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Full Version: What would it take to bring back Attack in Cho Z?
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[font=.SF UI Text][font=.SFUIText]The high weight, Stamina, Defense, big teeth, and low recoil of Layers like Revive Phoenix, Archer Hercules, and Hell Salamander and high Defense and Stamina Drivers such as Atomic and Bearing currently dominate the meta and high recoil Attack Layers such as Winning Valkyrie, Z Achilles, and Buster Xcalibur and high speed Drivers like Xtreme and Jolt cant seem to keep up with their more defense counterparts. The recent releases of Geist Fafnir, Absorb, and Orb Egis won’t help their cases either.[/font][/font]

[font=.SF UI Text][font=.SFUIText]What do Attack types need to come back into the meta? I haven’t been with Beyblade for very long, so I don’t know. Do we need better Layers, better Drivers, or both? Maybe a really good hop Attack tip? Was there a really good Attack gimmick or feature from a previous generation that could be recycled for Burst? The upcoming release of Dead Hades could help or hurt Attack types, but the later release of a new Valkyrie and what appears to be a new Spriggan might help Attack types a little bit. What do you guys think? You guys have big brains. You guys should be able to figure something out.[/font][/font]
Heavy high recoil high speed stationary attack types. Lol thats all I could come up with.
If you could move your question to this thread it would be much appreciated.
https://worldbeyblade.org/Thread-Beyblad...pid1462721

Attack types are quite weak in the meta right now, but we can never be certain how future releases will affect the current meta. Asking in the thread above will most likely provide you with answers far better than my own as I've been kind of out of the loop for a while xD