Oct. 30, 2018 11:12 PM
Oct. 30, 2018 11:30 PM
Counter break,Rush shoot, Bloody squal,Jet shoot, God slash, Chain launch, Nightmare spiral,South cross,Flash shoot,Lightining shoot (i thinks thats what its called)Smash hammer,Z dive,Z buster,Hell whirlwind,Sound beat,true flash shoot,True counter break,Axe counter,(thats all i could think of for now i will edit this post when i can think of more burst special moves)
Oct. 30, 2018 11:38 PM
(Oct. 30, 2018 11:30 PM)blazel Wrote: [ -> ]Counter break,Rush shoot, Bloody squal,Jet shoot, God slash, Chain launch, Nightmare spiral,South cross,Flash shoot,Lightining shoot (i thinks thats what its called)Smash hammer,Z dive,Z buster,Hell whirlwind,Sound beat,true flash shoot,True counter break,Axe counter,(thats all i could think of for now i will edit this post when i can think of more burst special moves)
I was hoping it could be categorized by person who used it, sorry. I can’t use the wiki, so I was hoping you (or somebody else) could use the wiki
Oct. 30, 2018 11:44 PM
Rush Launch
Flash Launch
Ultra Flash Launch
Ultra Flash Rush Launch
Winged Launch
Sprint Boost
Aerial Boost
Ultra Winged Launch
Roktavor Zone
Chain Launch
Quake Launch
Horusood Field
Shield Launch
Shield Crash
Hyper Shield Crash
Counter Break
Upper Launch
Ultra Counter Break
Ultra Upper Launch
Crux Boost
Saber Strike
Dual Sabers
Alicorn Launch
Blast Beat
Solar Boost
Solstice Boost
Bound Launch
Beast Charge
Beast Hold
Swing Launch
Swing Counter
Lost Spiral
Nightmare Boost
Wave Launch
Zombie Launch
Perfect Circle
Order:
Valt Aoi
Rantaro Kiyama
Ken Midori
Daigo Kuragami
Hoji Konda
Wakiya Murasaki
Shu Kurenai
Xander Shackadera
Yugo Nansui (doesn't have any)
Ukiyo Kibuki
Orochi Gonna
Zac the Sunshine
Quon Limon
Ben Azuki
Gabe Brunai
Lui Shirasagi
Naoki
Jin Azawa
Akira Yamatoga
Flash Launch
Ultra Flash Launch
Ultra Flash Rush Launch
Winged Launch
Sprint Boost
Aerial Boost
Ultra Winged Launch
Roktavor Zone
Chain Launch
Quake Launch
Horusood Field
Shield Launch
Shield Crash
Hyper Shield Crash
Counter Break
Upper Launch
Ultra Counter Break
Ultra Upper Launch
Crux Boost
Saber Strike
Dual Sabers
Alicorn Launch
Blast Beat
Solar Boost
Solstice Boost
Bound Launch
Beast Charge
Beast Hold
Swing Launch
Swing Counter
Lost Spiral
Nightmare Boost
Wave Launch
Zombie Launch
Perfect Circle
Order:
Valt Aoi
Rantaro Kiyama
Ken Midori
Daigo Kuragami
Hoji Konda
Wakiya Murasaki
Shu Kurenai
Xander Shackadera
Yugo Nansui (doesn't have any)
Ukiyo Kibuki
Orochi Gonna
Zac the Sunshine
Quon Limon
Ben Azuki
Gabe Brunai
Lui Shirasagi
Naoki
Jin Azawa
Akira Yamatoga
Oct. 30, 2018 11:49 PM
I’m gonna list the beys that first appeared in Season 1, but list all their special moves regardless of their season.
Valkyrie: Rush Shoot, Flash Shoot, Jet/ Winged Shoot, Bound Attack, God Reboot, Ultimate God Reboot, God Slash, Winning Rush Shoot
Spriggan: Counter Break, Upper Shoot, Crush Shoot, Axe Shoot, Requiem Slash
Ragnaruk: Ragnaruk Zone, Ragnaruk Typhoon
Deathscyther: Quake Shoot, Hunt Shoot, Double Strike, Flying Double Strike
Kerbeus: Chain Shoot
Wyvern: Shield Crash, Shields shoot, Tornado sheild crash
Horusood: Horusood Field
Odin: Blast beat
Xcalibur: Impact, 2nd Impact, 3rd Impact, 4th Impact, 5th Impact
Zeus: Solar Boost, Solstice Shoot
Longinus: Nightmare Shot, Death Spiral, Metal Dragon Crush
Neptune: Wave Shoot
Anubis: perfect circle
Jormungand: Zombie Shoot
Unicorn: Allycorn Shoot?
Yggdrasil: No known move :/
Quetzalcoatl: Bound shoot
Behemoth: Beast Charge
Gaia: Swing Shoot, Swing counter
Valkyrie: Rush Shoot, Flash Shoot, Jet/ Winged Shoot, Bound Attack, God Reboot, Ultimate God Reboot, God Slash, Winning Rush Shoot
Spriggan: Counter Break, Upper Shoot, Crush Shoot, Axe Shoot, Requiem Slash
Ragnaruk: Ragnaruk Zone, Ragnaruk Typhoon
Deathscyther: Quake Shoot, Hunt Shoot, Double Strike, Flying Double Strike
Kerbeus: Chain Shoot
Wyvern: Shield Crash, Shields shoot, Tornado sheild crash
Horusood: Horusood Field
Odin: Blast beat
Xcalibur: Impact, 2nd Impact, 3rd Impact, 4th Impact, 5th Impact
Zeus: Solar Boost, Solstice Shoot
Longinus: Nightmare Shot, Death Spiral, Metal Dragon Crush
Neptune: Wave Shoot
Anubis: perfect circle
Jormungand: Zombie Shoot
Unicorn: Allycorn Shoot?
Yggdrasil: No known move :/
Quetzalcoatl: Bound shoot
Behemoth: Beast Charge
Gaia: Swing Shoot, Swing counter
Oct. 30, 2018 11:51 PM
(Oct. 30, 2018 11:38 PM)Dt20000 Wrote: [ -> ](Oct. 30, 2018 11:30 PM)blazel Wrote: [ -> ]Counter break,Rush shoot, Bloody squal,Jet shoot, God slash, Chain launch, Nightmare spiral,South cross,Flash shoot,Lightining shoot (i thinks thats what its called)Smash hammer,Z dive,Z buster,Hell whirlwind,Sound beat,true flash shoot,True counter break,Axe counter,(thats all i could think of for now i will edit this post when i can think of more burst special moves)
I was hoping it could be categorized by person who used it, sorry. I can’t use the wiki, so I was hoping you (or somebody else) could use the wiki
Well Shu's moves are counter break,Axe counter,Lightning shoot,Requiem rush,True counter break,South cross.Valts moves are rush shoot,flash shoot,true flash shoot,Jet shoot,runaway shoot,God rush shoot,God reboot,God slash.Aiga's moves are Z shield,Z buster, Z dive,Z slash.Lui,s moves are (as far as i know) Nightmare spiral,Metal dragon rush (I think) bloody squal. Souh,s moves are Hell whirlwind( i forgot whats the other one called)Ken,s move is chain launch.The guy who owns odin moves is sound beat.Norman,s move is smash hammer.
