(Jan. 26, 2019 8:22 PM)MagikHorse Wrote: [ -> ] (Jan. 26, 2019 5:27 PM)Grimlock_Ollie Wrote: [ -> ]Oh boy, this is going to be a long counter reply...
1. Well, I have to say that it can have bursting issues... but belive me, ust imagine the sharp egdes acting as slow-motion burst (Which did happen a lot with bladers from my middle school, Nightmare Longinus vs surge Xcaliuus, 4B, Atomic was intense but Longinus' stock combo did a true slow-motion burst) And also imagine how insane the damage would be. The sharper the blade, the more the damage... or at leastin the game of attack types
Attack types are no good if they self-destruct though, and Victory Valkyrie would easily do so with its middling teeth. It can barely handle its own recoil as it is. Making its recoil even worse is not going to help it.
Also restricting the amount of damage you can do is both a balance thing to prevent Attack types from being too easy or dominant and a way to prevent people from damaging their parts as badly. As I said earlier, things are this way for a reason.
(Jan. 26, 2019 5:27 PM)Grimlock_Ollie Wrote: [ -> ]2. Ok, Unicrest is infact a defense type that isn't focused on attacking... but i will say that it can be used as a defence tactic... If you have seen the anime (Which my friend and I reinacted and it was the exact result) Unicrest was attacking Doomsisor... who is a true right spin, props to DD
Yes, I've seen that battle. No, attacking your opponent is not a defensive tactic. This is Anime fluff and nothing at all related to reality, even if you happened to pull off that fluke IRL. Hasbro's D2 is actually really weak (especially compared to its TT release which was tournament banned for being OP for Defense and Stamina until God/Evolution), which is probably a large part of it.
(Jan. 26, 2019 5:27 PM)Grimlock_Ollie Wrote: [ -> ]3. Well, now that I think about it, Giest IS a stamina type... But seeing as the name is "Giest" it could also mean attack. Just imagine Giest fafnir going to left spin stamina to right spin attack... insane idea, right?
Yeah, let's just ignore its gimmick and make it do things that complete counter the reasons that it exists. This is insane all right, as in totally loopy and unrealistic, not exciting. That's aside from the fact that once Absorb stops moving, it would lose a lot of its aggression, which means its own driver would counter itself.
(Jan. 26, 2019 5:27 PM)Grimlock_Ollie Wrote: [ -> ]4. Thanks for crediting me on my idea of the right spin longinus... but i was refering to Achelies having 4 magnum... sorry ._. But i must say that Achelies is infact a balance type, which is why i made that combo.My mistake,sorry again.
The only credit that I'm giving you is that this would literally tear opposing beys to literal shreds, and likely do the same to your stadium. There is a point where too much attack is too much, and this crosses that line by a mile to the point where it would damage everything in its path. You don't want parts that can easily damage opponents, as nobody really wants a win by breaking their opponents bey. Also, that defeats the whole point of Longinus beys to begin with, not to mention breaking the entire balance of the game.
Z Achilles may technically be a Balance type, but it has no real Defense or Stamina capabilities to it. It's only any good for Attack, which means it's really misclassed and is realistically a pure Attack layer. It's pretty weak anyways, and Hasbro's Turbo release is one of the weakest Burst layers ever released in general.
(Jan. 26, 2019 5:27 PM)Grimlock_Ollie Wrote: [ -> ]5.Well, I made left spin Achelies and guess what, it double burst the first time i gave it a try (Doing thiy making the tip completly on the stadium floor as i launched) completly ringed out my Fake salamander andmya real Balkesh (This wird thing happened with my computer where when i try to go backwards,it hghlights it and makes the text disappear keeping the letter that is highlited... expect some mispells right about here) So yeah, to sum it all up, Right spin achelies that has 4 magnum vs right spin stock combo Longinus made Longinus win with a first contact burst finish... Sorry for simplifying it like that, but it's the best i can do
Double bursts are not wins. They're ties. You don't want to tie, you want to win dontcha? Also, one try alone is far too small of a sample size to say anything conclusive.
