Sep. 17, 2012 2:33 PM
Since nobody test this stadium yet stadium itself i think its time to see whats top tier in each stadium and whats not so this thread is about testing parts and feel free to ask and do results and i try to get new Zero G parts and beys and results will be posted in the OP and StrikerX will be helping me out with the test and i try to have new results coming up
In the stadium Metal tips or rubber tips seem to have better control as it sway the stadium but dosn't lose control in the arena but what i realized is the weight and spin direction is an important factor of the arena as certain tip and track combinations won't work if the combo is too light as i found myself using Orojya Dragooon LW160RDF as instead of when it goes of balance and lose control it will stay in the center and can't be swayed properly by opposite spin direction beys(RDF will sway like crazy depending on the weight in the same spin direction).The Real factor of this stadium is determine by what spin direction or weight and track and tip which determine the battle.
Equipment
3 Segment grip with string launcher
Zero G balance stadium
Cardboard
Attack test:
In the stadium Metal tips or rubber tips seem to have better control as it sway the stadium but dosn't lose control in the arena but what i realized is the weight and spin direction is an important factor of the arena as certain tip and track combinations won't work if the combo is too light as i found myself using Orojya Dragooon LW160RDF as instead of when it goes of balance and lose control it will stay in the center and can't be swayed properly by opposite spin direction beys(RDF will sway like crazy depending on the weight in the same spin direction).The Real factor of this stadium is determine by what spin direction or weight and track and tip which determine the battle.
Equipment
3 Segment grip with string launcher
Zero G balance stadium
Cardboard
Attack test:
spoiler (Click to View)
VS Stamina
Flash W145MF(Attack) VS Phantom 230D
At the tenth round Phantom change from attack to stamina
Flash W145MF: 9 wins(5 OS,4 KO)
Phantom 230D: 11wins ( 10 OS,1 KO)
Flash winrate: 45%
The results didn't meat my expectatins but what i seen is that if Flash couldn't get any early hits it will circle around and phantom would stay in the middle and outspin it with 1 or 2 rotations however if Flash manages to make phantom unbalance phantom will cricle around the stadium and get back in the middle.
VS Balance
Ifraid Gryph 160CF VS MSF Reviser Saramanda 230MB
Ifraid Gryph 160CF: 4 wins (3 OS,1 KO,)
MSF Reviser Saramanda 230MB: 15 wins (14 OS,1 KO)
Gryph winrate: 20%
Saramanda weight dominated the battle as Gryph use the CF tip to circle around but ends up either KO itself or lose its stamina.
Flash W145MF(Attack) VS Phantom 230D
At the tenth round Phantom change from attack to stamina
Flash W145MF: 9 wins(5 OS,4 KO)
Phantom 230D: 11wins ( 10 OS,1 KO)
Flash winrate: 45%
The results didn't meat my expectatins but what i seen is that if Flash couldn't get any early hits it will circle around and phantom would stay in the middle and outspin it with 1 or 2 rotations however if Flash manages to make phantom unbalance phantom will cricle around the stadium and get back in the middle.
VS Balance
Ifraid Gryph 160CF VS MSF Reviser Saramanda 230MB
Ifraid Gryph 160CF: 4 wins (3 OS,1 KO,)
MSF Reviser Saramanda 230MB: 15 wins (14 OS,1 KO)
Gryph winrate: 20%
Saramanda weight dominated the battle as Gryph use the CF tip to circle around but ends up either KO itself or lose its stamina.