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Full Version: Launching Spryzen Requiem S3 With A Sting Launcher
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When I try to launch Spryzen Requiem S3, it gets stuck on thenlauncher almost every time. What do I do?

Also this only happens in right spin mode

Bumped
did u try sliding it all the way back so it’s completely unbursted

if it’s not that, I wouldn’t know what’s going on?
Which string launcher are you using?
(Jul. 10, 2018  4:34 AM)TheBeyBladeGuy Wrote: [ -> ]Which string launcher are you using?

he said spryzen requiem s3, so he’s probs a hasbro blader.
hasbro has only one string launcher, the dual threat
(Jul. 10, 2018  4:41 AM)leosama Wrote: [ -> ]
(Jul. 10, 2018  4:34 AM)TheBeyBladeGuy Wrote: [ -> ]Which string launcher are you using?

he said spryzen requiem s3, so he’s probs a hasbro blader.
hasbro has only one string launcher, the dual threat

That explain then dual threat is garage it breaks the best one is probably the bright red version but the dark red one is trash
At the time of writing, there are only two Hasbro Burst Launchers, the Master Kit String Launcher and the Dual Threat Launcher. Many beyblades usually stay still spinning on the prongs of a free-spinning Ripcord Launcher, but this is a different kind of problem. Let’s start by making sure your beyblade is in the correct position, like have the beyblade completely flat against the prongs. If there is a problem, check the underside of the layer, you probably haven’t fully twisted it counter-clockwise. If there is still something going wrong, test the layer on different launchers to determine if it’s the launcher that’s going wrong or the layer itself.
(Jul. 10, 2018  4:35 PM)IronFace879 Wrote: [ -> ]At the time of writing, there are only two Hasbro Burst Launchers, the Master Kit String Launcher and the Dual Threat Launcher. Many beyblades usually stay still spinning on the prongs of a free-spinning Ripcord Launcher, but this is a different kind of problem. Let’s start by making sure your beyblade is in the correct position, like have the beyblade completely flat against the prongs. If there is a problem, check the underside of the layer, you probably haven’t fully twisted it counter-clockwise. If there is still something going wrong, test the layer on different launchers to determine if it’s the launcher that’s going wrong or the layer itself.

It has to be the launcher because the layer works with other launchers
The heading of the thread says “sting” instead “string”
(Jul. 10, 2018  5:48 PM)Battleburst Wrote: [ -> ]The heading of the thread says “sting” instead “string”

I saw
isn’t spryzen requiem s4 instead of s3? also, is the launcher working when the bey is in left, and does it work on your other beys?
(Jul. 11, 2018  3:38 PM)brandbrick Wrote: [ -> ]isn’t spryzen requiem s4 instead of s3?

No, Hell Salamander will be S4. The number indicates the system.

1 - Single Layers
2 - Dual Layers
3 - God/Switchstrike Layers
4 - Cho-Z/Turbo Layers

Legend Spryzen and Spryzen Requiem are both S3. You can see the S3 if you look on Spryzen Requiem's package.
(Jul. 11, 2018  3:49 PM)Frostic Fox Wrote: [ -> ]
(Jul. 11, 2018  3:38 PM)brandbrick Wrote: [ -> ]isn’t spryzen requiem s4 instead of s3? also, is the launcher working when the bey is in left, and does it work on your other beys?

No, Hell Salamander will be S4. The number indicates the system.

1 - Single Layers
2 - Dual Layers
3 - God/Switchstrike Layers
4 - Cho-Z Layers

Never mind, you’re right, I thought they would make it S4 since it’s an evolution to Legend Spryzen