The latter half about Longinus is also moot, given how I said above that Longinus would be dangerously damaging spinning right consistently, not to mention overpowered in ways that destroy the balance of the game.
(Jan. 26, 2019 5:27 PM)Grimlock_Ollie Wrote: [ -> ]6. Well, the first time i saw him, i thought he was an interchangable dual rotation... then after using him, i noticed the blades were actualy just covering the fact that it was the same on the sliding plastic... #smh nemisis... #s.m.h
Your expectation here wasn't at all realistic, so it's not really TT or Hasbro's fault for not doing this. As I said, only one gimmick per God layer, barring the Spriggans which are kind of unique in this regard.
(Jan. 26, 2019 5:27 PM)Grimlock_Ollie Wrote: [ -> ]7. Well, idkif you'recomplementing or commenting on Caynox... but i'll take it as a comment... Caynox', Caynoxs', Caynoxes' (idc, pick which ever one, idk which one) blades are dual sided, rendering each dual sided bey to be dual rotation in my opinion. Legend Sprysen and Spryzen Requium are dual sided soooo, yeah.
Once again, just because something could spin both directions doesn't mean it should. The default direction gives Chaos its big weakness and keeps it balanced, while being able to spin backwards means you've now given the layer with the most Stamina among all Basic and Dual layer beys a way to defend itself easily. That would easily make it the king of this line and nearly undefeatable, especially if you gave it the chance to switch directions.
Deep Chaos is really not designed for that for the same reasons as its predecessor, on top of the inability to fit that gimmick into it anyways through its own springs.
(Jan. 26, 2019 5:27 PM)Grimlock_Ollie Wrote: [ -> ]8. True, Arc would be weaker, but defenently more offencive without Bump. Also, i found it kind of outworldish when i found out he was counter closkwise like Salamander.-.
Arc Bahamut was an attempt to fill out the type circle with at least one left-spinning option, since Longinus existed for Attack and Fafnir existed for Stamina. Being offensive completely defeats its very purpose for existing. Also, Attack types do actually use Bump to increase their weight, and the Anime is dead wrong about improving some performace aspects by removing the frame. It's not worth the unnoticeable boost to speed to lose out on the extra mass a frame provides.
(Jan. 26, 2019 5:27 PM)Grimlock_Ollie Wrote: [ -> ]9. Again, Spryzen Requium and Legend Spryzen are dual sided and are dual rotation, why not the others? With Pheinox i exept because the gimmick annot really activate...
Legend Spriggan has its dual rotation as its gimmick, and works off of that since its contact points behave differently based on its spin direction. Spinning right it's plenty aggressive, but spinning left increases its aggression by letting opponents hit its biggest contact point that was impossible to hit while spinning right, but also makes it more risky since it has more recoil that could result in self-bursts. Spriggan Requiem's gimmick is having a ton of gimmicks so it steals that feature from its predecessor, which also allows it to use its rubber like Drain Fafnir does. Both of these beys have a good reason to be able to utilize this, either in changing Attack strategies or in choosing whether to play more aggressive or more defensive with a side of spin stealing.
Everything else though has no reason to spin that way, and thus spins the default. As I said, the more things spin the same direction the more likely bursts are, and so making a bunch of things that spin backwards counters the bursting gimmick of the entire series. There'd be no reason to call it "Beyblade Burst" if you intentionally hindered the usability of bursting as a tool, and it would be far less exciting overall.
(Jan. 26, 2019 5:27 PM)Grimlock_Ollie Wrote: [ -> ]10. I own a confirmed Hasbro and WBBA Surge Xcalius and i noticed that the back, side and front of the bey count as blades. Surge Xcalius is a strong bey... but his blade count went from only one to a main attacking blade and two sub-blades
I have no clue what you're saying here. It still does nothing to counter the fact that it's far more effective spinning the same direction as its opponents, which are many times more likely to be spinning right than left.
