World Beyblade Organization by Fighting Spirits Inc.

Full Version: Any criticism to Takara Tomy's products?
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So, I notice how many people praised TT's Beyblades, Stadiums, and Launchers and saying that their product will always be better than Hasbro's. But I haven't read anyone who criticized their products and I thought talking about it now would be an interesting discussion.

So, is there anything you don't like about TT's Bey Accessories at all?
Some products are very fragile like the first Sword Launcher and few Beylaunchers and some layers. Which means they break easily.
The durability of beys(Z2, Blue Xcalibur from Gacha, Inferno Ifrit, and the constant breakages of V2)
Then there are the launchers
Many Beylaunchers skip and/or break easily. Sword launcher breaks easily
Stadiums in special sets(ex. Start dash set, Vs set)
They are literally the same stadium with different colored tabs
There are a few others but, I can't remember them right now XD
They focus so much on aesthetics, that they forget how to make parts useful and structurally sound, to the point of where roughly 75% of the parts release have little to no competitve use, or end up being used for something they really weren't intended for.  Heck, you know there is a problem when you see an attack layer being used for stamina.
More than 75% of the driver's gimmicks are replicated straight from the Metal Fight Beyblade series, many layers are extremely cheap and can break really easily, an extremely high percentage of the parts released so far never had a competitive use and never will, the BeyLauncher's Handle are super fragile, (especially the clear ones), the rubber on Xtreme wears down surprisingly fast, some layers seem to have ''sticky teeth'' and finally, some layers' teeth wear down extremely fast, making them completely useless after only a few battles.
(Mar. 20, 2017  3:38 PM)Sıon Wrote: [ -> ]They focus so much on aesthetics, that they forget how to make parts useful and structurally sound, to the point of where roughly 75% of the parts release have little to no competitve use, or end up being used for something they really weren't intended for.  Heck, you know there is a problem when you see an attack layer being used for stamina.

I agree, I see the TT ones as diamonds, beautiful but hit at the right spot and it shatters worse than glass, the plastic is harder, but it doesn't break, it shatters like pink diamond (Get the joke, no? K, I'll take my leave now) the Hasbro ones are easier to bend so that their parts get defective first but break last.
The teeth on many layers, why is it that they over compensate with the teeth so much? It ends up doing the exact opposite of what they intend, metagame balance
Wow, this is going to be a really long rant...

First, the parts.
I don't know what happened to TT, but most of the parts are downright unusable, as in they suck so much that it's impossible to bring 90% of them to a friendly match because they end up losing every time, either bursting due to pathetic teeth that overcompensates the power of the layer itself, or a spin finish as the layers are way less well-rounded as they were in the metal saga. Most of the disks are useless, and the drivers often get outclassed too often without exploring other sorts of gimmick. Also, the layers break way too easily.

Speaking of winning, I have to mention knockouts.
This is one of the worst things that infuriates me every time I conduct a test. Knockouts are just far too rare. The stadium itself has walls on all sides and three pockets, making it way too easy for avoiding KOs simply by having enough velocity to crash into the wall and bounce back into the stadium at the entrance of the pocket. KO combos are just rendered near useless because of this. I'm not saying it's impossible to KO, but it's far too much of a nerf for offensive hybrids.

And now that I've mentioned testing, I shall begin my rant on launchers.
The beylaunchers are good, but they break way too easily, and there's a notch right beside the metal strip that wears down over time which makes the launcher unusable. The default swordlauncher is notoriously bad, as mine failed to launch at maximum power after just a single day of using it. Wow. The short launchers were pretty good too, but they suffer the same problem of decreasing launch power as the two launchers over time, and also has additional problems such as getting stuck for no reason, and the entrance wearing off over time. This is seriously detrimental for anyone who wishes to conduct a proper test or use these launchers competitively, and I end up feeling cheated every time my launcher wears or breaks. If the launchers break this easily for a person like me, I have no idea how many launchers a competitive user would ever require.

Also, false advertising. A.k.a. The parts part 2.
Despite some parts do work as advertised (e.g. X2  being powerful at bursting and also prone to losing clicks), many don't (e.g. D2 being far superior to most stamina/defense layers when being advertised as an attack type and OHKO everything in the anime). I don't think TT even does research.

Last but definitely not least, the utter lack of originality.
This is a major issue with any franchise in existence, and beyblade is not an exception. While other franchises go out and at least attempt to do something new, TT rarely does, like how the new Valkyrie is just a carbon copy of Big Bang Pegasus from the 4D series. While we can definitely see TT trying to innovate with rollers on Kreis Satan, this sort of originality is pretty rare throughout the whole series. Still, it's pretty reassuring to see TT try to bring something new to the table once more.