Oct. 31, 2018 12:17 AM
Spring Attack
Spring Rush Launch
Spring Winged Launch
Genesis Reboot
Genesis Whip
Ultimate Genesis Reboot
Ultimate Spring Attack
Ultimate Spring Winged Launch
Ultimate Flash Launch
Roller Defense
Roller Drift
Cyclone Loop
Stamina Launch
Ultra Roktavor Zone
Drain Spin
Nothing Break
Tempest Shield
Super Tempest Attack
Backflip Boost
Tightrope Dive
Warp Launch
Eternity Launch
Gravity Boost
Spinning Moon Dive
Hunt Launch
Double Strike
Flying Double Strike
Axe Launch
Cyclone Wall
Cyclone Counter
Guard Twist
Triple Saber
Levitation Launch
Fang Attack
Shelter Defense
Final Guard
Final Crash
Dragon Crash
Requiem Spin
Requiem Whip
Skyscraper Boost
Thunder Attack
Bolt Attack
Collossus Hammer
Upper Crash
Order
Valt Aoi (Genesis and Strike Valtryek)
Silas Karlisle (Kinetic Satomb)
Rantaro Kiyama (Berserk Roktavor)
Free De la Hoya (Drain Fafnir)
Wakiya Murasaki (Tempest Wyvron)
Cuza Ackerman (Alter Cognite)
Daigo Kuragami (Krusher Doomscizor)
Ghasem Madal (Maximus Garuda (yes the name was changed...))
Red Eye (Legend Spryzen)
Joshua Burns (Blast Jinnius)
Xander Shackadera (Surge Xcalius)
Clio Delon (Deep Caynox)
Ren Wu Sun (Shelter Regulus)
Boa Alcazaba (Arc Balkesh)
Lui Shirasagi (Nightmare Luinor)
Shu Kurenai (Spryzen Requiem)
Kurt Baratier (Boom Khalzar)
Norman Tarver (Twin Noctemis)
19 beys
Spring Rush Launch
Spring Winged Launch
Genesis Reboot
Genesis Whip
Ultimate Genesis Reboot
Ultimate Spring Attack
Ultimate Spring Winged Launch
Ultimate Flash Launch
Roller Defense
Roller Drift
Cyclone Loop
Stamina Launch
Ultra Roktavor Zone
Drain Spin
Nothing Break
Tempest Shield
Super Tempest Attack
Backflip Boost
Tightrope Dive
Warp Launch
Eternity Launch
Gravity Boost
Spinning Moon Dive
Hunt Launch
Double Strike
Flying Double Strike
Axe Launch
Cyclone Wall
Cyclone Counter
Guard Twist
Triple Saber
Levitation Launch
Fang Attack
Shelter Defense
Final Guard
Final Crash
Dragon Crash
Requiem Spin
Requiem Whip
Skyscraper Boost
Thunder Attack
Bolt Attack
Collossus Hammer
Upper Crash
Order
Valt Aoi (Genesis and Strike Valtryek)
Silas Karlisle (Kinetic Satomb)
Rantaro Kiyama (Berserk Roktavor)
Free De la Hoya (Drain Fafnir)
Wakiya Murasaki (Tempest Wyvron)
Cuza Ackerman (Alter Cognite)
Daigo Kuragami (Krusher Doomscizor)
Ghasem Madal (Maximus Garuda (yes the name was changed...))
Red Eye (Legend Spryzen)
Joshua Burns (Blast Jinnius)
Xander Shackadera (Surge Xcalius)
Clio Delon (Deep Caynox)
Ren Wu Sun (Shelter Regulus)
Boa Alcazaba (Arc Balkesh)
Lui Shirasagi (Nightmare Luinor)
Shu Kurenai (Spryzen Requiem)
Kurt Baratier (Boom Khalzar)
Norman Tarver (Twin Noctemis)
19 beys
Dec. 18, 2018 10:02 PM
This is my personal list of beyblades and there Special Moves that are in the list below it also comes with the descriptions for Special Moves that I could find this list is not sorted and only puts the Special Moves for that type of bey this goes though the Special Moves or dual layers and cho z Layers enjoy
Valtryek Special Moves
Rush Launch: This launches technique launches Valtryek into a high-speed barrage attack.
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Flash Launch: This launching technique utilizes a modified Rush Launch stance which launches Valtryek along a circular path, creating a high-speed blitz.
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Ultra Flash Launch: A refined Flash Launch. This launching technique takes advantage of the interaction between Valtryek’s Variable performance tip and the stadium's grooved area, achieving instantaneous acceleration for increased power and speed.
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Ultra Flash Rush Launch: This launching technique combines the speed-boosting method of the Ultra Flash Launch with the high-speed barrage of the Rush Launch creating a super-accelerated, continuous barrage attack.
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Winged Launch: Valtryek ricochets off the walls of the Beystadium, creating tremendous speed. It also allows Valtryek to perform aerial attacks. However, Valtryek’s stamina decreases each time it hits the walls, increasing the risk of slowing down.
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Sprint Boost: Valt takes a few steps back and then runs toward the Stadium and launches his Bey.
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Aerial Boost: Similar to the Sprint Boost, however instead of stopping at the stadium, Valt jumps into the air and then launches Valtryek.
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Ultra Winged Launch: A stronger version of the Winged Launch that makes Valtryek move around at breakneck speed. This technique is used with Ultra Flash Launch for maximum speed.
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Spring Attack: This attack involves Genesis Valtryek hitting the wall and utilizing the spring in its Energy Layer for a huge boost of power and speed.
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Spring Rush Launch: Genesis Valtryek starts off with a Rush Launch, but then uses the spring in its Energy Layer to gain even more attack power.
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Spring Winged Launch: Genesis Valtryek starts off with a Winged Launch, but then uses it in conjunction with Spring attack for a powerful and speedy attack
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Genesis Reboot: Genesis Valtryek’s gives it a boost of power once its stamina drops. This makes Valtryek more powerful, but this attack doesn't work all the time giving it a risk of a self-destruct.
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Genesis Whip: Strike Valtryek, with the Strike God Chip, attacks with the locked blades, having two blades under each other to attack with two points, allowing it to slash with more power.
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Ultimate Genesis Reboot: Genesis Valtryek’s Ultimate Reboot Performance tip gives it a sudden but powerful boost of speed once its stamina drops and allows Valtryek to move around the stadium at very high speeds.