(Jan. 26, 2019 5:27 PM)Grimlock_Ollie Wrote: [ -> ]11. Ok, I'll admit, I am ashamed in myself for using my fake salamander... but i got it shipped to be by a website called Beys and Bricks with the title being "Unbranded" Stupid move on my part, yes. But i will admit, Beigoma Academy with from a few beys that spin in the wrong direction (Like Victory Valtriek and Wild Wyvron, which i did not include because i understood that left spin wyron would be either too weak or OP) to nearly all the beys like Forneus, Salamander, Roktavor and even Treptune.
This is a bad opinion. This many left-spin beys is not good in a game built around this bursting mechanic.
(Jan. 26, 2019 5:27 PM)Grimlock_Ollie Wrote: [ -> ]tl:dr. Well, Reciol counts, but may even be canceled out in a left spin direction... alsoForneus is 12 bladed so the recoil wouldn't even phase him
You don't want to counter too much recoil, because then Attack types fail entirely and can't score KOs or bursts, although reducing self-inflicted recoil is always a plus. You want enough recoil to stand at least a small chance against Defense types, but not so much that Defense fails as a typing because nothing can stop Attack's heavy blows. Too many left spin beys hinder this a ton, since it becomes harder for anything to perform well and the only real way to defend against things is to spin the opposite direction of your opponent. That's a heavily limiting factor.
Forneus' blades aren't what reduces its recoil, it's the general roundness of the layer that leaves opponents with a small surface area to grab onto. The gaps are there to give it at least some weak spots, as a nearly perfect circle has proven itself OP in the past with Metal Fight's Twisted Tempo/Basalt Horogium. Every bey needs some sort of weakness in the end.
(Jan. 26, 2019 5:27 PM)Grimlock_Ollie Wrote: [ -> ]If I said anything bumb OR if you belive that my list is wrong, i appoligise... It's my opinion... also, thanks for reading it.
To be honest the whole thing is dumb and shows that you don't understand the physics behind anything happening in battle or why these design choices are made. You have no understanding of the game balance TT or Hasbro is doing here, and although it's not perfect from either brand (see: Hell Salamander), it's a whole lot better than the disaster that would happen if your choices were implemented.
Ok, oh boy *ahem*:
for the first one, I do agree that reciol plays a huge game, but hear me out, I used right spin Luinor agenst all kinds of cannonbeys in their cannon spins (some of them are Junnius, Buster Xcaliber, Surge Xcalius, evenArcher hercules) And It did end up as a burst inmost rounds. The beys didn't fly off of get destroyed as you suggest later on, but i noticed that Longinus suffers no and i'll repeat NO Recoil whatsoever.
2. True, DD is kind of weak, and i'll admit that it does in fact have an impact when facing his weakness, the impact is an a bad way. But let's beserious, I only mention the anime for two reasons. 1; It is because of refrence to spice things up or make and example and/or 2; because me and my friend made anime re-matches where we took their anime stock combo and battled them out in the exact anime form (like the point system, stadium, launch when and if applyable) to simulate who would win in the real world. We do that mainly for our entertainment or if we just feel like doing that. I would also like to point out that Unicrest, Down, needle WAS infact attacking Dark Doomsisor repeatedly as he was in the center, i refrenced the anime because of those two sole perposes... Refrence and simulation... (This goes for ANY point that refrences the anime)
3. While I admit the idea of right spin fafniris kind of outworldish, it can have a huge impact on the whole "Left drains from right and vise versa" mechanic. Left vsleft or right vs right can make battles a lot less long and a lot less boring.
4. The only problem i have with this is the right spin longinus, also, see 1.
5. Yes, double bursts are a tie,but yo should see the post again... i did mention that in the second attle he burst a bey, right?
6. My thought was that instead of changing the mode by moving the blades, i thought that the gimmick is changed by dual rotation._.
7. Yes, with a cosdom mod (Which i made a video showing the bey in
https://youtu.be/GXUxGn3Je18 ) in left spin it is unbeatable, yet let me say that in a true combo with an actual burst middle is beatable. I test pretty much any sinario before mentioning it...
