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Okay, early first impressions. Evipero seems better than U2. About 20-30 seconds more stamina on Gravity Revolve and just as Burst resistant with Heavy Needle
(Sep. 29, 2017  7:48 PM)MonoDragon Wrote: [ -> ]Okay, early first impressions. Evipero seems better than U2. About 20-30 seconds more stamina on Gravity Revolve and just as Burst resistant with Heavy Needle

so E.H.N has good burst resistance. all I need is a second heavy and a can test what would win defense wise. U2.H.N or E.H.N stamina wise i am sure evipero would win but defense wise...


also yet another good combo involving two stock parts.
(Sep. 29, 2017  7:44 PM)MWF Wrote: [ -> ]so i have heard hasbro accel is rounded but how rounded is it? (i have one but I never looked at it because my combos leaned towards F Z and a currently X.) can it be called a semi flat? or is it just a rounded flat.

(Sep. 29, 2017  7:52 PM)MWF Wrote: [ -> ]
(Sep. 29, 2017  7:48 PM)MonoDragon Wrote: [ -> ]Okay, early first impressions. Evipero seems better than U2. About 20-30 seconds more stamina on Gravity Revolve and just as Burst resistant with Heavy Needle

so E.H.N has good burst resistance. all I need is a second heavy and a can test what would win defense wise. U2.H.N or E.H.N stamina wise i am sure evipero would win but defense wise...


also yet another good combo involving two stock parts.

So I hear G2 and J2 are good too. I want someone to test that when they get their hands on them. G2 in TT was really good for defense, idk about Hasbro
Hasbro cycle looks pretty balanced.ithink it might have potential for defense and stamina
(Sep. 29, 2017  9:28 PM)Rebel Blader Wrote: [ -> ]Hasbro cycle looks pretty balanced.ithink it might have potential  for defense and stamina
I heard that too. I heard J2 could take lS' attacks without bursting much, but was KO'd.
(Sep. 29, 2017  3:45 PM)MystMotone101 Wrote: [ -> ]
(Sep. 29, 2017  3:40 PM)Rebel Blader Wrote: [ -> ]If possible try hasbro r2 for stalling against a survive based opponent too and also hasbro r2 for ko attack



For that, I did experimentation on that already (without actual testing grounds), and I can say that it's not exactly test worthy. I'll get a video up as to why in a bit.
Yea im really curious about hasbro r2 performance .i have heard really different opinions  about it from absolute self-bursting trash to v2 comparable.i really wanna know its performance  i have been using hasbro r2 combos in yt cbts altho i know they arent reliable sources but it did good there so thats why i have so much hope for it. I also do wanna know if it has potential and if it has potential which energy layers it outclases and which layers it is outclassed by basically i wanna know if why it would be bad is it cuz of shape or slopes.
Hey could someone test W2 Down Revolve
(Oct. 01, 2017  4:35 PM)Tommykats Wrote: [ -> ]Hey could someone test W2 Down Revolve
It doesnt need testing its bad
So I found an attack combo that can BURST U2.H.N. It's X.H.H

How it happened. I launched U2 first and it stayed in the center instead of circling. Then I launched my hold combo at a slight angle and I knocked U2 off balance then sped of to the tornado ridge, circled once, then launched itself at the wall and bounced back right at the off balance U2 bursting it.
does hold have use in a very aggressive tornado staller?

one thing I tried was O.K.H thinking that it's elliptical design would increase the power behind the rebound attack but what I found was it sped up quickly bounced off the wall hit U2.H.N then started stalling and even after bouncing of the wall it had enough spin to win by OS.
How does Wyvron compare  Unicrest/D2/K2 etc... . From what I've read so far; the TT version was top tier, does the Hasbro version also have potential or is it simply outclassed?
I couldn't find much about how the Hasbro version of Wyvern performs in the "Energy Layer: Wyvron" thread.
(Oct. 02, 2017  9:06 PM)tubitr Wrote: [ -> ]How does Wyvron compare  Unicrest/D2/K2 etc... . From what I've read so far; the TT version was top tier, does the Hasbro version also have potential or is it simply outclassed?
I couldn't find much about how the Hasbro version of Wyvern performs in the "Energy Layer: Wyvron" thread.

Hasbro nerfed a lot of of layers that were strong in the Takara Tomy line such as Nepstrius, Doomscizor and Wyvron. They are all very bad!
Unfortunately, Hasbro Wyvron is way too vulnerable to bursting to be even remotely considered for competitive play. It's best to stick with U1 or K2 (or maybe E1 based on Testing).
Okay, got a B-33 and did some preliminary tests, once I have more time I’ll do full tests but this is what I’ve deduced so far from Evipero and Unicrest U2.

If you’re gonna burst these two. MOMENTUM. MOMENTUM. MOMENTUM.

Xcalius is capable of bursting them so long as it’s going fast enough. If you’re going to face these Layers in a Hasbro tournament, get a Hasbro Variable and launch it again and again until it wears down. Currently that’s the only thing I’ve found reliably fast enough (I wore mine down by grinding it against concrete, don’t worry I don’t do tournaments). Hold slows down too much if banked and hoping for a rebound/Jet Shoot is too unreliable.