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Ultimate Spring Attack: With the Ultimate Reboot performance tip, Genesis Valtryek bounces off the walls and causes the spring in its layer to be pushed to the limit and give it a powerful attack.
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Ultimate Spring Winged Launch: Genesis Valtryek uses the Ultimate Reboot performance tip to ride off the wall, causing the springin its layer to be pushed to the limit. It then attacks the opponent with a head-on attack that springs the opponent of Valtryek’s Energy layer for more power.
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Ultimate Rush Launch: Valtryek rides along the stadium groove gaining speed and power, then quickly changes its trajectory to attack the opponent.
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Wonder Whip: Wonder Valtryek speeds up on the Volcanic performance tip and slashes the opponent head-on with its metal blade, dealing more damage.
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Wonder Flash Launch: Wonder Valtryek uses the recoil from an opponent attack and speeds up on the Volcanic performance tip, circling around towards the outer edge of the stadium, then attacks the opponent.
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Wonder Winged Launch: Wonder Valtryek uses the speed from its Volcanic driver to smash into the stadium wall then uses the metal on its Energy Layer to push off and gain tremendous speed and power.
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Super Rush Launch: Valtryek rides down the stadium slope with its Evolution Performance Tip to increase speed and power for a massive attack
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Super Valkyrie Whip: Valtryek uses its burst stopper blade combined with its regular blade to slash the opponent with a powerful attack.
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Super winged Launch: Valtryek bounces and pushes off the wall with its blade to gain a big boost of speed and power.
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Super Flash Launch: Valtryek uses its Evolution Performance Tip to accelerate and circle around the stadium for a powerful attack.
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Spriggan Special Moves
Counter Break: Spryzen utilizes its Unite or Merge performance tip to quickly change its trajectory and slam into the opponent at high speeds.
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Upper Launch: Shu launches Spryzen at a steep angle, allowing it to attack the opponent from below, or Spryzen uses the stadium's slope to send the opposing bey flying.
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Ultra Counter Break: A stronger version of the Counter Break in which Spryzen rides along the stadium's groove to pick up speed and deal heavy damage.
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Ultra Upper Launch: Shu launches Spryzen at an even steeper angle allowing it to gain even more speed and power.
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Crux Boost: Shu holds his launcher vertically with his right hand, and when he is about to launch he rapidly switches to a horizontal launch. When launched, Spryzen moves around at a very high speed and with great stability.
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Axe Launch: Legend Spryzen grinds on the stadium floor gaining speed and power, then changes its trajectory to attack the opponent.
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Requiem Whip: When Spryzen is in Counterclockwise Attack Mode, Spryzen uses its metal axe to hit the opponent with a strong attack.
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Requiem Spin: In Counterclockwise Stamina Mode, Spryzen absorbs the opponent's strength and turns it into its own power thanks to the rubber on its Energy Layer.
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Super Counter Break: Using the flat edge of the Stamina Mode on Zeta', Cho-Z Spryzen changes its trajectory and gains speed for a powerful counterattack.
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Super Upper Launch: In Counterclockwise mode, Cho-Z Spryzen uses the Zeta' driver to change its spin direction temporarily while gaining speed and power to hit the opponent with a massive attack.
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Super Spryzen Whip: Cho-Z Spryzen channels its energy into the burst stopper blades to slash the opponent with a sharp edge for massive attack damage.
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Roktavor Special Moves
Roktavor Zone: Roktavor takes up the center of the Beystadium and uses its strong Stamina and Defense to repel opponents while reducing Stamina loss.
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Stamina Launch: Roktavor now has a higher spin speed and more power thanks to the Knuckle Grip that Trad gave to Rantaro. When this launch is executed properly, it allows Roktavor to attack with more power. However, if the launch fails, Roktavor bursts on its own rather easily.
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Ultra Roktavor Zone: A stronger version of Roktavor Zone in which Roktavor utilizes its Stamina Wings to create a miniature cyclone that repels attacks and allows it to spin for longer periods of time.
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Roktavor Typhoon: Roktavor uses its metal wings to generate upper force and create a twister that repels its opponents.
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Hurricane Counter: Roktavor uses its Reach Disc Frame’s spikes to counterattack a Bey if it attempts to attack at a lower angle.
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Roktavor Storm: No Description
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Kerbeus Special Moves
Chain Launch: Kerbeus uses its Energy Layer to counter opponents and attack them, defeating opponents with weak Defense.
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Chain Protection: Kerbeus uses its metal spring chains to cushion the impact, deflecting the opponent's attacks, then returns massive damage by pushing the opponent back and using the metal on its Energy Layer.
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Chain Counter: Kerbeus uses the opponent's power against them to hit the wall of the Beystadium, then uses the metal spring chains to push off gaining speed and power, then attacks with the dog head on its Energy Layer to deal the most damage.
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Doomscizor Special Moves
Quake Launch: Doomscizor uses its unpredictable movements and speed to deal a large amount of damage to its opponents.
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Hunt Launch: Doomscizor’s Hunter performance tip pushes in slightly giving it a boost of speed and more unpredictable movements.
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Double Strike: When Doomscizor hits the opponent with the black scythe on its Energy Layer, an additional blue scythe slides back, allowing for a second strike, dealing more damage.
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Flying Double Strike: Doomscizor takes a wide trajectory and hits the wall, flying up into the air. Using the extra power of gravity, Doomscizor falls on its opponent and unleashes Double Strike.
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Wyvron Special Moves
Shield Launch: A launch that angles Wyvron so that it successfully can claim the center of the Beystadium and shield itself from incoming attacks.
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Shield Crash: Wyvron takes its opponents attack and uses the momentum of climbing the Beystadium's slope to crash head-on with the opponent.
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Hyper Shield Crash: A stronger version of the Shield Crash in where Wyvron goes to the top of the green edge on the stadium and crashes down with even more force.
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Tempest Shield: Wyvron uses its free-spinning Energy Layer to create a tornado of wind to block incoming strikes.
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Super Tempest Attack: Wyvron rides along the green edge on the Beystadium to gain speed and power, then bounces off it to attack. This move can only be used with the Glaive Disc Frame removed.
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Horusood Special Moves
Horusood Field: The claws on Horusood's Claw performance tip engage and rotate rapidly to create a vortex of air that can cause a Bey to be literally blown out of the Beystadium.
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Odax Special Moves
Blast Beat: Odax moves around the stadium at high speed, attacking from all directions.
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Xcalius Special Moves
Saber Strike: This technique uses Xcalius’ sword to attack the opponent by locking opponents down and hitting them with its sword for serious damage.
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Dual Sabers: Xcalius shifts its position twice to align its sword perfectly with the Magnum Forge Disc, for two-point extra powerful attacks.
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Triple Impact: Xcalius shifts its position twice to line up the two metal swords with the point on the 1 Forge Disc, for a three-point ultimate attack.