8. Removing a frame DOES made them more agile. Don't belive me? Try it yourself. I removed the frame on Jinnus, Balkesh, Lepord, Khalzar and Valtriek andthey all had a speed and agility increase... not saying that it happened all the time, but it had an improved speed and agility rate/ratio
9. Yes, Spryzen Requium is made for a lot of counterabilities and strategy adjustments... let me say that this is an example. Legend spryzen is dual rotation and dual sided. I was just saying that because he is dual sided and dual rotation, the other dual sided should be dual rotation.
10. I looked at the box and ithad the offical Hasbro and WBBA logo, that's all I was saying.
11. The burst ratevaries
tl:dr. Well, I must admit that you put this into a debate on wether or not reciol counts... it can and it cannot. It depends on the sinario. If it makes the bey close to bursting, yes. If they gain stamina/speed, no. If the don'tgain anything, it depends on if it did any damage to the other bey or not. Recoil can be worth it.
The phisics of beyblade is revolved around the point system. All i'm saying is that you should make the beys spin the other direction. Should you be able to make these spin directions, then you can make a huge impact on winning. Likeyou said Longinus would destroy beys in right spin, use him to win. Recoilis worth it if you use the left spin drains stamina from right spinand vise versa tactic. That's all i'm saying...
(Jan. 26, 2019 8:32 PM)Dt20000 Wrote: [ -> ] (Jan. 26, 2019 8:22 PM)MagikHorse Wrote: [ -> ]Attack types are no good if they self-destruct though, and Victory Valkyrie would easily do so with its middling teeth. It can barely handle its own recoil as it is. Making its recoil even worse is not going to help it.
Also restricting the amount of damage you can do is both a balance thing to prevent Attack types from being too easy or dominant and a way to prevent people from damaging their parts as badly. As I said earlier, things are this way for a reason.
Yes, I've seen that battle. No, attacking your opponent is not a defensive tactic. This is Anime fluff and nothing at all related to reality, even if you happened to pull off that fluke IRL. Hasbro's D2 is actually really weak (especially compared to its TT release which was tournament banned for being OP for Defense and Stamina until God/Evolution), which is probably a large part of it.
Yeah, let's just ignore its gimmick and make it do things that complete counter the reasons that it exists. This is insane all right, as in totally loopy and unrealistic, not exciting. That's aside from the fact that once Absorb stops moving, it would lose a lot of its aggression, which means its own driver would counter itself.
The only credit that I'm giving you is that this would literally tear opposing beys to literal shreds, and likely do the same to your stadium. There is a point where too much attack is too much, and this crosses that line by a mile to the point where it would damage everything in its path. You don't want parts that can easily damage opponents, as nobody really wants a win by breaking their opponents bey. Also, that defeats the whole point of Longinus beys to begin with, not to mention breaking the entire balance of the game.
Z Achilles may technically be a Balance type, but it has no real Defense or Stamina capabilities to it. It's only any good for Attack, which means it's really misclassed and is realistically a pure Attack layer. It's pretty weak anyways, and Hasbro's Turbo release is one of the weakest Burst layers ever released in general.
Double bursts are not wins. They're ties. You don't want to tie, you want to win dontcha? Also, one try alone is far too small of a sample size to say anything conclusive.
The latter half about Longinus is also moot, given how I said above that Longinus would be dangerously damaging spinning right consistently, not to mention overpowered in ways that destroy the balance of the game.
Your expectation here wasn't at all realistic, so it's not really TT or Hasbro's fault for not doing this. As I said, only one gimmick per God layer, barring the Spriggans which are kind of unique in this regard.
Once again, just because something could spin both directions doesn't mean it should. The default direction gives Chaos its big weakness and keeps it balanced, while being able to spin backwards means you've now given the layer with the most Stamina among all Basic and Dual layer beys a way to defend itself easily. That would easily make it the king of this line and nearly undefeatable, especially if you gave it the chance to switch directions.
Deep Chaos is really not designed for that for the same reasons as its predecessor, on top of the inability to fit that gimmick into it anyways through its own springs.