That concludes my rant for the day, and I'll be back if I have more things to complain about.
Worth mentioning: all complaints formulated here also apply to Hasbro's version most of the time, so Hasbro is like twice the number of complaints hah.
Very good point Kai-V, ROFL
I don't think originality always matters as long as the parts are good, parts like Liner is pretty original but that part is bad, on the opposite, parts like Revolve and Xtreme aren't really original but are good. I think Orbit is somewhat original because the gimmick is all about the very freely rolling ball, most rolling ball tips up to this point have been metal, and the rolling ball gimmick for Orbit is that it's meant to be able to get hit but roll back into the opponent and sort of block or counter their attacks by rolling towards them. I don't know the real reason why the other tips that could roll before have the feature to begin with as it really helps mainly in burst because it reduces bursts by having less resistance on the stadium arena. Oh and speaking of plastic beyblades, I guarantee that if the parts were mostly based on them, like a rubber Bearing or heavy metal core, then less people would complain about the lack of originality, and it would definitely enforce my point of good/functioning parts over original ideas.

If I had to complain about anything, particularly Beyblade Burst is quality control, because a lot of the Dual Layers broke, and while it probably happened with original plastic beyblades, Burst have thicker layers compared to many original attack rings being pretty thin and because at this day and age, you'd think they would focus on the durability considering they are battling tops and because of the crazy bursting action. Hasbro seems to have less brittle plastic and it's a little softer (from my experiences) and therefore, it'll have more stress marks but won't snap as easily, however Hasbro does have it's own set of problems, besides the weird bright colours they always use or questionable changes, I find the quality of Hasbro beyblades are rather inconsistent, sometimes it can be good but many times, they'll have foggy plastic, some metal wheels like the Evil wheel from Befall had a weird bent centre sometimes and the tips seem to wear faster than the TT counterparts, not to mention the weird molding variations which happen to me a lot more than for TT beyblades.
I never really had any complaints until Burst. Some of the TT releases during MFB were more prone to breakage than the Hasbro releases, but Hasbro made a lot of stupid changes to random things like the designs of the beys themselves and I really hated that. If you look at some of the earlier releases, for example Virgo or Phoenix, you can see where they clearly removed the names from the faces. But like, why? I can understand if you're changing the name, like from Phoenix to Fireblaze or Cancer to Gasher, but they didn't even put the new names in place of the old ones, they just left it blank and left some decent face designs looking stupid and unfinished. Like what was the point in that?

So I always preferred TT releases because in general they looked nice and aesthetics were important for me for that series. But when Burst was released, I developed some gripes with how TT handles the brand. I've talked about this before, but the original Metal Fight released from 2008 are by far my favorite line from this franchise, they all looked really great and the game played really well. Even the hybrid wheel releases from 2009 onwards look great and mfb was a good series for many years but it started getting crazy towards the end in hopes of shaking up the metagame. When burst came out, I was open to the idea of going back to plastics, and I was open to the idea of the bursting mechanic. But once we got our hands on the new beys for the first time, I didn't really like it so much. The designs were alright, so I wasn't as worried about aesthetics, but the wearing problems are what really got me. There were some releases on mfb that some people would buy multiples of, like Pegasis for it's RF tip. But having to buy a new Valkyrie fairly often because you want to use it competitively, for example, that got me. I understand that parts and tops will wear, I remember having some of my AR's becoming kinda loose during Bakuten Shoot, but they were still usable (still are). You can't even use a lot of Bursts parts competitively if you play around with it in your bedroom before going to a competition. And I get that they made efforts to fix this, but they really should have taken care of it before launching the series at all. It's just a press for cash.

As for how burst itself plays, ignoring the wearing problems completely, I just don't think it feels as nice as metal fight beyblade did. I've posted about this in other threads, but recently I've joined a club for beigoma, which is the traditional game that beyblade comes from. I've been playing this game for about a month now and since the tops are completely metal the feel of the game is exactly like the earliest releases of mfb which I love so much. I feel like, after doing a metal based series, TT should have seen why it made for a superior game and should have went for another metal-based top series but they didn't. I understand changing things between series to differentiate it from the previous series, but it just feels like metal should be the standard for this series after having gone through heavy metal system and metal fight. Even the original bakuten shoot line plays better than the current series does.