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Fourth Impact: While Xcalius is in Buster Mode the point on the 1' Forge Disc and the edge on the Sword performance tip align, creating 4-point attacks to deal massive damage.
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Fifth Impact: By inserting a Dagger Frame on the 1' Forge Disc, Xcalius’ alignment of the 1' Forge Disc, with the frame, and the edge on the Sword performance tip creates a 5-point attack.
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Unicrest Special Moves
Alicorn Launch: Unicrest gets hit with a hard attack and uses its Needle performance tip to hold its ground. It then counterattacks with the sharp horn on its Energy Layer.
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Yegdrion Special Moves
Slip Launch: No Description
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Quetziko Special Moves
Bound Launch: No Description
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Anubion Special Moves
Perfect Circle: Using its incredible stability, Anubion and its wide Yell Forge Disc release all of its defense in powerful attacks.
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Zeutron Special Moves
Iron Launch: No Description
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Solar Boost: Zac spins around once and launches Zeutron which gives it more power and speed.
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Solstice Boost: Zac spins around multiple times and launches Zeutron which allows it to circle the Beystadium like an Attack Type and attack like one too.
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Longinus Special Moves
Lost Spiral: Luinor speeds up with its Spiral performance tip and collides head-on with any opposing Bey for serious damage.
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Nightmare Boost: Lui takes a small jump and spins around and launches. In Beyblade Burst Evolution, Lui turns around and then launches. This move gives Luinor a boost in speed and power.
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Dragon Crash: Luinor’s metal dragon heads rotate a total of 3 times after being hit with a powerful attack. Each time a dragon head is moved, it gives Luinor a power boost but increases its Burst rate.
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Dragon Scream: Luinor attacks the opponent head-on, spinning around to allow all four of its dragon heads to strike, dealing more damage.
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Brutal Squall: Luinor flies up into the air after being attacked then falls down to increase its speed and power, allowing it to deal massive damage.
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Betromoth the Special Moves
Beast Charge: This attack causes Betromoth to speed up halfway through a battle, allowing it to crush its opponents when they are usually starting to lose speed by that point.
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Beast Hold: This attack makes Betromoth spin in a very wobbly manner and allows it to take the center and act like a Defense Type to repel attacks, but if it starts scraping the ground, it loses strength far more quickly.
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Gaianon Special Moves
Swing Launch: Gaianon uses its unbalanced Quarter Disc to give itself an wavering spin, adding a down force on it and dealing more damage.
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Swing Counter: Gaianon takes the recoil from an enemy's attack and rides up the slope of the Beystadium, coming down with more speed and power.
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Nepstrius Special Moves
Wave Launch: No Description
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Jormuntor Special Moves
Zombie Launch: After being hit by an attack, Jormuntor uses the free-spinning wings on its Cycle performance tip to regain its balance.
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Satan Special Moves
Roller Defense: Satomb uses the rollers on its Energy Layer to deflect incoming attacks.
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Roller Drift: Satomb falls on the curved edge rollers on its Loop performance tip, allowing it to drift back around and counterattack.
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Cyclone Loop: Satomb uses the curved edges on its Loop performance tip to drift in a circle around the stadium, gaining speed and power, and then it attacks.
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Caynox Special Moves
Levitation Launch: When Caynox takes a hard hit, it falls on its Bearing performance tip preventing it from falling and lifts the opponent into the air with its spring fangs, dealing more damage.
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Bahamut Special Moves
Final Guard: Balkesh’s Forge Disc shifts with its Energy Layer three times and after the third time it creates a red spherical shield, which is Balkesh’s last line of defense. Although powerful enough to deflect attacks, the shield can be broken if the opponent's attack is powerful enough, which causes Balkesh to Burst. If the opponent's attack isn't powerful enough, it will send the Bey flying in the air and usually Burst once it crashes into Balkesh’s shield.
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Final Crash: Balkesh’s position shifts three times but instead of remaining in the center of the stadium, Balkesh rides the slope and uses the momentum to its advantage to crash head on with the opponent. The move can knock the opposing Bey out of the Beystadium. But, if it's counteracted by a powerful attack, it can cause Balkesg to Burst.
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Cognite Special Moves
Backflip Boost: Cuza performs a backflip and launches his Bey in midair giving Cognite a boost of speed and power.
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Tightrope Dive: In Ultra Attack Mode, Cognite is hit by an opponent's attack and uses the impact to jump on to the top edge of the Beystadium and uses its wavering spin to an advantage and builds up speed and power when it jumps off the top edge and hits the opponent, dealing more damage.
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Warp Launch: While in Ultra Attack Mode, Cognite climbs the slope of the Beystadium and then rushes down, picking up speed and power.
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Eternity Launch: While in Ultra Stamina Mode, Cognite flips itself on to the top edge of the Beystadium moving slowly across it to make the opponent stop spinning or make it lose speed and power.
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Gravity Boost: Cuza attaches himself to a high point or ceiling, drops down, and then launches his Bey, allowing Cognite to pick up speed and momentum from the fall.
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Spinning Moon Dive: Cognite is sent into the air from an attack, it then starts to spin forwards and builds momentum as it falls, landing a deadly strike, usually resulting in a Burst Finish.
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Fafnir Special Moves
Drain Spin: Fafnir takes the opponent's attack and absorbs it with its rubber on its Energy Layer giving it more speed and power while damaging the opponent.
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Nothing Break: Free launches with so much power that the downforce generated causes Fafnir to stick to the center of the stadium and deflect attacks. The downforce causes the base of the Nothing performance tip to push in, eventually making the base flat and giving Fafnir a big boost of speed and power to attack with serious force.
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Geist Spin: Fafnir uses the power it drained from its opponent or the power of Free's launch to retract the rubber blades, becoming a circle to create a tornado to counterattack.
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Geist Claw: Fafnir uses the speed from the Absorb performance tip and the metal on its Energy Layer to rip at the opponent with a powerful claw.
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Absorb Break: Using the power from an opponent's attack and its own spin power, Fafnir's Absorb performance tip pushes all the way down to increase its speed for a powerful attack.
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Geist Counter: Fafnir falls on the floor of the Beystadium and uses its Proof Disc Frame to balance itself and drift around to increase speed and power to counterattack.
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Garuda Special Moves
Meteor Strike: No Description
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Jinnius Special Moves
Cyclone Wall: Jinnius uses wind pressure to create a wall around itself that directs the opponent’s Bey and attack away after being attacked. If the Bey is still able to come into contact with Jinnius, then the air pressure can form a shield that attacks the Bey instead.
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Cyclone Counter: Jinnius' Energy Layer smashes down onto the opponent to attack or counterattack a Bey that causes a cyclone of force launching the opponent into the air.
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Guard Twist: Jinnius falls on its Guard performance tip balancing itself and giving it a boost of speed and power allowing it to circle around the Beystadium or take back the center to counter opponent attacks.