Arc Bahamut was an attempt to fill out the type circle with at least one left-spinning option, since Longinus existed for Attack and Fafnir existed for Stamina. Being offensive completely defeats its very purpose for existing. Also, Attack types do actually use Bump to increase their weight, and the Anime is dead wrong about improving some performace aspects by removing the frame. It's not worth the unnoticeable boost to speed to lose out on the extra mass a frame provides.
Legend Spriggan has its dual rotation as its gimmick, and works off of that since its contact points behave differently based on its spin direction. Spinning right it's plenty aggressive, but spinning left increases its aggression by letting opponents hit its biggest contact point that was impossible to hit while spinning right, but also makes it more risky since it has more recoil that could result in self-bursts. Spriggan Requiem's gimmick is having a ton of gimmicks so it steals that feature from its predecessor, which also allows it to use its rubber like Drain Fafnir does. Both of these beys have a good reason to be able to utilize this, either in changing Attack strategies or in choosing whether to play more aggressive or more defensive with a side of spin stealing.
Everything else though has no reason to spin that way, and thus spins the default. As I said, the more things spin the same direction the more likely bursts are, and so making a bunch of things that spin backwards counters the bursting gimmick of the entire series. There'd be no reason to call it "Beyblade Burst" if you intentionally hindered the usability of bursting as a tool, and it would be far less exciting overall.
I have no clue what you're saying here. It still does nothing to counter the fact that it's far more effective spinning the same direction as its opponents, which are many times more likely to be spinning right than left.
This is a bad opinion. This many left-spin beys is not good in a game built around this bursting mechanic.
You don't want to counter too much recoil, because then Attack types fail entirely and can't score KOs or bursts, although reducing self-inflicted recoil is always a plus. You want enough recoil to stand at least a small chance against Defense types, but not so much that Defense fails as a typing because nothing can stop Attack's heavy blows. Too many left spin beys hinder this a ton, since it becomes harder for anything to perform well and the only real way to defend against things is to spin the opposite direction of your opponent. That's a heavily limiting factor.
Forneus' blades aren't what reduces its recoil, it's the general roundness of the layer that leaves opponents with a small surface area to grab onto. The gaps are there to give it at least some weak spots, as a nearly perfect circle has proven itself OP in the past with Metal Fight's Twisted Tempo/Basalt Horogium. Every bey needs some sort of weakness in the end.
To be honest the whole thing is dumb and shows that you don't understand the physics behind anything happening in battle or why these design choices are made. You have no understanding of the game balance TT or Hasbro is doing here, and although it's not perfect from either brand (see: Hell Salamander), it's a whole lot better than the disaster that would happen if your choices were implemented.
That is somewhat aggressive haha, but I agree with everything you’re saying. Grimlock_Ollie believes everything the anime tells him.
Imention the anime either for refrence or simulation. Me and my friend reinacted the battles from the animeto see who would win realisticly and i'm just saying the results. Sorry, but that's why i mention it. I'm not like a young kid that belives the anime is real and everything it says or mentions is true; I test it to see if it could be true or not. I'm kind of like GameTheory when I watch the anime.Each time i see a battle, I want to see if the winer of that battle would win in real life or not. If the anime says somethinglike "Removing frames can boost agility and speed" I take the frame off to see if that
could be true or not. If the anime says "Launch at an angle, it makes your bey more offencive" Then i launch my bey at an angle to see if it
could be applied in the real life or not. Do you understand what i mean now? Good, i'll add this to my Bio once this post is done... hopefully this does not start another flame war XD
(Jan. 26, 2019 8:32 PM)Dt20000 Wrote: [ -> ] (Jan. 26, 2019 8:22 PM)MagikHorse Wrote: [ -> ]Attack types are no good if they self-destruct though, and Victory Valkyrie would easily do so with its middling teeth. It can barely handle its own recoil as it is. Making its recoil even worse is not going to help it.
Also restricting the amount of damage you can do is both a balance thing to prevent Attack types from being too easy or dominant and a way to prevent people from damaging their parts as badly. As I said earlier, things are this way for a reason.
