@th!nk's huge post: Well (and here comes another crazy comment), I actually don't find Scythe that good for Defense at all.
Yup, I said it. I did some testing against Cosmic, Gravity and Lightning, and Earth made it look like trash. Like, seriously. I had a Gravity Attack type launch it across the room like 4 times in a row, and then, when I was getting up to reach for Scythe, and did a double take, and lo and behold I realized that Gravity had been in Defense mode the whole time. I really don't know how people are getting those kinds of results. Earth was getting win rate 50% higher against all my attackers consistently (and that was with me actually attempting to give Scythe an advantage). I really don't see the potential at all.
As for Scythe CH120RF (which I assume is the combo you are saying is broken), have any of you guys tried lower track combos against it? Earth/Libra LTDC and LTSC will stomp on its grave. Like, every time. By a MILE. There might be something wrong with my Scythe, because I am definitely not getting ban-worthy results on any setup. :\
Now, one more insane comment that will probably destroy my reputation... I've actually found that weak-launching against Lightning
doesn't work. Aaaaaaand the reaction... lemme give you a few seconds to cool down... Alright, now, if you're back up on your chair and you're breathing again, let me explain:
I've done extensive testing with Lightning against Defense, launching the defender at all different strengths, and I actually found that Lightning could KO a defender launched at around 60%
easier than it could KO one launched at 100%. Of course, there's a launch involved. If one does the wide-ish sweeping launch used for most left-spin combos, Lightning will destroy weak-launched right-spin Defense like nobody's business. If one straight-up banks, it'll still win occasionally, but not as easily as against a defender launched at 90-100%.
Of course, this is the proper launch to use with all left-spin Attack types, so it shouldn't be taken as a "catch" to Lightning's advantage. That simply what I've found in my personal testing. It could've a long-winded fluke or something, since it pretty much contradicts all logic, but I wouldn't be too worried with Lighting against a weak-launched Defense type.
Yes, I own the Attack version of Perseus, and I truly and honestly find Lighting, Cosmic, and Beat all more effective overall in terms of pure smash. That's just my personal experience. Even if it's about even with Lightning for most people, I can be just about 100% sure that Cosmic will undoubtedly make it look wimpy for anyone who tries it. Probably by a very notable amount.
Just to let you guys know, I'm completely sane. I didn't eat anything weird, and I'm not making any of this stuff up. XD I hope that didn't shock anyone too much...
: I have done extensive informal testing with Gravity F230GCF, and it is absolutely unbreakable. If you get lucky with a super-high powered Attack type and the user is crazy enough not to weak launch, you have a chance, but F230 in dual spin is such a ridiculous monster that I don't think it should be tolerated.
In fact, if it were me I would honestly call an "emergency" ban on it. Like, right this second. It's that insane.
Plus, how could it not be a problem? Dragooon F230 is so utterly dominant in Zero-G that it basically renders anything in the user's meta virtually useless except other right-spin F230 customs.
In Standard, it's not much of a problem, but mostly because Left-spin Stamina has a shot at OSing it. With Gravity, first of all, Meteo is carp for pure Stamina (ever more so that Dragooon), and secondly, Gravity can spin two ways! It doesn't have to deal with same-spin Stamina, because it goes both directions!
I honestly think it's common sense to see how overpowered it would be, even if you haven't tested it at all.
That's just my two cents. Sorry if I sounded rude or anything... XD I have a problem expressing my opinions.