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Khalazar Special Moves
Skyscraper Boost: Kurt jumps twice before launching and on his second jump launches his Bey from a height.
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Thunder Attack: Khalazar attacks the opposing Bey head on with one or a series powerful attacks that can usually overwhelm a Bey rather quickly.
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Bolt Attack: Khalazar’s Forge Disc shifts twice and aligns perfectly with the Energy layer and causes the claws to come out of the layer and adds more power to Khalazar’s attack. Then, Khalazar gains a boost of speed and goes in a perfectly straight line to attack the opponent head-on. This attack can be used in midair as a way to counterattack an opponent's blow. The move usually KOs or Bursts an opponent's Bey.
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Noctemis Special Moves
Colossus Hammer: While in Colossus Mode, Noctemis attacks the opponent with a crushing blow because of the weight distribution of shifting the parts of the Energy Layer together. This allows Noctemis to knock the opponent on the ground dealing more damage.
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Upper Crash: While in Upper Mode, Noctemis attacks the opponent with a move similar to an uppercut and usually knocks the opposing Bey out of the Beystadium.
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Regulus Special Moves
Fang Attack: Regulus extracts the lion heads and fangs on its Layer to deal more damage.
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Shelter Defense: Regulus retracts the attacks points on its Layer and gains height by being lifted up by its Tower driver. This allows it to blow away opponents, deflect incoming attacks, and keep its stability.
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Treptune Special Moves
Spiral Counter: Treptune uses the rubber to absorb the opponent's spin speed and turn it into attack power.
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Hercules Special Moves
Endless Spin: Hercules retracts its shield to increase centrifugal force and uses its Eternal driver to reduce Stamina loss, allowing it to preserve Stamina and return serious damage.
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Archer Strike: Hercules uses its opponent's attacks to climb up the Beystadium, then comes back down using the stadium's slopes to gain speed and power to attack the opposing bey.
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Achilles Special Moves
Z Breaker: With its Xtend driver set at Tall Mode, Achilles uses its height to its advantage and attacks, knocking opponents downward and dealing high damage.
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Z Launch: Using the slope of the Beystadium, Achilles gains more speed and power in its attacks.
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Z Defense: By spinning at high speed, Achilles uses its short edges to deflect incoming attacks and returns damage.
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Z Whip: Achilles hits the opponent's Bey head on, using its long attack blade to slash across the opponent's Layer.
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Z Dive: Using the power from an opponent's attack, Achilles flies into the air and uses gravity to increase its speed and power of its fall to inflict massive damage on its opponent.
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Super Z Slash: Achilles hits the opponent's Bey head on, using its two blades to slash across the opponents bey, causing huge damage.
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Super Z Launch: Using the slope of the Beystadium, Achilles gains even more speed and power than before and unleashes a barrage of attacks.
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Super Z Dive: No Description
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Super Z Press: By increasing its defence power, Z Achilles forms a shield around itself, it then smashes into the opponents bey causing serious damage.
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Hades Special Moves
Dead Impulse: Hades channels its energy into the 6 outer hexagons and singular hexagon in the middle while using its weight to deal a devastating blow to its opponent.
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Dead Gravity: While circling around the opponent, Hades slowly closes in while knocking them around. A purple stream covers Hades as it closes in on its opponent, knocking them upwards in a pillar of
purple light.
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Forneus Special Moves
Emperor Guard: Forneus uses its round, 12-bladed metal Layer to block and deflect attacks.
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Emperor Drift: Forneus falls on the outer rim of its Yard driver, using it to drift back around gaining speed and power.
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Ultra Emperor Drift: Forneus uses its outer rim to change its trajectory and increase its speed and power.
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Emperor Crash: Forneus uses the opponent's power to ride upwards on the slope, then uses its outer rim to change course increasing its speed and power, then further increases its power by riding down to deliver a massive amount of damage.
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Salamander Special Moves
Wrath of the Flaming Tornado: Using its ten blades and centrifugal force created by the Operate driver in Defense Mode, Salamander creates a fiery twister updraft that increases its Attack and Defense.
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Sword Rebellion Hell Slash: Salamander flips up into the air after being attacked then falls down to counter the opponent, using gravity to release all of its power in one big attack.
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Raging Crimson Hellfire: While in Defense Mode, Salamander increases its spin speed to create an even more powerful flaming tornado updraft that massively boosts its Attack and Defense.
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Eclipse Special Moves
Dead Impulse: No Description
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Dead Gravity: While circling around the opponent, Right Eclipse slowly closes in while knocking them around. A yellow stream covers Eclipse as it closes in on its opponent, knocking them upwards in a pillar of purple light.
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Egis Special Moves
Quest Upper: Taking the center, Egis uses it's Quest driver to make it wobble, then aims at an upper angle to deal a devastated blow.
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Egis Guard: Sticking to the slope of the stadium, Egis uses it's balls on the layer to deflect upcoming attacks.
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Phoenix Special Moves
Phoenix Break: Phoenix's Friction driver’s rubber edge grinds against the stadium and gains a huge speed and power boost to deal massive damage.
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Revive Impact: Phoenix jumps into the air using gravity to further increase the speed and power of its fall to crash into the opponent's Bey with amazing force.
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Revive Armor Press: After an big impact, Phoenix's armor ring gets knocked off. It then crashes down on the Bey while Phoenix smashes into the Bey at the same time, causing serious damage.
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Leopard Special Moves
Howling Bite: Leopard uses its powerful fangs to bite down and grab the opponent dealing serious damage, then spins around so fast it creates a split-second tornado to increase its throwing power to allow it to toss the opponent at the Beystadium's floor or wall or another opponent to deal massive damage.
Ta-Da
Enjoy
BTW all of these are probably doable
Valtryek Special Moves
Rush Launch: This launches technique launches Valtryek into a high-speed barrage attack.
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Flash Launch: This launching technique utilizes a modified Rush Launch stance which launches Valtryek along a circular path, creating a high-speed blitz.
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Ultra Flash Launch: A refined Flash Launch. This launching technique takes advantage of the interaction between Valtryek’s Variable performance tip and the stadium's grooved area, achieving instantaneous acceleration for increased power and speed.
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Ultra Flash Rush Launch: This launching technique combines the speed-boosting method of the Ultra Flash Launch with the high-speed barrage of the Rush Launch creating a super-accelerated, continuous barrage attack.
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Winged Launch: Valtryek ricochets off the walls of the Beystadium, creating tremendous speed. It also allows Valtryek to perform aerial attacks. However, Valtryek’s stamina decreases each time it hits the walls, increasing the risk of slowing down.
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Sprint Boost: Valt takes a few steps back and then runs toward the Stadium and launches his Bey.
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Aerial Boost: Similar to the Sprint Boost, however instead of stopping at the stadium, Valt jumps into the air and then launches Valtryek.