Yes, I've seen that battle. No, attacking your opponent is not a defensive tactic. This is Anime fluff and nothing at all related to reality, even if you happened to pull off that fluke IRL. Hasbro's D2 is actually really weak (especially compared to its TT release which was tournament banned for being OP for Defense and Stamina until God/Evolution), which is probably a large part of it.
Yeah, let's just ignore its gimmick and make it do things that complete counter the reasons that it exists. This is insane all right, as in totally loopy and unrealistic, not exciting. That's aside from the fact that once Absorb stops moving, it would lose a lot of its aggression, which means its own driver would counter itself.
The only credit that I'm giving you is that this would literally tear opposing beys to literal shreds, and likely do the same to your stadium. There is a point where too much attack is too much, and this crosses that line by a mile to the point where it would damage everything in its path. You don't want parts that can easily damage opponents, as nobody really wants a win by breaking their opponents bey. Also, that defeats the whole point of Longinus beys to begin with, not to mention breaking the entire balance of the game.
Z Achilles may technically be a Balance type, but it has no real Defense or Stamina capabilities to it. It's only any good for Attack, which means it's really misclassed and is realistically a pure Attack layer. It's pretty weak anyways, and Hasbro's Turbo release is one of the weakest Burst layers ever released in general.
Double bursts are not wins. They're ties. You don't want to tie, you want to win dontcha? Also, one try alone is far too small of a sample size to say anything conclusive.
The latter half about Longinus is also moot, given how I said above that Longinus would be dangerously damaging spinning right consistently, not to mention overpowered in ways that destroy the balance of the game.
Your expectation here wasn't at all realistic, so it's not really TT or Hasbro's fault for not doing this. As I said, only one gimmick per God layer, barring the Spriggans which are kind of unique in this regard.
Once again, just because something could spin both directions doesn't mean it should. The default direction gives Chaos its big weakness and keeps it balanced, while being able to spin backwards means you've now given the layer with the most Stamina among all Basic and Dual layer beys a way to defend itself easily. That would easily make it the king of this line and nearly undefeatable, especially if you gave it the chance to switch directions.
Deep Chaos is really not designed for that for the same reasons as its predecessor, on top of the inability to fit that gimmick into it anyways through its own springs.
Arc Bahamut was an attempt to fill out the type circle with at least one left-spinning option, since Longinus existed for Attack and Fafnir existed for Stamina. Being offensive completely defeats its very purpose for existing. Also, Attack types do actually use Bump to increase their weight, and the Anime is dead wrong about improving some performace aspects by removing the frame. It's not worth the unnoticeable boost to speed to lose out on the extra mass a frame provides.
Legend Spriggan has its dual rotation as its gimmick, and works off of that since its contact points behave differently based on its spin direction. Spinning right it's plenty aggressive, but spinning left increases its aggression by letting opponents hit its biggest contact point that was impossible to hit while spinning right, but also makes it more risky since it has more recoil that could result in self-bursts. Spriggan Requiem's gimmick is having a ton of gimmicks so it steals that feature from its predecessor, which also allows it to use its rubber like Drain Fafnir does. Both of these beys have a good reason to be able to utilize this, either in changing Attack strategies or in choosing whether to play more aggressive or more defensive with a side of spin stealing.
Everything else though has no reason to spin that way, and thus spins the default. As I said, the more things spin the same direction the more likely bursts are, and so making a bunch of things that spin backwards counters the bursting gimmick of the entire series. There'd be no reason to call it "Beyblade Burst" if you intentionally hindered the usability of bursting as a tool, and it would be far less exciting overall.
I have no clue what you're saying here. It still does nothing to counter the fact that it's far more effective spinning the same direction as its opponents, which are many times more likely to be spinning right than left.
This is a bad opinion. This many left-spin beys is not good in a game built around this bursting mechanic.
