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how would Dragoon MSUV fair aganst heavy defense odin and the metagame today?

how would HMS beyblades in general fair against the metagame today? do they have any chance with MSUVs attack or any other good custom beyblade?


any answers will be helpful because im not as experienced as some other people here with the metagame and beyblades of 2016
cheers!
well... HMS is treated has a format on it's own, in tournaments HMS are used against each other, not with other formats, the same happens with burst, Burst beybalde would battle Burst beyblade, MFB with MFB and so on

Also an uncustomized Dragoon MSUV is not good enough in an HMS tournament (if I'm right) because its attack ring isn't very good (there are others that deliver heavier blows) so you would need to change it Uncertain

I hope that helps you

EDIT

Also, there is a thread where you may ask for questions
https://worldbeyblade.org/Thread-Ask-a-q...n-answer-2

and one dedicated only for questions about HMS
https://worldbeyblade.org/Thread-HMS-Q-A-Thread
Yeah, as Izhkoort wrote, Dragoon MS UV couldn't be considered part of the Burst metagame. They are completely different gameplay systems. Like trying to use Pokémon cards to play Magic: the Gathering.
now im very curious

how can 2 beyblades be so different that you go so far to call them the difference of pokemon cards and mtg cards


this comes from a card game player since 2004 i have played most card games up to 2010

please explain!
(May. 20, 2016  2:48 AM)cyberend Wrote: [ -> ]now im very curious

how can 2 beyblades be so different that you go so far to call them the difference of pokemon cards and mtg cards


this comes from a card game player since 2004 i have played most card games up to 2010

please explain!

HMS and Burst are very different. Different system (meaning you can't customize them with each other), one is designed to be a compact, heavy metal top while the other is made of plastic and Bursts. The fact that one revolves mainly around it's metal design and gameplay is much different. Burst beys burst, but do HMS? No.
For one, Beyblade Burst introduces a whole new way to win, which is also a whole new vulnerability within this new gameplay: bursting. Being able to explode and make the opponent explode changes litterally everything.
Well, one system explodes, the other doesn't.
Of course the one that doesn't blow up will win.

'sides, not like you should be battling them between each other.
I wouldn't even want to spin that old, now $200 top against Mr. Explodey.
(May. 20, 2016  2:48 AM)cyberend Wrote: [ -> ]now im very curious

how can 2 beyblades be so different that you go so far to call them the difference of pokemon cards and mtg cards


this comes from a card game player since 2004 i have played most card games up to 2010

please explain!

To add on to what others have said, each Beyblade generation is designed as a standalone gameplay system, and the game is balanced only with consideration to other parts within that system.

A Beyblade from the Burst generation will obviously generally lose to a Beyblade from the Metal Fight or HMS generations — they are designed to explode with the pressure of heavy hits, a vulnerability that other systems don't have to consider. And obviously, metal hits much harder than plastic.

This doesn't mean Burst tops are inferior, they're just different. As long as the gameplay within the system works well, that's enough. Just as HMS tops aren't inherently inferior to late MFB or Zero-G tops; they're simply not meant to play together.
oh alright that cleared up alot for me! thank you guys!

i was just wondering tho.. why do they explode? whats the point? is it for coolness factor or does it have some practical use besides mixing your beyblade with your opponents or limiting the release of burst beyblades around the world because of the potential hazards with small pieces that you can get in your eyes n stuff?


haha
Actually it reduces the number of battles that are just long and boring stamina matches. Also, Hasbro will be releasing Beyblade Burst later this year, so clearly hazards are fine...
(May. 20, 2016  6:11 AM)cyberend Wrote: [ -> ]oh alright that cleared up alot for me! thank you guys!

i was just wondering tho.. why do they explode? whats the point? is it for coolness factor or does it have some practical use besides mixing your beyblade with your opponents or limiting the release of burst beyblades around the world because of the potential hazards with small pieces that you can get in your eyes n stuff?


haha

The Burst Finish mechanism adds a totally new dimension of play that completely changes the nature of the game. Previously, there were only two ways to win:

- hit the opposing Beyblade hard enough to knock them out of the stadium
- withstand the opposing Beyblade's hits long enough to outspin them

In Burst, you can now defeat Beyblades with high-pressure attacks that don't rely on movement speed – we've seen the rise of "stationary attack" types that are focused on maintaining high velocity and hitting the opposing Beyblade while spinning completely still, compared to typical Attack-types that move very fast.

It also means that even if you fail to KO an opposing Beyblade, you can defeat it with a heavy hit or a succession of light hits. This adds a level of "health" to Beyblade that didn't previously exist, and incentivizes new types of play strategies.