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Ultra Winged Launch: A stronger version of the Winged Launch that makes Valtryek move around at breakneck speed. This technique is used with Ultra Flash Launch for maximum speed.
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Spring Attack: This attack involves Genesis Valtryek hitting the wall and utilizing the spring in its Energy Layer for a huge boost of power and speed.
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Spring Rush Launch: Genesis Valtryek starts off with a Rush Launch, but then uses the spring in its Energy Layer to gain even more attack power.
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Spring Winged Launch: Genesis Valtryek starts off with a Winged Launch, but then uses it in conjunction with Spring attack for a powerful and speedy attack
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Genesis Reboot: Genesis Valtryek’s gives it a boost of power once its stamina drops. This makes Valtryek more powerful, but this attack doesn't work all the time giving it a risk of a self-destruct.
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Genesis Whip: Strike Valtryek, with the Strike God Chip, attacks with the locked blades, having two blades under each other to attack with two points, allowing it to slash with more power.
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Ultimate Genesis Reboot: Genesis Valtryek’s Ultimate Reboot Performance tip gives it a sudden but powerful boost of speed once its stamina drops and allows Valtryek to move around the stadium at very high speeds.
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Ultimate Spring Attack: With the Ultimate Reboot performance tip, Genesis Valtryek bounces off the walls and causes the spring in its layer to be pushed to the limit and give it a powerful attack.
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Ultimate Spring Winged Launch: Genesis Valtryek uses the Ultimate Reboot performance tip to ride off the wall, causing the springin its layer to be pushed to the limit. It then attacks the opponent with a head-on attack that springs the opponent of Valtryek’s Energy layer for more power.
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Ultimate Rush Launch: Valtryek rides along the stadium groove gaining speed and power, then quickly changes its trajectory to attack the opponent.
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Wonder Whip: Wonder Valtryek speeds up on the Volcanic performance tip and slashes the opponent head-on with its metal blade, dealing more damage.
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Wonder Flash Launch: Wonder Valtryek uses the recoil from an opponent attack and speeds up on the Volcanic performance tip, circling around towards the outer edge of the stadium, then attacks the opponent.
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Wonder Winged Launch: Wonder Valtryek uses the speed from its Volcanic driver to smash into the stadium wall then uses the metal on its Energy Layer to push off and gain tremendous speed and power.
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Super Rush Launch: Valtryek rides down the stadium slope with its Evolution Performance Tip to increase speed and power for a massive attack
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Super Valkyrie Whip: Valtryek uses its burst stopper blade combined with its regular blade to slash the opponent with a powerful attack.
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Super winged Launch: Valtryek bounces and pushes off the wall with its blade to gain a big boost of speed and power.
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Super Flash Launch: Valtryek uses its Evolution Performance Tip to accelerate and circle around the stadium for a powerful attack.
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Spriggan Special Moves
Counter Break: Spryzen utilizes its Unite or Merge performance tip to quickly change its trajectory and slam into the opponent at high speeds.
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Upper Launch: Shu launches Spryzen at a steep angle, allowing it to attack the opponent from below, or Spryzen uses the stadium's slope to send the opposing bey flying.
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Ultra Counter Break: A stronger version of the Counter Break in which Spryzen rides along the stadium's groove to pick up speed and deal heavy damage.
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Ultra Upper Launch: Shu launches Spryzen at an even steeper angle allowing it to gain even more speed and power.
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Crux Boost: Shu holds his launcher vertically with his right hand, and when he is about to launch he rapidly switches to a horizontal launch. When launched, Spryzen moves around at a very high speed and with great stability.
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Axe Launch: Legend Spryzen grinds on the stadium floor gaining speed and power, then changes its trajectory to attack the opponent.
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Requiem Whip: When Spryzen is in Counterclockwise Attack Mode, Spryzen uses its metal axe to hit the opponent with a strong attack.
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Requiem Spin: In Counterclockwise Stamina Mode, Spryzen absorbs the opponent's strength and turns it into its own power thanks to the rubber on its Energy Layer.
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Super Counter Break: Using the flat edge of the Stamina Mode on Zeta', Cho-Z Spryzen changes its trajectory and gains speed for a powerful counterattack.
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Super Upper Launch: In Counterclockwise mode, Cho-Z Spryzen uses the Zeta' driver to change its spin direction temporarily while gaining speed and power to hit the opponent with a massive attack.
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Super Spryzen Whip: Cho-Z Spryzen channels its energy into the burst stopper blades to slash the opponent with a sharp edge for massive attack damage.
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Roktavor Special Moves
Roktavor Zone: Roktavor takes up the center of the Beystadium and uses its strong Stamina and Defense to repel opponents while reducing Stamina loss.
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Stamina Launch: Roktavor now has a higher spin speed and more power thanks to the Knuckle Grip that Trad gave to Rantaro. When this launch is executed properly, it allows Roktavor to attack with more power. However, if the launch fails, Roktavor bursts on its own rather easily.
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Ultra Roktavor Zone: A stronger version of Roktavor Zone in which Roktavor utilizes its Stamina Wings to create a miniature cyclone that repels attacks and allows it to spin for longer periods of time.
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Roktavor Typhoon: Roktavor uses its metal wings to generate upper force and create a twister that repels its opponents.
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Hurricane Counter: Roktavor uses its Reach Disc Frame’s spikes to counterattack a Bey if it attempts to attack at a lower angle.
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Roktavor Storm: No Description
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Kerbeus Special Moves
Chain Launch: Kerbeus uses its Energy Layer to counter opponents and attack them, defeating opponents with weak Defense.
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Chain Protection: Kerbeus uses its metal spring chains to cushion the impact, deflecting the opponent's attacks, then returns massive damage by pushing the opponent back and using the metal on its Energy Layer.
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Chain Counter: Kerbeus uses the opponent's power against them to hit the wall of the Beystadium, then uses the metal spring chains to push off gaining speed and power, then attacks with the dog head on its Energy Layer to deal the most damage.
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Doomscizor Special Moves
Quake Launch: Doomscizor uses its unpredictable movements and speed to deal a large amount of damage to its opponents.
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Hunt Launch: Doomscizor’s Hunter performance tip pushes in slightly giving it a boost of speed and more unpredictable movements.
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Double Strike: When Doomscizor hits the opponent with the black scythe on its Energy Layer, an additional blue scythe slides back, allowing for a second strike, dealing more damage.
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Flying Double Strike: Doomscizor takes a wide trajectory and hits the wall, flying up into the air. Using the extra power of gravity, Doomscizor falls on its opponent and unleashes Double Strike.
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Wyvron Special Moves
Shield Launch: A launch that angles Wyvron so that it successfully can claim the center of the Beystadium and shield itself from incoming attacks.
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Shield Crash: Wyvron takes its opponents attack and uses the momentum of climbing the Beystadium's slope to crash head-on with the opponent.