You don't want to counter too much recoil, because then Attack types fail entirely and can't score KOs or bursts, although reducing self-inflicted recoil is always a plus. You want enough recoil to stand at least a small chance against Defense types, but not so much that Defense fails as a typing because nothing can stop Attack's heavy blows. Too many left spin beys hinder this a ton, since it becomes harder for anything to perform well and the only real way to defend against things is to spin the opposite direction of your opponent. That's a heavily limiting factor.
Forneus' blades aren't what reduces its recoil, it's the general roundness of the layer that leaves opponents with a small surface area to grab onto. The gaps are there to give it at least some weak spots, as a nearly perfect circle has proven itself OP in the past with Metal Fight's Twisted Tempo/Basalt Horogium. Every bey needs some sort of weakness in the end.
To be honest the whole thing is dumb and shows that you don't understand the physics behind anything happening in battle or why these design choices are made. You have no understanding of the game balance TT or Hasbro is doing here, and although it's not perfect from either brand (see: Hell Salamander), it's a whole lot better than the disaster that would happen if your choices were implemented.
That is somewhat aggressive haha, but I agree with everything you’re saying. Grimlock_Ollie believes everything the anime tells him.
Imention the anime either for refrence or simulation. Me and my friend reinacted the battles from the animeto see who would win realisticly and i'm just saying the results. Sorry, but that's why i mention it. I'm not like a young kid that belives the anime is real and everything it says or mentions is true; I test it to see if it could be true or not. I'm kind of like GameTheory when I watch the anime.Each time i see a battle, I want to see if the winer of that battle would win in real life or not. If the anime says somethinglike "Removing frames can boost agility and speed" I take the frame off to see if that
could be true or not. If the anime says "Launch at an angle, it makes your bey more offencive" Then i launch my bey at an angle to see if it
could be applied in the real life or not. Do you understand what i mean now? Good, i'll add this to my Bio once this post is done... hopefully this does not start another flame war XD
(Jan. 26, 2019 8:32 PM)Dt20000 Wrote: [ -> ] (Jan. 26, 2019 8:22 PM)MagikHorse Wrote: [ -> ]Attack types are no good if they self-destruct though, and Victory Valkyrie would easily do so with its middling teeth. It can barely handle its own recoil as it is. Making its recoil even worse is not going to help it.
Also restricting the amount of damage you can do is both a balance thing to prevent Attack types from being too easy or dominant and a way to prevent people from damaging their parts as badly. As I said earlier, things are this way for a reason.
Yes, I've seen that battle. No, attacking your opponent is not a defensive tactic. This is Anime fluff and nothing at all related to reality, even if you happened to pull off that fluke IRL. Hasbro's D2 is actually really weak (especially compared to its TT release which was tournament banned for being OP for Defense and Stamina until God/Evolution), which is probably a large part of it.
Yeah, let's just ignore its gimmick and make it do things that complete counter the reasons that it exists. This is insane all right, as in totally loopy and unrealistic, not exciting. That's aside from the fact that once Absorb stops moving, it would lose a lot of its aggression, which means its own driver would counter itself.
The only credit that I'm giving you is that this would literally tear opposing beys to literal shreds, and likely do the same to your stadium. There is a point where too much attack is too much, and this crosses that line by a mile to the point where it would damage everything in its path. You don't want parts that can easily damage opponents, as nobody really wants a win by breaking their opponents bey. Also, that defeats the whole point of Longinus beys to begin with, not to mention breaking the entire balance of the game.
Z Achilles may technically be a Balance type, but it has no real Defense or Stamina capabilities to it. It's only any good for Attack, which means it's really misclassed and is realistically a pure Attack layer. It's pretty weak anyways, and Hasbro's Turbo release is one of the weakest Burst layers ever released in general.
Double bursts are not wins. They're ties. You don't want to tie, you want to win dontcha? Also, one try alone is far too small of a sample size to say anything conclusive.
The latter half about Longinus is also moot, given how I said above that Longinus would be dangerously damaging spinning right consistently, not to mention overpowered in ways that destroy the balance of the game.
Your expectation here wasn't at all realistic, so it's not really TT or Hasbro's fault for not doing this. As I said, only one gimmick per God layer, barring the Spriggans which are kind of unique in this regard.