Also, if you’re thinking about using these Layers in a Takara Tomy tournament, might be a bit of a risk. Legend Spriggan is capable of bursting them on a good launch with Xtreme and with the rising popularity of using Variable. Eeeehhhhhh...
(Oct. 05, 2017  3:56 AM)MonoDragon Wrote: [ -> ]Okay, got a B-33 and did some preliminary tests, once I have more time I’ll do full tests but this is what I’ve deduced so far from Evipero and Unicrest U2.

If you’re gonna burst these two. MOMENTUM. MOMENTUM. MOMENTUM.

Xcalius is capable of bursting them so long as it’s going fast enough. If you’re going to face these Layers in a Hasbro tournament, get a Hasbro Variable and launch it again and again until it wears down. Currently that’s the only thing I’ve found reliably fast enough (I wore mine down by grinding it against concrete, don’t worry I don’t do tournaments). Hold slows down too much if banked and hoping for a rebound/Jet Shoot is too unreliable.

Also, if you’re thinking about using these Layers in a Takara Tomy tournament, might be a bit of a risk. Legend Spriggan is capable of bursting them on a good launch with Xtreme and with the rising popularity of using Variable. Eeeehhhhhh...

So X.H.V has a chance to burst U2 and E? Interesting. One thing that I noticed is some E combos are able to halt momentum. I wonder how E.K/G/T?.U will work? If E is able to take the hit the extra friction from the rubber will further halt movement and then allow it to escape and potentially counter with a push attack.

Any attack combo that can win against U2 and E combos are usally fast but light and win by KO. Though my testing may be a little unreliable due to the fact that the only stadium I have is the yellow Hasbro one and my launcher is just two blue Hasbro launchers with one of them gutted so it is just a handle.
(Oct. 05, 2017  4:38 AM)MWF Wrote: [ -> ]So X.H.V has a chance to burst U2 and E? Interesting. One thing that I noticed is some E combos are able to halt momentum. I wonder how E.K/G/T?.U will work? If E is able to take the hit the extra friction from the rubber will further halt movement and then allow it to escape and potentially counter with a push attack.

Any attack combo that can win against U2 and E combos are usally fast but light and win by KO. Though my testing may be a little unreliable due to the fact that the only stadium I have is the yellow Hasbro one and my launcher is just two blue Hasbro launchers with one of them gutted so it is just a handle.

Well a worn Variable which is hard to get with Hasbro’s softer rubber. I would say first up to the second row of teeth is where you get the necessary speed

I use heavy attack combos to improve the Burst Win Rate and it still keeps the same KO rate. And yeah, the greater distance between the pockets and the ridge on the B-33 makes it far easier to launch Attack Types at max speed without self ring-outs
(Oct. 05, 2017  4:45 AM)MonoDragon Wrote: [ -> ]
(Oct. 05, 2017  4:38 AM)MWF Wrote: [ -> ]So X.H.V has a chance to burst U2 and E? Interesting. One thing that I noticed is some E combos are able to halt momentum. I wonder how E.K/G/T?.U will work? If E is able to take the hit the extra friction from the rubber will further halt movement and then allow it to escape and potentially counter with a push attack.

Any attack combo that can win against U2 and E combos are usally fast but light and win by KO. Though my testing may be a little unreliable due to the fact that the only stadium I have is the yellow Hasbro one and my launcher is just two blue Hasbro launchers with one of them gutted so it is just a handle.

Well a worn Variable which is hard to get with Hasbro’s softer rubber. I would say first up to the second row of teeth is where you get the necessary speed

I use heavy attack combos to improve the Burst Win Rate and it still keeps the same KO rate. And yeah, the greater distance between the pockets and the ridge on the B-33 makes it far easier to launch Attack Types at max speed without self ring-outs

Heavy combos are good for powering through combos until it bumps into a combo that is just as heavy and made to resist movement. If it doesn't completely stop it it will mess up the flower pattern. Light weight combos are great at attacking combos that rely on friction to stop movement. Sure they don't have the smashing force of heavy but they also don't have all that weight to accelerate so even if it is stopped it will get back to speed so fast it looks like it never stopped.

X.W/T.X basically goes at light speed from the get go due to high Friction and low weight. Combine that with the natural recoil of X and you have a combo that can hit with enough force to get the other bey to lose grip and get flung out.

Or if the combo is circling in the beginning nothing can beat the tornado smash of a X.H.H combo. It is crazy how fast hold goes on the tornado ridge this combines the force of your attack with the movement of the target causing it to slam into the wall destroying stamina.
(Oct. 05, 2017  5:05 AM)MWF Wrote: [ -> ]Heavy combos are good for powering through combos until it bumps into a combo that is just as heavy and made to resist movement. If it doesn't completely stop it it will mess up the flower pattern. Light weight combos are great at attacking combos that rely on friction to stop movement. Sure they don't have the smashing force of heavy but they also don't have all that weight to accelerate so even if it is stopped it will get back to speed so fast it looks like it never stopped.