And I'm still open to using plastic tops as long as they have enough weight to make the game fun and competitive still, but the burst mechanic itself kind of ruins this whole series. It's cool in theory, but when you throw it into the field and try it for yourself, it's just not fun. I'd be fine using plastic tops again in the next series, even if I do prefer metal, but I want solid tops again and I want a serious storyline for the anime/manga again. I don't mind if there's jokes and gags, and I understand that changes needed to take place after Yokai Watch shook up the young shonen market in Japan (every show is following Yokai Watch's lead now. Even Pokemon and Puzzle and Dragons are making some of the same changes) but I feel like this series could do it better that it currently is.
(Mar. 26, 2017  3:21 PM)Kai-V Wrote: [ -> ]Worth mentioning: all complaints formulated here also apply to Hasbro's version most of the time, so Hasbro is like twice the number of complaints hah.

Trueeeeee takara is easily better than hasbro any day in products apart from one issue and I'm sure someone brought this up but uriel 2 plastic gold syndrome. Horrible little issue makes it impossible to use and apparently it has one of the best bottoms for competitive play. It probably is my favourite looking bey but it sucks that the one I assembled had to break some parts like the clips etc.
(Apr. 04, 2017  5:30 PM)Yblader1 Wrote: [ -> ]Trueeeeee takara is easily better than hasbro any day in products apart from one issue and I'm sure someone brought this up but uriel 2 plastic gold syndrome. Horrible little issue makes it impossible to use and apparently it has one of the best bottoms for competitive play. It probably is my favourite looking bey but it sucks that the one I assembled had to break some parts like the clips etc.
The GPS of Uriel 2 is the main reason it's one of my least favourite beyblades ever, that and it's meh aesthetics. Second worst beyblade behind Hayate for me.
(Apr. 04, 2017  5:50 PM)Jinbee Wrote: [ -> ]The GPS of Uriel 2 is the main reason it's one of my least favourite beyblades ever, that and it's meh aesthetics. Second worst beyblade behind Hayate for me.

Idk cos I heard it's quite competitive for combos but personally it's a collection  bey for me. I still think it looks beautiful.
(Apr. 04, 2017  6:01 PM)Yblader1 Wrote: [ -> ]Idk cos I heard it's quite competitive for combos but personally it's a collection  bey for me. I still think it looks beautiful.
By "worst", I mean my second least favourite.
(Apr. 04, 2017  6:01 PM)Yblader1 Wrote: [ -> ]Idk cos I heard it's quite competitive for combos but personally it's a collection  bey for me. I still think it looks beautiful.

It is competitive with the tip is arguably the best attack tio in plastics and there is a way to use the tip without the base
Anyone having breakage problems with D2 & R2?
(May. 06, 2017  2:11 PM)Kouryuu Wrote: [ -> ]Anyone having breakage problems with D2 & R2?

R2, no. D2 is somewhat fragile, yes, but hasbro's is less so.
(May. 06, 2017  2:29 PM)Suzaku-X Wrote: [ -> ]R2, no. D2 is somewhat fragile, yes, but hasbro's is less so.

I got a little crack on my R2 on the clear part. The bad thing about it is i just bought my D2 this morning
(May. 06, 2017  2:40 PM)Kouryuu Wrote: [ -> ]
(May. 06, 2017  2:29 PM)Suzaku-X Wrote: [ -> ]R2, no. D2 is somewhat fragile, yes, but hasbro's is less so.

I got a little crack on my R2 on the clear part. The bad thing about it is i just bought my D2 this morning

Wow, I've never really seen that. D2 isn't as frequent, as say, Z2, so it should be fine.
They never made a blue Lynx......................
,but then again that could also be said about SK and Hasbro.
Just got home, tired, so I decided to pull out my launcher and beys to complete my blading ritual. Then I remembered something. I took out my old metal saga beys, and had a lot of fun with it.
Oh yeah, you know where this is going. Another rant about how the burst series is exponentially worse. And yes, I actually have a reason for hating the new burst series.
Parts part 3.
A big reason why I was drawn into blading is because of the science behind the beys. How high should the bey be to avoid scraping, which bottom should I use for maximum attack power, which fusion wheel should I use to optimize for offense or defense, etc. I was largely fascinated by the phenomena of radius relating to stamina, and the advantage of a low center of gravity. But, with the introduction of the burst series, there isn't much customization available. The layers are almost the same size, the drivers are pretty much the same height, etc. There's way less variety available in burst imo.
Dark Deathscyther's design. Many breaks have been reported while using dark deathscyther, and takara does nothing to reinforce it.
(Jun. 27, 2017  5:54 AM)BurstMaster Wrote: [ -> ]Dark Deathscyther's design. Many breaks have been reported while using dark deathscyther, and takara does nothing to reinforce it.

They didn't want to deal with redesigning a reinforcement so they just decided to ban it lol
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