World Beyblade Organization by Fighting Spirits Inc.

Full Version: Hello from Rising Star Games!
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Hey everyone,

Thanks for having me here Smile My names Samuel and I'm the community manager at Rising Star Games. I'm joining you guys here to answer any questions you have and see how everyone is getting on with the game!

I've been at RSG for just over a year now. I've spent a lot of this time working on BEYBLADE: Evolution for the 3DS and the release is finally here! The game is developed by a Japanese company called "Sims" and we are the publisher. My knowledge of the game is taken mostly from my 40+ hours gameplay. The more time you put in, the more addictive it seems to become!

I know my performance tips from my spin tracks and all the basic theory behind battling strategies and techniques, but I'm sure I will also be able to pick up some tips from you guys Smile

Also, a big shout out to the WBO admins!
Thanks for joining. Grin

I have a couple of questions:

1. Can we use a Siding Shoot for attack types? (tilting 3DS to side and launching)
2. Is there any particular reason the Metal Fury versions were used, rather than 4D?
3. Is there any particular reason that Ifrit is the only Shogun Steel top? Is Synchrom available?

Thanks. Tongue_out
Cool! This is awesome to see you here!

Since you've played it a lot I'm gonna ask here, how accurate are the parts performance in the game to real life?
(Nov. 05, 2013  1:03 PM)Leone19 Wrote: [ -> ]Thanks for joining. Grin

I have a couple of questions:

1. Can we use a Siding Shoot for attack types? (tilting 3DS to side and launching)
2. Is there any particular reason the Metal Fury versions were used, rather than 4D?
3. Is there any particular reason that Ifrit is the only Shogun Steel top? Is Synchrom available?

Thanks. Tongue_out

Hey Leone,

1. BEYBLADE: Evolution doesn't include the side shooting ability, this means you can't make use of the flower pattern unfortunately. However, with the right performance tip, I find the Bey spirit allows you to arch inwards toward Stamina Beys sat in the middle.

I will include side shooting in my feedback notes for the developer. The flower pattern would be really useful.

2. All of the content in the game is subject to lots of licensing agreements and fun stuff like that behind the scenes. BEYBLADE: Evolution is a nice starting point to run alongside the Anime series and gives us a lot of space to move forward with the IP.

3. The Shogun Steel top is a similar story. We are happy to have it feature in our game Smile Synchrome is available and allows you to utilize different modes.

Hope that helps!

(Nov. 05, 2013  1:03 PM)Tri Wrote: [ -> ]Cool! This is awesome to see you here!

Since you've played it a lot I'm gonna ask here, how accurate are the parts performance in the game to real life?

It's hard to say because my Beyblade experience has recently been entirely virtual! The game is built from the ground up to be a battle simulation of Beys digitally constructed from their real life parts. When you make customizations to your Bey to can feel the difference from battle to battle, especially if you are battling with the same opponent multiple times in the Data Battle mode. Knowing your performance tips also helps a great deal when creating a Bey you which you want to behave a certain way.