X.W/T.X  basically goes at light speed from the get go due to high Friction and low weight. Combine that with the natural recoil of X and you have a combo that can hit with enough force to get the other bey to lose grip and get flung out.

Or if the combo is circling in the beginning nothing can beat the tornado smash of a X.H.H combo. It is crazy how fast hold goes on the tornado ridge this combines the force of your attack with the movement of the target causing it to slam into the wall destroying stamina.

But if the opponent is heavy, the lack of inertia and high recoil means that the attack type is gonna ring out. Plus low weight and high friction means that the stamina will be even worse as there is little inertia keeping the Attack Type spinning.
(Oct. 05, 2017  5:09 AM)MonoDragon Wrote: [ -> ]
(Oct. 05, 2017  5:05 AM)MWF Wrote: [ -> ]Heavy combos are good for powering through combos until it bumps into a combo that is just as heavy and made to resist movement. If it doesn't completely stop it it will mess up the flower pattern. Light weight combos are great at attacking combos that rely on friction to stop movement. Sure they don't have the smashing force of heavy but they also don't have all that weight to accelerate so even if it is stopped it will get back to speed so fast it looks like it never stopped.

X.W/T.X  basically goes at light speed from the get go due to high Friction and low weight. Combine that with the natural recoil of X and you have a combo that can hit with enough force to get the other bey to lose grip and get flung out.

Or if the combo is circling in the beginning nothing can beat the tornado smash of a X.H.H combo. It is crazy how fast hold goes on the tornado ridge this combines the force of your attack with the movement of the target causing it to slam into the wall destroying stamina.

But if the opponent is heavy, the lack of inertia and high recoil means that the attack type is gonna ring out. Plus low weight and high friction means that the stamina will be even worse as there is little inertia keeping the Attack Type spinning.

I had success with a combo like X.W.X with getting KOs on U2.H.N and E combos if it has the speed to hit as soon as possible it may get a KO before stamina becomes a problem.
(Oct. 05, 2017  5:13 AM)MWF Wrote: [ -> ]I had success with a combo like X.W.X with getting KOs on U2.H.N and E combos if it has the speed to hit as soon as possible it may get a KO before stamina becomes a problem.

In Hasbro Stadiums where Knock-outs happen at the drop of a hat. Knock-outs in Tamara Tony stadiums are much harder due to the wider gap.

From my experiences in the B-33, you're best off with heavy disks for attack combinations
can we talk about something theoretical for a bit? how will hasbro balance the evolution layers? well one think I know hasbro's garuda is nerfed by the fact that god chips are not remove able. now how will dF be changed? if it gets a slight odax treatment hold dF.8G.H when hand/weak spun may be strong. any thoughts?
(Oct. 05, 2017  2:19 PM)MWF Wrote: [ -> ]can we talk about something theoretical for a bit? how will hasbro balance the evolution layers? well one think I know hasbro's garuda is nerfed by the fact that god chips are not remove able. now how will dF be changed? if it gets a slight odax treatment hold dF.8G.H when hand/weak spun may be strong. any thoughts?
Talking about how something will effect the meta which hasnt been released yet is useless. We do not know about them and should not be talking about them right now. At this time we should focus on the current releases
(Oct. 05, 2017  4:19 PM)Rebel Blader Wrote: [ -> ]
(Oct. 05, 2017  2:19 PM)MWF Wrote: [ -> ]can we talk about something theoretical for a bit? how will hasbro balance the evolution layers? well one think I know hasbro's garuda is nerfed by the fact that god chips are not remove able. now how will dF be changed? if it gets a slight odax treatment hold dF.8G.H when hand/weak spun may be strong. any thoughts?
Talking about how something will effect the meta which hasnt been released yet is useless. We do not know about them and should not be talking about them right now. At this time we should focus on the current releases

ok. well then, how will Z2 and the rest of that wave effect the meta?
(Oct. 05, 2017  4:53 PM)MWF Wrote: [ -> ]
(Oct. 05, 2017  4:19 PM)Rebel Blader Wrote: [ -> ]Talking about how something will effect the meta which hasnt been released yet is useless. We do not know about them and should not be talking about them right now. At this time we should focus on the current releases

ok. well then, how will Z2 and the rest of that wave effect the meta?

as they can be powerful attack type and it may balance out dominace of strong stamina type which are dominating at this point
(Oct. 05, 2017  4:53 PM)MWF Wrote: [ -> ]
(Oct. 05, 2017  4:19 PM)Rebel Blader Wrote: [ -> ]Talking about how something will effect the meta which hasnt been released yet is useless. We do not know about them and should not be talking about them right now. At this time we should focus on the current releases

ok. well then, how will Z2 and the rest of that wave effect the meta?
I dunno about the rest of the wave but saw tests of z2 its top tier for mixed attack and can help beat things like yegdrion/kerbeus plus survive but it hasnt been tested against them yet
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