World Beyblade Organization by Fighting Spirits Inc.

Full Version: Fun combos to mess around with?
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What are fun combos (not necessarily good)?
screw trident jerk nothing

aka “the test dummy”
lol
Why is it the test dummy
the whole thing is basically spring loaded and it bounces around the stadium
maximum garuda gravity loop
the layer and disk dont really matter with this combo but loop does.
basically tilt your launcher steep when launching and the bey will bounce because of loop, it can bounce out of the stadium.
I love using M2.T.L for whatever reason, it's so bouncy and useless that it's awesome. I love when the fisk lines up to the layer, similar to if Xcalibur lined up with Magnum or 1, somewhat.
If you have a fully awoken variable it’s fun to use combos with it.

I also like to use NL for a lot of combos.
Shelter Regulus 4star reboot. It can destabilize many of stamina and defence combo and also dodge attacks. Agaisnt all odds, the win rate may surprise you....
I love using galaxy Zeus wing merge
Seig Xcalibur nine tower
Xcalibur 1 Quake (with the lower point of quake facing away from the sword point.

It's the best hop attacker I've been able to make
I use aC.B.Mr as a training dummy. I can make it attack or stamina mode (unbalanced layer will lean towards the rubber on Merge, while balanced mode makes it normal) with the layer to change the movements, and boost gives the bey a grip on the stadium floor even if it is by a little bit.
Garuda 7m Variable
V2 upper quake