Once again, just because something could spin both directions doesn't mean it should. The default direction gives Chaos its big weakness and keeps it balanced, while being able to spin backwards means you've now given the layer with the most Stamina among all Basic and Dual layer beys a way to defend itself easily. That would easily make it the king of this line and nearly undefeatable, especially if you gave it the chance to switch directions.
Deep Chaos is really not designed for that for the same reasons as its predecessor, on top of the inability to fit that gimmick into it anyways through its own springs.
Arc Bahamut was an attempt to fill out the type circle with at least one left-spinning option, since Longinus existed for Attack and Fafnir existed for Stamina. Being offensive completely defeats its very purpose for existing. Also, Attack types do actually use Bump to increase their weight, and the Anime is dead wrong about improving some performace aspects by removing the frame. It's not worth the unnoticeable boost to speed to lose out on the extra mass a frame provides.
Legend Spriggan has its dual rotation as its gimmick, and works off of that since its contact points behave differently based on its spin direction. Spinning right it's plenty aggressive, but spinning left increases its aggression by letting opponents hit its biggest contact point that was impossible to hit while spinning right, but also makes it more risky since it has more recoil that could result in self-bursts. Spriggan Requiem's gimmick is having a ton of gimmicks so it steals that feature from its predecessor, which also allows it to use its rubber like Drain Fafnir does. Both of these beys have a good reason to be able to utilize this, either in changing Attack strategies or in choosing whether to play more aggressive or more defensive with a side of spin stealing.
Everything else though has no reason to spin that way, and thus spins the default. As I said, the more things spin the same direction the more likely bursts are, and so making a bunch of things that spin backwards counters the bursting gimmick of the entire series. There'd be no reason to call it "Beyblade Burst" if you intentionally hindered the usability of bursting as a tool, and it would be far less exciting overall.
I have no clue what you're saying here. It still does nothing to counter the fact that it's far more effective spinning the same direction as its opponents, which are many times more likely to be spinning right than left.
This is a bad opinion. This many left-spin beys is not good in a game built around this bursting mechanic.
You don't want to counter too much recoil, because then Attack types fail entirely and can't score KOs or bursts, although reducing self-inflicted recoil is always a plus. You want enough recoil to stand at least a small chance against Defense types, but not so much that Defense fails as a typing because nothing can stop Attack's heavy blows. Too many left spin beys hinder this a ton, since it becomes harder for anything to perform well and the only real way to defend against things is to spin the opposite direction of your opponent. That's a heavily limiting factor.
Forneus' blades aren't what reduces its recoil, it's the general roundness of the layer that leaves opponents with a small surface area to grab onto. The gaps are there to give it at least some weak spots, as a nearly perfect circle has proven itself OP in the past with Metal Fight's Twisted Tempo/Basalt Horogium. Every bey needs some sort of weakness in the end.
To be honest the whole thing is dumb and shows that you don't understand the physics behind anything happening in battle or why these design choices are made. You have no understanding of the game balance TT or Hasbro is doing here, and although it's not perfect from either brand (see: Hell Salamander), it's a whole lot better than the disaster that would happen if your choices were implemented.
That is somewhat aggressive haha, but I agree with everything you’re saying. Grimlock_Ollie believes everything the anime tells him.
Imention the anime either for refrence or simulation. Me and my friend reinacted the battles from the animeto see who would win realisticly and i'm just saying the results. Sorry, but that's why i mention it. I'm not like a young kid that belives the anime is real and everything it says or mentions is true; I test it to see if it could be true or not. I'm kind of like GameTheory when I watch the anime.Each time i see a battle, I want to see if the winer of that battle would win in real life or not. If the anime says somethinglike "Removing frames can boost agility and speed" I take the frame off to see if that
could be true or not. If the anime says "Launch at an angle, it makes your bey more offencive" Then i launch my bey at an angle to see if it
could be applied in the real life or not. Do you understand what i mean now? Good, i'll add this to my Bio once this post is done... hopefully this does not start another flame war XD