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Hyper Shield Crash: A stronger version of the Shield Crash in where Wyvron goes to the top of the green edge on the stadium and crashes down with even more force.
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Tempest Shield: Wyvron uses its free-spinning Energy Layer to create a tornado of wind to block incoming strikes.
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Super Tempest Attack: Wyvron rides along the green edge on the Beystadium to gain speed and power, then bounces off it to attack. This move can only be used with the Glaive Disc Frame removed.
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Horusood Special Moves
Horusood Field: The claws on Horusood's Claw performance tip engage and rotate rapidly to create a vortex of air that can cause a Bey to be literally blown out of the Beystadium.
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Odax Special Moves
Blast Beat: Odax moves around the stadium at high speed, attacking from all directions.
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Xcalius Special Moves
Saber Strike: This technique uses Xcalius’ sword to attack the opponent by locking opponents down and hitting them with its sword for serious damage.
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Dual Sabers: Xcalius shifts its position twice to align its sword perfectly with the Magnum Forge Disc, for two-point extra powerful attacks.
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Triple Impact: Xcalius shifts its position twice to line up the two metal swords with the point on the 1 Forge Disc, for a three-point ultimate attack.
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Fourth Impact: While Xcalius is in Buster Mode the point on the 1' Forge Disc and the edge on the Sword performance tip align, creating 4-point attacks to deal massive damage.
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Fifth Impact: By inserting a Dagger Frame on the 1' Forge Disc, Xcalius’ alignment of the 1' Forge Disc, with the frame, and the edge on the Sword performance tip creates a 5-point attack.
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Unicrest Special Moves
Alicorn Launch: Unicrest gets hit with a hard attack and uses its Needle performance tip to hold its ground. It then counterattacks with the sharp horn on its Energy Layer.
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Yegdrion Special Moves
Slip Launch: No Description
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Quetziko Special Moves
Bound Launch: No Description
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Anubion Special Moves
Perfect Circle: Using its incredible stability, Anubion and its wide Yell Forge Disc release all of its defense in powerful attacks.
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Zeutron Special Moves
Iron Launch: No Description
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Solar Boost: Zac spins around once and launches Zeutron which gives it more power and speed.
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Solstice Boost: Zac spins around multiple times and launches Zeutron which allows it to circle the Beystadium like an Attack Type and attack like one too.
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Longinus Special Moves
Lost Spiral: Luinor speeds up with its Spiral performance tip and collides head-on with any opposing Bey for serious damage.
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Nightmare Boost: Lui takes a small jump and spins around and launches. In Beyblade Burst Evolution, Lui turns around and then launches. This move gives Luinor a boost in speed and power.
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Dragon Crash: Luinor’s metal dragon heads rotate a total of 3 times after being hit with a powerful attack. Each time a dragon head is moved, it gives Luinor a power boost but increases its Burst rate.
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Dragon Scream: Luinor attacks the opponent head-on, spinning around to allow all four of its dragon heads to strike, dealing more damage.
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Brutal Squall: Luinor flies up into the air after being attacked then falls down to increase its speed and power, allowing it to deal massive damage.
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Betromoth the Special Moves
Beast Charge: This attack causes Betromoth to speed up halfway through a battle, allowing it to crush its opponents when they are usually starting to lose speed by that point.
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Beast Hold: This attack makes Betromoth spin in a very wobbly manner and allows it to take the center and act like a Defense Type to repel attacks, but if it starts scraping the ground, it loses strength far more quickly.
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Gaianon Special Moves
Swing Launch: Gaianon uses its unbalanced Quarter Disc to give itself an wavering spin, adding a down force on it and dealing more damage.
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Swing Counter: Gaianon takes the recoil from an enemy's attack and rides up the slope of the Beystadium, coming down with more speed and power.
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Nepstrius Special Moves
Wave Launch: No Description
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Jormuntor Special Moves
Zombie Launch: After being hit by an attack, Jormuntor uses the free-spinning wings on its Cycle performance tip to regain its balance.
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Satan Special Moves
Roller Defense: Satomb uses the rollers on its Energy Layer to deflect incoming attacks.
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Roller Drift: Satomb falls on the curved edge rollers on its Loop performance tip, allowing it to drift back around and counterattack.
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Cyclone Loop: Satomb uses the curved edges on its Loop performance tip to drift in a circle around the stadium, gaining speed and power, and then it attacks.
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Caynox Special Moves
Levitation Launch: When Caynox takes a hard hit, it falls on its Bearing performance tip preventing it from falling and lifts the opponent into the air with its spring fangs, dealing more damage.
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Bahamut Special Moves
Final Guard: Balkesh’s Forge Disc shifts with its Energy Layer three times and after the third time it creates a red spherical shield, which is Balkesh’s last line of defense. Although powerful enough to deflect attacks, the shield can be broken if the opponent's attack is powerful enough, which causes Balkesh to Burst. If the opponent's attack isn't powerful enough, it will send the Bey flying in the air and usually Burst once it crashes into Balkesh’s shield.
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Final Crash: Balkesh’s position shifts three times but instead of remaining in the center of the stadium, Balkesh rides the slope and uses the momentum to its advantage to crash head on with the opponent. The move can knock the opposing Bey out of the Beystadium. But, if it's counteracted by a powerful attack, it can cause Balkesg to Burst.
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Cognite Special Moves
Backflip Boost: Cuza performs a backflip and launches his Bey in midair giving Cognite a boost of speed and power.
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Tightrope Dive: In Ultra Attack Mode, Cognite is hit by an opponent's attack and uses the impact to jump on to the top edge of the Beystadium and uses its wavering spin to an advantage and builds up speed and power when it jumps off the top edge and hits the opponent, dealing more damage.
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Warp Launch: While in Ultra Attack Mode, Cognite climbs the slope of the Beystadium and then rushes down, picking up speed and power.
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Eternity Launch: While in Ultra Stamina Mode, Cognite flips itself on to the top edge of the Beystadium moving slowly across it to make the opponent stop spinning or make it lose speed and power.
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Gravity Boost: Cuza attaches himself to a high point or ceiling, drops down, and then launches his Bey, allowing Cognite to pick up speed and momentum from the fall.
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Spinning Moon Dive: Cognite is sent into the air from an attack, it then starts to spin forwards and builds momentum as it falls, landing a deadly strike, usually resulting in a Burst Finish.
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Fafnir Special Moves
Drain Spin: Fafnir takes the opponent's attack and absorbs it with its rubber on its Energy Layer giving it more speed and power while damaging the opponent.
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Nothing Break: Free launches with so much power that the downforce generated causes Fafnir to stick to the center of the stadium and deflect attacks. The downforce causes the base of the Nothing performance tip to push in, eventually making the base flat and giving Fafnir a big boost of speed and power to attack with serious force.
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Geist Spin: Fafnir uses the power it drained from its opponent or the power of Free's launch to retract the rubber blades, becoming a circle to create a tornado to counterattack.
