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Skyrim Ultimate Armor Guide


http://www.youtube.com/watch?v=4VOoSYGTKTc&feature=plcp

I would like to preface this by saying I will not be debating aesthetics. Some people love the look Daedric armour provides and can't stand Elven armours in contrast to heavier armour. If that's the case, ignore whatever I have to say and wear whatever looks most appealing to you. You're going to reach the AR cap either way.

The Armour Rating Cap

The AR cap in Skyrim is 567. This armour rating was proven by Mathematicians only two months after the game came out so there is no dispute over it as a lot of time has passed during the period between then and the current state of the community. Increase the number as high as you please, any number above the cap is arbitrary and will not contribute to mitigating any more damage than you would if you were only at 567.

Worthwhile Perks [Light]:

Agile Defender 1/5 – If you commit to the tradeskills template, the first level of this perk is required to reach the armour cap in Elven. For people using necromage or glitched tradeskills however, this perk is useless because you're going to hit the cap anyway.

Custom Fit – This perk is also necessary to reach the cap in Elven Armour provided you wear all light armour. This and the first increment of agile defender is all you'll need to get to 567 assuming you're following a tradeskills template.

Wind Walker – The extra regeneration isn't terribly noticeable while travelling, although in combat you'll notice a huge difference. For melee users however, I'd advise you cook vegetable soup which is a much more viable way of regenerating stamina during battle. Where this perk shines is for archery users, the extra regeneration is absolutely crucial while aimed in with eagle eye. The extra few seconds to line up your shot is a welcome addition, so I highly recommend this perk for fletchers. It is worth noting heavy armour has no comparable perk, so light armour may already turn out to be a better choice for bow users.

Useless Perks [Light]:

Unhindered – The difference unhindered will have on stamina penalty, run speed or the weight of your armour is highly negligible because light armour has no penalty and elven pieces only weigh 4 for the chest piece, etc.

Matching Set - Unless you aren't following a tradeskill template, this perk is useless and unnecessary in order to reach the cap.

Deft Movement – This perk claims to have a 10% chance to avoid all damage, though it actually works an extra percent of the time. It works against all physical damage, arrows, shield bashes, though it will not work against sorcery. Having a 10% chance however, does not mean every one out of ten hits it will work, as you will have streaks where it feels like the perk does absolutely nothing at all. For defence oriented builds, every little bit will count, but if you don't buy this, you won't notice anything.

Worthwhile Perks [Heavy]:

Conditioning – This is the absolute best and most worthwhile perk in the heavy tree. It is also the only perk you should consider other than purchasing the ones necessary to get to it. For some people, wasting a stone or head slot is not an option and the stamina, speed and weight penalties for heavy armour are so huge it's difficult to ignore this perk. Get to 70 skill in heavy armour as soon as possible and immediately buy this perk.

Useless Perks [Heavy]:

Fists of Steel – This perk was intended to be a joke although for those taking an unarmed build seriously, please note that the description of this perk is highly misleading; it will do the base armour rating in damage. This means 111 AR Daedric gauntlets will do as much damage as 18 AR Daedric gauntlets because in both instances, this perk is only doing the base AR, which is 18 for Daedric.

Well Fitted – This perk claims to reduce the amount of stagger you suffer by half. I've tested nearly everything and have not gotten this perk to either activate or work, windshear, giants amongst other things still stagger you. Completely broken and a wasted perk, along with the perks you need to get to it.
  • Reflect Blows
  • Matching Set
  • Tower of Strength
  • Juggernaut
  • Cushioned

The Use of Stones to Remove Heavy Armour Penalties:
The Steed Stone is located above a mountain at the very top left of the map, closest to the Solitude hold. It provides extra carry weight and removes the stamina penalty for both light and heavy armours without requiring an extra few perks in the heavy tree although this change is more apparent for heavily armoured players. In the dawnguard a special trinket which can be accquired on a side quest allows you to have two stones, further increasing the viability of this stone. It does require a free head slot, and giving up the two pieces for enchanting may not be worth the tradeoff if you have heavily invested into tradeskills or don't see the need for additional stones.

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The Effect Armour Has on Sneaking Abilities:

Sneaking differs much from Oblivion where your effectiveness in sneaking is calculated by your armour weight overall in contrast to just your boots in Oblivion. The difference heavy armour makes compared to light armour with regard to sneaking is absolutely huge, where you need to spend an extra point to get silence to sneak at full speed from the front in heavy armour, whereas you only require custom fit to do this in light armour.

The Use of Glitches to Maximise Efficiency:

The Ancient Knowledge perk can be gained by completing a quest issued by a particular Argonian called From Deepest Fathoms, who patrols the Riften harbour at night time. You must be at least Level 15 to begin this quest.This perk grants additional armour rating if all Dwarven Armor is being warn as well as providing an additional 20% increase to your smithing level, allowing you to improve your weapons to greater extent.

Up to five enchantable armour pieces can be equipped using a glitch detailed in the video below.

http://www.youtube.com/watch?v=UdkI1OiwLac

Currently Bugged Items or Perks:

~ The Ancient Knowledge perk is currently bugged. The description says it allows for quicker smithing levelling although it actually grants a 20% boost to your current smithing level instead.

~ The Falmer, Penitus Oculatus, Ancient Shrouded Cowl and Thief Hood can be stacked together in a certain way in order to boost enchanting power. This can be used to obtain obscene smithing levels. It is worth noting some of these glitches helms can only be stacked on certain race/gender combinations.

Confirmed Races (Click to View)

Blacksmith Forge Locations (Click to View)


Resources:
Thread 10
Thread 7
HighVolumeGuide's YouTube Channel
Your probably going to say I'm an idiot but what is this game rated?
It varies between regions actually. In some areas, rated M by ESRB whereas it is rated RP in others. You raise a valid point with regard to me posting this content on this forum, but there already is Skyrim discussion being posted here about the time it was first released, and I'm not discussing killing your wife or anything of the sort either.