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Full Version: The Importance Of RPMs In Beyblade.
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RPM(Rotations Per Minute) is the standard unit of measuring how many times an object rotates in a minute.
the RPM of a still object,is surely,zero.
RPM is commonly used to calculate the speed of a chain-saw,as you may know.
i think,RPM plays an initial role in beyblade.
Hasbro has a beylauncher which calculates your launch's RPM when you let it rip
the rate of RPM should be high for right-beys and a little low for left beys.but in left beys,a low rate of RPM doesn't guarantee spin-steal and your bey stops
in my honest opinion,our bey testers as well as bladers,should test the RPM of their beys.maybe,this'll lead to more fascinating results.there are RPM devices available which calculate the RPM of an object while it's still in motion,
ie,when the bey is still spinning.
this might also give way to help left beyblades in becoming a success.
notice to the moderators-please move this thread if you think it's in the wrong forum
if you think it's not worthy,surely close it.i just wanted to share this to the WBO
i don't see a reason for having this thread....
(Jul. 18, 2012  9:19 AM)Shogun Wrote: [ -> ]i don't see a reason for having this thread....

as you can see,it's for the importance of RPMs in beyblade
i honestly think that it needs a thread
i don't know what the moderators will think
Obviously RPM matters.. it's like common sense. I don't see how this needs a thread, but the mods may say otherwise Uncertain.
(Jul. 18, 2012  9:44 AM)tRiblaDeQ Wrote: [ -> ]Obviously RPM matters.. it's like common sense. I don't see how this needs a thread, but the mods may say otherwise Uncertain.

yeah it's pretty much common sense...
RPM matters, which is why we constantly advise against using anything but the Beylauncher ...