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Geist Claw: Fafnir uses the speed from the Absorb performance tip and the metal on its Energy Layer to rip at the opponent with a powerful claw.
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Absorb Break: Using the power from an opponent's attack and its own spin power, Fafnir's Absorb performance tip pushes all the way down to increase its speed for a powerful attack.
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Geist Counter: Fafnir falls on the floor of the Beystadium and uses its Proof Disc Frame to balance itself and drift around to increase speed and power to counterattack.
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Garuda Special Moves
Meteor Strike: No Description
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Jinnius Special Moves
Cyclone Wall: Jinnius uses wind pressure to create a wall around itself that directs the opponent’s Bey and attack away after being attacked. If the Bey is still able to come into contact with Jinnius, then the air pressure can form a shield that attacks the Bey instead.
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Cyclone Counter: Jinnius' Energy Layer smashes down onto the opponent to attack or counterattack a Bey that causes a cyclone of force launching the opponent into the air.
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Guard Twist: Jinnius falls on its Guard performance tip balancing itself and giving it a boost of speed and power allowing it to circle around the Beystadium or take back the center to counter opponent attacks.
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Khalazar Special Moves
Skyscraper Boost: Kurt jumps twice before launching and on his second jump launches his Bey from a height.
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Thunder Attack: Khalazar attacks the opposing Bey head on with one or a series powerful attacks that can usually overwhelm a Bey rather quickly.
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Bolt Attack: Khalazar’s Forge Disc shifts twice and aligns perfectly with the Energy layer and causes the claws to come out of the layer and adds more power to Khalazar’s attack. Then, Khalazar gains a boost of speed and goes in a perfectly straight line to attack the opponent head-on. This attack can be used in midair as a way to counterattack an opponent's blow. The move usually KOs or Bursts an opponent's Bey.
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Noctemis Special Moves
Colossus Hammer: While in Colossus Mode, Noctemis attacks the opponent with a crushing blow because of the weight distribution of shifting the parts of the Energy Layer together. This allows Noctemis to knock the opponent on the ground dealing more damage.
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Upper Crash: While in Upper Mode, Noctemis attacks the opponent with a move similar to an uppercut and usually knocks the opposing Bey out of the Beystadium.
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Regulus Special Moves
Fang Attack: Regulus extracts the lion heads and fangs on its Layer to deal more damage.
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Shelter Defense: Regulus retracts the attacks points on its Layer and gains height by being lifted up by its Tower driver. This allows it to blow away opponents, deflect incoming attacks, and keep its stability.
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Treptune Special Moves
Spiral Counter: Treptune uses the rubber to absorb the opponent's spin speed and turn it into attack power.
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Hercules Special Moves
Endless Spin: Hercules retracts its shield to increase centrifugal force and uses its Eternal driver to reduce Stamina loss, allowing it to preserve Stamina and return serious damage.
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Archer Strike: Hercules uses its opponent's attacks to climb up the Beystadium, then comes back down using the stadium's slopes to gain speed and power to attack the opposing bey.
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Achilles Special Moves
Z Breaker: With its Xtend driver set at Tall Mode, Achilles uses its height to its advantage and attacks, knocking opponents downward and dealing high damage.
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Z Launch: Using the slope of the Beystadium, Achilles gains more speed and power in its attacks.
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Z Defense: By spinning at high speed, Achilles uses its short edges to deflect incoming attacks and returns damage.
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Z Whip: Achilles hits the opponent's Bey head on, using its long attack blade to slash across the opponent's Layer.
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Z Dive: Using the power from an opponent's attack, Achilles flies into the air and uses gravity to increase its speed and power of its fall to inflict massive damage on its opponent.
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Super Z Slash: Achilles hits the opponent's Bey head on, using its two blades to slash across the opponents bey, causing huge damage.
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Super Z Launch: Using the slope of the Beystadium, Achilles gains even more speed and power than before and unleashes a barrage of attacks.
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Super Z Dive: No Description
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Super Z Press: By increasing its defence power, Z Achilles forms a shield around itself, it then smashes into the opponents bey causing serious damage.
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Hades Special Moves
Dead Impulse: Hades channels its energy into the 6 outer hexagons and singular hexagon in the middle while using its weight to deal a devastating blow to its opponent.
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Dead Gravity: While circling around the opponent, Hades slowly closes in while knocking them around. A purple stream covers Hades as it closes in on its opponent, knocking them upwards in a pillar of
purple light.
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Forneus Special Moves
Emperor Guard: Forneus uses its round, 12-bladed metal Layer to block and deflect attacks.
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Emperor Drift: Forneus falls on the outer rim of its Yard driver, using it to drift back around gaining speed and power.
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Ultra Emperor Drift: Forneus uses its outer rim to change its trajectory and increase its speed and power.
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Emperor Crash: Forneus uses the opponent's power to ride upwards on the slope, then uses its outer rim to change course increasing its speed and power, then further increases its power by riding down to deliver a massive amount of damage.
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Salamander Special Moves
Wrath of the Flaming Tornado: Using its ten blades and centrifugal force created by the Operate driver in Defense Mode, Salamander creates a fiery twister updraft that increases its Attack and Defense.
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Sword Rebellion Hell Slash: Salamander flips up into the air after being attacked then falls down to counter the opponent, using gravity to release all of its power in one big attack.
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Raging Crimson Hellfire: While in Defense Mode, Salamander increases its spin speed to create an even more powerful flaming tornado updraft that massively boosts its Attack and Defense.
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Eclipse Special Moves
Dead Impulse: No Description
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Dead Gravity: While circling around the opponent, Right Eclipse slowly closes in while knocking them around. A yellow stream covers Eclipse as it closes in on its opponent, knocking them upwards in a pillar of purple light.
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Egis Special Moves
Quest Upper: Taking the center, Egis uses it's Quest driver to make it wobble, then aims at an upper angle to deal a devastated blow.
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Egis Guard: Sticking to the slope of the stadium, Egis uses it's balls on the layer to deflect upcoming attacks.
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Phoenix Special Moves
Phoenix Break: Phoenix's Friction driver’s rubber edge grinds against the stadium and gains a huge speed and power boost to deal massive damage.
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Revive Impact: Phoenix jumps into the air using gravity to further increase the speed and power of its fall to crash into the opponent's Bey with amazing force.
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Revive Armor Press: After an big impact, Phoenix's armor ring gets knocked off. It then crashes down on the Bey while Phoenix smashes into the Bey at the same time, causing serious damage.
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Leopard Special Moves
Howling Bite: Leopard uses its powerful fangs to bite down and grab the opponent dealing serious damage, then spins around so fast it creates a split-second tornado to increase its throwing power to allow it to toss the opponent at the Beystadium's floor or wall or another opponent to deal massive damage.
Ta-Da
Enjoy
BTW all of these are probably doable