock_Ollie Wrote: [ -> ]
(Feb. 26, 2019  2:32 AM)K1D Wrote: [ -> ]Wow. this list is competitively useless and could've been placed in combos.
Ftr attack meta  is just CzV.00S.X'

I did say: "Well, here we go again with another thread that may/may-not be thought as "Bad" or "Terrible advice" but... here we go anyways...

I reference the words "Pierce type" which I explain ' specialize in attack SO well that I call them "Pierce types" " soooooooooooo yeah, you should expect uslessness... but have you tried it yourself?

Then you should be aware of why this thread isn't needed.

The advice isn't really useful, there is absolutely no shown testing on this "Pierce Attack" stuff. To me, it just sounds like your standard attack type, the goal of attack combos is to knock out or burst it's opponents, yes including defense combos, so "Pierce Attack" is just standard attack. The list of layers aren't really useful.

1. Okay Sieg Xcalibur is decent for attack, but it's outclassed by now, the stamina is terrible due to the shape and imbalance of it, compared to czV and czA, it is much lighter and has less stamina. Regulus is terrible anyway, so beating that thing isn't exactly an accomplishment.

2. Killer Deathscyther is not a good layer, not even in Classic. It is far too unbalanced, the layer is too light, the points of contact are too shallow and cluttered, the gimmick definitely doesn't work either, as the blade is too light to do anything significant, nor does it reach past the blade it is sitting on. In stock combo, it is especially bad. Remember that this isn't the anime. If you think it's good, please show us proof.

3. Bloody Longinus stock combo isn't good either, and neither are most stock combos. the layer is decent against other counter-clockwise layers, but 13 is too light to be useful, it isn't wide enough to make significant contact. Jolt, while pretty good doesn't work on this combo. The whole "Disk lines up with layer after a certain amount of clicks and makes it stronger" is just more nonsense because of Xcalibur from the anime, but in reality it's negligible.

4. Iron, while it does have better stamina than your standard rubber attack drivers, lacks the traction and control of these drivers, and from what I've heard, Iron is looser too, and Forneus does have okay teeth but it isn't strong enough for Iron. Speaking of Forneus, why? Comparing it to the Poison metal wheel from MFB isn't a good thing, because Poison was rather infamous for just how awful it is, everyone knew that Poison acted nothing like it did in the show. Forneus is rounder and the "points" of contact aren't sharp, it is fairly round, even rounder than Poison. The 8 disk is prone to bursting compared to other disks, sure it's not a huge problem for Cho Z layers, but why use 8 if you can use heavier much better disks like 7, 00, 10 or 0? 7 alone can do what 8 does and better.

5. Twin Nemesis is good, but outclassed by now. Destroy' would be better than Destroy due to it being tighter, but yeah Destroy is good. 6 is one of the lighter core disks, again, why use 6 when you can use much heavier disks like 00 or 10?

The main problem with this thread, along with most of your other threads regarding Beyblade advice is the lack of proper testing and proof to back up your claims. If you'd like to prove why your advice and combo suggestions are good, please be sure to read this thread on how testing should be formatted: https://worldbeyblade.org/Announcement-P...ting-Rules. I'd also advise against using stock combos, as most stock combos are terrible.

Also, this is the appropriate forum that you should be posting this kind of thread in, not in "Beyblade General".

Thank you!